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Daniel Boyd (1066 KP) rated The Last of Us Part II in Video Games
Jun 30, 2020 (Updated Jul 1, 2020)
Gameplay (2 more)
Graphics
Sound
I'm Not Mad, I'm Just Disappointed
Contains spoilers, click to show
It's been a while since I've written anything, but I couldn't let this one go by without saying anything about it.
The Last Of Us Part 2 is the biggest disappointment of 2020.
I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.
Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.
Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.
First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.
The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.
Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.
Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?
Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.
The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?
Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.
Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?
You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.
After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?
Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."
I'm sorry, what?
You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?
If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.
On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.
Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"
I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10
The Last Of Us Part 2 is the biggest disappointment of 2020.
I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.
Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.
Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.
First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.
The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.
Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.
Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?
Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.
The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?
Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.
Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?
You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.
After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?
Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."
I'm sorry, what?
You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?
If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.
On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.
Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"
I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10
Jordan Binkerd (567 KP) rated The Long Earth in Books
Aug 13, 2019
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….
I’m a huge fan of Terry Pratchett’s work, in case you hadn’t noticed. I’m slowly working my way through his Discworld novels and Good Omens: The Nice and Accurate Predictions of Agnes Nutter, Witch, cowritten with Neil Gaiman, is among my favorite books of all time.* So when I discovered The Long Earth at my local library, I was ecstatic. I’d heard good things about Stephen Baxter, but never actually read any of his material. What I found was one of the best novels I have read in a very long time.
The premise here is that there are infinite worlds parallel to ours, spread out across the vast “contingency tree” of possible Earths, and in all of the Long Earth only one iteration has developed Human life–ours. Throughout our history there have always been a few with the natural ability to “step” between worlds at will, and still others who did so unintentionally and disappeared forever, but the world at large was unaware of this phenomenon until a reclusive scientist posted the blueprint for a “stepper” device on the internet and promptly disappeared from his apartment. Suddenly, the whole of the Long Earth is opened up to humanity. Suddenly, there is no shortage of land or resources. Economies are hard hit, jobs are lost, and once again humanity’s pioneer spirit is stirred to go out into the frontier and try to make their way….
Joshua Valiente is a so-called “natural stepper,” but he is probably unique among humanity. In the stress of childbirth, his mother stepped out of her world and into a parallel forest before slipping back without him. She managed to get back and recover him pretty quickly, but nevertheless young Joshua spent the first ten minutes or so of his life completely alone in his universe. As a result, he is uniquely attuned to the Long Earth. He can step between worlds without nausea, and is keenly sensitive to the number of people around, growing intensely uncomfortable the more crowded things get. Now, fifteen years after the world learned of the Long Earth, he spends most of his time exploring where no man has gone before. Lobsang, on the other hand, is a keenly intelligent AI, who may or may not be the latest reincarnation of a Tibetan motorcycle repairman. In collaboration with the shadowy Black Corporation, Lobsang has conceived a plan to test just how far the Long Earth goes. And he wants Joshua to go with him….the resulting journey is as much an exploration of what may have been as it is a geographical one, with most worlds mirroring our own, but a few display the effects of a cosmic “toss of a coin” going the other way–for example, there’s one where the Earth was completely destroyed by an asteroid strike sometime in the distant past.
Put quite plainly, this was the best thing I’ve read in a very long time. Very original, and to my (admittedly limited) understanding very faithful to the relevant science without losing quality of narrative or character. Pratchett’s humor and sardonic narrative voice shines through quite often in the interpersonal or introspective moments as well as those detailing more plot driven points–those scenes that would, in a film, become some form of montage showing that time is passing and this is what’s happening in the meantime. As I mentioned, I’ve never read Baxter before, so it’s harder to pick out his voice from their collaboration.
Infodumping has become something of a cardinal sin in the science fiction world, but sometimes you just have to throw some information at the reader so that he doesn’t get lost. I felt that The Long Earth handled that very well. We get our first glimpse at the long earth in montage mode, a series of vignettes that don’t make sense on their own, people popping in and out of worlds without understanding themselves what is going on. This is followed by the main story, twenty years after the discovery of the Long Earth, in which the bare bones are presented via a TV interview a character is half-watching while he waits. These bare bones of the conceptual basis of the book are then fleshed out in more detail as Joshua and Lobsang and introduced and get to know each other, discussing the various theories regarding the Long Earth at length in an effort to better understand it themselves. This is interspersed with flashbacks, sometimes Joshua recalling his experiences, sometimes Lobsang telling stories of other people based on his research into early encounters with the Long Earth. In this way Pratchett and Baxter manage to convey how humanity as a whole is dealing, not just Joshua and Lobsang. If I have one complaint with this it is not always clear why or how we are being told this–you don’t discover until the end of the chapter that Lobsang is telling this to Joshua instead of the authors just throwing in a tangential bit with no direct connection. And it is all connected–every revelation, every character you visit and then abandon early in the book will come back and have significance later on.
This is perhaps not the easiest read–you do have to engage it to understand it properly–but neither is it an incomprehensible enigma. As long as you pay attention you should be fine.
CONTENT: Some R-rated language, but not nearly what you could find elsewhere. Some violence, some grisly aftermath of violence. Sexual references, but nothing explicit.
