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Glass (2019)
Glass (2019)
2019 | Drama, Thriller
James Mcavoy (0 more)
Plot holes and unnecessary twist (0 more)
So close to a super super film
Contains spoilers, click to show
I try to not publish spoilers they're unavoidable here to explain why this only a 7/10 film. The first hour is great, building up the story leading to what you think will be an epic climax. The story starts with James McAvoy's 24 personalities having kidnapped 4 cheerleaders and Bruce Willis' David Dunn on the hunt to rescue them. After a confrontation they're taken to a psych hospital for evaluation which happens to be where they're keeping Samuel L Jackson's Mr Glass. All of this is awesome with the star of the show being McAvoy flowing through his personalities is a truly epic piece of acting. So the film plays out and leads to a good fight towards the end but then it goes a bit weird. You start to notice plot holes like this psych hospital only seems to have 1 orderly or security guard on duty at any one time. Or when McAvoy and Jackson are trying to escape they go through a security gate and get buzzed through straight away even though neither has their faces covered. It's like 'those 2 guys kinda look like 2 of the 3 highly dangerous multiple murderers that we're here guarding? Oh well!'...then we get into the obligatory M.Mike Salmonhands twist involving a secret society that just seemed uneeded and tacked on for no other reason than the film didn't have a twist...so there you have it. So close to being a truly great film but sloppy writing let it down.
  
Lies You Never Told Me
Lies You Never Told Me
Jennifer Donaldson | 2018 | Fiction & Poetry, Young Adult (YA)
9
7.4 (5 Ratings)
Book Rating
ARC Win
I won this as a goodreads give-away and am glad I did!

A gripping, thrilling, page-turning YA novel that grabbed you from the beginning until the last page! It touches base on many different relationships. How lies, secrets, desires and choices in life can haunt you, make you question things and make you rethink if the choices you made were the right ones. This was a quick read that kept you guessing. A mixture of romance, thriller, mystery and young adult relationships, struggles and emotions.

Lies You Never Told Me can be broken down into two stories.

The first is about Gabe, a teenager who gets lost in a relationship with his girlfriend Sasha and questions why he stays with her. Sasha is the typical high school popular girl and bully. He decides to break up with her, however Sasha does not want the relationship to end. Sasha tries different things to get Gabe back. She is the epidemy of a psycho ex-girlfriend. Gabe starts falling for another girl Catherine and that too is a complicated relationship in itself. And while this is all happening Gabe finds himself a victim of a hit and run.

The second story in Lies You Never Told Me is about a girl named Elyse who is a teenage high school student who tries to hide a family secret about her mother, while going to school, working and keeping her and her mother from becoming homeless. Her only outlet of feeling normal is from her drama theater class. She gets a role in the school play and her life gets even more complicated. She falls for her high school drama teacher, Aiden Hunter and she has to hide this from everyone including her best friend Brynn. And her story unfolds from there.

In the end, these two stories collide together in such a way, it leaves the readers wanting more and gives you that aha moment of why the book was written how it was.

I rated it 4/5 because it was a little confusing of how the two stories tied together until you got to the end. Both stories told in Lies You Never Told Me dealt with a complicated teenage relationship though both very different, psychologically gripping and written in a way you get pulled to the characters, the stories didn't collide until the end so you were wondering throughout the book why it was written like it was and felt disconnected from each other. You felt like you were reading 2 separate novels until the last few chapters.
I would highly recommend this book to YA readers and adults who want a fast read, like a book told in different character perspectives, want a mystery/psychothriller mixed in with romance and relationship issues, those who like engaging characters and teenage issues that adults can understand as well!!!! I would say it's a YA book that compares adults book authors like Gillian Flynn, B.A. Paris, Lisa Jewell and others with similar writing styles and plots!
  
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Mark @ Carstairs Considers (2072 KP) rated Murder at Wedgefield Manor in Books

Apr 1, 2021 (Updated Apr 1, 2021)  
Murder at Wedgefield Manor
Murder at Wedgefield Manor
Erica Ruth Neubauer | 2021 | Mystery
9
9.0 (1 Ratings)
Book Rating
Stop Over in England Leads to Murder
Jane Wunderly and her aunt Millie are spending some time at Wedgefield Manor as the guest of Lord Hughes on their way home to America. Jane is enjoying the quiet after their trip to Egypt, but she’s especially enjoying learning to fly. However, things get complicated quickly when the estate’s mechanic, Simon, dies in a motorcar accident. It is quickly ruled a murder, and Millie asks Jane to investigate. It seems everyone she talks to is hiding a secret. But who is the killer?

