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Chris Sawin (602 KP) rated Martyrs (2008) in Movies

Jun 20, 2019 (Updated Jun 22, 2019)  
Martyrs (2008)
Martyrs (2008)
2008 | Drama, Horror
7
7.5 (10 Ratings)
Movie Rating
As a young girl, Lucie was able to escape certain death as she was held captive and tortured onto the brink of death. Now, fifteen years later, she seeks revenge on those who hurt her emotionally, physically, and mentally. The only person she's ever been close to is, her friend, Anna. As Lucie leaves a path of destruction and mayhem on her quest for revenge, Anna is dragged along to help pick up the pieces. In an odd twist, Lucie is haunted by a woman whose sole purpose is to hurt her, but only shows up after Lucie unleashes all of her built up pain and anger. Anna begins to question Lucie's sanity as things take a turn for the worst. That is until Anna discovers the chained up woman in the basement...

Martyrs wasn't really what I was expecting at all. I was expecting something along the lines of Haute Tension and À l'intérieur since it's classified as a French horror film. I was left with something completely different as Martyrs tends to be on a level all on its own. It is extremely brutal. I've heard it is more along the lines of Irréversible, but since I haven't seen that I can't really elaborate on it. It left with me with the same feeling The Girl Next Door did. This uneasiness that made me question sitting through the movie again anytime soon. Yet, at the same time, not many horror films are capable of making me feel this way. So I'm not really sure if I should view this as a flaw or a virtue. It also reminded me of Hostel, at times, especially the closing act of the film. Before people grown or anything, let me explain. It reminds me of Hostel if it was done correctly and focused on young girls the entire time. For me, Hostel had an excellent idea but was executed the wrong way. Martyrs pretty much brought what I had in mind for that film to life and did it better. Martyrs is definitely its own film, but its influences and/or homages seem to stick out like a sore thumb to someone who watches a lot of films and/or reviews them.

On first viewing, I can't really say if I liked why this was being done to these girls. It is explained and as it makes sense on one hand, it seems a bit farfetched on the other. It may grow on me during repeat viewings, but it didn't really sit well with me this particular time. The brutality in the film isn't always what is shown on screen either. There's a scene where this bulky guy is beating the snot out of this girl; just punching her in the face repeatedly as hard as he can. You can't really see the damage he's doing to her, but you can hear it and you can tell he's giving her quite a beating. During one of the more gruesome parts, the sound almost completely fades away and the shot relies completely on the girl's facial expressions as you see her begin to shake. As disturbing as it was, it was interesting seeing anguish portrayed a bit differently as the film went on.

Martyrs definitely delivers in more than one department. Those who are looking for another sick, twisted, and brutal French horror film won't be disappointed and let's just say the film lives up to the meaning of its title. Be advised that this is on the same brutality level as High Tension and there are plenty of scenes to cringe to and scream at in this film.
  
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Darren (1599 KP) rated Akira (1988) in Movies

Jun 20, 2019  
Akira (1988)
Akira (1988)
1988 | Action, Animation, Sci-Fi
9
8.5 (17 Ratings)
Movie Rating
Story: In the aftermath of World War III in 1988 Tokyo has had to build again and 31 years later in the 2019 New-Tokyo is on the edge of the next war. We follow Kaneda and school student the leader of a biker gang including Tetsuo and Kei. When Tetsuo ends up involved in an accident after getting distracted by Takashi a young boy with certain abilities he gets taken by the government.

When Colonel Shikishima is running an operation to find Akira the cause of the previous World War the three children Takashi, Kiyoko and Masaru must prevent this happening while Tetsuo ends up becoming power and a threat to the whole city. Kaneda teams up with the resistance against the government through Kei and we follow as every side comes to a battle that will need to stop a future war.

Akira reaches levels most action films could never imagine with the number of character in the overall battle each having their own motives behind being involved. The look at what a future could have been all looks great and coming from a graphic novel everything works for what the film is trying to achieve. The violence is unlike anything you would have seen in an animated film which helps shows the world we will be entering.

