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4
4.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

(I hate writing reviews that are under 3 stars, but I told the author I'd write a review, so here goes).

Okay, so I wanted to really like this book, I really did. It was about Greek gods and goddesses which is a subject I like. However hard I tried to get into it, I just couldn't. It actually felt like a chore, and I hated having to read it. I took a little break from it, but when I came back to it, I still couldn't get into it.

Please keep in mind this review is only going to be about the first 9 chapters as I stopped reading when I got to chapter 10.

The title is a fantastic choice for this book. When I stopped reading, it had gotten obvious why the author chose this title.

I'm not really sold on the cover. It's just too boring for my liking. Again, this book has taken the easy way out by just putting a photo on the cover. Whatever happened to imagination!?!

The world building didn't really seem that thought out. I found myself being nagged by so many questions about Elyse's aging process that I couldn't answer. The whole aging thing just did not make much sense. Based on the bit I read of this book, I just didn't see the world building getting any better.

The pacing in this book was so slow!! I found myself becoming easily bored and not caring about anything that happened. As I said previously, I even took a book thinking maybe it was just me, but when I came back to it, I found the pacing to be even slower if that's possible.

The dialogue between the characters was well thought out. It never seemed forced and seemed to flow with the story. Based on what I read of this book, there was no swearing.

The character of Elyse didn't seem very well-developed. She does not act 89 at all but acts like a teenager. Surely she'd act her age regardless of what age she looked like physically!?! That is what mainly put me off the whole book. I liked William based on the little bit I read about him. He seems like a fun character. I would've liked to find out a bit more about Kara but I just really couldn't force myself to read this book anymore.

Like I said, I really wanted to enjoy this book. Even the synopsis sounded promising. I think the idea of the book is a good one, but it wasn't executed very well. I think if the author had maybe worked on the book a bit longer, it could've been really good.

Overall, I wouldn't really recommend this book unless you aren't very fussy with details or unless you're really bored. If you want to take a chance with it (and you may like it), I'd say it's a book for those aged 13+ from what I've read.
  
CH
Can't Help Falling
Kara Isaac | 2016
10
10.0 (1 Ratings)
Book Rating
There are a few books that I have read this year that are beyond outstanding. Can't Help Falling is one such book. I can not emphasize enough how unique and brilliant Kara Isaac's books are. I was thrilled to see some of my favorite (and not so favorite) characters from Close to You make a reappearance. I adore the people in Kara's books! So much so, that I am utterly convinced they are real. Don't bother trying to change my mind because it won't work. I also really want a Narnia themed party for Christmas now.

I like to think that Peter sounds a little bit like Benedict Cumberbatch...that voice! Peter is such a big teddy bear, but I would want him on my side in a fight. Despite his doubts, he is such a wonderful man. Someone who is fiercely loyal, a true man of faith, and kind. He is human though and has his shortcomings, just like the rest of us. I adore Emelia, between her personality, meticulous party planning abilities, and Narnia obsession I just want to track her down and be her best friend. The web of connections and past events kept me on my toes and guessing up until the final chapters. This book is also the cause of a few very late nights reading. I was so completely immersed into the story. Even now I find myself grinning at the beautiful flow of the story and romance.

Don't let the cute antics and adorable features of our characters fool you, they still have quite the journey of healing, forgiveness, and second chances. Emelia and Peter are both dragging around loads of guilt and fear of the past. While they continue to struggle for atonement. However, no matter how hard they strive, they cannot find freedom on their own. Despite their best efforts, Emelia and Peter can not find peace. She can not forgive herself, she can not let go of her past mistakes, and neither can he. Instead, Emelia works to make up for what she has done, hides in wardrobes looking for Narnia and tries to shield her heart from the Heavenly Father whom she cannot see as loving. Will she be able to finally find peace? Or will she continue to run? Something that really stood out to me in this book was the message of second chances. Not only for others, but for ourselves. When we do not see ourselves as God sees us, when we see ourselves as broken and soiled, we don't think we deserve a second chance. But He can make us whole and pure. Forgiven and radiant. Will we allow ourselves the freedom of forgiveness and a second chance? And will you choose to be a Susan...or a Lucy?

Picking my top favorite books for the year will be challenging, but both of Kara's books are definitely among my absolute favorites! While these books can stand alone, I recommend reading Close to You first. Otherwise, there will be some confusion with the secondary storyline. Now if you'll excuse me, I have a wardrobe to find.

I received a free copy of Can't Help Falling through NetGalley in exchange for my honest review. All opinions expressed are mine alone.
  
