Search
Search results
Russ Troutt (291 KP) rated John Wick: Chapter 3 - Parabellum (2019) in Movies
Jun 28, 2019
John Wick: Chapter 3 is every bit as awesome and fun as you'd expect. If a dog is a man's, and woman's, best friend then John Wick is a hitman's worst enemy. This poster represents one of my favorite aspects of the movie, the lighting. Just took an already kickass movie to the next level. Like a library book, John Wick can check you out of this life real quick. And as expected, Chapter 3 has plenty of horsepower. Scrape up whatever coin you have for a ticket, cause if you're wondering whether you should see the third installment of one of the best action franchises this century the answer is simply this, yeah.
Bookapotamus (289 KP) rated Surprise Me in Books
May 25, 2018
I usually like Sophie Kinsella books, but I have to say this one was not a favorite. I felt like I was reading two different books - one about a couple trying to add Surprise to their marriage (so the title works) and one about a secret between another couple. The two just did not mesh. The Surprise Me part got lost along the way. And WHAT COUPLE goes into marriage not thinking FOREVER?? and one minute they're crazy in love and in a split second hes brooding and mean and terrible to her?!! It just doesn't work. Sorry. Granted though - it got 3 stars because I was dying to know why the hell the switch flipped and Dan became psycho. I couldn't put it down cause I wanted to know what the secret was. It was so annoyingly crazy that I just wanted to get it over with and find out WTF was going on. The job thing almost felt like a third story and the neighbor and her son a 4th story! Things were just not meshed together very well and I felt like I was all over the place, with no real ties.
Daniel Boyd (1066 KP) rated Just Cause 3 in Video Games
Jul 20, 2017
Terrible dialogue (1 more)
Excruciatingly long loading screens
Into the fire, or just a flash in the pan?
I have always been a huge fan of the Just Cause games, I played the hell out of the first one on PS2 and I have great memories of it and of being blown away by the sheer scope and beauty of the game’s environment. Then the follow up was even crazier and even more fun. The explosions were bigger, the characters were more bombastic, the map was massive and the game was amazing. So, I think it’s fair to say I had been fairly excited for a while for the series’ third entry. Unfortunately, as has been the case with a number of big AAA games released in 2015, it is a disappointment. It’s not a bad game by any standard, it just fails to improve on it’s predecessors in any way. When I’m weighing up my opinion on a game, the first thing I always ask myself is, is it fun? And is Just Cause 3 a fun game? Hell yes it is. The explosions feel and look just as good as you would hope they would and the addition of the wingsuit is awesome. Flying around the map like a superhero feels truly epic, it really does give you a sense of being Godlike and it is without doubt the highlight of the game’s new mechanics. However, when you take those two things away, the wingsuit and the explosions, all that is left is a very mediocre third person shooter with mediocre graphics and a cheesy, poorly written script read by voice actors playing uninteresting stereotypes. But hey, this is a Just Cause game, it isn’t exactly known for it’s reputation of telling deep stories about the evolution of a certain character’s psyche, this is the game where you ride missiles and grapple launch into a man with a dropkick, so as long as the fundamental Just Cause functions are present, then surely that’s all that matters. Then you run into the problem with loading times. Now I don’t actually mind games with long load times all that much, within reason, but Just Cause is the type of game where it gives you so many insane mechanics that you naturally feel the need to experiment, but sometimes these experiments end up in Rico’s violent death, which in turn results in another long load screen. After four or five times of this happening within the space of a single mission, the frustration is at boiling point and the game becomes a chore and any fun you were having is quickly lost. It’s as if the game actually punishes you for trying crazy things, yet it claims to be the game that encourages insanity! Also the ways in which you die are so inconsistent that they become massively unpredictable. For example, after dying 3 or 4 times while trying to liberate a base using a madman zipline/parachute combination technique, I finally decided to just play it safe and get the liberation over and done with, so I used a missile mounted chopper. I blew up a bunch of fuel tanks etc and then a couple of SAM’s blew some holes in my chopper, most of the time the game gives you a minute to jump out of the chopper before it explodes, but sometimes at random, it will just blow up instantly and kill you dead, leaving you with another 5 minute loading screen and even more despair. Also Rico can sometimes take fall damage of up to a good few hundred feet, but sometimes a small drop from a roof to the ground of a bungalow will kill him instantly. This wouldn’t be so much of a problem if it wasn’t coupled with long ass load times, which is what really makes the process excruciating. Like I said before, I don’t mind long load screens all that much, but when they are coupled with frequent random chance instadeath, then I have a problem. There is a website that I use frequently called HowLongToBeat.com and it essentially gives you the average amount of time that it takes to beat a game’s campaign. For Just Cause the website says 15.5 hours to beat, which is about right, but I reckon that if you shorten the load times and fixed the random occurrences of instadeath, you could beat it in 11 or 12 hours. That’s 4 hours of sitting through frustrating load screens that you are never going to get back.