*I’m frankly a little surprised I don’t have a review of that one up here, I must have reread it last just before I started doing this. I’ll have to fix that in the near future….
Original post: https://jordanbinkerd.wordpress.com/2013/09/18/review-the-long-earth-by-terry-pratchett-stephen-baxter/
I’m a huge fan of Terry Pratchett’s work, in case you hadn’t noticed. I’m slowly working my way through his Discworld novels and Good Omens: The Nice and Accurate Predictions of Agnes Nutter, Witch, cowritten with Neil Gaiman, is among my favorite books of all time.* So when I discovered The Long Earth at my local library, I was ecstatic. I’d heard good things about Stephen Baxter, but never actually read any of his material. What I found was one of the best novels I have read in a very long time.
The premise here is that there are infinite worlds parallel to ours, spread out across the vast “contingency tree” of possible Earths, and in all of the Long Earth only one iteration has developed Human life–ours. Throughout our history there have always been a few with the natural ability to “step” between worlds at will, and still others who did so unintentionally and disappeared forever, but the world at large was unaware of this phenomenon until a reclusive scientist posted the blueprint for a “stepper” device on the internet and promptly disappeared from his apartment. Suddenly, the whole of the Long Earth is opened up to humanity. Suddenly, there is no shortage of land or resources. Economies are hard hit, jobs are lost, and once again humanity’s pioneer spirit is stirred to go out into the frontier and try to make their way….
Joshua Valiente is a so-called “natural stepper,” but he is probably unique among humanity. In the stress of childbirth, his mother stepped out of her world and into a parallel forest before slipping back without him. She managed to get back and recover him pretty quickly, but nevertheless young Joshua spent the first ten minutes or so of his life completely alone in his universe. As a result, he is uniquely attuned to the Long Earth. He can step between worlds without nausea, and is keenly sensitive to the number of people around, growing intensely uncomfortable the more crowded things get. Now, fifteen years after the world learned of the Long Earth, he spends most of his time exploring where no man has gone before. Lobsang, on the other hand, is a keenly intelligent AI, who may or may not be the latest reincarnation of a Tibetan motorcycle repairman. In collaboration with the shadowy Black Corporation, Lobsang has conceived a plan to test just how far the Long Earth goes. And he wants Joshua to go with him….the resulting journey is as much an exploration of what may have been as it is a geographical one, with most worlds mirroring our own, but a few display the effects of a cosmic “toss of a coin” going the other way–for example, there’s one where the Earth was completely destroyed by an asteroid strike sometime in the distant past.
Put quite plainly, this was the best thing I’ve read in a very long time. Very original, and to my (admittedly limited) understanding very faithful to the relevant science without losing quality of narrative or character. Pratchett’s humor and sardonic narrative voice shines through quite often in the interpersonal or introspective moments as well as those detailing more plot driven points–those scenes that would, in a film, become some form of montage showing that time is passing and this is what’s happening in the meantime. As I mentioned, I’ve never read Baxter before, so it’s harder to pick out his voice from their collaboration.
Infodumping has become something of a cardinal sin in the science fiction world, but sometimes you just have to throw some information at the reader so that he doesn’t get lost. I felt that The Long Earth handled that very well. We get our first glimpse at the long earth in montage mode, a series of vignettes that don’t make sense on their own, people popping in and out of worlds without understanding themselves what is going on. This is followed by the main story, twenty years after the discovery of the Long Earth, in which the bare bones are presented via a TV interview a character is half-watching while he waits. These bare bones of the conceptual basis of the book are then fleshed out in more detail as Joshua and Lobsang and introduced and get to know each other, discussing the various theories regarding the Long Earth at length in an effort to better understand it themselves. This is interspersed with flashbacks, sometimes Joshua recalling his experiences, sometimes Lobsang telling stories of other people based on his research into early encounters with the Long Earth. In this way Pratchett and Baxter manage to convey how humanity as a whole is dealing, not just Joshua and Lobsang. If I have one complaint with this it is not always clear why or how we are being told this–you don’t discover until the end of the chapter that Lobsang is telling this to Joshua instead of the authors just throwing in a tangential bit with no direct connection. And it is all connected–every revelation, every character you visit and then abandon early in the book will come back and have significance later on.
This is perhaps not the easiest read–you do have to engage it to understand it properly–but neither is it an incomprehensible enigma. As long as you pay attention you should be fine.
CONTENT: Some R-rated language, but not nearly what you could find elsewhere. Some violence, some grisly aftermath of violence. Sexual references, but nothing explicit.
*I’m frankly a little surprised I don’t have a review of that one up here, I must have reread it last just before I started doing this. I’ll have to fix that in the near future….
Original post: https://jordanbinkerd.wordpress.com/2013/09/18/review-the-long-earth-by-terry-pratchett-stephen-baxter/
Heather Cranmer (2721 KP) rated The Treachery of Beautiful Things in Books
Jun 7, 2018
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
I had been wanting to read this book since I had first heard about it. I was lucky enough to win it in a blog competition. I'm so glad I did because I loved every second of this book!! It reminded me a little bit like Snow White; not the Disney version but the Grimm's Fairy Tales version.