Xenophobia (2019)
Xenophobia (2019)
2019 |
7
7.0 (1 Ratings)
Movie Rating
Story: Xenophobia starts as we head to an alien support group after Eric (Powell) has his own experience of the unexplained. The group has been meeting for years and to make him feel welcome, they let him know about their own experiences, first up is Becky (Renton) who on a camping trip with her husband and dogs get a visit that will change the world forever.

The next story follows a new member Karen (Stevens) who believes her daughter has been abducted by aliens after receiving a worrying video message, we follow the night which led up to the disappearance of the daughter, which is filled with strange occurrences.

The third story comes from Kara (Sterling) who has been running from her abusive husband, to a hide away for women of abuse, with Adrian (Perez) leading the protection for the women, only for them to find themselves stuck in a world they couldn’t have imagined.

Thoughts on Xenophobia

Performances – When we look at the performances in the film we get the type of performances we are expecting in the b-movie style of movies, we have moments that are over the top, while others bring us the grounded performance we need.

Story – The story here is an anthology of alien encounters that are connected by the support group, each member does have their own story, which gives us a chance to break down the different stories. First up was Pinnacles which might be one of the quickest stories, but it does let us see just how a typical alien encounter might come about, it is simple and does what it needs to, to send Eric to the support group. Doomsday is one that starts like you would imagine, only to go down a very different path which will shock along the way. Star Child is the story that embraces the b-movie style the movie gets through, it does feel like the campiest of the anthology. The Sullivan House is the biggest of the stories, it has a bigger message going on, which is all the more interesting despite the clear alien heading their way at some point. For an overall anthology this is on the similar levels as the VHS film only for it to only focus on aliens, each one will have a different look.

Sci-Fi – The sci-fi side of this film focuses on the different aliens that are visiting the humans, each one does have a unique look which is great to see, something different.

Settings – The film does give us the normal locations for alien encounters, be it a remote house, the woods or a cabin in the woods, yeah nothing overly difficult, but they do work.

Special Effects – The effects in the film are a mixed bag, the practical ones all look great, which is nice to see, certain CGI moments do just look out of place though.


Scene of the Movie – The Sullivan House.

That Moment That Annoyed Me – The CGI moments are weak.

Final Thoughts – This is an entertaining alien anthology film, it is nice that they are all connected in some way which helps with the meeting, rather than just having random stories.

Overall: Anthology to enjoy.
  
40x40

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Injustice 2 in Video Games

Oct 17, 2017 (Updated Oct 3, 2018)  
Injustice 2
Injustice 2
2017 | Fighting
Technically sound (1 more)
Good online functionality
Naff character redesigns (1 more)
Lack of character motivations
Gods & Monsters
Quick disclaimer before I start the review, I am not a huge online gamer. Whilst playing through Injustice 2, I dabbled in a few online fights and played a few co op games with my better half, but for the most part, this is a review of the single player story portion of the game.

I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.

The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.

Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.

 I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.

I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.

Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)

The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.

As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.

In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.
  
White Noise (2005)
White Noise (2005)
2005 | Drama, Horror, Mystery
7
6.9 (7 Ratings)
Movie Rating
Ever since the phenomenal success of “The Sixth Sense”, films dealing with the supernatural have been an ever increasing presence at theaters world wide as studios attempt to find the next break out film in the genre to ensure lucrative box office and video returns.

The latest foray into the Supernatural is the new Michael Keaton film White Noise, which is based on the actual study of E.V.P. or Electronic Voice Phenomena which is reputed some paranormal investigators to be the voices of dead people speaking to the living via static in electronic devices.

Although the factuality of this is still a topic of hot debate, as after decades of study, no conclusive finding either way as to the legitimacy of E.V.P. have been found as many people attribute the supposed voices as simply the mind hearing what it wants to hear. Despite this, there are a growing number of groups and organizations worldwide who are dedicated to the study of E.V.P.

The film centers on Jonathan Rivers’s (Michael Keaton), a successful architect who is married to a best selling author Anna (Chandra West). The couple is anxiously awaiting the arrival of their first child as Jonathan has a son from a previous marriage and is thrilled to see his family grow

Tragedy sets in when Anna goes missing and eventually is found dead after an apparent accident. Jonathan has his world collapse around him yet and is living in a state of despair. Shortly, a man named Raymond Price (Ian McNeice) comes to Jonathan claiming that he has been receiving messages from Anna from the afterlife. Jonathan is at first dismissive but when he gets calls on his cell that are originating from Anna’s cell number; he visits Raymond and learns about E.V.P.