Character Review

Kaneda: Kaneda is the leader of the school aged biker gang who drives the iconic red bike, when one of his gang is kidnapped by the government he joins the resistance against the government movement. Once we see what happens with his friend Tetsuo he must fight his old friend to stop the next World War happen. Kaneda is a great leading character that even after nearly 30 years is still one of the most iconic in all of animated film history.kaneda

Tetsuo: Tetsuo is a member of Kaneda’s biker gang but after he has an accident the government takes his away to use in their latest experiments. What happens to Tetsuo leads him to become a threat to the city as he searches for Akira a threat not just to Neo-Tokyo but the world. Tetsuo starts of as just a member of the gang wanting to become more and once he has the powers he learns he isn’t ready to have the leadership when he ends up turning on the people he once considered friends, a great villainous character without being a true villain.tetsuo

Kei: Kei is a member of the resistance that Kaneda rescues from the police before joining forces Kaneda to stop the government and rescue Tetsuo from bring Akira back from the dead. Kei is the potential romantic angle for Kaneda who is also as tough as they come, she also has a connection to the children with the abilities.kei

Support Characters: Akira has a large amount of supporting characters which include Kaneda’s gang who all stick with him when he needs to fight. We also have the resistance who help Kei and Kaneda achieve the battle. We have the three kids who have to abilities in their own right that together making the deadly but also fighting for the right thing. We also have one last group and that is the government who want to bring the Akira power back as a weapon.

Director Review: Katsuhiro Otomo – Katsuhiro brings us his own graphic novel to the bring screen which offers one of the most entertain and well developed characters in recent film.

Action: Akira has action from start to finish, we have a motorbike chase to open the film, constant chases to either reach someone or escape from them and the final fight oh my god what a brilliant conclusion.

Animation: Akira has simply brilliant looking animation that help bring the action to life and once more I refer to the final scene which is just breathtaking visual moment.

Sci-Fi: Akira brings us into a future world where the world has been through another World War and had to rebuild in a new future with the Neo-Tokyo.

Settings: Akira creates a futuristic looking world that helps us identify just how far into the future we have gone with the story.

Suggestion: Akira is one for all the animated fans to see because it really is a visual treat with a stunning story that will stick with you. (Animated Fans Watch)

Best Part: The final battle which will leave your jaw dropped with how amazing it looks.

Worst Part: I would say this is going to be too violent for certain animated fans.

Action Scene Of The Film: The final battle is easily the best scene in the whole film and could easily be the best one in action animated films.

Believability: No

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

Oscar Chances: No

Runtime: 2 Hours 4 Minutes

Tagline: Signal Traced to Tokyo!

Trivia: The movie takes place in 2019 and depicts Neo-Tokyo creating a new Olympic stadium. Coincidentally, Tokyo is scheduled to host the 2020 Summer Olympics.

Overall: Akira really is one of the best animated film that ever got made that will still be talked about for years to come.

https://moviesreview101.com/2015/09/30/akira-1988/
  
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Emma @ The Movies (1786 KP) rated Mid90s (2018) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Mid90s (2018)
Mid90s (2018)
2018 | Comedy, Drama
At 1 hour 25 minutes you'd be forgiven for thinking this would be a brief affair, but if you're not into it then this 85-minute film is agonisingly long.

Going into this the only thing I knew about this film was that it was directed by Jonah Hill, and I like him so that felt like something positive.

31 people had booked to see this preview at my Cineworld, I think there were maybe 10 of us that showed up. I have to say that there wasn't a lot of enthusiasm from any of us until it was time to leave.

Kudos on going with the 4:3 look on the screen and the grainier quality on the filming (I'm sure there are technical terms for that but I don't know them!) That combined with accurate costumes and settings to really take you back to the 90s. I found the smaller aspect to be rather distracting on the big screen though. I watch 4:3 a lot at home on my widescreen TV without it seeming odd, perhaps this is just one of those things, I go so often that I'm probably just expecting it to fill the whole screen.

The film starts with a particularly jarring scene, and while I don't have an issue with that shock impact I don't like that there's no context. You can infer things later on, but at no point do you explicitly find out the reason behind some of the shocking scenes. The film feels much more like we've been plonked down into his life rather than learning about it.

It's difficult to sum up how I feel about the characters.

Sunny Suljic is fine in the main role but there wasn't anything that wowed me from the role. That's no slur on the acting, I just didn't feel that the dialogue or story gave us more than a glance at his life.

Ray came across as the strongest out of all the skaters, we see a few different aspects of him and he gets a proper chance to open up. Had all the characters had this opportunity then I think we'd have had something much more interesting... but then teenage boys aren't notoriously fans of opening up emotionally on screen unless we're in a romantic film.

Those of you who read my reviews will know how I feel about Lucas Hedges, that is to say, I don't really get it. This role offers little backstory apart from the fact that he clearly has a long passion for beating the crap out of his brother, Stevie. Despite my growing indifference for him I feel like Hedges wasn't given enough time in the movie. I can see why he wasn't, Ian is hyper-aggressive and a very threatening presence so having more of him would have changed the dynamic a lot. Having more of him though might have allowed us to understand him a little bit more and take away some of the unanswered questions at the end of the film.

