Search

Search only in certain items:

The Green Knight (2020)
The Green Knight (2020)
2020 | Action, History
Green Knight, based upon the poem, Sir Gawain and the Green Knight, does the poem justice. We join our relatively pure-hearted Sir Gawain (Dev Patel) on Christmas morning, as he wakes up in what appears to be a brothel. He rushes home to his Mother (Sarita Choudhury), to change for the Christmas Day feast with the aged King (Sean Harris). Mother is left behind as Gawain goes to the feast, and conjures the appearance of the Green Knight.
Gawain agrees to the Christmas game proposed by the Green Knight, so he can be knighted himself. The game is the same as the poem, a knight gives a blow to the Green Knight, and a year from that date, the knight will visit the Green Chapel so he can return the favor.
The year passes, and Gawain sets out on his quest. Mother gives him the gift of a green sash, that will protect him as he faces the journey and the Green Knight. He sets off on his trippy journey, encountering a scavenger (Barry Keoghan) along the way and is quickly delayed in his quest and left for dead, losing his green sash. After freeing himself, he sets out on his allegory-filled quest again, encountering St. Winifred (Erin Kellyman), giants, and is led by a fox to a castle near the Green Chapel.
The castle is where the film gets back on track with the poem. The Lord (Joel Egerton) shows kindness and hospitality, while his wife (Alicia Vikander), takes the role as temptress. Alicia Vikander plays both the Lady, and the prostitute that Gawain is in love with back home. It’s understandably confusing for Gawain. The same deal is struck between the Lord and Gawain, while the Lord is away on the hunt, he will give Gawain everything he catches, while Gawain promises to give the Lord anything he receives at the castle. Gawain does not end up keeping the agreement as he’s seduced by the Lady and gets the green sash back. He escapes the castle and goes to the Green Chapel to finish the Christmas game. The end was very interesting, would Gawain choose to be courageous and maintain his honor, accepting death? Or would he be a coward, running away to be knighted, then subsequently become King? The ending was scary good.
My first thought after the film ended was that we finally got a film that did an Arthurian legend justice. I happened to be really into Arthuriana, so this film was such a treat. Though, I am left with some questions. I’m not sure which sister Mother was supposed to be. Was Mother Morgaine or Morgause? I assume it was Morgause, but Mother was a little more witchy, so maybe Morgaine? I also don’t know if in the film, the Green Knight was the Lord. The characters were played by two different actors, but the Lord is definitely supposed to be the Green Knight.
Another thing I did like is that I don’t believe they ever called the King by his name, Arthur. This was a smart move, as the story was centralized on Sir Gawain, and not about Arthur and his Knights of the Round Table.
The one sore thumb for me was Alicia Vikander. Her accent when she was the prostitute, Essel, was horrid. I also think that character wasn’t really needed at all because she was just annoying. The whole brothel situation itself was kind of lame because Gawain was supposed to be pure and innocent. The innocence being lost at the Castle was a major part of the poem.

Dev Patel was excellent as Gawain; I was entranced by him, and he kept my attention the entire film. I know there were grumblings about his casting, but seriously, this is a fantasy story. It also is not impossible for people of a different race to be present all over Europe. There once was this empire called Rome, that encompassed a very large area, and enabled people to travel around and settle in areas.
I had been looking forward to this film since March of 2020, and it completely delivered. I hope we get more films like this, rather than the barrage of big dumb action and comic book films. I can’t wait to go see this film again!
  
Show all 5 comments.
40x40

LeftSideCut (3778 KP) Sep 9, 2021

I can't wait to see this. Not out over here until the 24th Sept sadly.

40x40

Andy K (10821 KP) Sep 10, 2021

I actually returned to the cinema after nearly 2 years to see this. The cinema I went to had the movie so dark I could barely see any of the film so I've seen the first 20 minutes! lol Doubt if I will ever go back.

The Kid Who Would Be King (2019)
The Kid Who Would Be King (2019)
2019 | Adventure, Drama, Fantasy
We've had plenty of spins on the legend of King Arthur over the years. Probably the most enjoyable for me was BBC show 'Merlin', which ran for 5 seasons between 2008 and 2012, focusing on the early life of the famous sorcerer and King Arthur. Probably the worst take on it all was Guy Ritchie's god awful 'Legend Of The Sword' back in 2017. Joe Cornish, writer/director of the brilliant 2011 movie 'Attack The Block', follows that movie with a fresh spin of his own in 'The Kid Who Would Be King'.

For those of us who are unfamiliar with the legend of Arthur, or who had it's memory tarnished by Mr Guy Ritchie, it's recapped for us here in a nice little animated sequence right at the start of the movie. It tells how the evil Morgana was banished to the underworld, vowing to return once more when the world is again divided and at its weakest.

We then join Alex (played by Louis Serkis, son of Andy Serkis), a 12 year old schoolboy living with his mother. He's having some trouble with bullies at school, made worse by his attempts to stand up to them as they terrorise his friend Bedders. One night, while fleeing from bullies Lance and Kay, he stumbles into a building site where he discovers a sword set in stone. He manages to pull it free and takes it home in his backpack, where he and Bedders determine that the sword is in fact the legendary Excalibur.

