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Kara Skinner (332 KP) rated Mine Forever in Books
Sep 10, 2019
What do you do when the love of your life is almost kidnapped by druggies? You do everything you can to convince her to come home with you, of course. Which is exactly what Simon does with Kara. But even with Kara reluctantly living with Simon again, things aren’t perfect. Kara won’t accept anything less than a relationship and Simon is still trying to figure out how to be in one. Can Simon put his past behind him so he can finally have happiness with Kara?
Like Mine for Tonight and Mine for Now, Mine Forever is a fantastic erotic romance. I like it even better than the second one because aside from getting Kara to move in with Simon again,the under-developed druggie plot has all but disappeared. and Kara is showing that she’s not willing to take any crap from Simon, even refusing sex until he opened up to her about his past. Don’t get me wrong, there are plenty of hot sex scenes that can make you blush, but Kara still needs Simon to open up.
And Simon, despite being an alpha male, is still awkward and endearing. 15479193670_d73f1ff314_mIt’s really obvious that he has no idea what to do in a relationship, to the point of absurdity. I mean, you have to be living under a rock not to know that flowers and chocolates are basic gifts for Valentine’s Day. As much as I like an awkward love interest, I really didn’t like how Simon handled Valentine’s Day. Getting help from his female employees is good and so is being nervous and wanting to make things right with Kara, but buying an entire carload of Valentine’s Day merchandise? That was a little to ridiculous for me. First of all, it’s unrealistic. Nervous binge-shopping and being a billionaire don’t go hand in hand. Binge-shopping leads to a broke hoarder real quick, I don’t care how high your salary is. Second of all, does he even know Kara? She’s hardly a material girl. Why would a large quantity of material goods make her happy? But Simon does express his love with gifts, so I guess that does fit.
We finally learn how Simon got his scars in this book. The suspense had actually been killing me to find out and the reason did not disappoint. Honestly, I’d have relationship problems too if I went through the same thing. And now that he’s opened up to Kara he can finally begin healing for real.
This book is one of my favorites of the series, right up there with the first one. You can’t find it by itself anymore. You’ll have to buy the entire Billionaire’s Obsession series. But if you like contemporary romance that flirts with the erotica genre, then you’ll like this series.
Like Mine for Tonight and Mine for Now, Mine Forever is a fantastic erotic romance. I like it even better than the second one because aside from getting Kara to move in with Simon again,the under-developed druggie plot has all but disappeared. and Kara is showing that she’s not willing to take any crap from Simon, even refusing sex until he opened up to her about his past. Don’t get me wrong, there are plenty of hot sex scenes that can make you blush, but Kara still needs Simon to open up.
And Simon, despite being an alpha male, is still awkward and endearing. 15479193670_d73f1ff314_mIt’s really obvious that he has no idea what to do in a relationship, to the point of absurdity. I mean, you have to be living under a rock not to know that flowers and chocolates are basic gifts for Valentine’s Day. As much as I like an awkward love interest, I really didn’t like how Simon handled Valentine’s Day. Getting help from his female employees is good and so is being nervous and wanting to make things right with Kara, but buying an entire carload of Valentine’s Day merchandise? That was a little to ridiculous for me. First of all, it’s unrealistic. Nervous binge-shopping and being a billionaire don’t go hand in hand. Binge-shopping leads to a broke hoarder real quick, I don’t care how high your salary is. Second of all, does he even know Kara? She’s hardly a material girl. Why would a large quantity of material goods make her happy? But Simon does express his love with gifts, so I guess that does fit.
We finally learn how Simon got his scars in this book. The suspense had actually been killing me to find out and the reason did not disappoint. Honestly, I’d have relationship problems too if I went through the same thing. And now that he’s opened up to Kara he can finally begin healing for real.
This book is one of my favorites of the series, right up there with the first one. You can’t find it by itself anymore. You’ll have to buy the entire Billionaire’s Obsession series. But if you like contemporary romance that flirts with the erotica genre, then you’ll like this series.
Hazel (1853 KP) rated Danny Dirks and the Heir of Pendragon in Books
Dec 17, 2018
This ebook was provided by the publisher via NetGalley in exchange for an honest review
Danny Dirk is and ordinary fourteen year old boy with a passion for baseball, however as he approaches his fifteenth birthday peculiar things begin to happen.
Beginning with the arrival of the new foreman for their apple farm, Danny begins experiencing the impossible. Eventually, Grandfather Pendrake, a surname not unlike Pendragon, reveals that Danny comes from a special lineage, one typically assumed to be a myth; and explains that a particular mythical beast is, in fact, very real.
S. A. Mulraney begins his young adult novel with an interesting prologue that leaves the reader with a range of questions. Firstly, the characters are referred to as 'they' resulting in a feeling of suspense as the reader has no idea whether they are good or bad. It turns out that 'they' are Mr Brennan and his standoffish daughter Kara. However the original use of 'they' leaves the question as to what they are, which is heightened by words such as 'scales' and 'wings' as well as the suggestion that they can communicate with dragonflies.