There are a lot of scenes with drug use and alcohol, and I can see those being relevant to the story, but the "sex" scene was uncomfortable and really didn't feel like it fit in at all. From the moment you see it coming to the point where the boys are prying out details of the encounter I sat there wondering why. Why it needed to be there and why the script was just so bad through it.

The ending was the only part of the film that actually made me feel anything for the characters and the events. That in itself is quite an achievement being that you can tell exactly what is coming. The way the final event is handled was visually striking and leads us into a moment where all the characters get to show something that finally feels like genuine emotion. I think it says a lot that the most effective bits of the film had no dialogue in them. The events at the end of this film saved Mid90s from getting one of the lowest ratings in my reviewing history.

I'd say that had they given over an extra 20 minutes to better character development then this would have been better, but I worry that an extra 20 minutes would just have made the event even more excruciating.

What you should do

I'm sure this has it's audience somewhere, after all, people seem to be raving about it. Sadly I am not that audience and I really can't recommend this to anyone.

Movie thing you wish you could take home

I love the idea of making customer skateboards.
  
Batman Begins (2005)
Batman Begins (2005)
2005 | Action, Mystery, Sci-Fi
In the dark of night, a young man’s life is about to be forever changed. Young Bruce Wayne, son of wealthy industrialist Dr. Thomas Wayne (Linus Roache), is about to be orphaned in a random act of street violence.

The act will forever scar the younger Wayne, and will install and fuel a dark fire to stop crime and corruption wherever they may be. Fast forward years later and Bruce (Christian Bale), is interned in and Asian prison as a result of his desire to stop crime and an unfortunate series of events that made him flee Gotham City to find himself. Hope arrives one day in the form of a visitor named Henri Ducard (Liam Neeson), who arranges not only to free Bruce, but to train him for his destiny.

High atop a rocky, snow-covered peak, Bruce undergoes rigorous physical and mental training to hone his body and mind into the ultimate tool to combat crime. As time passes, Bruce eventually is ready to go out into the world. That is until an unexpected situation arises that forces him to decide which path he wishes to select.

The aftermath of this decision has Bruce returning home to Gotham City, where he is again under the care of the trusted family servant Alfred (Michael Caine), who informs him that crime and corruption is rampant in Gotham because the crime leader Carmine Falcone (Tom Wilkinson), has many members of the police force and judicial system under his influence.

While touring his father’s company, Bruce meets Lucius Fox (Morgan Freeman), who makes all manners of high-end experimental military weaponry and armor available to Bruce. Inspired, Bruce begins to craft his alter ego Batman, and takes to the nights to disrupt Falcone and the criminal activities in Gotham.

Unknown to Bruce/Batman, an evil villain known as the Scarecrow (Cillian Murphy), is plotting to destroy Gotham, and with Batman being wanted by the police as a vigilante his attempts to cleanse the city are hindered as Bruce/Batman must fight a war on different fronts.

For most films this would be more than enough plot to carry a summer action film, but for Batman Begins, it is only the setup as the depth of the story is surpassed only by the depth of the intensity and emotion of the film as this is not Tim Burton or Joel Schumacher’s campy takes on the tale of the Dark Knight.

Director Christopher Nolan takes the gloves off and shows that his triumphant work in “Memento” was not a fluke. He has crafted a complex, dark, and emotional film that is more of a drama than a comic book caper. Bale does a masterful job portraying the angst and anger of his character without ever being hammy or over the top. He portrays Wayne as a very normal, yet disturbed soul, who clearly has a method to his madness and is not a shallow once dimensional character. When Bruce is not out fighting crime, he is not above cracking jokes, squiring the ladies about town, and spending time with long time friend (and the one who got away) Rachael Dawes (Katie Holmes).

The film takes many twists and never gets sappy as far too many comic based films do. In fact, the intensity of the film keeps going up until the town literally explodes into frenzy of violence and chaos. Parents should note that this Batman is a very intense film filled with dark images and as such may be too intense for younger viewers as this is a film that is aimed towards a more mature audience.