I enjoyed the first visit to 1926 with Jane, so it was a pleasure to meet up with her again. Jane is a strong lead, and I was impressed with how many of the characters from the first book were logically included here. All the characters are fun with great growth. The many secrets kept the plot moving and did a perfect job of keeping me confused until we got near the end. I did feel that the characters had some modern attitudes to some situations that came up, but it was a minor issue for me. If you haven’t read the first book, some of the character’s backstories are spoiled here, so if you care about that, you’ll want to read the books in order. I enjoyed my second visit with Jane, and I’m curious to see where she will wind up next.
  
Gift of Tulips
Gift of Tulips
2021 | Card Game
Admittedly, I have never attended a tulip festival. Nor a Renaissance faire. Nor many other festivals that are niche and awesome. I would love to attend one in the future, but I cannot see myself traveling all the way to Amsterdam for the great Tulip Festival. Luckily, I no longer need to, as Gift of Tulips has arrived to my doorstep! But someone please invite me to a Ren Faire when we are able to commune once again.

Gift of Tulips is a game of choices. In it players are attendees at the festival attempting to gather the most beautiful bouquet of flowers for themselves as well as gifting some to friends. The winner of the game is the player who can best decide which tulips should be kept, which should be gifted, and which should be donated to the secret festival.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup refer to the rulebook to adjust the deck of tulip cards per number of players. Shuffle this deck and place aside for now. Each player receives a scoring card, reference card, favorite color player cube, and two tulip cards from the deck. Per number of players set the appropriate Festival Cards on the table from 1st Place through 4th Place. Draw two cards from the deck and place the highest-numbered card under the 1st Place Festival Card and the lower valued tulip card under 2nd Place. Each player then looks at their dealt cards and decides which they would like to keep to start their personal bouquet and which they wish to donate face-down to the secret festival stack. The game is now ready to begin!
On a turn the active player will draw one card from the deck and then perform one action. Next they will draw a second card and perform a different action (not the same action as the first). The available actions are keeping a tulip for the bouquet, gifting the tulip to a friend, or adding a card to either the festival or the secret festival stack.

Keeping a tulip for the player’s bouquet is simply that: place the card face-up in front of the player and score immediate points depending on the tulip type’s position in the festival. This is also important when scoring for gifting. As tulips are added to their types in the festival, their placement in the festival can change. So while a purple tulip, for example, begins the game as the highest numbered tulip in the 1st position, another tulip type, orange maybe, may possibly overtake the 1st position cards by having a larger total value in tulips. When this happens, the newly-increased-in-rank tulip stack pushes the next highest into the lower position. Each position’s festival card will contain icons that award points for when that type of tulip is kept, given, and when majority of cards is owned at endgame.

Similarly, when a player opts to gift a tulip for an action, they simply choose an opponent (well, friend) and give them the card. By referencing the tulip type’s current position in the festival the player may score immediate points.

Lastly the player may choose to donate their tulip to the festival (face-up under the Festival Cards or face-down into the secret festival stack). By donating to the festival proper they will add the card to the appropriate type stack and adjust the total value and position within the festival. Should the player wish to add the card to the secret festival stack, they simply add it face-down.


Once all cards have been drawn and played from the deck the game is over and final scoring may begin. Firstly the secret festival cards are to be shuffled and five from this deck will be added to the festival proper to fine-tune some value adjustments (so that is why players may want to add to the secret festival during play). Once the five cards have been added players will address each tulip type by placement in the festival. The tulip type under the 1st Place card will score majority points to the player with the majority of that type of card (not value, but number of flowers). Similarly, the player with the second most of that type will score the second majority and so on through 4th Place. The player with the most points at the end of the game has won and will now owe the other players a bouquet of real flowers. Well, maybe not that last part.
Components. Again, this is a prototype copy of the game so components may be different as a result of a successful Kickstarter campaign. That said, this is a bunch of cards and some token markers (cubes in the prototype). The cards all feature incredible botanical artwork that is simply beautiful to behold. The card backs and Festival Cards all feature a lovely delftware pattern from the Netherlands. The artwork on this game is amazing and really colorful, like so many from Weird Giraffe Games.