Jenny is 10 years old when she sees the forest swallow her older brother into the ground. She tries to tell everyone around her that the forest took her brother, but yet, no one believes her. Seven years later, Jenny is walking by the forest when she hears flute music like her brother used to play. Thinking she may be able to find him, she ventures into the very same forest. Little does she know what danger lurks in the forest. Will she be able to save her brother or will she be too late?
The Treachery of Beautiful Things is such a wonderful title for this book! Beautiful things can be dangerous despite their beauty, and how right that is!! The forest is full of beautiful creatures, but not everything is as it seems.
The cover of this book is absolutely gorgeous!! Instead of being just some random picture on the cover, the cover is from a scene in the book, and it fits in beautifully with the title. Well done to the cover artist and the author for choosing this cover. I am entranced by it!
The world building and setting of the forest where the majority of this story takes place is done really well. The author uses great descriptions to make the reader feel as if he/she is a part of it. I easily lost myself in this book and in the forest thanks to the fantastic world building.
The pacing in The Treachery of Beautiful Things is absolutely fantastic! Not once in the story did I feel my attention waning. I was enthralled in the story from the very first page. I reluctantly had to put the book down to do real life things. However, when I had free time, I was devouring this book!
The dialogue is perfect for readers of teen years on up. The dialogue between the characters was very interesting. I especially loved the dialogue between Puck and Jenny.
The author does a great job with character building. I felt the characters were well-developed, and each had their own unique personalities. I loved the character of Jenny. I loved how determined she was to stop at nothing to protect those she loved. Jack was a fantastic character as well. I love how the author made him out to be conflicted but in a believable way. Jack comes across as being a real person instead of a character in a book. Puck was definitely my favourite character by far. He was the one who interjected a lot of humour into this story. I'm thinking the author got the inspiration for Puck from A Midsummer's Night's Dream by Shakespeare. Puck was loyal to a fault to the king, yet he has a heart of gold. Tatania/Mab made an excellent baddie. She reminded me a lot of the queen from Snow White. Oberon was a great baddie as well although he didn't feature as much as Tatania/Mab. We don't learn much about his character until towards the end of the book.
The Treachery of Beautiful Things by Ruth Frances Long is a fantastic story of romance, fairy tale, and suspense. It will keep you wanting more long after you've finished the book.
I'd recommend this book to everyone aged 13+. It's such a lovely read!
I had been wanting to read this book since I had first heard about it. I was lucky enough to win it in a blog competition. I'm so glad I did because I loved every second of this book!! It reminded me a little bit like Snow White; not the Disney version but the Grimm's Fairy Tales version.
Jenny is 10 years old when she sees the forest swallow her older brother into the ground. She tries to tell everyone around her that the forest took her brother, but yet, no one believes her. Seven years later, Jenny is walking by the forest when she hears flute music like her brother used to play. Thinking she may be able to find him, she ventures into the very same forest. Little does she know what danger lurks in the forest. Will she be able to save her brother or will she be too late?
The Treachery of Beautiful Things is such a wonderful title for this book! Beautiful things can be dangerous despite their beauty, and how right that is!! The forest is full of beautiful creatures, but not everything is as it seems.
The cover of this book is absolutely gorgeous!! Instead of being just some random picture on the cover, the cover is from a scene in the book, and it fits in beautifully with the title. Well done to the cover artist and the author for choosing this cover. I am entranced by it!
The world building and setting of the forest where the majority of this story takes place is done really well. The author uses great descriptions to make the reader feel as if he/she is a part of it. I easily lost myself in this book and in the forest thanks to the fantastic world building.
The pacing in The Treachery of Beautiful Things is absolutely fantastic! Not once in the story did I feel my attention waning. I was enthralled in the story from the very first page. I reluctantly had to put the book down to do real life things. However, when I had free time, I was devouring this book!
The dialogue is perfect for readers of teen years on up. The dialogue between the characters was very interesting. I especially loved the dialogue between Puck and Jenny.
The author does a great job with character building. I felt the characters were well-developed, and each had their own unique personalities. I loved the character of Jenny. I loved how determined she was to stop at nothing to protect those she loved. Jack was a fantastic character as well. I love how the author made him out to be conflicted but in a believable way. Jack comes across as being a real person instead of a character in a book. Puck was definitely my favourite character by far. He was the one who interjected a lot of humour into this story. I'm thinking the author got the inspiration for Puck from A Midsummer's Night's Dream by Shakespeare. Puck was loyal to a fault to the king, yet he has a heart of gold. Tatania/Mab made an excellent baddie. She reminded me a lot of the queen from Snow White. Oberon was a great baddie as well although he didn't feature as much as Tatania/Mab. We don't learn much about his character until towards the end of the book.
The Treachery of Beautiful Things by Ruth Frances Long is a fantastic story of romance, fairy tale, and suspense. It will keep you wanting more long after you've finished the book.
I'd recommend this book to everyone aged 13+. It's such a lovely read!
LilyLovesIndie (123 KP) rated Indivisible Line in Books
Nov 5, 2018
Two people, thrown together by coincidence develop a bond that goes much deeper than blood. Sarah and Greg experience loss, injury and much more as they come to realise that, when all is said and done, love is really all they needed from the start.