As I sat through the films nearly two and a half hour running time, I was captivated as the film holds your attention throughout, and is filled with great performances and action. The chase scene with the new Batmobile is one of the best car chase sequences in recent memory and the action scenes move with a crisp and steady pacing. Bale, as I mentioned, does great work, but so do Neeson, Caine and Gary Oldman in a supporting role as Police Officer Gordon. They take supporting characters and infuse them with a touch of humanity that enables them to come across as real people rather than the thin constructs that are far too often passed on as characters in films of this type.

The only real quibble I had with the film, and it is very minor, would be that Holmes was not given a chance to show more to her character other than the duality of the damsel in distress and the passionate Assistant D.A. Her scenes with Bale seem to lack the spark and chemistry of someone who is supposed to have been a close friend of Bruce since they were children.

That being said, the mature nature and gripping and deep storyline, as well as the standout performances and action, make this film a true classic and rivals “Spider-Man” as the best and most faithful adaptation of a comic book.
  
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Lee (2222 KP) rated Hustlers (2019) in Movies

Sep 16, 2019  
Hustlers (2019)
Hustlers (2019)
2019 | Drama
Hustlers is 'inspired by a true story' and is based on a New York Magazine article written by Jessica Pressler in 2015 titled "The Hustlers at Scores". The tagline for that article was “Here’s a modern Robin Hood story for you: a few strippers who stole from (mostly) rich, (usually) disgusting, (in their minds) pathetic men and gave to, well, themselves" - something which pretty much sums up the entire plot of the movie. You'd be forgiven for thinking you'd seen this kind of thing a hundred times before, and to be honest the trailer didn't really do it any justice either in my opinion. But, turns out that Hustlers is actually a pretty slick and hugely entertaining piece of fun, something that I wasn't expecting to like anywhere near as much as I did.

We're in 2007 and Destiny (Constance Wu) is working nights at a Manhattan strip club called Moves. Caring for her grandmother and catching up on sleep by day, it soon becomes clear that life as a stripper isn't quite as glamorous as she'd imagined it to be. With a large number of girls working at the club, competition is strong, as are the internal politics, and the clients frequenting the club are just as disgusting as you'd imagine rich drunken assholes to be. And, at the end of a shift, the money that Destiny earns is subjected to numerous deductions and penalties from the manager and doorman as they all take their cuts, leaving Destiny with not very much at all.

And then one night, as the DJ introduces her, "The one, the only, Ramona!" (Jennifer Lopez) hits the stage to show everyone how it's all done, highlighting to Destiny the kind of money she could be making if she upped her game. Dominating the main stage, Ramona masterfully works the pole as she slinks around in time to the music. And it clearly works too - dollar bills shower her, and cover the stage, while the stunned onlookers lose their minds and overreact like something out of a Tex Avery cartoon.

Destiny follows Ramona up onto the roof, where she's taking time out for a smoke break and it's not long before Ramona decides to take Destiny under her wing. Along with showing her the more dexterously impressive moves on stage, she also reveals the three levels of client who visit the club and how to best work them to your advantage. They become good friends, working together to earn more than either of them have before. But then, during 2008, the recession hits and the club no longer benefits from the wild spending habits of Wall Street's biggest earners. Destiny becomes pregnant, leaving the club along with most of the other girls, but struggles to re-enter the workforce a few years later having had no real experience outside of a strip club. And then she meets up with Ramona once more, and learns about fishing...

Fishing involves the girls leaving the confines and constraints of the club in order to lure guys in from outside. Working as a group, they lace their drinks in bars (enough to make them happy, but not really conscious enough to fully appreciate or remember what happens for the rest of the night), then bringing them back to the club. There they can freely swipe their credit cards, have a great time and make thousands of dollars per night. As Ramona sells it to Destiny and the other girls they've recruited to help them, this isn't just survival, it's revenge against all of the Wall Street workers behind the recession, who had no comeback for their actions.

Occasionally the movies flashes forward a few years, where Destiny is being interviewed by the reporter who will eventually go on to write the article on their story (played by Julia Stiles). These scenes work well as a narrative device for the movie and it's clear that, while Destiny seems to have fared pretty well financially over the years, whatever she's done to get there has all gone horribly wrong at some point.

But for now, their scam works perfectly. After the lows and struggles of life as a lowly stripper, it's a real thrill to follow these girls on their journey to expensive clothes, big flashy cars and penthouse apartments. They all become like family, even enjoying an expensive Christmas together with their real families joining them. Hustlers moves beyond its humble strip club beginnings and the camaraderie and power these women develop together feels so genuine, it really makes this movie shine. Scenes where the girls go shopping, or even work together in the kitchen to perfect their drug recipe, are a lot of fun and Hustlers features just as much humour as it does drama. Much of what makes this all work so well is down to it's cast. Hustlers features some pretty strong support, but it's the pairing of Constance Wu and Jennifer Lopez that really stands out. Both are on top form, better than anything I've seen them in before and many reviews I've read are already recommending Oscar nominations for Jennifer Lopez.

