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Maneater
Maneater
2019 | Action/Adventure, Role-Playing
Talking Maneater With Bill Munk – Game Director at Tripwire Interactive
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
 
What is the background and setting for the game?
 
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
 
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
 
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
 
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
 
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
 
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
 
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
 
Will the game offer multiplayer or DLC?
 
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
 
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
 
 
 
What can you tell us about the music and sound effects in the game?
 
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
 
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
  
Exit: The Game – The Polar Station
Exit: The Game – The Polar Station
2017 | Deduction, Puzzle, Real-time
One thing that has grown in popularity over the recent years are Escape Rooms. You know, where you’re physically trapped inside a room and have to solve various puzzles, crack codes, and beat the clock in an effort to get out before it’s game over. It should come as no surprise that this premise has made its way into the world of board gaming. Yeah, you’re not physically trapped somewhere, but you still have tons of puzzles to sort out in the fastest time you can. So how does this EXIT game hold up when compared with a real-life escape room? Keep reading to find out!

Disclaimer: In order to avoid spoilers, I will not be going too in depth with this review, but rather provide a general overview of the type of gameplay involved. Also, this review covers one specific EXIT game, but the general mechanics and gameplay are the same across the entire EXIT family.

In EXIT: The Game – The Polar Station (simply referred to as just EXIT from hereon out), you are a member of a research team stationed in the Arctic. One morning, the evacuation alarm goes off unexpectedly, and everyone makes a break for the helicopters. Just one problem for your crew – your exit door is already locked and sealed! You make your way to another section of the lab to look for an alternate escape route. What you find is a room full of locked drawers/doors. You must quickly crack these codes, in hopes that the materials contained within will aid you in your attempts to escape before the final rescue helicopter takes off.

To setup for a game, sort the cards into their appropriate decks – Riddle cards, Answer cards, and Help cards. Place the Decoder disk and the Book in the center of the table. Leave the other items in the game box, to be introduced later in the gameplay. You will also most likely need a pen/pencil and paper to help you as you solve the riddles. And bam! You’re ready to start. You may then open the Book and begin the game. The game ends if or when players are able to successfully solve all of the riddles/puzzles and make their escape from the polar station.

Without spoilers, that’s basically as much detail as I can provide. Over the course of the gameplay, players will be using the pages of the Book to find clues, solve puzzles, or even identify secret symbols. Riddle cards will be drawn and used as ciphers, puzzles, or clues to help crack a code. When you think you have the correct 3-digit code for a specific Riddle Card, enter the code onto the Decoder disk. The disk will then provide the number of an Answer card, which you will draw and check to see if you were correct or incorrect. If your answer is incorrect, you simply keep trying to solve the Riddle card. If your answer is correct, you will then be instructed to draw other Riddle Cards, or the other items from the game box, and will continue with these new puzzles. If at any point in time you feel stuck, you may draw a Help card for the corresponding puzzle. The first and second Help cards will give you hints, and the final Help card will tell you the solution to the puzzle. Draw these sparingly if you can, as they affect your end-game score!


When all puzzles/riddles/codes have been completed and cracked, the game is over. Players will then check the rulebook to see how many Stars were earned, out of 10. The number of Help cards you use, as well as how much time you took to complete the game, will affect the overall score.
All in all, I think that EXIT is a unique game. The games of the series have varying difficulty levels, and this particular EXIT is rated a 3 out of 5. So this one isn’t the most difficult game in the bunch, but it wasn’t easy either! All of the puzzles require creative solutions, and the answers are rarely ever as straight-forward as they appear. Some puzzles are more logical than others, while some require you to physically manipulate components to be used in creative ways. I guess that’s as good a segue as any to get into components. This game consists of a deck of cards, a Decoder disk, a Book, and a couple of special ‘items.’ All decent quality overall. But here’s the thing – you will have to bend/cut/manipulate/destroy many of the components to help you in your mission to solve the riddles. So this game is literally a one-and-done. It cannot be played again.