Danny Dirk and the Heir of Pendragon is an exciting novel. Although it felt a little slow to start, the story picks up towards the end and concludes on a cliffhanger leaving the reader eager for the next book.
Although the main character is in his mid teens, the writing style is suitable for boys and girls in their earlier teens and upwards, however there are some scenes that are more appropriate for readers with a maturer outlook.
This novel will attract a range of interest particularly for those who prefer a book that is quick and easy to read. It should also attract the attention of those with a preference for the fantasy genre, especially about dragons, and also those who enjoy myths and legends, in particularly the legendary king of England, King Arthur.
Mulraney's adaptation of the history of King Arthur is original and intriguing, and his version of dragons are very creative.
This review uses a rating on the basis on personal preference but it is sure to be loved by the intended target audience.
Danny Dirk is and ordinary fourteen year old boy with a passion for baseball, however as he approaches his fifteenth birthday peculiar things begin to happen.
Beginning with the arrival of the new foreman for their apple farm, Danny begins experiencing the impossible. Eventually, Grandfather Pendrake, a surname not unlike Pendragon, reveals that Danny comes from a special lineage, one typically assumed to be a myth; and explains that a particular mythical beast is, in fact, very real.
S. A. Mulraney begins his young adult novel with an interesting prologue that leaves the reader with a range of questions. Firstly, the characters are referred to as 'they' resulting in a feeling of suspense as the reader has no idea whether they are good or bad. It turns out that 'they' are Mr Brennan and his standoffish daughter Kara. However the original use of 'they' leaves the question as to what they are, which is heightened by words such as 'scales' and 'wings' as well as the suggestion that they can communicate with dragonflies.
Danny Dirk and the Heir of Pendragon is an exciting novel. Although it felt a little slow to start, the story picks up towards the end and concludes on a cliffhanger leaving the reader eager for the next book.
Although the main character is in his mid teens, the writing style is suitable for boys and girls in their earlier teens and upwards, however there are some scenes that are more appropriate for readers with a maturer outlook.
This novel will attract a range of interest particularly for those who prefer a book that is quick and easy to read. It should also attract the attention of those with a preference for the fantasy genre, especially about dragons, and also those who enjoy myths and legends, in particularly the legendary king of England, King Arthur.
Mulraney's adaptation of the history of King Arthur is original and intriguing, and his version of dragons are very creative.
This review uses a rating on the basis on personal preference but it is sure to be loved by the intended target audience.
Emma @ The Movies (1786 KP) rated Old (2021) in Movies
Aug 22, 2021
Having been out of the "coming soon" game for quite a while so this one came as a surprise when I saw the trailer. It looked good, but there's always that "what is Shyamalan going to do" feeling.
An idyllic resort, a glorious beach. What starts out to be a pleasant day trip turns into tragedy and horror as the guests start ageing at an accelerated rate. What's going on and why can't they seem to do anything about it?
I'm going to mix this up a bit from my usual reviews because it seems appropriate for this oddity of a film.
As a whole, the film probably has a place in the Lost extended universe (especially considering Miles' role in it). Mystery and generalised horror abound, and you're left for prolonged periods of time with more questions than answers. Let's cover the biggie though.
That whole ageing thing... it is in the trailer so I'm going to do my best not to be spoilery.
Let's face it... there's a massive inconsistency. I'm happy to go with the fact that kids will change more physically with age than the adults will initially... no problem with that bit. But the assembled people on the beach have been there for (more or less) two different periods of time. While I don't remember it being established when the first arrived, I would have expected a more pronounced visual than the one we were presented with.
When the group get to the beach, Maddox is 11 and her brother Trent is 6. then there's Kara who is also 6. They progressively age throughout the events and we end up with three teenage looking kids. I'm still on board here, perfectly "logical". But here is also where I start to tail off into what could be a massive psychological debate... their bodies age, but their minds are only exposed to what is around them in that time, so are their actions in line with that?
Thomasin McKenzie seemed to have the right balance, with her character at a starting age of 11 she has the best chance of getting away with it, and her effort was good. I'm not sure the same is true of Alex Wolff and Eliza Scanlen though. Their storyline together, and their behaviour, didn't feel consistent. Particularly with Trent. Mentally the pair should still have been 6, or at least more immature than their look, but that didn't come across very effectively.
We're introduced to all of the characters in fairly quick succession at the beginning, but you do get a very clear idea about what you can expect from them going forward. They don't all really work together, and if chaos wasn't a necessary part of the film then I think I would have tired quickly of them all. As it was, I didn't particularly like any of the characters, including the parents of Trent and Maddox, but at least their journey evolved well through the film.
I feel like I need to mention the dubious sexualisation of the kids, in particular when we have Thomasin McKenzie as Maddox. When they discover the kids have aged up, Mum tells her to change into a swimsuit she has in her bag. The swimsuit she was already wearing covered everything relatively well, and actually has more cloth on it than the alternative. When I think about the things I bring to a beach in my bag with me, I bring a t-shirt, shorts, a sarong... never a second bikini. Would it not have been more logical to give her something different to wear? And was it really necessary to be there at all? I also have another point under this, but it would constitute spoilers I'm afraid.