It really sucks actually, I wanted to love this game so much and it’s done it’s damndest to prevent me from doing so. To put it bluntly there are better open world games out there and you won’t have to wait half as long to load them up.
It really sucks actually, I wanted to love this game so much and it’s done it’s damndest to prevent me from doing so. To put it bluntly there are better open world games out there and you won’t have to wait half as long to load them up.
David McK (3422 KP) rated Kingdom of Bones (Sigma Force #16) in Books
Oct 22, 2023
I read this in the latter stages of 2023, approximately 3 years after the Covid-19 Worldwide pandemic had first struck.
It was a little uncomfortable doing so at first, especially as the main driver for the plot was the start of a worldwide pandemic that badly affected the Human Race.
Caused by mans encroachment of, and deforestation of, Nature.
Sound at all familiar?
Indeed, in his foreward the author even states that he debated finishing the novel for that very reason ...
Anyway, once you get past the uncomfortable feeling, what you have here is a fairly standard Sigma Force story, with Guy Pierce and his team racing against the clock to find the cause of, and a cure to, the contagion whilst other members of the team look for a scientific solution.
I have to say, however, that this particular entry didn't gel as much with me: perhaps because of the complete sidelining of Seichan and Guy's home life? Perhaps because I didn't find the heavy focus on the natural world as interesting as those that focus more on history (and mythology).
Whatever the reason, it just didn't come across as enjoyable to me.
It was a little uncomfortable doing so at first, especially as the main driver for the plot was the start of a worldwide pandemic that badly affected the Human Race.
Caused by mans encroachment of, and deforestation of, Nature.
Sound at all familiar?
Indeed, in his foreward the author even states that he debated finishing the novel for that very reason ...
Anyway, once you get past the uncomfortable feeling, what you have here is a fairly standard Sigma Force story, with Guy Pierce and his team racing against the clock to find the cause of, and a cure to, the contagion whilst other members of the team look for a scientific solution.
I have to say, however, that this particular entry didn't gel as much with me: perhaps because of the complete sidelining of Seichan and Guy's home life? Perhaps because I didn't find the heavy focus on the natural world as interesting as those that focus more on history (and mythology).
Whatever the reason, it just didn't come across as enjoyable to me.
Daniel Boyd (1066 KP) created a post
May 18, 2018 (Updated Jun 12, 2018)
Sam (74 KP) rated Handle with Care in Books
Mar 27, 2019
Willow O’Keefe suffers from osteogenesis imperfecta, meaning that her bones break easily. Just doing simple daily tasks can cause her a catastrophic break. But other than that, she’s like every other 5 year old – well, one with an amazing IQ for her age. Charlotte is Willow’s mum, and she’s running out of money, fast. So when she gets the chance to sue for wrongful birth, she takes it, desperate for any money she can get to help Willow’s well-being.
It was definitely a beefy book, with major questions on morality. Throughout the book I couldn’t work out whether I was on Charlotte’s side or not, as to sue for wrongful birth, she is basically saying she wishes Willow had never been born, and I found it really hard to understand how a parent could say that.