Did I enjoy my play of this EXIT game? Yes. It was uniquely challenging, while forcing me to think creatively when addressing the different riddles. The method used to solve one riddle is not necessarily the same to solve the next, so you have be able to adjust on the fly. And often times you will have several riddles in play at once, so you have to decide which to address and when, when do you have the right information, which riddle it goes with, etc.

The biggest drawback for me is that it cannot be played again, The fact that you have to alter the components to a point of destroying the original card is something that was personally hard for me to get used to. I try to keep all my games so nice and pristine, that having to cut a card apart was tough! I got over it though. Having played a couple of the EXIT games, as well as a few of the Unlock! games, I would have to say I prefer the Unlock! system. The puzzles are just as challenging and creative, but you do not need to alter components to complete the game. That way, I can pass along an Unlock! game to a friend, as opposed to just tossing this EXIT game right in the recycling bin. I might pick up another EXIT game if I had a specific group/game night in mind, but in general I don’t think I’ll be grabbing any more of these, for the lack of replayability alone. The gameplay itself is pretty great, but the fact that I can’t play it again is a con I can’t ignore. Purple Phoenix Games gives this one a chilling 4 / 6.
  
The Canal (2014)
The Canal (2014)
2014 | Horror
8
8.0 (1 Ratings)
Movie Rating
Contains spoilers, click to show
The Canal (2014)
Platform: Shudder
Genre: Horror
Country: Ireland (IFB)
Running Time: 92 minutes
Written and Directed by: Ivan Kavanagh
Release Date: April 18th 2014 (Tribeca Film Festival)

 Cast: Rupert Evans; Steve Oram; Antonia Campbell-Hughes; Hannah Hoekstra

 

After found footage, psychological horror films are a favorite of mine. I love how they pull you into the story, how up is down, left is right, I love to be enveloped by the plot. That tingly feeling I get on the back of my neck, the hairs standing up, I know then it has me in it’s clutches. I had that feeling with The Canal.

 

David (Rupert Evans) works as a film archivist, he is given a reel of footage from the police archives to watch and subsequently archive by his work colleague and close friend Claire (Antonia Campbell-Hughes), which turns out to be old crime scene footage of he and his wife’s current home. It was the scene of a shocking crime in 1902, the brutal murder of a cheating wife, their children and the nanny by the enraged father.


David suspects his wife Alice (Hannah Hoekstra) of having an affair, so he decides to follow her one night, only to unfortunately confirm his suspicions. He watches Alice while she is with her lover, and then picking up a hammer, he appears to mull over the idea of using it, only to quickly come to his senses. Walking away, he throws the hammer in to the canal on the way back to their marital home, where he has left their young son asleep in bed, alone in the house.

 
David, feeling sick from what he witnessed, as well as what he had considered doing about it, runs into the (quite dirty) canal-side public toilets. He hears something or someone coming in after him, and then see’s them, their feet, under the stall door, followed by fingers appearing to creep over the top of the door. He then proceeds to suffer from quite nightmarish visions that include the man, the husband, from the 1902 crime scene footage. He seems to be taunting David, whispering things to him. David, in a state of distress, manages to crawl outside, where he then witnesses what appears to be his wife being thrown into the canal; he just can’t see it very clearly or coherently. He later comes round on the floor of the bathroom, unnerved and disheveled, and makes his way home. The next morning, when he realises that Alice has not come home that night, David goes to the local police station to report her missing. Obviously, the police suspect David, “It’s always the husband” says the (inept) detective on the case.

 
The plot twists and turns, is it David? Is it the entity? Some great revelations about the grim history of the house come up throughout. It’s an interesting watch that comes to a disturbing conclusion.

 
A great little scene, that made me believe David was the killer, was during one of his viewings of the old footage. He stood up, in front of the projector, silhouetting him in front of the screen, making him appear to be a dark shadow. To me, this was the directors’ nod to David’s darkness within.