I thoroughly enjoyed this new offering from Font and found it to be a delightful little romance that was easy to read, yet full of twists and turns as Greg and Sarah tried to work out their feelings for each other. The plot itself does, at first glance, seem somewhat familiar - girl meets boy, two different worlds, and all that usual jazz - but this is Font we're talking about, and you can feel from the first few chapters that there is going to be something more in this story. In true style, Font throws in adversity and drama from the off, never overdoing the 'woe is me' that Sarah could play on, but keeping a perfect balance between angst and romance.
Characterisation is something that I am always on the look out for, and Font, as usual, delivers a super cast who you engage with and find quite easy to relate to. Sarah is as stubborn as a mule, but it works more as an endearing feature than a character flaw. You root for her, you want her life to come good, you want her to find that happiness you know she deserves. Greg is an enigma at first, and he never really sheds that persona until much later in the story, but again, it is an endearing part of his character, rather than a flaw. The supporting ensemble of Lily, Trimble, Matilda and Simon are equally enjoyable to read, helping at key points to be a stable feature for Sarah and Greg during times of need.
If there was one thing I could quibble over it would be, and I'm being super nit-picky here, the pace. Personally, I found the pace to be a little slow in places, but note the 'in places' - at other times, it was splendid and pulled you right into the story so that you had to keep reading. Once you reach 50%, the book is near impossible to put down, but I guess I just wanted that momentum there from a little earlier on rather than taking that extra bit of time. Like I said, nit-picky, but that's me!
Something I felt was done exceedingly well in this book was the emotion, be it Sarah's sadness, confusion, love or Greg's anger, worry or determination - it was all there and it was all believable from start to finish. I got exasperated when both Sarah and Greg were being daft and not noticing the signs, I cried for most of the last 10% (no spoilers in my reviews, but seriously, get yourself some tissues at 89%!) and I gasped in shock as plot twists hit me out of nowhere (you'd think I'd be used to this after reading Font's other works, but she totally got me again). It was written with excellent skill and balance, and I have to give praise where it's due, because Font did a fantastic job of making the emotions pour out of the page and straight into your heart.
And so, the end of another review. To conclude, it was a very enjoyable read and one I'll be recommending to friends and family ahead of that poolside reading time we call summer holidays. Characters, emotion, plot - all the key elements were there and it was, as always, a very well written story from start to finish. Well done Lorenz Font, you've written another super story that will no doubt be one I shall return to read one day in the future.
*This book was first reviewed on Lily Loves Indie as part of a blog tour, for which an ARC was received in return for an honest review*
I thoroughly enjoyed this new offering from Font and found it to be a delightful little romance that was easy to read, yet full of twists and turns as Greg and Sarah tried to work out their feelings for each other. The plot itself does, at first glance, seem somewhat familiar - girl meets boy, two different worlds, and all that usual jazz - but this is Font we're talking about, and you can feel from the first few chapters that there is going to be something more in this story. In true style, Font throws in adversity and drama from the off, never overdoing the 'woe is me' that Sarah could play on, but keeping a perfect balance between angst and romance.
Characterisation is something that I am always on the look out for, and Font, as usual, delivers a super cast who you engage with and find quite easy to relate to. Sarah is as stubborn as a mule, but it works more as an endearing feature than a character flaw. You root for her, you want her life to come good, you want her to find that happiness you know she deserves. Greg is an enigma at first, and he never really sheds that persona until much later in the story, but again, it is an endearing part of his character, rather than a flaw. The supporting ensemble of Lily, Trimble, Matilda and Simon are equally enjoyable to read, helping at key points to be a stable feature for Sarah and Greg during times of need.
If there was one thing I could quibble over it would be, and I'm being super nit-picky here, the pace. Personally, I found the pace to be a little slow in places, but note the 'in places' - at other times, it was splendid and pulled you right into the story so that you had to keep reading. Once you reach 50%, the book is near impossible to put down, but I guess I just wanted that momentum there from a little earlier on rather than taking that extra bit of time. Like I said, nit-picky, but that's me!
Something I felt was done exceedingly well in this book was the emotion, be it Sarah's sadness, confusion, love or Greg's anger, worry or determination - it was all there and it was all believable from start to finish. I got exasperated when both Sarah and Greg were being daft and not noticing the signs, I cried for most of the last 10% (no spoilers in my reviews, but seriously, get yourself some tissues at 89%!) and I gasped in shock as plot twists hit me out of nowhere (you'd think I'd be used to this after reading Font's other works, but she totally got me again). It was written with excellent skill and balance, and I have to give praise where it's due, because Font did a fantastic job of making the emotions pour out of the page and straight into your heart.
And so, the end of another review. To conclude, it was a very enjoyable read and one I'll be recommending to friends and family ahead of that poolside reading time we call summer holidays. Characters, emotion, plot - all the key elements were there and it was, as always, a very well written story from start to finish. Well done Lorenz Font, you've written another super story that will no doubt be one I shall return to read one day in the future.
