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Revolution!
Revolution!
2009 | Bluff, Deduction, Political
My wife is not able to play games with me as much as either of us would like. We have kids, dogs, and other life responsibilities that limit our gaming time together. However, if there ever was a game that she loves to play and absolutely has figured out, it’s Revolution! by Steve Jackson Games (yes, the Munchkin Man). So that’s why I am including her guest score on this review. She seems to like it an awful lot.

Revolution! is an area control bidding game of influencing kingdom inhabitants to jockey for a superior position of power to win the game. The key is influencing the right people at the right time to gain resources, influence in the kingdom, and support (VPs).

DISCLAIMER – We are using the expansion “The Palace” along with our review as it add components to play with up to 6 people, and our game nights tend toward 6 players more than 4. The base game alone plays up to 4 players and uses 4 fewer characters to influence. Should we add in the “Anarchy” expansion we will either add that information here or link to the review from here. -T

To setup, place the main kingdom board on the table that outlines the different districts in which the players will be vying for majority influence. Each player chooses a color and receives all color-matched components: player reference screen, cubes, disc, and one bid board (which are all identical). Each player will also receive one Force token (red fist), Blackmail token (black envelope), and three Gold tokens (gold coins). You are now ready to begin.

Turns are taken simultaneously. Players will place tokens on their bid boards to denote which type of influence they plan to exert on an inhabitant and how many of each. For instance, you may place all your coins on the General and hope you win. Or maybe you want to place a coin and a blackmail on the Printer. Once all players have placed their influence on their boards, the privacy screens are lifted and each kingdom character is compared individually, one by one. Did your three Coins on the General fly, or did someone add a Blackmail token and prevail? Wait, one Blackmail wins? Yes, in Revolution! the gold Coins are the lowest value influence. So one Blackmail alone is enough to win against ANY NUMBER of Coins. Now, one Blackmail alone is defeated by one Blackmail and one Coin, but simply one Force would beat both of those attempts, as Force is the most powerful token type, but not all inhabitants are affected by Force. Take your General for example. Their color on the bid board is red, meaning that a red token will have no effect here. Once the winners of each kingdom person have been determined, the winners receive the benefits offered by each character. I will not go into detail the benefits each character gives you, but for an example (shown below on the play pic), the General awards the winner with one Support (VP), one Force (fist token), and you may place an influence cube in the Fortress. Before the next turn, each player will check their token collection and anyone who has less than five tokens will receive a number of Coins to bring their collection to five tokens.

As the bidding phase gains you resources for future rounds, or instant Support, etc, the second half of a round is influencing the different districts within the kingdom. You do this placing your won cubes on any space within a specific district to attempt majority control of it. At the end of the game, the players with majority control of each district will receive Support for the districts that correspond with what is printed on the board. These are VERY important as you can amass tons of Support from district majorities. The game continues in this fashion for a number of rounds until all influence spaces on the main kingdom board are full. Players then check for majority in each district and apply Support on the VP track. The player with the most Support at the end of the game is the winner! (It will be Kristin.)

Components. This is a heavy game, not in complexity, but in component weight. The boards are all of great quality, the cardboard tokens are nice, the wooden cubes are typical quality. The art on the game is good, if dated, but good. I have no complaints about the components.

As you can see from our scores at the top, we REALLY like this game. As one of the highest ranking games on BGG from Steve Jackson Games, this one delivers a great time of double thinking, bluffing your neighbors, and certainly rewards players for their great strategy. We used to play this game ALL THE TIME until it became futile playing against my wife. She is that good. At one point I thought I had her strategy figured out, but I have since lost it. However, I am always eager to play this and try again. One of these days I will claim victory. Revolution! could definitely stand an update, or re-theme, or something along with a reprint to bring it into more homes, but I am glad I have a copy (with all the expansions *shoulder brush*) and it will not be leaving my collection any time soon. That’s a mark of a great game, and that’s partly why Purple Phoenix Games gives this one a close-to-a-Golden-Feather-Award-recipient 23 / 24. If you see one in the wild, pick it up!
  