 
The Canal is a great psychological horror; it does very well to dig itself under your skin as you watch, and drag you in to this nightmare that David’s life has turned into. I was really impressed with the performance of Rupert Evans, tormented and devastated, he made David’s pain almost tangible. Watching him seemingly fall further into madness as the story progressed was quite frightening. I really felt for the nanny, she is a totally innocent girl who just wants to protect David and Alice’s son Billy, and can’t leave even when she knows she should. She gets dragged deeper and deeper in to the madness; everyone close to David is brought into this waking nightmare.

 
The ending is well, quite creepy and rather disturbing as I have said earlier. The story feels to me to have come full circle, and you can envision that it is a tormenting nightmare that will repeat itself over and over with future residents of the house for years to come.

 
4/5 – It’s rather worth a look if you like a good psychological horror


Lesley-Ann (Housewife of Horror)
  
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<i><b>Bring Me Their Hearts</b></i><b> has plenty of sass, snark and </b><b>humor laced throughout</b>, which is no surprise considering one of the biggest reasons why I loved Sara Wolf's debut novel is the sass and humor (I can now officially count on Wolf to make me laugh). This book literally starts with Zera comparing the king's worth to a <i>potato</i>.

<h2>Potatoes aside, let's talk about Sara Wolf's dive from contemporary into fantasy, aka <b>how did </b><b><i>Bring Me Their Hearts</i></b><b> do???</b></h2>
Because that is the most important question: is the book good? Is it as bloodeh as the title? Let me give you the 411.

<h3><b>If you're looking for a good dose of sass, snark and humor, count on it.</b></h3>
Zera has a comeback for <i>everything</i>. Of course, she says she can't help herself because it's how she deals with it since she became Heartless, which is essentially a witch's pet monster. If you can't deal with her comebacks, then suck it up an drop off a cliff is what she'll likely tell you. But the amount of sass is &#x1f44c;&#x1f44c;&#x1f44c; and #100percentapproved.

<h3><b>But let's be a little honest here: sometimes Isis Blake appears too much in Zera.</b></h3>
Isis Blake is <a href="https://bookwyrmingthoughts.com/blog-tour-love-me-never-by-sara-wolf-arc-review-and-giveaway/">the main character of Wolf's <i>Lovely Vicious</i> series</a> and sometimes she appears way too much in Zera. Think two people stuck in one body = identity crisis much?

Maybe I am complaining too much here because regardless of how Isis seems to appear occasionally in Zera, <b>I still enjoyed Zera's voice.</b> And I still approve of snarkcisms used. So I'll just sit in a corner and hush up.

<h3><b>Let's take a moment to appreciate a side character (really, we should appreciate most side characters).</b></h3>
Meet Malachite, who is officially one of my favorite characters of <i>Bring Me Their Hearts</i> simply because he was wonderful and had no filter for being a royal bodyguard. 11/10 would adopt.

But we all know, Ms. Wolf, that you're going to kill Malachite later on, right? And kill my feels along with it?

<h3><b>There is this weird issue of the beginning being kind of out of place but used as a lovely hook.</b></h3>
<i>Bring Me Their Hearts</i> starts us in a court before backtracking a few weeks and then continuing. <i>Please note I am a very forgetful person</i> but we're in Zera's world of Heartless and witches and then Training101 for 30% of the book. I completely forgot everything by that point aside from a potato being involved.

But it's used as a lovely hook, so I'm not exactly complaining too much (someone fix my memory please and thank you).

<h3><b>Common Fantasy Plot #2927: Got 'em!</b></h3>
Eventually, you get to the point where you see the most common plotlines aka royalty is secretly venturing out in the world of plebians to be a badass and accidentally meets potential love interest aka the main character.

<h3><b>I was expecting this to be more bloody? I did not get more bloody.</b></h3>
I got a lot of court intrigue, sass, humor, but I was expecting more blood for some reason. I got more near the end though, because Heartless are monsters after all.

<h3><b>Hold up, this is the first novel?</b></h3>
I was expecting this to be a standalone but hahaha no nice try, Sophia. Come back in the future to satiate your curiosities in book two.

<i>Bring Me Their Hearts</i> wasn't horrible if you enjoy a snarky little monster who really just wants everything to be all good and dandy (but hahaha, life isn't going to be that nice) and a nice little note tacked on the end that says, "come back soon for more!"