I did struggle reading this book. It took me two weeks to read 2/3 of it, and everyone who regularly reads this blog knows that’s not like me at all. I ended up skimming the last 1/3 to just get it finished because I was too far in to DNF in but felt that the plot was starting to become a little drawn out and a bit repetitive.
It’s very similar to Picoult’s Small Great Things, and I think that’s why I liked it so much to begin with. It covers the issues in childbirth and raising a child.
I felt so much empathy for Amelia, Willow’s half-sister. Throughout the novel she feels forgotten about because all of the focus is on Willow and to see her fighting her own battles with nobody to help was hard. Her mental health took a battering on behalf of her sister, but she still didn’t say anything. She suffered in silence for too long and were one of the few things that made me start to shift over to Charlotte’s side of the argument over Willow’s birth.
This novel is definitely not lighthearted, so if you like reading books that aren’t dealing with serious subjects, this probably isn’t for you. It was a tough read for me, which is why I only gave it 3/5. However, if you like Jodi Picoult’s other books, I definitely think you’ll like this one.
It was definitely a beefy book, with major questions on morality. Throughout the book I couldn’t work out whether I was on Charlotte’s side or not, as to sue for wrongful birth, she is basically saying she wishes Willow had never been born, and I found it really hard to understand how a parent could say that.
I did struggle reading this book. It took me two weeks to read 2/3 of it, and everyone who regularly reads this blog knows that’s not like me at all. I ended up skimming the last 1/3 to just get it finished because I was too far in to DNF in but felt that the plot was starting to become a little drawn out and a bit repetitive.
It’s very similar to Picoult’s Small Great Things, and I think that’s why I liked it so much to begin with. It covers the issues in childbirth and raising a child.
I felt so much empathy for Amelia, Willow’s half-sister. Throughout the novel she feels forgotten about because all of the focus is on Willow and to see her fighting her own battles with nobody to help was hard. Her mental health took a battering on behalf of her sister, but she still didn’t say anything. She suffered in silence for too long and were one of the few things that made me start to shift over to Charlotte’s side of the argument over Willow’s birth.
This novel is definitely not lighthearted, so if you like reading books that aren’t dealing with serious subjects, this probably isn’t for you. It was a tough read for me, which is why I only gave it 3/5. However, if you like Jodi Picoult’s other books, I definitely think you’ll like this one.
Shaun Collins (3 KP) rated Faster Than Light, Volume 1: First Steps in Books
Jan 12, 2018
The time is now. Humanity has deciphered an alien message that basically says, "we're dead, bad things are coming for you, take our technology and get the hell out." Of course, the message arrived in 1945, so we're a little behind. Faster Than Light marries the hard science fiction of The Martian, 2010, and Gravity with the idealism of the original Star Trek. I love it. It's a very grounded series, with realistic characters doing realistic things.
The story comes in small 2 or 3 issues arcs, so the adventure of the week is easily digestible, but somehow it still feels choppy. Like in one instance an entire mission wasn't there, and we just got the end of it, but it didn't link up with anything else. Theres a nifty gimmick, where a free downloadable app can be used in conjunction with the comic. Scan pages and get access to the alien encyclopedia, Captains logs, a translation matrix for the alien dialogue, etc. (This may be the cause of the stories choppiness, as there may simply be pieces I'm missing out on.)
Unfortunately, some of the art isn't as up to par as the story telling, which can make it difficult to tell crew members apart, which causes the story to suffer. But overall this is definitely a title to keep an eye on, looking forward to Volume 2...
The story comes in small 2 or 3 issues arcs, so the adventure of the week is easily digestible, but somehow it still feels choppy. Like in one instance an entire mission wasn't there, and we just got the end of it, but it didn't link up with anything else. Theres a nifty gimmick, where a free downloadable app can be used in conjunction with the comic. Scan pages and get access to the alien encyclopedia, Captains logs, a translation matrix for the alien dialogue, etc. (This may be the cause of the stories choppiness, as there may simply be pieces I'm missing out on.)
Unfortunately, some of the art isn't as up to par as the story telling, which can make it difficult to tell crew members apart, which causes the story to suffer. But overall this is definitely a title to keep an eye on, looking forward to Volume 2...