*This book was first reviewed on Lily Loves Indie as part of a blog tour, for which an ARC was received in return for an honest review*
Neil Goddard (3 KP) rated Godzilla: King of the Monsters (2019) in Movies
Feb 27, 2020
No Actors Required
Contains spoilers, click to show
I have a theory about movies that are 100% CGI; when someone isn’t a great actor and they are required only to supply a voice and they still aren’t very good, it really stands out.
Now, imagine you’re watching a film. I don’t know, maybe a bit creature epic, larger than life with whole cities being destroyed. The creature’s look amazing and the carnage they are wreaking is fabulous; buildings, helicopters, cars, all flying around the screen with a swish of a mighty reptilian tale. Now imagine that the actors, real people, not CGI, are, at best, bland and in some instances just outright terrible.
Annoying isn’t it?
It would lead one to believe that the film makers didn’t really put any stock in the human interactions, rather just gave a huge wad of cash to an SFX company and said, “Fill your boots, the more the merrier, make everything f---ing enormous!”
Godzilla (2014) was the second time Hollywood has attempted to make a film featuring Japan’s kaiju supremo and it was the first successful attempt from Hollywood, given that the 1998 Roland Emmerich attempt was basically Lost World: Jurassic Park (1997) but with added daddy issues (Roland Emmerich’s trademark).
Gareth Edwards 2014 first entry in the MonsterVerse was a huge success, financially and artistically. We saw a Godzilla that was of a scale we’d always wanted, towering over buildings, a reptilian God and we’re just the ants trying to not get squished.
Godzilla: King of Monsters attempts to up the ante by throwing a dozen or so monsters at the story. “Godzilla fought two MUTO’s did he, well… hold my beer!” Yeah, we’ll hold your beer while you get Millie Bobby Brown to stand there teary eyed for most of the film (a waste), Vera Farmiga to go from bereaved workaholic, to eco-terrorist to pointless self-sacrifice (unfathomable), and for Kyle Chandler to… well, Christ knows what Kyle Chandler was doing, apart from spitting terrible dialogue badly and then standing/sitting/walking looking angry but unconvincingly. Bradley Whitford provided some nice comic relief, he does droll sarcasm immensely well, Charles Dance is underused (and then forgotten about) and Zhang Ziyi tries to out-Kyle-Chandler Kyle Chandler in the bland, borderline useless stakes.
Worse than any failing on the human emotion side of the story are the huge liberties they take with global travel, like, one of side of the world to the other in a very short space of time. I mean Godzilla can do it because of some tunnels under the sea that he uses, possible the ones used in the science-denying sci-fi car crash abomination The Core (2003), but for the humans to just pop to Venezuela or the Antarctic is unforgivable.
This kind of leaps of reality always leads me to lose interest in the events in a film and start thinking around the script. In a film where everything everyone says is of dire emergency or import and then we see them in another part of the world some time later, what have they been talking about for all that time. Have they been napping? If so, it’s hasn’t eased any of the pointless angry posturing. Have they been chatting about boring everyday stuff? There is no hint of a relationship between any of these people who are spending potentially their last moments on earth together with alarming regularity. The world is possible about to get destroyed and you are in direct harm’s way! Shut up and nut up.
Now, imagine you’re watching a film. I don’t know, maybe a bit creature epic, larger than life with whole cities being destroyed. The creature’s look amazing and the carnage they are wreaking is fabulous; buildings, helicopters, cars, all flying around the screen with a swish of a mighty reptilian tale. Now imagine that the actors, real people, not CGI, are, at best, bland and in some instances just outright terrible.
Annoying isn’t it?
It would lead one to believe that the film makers didn’t really put any stock in the human interactions, rather just gave a huge wad of cash to an SFX company and said, “Fill your boots, the more the merrier, make everything f---ing enormous!”
Godzilla (2014) was the second time Hollywood has attempted to make a film featuring Japan’s kaiju supremo and it was the first successful attempt from Hollywood, given that the 1998 Roland Emmerich attempt was basically Lost World: Jurassic Park (1997) but with added daddy issues (Roland Emmerich’s trademark).
Gareth Edwards 2014 first entry in the MonsterVerse was a huge success, financially and artistically. We saw a Godzilla that was of a scale we’d always wanted, towering over buildings, a reptilian God and we’re just the ants trying to not get squished.
Godzilla: King of Monsters attempts to up the ante by throwing a dozen or so monsters at the story. “Godzilla fought two MUTO’s did he, well… hold my beer!” Yeah, we’ll hold your beer while you get Millie Bobby Brown to stand there teary eyed for most of the film (a waste), Vera Farmiga to go from bereaved workaholic, to eco-terrorist to pointless self-sacrifice (unfathomable), and for Kyle Chandler to… well, Christ knows what Kyle Chandler was doing, apart from spitting terrible dialogue badly and then standing/sitting/walking looking angry but unconvincingly. Bradley Whitford provided some nice comic relief, he does droll sarcasm immensely well, Charles Dance is underused (and then forgotten about) and Zhang Ziyi tries to out-Kyle-Chandler Kyle Chandler in the bland, borderline useless stakes.
Worse than any failing on the human emotion side of the story are the huge liberties they take with global travel, like, one of side of the world to the other in a very short space of time. I mean Godzilla can do it because of some tunnels under the sea that he uses, possible the ones used in the science-denying sci-fi car crash abomination The Core (2003), but for the humans to just pop to Venezuela or the Antarctic is unforgivable.