While I wanted a little more blood because I'm smol and evil thoughts run through my brain sometimes, this was fun to read, and I have hopes for the second novel.

<a href="https://bookwyrmingthoughts.com/blog-tour-bring-me-their-hearts-by-sara-wolf-arc-review/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Despicable Me 3 (2017)
Despicable Me 3 (2017)
2017 | Animation, Comedy
A disjointed third outing
They’re back. After the ridiculous success of Minions in 2015, Universal pressed ahead with a sequel to their other ridiculously successful animated franchise, Despicable Me.

The first two films were a delightful, if uneven adventure with everybody’s favourite yellow tic-tacs getting their standalone movie that grossed over $1billion. I know, I can’t believe it either.

Now, supervillain turned doting dad Gru is back for another round of animated mayhem. But is this third outing as enjoyable as its predecessors? Or are we starting to feel franchise fatigue?

The mischievous yet hopelessly adorable Minions hope that boss Gru (Steve Carell) will return to a life of crime after the Anti-Villain League fires him. Instead, he travels to Freedonia to meet his long-lost twin brother for the very first time. The siblings soon find themselves in a bickering alliance to take down supervillain Balthazar Bratt (Trey Parker), a child star from the 1980s who seeks revenge against the people who ended his career.

Universal have, rightly or wrongly, not messed with the formula that made the first two films such smash hits. That means you get the same uniquely animated world and characters with a reasonably engaging story that doesn’t ask too much of its audience. There is one difference however, the Minions. After the success of their own film, their presence here is notably jacked up – they’re given their own side quest and that is where we run into some problems.

The sacrifice made to accommodate this extra plot is a disjointed film that switches quite jarringly between each particular story point. One minute we’re tracking unicorns with Agnes, Margot and Edith, the next we’re joining the Minions and five minutes later we’re watching Gru strut his stuff against Balthazar Bratt.

Kids will love it, there’s no doubt about it and it’s sure to bring in the big bucks for Universal, but children’s films have become so much more than just bright colours, fart jokes and fragmented story points. Take 2015’s Inside Out for example or How to Train Your Dragon 2, the very pinnacle of animation.

There’s nothing fundamentally wrong with Despicable Me 3, the voice cast are all on point, Kristen Wiig is a joy as Lucy, and the animation is slick and colourful, but the bar has been set extraordinarily high.

Nevertheless, Trey Parker’s turn as villain Balthazar Bratt is great fun and he’s a brilliant antagonist throughout. See Marvel, it can be done.

There are moments of excellence here. Mature themes about growing up creep in to genuinely sweet moments, but they’re few and far between as the film steamrolls into a fun if generic final act.

Overall, there’s no doubt that Despicable Me 3 is going to be one of the biggest hits of the year. Packed with lovely animation, a great retro soundtrack, Minions and wonderful voice acting, it’s got all the ingredients for success; I just wish it had the guts to change the formula a little.

Cue the Minion memes in 3, 2, 1…

https://moviemetropolis.net/2017/07/01/despicable-me-3-review/
  
Never Let You Go
Never Let You Go
Chevy Stevens | 2017 | Mystery, Thriller
7
8.3 (7 Ratings)
Book Rating
Lindsey Nash has not had the easiest of lives.

She escaped in the dark one night with her six-year-old daughter, Sophie, and just a few of their possessions. They were running from Andrew, Lindsey's drunken, abusive, and possessive husband. Lindsey knew that it was only a matter of time before Andrew killed her, leaving Sophie without her mom. But the night the two disappear, something else happens: a drunken Andrew gets behind the wheel, crashes his vehicle, and kills another woman. The accident puts him in prison for 10 years, giving Lindsey a small sense of freedom, but it's short-lived. Before she knows it, he's out, and headed for the town where Lindsey and Sophie have started over. Strange things start happen, and Lindsey is terrified for her life again--and Sophie's. Andrew claims prison has changed him, but Lindsey can't believe it. How will she and her daughter ever be safe?