Christine A. (965 KP) rated The Rabbit Hunter (Joona Linna #6) in Books
Mar 26, 2020 (Updated Mar 26, 2020)
6th book in the series. Can stand-alone but read the earlier ones first.
I was provided with a complimentary copy of this book so I could give an honest review.
The Rabbit Hunter is the 6th novel in the Joona Linna series written by Lars Kepler. Kepler is the pseudonym of husband and wife team Alexander Ahndoril and Alexandra Coelho Ahndoril.
While it is the 6th in the series, it can stand alone. However, you should read the earlier novels to really understand the characters.
Kepler's books are detailed and gritty. They are not set nor originally published in the US. Be warned! There is gore. That being said, the books I have read in the series are captivating. This one, not so much. I do recommend reading it but it was missing something. I am not sure if the cause was the translation or the original text.
Joona was not as strong of a presence as in prior books. He is released from jail just to help solve the case of the rabbit hunter. Instead of focusing on the case, he plans for life after prison and without working as a police officer. It is in his blood. It is who he is.
I will read book 7 and hope it was only this book or its translation I found lacking. I thoroughly enjoyed the others in the series.
This 200-word review was published on Philomathinphila.com on 3/25/20.
The Rabbit Hunter is the 6th novel in the Joona Linna series written by Lars Kepler. Kepler is the pseudonym of husband and wife team Alexander Ahndoril and Alexandra Coelho Ahndoril.
While it is the 6th in the series, it can stand alone. However, you should read the earlier novels to really understand the characters.
Kepler's books are detailed and gritty. They are not set nor originally published in the US. Be warned! There is gore. That being said, the books I have read in the series are captivating. This one, not so much. I do recommend reading it but it was missing something. I am not sure if the cause was the translation or the original text.
Joona was not as strong of a presence as in prior books. He is released from jail just to help solve the case of the rabbit hunter. Instead of focusing on the case, he plans for life after prison and without working as a police officer. It is in his blood. It is who he is.
I will read book 7 and hope it was only this book or its translation I found lacking. I thoroughly enjoyed the others in the series.
This 200-word review was published on Philomathinphila.com on 3/25/20.
Eleanor Luhar (47 KP) rated BZRK (BZRK, #1) in Books
Jun 24, 2019
BZRK is a unique, action-packed story about the war taking place "down in the meat", the war that could determine the fate of the human race.
Sadie McLure, daughter of billionaire Grey McLure, is horrified when she witnesses the death of her father and brother. This was no mere accident, and Sadie is determined to discover the truth behind their deaths.
And Noah Cotton is desperate to find out the cause of his brother's madness. He was an army recruit, Alex. But then something happened, something that drove him so insane that he was sent to live out his days in an asylum, screaming about Bug Man and repeating the word "nano". It has to mean something, doesn't it?
These two teens are joined in extraordinary circumstances, and thrown into the deep end of a major battle. A battle that is too small to be seen by the human eye. A battle between biots and nanobots. A battle that leads to multiple deaths, and could alter humanity entirely.
I loved the concept of this book. I've never read anything like it, about tiny bug-like robotic creatures and people who are linked to that are linked to their biots in such a way that they risk their sanity with every mission. But personally, I found it all somewhat... overwhelming. I wanted to enjoy it but I just got lost and, frankly, kind of bored. It improved again further on but I'm only going to give BZRK 3 stars.
Sadie McLure, daughter of billionaire Grey McLure, is horrified when she witnesses the death of her father and brother. This was no mere accident, and Sadie is determined to discover the truth behind their deaths.
And Noah Cotton is desperate to find out the cause of his brother's madness. He was an army recruit, Alex. But then something happened, something that drove him so insane that he was sent to live out his days in an asylum, screaming about Bug Man and repeating the word "nano". It has to mean something, doesn't it?
These two teens are joined in extraordinary circumstances, and thrown into the deep end of a major battle. A battle that is too small to be seen by the human eye. A battle between biots and nanobots. A battle that leads to multiple deaths, and could alter humanity entirely.