The next day a mysterious new boy joins them at school. Turns out, he is in fact Merlin, taking the form of a younger boy. He informs Alex and Bedders that they must form a team of knights in order to prepare for the imminent return of Morgana and her army of dead soldiers. They have just 4 days, with her arrival taking place during an upcoming solar eclipse. If they cannot stop her, then she will enslave the Earths inhabitants.

Alex believes that his father is key to all of this, and that he is in fact descended from Arthur, so he decides to go on a quest to Tintagel, the last place that he saw his father. Alex leaves a note for his mum - "Gone on quest to save Britain, don’t worry!” and begins 'knighting' Bedders, and eventually bullies Lance and Kay, as only those that have been knighted are able to see and fight the dead soldiers that come at night.

Their journey takes them via coach, through a portal at Stone Henge, and on a trek across the English countryside where they stop to allow Merlin time to provide them with the sword training they need in order to stand any chance of defeating Morgana. Merlin regularly changes his form, switching between young boy, an owl and his true elderly self (played by Patrick Stewart). In the form of a boy, Merlin is a little bit wacky, performing his magic with a series of clicking hand movements, something which became very annoying for me after the first few times. I get that this is a story about kids banding together and overcoming evil, but part of me just wishes that Merlin had stayed in his adult form of Patrick Stewart as I really wasn't so keen on the younger version at all.

It's also around this time, for a fairly lengthy period in the middle, that I felt the movie slowed and struggled a little. Thankfully though, things improved considerably for the final act, pulling everything together and delivering a hugely enjoyable finale. As the solar eclipse plunges their school into darkness, an army of armour clad school children battle the flame engulfed skeletal warriors and attempt to defeat the dragon-like Morgana. It's the kind of movie you'd love to watch as a child - no adults, just the kids rising up and overpowering evil. In fact, my daughter enjoyed this a lot more than I did, offering up her own 4.5 rating, so there you go!

I would have liked a little more from the great Patrick Stewart, and Rebecca Ferguson as Morgana isn't quite evil enough for me, but overall this is a really fun family movie and that's largely down to it's young stars, who are all fantastic. As shown in Attack the Block, Joe Cornish has a real skill for blending the ordinary with the fantastical and empowering his young characters with the traits of a hero or a leader.
  
The Priory of the Orange Tree
The Priory of the Orange Tree
Samantha Shannon | 2019 | Fiction & Poetry, Science Fiction/Fantasy
10
8.3 (4 Ratings)
Book Rating
AMAZING epic fantasy.
Holy COW, you guys. I keep saying “I haven’t read much epic fantasy lately” and “I don’t have time to read such long books/series” but I made an exception for Priory, and I’m SO glad I did. Just WOW.

So the basic premise of this world is that The Nameless One (some gigantic evil dragon) was locked away a thousand years ago, and all his minions with him. The exact details of how and who did it have been mostly lost to history. It’s said that as long as the House of Berethnet rules Inys, he’ll never rise again, and Berethnet queens always have one child, a daughter. The current queen, however, is unwed, and minions of The Nameless One have begun rising, and in fact have conquered a few neighboring nations. We have three main factions of countries; The East, who have dragon riders, but make a distinction between their dragons, who are aquatic and identify with the stars, and the evil minions of The Nameless One, who are full of fire. Then we have Virtudom, which is headed by Inys, and is a coalition of countries who have made a religion of the Knightly Virtues. This is the West, and they make no distinction between the draconic servants of The Nameless One and the water dragons of the East. This has forced a split between the West and the East, because Virtudom won’t have anything to do with countries that have anything to do with dragons, because most of what they see is the third faction – the Draconic countries. These are countries conquered by minions of the Nameless One, and they are full of chaos, fire, evil, and plague.

This is the world the book opens on. Most of our main characters – Queen Sabran, her handmaiden Ead, the dragonrider Tané – are women, but we also have Doctor Niclays Roos, an alchemist, and Lord Arteloth Beck, a friend of the Queen. In this world, women are just as capable as men, and are treated as such. There are female knights, and same-sex relationships are just as ordinary as opposite-sex ones. There is a bit too much moral emphasis placed on monogamy/sex within the bounds of marriage, but I guess that’s “Knightly Virtue” for you. Skin color is only mentioned a couple of times, but I seem to remember Lord Arteloth being described as very dark-skinned, and Ead as golden-brown. Rather nice to see a fantasy NOT all caught up in racial and gender differences. Not to say there isn’t a fair amount of bigotry, but in this book it’s based pretty much solely on nationality and religion. And when the biggest sticking point is “do you like evil dragons or not” that kind of makes sense!