This kind of leaps of reality always leads me to lose interest in the events in a film and start thinking around the script. In a film where everything everyone says is of dire emergency or import and then we see them in another part of the world some time later, what have they been talking about for all that time. Have they been napping? If so, it’s hasn’t eased any of the pointless angry posturing. Have they been chatting about boring everyday stuff? There is no hint of a relationship between any of these people who are spending potentially their last moments on earth together with alarming regularity. The world is possible about to get destroyed and you are in direct harm’s way! Shut up and nut up.
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Darren (1599 KP) rated Aliens (1986) in Movies
Jun 20, 2019
Story: Aliens starts when Ripley (Weaver) is finally rescued from her hyper sleep, only to find out that she has been sleeping for centuries, questioned for her action on the spacecraft she learns that the same planet LV-426 has been colonised with no problems from any alien species. We get to see how the colony is building on the planet which includes us watching Newt (Henn) and her family being the ones to find the alien ship.
The company representative Burke (Reiser) looks to recruit Ripley into helping them once the company loses connect with the colony, this time armed with marines led by Lieutenant Gorman (Hope). The elite unit including Corporal Hicks (Biehn), Private Hudson (Paxton), Private Vasquez (Goldstein) and Private Drake (Rolston) to mention a few is armed to the teeth ready for any combat needed, but it is the android Bishop (Henriksen) that cause Ripley the worries especially after what happened last time she was on a mission with one.
Once at the colony the soldiers find the place abandoned at first until they find Newt only to learn the truth about what happened at the base. The unit find themselves under attack from multiply xenomorphs and only Ripley knows how to fight them off.
Aliens is the sequel to one of the greatest horror movies that actually takes the film in a different direction by adding action element. This doesn’t take away anything because if the sequel had just been on one ship with limited weapons it simply would have been a remake feeling, this story feels fresh because we already know the basics of what our heroes are up against we just needed to learn how they will deal with them this time. When it comes to the story it once again is simple soldiers versus aliens in a battle to survive which all works perfectly for this classic 30 years later.
Actor Review
Sigourney Weaver: Ripley is the lone survivor from the events of the first film, she has been in hyper sleep for years. She is charged for her actions as no evidence of any alien life form is discovered in the wreck, dealing with all the side effects we get to see how she is getting on with her life again. All this changes when the company that blamed her turned to her for help on the same planet that we first met a xenomorph. When things go wrong she takes charge of the situation while trying to protect a little girl. Sigourney was nominated for an Oscar for this performance and it would hard not to praise her brilliant performance.ripley
Carrie Henn: Newt is the little girl that was living on the colony before the attack, she is also the lone survivor once the soldiers turn up to deal with the situation. She has survived by hiding and offers the soldiers much needed advice on where to survive. Carrie is great in this role for such a young actress at the time.
Michael Biehn: Corporal Hicks has to take charge of the soldiers once his seniors become incapacitated. He will listen to Ripley and make the right decisions when it comes to fighting the xenomorphs. Michael is great in this role where he actually plays the sensible soldier.
Lance Henriksen: Bishop is the android on the mission, he is instantly disliked by Ripley but this time we only see good from the android who is willing to risk his own life to save the humans. Lance is great as this android keeping the emotionless expression throughout.
Support Cast: Aliens has a supporting cast that is mostly the soldiers who are generic in their own way along with the company man that also works for this film very well.
Director Review: James Cameron – James is a director that always makes classics and this could well be his best.
Action: Aliens is filled with combat driven action which comes off very nicely in the confined spaces.
Horror: Aliens is still filled with horror of isolation on the planet being hunted down by an alien enemy.
Sci-Fi: Aliens puts our characters in space and a new planet ticking off all of the sci-fi elements to make this an action sci-fi film.
Settings: Aliens creates a larger isolation idea with the characters being trapped on a base rather than a ship with no escape from the enemy.
Special Effects: Aliens has stunning effects that still stand the test of time.xena
Suggestion: Aliens is one I do feel everyone should have watched at least once in a lifetime. (Watch)
Best Part: First meeting the aliens.
Worst Part: Depends which cut you watch, the shorter cut takes away a lot of back story.
Action Scene Of The Film: Final fight.
Favourite Quote: Ripley ‘Get away from her you bitch’
Believability: No
Chances of Tears: No
Chances of Sequel: Yes
Post Credits Scene: No
Oscar Chances: Won Two Oscars for Best Sound Effects and Visual Effects.
Box Office: $85 Million
Budget: $ 18.5 Million
Runtime: 2 Hours 34 Minutes
Tagline: There are some places in the universe you don’t go alone.
Trivia: The knife trick scene was not in the original shooting script. According to Lance Henriksen, the adding of Hudson’s hand to the knife trick was discussed with almost everyone, except Bill Paxton.
Overall: Stunning sci-fi action horror that really comes off as the true classic
https://moviesreview101.com/2016/05/25/aliens-1986/
The company representative Burke (Reiser) looks to recruit Ripley into helping them once the company loses connect with the colony, this time armed with marines led by Lieutenant Gorman (Hope). The elite unit including Corporal Hicks (Biehn), Private Hudson (Paxton), Private Vasquez (Goldstein) and Private Drake (Rolston) to mention a few is armed to the teeth ready for any combat needed, but it is the android Bishop (Henriksen) that cause Ripley the worries especially after what happened last time she was on a mission with one.