Like I say, I wasn't expecting to like this as much as I thought I would based on the trailer. What I got was a fun, exhilarating story of female empowerment with a strong, solid cast. And, as the New York Magazine article so eloquently put it, a modern Robin Hood story.
  
Tropico 6
Tropico 6
2018 | Simulation
I used to spend my time dreaming of what it would be like to live in a tropical paradise. No concerns in the world except for when my next umbrella drink was to arrive and how long I could nap before flipping over and beginning the whole process again. The leisurely island lifestyle seemed to be the perfect escape from the non-stop chaotic life that has become my own. Getting my hands-on Tropico 6, developer Limbic Entertainment’s latest installment of the popular city-builder series, quickly turned my peaceful dreams into a hectic, fast-paced adventure. Now instead of wondering what the difference between SPF 15 and SPF 30 in my sunblock are, I was forced to quell revolutions, ensure that my people had enough entertainment and housing, and promising improvement in healthcare…all in the hopes of getting re-elected and I loved every minute of it.

Tropico 6 takes the familiar city builder game and turns it on its head a bit. You begin your life as El Presidente with the ability to customize the look and feel of your miniature ruler. Not only dealing with his/her physical attributes, but also defining their personality type. This provides special in-game bonuses which can affect your influence with the super-powers or even the internal factions themselves. Your next option is to design what your palace will look like, everything from roof-top holographic images of yourself, to the type of wall that surrounds your palace. While these are really nothing more than decorative facades on which you will build your spanning empire, it’s these little touches where Tropico really shines.

For those who haven’t played Tropico before, there is a two-hour tutorial that takes you through not only the basics, but some of the advanced concepts as well. It introduces the player to not only specific buildings, but also some of the more in-depth features that are provided. Concepts such as firing an individual from a building and closing the opening job requisition or identifying rebels and putting down uprisings are all covered in detail here. The tutorial however barely scratches the surface as to all the things that can be done. Thankfully Tropico 6 includes fifteen story missions that take you through numerous game concepts and challenges to build upon what the tutorial has taught you.

There are essentially two ways one can play Tropico 6, there are the story missions as well as the sandbox mode. While players will likely be quick to want to jump into Sandbox mode and begin cultivating their own island, there are compelling reasons to play through the story missions first. The story missions are not truly connected to one another, and while you must complete several to unlock them all, there isn’t an order in which you need to play them. If you go in order, the game will take you through the various “Era’s” that are new to the series. Starting with Colonial times where you regularly need to appease the crown until you can raise enough revolutionaries (or money) to claim your independence. Working your way through the World Wars (which roughly cover the events between World War I and World War II), into the Cold war and finally Modern Times. Each of the Eras unlock access to specific technology and buildings, ensuring that each Era provides a unique challenge to overcoming certain obstacles. Each story mission tasks you with a specific goal and places several obstacles in your way. Everything from claiming independence in the first mission, to going after the seedy underbelly of crime and bringing down a notorious kingpin. The story missions themselves last anywhere from one to several hours, ensuring plenty of game play in each one.

Tropico 6 brings a lot of new concepts and gameplay to the series. The game now takes place on a series of islands interconnected with docks and bridges. It’s easy to focus on your main island only to forget your others, and some missions will task you with specific goals that can only be created outside the main island. It’s a good introduction to thinking on a wider scale. Additionally, you can build a pirate cove that allow you to send pirates on raids. These raids involve everything from “rescuing” educated people or stealing wonders from around the world, like the Eiffel Tower or the Statue of Liberty. A new character known simply as “The Broker” provides opportunities to raise cash for your swiss bank account. The swiss bank account is a private account for El Presidente’ and allows him to purchase items from the Broker. These can be anything from blue prints that unlock buildings at a cheaper price, or the opportunity to automatically complete a demand without having to do the grunt work behind it. Election speeches also make their return to Tropico 6, elections are held every ten years to ensure you are keeping the people in your island nation happy. Lose an election and you lose the game, fairly straight forward. One opportunity to sway your people is to craft election speeches from the four categories. These include acknowledging an issue (like entertainment or health care), praising one of the four factions that exist on Tropico, blaming a super power (Axis or Allies) for the current state of affairs and finally making a promise to address a specific issue. Be warned however, that each of these choices can hold severe consequences and note that a promise to address a concern means you’ll be focusing on that before the next election.