I think the only thing I didn’t like about this book was its size. It’s unwieldy to read, at over 800 pages! I’m not sure why they didn’t break it into a duology. Regardless, if you have the choice, I’d read it on Kindle. It would be far easier to handle. I’m not complaining about the amount of text, mind you. Just the sheer physical size. I can’t imagine the story being told in less time. There’s So. Much. Here.

This book goes from Queen Sabran’s court to the dragonrider academy in the East, to the draconic kingdom of Yscalin, to the Abyss where the Nameless One sleeps. We see glittering courts, hidden islands, sweltering tunnels through volcanic mountains, and deep valleys with secret magic trees. We battle wyrms and cockatrices, swim through endless seas with dragonriders, sail through storms with pirate crews, and navigate the trickiest of diplomatic matters with courtiers. The Priory of the Orange Tree paints an elaborate, incredibly complex world and I am absolutely here for it.

Okay, so one tiny quibble – while I liked the romance, I feel like it started kind of oddly. I didn’t see any reason for the initial spark. From there, it progressed perfectly, but I just didn’t get the beginning.

This book has multiple queer couples! There’s at least one same-sex couple mentioned as attending a party; Doctor Roos spends a lot of time mourning his dead lover, and there’s the lesbian romance between a couple of main characters. And one character has at least strong affection for a man before falling in love with a woman; I think she was in love with both. No trans or ace rep, but plenty of gay, lesbian, and bi!

This is hands-down the best book I’ve read so far this year. It took me three days – it’s a big book – but it is absolutely fantastic.

You can find all my reviews at http://goddessinthestacks.com
  
40x40

Onearmedcookie (6 KP) rated the PlayStation 4 version of Assassin's Creed: Origins in Video Games

Feb 10, 2018  
Assassin's Creed: Origins
Assassin's Creed: Origins
2017 | Action/Adventure
Beautifully created world, great story, well developed characters (0 more)
Irritating combat (0 more)
Assassin's Creed is back... With a bang!
So for the last few months I have been spending quite a lot of my free time exploring ancient Egypt. Getting to grips with the latest installment in the Assassin’s Creed series. A series that has had me hooked with its historical references since the beginning. Admittedly the first got rather repetitive and I found myself wishing Ubisoft had taken things into a different direction.
Yet since the second game appeared, and introduced us to the charming Ezio, I have been hooked. The latest installment – entitled Origins has seen Ubisoft go back to the drawing board redesigning some of the games mechanics. Hoping to breathe new life into the series, whilst spinning another tale in history. I have to confess for the most part it has proved to be rather successful.
I have rather enjoyed this series, playing through all of the different historical places. The last in the series though, Syndicate was superb. Instantly my favourite so far so for me Origins – had a lot to live up to! I was worried initially when, Ubisoft had decided to delay the next instalment for a year whilst they looked at redesigning elements that for me had previously worked fine.
With this in mind, I loaded the game into my trusty PS4 and began my journey! Origins takes place in ancient Egypt just as Cleopatra is fighting for the throne. The game centres around a Medjay named Bayek and his wife Aya who find themselves thrust into the fight for Egypt between Cleopatra and the new Pharaoh – her brother - Ptolemy XIII. This is the birthplace of the assasins guild and the beginning of their fight against the knights of the templar!
The story is captivating, well thought out and the characters soon jump from the screen making you want to push forward to see what happens to them. In fact the characters are some of the best in the series, they have been developed well with real character development making them seem even more real. You can’t help but feel immersed in this new word as you discover more of Egypt. I also want to point out how well the characters are voiced, the voice acting in Origins is top notch. Fuelled with emotion and true grit, this only opens them up more. Making the game feel deeper than any before in the series. This is tory telling at its best.
I mentioned that Ubisoft went back to the drawing board on this one, changing some of the formula that we’ve all become used to. This is a bigger world to explore than any before it, Egypt is epic in scale and lovingly recreated. The world is brimming with life and it certainly feels like a more open world adventure than the previous instalments in the series. You can backtrack revisiting other areas or totally bypass them – the choice is yours.
There also seems to be a bigger range of side quests, helping you level up the character – unlocking handy upgrades as you go. Crafting is even present albeit in a simpler format than in most RPG’s. Similar to the Farcry series you can now hunt the wildlife in the area to help craft better equipment.
One of the biggest changes for me though, was the Eagle vision! Gone is the yellow vision highlighting heat signatures in red, with targets in gold allowing you to see through walls. Now you get to fly a real Eagle above you in the sky – tracking enemies and other areas of interest. It adds a whole new dimension to the game, casing an enemies camp from the sky – tracking their movements from up above really adds to the feel of the game. As you level up you can also have the Eagle attack and distract enemies allowing you to sneak past areas unseen. I love this idea and could quite happily fly Sensu around the environment for hours on end.
Combat has also been overhauled. Alas, for me this is probably the weakest part of the game. You can now block with your shield by pressing the L1 shoulder button. Heavy and medium attacks are found on the R1 & R2 buttons. For ranged attacks you press L2 to equip your bow! Sounds okay, but in practice I have found this new layout a trifle irritating. Imagine three guards are rushing you, you hit one and then go to block a blow with your shield – darn it you accidently hit L2 instead and suddenly you have your bow in your hand, getting cut up by two other guards! Frustrating isn’t the word. Especially when you get to some of the higher level guards with better AI.
Other than the combat though this is a solid game, with a very in depth strong story and well developed characters. If you got a little bored with the series, then this is the game to get you back in. It’s bold, with a beautifully crafted world to explore. Assassin’s Creed is back and it’s about time!
  