Jonathan becomes drawn into the study of E.V.P. and soon becomes obsessed with recording voices and images from the afterlife as he is desperate to stay in contact with Anna. All is not well though as Raymond failed to tell Jonathan that there are evil and dangerous entities in the afterlife and they can also use E.V.P. as a way to access and influence the living.

Jonathan also meets a fellow E.V.P user named Sara (Deborah Kara Unger), who like Jonathan becomes involved in a deeper and darker mystery as Jonathan begins to decipher a pattern behind the messages as well as the intentions behind them.

White Noise starts well as a solid mystery and had a few moments where what you imagine is often more intense than what the reality really is. Early in the film there are some good chills and creepy moments as the story unfolds. Roughly ¾ of the way into the film, the tone of the film changes from supernatural thriller to that of a mystery and I suspect that the film will lose many people at this point. The film was working well as a thrill, yet the last ¼ of the film and the conclusion become confused and sporadic as the momentum and flow of the film is lost.

The conclusion was unsatisfying as I was able to see where it was going and based on the very promising first hour of the film, it was sad to see that the film took the easy way out and relied on tired premises instead of continuing to forge ahead with the new premise and take it to what should have been a much better and more logical conclusion.

Keaton does solid work and carries the film very well. It is great to see him back on the big screen as he is a gifted and versatile actor who is capable of handling a wide range of roles.

While not a bad film, White Noise is sunk by the issues with the finale that I mentioned above. That being said, it is an entertaining film that aside from the ending, does generally work and holds the attention of the viewer.
  
TC
10
10.0 (1 Ratings)
Book Rating
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


You know when you read the second book in a series, and think how much better the first book was? Well, this isn't the case with The Curse of Betrayal! In fact, I think this book was even better than its predecessor. I believe The Curse of Betrayal could be read as a stand alone, but it'd be much more enjoyable if you read The Thousand Year Curse which is the first book in the series.

I like the title. Ryder does feel a bit betrayed by her mother and someone else (to tell would be spoilers) in the book.

Like the first book, I'm not a fan of the cover of this book either. It's just too plain for my liking, and for those that do judge a book by its cover (of which I have been guilty before), I think it will put them off reading this AMAZING book!

I enjoyed the world building. It seemed as if a place like the Demi God Academy could really exist. Plus, the world in this book answers most of my questions from the first book. The world building is definitely interesting in this book!

The pacing is spot on! I loved every page and couldn't wait to find out what would happen next. Even in the pages where there was no action, it was still very gripping.

The plot is just as interesting, if not more interesting, as the first book. In this book, we learn more about Ryder, Ryder's elusive mother, and Ari as well as a new cast of characters. We get to see Ryder's first year at Demi God Academy, and let's just say it is anything but uneventful. Ryder is still trying to work out her curse and find out which man is her soul mate. There's also another added danger that I won't go in to due to spoilers.

Miss Lavati does an excellent job of making sure her characters are well written and able to come to life. While I liked Ryder and found her to be a well rounded character, I thought she was being a bit too whiny and selfish with double standards. For example, it's okay for Ryder to flirt with and kiss both Ollie and Ari, but when one of them does it with another girl, Ryder gets insanely jealous. (There's one scene at a restaurant where this is very apparent and a bit over the top). I do feel bad for Ryder though. While some may think it'd be amazing to have two hot guys pine after your affections, Ryder doesn't want to hurt either one of them and hates seeing each one miserable. Plus, her life is in danger thanks to the curse Hades has put on her. I was glad that Ari was featured a lot in this book because I'm definitely Team Ari, and I really want Ryder to pick him. Ari is just a smooth kind of guy. He's funny and witty. Ollie is in the book just not as much as Ari. I do like Ollie also, but just not as much as Ari. Ollie is very caring and everything, but I just feel like Ari would make a better boyfriend. I also liked Kara in this book. She was such an awesome best friend, and I loved the way she really cared about Ryder.

The dialogue fits perfectly for a mature young adult/new adult book. I enjoyed every single scene. There are a few grammatical errors, but it doesn't take away from the book at all. There's also swearing and sexual references, but nothing over the top.

Overall, The Curse of Betrayal by Taylor Lavati is a fantastic read. This book has a great cast of characters, a super interesting plot, and a very immersive world. Miss Lavati is a very talented writer, and I enjoy reading her work. Will I be reading the next book in the series? Most definitely!