Each of the folks who inhabit the island are individuals. You can literally select any person walking down the street and identify who they are, how they are leaning in the upcoming election, what political party they belong to and even where they work. If someone is a political rival you can bribe them to choose your side, if a particular set of rebels are causing issues you can have them arrested or locked up in an asylum. You can even execute any individual you want; however, this will have lasting consequences. The amount of detail is staggering; however, Tropico 6 does an excellent job of allowing you to be as micro managing as you want to be. While you can certainly go in and fire individuals from the various businesses that pop up, you certainly don’t have to.

Graphically Tropico 6 is a spectacle in itself. Everything from the waves as they slowly crash upon the shoreline, to the awe-inspiring sunsets. It’s certainly one of the most beautiful city builders around. Each building is unique enough to identify it easily and each has its own unique flavor all to itself. Even with all of this, I never encountered any hiccups in performance, and load screens are pretty much left to new games. Its soundtrack has a distinctive island flair to it, and while the longer you play the more repetitive it becomes, I never felt the urge to simply mute it. In fact, I found myself humming some of the tunes while doing chores around the house…yes it can get in your head like that.

Tropico 6 does have some flaws, but nothing truly game breaking. The road construction tool, while doing it’s very best to identify the best path you wish to take, will sometimes go a bit crazy. Spaces between buildings which should allow for careful road placement will be blocked for unknown reasons, which can force you to destroy existing buildings if you haven’t planned for expansion appropriately enough. With so much to do, some of the specific tools or buildings can be a bit difficult to find, in particular once you “acquire” a world wonder it took me several attempts to locate where you can go to actually place it. Again, nothing that stops the game in it’s tracks, and certainly some things that can easily be patched in later releases of the game.

Tropico 6 is all about freedom, the freedom to rule your tiny island kingdom the way you want. Well… at least the way you want as long as you can appease the numerous factions and ensure you get re-elected in the next general elections. You are free to do as much or as little as you want, and you are free to dig in as deep as any city builder type game allows you to go. The included stories ensure that you have at least 40-50 hours of defined content, but it’s the limitless playability of the sandbox setting where the game truly shines. The game isn’t perfect, but it’s about as close as city-builder games can get these days. It’s mix of humor, city management, and that one-more turn itch will keep you playing long after you told yourself you should go to bed. Long live El Presidente’! Viva Tropico!

What I liked: Variety of Story Missions, Excellent Tutorial, Amazing visuals

What I liked less: Road tool seems a bit finicky, some items are difficult to locate
  
Tenet (2020)
Tenet (2020)
2020 | Action
Due to circumstances we have all lived with now for about 8 months, that scarce need a word more said about them, this has remained only the second film I have seen at a cinema in 2020, following an early January viewing of The Rise of Skywalker. And it will probably be the last film I head out to see on the big screen for a while. This, naturally, breaks my heart. It does, however, place Christopher Nolan’s complex thriller into a very peculiar and memorable place in the collective psyche of film lovers.

For many it will have been the film that brought them out of lockdown number one into a world of slight hope that normality was returning. As it co-incided with my daughter’s birthday it became part of a treat day out that although socially distanced was my first attempt to do all the things I hadn’t done for a while; eat out in a restaurant, have a pint in a bar, and then see a movie. The experience, whilst still enjoyable and memorable, was tainted by how surreal and empty the world felt – the meal was in an half empty and cold Hard Rock Cafe, with no music and a smell of disinfectant; the pint was in a pop up outside bar that only took orders via a phone app in advance; and the movie was attended by six people, of which we were two, separated by not two metres but at least ten!

I have been in some screenings that were dead quiet before, but not for a film so anticipated and more or less mainstream. It was odd. Hats off to the staff of Everyman, Glasgow, however, who were exemplary in their courtesy, welcoming and safety precautions. It wasn’t their fault it was empty, and I applaud them for keeping the ball rolling at that time around the start of September. At least the sofas were comfy, the place was warm and the smell was still of popcorn and not domestos.