Once at the colony the soldiers find the place abandoned at first until they find Newt only to learn the truth about what happened at the base. The unit find themselves under attack from multiply xenomorphs and only Ripley knows how to fight them off.
Aliens is the sequel to one of the greatest horror movies that actually takes the film in a different direction by adding action element. This doesn’t take away anything because if the sequel had just been on one ship with limited weapons it simply would have been a remake feeling, this story feels fresh because we already know the basics of what our heroes are up against we just needed to learn how they will deal with them this time. When it comes to the story it once again is simple soldiers versus aliens in a battle to survive which all works perfectly for this classic 30 years later.
Actor Review
Sigourney Weaver: Ripley is the lone survivor from the events of the first film, she has been in hyper sleep for years. She is charged for her actions as no evidence of any alien life form is discovered in the wreck, dealing with all the side effects we get to see how she is getting on with her life again. All this changes when the company that blamed her turned to her for help on the same planet that we first met a xenomorph. When things go wrong she takes charge of the situation while trying to protect a little girl. Sigourney was nominated for an Oscar for this performance and it would hard not to praise her brilliant performance.ripley
Carrie Henn: Newt is the little girl that was living on the colony before the attack, she is also the lone survivor once the soldiers turn up to deal with the situation. She has survived by hiding and offers the soldiers much needed advice on where to survive. Carrie is great in this role for such a young actress at the time.
Michael Biehn: Corporal Hicks has to take charge of the soldiers once his seniors become incapacitated. He will listen to Ripley and make the right decisions when it comes to fighting the xenomorphs. Michael is great in this role where he actually plays the sensible soldier.
Lance Henriksen: Bishop is the android on the mission, he is instantly disliked by Ripley but this time we only see good from the android who is willing to risk his own life to save the humans. Lance is great as this android keeping the emotionless expression throughout.
Support Cast: Aliens has a supporting cast that is mostly the soldiers who are generic in their own way along with the company man that also works for this film very well.
Director Review: James Cameron – James is a director that always makes classics and this could well be his best.
Action: Aliens is filled with combat driven action which comes off very nicely in the confined spaces.
Horror: Aliens is still filled with horror of isolation on the planet being hunted down by an alien enemy.
Sci-Fi: Aliens puts our characters in space and a new planet ticking off all of the sci-fi elements to make this an action sci-fi film.
Settings: Aliens creates a larger isolation idea with the characters being trapped on a base rather than a ship with no escape from the enemy.
Special Effects: Aliens has stunning effects that still stand the test of time.xena
Suggestion: Aliens is one I do feel everyone should have watched at least once in a lifetime. (Watch)
Best Part: First meeting the aliens.
Worst Part: Depends which cut you watch, the shorter cut takes away a lot of back story.
Action Scene Of The Film: Final fight.
Favourite Quote: Ripley ‘Get away from her you bitch’
Believability: No
Chances of Tears: No
Chances of Sequel: Yes
Post Credits Scene: No
Oscar Chances: Won Two Oscars for Best Sound Effects and Visual Effects.
Box Office: $85 Million
Budget: $ 18.5 Million
Runtime: 2 Hours 34 Minutes
Tagline: There are some places in the universe you don’t go alone.
Trivia: The knife trick scene was not in the original shooting script. According to Lance Henriksen, the adding of Hudson’s hand to the knife trick was discussed with almost everyone, except Bill Paxton.
Overall: Stunning sci-fi action horror that really comes off as the true classic
https://moviesreview101.com/2016/05/25/aliens-1986/
Sophia (Bookwyrming Thoughts) (530 KP) rated Sky Without Stars (System Divine, #1) in Books
Jan 23, 2020
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<h2><strong>I totally skipped over <em>Sky Without Stars</em> at first.</strong></h2>
Hello, I'm confessing that I scrolled straight past <em>Sky Without Stars</em> until someone said the words, "<em>Les Misérables</em> in space."
Then all the grabby hands came out because <em>I love that movie</em> AND I love space??? And I sure as hell am not going to read 1000+ pages of the classic. <s>Hahaha, required reading scarred me.</s>
<h2><em><strong>Sky Without Stars</strong></em><strong> has the feel of <em>Les Misérables.</em></strong></h2>
It's been like 5+ years since I <em>watched</em> the movie so I don't remember much from the movie aside from the French revolution. I also recall having a fascination with Éponine, who I don't recall having much screentime. Despite not remembering much from the musical, <em>Sky Without Stars</em> gave off the vibes and had many elements frequently nodding to the classic.
<h3><strong>The different perspectives worked in favor.</strong></h3>
This whopping novel is divided between three different characters who will all eventually play a role in the brewing revolution on Laterre. With such a long length, having one perspective could have easily bogged down the story and be boring. But having three characters who each brought their own perspective and struggles? I enjoyed learning about each of them while reading <em>Sky Without Stars</em>.