But do I enjoy the gameplay? Absolutely. It reminds my wife and me of a great little game called Biblios where players are choosing where to allocate cards, and are not allowed to simply gobble them for themselves. Being able to adjust the market, if you will, is also a mechanic that I truly enjoy. A static market is fine, but those kinds of games are a little easier to abuse. Constantly shifting markets is where it’s at.

Being able to gift your opponents higher cards for those immediate points is new and clever, but you have to always be keeping track of the number of cards given per type. Obviously shuffling all your blue tulips to the same person may result in that person holding majority at endgame. But then again, there are ways to adjust the market to counter that. It is just so fun to think about and play.

I also am in love with the art. I mentioned this in my components review but I simply love the way this game looks. Art and theme go a long way with me, and this one certainly has both in spades.

So if you are a fan of beautiful games with a quick teach and light to medium gameplay, I urge you to check this out. The art and theme are strong, the gameplay is super solid and fun, and you feel great donating so many lovely flowers at the end of the game. If you are looking for that gorgeous game to complete your collection, or you need a game to fill that empty Netherlands slot in your collection, please consider backing Gift of Tulips. When you have a game that uses both orange and purple as main colors you KNOW it’s going to be great!
  
The Shallows (2016)
The Shallows (2016)
2016 | Drama, Mystery
The Shallows is simple, suspenseful and satisfying. Everything you want it to be.

The story is simple. Nancy (Blake Lively) is a young woman on a journey to find herself after her mother passes away. She has finally found the “perfect secret” beach her mother always told her about. Nancy surfs the day away in paradise with two other local surfers who eventually leave for the evening. When trying to catch one last wave of the day, she unexpectedly is attacked by a great white shark. Trapped 200 yards off shore on a rock island in low tide, the film becomes a battle of wits and wills between Nancy and one of nature’s most vicious predators.

No doubt, the twiterverse will dismiss this movie as nothing more than a pretty girl in a bikini stuck on a rock in the ocean. But I want to praise Blake Lively’s performance in the film as she is both likeable and believable. We feel her joy, pain, confusion and fear throughout the film. She does a fantastic job keeping our interest in her survival, which is a fine line to walk when the focus is mostly on her and a shark.

I would actually recommend seeing this film in the theater. Not only to get the visual duality of beauty and danger of the ocean, but more importantly, to get that same experience through fantastic sound. There is no thematic score warning you of danger like “Jaws,” In fact, as I write this I cannot remember there being any kind of score at all. If there was, it was minimal. But the sound design set in realism makes you feel the intimate and intense nature of this experience. This creates a satisfying payoff during those suspenseful moments where you want to look away, but cannot bring yourself to do so.

The Shallows is thoroughly enjoyable as it delivers everything it suggests from the trailer and more. At 83 minutes it does not feel long or forced but rather it delivers a simple story with the precision of timing in suspenseful moments that will keep you on the edge of your seat.
  
Smith's Corner: Alora & Ash (The Heartwood Series #3)
Smith's Corner: Alora & Ash (The Heartwood Series #3)
Jayne Paton | 2021 | Contemporary, Romance
6
7.3 (3 Ratings)
Book Rating
Didn't quite love this one!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book 3 in the Heartwood series and while not totally necessary, it might help you get a better picture of this family group, and all the supporting characters.

Ash went to prison, and he shut Alora off completely just when she needed him the most. You get a picture as to WHY he does that, though. When their paths cross again, Alora runs away from Ash. It's not long til Ash discovers the secret Alora has been keeping from him, though.

Ash has to learn the hard way about letting people help him. Had he done so before, he might not have such a hard time now. But one thing holds true from then to now: he LOVES Alora, so darn much!

You understand why Alora is reluctant to let Ash in, he hurt her before, but when she does let him in, its wonderful!

There is some overlap with book 2, Layla and Levi and it's kinda fun watching those two from the other side, so to speak!

This is a great addition to the series but it doesn't quite push my buttons like Dallas and Delilah or Levi and Layla do, I'm afraid. Oh it's good, yes, but I didn't quite love it.