I loved the concept of this book. I've never read anything like it, about tiny bug-like robotic creatures and people who are linked to that are linked to their biots in such a way that they risk their sanity with every mission. But personally, I found it all somewhat... overwhelming. I wanted to enjoy it but I just got lost and, frankly, kind of bored. It improved again further on but I'm only going to give BZRK 3 stars.
Purple Phoenix Games (2266 KP) rated SAIBOU in Tabletop Games
Aug 29, 2019
Do you ever get that feeling where you just want to simulate the growth of a culture of cells and the affects of bacteria and viruses within those cultures? Honestly, I never do. But I was pleasantly surprised to learn that someone had designed a game to do just that. So buckle up and let’s learn about the Saibou – the cell.
SAIBOU is “a little game of cells” and that tagline is just short of perfect. I say just short because the word “cute” has been omitted. This game is stinkin CUUUTE!! “Saibou” is the Japanese word for “cell,” and in this game the players are racing to complete a culture of cells by building a 3×3 grid of chibi cell cards. Opponents will be attempting the same as well as infecting your culture with horrible hungry bacterias and viruses to eat up your cutie cells. Luckily you have defenses and cures you can apply to keep your little culture garden thriving.
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
Setting up SAIBOU is a snap. Shuffle the big deck of square cards and deal out five to each player. On your turn play a card. It could be a cell, migrate, bacteria, virus, cure, or macrophage card. Cell cards are what you are trying to build in your culture and is your method of victory. Each cell card (except the wild) has colored half-circles on the edges that need to match up with neighboring cards to be valid plays.
Can’t seem to draw the perfect card you need? Play a migrate card and switch out an opponent’s card with one of yours (even if it has a token on it). Get that wild from your opponent and plop it right into your culture and watch them squirm. Feeling especially aggressive? Play a bacteria or virus card, place the corresponding token on the cell you want to infect and watch the devastation! Bacteria cards are of a specific color, or colors, that will be placed on cells of matching color. Viruses, however, are not so picky – they will go after ANY cell. “So what? Who cares if I contracted a virus?” Well, your culture cares because at the end of each player’s turn a bacteria or virus will consume the cell upon which it rests and then move on to the next surrounding cell. Bacteria move to matching colors, and viruses move to whichever card they can.
So, you’ve been infected. What now? Well, all is not lost. In the deck are several cure cards that picture medicine pills that can cure your culture of all bacteria and viruses. Would you like to prevent this from happening in the future? Play the white macrophage (looks like a beefcake cloud with Ray-Bans (not a sponsor)) card and place a white disc on any cell you would like to protect. That cell can no longer be a target of attack. Play continues in this fashion until someone has built a 3×3 grid and won the game!
Components. Per my disclaimer this game is still in prototype so I can only comment on the components provided to us. Keep in mind they may (and probably will) change or improve during the Kickstarter campaign. The game is a deck of cards and some plastic tokens. The cards are great and feature simply wonderful art. I totally dig the chibi style for this game and it was an inspired choice. Just looking at those cute cells instantly makes you want to protect them and creates a connection that pains you to lose them to a virus. A+ on art from me. The tokens, in this prototype version, leave much to be desired. The colors don’t really match the cards, but I am hopeful that will be improved upon as a result of the campaign for retail release. This didn’t cause ANY issues during game play, but upon teaching the game I had to reiterate that the card is actually a YELLOW cell that matches the yellow token. Perhaps the token will end up being orange to match the card because I think switching the card to yellow may cause issues when matching the colored edges. Unfortunately, that said, the colored discs on the edges of the cards (and also the corresponding tokens) do not really work with colorblindness, as there is no distinction other than color for these components. This may (and hopefully will) be considered for the final draft of the game. Luckily I do not suffer from colorblindness so I quite enjoy it all, but I need to be an advocate for those who do.
