
The Elusive Sun (Etherya's Earth #2)
Book
Lila, a high-born aristocrat of the Vampyre kingdom, was betrothed to Sathan, King of the Vampyres,...
Paranormal Fantasy Romance

Merissa (13132 KP) rated The Fae King (Beyond The Mist, #4) in Books
Aug 17, 2022
This is an action-packed story that goes from enemies to lovers, sort of. Trevan and Amber don't actually hate each other - or at least, not until Trevan acts like a jerk as he allows his fears to reign. Their families have a bad history, with both sides at fault. They hate the thought of each other, and their actions out of fear only seem to compound that. It takes the mad elf prince and the prophecy to turn their hate to love and, once it does, they are unstoppable.
Fast-paced and smoothly flowing, this story skims across the surface, leaving me wanting more. I loved seeing the brothers, Storm, and Harper and want to see how the kingdom fares going forward.
I enjoyed this read and think it certainly adds to the series. It can be read as a standalone, but it makes more sense to have read them in order. Definitely recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!

Seeds of Sorrow (Immortal Realms #1)
Elle Beaumont and Christis Christie
Book
Life for Eden is simple—until she's given to the nightmare king. Wishing for more adventure in...
Dark Fantasy Mythology

The Dragon's Rose (Grym Hollow #1)
Book
Rose Briar’s life is the furthest thing from a fairy tale, but she's about to marry the Dragon...
Fantasy Romance Fairytale Retelling Dragons

Merissa (13132 KP) rated King of Beasts (Curse of the Dark Kingdom #4) in Books
Jul 20, 2023
Kyllean and Leandra definitely get their story told, but the others appear too so, in the end, the Big Bad is defeated by all of them working together. I do love it when that happens, don't you?! Leandra is a strong character; she has to be as she carries the weight of the world on her shoulders. She is not cowed by Kyllean, even when he roars, and I loved how she always stood up to him. Kyllean himself is a very sympathetic character. He is doing the best he can, the only way he knows how. His insecurities lead him to questionable actions but I found I understood them.
A fantastic retelling of a classic, this was a wonderful ending to the series. The world- and character-building are just as good as always, and the pacing was perfect. Definitely recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jul 20, 2023

Far From Camelot (Far From #2)
Book
Merlin The Kingdom of Camelot did not fall with the death of King Arthur. But I did. I fled to...
MM Fantasy Romance

The Ruby Dragon Prince (Omega Fairy Tales #1)
Book
Once upon a time, in an enchanted kingdom of captive omega princes and jeweled dragon alpha...
Fantasy Fairy Tales Omegaverse MM Romance

The Tudor Queens’ Midwife (The Tudor Queens’ Midwife #1)
Book
In the glamorous, glittering and dangerous court of king Henry VIII and his queen Katherine of...
Historical Fiction The Tudors English Kings and Queens

Purple Phoenix Games (2266 KP) rated Roar and Write! in Tabletop Games
Jul 2, 2020
A new ruler in The Animal Kingdoms is needed and it is up to you to appease the five sitting council members for consideration. By giving them exactly what they want you will be able to improve your standing and possibly rise to the top in this quick-playing dice game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
Setup for Roar and Write! is simple. Choose a difficulty level to be played, assign the required council leaders, each with their own requirements to satisfy, deal each player a pencil, scoresheet, and one Personal Agenda card (secret goals to satisfy throughout the game). You are now ready to begin appeasing!
Roar and Write! takes place over five ages (rounds) and each age consists of three dice rolls. Each time the dice are rolled, players may choose which, or all, dice results to be used to influence the council members on their sheet. Any leftover dice results can be used in the Kingdoms area at the top of the sheet – first number is free each roll, but will cost a Council Offering spot for every Kingdom result added thereafter. Example – I use three 4s for Council Offerings, and the remaining results are two 5s and a 1. I want to use the two 5s so I mark both of them up in the Kingdom area and mark one Council Offering box with an X to decrease my ability to fill more spots there. A sacrifice and a gamble. Gotta love it!
Each Council member has unique requirements to satisfy, and players can only concentrate on one Council member per age, and choosing one early in the age to complete has advantages in extra points scored. Players also have their secret Personal Agendas (agendae?) to consider each age as well. Play continues through three rolls in each of the five ages. Once the final roll has been completed and players have done what they can to score as many points as possible, end game scoring happen to determine the winner of the game and the next ruler of the Animal Kingdom!
Components. Again, this is a prototype copy of the game, and certain components will probably be adjusted throughout the course of a successful Kickstarter campaign. That said, what we were shipped is a GORGEOUS game in a Tiny Epic-sized box. The table footprint is excellently small, the artwork is simply stunning, and I truly cannot wait to see what upgrades the KS campaign will bring.
What I love about roll and writes is probably true about most games in the genre: being able to see what is rolled and create my own strategy. Players aren’t rolling to move ahead more spaces than other players. They aren’t attacking each other. They are simply trying to get the best score. To maximize the usage of the resources provided to them. That said, this game has no player interaction whatsoever. I typically frown upon games where it is, “multiplayer solitaire” (thanks Duke Alex). However, Roar and Write is so fast and so engaging, that I really didn’t have time to worry about other players, nor did I really care what they were doing. In the end, it’s all about the points, and that’s what makes this a great game – I can play it with any group size, and I have been pleasantly surprised at how happy I was to play it solo as well.
So, if you are in the market for a roll and write game that is small in size, packs a decent crunchy punch, and has simply amazing art, Roar and Write! should be next on your wish list. Please consider backing it on Kickstarter, which will be launching at the end of June, 2020. I know I’ll be on the prowl to be gifting these little cuties to my friends and family!