Star Wars: Episode IX - The Rise of Skywalker (2019)
Star Wars: Episode IX - The Rise of Skywalker (2019)
2019 | Action, Adventure, Fantasy
Second Half (0 more)
First Half (0 more)
I have very mixed feelings following The Rise of Skywalker, the concluding chapter of not just another trilogy of Star Wars movies but also the conclusion of the Skywalker saga. Starting this trilogy, I was comforted by the familiarity presented in The Force Awakens and I felt that movie got the balance right between it's handling of the past and the introduction of new characters, scenarios and threats. But, I’m one of those people that was ultimately disappointed by The Last Jedi. Not the kind that fanboy rages about Star Wars and my entire childhood being ruined, as there are actually a lot of things I liked about it, but I do feel it deviated too much from some of the direction introduced in the previous movie and the movies prior to that. So I went into The Rise of Skywalker not quite as excited as I've been previously, but still cautiously optimistic following a trailer which managed to give me goosebumps pretty much every time I saw it.

As a final chapter, The Rise of Skywalker has a lot resting on it's shoulders. Concluding, and wrapping things up, while not completely ignoring the ideas put forth in The Last Jedi, JJ Abrams is however clearly more interested in revisiting some of his own ideas from The Force Awakens. But I felt that maybe he was relying a little too much on that familiarity aspect at times, as he tries to please everyone.

In The Rise of Skywalker, the resistance are still outnumbered by the First Order and Kylo Ren is now Supreme Leader. Meanwhile, Rey is training with Leia, becoming more confident and powerful, while Finn, Poe and Chewie are out in the Millennium Falcon gathering intel from spies. But an old threat from the past has returned, as a message goes out across the galaxy from an unknown region - Emperor Palpatine is warning of revenge, supported by a powerful fleet of ships.

To go into much more detail would involve spoilers, but lets just say that the first half of the movie involves a search to find something which is going to help them find something else, which is going to lead to the location of the emperor. The quest takes us from location to location, with the odd rescue along the way and the occasional new character popping up. Rey and Ren still have a bond which means that they can manipulate and battle each other from anywhere in the galaxy as Ren and his knights seek out Rey and her team in order to destroy them. There's a lot going on in that first half, and it all felt a bit messy. It's fair to say, I was very bored by this first half.

Around that half way mark though, the journey takes us to a world in the Endor system, where the remains of the second Death Star lies out at sea, among towering waves. It's there that an epic battle between Rey and Ren takes place, which you no doubt will have seen snippets of in the trailers or marketing material. Waves crash around them and the visuals, the choreography, the score, it all came together and really kick started the second half off for me. I still can't quite put my finger on it, but from that point on I felt a real shift (in the force?) and I began to really enjoy the rest of the movie, right up until the huge, inevitable and breathtaking final battle.

As mentioned earlier, there are certainly a lot of characters to take care of in this movie, including plenty of newcomers, all fighting for attention and screen-time. Some of the seemingly important characters introduced to us previously in this trilogy feel a bit lost at times, while we do still manage to find time for a very welcome return by Landon Calrissian. Rey and Ren are both outstanding once again and a special mention goes out to Richard E Grant, who I thought was brilliant as head of the First Order fleet, Allegiant General Pride. Scenes involving Carrie Fisher are beautifully handled, but I felt that the fan service went a little bit too far with some of the scenes involving Luke Skywalker.

The level of craftsmanship and design that goes into a Star Wars movie is always incredible and The Rise of Skywalker is no exception, elevated by a powerful John Williams score and some amazing visuals. I'm really not sure what I was expecting from this final chapter but, despite it all coming good for me in the end, I do feel slightly disappointed overall by the wildly differing halves of the movie. Still, there's nothing quite like seeing a new Star Wars movie on the big screen at Christmas time!
  
Fantastiqa
Fantastiqa
2012 | Adventure, Fantasy
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?


Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.

A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).


Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.

I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.