<strong>Chatine:</strong> Chatine, based on Éponine (I think?), is by far my favorite perspective out of the three. She dresses up as a boy to go about her life in the Frets because she feels being a girl would put her at a disadvantage (and it really would). With the goal of leaving Laterre one day, she goes about her life stealing on the streets to save up for the passage.
<strong>Alouette:</strong> Y'all, I hated Cosette for some reason but I adore Alouette??? Brody and Rendell give Cosette a very nice upgrade here in <em>Sky Without Stars</em> that fit into the timeframe here! Alouette, despite not knowing much of her past and living underground, is curious and crafty as she occasionally navigates aboveground.
<strong>Marcellus:</strong> Poor Marcellus is divided between believing his grandfather as he's always had growing up or his now-deemed-traitor former governess. Despite being the least interesting perspective I read, I enjoy seeing his internal conflict and want to know what he will do in later books.
<h3><strong>There's apparently a love triangle.</strong></h3>
Younger me found the revolution too fascinating to care about trivial things such as romance. Lo and behold, I didn't even notice the love triangle until near the end, whoops. However, romance is a minor aspect of <em>Sky Without Stars,</em> and I found myself more swept away by the world.
<h2><strong>A lot of worldbuilding on Laterre.</strong></h2>
Drop yourselves into a rocket ship and let's go soaring into space because the worldbuilding is A+! Sometimes I found myself overwhelmed because I am a character development and fast-paced action person in books. However, I think it's well worth going through nearly 600 pages of mostly setup. Brody and Rendell will sweep you away to another world while bringing in elements from the original.
<h2><strong>Solid beginning to a series.</strong></h2>
<em>Sky Without Stars</em> is a solid start as a first novel, and I enjoyed seeing Brody's and Rendell's take on <em>Les Misérables</em>! This book is perfect for those who are fans of the musical or enjoy a good sci-fi with a brewing rebellion on another planet.
<a href="https://bookwyrmingthoughts.com/sky-without-stars-by-jessica-brody-and-joanne-rendell/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
<h2><strong>I totally skipped over <em>Sky Without Stars</em> at first.</strong></h2>
Hello, I'm confessing that I scrolled straight past <em>Sky Without Stars</em> until someone said the words, "<em>Les Misérables</em> in space."
Then all the grabby hands came out because <em>I love that movie</em> AND I love space??? And I sure as hell am not going to read 1000+ pages of the classic. <s>Hahaha, required reading scarred me.</s>
<h2><em><strong>Sky Without Stars</strong></em><strong> has the feel of <em>Les Misérables.</em></strong></h2>
It's been like 5+ years since I <em>watched</em> the movie so I don't remember much from the movie aside from the French revolution. I also recall having a fascination with Éponine, who I don't recall having much screentime. Despite not remembering much from the musical, <em>Sky Without Stars</em> gave off the vibes and had many elements frequently nodding to the classic.
<h3><strong>The different perspectives worked in favor.</strong></h3>
This whopping novel is divided between three different characters who will all eventually play a role in the brewing revolution on Laterre. With such a long length, having one perspective could have easily bogged down the story and be boring. But having three characters who each brought their own perspective and struggles? I enjoyed learning about each of them while reading <em>Sky Without Stars</em>.
<strong>Chatine:</strong> Chatine, based on Éponine (I think?), is by far my favorite perspective out of the three. She dresses up as a boy to go about her life in the Frets because she feels being a girl would put her at a disadvantage (and it really would). With the goal of leaving Laterre one day, she goes about her life stealing on the streets to save up for the passage.
<strong>Alouette:</strong> Y'all, I hated Cosette for some reason but I adore Alouette??? Brody and Rendell give Cosette a very nice upgrade here in <em>Sky Without Stars</em> that fit into the timeframe here! Alouette, despite not knowing much of her past and living underground, is curious and crafty as she occasionally navigates aboveground.
<strong>Marcellus:</strong> Poor Marcellus is divided between believing his grandfather as he's always had growing up or his now-deemed-traitor former governess. Despite being the least interesting perspective I read, I enjoy seeing his internal conflict and want to know what he will do in later books.
<h3><strong>There's apparently a love triangle.</strong></h3>
Younger me found the revolution too fascinating to care about trivial things such as romance. Lo and behold, I didn't even notice the love triangle until near the end, whoops. However, romance is a minor aspect of <em>Sky Without Stars,</em> and I found myself more swept away by the world.
<h2><strong>A lot of worldbuilding on Laterre.</strong></h2>
Drop yourselves into a rocket ship and let's go soaring into space because the worldbuilding is A+! Sometimes I found myself overwhelmed because I am a character development and fast-paced action person in books. However, I think it's well worth going through nearly 600 pages of mostly setup. Brody and Rendell will sweep you away to another world while bringing in elements from the original.
<h2><strong>Solid beginning to a series.</strong></h2>
<em>Sky Without Stars</em> is a solid start as a first novel, and I enjoyed seeing Brody's and Rendell's take on <em>Les Misérables</em>! This book is perfect for those who are fans of the musical or enjoy a good sci-fi with a brewing rebellion on another planet.
<a href="https://bookwyrmingthoughts.com/sky-without-stars-by-jessica-brody-and-joanne-rendell/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
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