This is my fourth Stevens book, and I know by now that she will keep you up late, frantically turning the pages, wondering what will happen. Of the ones I've read, I still think That Night is my favorite, but this one was quite an enjoyable and fast-paced read as well. I blew through it on vacation in about 24 hours, and it had a chilling creepiness to it that made me feel like I should be looking over my shoulder or continually pulling the curtains shut.

First, let's just put out there, as with most of Stevens' books, a big warning for abuse triggers. Please make that known to anyone who might be affected by such a storyline.

One of the best things about this novel was the way Stevens slowly unfurled bits of the plot, making you go "wow" each time something was revealed. The book is divided into three parts, and the first one switches between the present and the past, showcasing some of Lindsey and Andrew's abusive marriage. It's very effective. In the later parts, we hear from both Lindsey and Sophie, who is now a nearly grown teenager. Again, it's a compelling storytelling tool and allows Stevens to work the unreliable narrator angle. Is Lindsey just imagining all this? Can we trust her? Has she just brainwashed Sophie against her father?

The novel sets up a series of suspects, and I admit that I guessed "who did it" before page 100, but I still enjoyed the book immensely. It took me longer to work out why, and I was quite engrossed in the characters. I liked both Lindsey and Sophie, though I didn't love them or feel particularly attached to either, but I so enjoyed the mechanics of the story and what was going to come next that I was completely engaged nonetheless. The novel is very chilling, very eerie, and written so vividly that you can quite imagine many of its more frightening and suspenseful scenes. I can easily see it being made into a movie where I would be peeking tensely through my sleeves.
  
Pixels (2015)
Pixels (2015)
2015 | Animation, Comedy, Drama
The new Sony film ‘Pixels’, was written by Tim Herlihy, Adam Sandler and Timothy Dowling. It stars Adam Sandler (Sam Brenner), Peter Dinklage (Eddie ‘The Fire Blaster’), Kevin James (President Will Cooper), Jane Krakowski (the First Lady), and Josh Gad (Ludlow Lamonsoff).

The movie opens with scenes straight out of the 1980’s and shows Sam, Eddie, Will and Ludlow all gathering at the arcade video world championships. The championships are being recorded to send in a time capsule to outer space, hoping to find alien life forms. The competition comes down to Sam and Eddie (who has nick named himself ‘The Fire Blaster’) and Eddie defeats Sam. Sam is crushed.

Fast forward about 30 years and Sam is working as an installation technician, and somehow Will has become the POTUS. Ludlow and Eddie are no where to be seen.

An attack occurs, Ludlow mysteriously appears in Sams van, and Ludlow reveals that the attack was perpetrated not only by aliens, but by 80’s style pixelated arcade aliens, who apparently intercepted our space bound time capsule, interpreted it as a declaration of war (????) and sent back pixelated arcade aliens to destroy us (?!?).

The two childhood friends go to the president with the information, who at first, under the pressure of his advisors, brushes them off.

After another attack occurs, President Will over rides his advisers and enlists Sam and Ludlows help, and also reaches out to The Fire Blaster (currently in prison, and demanding a list of concessions in exchange for his help and expertise.)

The movie didn’t have any dragging points for me, and I did laugh out loud at some portions. My son who is nearly 7 REALLY enjoyed it, and if it had had slightly less obvious (and what felt like marginally unnecessary) curse words I would have liked it better for his age range. There were children even younger than my son in the theatre though, and I found myself cringing at some of the language, and noticed my son looking at me to see if I noticed him noticing that there were ‘bad words’. Since it IS rated PG-13, there’s not a whole lot to be said about it, but it could have been just as good a movie, and therefore enjoyable by a bigger age range, without the cursing.

When I asked him later whether he liked the movie he said he ‘liked it a lot, but it had some bad words’.

Pixels was pretty action packed, and although I found it to be an odd premise for a movie, I did enjoy it. I don’t feel that they made as good a use of the 3D format as they could have. The soundtrack was good. I liked the characters, even though i couldn’t quite make the jump as to ‘why or how’ Will became president, and I had the hardest time dealing with Eddies accent. It just ‘felt off’, most likely because I’ve been watching him most recently on Game of Thrones.