I had been looking forward to the film immensely. The hype and build-up to it had come with a lot of baggage, with rumours of production delays and script issues going back a few years. It was shrouded in mystery, with even the trailer being delayed until the very last moment and critics not getting to see it until a day before release, such was the fear of spoilers leaking out. My first concern, being so excited by the prospect of another time bending classic to join Memento, Interstellar and Inception in the ranks of “OK, what just happened” masterpieces, was that the sound during the trailers was very very low – if they kept it that low during the actual film I would demand my money back… I needn’t have worried…

Never in my life have I felt as if my eardrums were about to burst whilst watching a film! Literally, at times, Hans Zimmer’s powerful and emotive score was vibrating my testicles! Add to that the fact that a lot of the dialogue seemed mumbled and drowned out by it, and it made the first 45 minutes very difficult to enjoy. Was this horrendous sound mix a mistake? Or very much part of the plan to overwhelm the senses and confuse the brain? Was it part of the puzzle or a massive technical oversight? As almost everyone seems to have the same complaint about it, the jury is still out on that one…

And so, it took a little while for me to atune to the tone, regardless of how hard you had to focus to take in anything of what was going on. There was a point where I became certain I wasn’t going to like it – I braced myself for disappointment. And then… at a certain moment in a certain scene the penny dropped and so did my jaw, as the full realisation of where this was going, and how unique and mind blowing that concept was, finally kicked in. From that moment on it just got better and better, as the technical achievement required, let alone intelligence, to pull this off surpassed all previous levels of anything I can ever remember.

The “Wow” moments just kept on coming as the action, tension and intrigue kept rising to fever pitch. In the end, so profoundly bewildering were the potential possibilities of the plot and premise that I gave up trying to meet it intellectually and just allowed it to wash over me emotionally, knowing that repeat viewings would allow me to engage with it in that way later.

John David Washington as “the protagonist” is suitably neutral and unshowy in the role; threatening to be compared to Bond or Bourne, but never quite being either, as this world, despite it’s surface glamour and underground seediness feels much closer to DiCaprio’s suit wearing mind spy in Inception than either of those. For anyone who didn’t yet catch his terrific turn in BlacKkKlansman this may be their first encounter with him, and you’d have to say he has a very solid, dependable quality, without ever being starry or attention seeking. Watchable, for sure, but never chewing the scenery at the cost of the story – and surely that is why Nolan chose him.

Beside Washington is another excellent performance by the increasingly impressive Robert Pattinson. His role as the enigmatic Neil here grows on you minute to minute during the film, and afterwards you wonder if he wasn’t the best thing about the entire production… there is a subtlety of meaning in all his scenes that is only revealed late on, and demands a further watch or two to get every nuance from. He gives the impression he is entirely in control of the full meaning of the film and his own performance, so much so he strikes me as the pivot that would tip you either way on whether you liked the film or not.

And I have to admit not liking it is a valid option. You couldn’t possibly watch it whilst tired or in a bad mood, it is just too full on, bordering on oppressive at times. There are also a few supporting roles that I’m not 100% certain of, most notably Kenneth Brannagh as the seeming villain of the piece, Sator. His accent is a distraction, and it feels like a character you’ve seen him play before – fine in most ways, but nothing special – and I found myself wishing they had cast someone else in that role. Likewise with the less exposed Elizabeth Debicki – adequate, but not transcendent, as her character might have been with a more charismatic actress.

My overall impression was definitely affected by how much my daughter enjoyed it – she loves having a mystery to solve, especially if it involves time or some other sci-fi concept. The pleasure of it was chatting it over excitedly afterwards, to see if either of us had truly understood the full story, in the same way I remember doing with others about all Nolan’s concept pieces over the years. If you come to it being less than bothered about having to unlock a puzzle box then it may very well piss you off, to the extent you either just give up or sit back and enjoy the ride. However, I would assert confidently that it is worth the effort and will reward multiple viewings over time. Especially as more clues to its meaning are discussed and revealed.

One thing that can be said with certainty is that there is no other film like this that has ever been made. It feels different and beyond comparison in many crucial ways. The ambition of Nolan has to be applauded. I only wish he would go back and sort out that sound design before I get around to seeing it again.
  
Call of Duty: Ghosts
Call of Duty: Ghosts
Shooter
Call of Duty: Ghosts is the latest installment in the commonly popular series and the first design with the next generation of consoles in mind. The 10th main game in the series is brought to life by series creator Infinity Ward with assistance from Raven and Neversoft, was written by Academy award-winning writer-director Stephen Gaghan who lists “Traffic” and “Syrianna” among his many credits.