Purple Phoenix Games (2266 KP) rated Darkest Night (First edition) in Tabletop Games
Jun 12, 2019
Once prosperous, your kingdom has fallen victim to a powerful Necromancer who has shrouded the realm in darkness. His minions traverse the land doing his bidding, and his army, as well as his powers, continue to grow. All hope is lost….or is it? Four heroes band together in a final attempt to defeat this evil being. Each brings unique powers and strategies to the table, and success will come in one of two ways – by defeating the Necromancer in direct combat, or by gathering Holy Relics and performing a ritual to undo his powers. But be warned: the Necromancer grows stronger with every passing moment, so be sure your chosen strategy is the right one. Otherwise you too will fall victim to the Necromancer’s might.
Darkest Night is a cooperative game where players take on the role of the heroes attempting to defeat the Necromancer. Each turn has 4 steps – Perform any start-of-turn actions, draw/resolve an Event card, perform one action, and defend against Blights (monsters). Each equipped with a unique set of powers, the heroes must work together to search the land for Holy Relics and destroy Blights before the kingdom is overrun. Once all of the heroes have had their turn, the Necromancer gets his turn, which entails advancing the Darkness track, moving towards the closest detected hero, and creating more Blights. Victory comes in two forms – ritual or combat. If the heroes collectively uncover three Holy Relics, they can use them in a ritual to break the Necromancer’s powers. Or if a hero gets strong enough, they could directly fight the Necromancer. If, at any point, the Monastery is overrun by Blights, the game ends in failure and the kingdom has fallen into darkness.
DISCLAIMER – This review is for the Darkest Night (First Edition) base game. There is a second edition, and several expansions, but I have not had experience with any of those, so my thoughts are solely based on the First Edition base game. -L
I’m just going to be up-front and let you know that I am not a huge fan of this game solo. The main reason is that this game is for four heroes, regardless of actual player count. So playing solo means that I have to control all four heroes. Controlling one hero, I can do. Controlling two heroes takes more focus, but is usually manageable. But controlling four heroes at once? Madness! At least for me it is. There is so much more for a single person to keep track of, and it can be pretty overwhelming. There are so many variables to keep track of, I often end up making mistakes – forgetting to draw Event cards, accidentally using one hero’s ability when it is a different hero’s turn, forgetting to give one hero a turn in a round because I thought they already had one, etc. If I am lucky, I will catch a mistake in-progress, or one turn later, and can rectify it. But to be honest, of all the mistakes I make while playing Darkest Night, I probably won’t catch 25% of them. Which can either make a game super easy, or super brutal. You might tell me, “Focus!” or “Pay better attention!” but believe me, I’m trying! I just feel like four heroes for one person is too much.
Patience is a virtue, but apparently I have none when it comes to this game. And by that, I mean that I feel like it takes an eternity to accomplish anything in this game. On your turn, you only get one single action. And movement is an action. Picture this – I am trying to move my hero to the opposite end of the kingdom (at least 2 spaces away). I am going to have to spend 2 complete rounds (active hero turn, other hero turns, Necromancer turn, x2) just to get there. And then once I finally get there, I have to wait for the 3rd round to even do anything in that location! I just get frustrated at the fact that something as simple as moving a few spaces takes multiple rounds to accomplish. Since everything takes so long to do, you have to be thinking so far into the future with every turn. That makes it difficult for me to strategize, and the game just feels so inefficient, especially in solo play, when you have to control all of the heroes. It can be tricky enough planning a few turns in advance for a single hero, but being in charge of all heroes just makes the job more complicated. And maybe I’m just not patient enough for this game, but I think that if every hero got two actions per turn, the game would be a lot more manageable.
This will come as no surprise to you, but I enjoy this game more in a group rather than solo. This game is cooperative, and I like being able to talk strategy with my fellow gamers, rather than trying to figure everything out for each of the four heroes by myself. Group play also allows me to focus my attention on one single hero instead of multiple, which makes the game feel less overwhelming to me. And perhaps the second edition or expansions address some of the issues I have with the game, but for the time being, Darkest Night is low on my list of solo games.
https://purplephoenixgames.wordpress.com/2019/01/04/solo-chronicles-darkest-night/