Old's beach location is stunning, and some of the features allow for a slightly sinister edge. But a lot of the atmosphere is brought in with the cameras, and at one point I felt a rage come over me because of a collection of panning shots of the group. Yes, I know there are better things to be annoyed about, but it bugged me, I couldn't help it!
As a quick round-up of other points:
- I quite enjoyed Shyamalan's role
- Listening to people pronounce my surname wrong gives me palpitations, and
- The one bit of massively noticeable CGI was bad, so very, very, bad.
I'm interested to read the source material and see how its ending compares to what Shyamalan conjured. It's difficult to discuss the end without spoilers, but that's probably just as well because it'll lead to another heavy discussion. The actual resolution though does have a satisfying moment, even though it felt a little wrong.
Now for my overall feelings on the film... I enjoyed the mystery of it, and there are plenty of debates that arise. But the inconsistent moments in the ageing and how the ending comes around, sadly ate into my total score.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/08/old-movie-review.html
An idyllic resort, a glorious beach. What starts out to be a pleasant day trip turns into tragedy and horror as the guests start ageing at an accelerated rate. What's going on and why can't they seem to do anything about it?
I'm going to mix this up a bit from my usual reviews because it seems appropriate for this oddity of a film.
As a whole, the film probably has a place in the Lost extended universe (especially considering Miles' role in it). Mystery and generalised horror abound, and you're left for prolonged periods of time with more questions than answers. Let's cover the biggie though.
That whole ageing thing... it is in the trailer so I'm going to do my best not to be spoilery.
Let's face it... there's a massive inconsistency. I'm happy to go with the fact that kids will change more physically with age than the adults will initially... no problem with that bit. But the assembled people on the beach have been there for (more or less) two different periods of time. While I don't remember it being established when the first arrived, I would have expected a more pronounced visual than the one we were presented with.
When the group get to the beach, Maddox is 11 and her brother Trent is 6. then there's Kara who is also 6. They progressively age throughout the events and we end up with three teenage looking kids. I'm still on board here, perfectly "logical". But here is also where I start to tail off into what could be a massive psychological debate... their bodies age, but their minds are only exposed to what is around them in that time, so are their actions in line with that?
Thomasin McKenzie seemed to have the right balance, with her character at a starting age of 11 she has the best chance of getting away with it, and her effort was good. I'm not sure the same is true of Alex Wolff and Eliza Scanlen though. Their storyline together, and their behaviour, didn't feel consistent. Particularly with Trent. Mentally the pair should still have been 6, or at least more immature than their look, but that didn't come across very effectively.
We're introduced to all of the characters in fairly quick succession at the beginning, but you do get a very clear idea about what you can expect from them going forward. They don't all really work together, and if chaos wasn't a necessary part of the film then I think I would have tired quickly of them all. As it was, I didn't particularly like any of the characters, including the parents of Trent and Maddox, but at least their journey evolved well through the film.
I feel like I need to mention the dubious sexualisation of the kids, in particular when we have Thomasin McKenzie as Maddox. When they discover the kids have aged up, Mum tells her to change into a swimsuit she has in her bag. The swimsuit she was already wearing covered everything relatively well, and actually has more cloth on it than the alternative. When I think about the things I bring to a beach in my bag with me, I bring a t-shirt, shorts, a sarong... never a second bikini. Would it not have been more logical to give her something different to wear? And was it really necessary to be there at all? I also have another point under this, but it would constitute spoilers I'm afraid.
Old's beach location is stunning, and some of the features allow for a slightly sinister edge. But a lot of the atmosphere is brought in with the cameras, and at one point I felt a rage come over me because of a collection of panning shots of the group. Yes, I know there are better things to be annoyed about, but it bugged me, I couldn't help it!
As a quick round-up of other points:
- I quite enjoyed Shyamalan's role
- Listening to people pronounce my surname wrong gives me palpitations, and
- The one bit of massively noticeable CGI was bad, so very, very, bad.
I'm interested to read the source material and see how its ending compares to what Shyamalan conjured. It's difficult to discuss the end without spoilers, but that's probably just as well because it'll lead to another heavy discussion. The actual resolution though does have a satisfying moment, even though it felt a little wrong.
Now for my overall feelings on the film... I enjoyed the mystery of it, and there are plenty of debates that arise. But the inconsistent moments in the ageing and how the ending comes around, sadly ate into my total score.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/08/old-movie-review.html
Daniel Boyd (1066 KP) rated the PlayStation 4 version of Injustice 2 in Video Games
Oct 17, 2017 (Updated Oct 3, 2018)
Technically sound (1 more)
Good online functionality
Naff character redesigns (1 more)
Lack of character motivations
Gods & Monsters
Quick disclaimer before I start the review, I am not a huge online gamer. Whilst playing through Injustice 2, I dabbled in a few online fights and played a few co op games with my better half, but for the most part, this is a review of the single player story portion of the game.
I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.
The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.
Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.
I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.
I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.
Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)
The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.
As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.
In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.
I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.
The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.
Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.
I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.
I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.
Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)
The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.
As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.
In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.