Marabel and the Book of Fate
Marabel and the Book of Fate
Tracy Barrett | 2018 | Children, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
This was the first Tracy Barrett novel that I have read and I have to say I'm really impressed. This book has all of the elements I love mashed into one story. On this middle grade adventure book you get to explore the kingdom of Magikos. Magikos is a magic free kingdom. The only magic that is allowed are the "Evils" (AKA magical creatures) that are kept in Zoos, and stables. If you want to experience magic you have to go to the Barrens. The Barrens are where you'll find all sorts of fantastical creatures including but not limited to faeries, ogres, dragons, and giants.

The plot was well thought out and developed and it was fun to join Marabel on her journey through the Barrens. I could go into more depth but I fear that it might contain spoilers so I will just say, that I enjoyed the girl power nature of this book.

Something else that I liked were the characters. Many times an author will make the rightful heir hated and a jerk, what I liked is that Marco was lovable. He seemed to truly care about Marabel and was a good brother. I loved it. Marabel was lovable as well and though there were times where she could have been self pitting she never once stopped with her adventure. My only issue was that the characters didn't have much depth to them. I would have loved to see more growth in all of the characters.

All in all, I enjoyed this book. I'm giving it 4 stars because I loved the fast paced nature of the book but I also wanted a little more depth.
  
A Throne of Swans
A Throne of Swans
Katharine Corr, Elizabeth Corr | 2020 | Fiction & Poetry, Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (3 Ratings)
Book Rating
A Throne of Swans is set in a kingdom where the nobility have the ability to change in to giant birds. Aderyn prematurely takes over the role of Protector of Atratys, a dominion within this kingdom, after her fathers death. Her ancestral bird is a swan, but she finds that she’s no longer able to transform into one, after she and her mother are attacked by hawks - and her mother is murdered. This is a very dangerous position to be in. As one of the flightless, she could have Atratys taken from her, and she could be exiled or, worse still, executed.

Aderyn is dumped into a hotbed of distrust, lies and barely concealed violence, when she is expected to go capital city by order of the King, her uncle. She is wanted by her cousin, the princess, to be one of her bridal party at her upcoming nuptials. All is not as it seems though, and Aderyn finds that both she and her dominion of Atratys are very much at risk of harm.

I love a book with courtly intrigue, and this has loads! Aderyn has to watch every word she says and who she says it to - she can trust no one. She has gone from being a protected, shut away child, to being the one who must protect all of those in her care - she does seem to have the courage for it though. She’s a fighter, that’s evident throughout.

I’m very much looking forward to the second book in this duology - there are some serious loose ends to tie up!

Thanks to Readers First for my copy of this great book to read and review.
  
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Ducklady (1174 KP) rated the PlayStation 4 version of Kingdom Hearts III in Video Games

Aug 25, 2019 (Updated Aug 25, 2019)  
Kingdom Hearts III
Kingdom Hearts III
2018 | Action, Role-Playing
The worlds and characters look incredible (1 more)
The battles are fluid
Feels like your watching a movie instead of playing a game (1 more)
the story is convoluted
I have been waiting for this game since Kingdom hearts 2 came out when I was a kid. I have been a huge fan of the kingdom hearts games for many many years and when I found out that this one finally had a release date, I was ecstatic. I even watched a whole bunch of videos and read lots of info about the full story so far. Despite this, while playing through, the story seems over complicated and a lot of it was pointless.
Exploring the worlds is a lot of fun and the game hits you with a huge dose of nostalgia, but for me there wasn't enough actual gameplay, especially compared to previous games and the giant wait time for this game to be released.
Although the fight scenes flowed so well, all the combos and special moves made this game way too easy. I was also expecting there to be loads more worlds, but it was distinctly lacking for a full game that cost a bomb.
I couldn't stand the sheer amount of cutscenes and ended up skipping most of them when I was about halfway through the game. I am frustrated that I never got to the ending as the game ceased to interest me.
I have to commend the game on the way it looks though, the "let it go" scene was like it was straight out the movie and all the NPC's looked excellent.
Overall, the game is fun, but greatly didn't meet my expectations.