I'd recommend this book to those aged 17+ who enjoy reading about Greek mythology, hot guys, and/or great characters.

<b>I'd give The Curse of Betrayal (Curse Books #2) by Taylor Lavati a 4.75 out of 5.</b>
  
Old (2021)
Old (2021)
2021 | Fantasy, Horror, Thriller
5
6.1 (12 Ratings)
Movie Rating
Having been out of the "coming soon" game for quite a while so this one came as a surprise when I saw the trailer. It looked good, but there's always that "what is Shyamalan going to do" feeling.

An idyllic resort, a glorious beach. What starts out to be a pleasant day trip turns into tragedy and horror as the guests start ageing at an accelerated rate. What's going on and why can't they seem to do anything about it?

I'm going to mix this up a bit from my usual reviews because it seems appropriate for this oddity of a film.

As a whole, the film probably has a place in the Lost extended universe (especially considering Miles' role in it). Mystery and generalised horror abound, and you're left for prolonged periods of time with more questions than answers. Let's cover the biggie though.

That whole ageing thing... it is in the trailer so I'm going to do my best not to be spoilery.

Let's face it... there's a massive inconsistency. I'm happy to go with the fact that kids will change more physically with age than the adults will initially... no problem with that bit. But the assembled people on the beach have been there for (more or less) two different periods of time. While I don't remember it being established when the first arrived, I would have expected a more pronounced visual than the one we were presented with.

When the group get to the beach, Maddox is 11 and her brother Trent is 6. then there's Kara who is also 6. They progressively age throughout the events and we end up with three teenage looking kids. I'm still on board here, perfectly "logical". But here is also where I start to tail off into what could be a massive psychological debate... their bodies age, but their minds are only exposed to what is around them in that time, so are their actions in line with that?

Thomasin McKenzie seemed to have the right balance, with her character at a starting age of 11 she has the best chance of getting away with it, and her effort was good. I'm not sure the same is true of Alex Wolff and Eliza Scanlen though. Their storyline together, and their behaviour, didn't feel consistent. Particularly with Trent. Mentally the pair should still have been 6, or at least more immature than their look, but that didn't come across very effectively.

We're introduced to all of the characters in fairly quick succession at the beginning, but you do get a very clear idea about what you can expect from them going forward. They don't all really work together, and if chaos wasn't a necessary part of the film then I think I would have tired quickly of them all. As it was, I didn't particularly like any of the characters, including the parents of Trent and Maddox, but at least their journey evolved well through the film.

I feel like I need to mention the dubious sexualisation of the kids, in particular when we have Thomasin McKenzie as Maddox. When they discover the kids have aged up, Mum tells her to change into a swimsuit she has in her bag. The swimsuit she was already wearing covered everything relatively well, and actually has more cloth on it than the alternative. When I think about the things I bring to a beach in my bag with me, I bring a t-shirt, shorts, a sarong... never a second bikini. Would it not have been more logical to give her something different to wear? And was it really necessary to be there at all? I also have another point under this, but it would constitute spoilers I'm afraid.

Old's beach location is stunning, and some of the features allow for a slightly sinister edge. But a lot of the atmosphere is brought in with the cameras, and at one point I felt a rage come over me because of a collection of panning shots of the group. Yes, I know there are better things to be annoyed about, but it bugged me, I couldn't help it!

As a quick round-up of other points:
- I quite enjoyed Shyamalan's role
- Listening to people pronounce my surname wrong gives me palpitations, and
- The one bit of massively noticeable CGI was bad, so very, very, bad.

I'm interested to read the source material and see how its ending compares to what Shyamalan conjured. It's difficult to discuss the end without spoilers, but that's probably just as well because it'll lead to another heavy discussion. The actual resolution though does have a satisfying moment, even though it felt a little wrong.

Now for my overall feelings on the film... I enjoyed the mystery of it, and there are plenty of debates that arise. But the inconsistent moments in the ageing and how the ending comes around, sadly ate into my total score.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/08/old-movie-review.html
  
Detroit: Become Human
Detroit: Become Human
2018 | Action/Adventure
Story (4 more)
Characters
Art direction
Soundtrack
Controls
More Than Just a Video Game
I'll admit that hearing the initial premise of Detroit, it seemed to me cliche: a future in which technology has advanced to the point that androids exist, and how these androids themselves gain sentience. This, sprinkled in with messages of how we must improve how we treat the planet, and how we need to have a more consistent moral compass. All this I had expected from the game, but it ended up being so much more than that.

While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.