I think kids will enjoy it for the action and parents will like it well enough for the nostalgia factor.

Overall I would give this movie 2.5 out of 5 stars.
  
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UNCHARTED 4: A Thief&#039;s End
UNCHARTED 4: A Thief's End
2016 | Action/Adventure
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.

The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.

As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.

First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.

As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.

I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
  
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Lee (2222 KP) rated Okja (2017) in Movies

Jul 14, 2017  
Okja (2017)
Okja (2017)
2017 | Adventure, Fantasy, Sci-Fi
Seo-Hyun Ahn (1 more)
Seamless, beautiful effects
Should have stuck at being a family movie (1 more)
Jake Gyllenhaal
Plays as though it should be a family movie, but it definitely isn't
Okja created a fair bit of buzz at Cannes recently, when it was revealed that it had been picked up by Netflix, resulting in boos from some of the snobby traditionalists that were present for its screening. Okja was written and directed by Bong Joon Ho, a Korean filmmaker who also wrote and directed one of my favourite movies of recent years, Snowpiercer. That movie failed to receive a UK release, despite starring Chris Evans in-between his Captain America/Avengers duties, so I’m more than happy if a movie that’s just a little bit different from the norm manages to find an audience through modern, ‘non-traditional’ routes.

And Okja certainly is a bit different. We’re first introduced to CEO of Mirando Corporation, Lucy Mirando (Tilda Swinton) who has ‘bred’ superpigs, in an effort to help with world hunger. 26 of these superpigs are being sent to farmers at various locations around the world and in 10 years time a competition is planned to determine who has raised the largest superpig. Lucy is clearly a bit strange (the perfect role for Tilda Swinton), and her company spokesperson, TV zoologist Johnny Wilcox (Jake Gyllenhaal) is even stranger. They’re determined to put a friendly, happy gloss over the fact that these animals have been genetically modified for slaughter and profit. So, time for us to get to know, and fall in love with one of them…

It’s now 10 years later and we’re with Mija, a young girl living in the mountains of Korea with her grandfather and Okja, the large hippo-like superpig who has become her close friend. They spend their time together out in the forest, with Okja helping to catch fish for dinner, and proving to be a faithful companion for Mija. And when disaster strikes, Okja even demonstrates the intelligence required to work out how to save Mija’s life. Okja is beautifully rendered in CGI, interacting perfectly with the surroundings and actors and is thoroughly convincing. It’s an enchanting and beautiful half hour or so – but we know it’s not going to last.

A small team from the Miranda Corporation arrives, along with Johnny Wilcox, who is just hugely annoying. They’re here to check up on how Okja is doing and, unbeknown to Mija, take her back to New York as the winner of the superpig contest. While Mija is in the forest with her grandfather she discovers what they’re planning and heads off to rescue Okja. What follows is an entertaining and thrilling chase to get Okja before she heads onto a plane. Mija is fearless and determined, a strong young heroine and probably the best thing about this movie. Along the way she is joined by the Animal Liberation Front, a young team that includes Steven Yeun, Paul Dano and Lily Collins. They know where Okja is headed and what her fate will be and they plan to stop it, with the help of Mija.

Much of Okja plays as though it should be a family movie and I wish that’s how they’d made it. With a large, friendly creature companion that needs to be rescued from the bad guys, much of this reminded me of the 2016 live action remake of Pete’s Dragon, which I enjoyed a lot. However, the final hour or so turns distinctly dark as we venture into the slaughterhouse and that, along with regular use of bad language, has given this movie a 15 certificate. It’s a strange variation of styles that just didn’t sit right with me overall. As mentioned before, Gyllenhaals character is seriously annoying and would have been much better suited as the wacky comic relief if this were a family movie. Tilda Swinton soon becomes boring too and it’s left to Mija and Okja to save the movie from becoming a total disaster.

Entertaining and enjoyable at times, but the wild variation of styles and characters just made the latter half of the movie drag.