But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
  
40x40

Chris Sawin (602 KP) rated Alice in Wonderland (2010) in Movies

Jun 22, 2019 (Updated Jun 23, 2019)  
Alice in Wonderland (2010)
Alice in Wonderland (2010)
2010 | Action, Family, Sci-Fi
13 years have passed since Alice first visited Wonderland. She was just a little girl back then. A mad, little girl plagued by a nightmare. Now, almost 20, Alice finds herself thrust headfirst into adulthood yet continues to have the same dream for as long as she can remember. On the verge of being thrown into a marriage she's unsure of, Alice finds herself easily distracted by the simplest things. What would it be like to fly? What if women wore trousers and men wore dresses? Or the fact that wearing a corset is similar to wearing a codfish on your head. The White Rabbit eventually distracts Alice long enough to lead her back down the rabbit hole for a return visit to Wonderland, but Alice is still under the impression that it's all a dream and has no recollection of her first trip there. Since Alice's first visit, however, the Red Queen used the Jabberwocky to relinquish the crown from her sister, the White Queen, and now reigns supreme as the queen of Wonderland. As the creatures of Wonderland debate whether this Alice is the "right Alice" that is destined to kill the Jabberwocky and end the Red Queen's reign, Alice struggles with trying to wake up from this very realistic dream.

As a huge fan of Alice in Wonderland and Through the Looking Glass, I was seriously looking forward to this. The pairing of Tim Burton and Johnny Depp, whether you love it or hate it, has resulted in some fairly creative and successful works. At this point in his career, it's fairly easy to spot something that Tim Burton has done. Like most directors, he has a specific style and Burton's seems to revolve around things that are dark, grisly, and bizarre all rolled into one. So how would Burton's wonderfully grotesque style mesh with Lewis Carroll's delightfully imaginative Alice and her trip to Wonderland? To be blunt, beautifully.

The way Burton went about the subject matter is probably the best way to go. It's an original tale with characters that are already well-established and are admired by a mass audience. That thin line often tread in situations like this between homage and plagiarism isn't quite so thin anymore and mainly follows the homage path. Burton's style also sheds new light on Wonderland or casts a larger shadow on it depending on how you look at it. Beheadings are common, the monsters like the Bandersnatch and the Jabberwocky are gruesome, and the Dormouse has a thing about stabbing creatures in the eye. It's like if Lewis Carroll's vision met a bizarro, cracked out, Grimm's Fairy Tale version of itself.

The bizarre thing is that the secondary characters seem to be more interesting than the primary ones. I found myself drawn to characters like the Dodo Bird, the White Rabbit, the March Hare, the Cheshire Cat, the Executioner, the Red Queen's knights, and the Jabberwocky more than say Alice or the White Queen. That could be due to the fact that I'm drawn to the peculiar and I'm also an aficionado of the ridiculous. However, some characters seemed to be lacking interest (The White Queen) or enthusiasm (Alice) while secondary characters would fill that gap, so it seemed to balance out in the end.

I loved nearly everything about the film ranging from the Red Queen's outlandish reign to Johnny Depp's portrayal of The Mad Hatter to Tim Burton's version of Wonderland itself. Even Crispin Glover's role as the Knave of Hearts was exceptional. There are a few things about the film that didn't sit well with me or that seemed questionable. The addition of Bayard the Bloodhound being one of them. The addition isn't necessarily bad as the character gains sympathy from the audience rather effortlessly, but the character just didn't seem essential to the story like the other characters were. Maybe it's because it's a character Lewis Carroll didn't create. It wound up being something that wasn't good or bad, but leaves you scratching your head a bit. Alice rode Bayard across Wonderland. If you were going to introduce a character into an oddball world, wouldn't something more odd be the answer? Something like an ostrich or a roadrunner? What didn't sit well with me about the film can be summed up with one four syllable word; futterwhacken. What the hell was that? It was like if Regan from The Exorcist decided to start river dancing during a rather serious seizure. The concept wasn't a bad one, but its execution should have been something completely different.

I'm not sure if it was just the theater I was in or what, but it was hard to understand the characters at times. The Mad Hatter and the tea party scene, especially. Every other character was perfectly audible, the music was booming, and the battle scenes were exceptionally loud. The Mad Hatter's mumbling and the March Hare's ramblings are just hard to understand, which is unfortunate as they're two of the things you'll want to hear the most.

Tim Burton's Alice in Wonderland is frame-for-frame Burton's ghastly version of the tale everyone knows and loves. While his particular vision may appear to not be for everyone on the surface, if you're a fan of Burton's previous work, Johnny Depp, the original Alice in Wonderland, or even all three, then it's safe to say you're more than likely going to love this adaptation.
  
Star Wars: Episode III – Revenge of the Sith (2005)
Star Wars: Episode III – Revenge of the Sith (2005)
2005 | Action, Fantasy, Sci-Fi
After three long years of waiting, countless internet rumors, and high expectations, the final big screen Star Wars film, Star Wars: Episode III Revenge of the Sith has arrived to the delight of millions of fans worldwide.

The lavish and dark film chronicles the fall of the Republic, the demise of the Jedi Knights, and the creation of Darth Vader amongst several plotlines that complete the Prequel Trilogy.

While many critics and fans had mixed reactions to the previous films in the Prequel Trilogy, the rumors of a much darker more mature Star Wars had even the most jaded curious to see just how dark creator George Lucas was willing to go.