Fox and Faith are next. Given that Fox hasn't SAID a word in three books, that should be an interesting read!

3 good solid stars

same worded review will appear elsewhere​
  
I could not put this book down. From the first chapter, I was hooked. So many secrets surround Honus and Yim, and, as the reader, I wanted so much to figure out each and every one right along with the protagonists. However, I felt like nothing ever happened.

First off, the world seemed like such a cold, dark place. Everywhere Honus and Yim traveled, there was nothing but suffering and strife. I felt as if the entire world was just this bleak place with no hope of any kind. Even when the two protagonists reached a town filled with priests and merchant, I felt the utter lack of happiness. It was actually pretty depressing to read, especially when every person the two ran across was down on their luck in some way.

I was also frustrated with the secret keeping. I wanted so much to scream their secrets at each other that it was one of the things that drove me to keep reading. However, whenever any secrets were revealed, it was so anticlimactic that I was just happy it was finally out.

The more I read the novel, the more I couldn't wait for Honus and Yim to reach their destination. When they did, the suffering still continued. Then the novel ended so suddenly that I immediately bought the second one to see what happened.

If you are looking for any romance, look somewhere else. If you want some action, you won't find it hear. However, if you want a dark novel riddled with secrets and unknown futures, Morgan Howell delivers.
  
Captivated by You (Crossfire, #4)
Captivated by You (Crossfire, #4)
Sylvia Day | 2014 | Erotica, Fiction & Poetry
6
7.6 (14 Ratings)
Book Rating
The story of Gideon Cross and Eva Tramell continues in #4 of the Crossfire series, Captivated By You. In this edition, we find that Eva and Gideon have married, but keeping it a secret from most of the people in their lives. They both still have a lot of issues going on in their lives and they continue to fight over the same issue. Gideon desperately wants to protect Eva, no matter what and Eva wants to be able to be her own person as well as being the most important in Gideon's life. Will they both be able to make the compromises and sacrifices necessary to make their relationship work.

This book was a quick read (2 days). Sylvia Day always provides an interesting story to keep the reader from putting the book down. The scenes in this book are enough to get you hot and bothered. I'm not sure if there are going to be anymore Crossfire books, but I do want to know what is going to happen with Eva and Gideon. Will they be able to make their relationship work and have the future they both want to have with each other. Or will they continue to get in their own way and ruin what they want more than anything; each other.
  
Southern Ghost
Southern Ghost
Carolyn Hart | 1992 | Mystery
10
10.0 (1 Ratings)
Book Rating
Ghosts of the Past Haunt the Present
Max Darling has taken on a new client he’s been keeping secret from his wife, Annie, owner of the mystery bookstore Death on Demand. However, that changes when the client, a beautiful young woman, disappears and Max is arrested for the crime. Annie doesn’t believe it, and together, the two of them work to figure out what really happened. The key appears to be tied to something that happened twenty years ago, the case that Max was hired to investigate. Is there more to figure out than the official story? If so, can Annie and Max figure out what happened then and find his client in time?

The plot really does focus on the mystery from the past, but I’m not complaining. It was a strong mystery with lots of motives and twists to keep me engaged. The suspects are all strong, and I appreciated that we got to know them a bit before we got their full backgrounds. Annie’s temper wasn’t as strong as in other books, and it had more of a comedic effect here. Speaking of comedy, the sub-plot with Max’s mom and her research project on ghosts of the south was wonderful. The references to other mystery books are still here but are more subdued, making them a fun bonus. If you want to see why this series is so beloved, this is a good one to pick up.
  
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Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games

Aug 6, 2019 (Updated Sep 23, 2021)  
Terror in Meeple City
Terror in Meeple City
2013 | Action, Horror
I don’t know about you, but one of my guilty pleasures is monster movies. Godzilla, King Kong, even the Jurassic Park franchise – if there are giant creatures terrorizing the world, chances are I’m going to love it. So when I heard of Terror in Meeple City (formerly known as Rampage, RIP), I knew I had to give it a try. Is the chance to embody one of these great monsters and wreak havoc on an innocent city as exciting as it seems? Or will your lack of dexterous ability result in a rampage? (See what I did there?)

Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!

On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.


Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.


Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!