 

Starting a whole new story arc, the game is set in the near future when a group of militants from the Latin American-based power conglomerate called the Federation, launch a surprise attack on a space station and unleash a devastating attack upon cities of the American Southwest that utterly destroys many of them in the process. The game jumps forward in time and follows the exploits of two brothers named Logan and David who nearly escaped the destruction of San Diego and 10 years later find the remaining American forces fighting a war against the ever-expanding Federation forces. When a rescue mission goes awry, Logan and David find themselves recruited by their father Elias into an elite Ghost Squad unit who soon discover that members of their unit are being hunted down by a former member named Rorke who was assumed killed on a mission many years earlier. The fact that Rorke may also be behind the attack on the United States as well as a big cog in the Federation’s plans springs the team into action with the fate of the United States hanging in the balance.

 

Players will play as various characters and assume control of everything from remote operated weaponry, Apache helicopters, tanks, and even a German shepherd named Riley who is a very welcome addition to the series. The heavily modified engine produces some amazing graphics in the game especially during some of the more scenic locales ranging from underwater missions to snow-covered landscapes as well as desolate cities such as Vegas and San Diego. Playing on the PC, did require a bit of patience at launch as the graphics did not seem up to par with what we’ve come to expect from the series much less a next-generation tweaking of the engine. Thankfully the game was soon patched and the graphics stepped up considerably although in multiplayer there were some frustrating moments where the mouse was not recognized and I had to do a series of workarounds until a patch resolved the issue. I still have occasional issues with the system wanting to reset the graphics down to the base level even though my card is more than capable of running the high-level graphics setting. This is a very minor annoyance though as I am able to customize the controls and settings anyway that I like and the gameplay is absolutely phenomenal as the developers clearly put an emphasis on a higher frame rate and smoother gameplay experience.

 

Fans of the series will know what to expect as there are a lot of familiar touches such is the wave-based attacks, stealth missions, and at the gun battles that are signature of the series. Early in the game, many moments seem to have been almost carbon copies of earlier games but thankfully the game finds stride roughly at the midway point and presses the accelerator all the way to the boards for one nonstop thrill ride which includes an epic finale and some shocking moments along the way not the least of which are the bonus scenes during the credits.

 

While I was able to complete the solo campaign in just under five hours I did find myself really caught up in the story and the characters which is something that I had not experienced in Black Ops 2 as a largely completed the solo play portion of that game out of obligation rather than compulsion. Absolutely love the space fight sequences as the Zero G combat was great and I would absolutely love to see an entire game set in this environment. I also loved taking control of the tank and running over opponents while unleashing furious amounts of firepower upon all those that crossed my path.

 

Now multi-play is the bread-and-butter of series and Ghosts definitely has a lot to offer in this category. From the co-op missions to the alien infested “Extinction” mode for up to four players battle against hordes of aliens for survival the game truly has something for everyone. Fans will be happy to know that in addition to the standard Death Match, Team Death Match, Kill Confirmed, and Domination modes there are five other modes which include Infected, Blitz, Search and Rescue, Search and Destroy, and Cranked as well as the standard and Hardcore modes of play.

 

Customization has long been a big part of the series and this timeout players can play is either a male or female character and have the option to customize the look of their player and online matches down to the type of headgear and uniform that they wear. As with previous games in the series, players are awarded points for kills, assists, and other challenges and actions during gameplay which allow them to rank up and obtain new weaponry, perks, and kill streak rewards. While I did find the customization menus took a little bit to get used to after being so familiar with the ones in the previous games, I soon was up and running and found plenty of options to my liking and I continue to experiment with various configurations to date.

 

The online maps are fantastic and full of detail however some of them appear to not have the same graphical wow as others because most of them absolutely blow you away and are filled with all sorts of nice touches such as dust and particle effects which have caused players with itchy trigger fingers to jump at shadows and shooter the paper flowing in the wind. The biggest complaint many people have with the maps is that they are extremely large in size and would be better suited for larger teams rather than the current number that is limited for online play. I specifically enjoy one in the snow as well as one set in a devastated city complete with leaning and partially destroyed buildings which allow endless opportunity to get the drop on your opponent especially from many floors up.

 

While I had some initial frustrations with the game, they quickly vanished and the more time I spent with it the more I was drawn into the characters and storyline as well as the multi-play versatility of the game. Well if used frustrations remain I have no doubt they will be patched eventually, and while I would’ve liked a slightly longer story mode what was presented was absolutely epic and delivered one of the best call of duty experiences to date.

 

I highly recommend the game and encourage people to focus on the many things that the game and gets right instead of lamenting about things that you wish they were included or what you feel was done wrong because it is a phenomenal ride that is not to be missed.

http://sknr.net/2013/11/17/call-of-duty-ghosts/