The film opens with the familiar main theme by John Williams and the scrolling text that updates the viewers that the Clone Wars that started at the end of the last film are still raging, and that the Separatist movement under the leadership of Count Dooku (Christopher Lee), have kidnapped the Chancellor of the Republic (Ian Mc Diarmid), and a desperate battle over the capitol planet of Coruscant has ensued.

In a dazzling blend of colors, action, and motion, two fighters piloted by Obi Wan Kenobi (Ewan McGregor), and Anakin Skywalker (Hayden Christensen), weave in and around countless fighters and capitol ships engaged in deadly combat. To say that it is an overwhelming visual display would be an understatement, as it is simply jaw dropping to see the detail that the magicians at Industrial Light and Magic have crafted.

Obi Wan and Anakin are spearheading the rescue effort that eventually puts them not only against Dooku, but the new villain, the deadly cyborg General Grevious and this is all within the first 15 minutes of the film.

Upon returning the Chancellor to Coruscant, Anakin is greeted by his wife in secret, Padme, (Natalie Portman), who informs him that she is expecting their baby.

Overjoyed by the news, and to be home after many long months away fighting, Anakin as if in a true Shakespearean tragedy proclaims that he has never been happier in his life.

Anakin’s peace is soon disrupted as he begins to have visions of his wife dying in childbirth, since these are the same type of visions Anakin had shortly before the death of his mother years earlier, he becomes obsessed with protecting his wife.

As further political intrigue unfolds, Chancellor Palpatine appoints Anakin to be his representative on the Jedi Council in a move that does nor sit well with the Jedi Elite, especially Mace Windu (Samuel L. Jackson), who begrudgingly accepts the appointment but does not bestow the title of Master upon Anakin causing further friction for the emotional Anakin.

It seems that the Jedi do not trust Palpatine and are convinced he is up to something, and will not relinquish his emergency powers that were granted to him during the war.. Towards this end, The Jedi Council tasks Anakin to spy on his friend the Chancellor and report what he has learned to the council.

This in turn causes much conflict in Anakin as he is torn between his duty as a Jedi and his friendship with the Chancellor. Since Obi Wan has been dispatched to hunt down General Grevious, Anakin is without his usually confidant and mentor leaving Palpatine to influence Anakin and turn him toward fateful decisions that will eventually change the course of the galaxy.

While filled with plenty of political intrigue, and dazzling action sequences, what drives this film is the gripping, human drama of the characters. While the viewers know what is to become of Anakin, seeing the path he takes is what makes this film a true tragedy as he does what he does for noble reasons. In a true Faustian tale, the devil does not reveal himself nor his true intentions until it is already well past the point of no return.

Lucas is careful to show Anakin as a sympathetic and loving person, who has matured from the spoiled character that he was in the last film. While at times the dialogue of the film may seem to some to be very basic, the tragic turn of events in the film helps to underscore the central themes of love, friendship, and betrayal.

The supporting work in the film is solid, especially the emotionally packed work of Mc Gregor and the maniacal performance of Mc Diarmid. My only real regret is that Portman did not have a larger role or more for her character to do, that being said, the film works on all levels.

Visually the film is amazing as the exotic locales, action, and computer generated characters such as Yoda and Grevious are a marvel to behold. It is amazing how much technology has advanced since the last film, but once again, Lucas has set the bar very high for others to follow.

Lucas has taken in my opinion some very undeserved criticism for the Prequel Trilogy, and Sith should dispel those who said that his best work was behind him and that he should have turned the directing duties over to another as this film once again underscores that he is one of the most gifted visionaries ever, and has created the ultimate saga for the ages that is second to none, and one that has and will stand the test of time.

Sith is a riveting and emotional film, that holds nothing back, it is the darkest Star Wars yet and is easily the best of the Prequel trilogy and on par with any of the classic originals, and is a true masterpiece that will delight fans old and new.
  
40x40

Kara Skinner (332 KP) rated Chained in Books

Sep 10, 2019  
Chained
Chained
7
7.0 (1 Ratings)
Book Rating
As acting high lord of the house of Toustain, it’s Lady Gwendolyn’s job to manage affairs of Dinasdale, and that includes managing her new unruly prisoner, Caden Maignart. Unfortunately it looks like the only way she’ll be able to manage him is to have him chained up in her bedchamber.

After thirty years of peace, tensions are mounting between Daleria and Dinasdale again. After receiving reports of Dalerians massacring a Dinasdale village and Gwen’s brothers vanishing after being attacked, Gwen won’t take any chances with the Dalerian intruders found on Dinasdalian land. But she quickly realizes just throwing them into the dungeon won’t work, not when one of them is willing to stir up as much trouble as he possibly can to be freed. Chaining him up in her bedchamber keeps him secure, but it causes a whole new set of problems. Like how she can’t hide her thoughts and feelings from him. Not to mention the growing attraction she feels towards him, despite him being the enemy and her being engaged to another.

I will say this: Elise Marion can world-build. Like damn! Not only did she bring two completely different cultures to life, but she also wrote intricate histories for both of them. And it is definitely amazing. I love both Dinasdale and Daleria equally even though I think I’d rather live in Daleria. It’s all woods and mountains and women can become knights instead of just marrying for status. And honestly, I like red meat, not fish, which is the main food in Dinasdale. Yeah. Marion can world-build. These feel like real regions instead of fictional ones.