All in all this is such a lovely game that I am so happy we were able to play. The cute art and double-thinking adds so much to the game play that we just were eating up every time. Speaking of eating up, those bacteria and viruses are such powerful little bugs that can really muck up the best laid plans and create havoc on the table. It’s delicious! Note: we did not taste the game, so claims of deliciousness are for flavor only. Note 2: I guess I cannot use language without using words to describe food, even though this is not a game about food – but I would probably eat it because it looks so dang good. All this said, Purple Phoenix Games is super impressed by such a simple game, and we highly highly recommend any gamer type to check it out.
SAIBOU is “a little game of cells” and that tagline is just short of perfect. I say just short because the word “cute” has been omitted. This game is stinkin CUUUTE!! “Saibou” is the Japanese word for “cell,” and in this game the players are racing to complete a culture of cells by building a 3×3 grid of chibi cell cards. Opponents will be attempting the same as well as infecting your culture with horrible hungry bacterias and viruses to eat up your cutie cells. Luckily you have defenses and cures you can apply to keep your little culture garden thriving.
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
Setting up SAIBOU is a snap. Shuffle the big deck of square cards and deal out five to each player. On your turn play a card. It could be a cell, migrate, bacteria, virus, cure, or macrophage card. Cell cards are what you are trying to build in your culture and is your method of victory. Each cell card (except the wild) has colored half-circles on the edges that need to match up with neighboring cards to be valid plays.
Can’t seem to draw the perfect card you need? Play a migrate card and switch out an opponent’s card with one of yours (even if it has a token on it). Get that wild from your opponent and plop it right into your culture and watch them squirm. Feeling especially aggressive? Play a bacteria or virus card, place the corresponding token on the cell you want to infect and watch the devastation! Bacteria cards are of a specific color, or colors, that will be placed on cells of matching color. Viruses, however, are not so picky – they will go after ANY cell. “So what? Who cares if I contracted a virus?” Well, your culture cares because at the end of each player’s turn a bacteria or virus will consume the cell upon which it rests and then move on to the next surrounding cell. Bacteria move to matching colors, and viruses move to whichever card they can.
So, you’ve been infected. What now? Well, all is not lost. In the deck are several cure cards that picture medicine pills that can cure your culture of all bacteria and viruses. Would you like to prevent this from happening in the future? Play the white macrophage (looks like a beefcake cloud with Ray-Bans (not a sponsor)) card and place a white disc on any cell you would like to protect. That cell can no longer be a target of attack. Play continues in this fashion until someone has built a 3×3 grid and won the game!
Components. Per my disclaimer this game is still in prototype so I can only comment on the components provided to us. Keep in mind they may (and probably will) change or improve during the Kickstarter campaign. The game is a deck of cards and some plastic tokens. The cards are great and feature simply wonderful art. I totally dig the chibi style for this game and it was an inspired choice. Just looking at those cute cells instantly makes you want to protect them and creates a connection that pains you to lose them to a virus. A+ on art from me. The tokens, in this prototype version, leave much to be desired. The colors don’t really match the cards, but I am hopeful that will be improved upon as a result of the campaign for retail release. This didn’t cause ANY issues during game play, but upon teaching the game I had to reiterate that the card is actually a YELLOW cell that matches the yellow token. Perhaps the token will end up being orange to match the card because I think switching the card to yellow may cause issues when matching the colored edges. Unfortunately, that said, the colored discs on the edges of the cards (and also the corresponding tokens) do not really work with colorblindness, as there is no distinction other than color for these components. This may (and hopefully will) be considered for the final draft of the game. Luckily I do not suffer from colorblindness so I quite enjoy it all, but I need to be an advocate for those who do.
All in all this is such a lovely game that I am so happy we were able to play. The cute art and double-thinking adds so much to the game play that we just were eating up every time. Speaking of eating up, those bacteria and viruses are such powerful little bugs that can really muck up the best laid plans and create havoc on the table. It’s delicious! Note: we did not taste the game, so claims of deliciousness are for flavor only. Note 2: I guess I cannot use language without using words to describe food, even though this is not a game about food – but I would probably eat it because it looks so dang good. All this said, Purple Phoenix Games is super impressed by such a simple game, and we highly highly recommend any gamer type to check it out.