Unfortunately, the world-building choked the story a little bit at the beginning. In the prologue, when the three kings met, I was having trouble just trying to remember who belonged to which country, let alone keeping the reason for their conflict straight. I reread entire passages three times or so before I gave up on matching the names to the countries and points of contentions. Luckily as the story goes on, I could figure it out better.

Another thing that was frustrating was how much this plot relied on slow communication. I mean, if this world had email then not nearly as many people would have been killed. I’m reading the second book now, and that is still the main plot device, which makes me impatient for the characters to get caught up to speed on what’s happening. But hey, it works, right? The dramatic irony was killing me.

Mostly, I really love this story. I mean as soon as I finished the first one I bought the second, which is very rare for me. But I love it a lot. In addition to the seriously realistic world-building, there is also a really great plot full of political corruption and mystery. Even though I don’t think Rowan’s character is at all realistic, I like the story. There’s a lot going on at once. My summary up top doesn’t really do the plot of the book justice, honestly. It’s very hard to explain how intricate the plot really is, so I highly recommend you read it.

And yes, the love story between Caden and Gwen is fantastic. Caden is a really decent guy, even to Gwen despite the fact that he’s chained to her bedroom wall. Despite being the high lord heir for Daleria he’s very just and noble, which is way more than what can be said for King Rowan or Prince Gawain. I mean, I just get angry when I think about those two. And Gwen is a perfect match for him. She’s as headstrong and clever as you can get, not to mention beautiful (and can I just say that I love that she’s not caucasian? Too often romances like these are very monocolored unless it’s really relevant to the plot. The different races is only mentioned as an identifying trait between Dalerian and Dinasdale, but not a point of contention between them. It’s incredibly refreshing).

She is definitely wasted as Gawain’s fiancee. She holds her own really well and unlike other “strong” female heroines I see sometimes in books like these, she’s actually really smart and fierce instead of being just sassy. I mean, she killed three men in the first scene. She rocks. Her family makes me angry, though. How can they expect her to just be married off to Gawain? Her mother is delusional and selfish, so I understand why she wants her daughter to act all ladylike, but her brothers should know better and so should her uncle! It’s really frustrating to see how they want to coddle her and get her out of the way all the time.

Gwen and Caden are fantastic together. I love the chemistry between them and how sweet Caden is to Gwen. The gods know she needs it after her rough handling from Gawain. One thing I didn’t like, however, is how Caden was reluctant to be with Gwen because of her engagement to Gawain. Yeah, I admire the need for loyalty, but when Gwen didn’t want to marry Gawain in the first place, Gawain tried to rape her, and he probably caused the rift between Daleria and Dinasdale, the value of an engagement should probably be meaningless. It’s also frustrating that he kept saying that she belonged to someone else. Like her family, he sees her a little bit like a possession, which was really annoying. I know that probably has nothing to do with her sex. He would probably say the same thing about a guy engaged. But that didn’t stop me from disliking him a little bit.
  
Illumination
Illumination
2021 | Medieval
Ancient Medieval books. We all love ’em, right? Full of bright beautiful pictures of angels fighting demons, knights fighting dragons, dogs fighting squirrels(?), and monks fighting armed bunnies?? Hey, what’s going on here? Okay, I have played enough Alf Seegert games to know that everything comes with a hint of quirk, but now I need to pore through my non-existent collection of old tomes to find instances of monks warding off sword-brandishing rabbits. Ohhhhh, maybe this is about children’s books! Man, times were weird back in the day.

Illumination is a game about two monks who are tasked with illuminating the pages of manuscripts with drawings in the hopes of becoming the next head of the Scriptorium: The Scriptmaster, one might say. However, one of the monks gets a little itch and begins to draw irreverent subjects, like demons, dragons, and such. Which monk will earn the made-up-by-me title of Scriptmaster? Guess you will have to play to find out.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


As with many games that are well endowed with components, setup can be a bit of a task. The game will be focused around a few main areas. First, the three manuscript pages are placed on the table in any orientation, with the purple wild Drollery tiles placed on one text box on each page. The Monastery mat is placed nearby as well, with the Abbot pawn randomly placed on a blank station. This pawn will be moved around the map during play to determine which rituals may be performed at any one time. Each player will have their own player mat, upon which will be placed their starting gold (1 for the Reverent player and 5 for the Irreverent player), as well as their starting nine Illumination tiles. The rules mention separating all the Illumination tiles into stacks of three, choosing three of these stacks to flip over and place on the play mat without altering the order. This is very important to keep the tiles in their randomized order. The remainder of the tiles are to be placed nearby in stacks of three. Each player is dealt one starting Scriptorium card and a random Crusade card that will offer bonuses at the end of the game. Once all setup, the game may begin with the Reverent player’s turn.
On a turn, the active player will choose from their mat one row or column of three tiles to be played. They take the three tiles and place them upon one of the three book pages on the table, in the margins. From there the player can choose any tile from the margin to place onto the page in any order they wish, upon any quill icon they choose (except for coin tiles – those simply grant two coins immediately). If the tile is placed on a quill of a matching color to that of the tile, the player will immediately collect one coin and place it on the player mat. If the tile is placed on a quill and orthogonally touches a tile of the matching color, the player then collects a Ritual token of the same color. These Ritual tokens are used in sets of three, four, or five in order to earn VP for end of game scoring. Each purple Drollery tile is wild for the purpose of placement and Ritual token collection. Each tile placed will collect its earnings immediately, and any coins earned may be spent immediately as well.

A player may use coins for several purposes throughout the game: move a tile from the margin of one book to the margin of a different book, move the Abbot one space along the track for Ritual purposes, or to draw a Scriptorium card. The other resources are Ritual tokens, and may be spent during the turn as well. In order to spend these, the Abbot must be on the matching location on the Monastery board, and the player may spend three, four, or five matching tokens to perform the Ritual. They discard the tokens, place one of their cubes upon the appropriate icon on the Monastery mat for VP at game end.

At any time during the turn Scriptorium cards may be played. These are very special cards that allow the player to complete certain actions that break the normal rules. This could be a free movement of the Abbot, or switching places of two tiles on the player mat, or even banishing one of the opponent’s tiles to another book entirely.

Why mention the battles in the intro if they are not part of the game? They are. Once opposing foes are placed orthogonally from each other, and all involved tiles are completely enclosed by other tiles or board obstacles, a Bounded Battle will begin. Battles are simple to resolve as it requires players to count the number of combatants on both sides and whichever side has more forces wins the battle. The winner places their cube on the appropriate battle card near the Monastery mat, and the loser gains coins equal to the number of their tiles lost to battle. Tiles that are lost are simply flipped to its opposite side.


Play continues in this fashion of players choosing and placing tiles, drawing and using Scriptorium cards, performing Rituals, and resolving Bounded Battles until both players pass their turn. The game is then over and VP counted in all their places around the play area. The player with the most points becomes the next Scriptmaster Flex and is able to enhance or defile as many manuscripts as they like!
Components. This game has a lot of components, but they are mostly cardboard tiles, cardstock cards and mats, and wooden cubes. The quality is all very fine, as to be expected with Eagle-Gryphon games. The art, for me, is the biggest drawback of the game. I UNDERSTAND why it looks the way it does – in trying to stick with a Medieval manuscript theme some decision were made on the style. It just doesn’t vibe with me. I took a look at the new edition of The Road to Canterbury, by the same designer and publisher, and loved the look of it. I REALIZE that the tiles are supposed to be not only reminiscent of the art style of that time period, but also imaginations of monks and their doodles, but it’s just not for me. I do like the looks of everything else except the art on the tiles, and when that’s the majority of the components I am looking at, I sigh a little. I am absolutely no artist, and I can acknowledge that the art presented is very good and in line with the theme. Oh well.

The game play is very solid, and I do like it quite a bit. Everything makes a lot of sense as to why you are doing the actions, and the most difficult thing to comprehend the first time through is the Bounded Battles. You see, battles don’t immediately happen when you pit one foe against another. In fact, all tiles engaged need to be surrounded by other tiles or battleground obstacles before battle can begin. This allows both sides to add more tiles to help sway the balance of power, and can get a little confusing for some players. Not ME, of course, but SOME players (ok it was totally me the first time through). I am thankful that resolving the battles are pretty simple, and winning battles gives the victor a cool five points.

Other aspects I really enjoy are the Scriptorium cards and the Rituals. Again, the Scriptorium cards can be drawn for two coins during the game and can provide excellent rule-breaking choices to the players. Any time a game has cards that bend the rules, I generally am a fan. The Rituals are merely tokens that are collected and then turned in for points. This doesn’t necessarily sound that interesting until I reveal that a player board only has space for seven items: Ritual tokens AND coins included. So a player may be stacking up coins, and not have space for Ritual tokens or vice versa. Hard choices need to be made sometimes, but to help with that Ritual tokens can also be used like a coin, but not the other way around. So there is no buying Ritual tokens. Having that restriction of seven items on hand is a really nice touch, and makes each turn important.

So all in all I enjoyed my plays of Illumination. I have yet to try the solo version that is included, but I will soon. I feel that of the two Medieval series games I have played I prefer The Road to Canterbury, but I do like the different feel of Illumination. Having a solo mode is also very attractive to me because my wife and I do not always have matching schedules where we can game together. I like Illumination for the actual gameplay, but the art is a turn-off for me. Purple Phoenix Games gives this one an irreverent 4 / 6. If you are looking for something a little different that features some interesting game play, tons of choices, yet is restrictive as well, take a look at Illumination. Try not to complete too many wine and candle rituals though. Those two things don’t mix very well in my experience.