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Mothergamer (1546 KP) rated the PC version of The Witcher III: Wild Hunt in Video Games
Apr 3, 2019
I was excited to play Witcher 3 Complete Edition as I had never played it before, yet I had read all the books about the Witcher Geralt and liked them a lot. I have not played the first two games, but they are both on my to play list. Geralt's world is interesting filled with complex characters, fantastic monsters, and great storytelling. All I can say is that I have a ton of games to play and some things get backlogged. I still have a stack of PS3 games to play and of course, I'll be playing the remastered Skyrim for PS4 when it comes out and that's another game I haven't played yet, but for this moment let's discuss how much I loved Witcher 3.
Yes, I loved Witcher 3. I stayed up way too late many a night playing this game because I was having so much fun running around killing monsters and helping people in need. My vision of Geralt was someone who did his best to do the right thing and that sometimes that meant siding with the occasional monster because there were times when humans were the real monsters. The story drew me in right away and these were characters and lore I was familiar with so I was thrilled to explore the entire world in the game. Truly, I unlocked entire maps because I just had to know what everything was. The areas that were too high a level for me at the time I made a note of where they were and came back later. I think it's great when a game makes exploration fun and it definitely helped having Geralt's horse, Roach to help that exploration go a bit faster.
The environments in Witcher 3 are amazing. I would find myself stopping and just looking around at the scenery whether it was roaming through a forest or wandering the streets of a city. The attention to minute details was quite impressive. The gameplay is great. The gaming controls are fine tuned to make battles fun without feeling frustrating and the camera angles are spot on which made a terrific gaming experience for me. The music for Witcher 3 is beautiful. My favorite music was for the area of Skellige. Skellige was also my favorite place to explore because it was so pretty there with all the wild flowers and forests. I genuinely liked the people there too because many of them did not treat Geralt with complete suspicion or call him a freak the way they did in cities like Novigrad. They respected him and what he did; the fact that he was a Witcher and had cat eyes didn't really come up much. I felt that showed a lot of variety in the thinking of the people in the different areas.
There are mini games to play as well. I enjoyed the horse races because those were fun and worth the time and effort. They gave some great rewards such as saddle bags that increased my inventory space and saddles that increased my horse's stamina and speed. Then there's a card game called Gwent which you can play with various people ranging from innkeepers to some of Geralt's friends. I really tried with Gwent. It was a bit confusing for me and I found myself looking up videos on YouTube just to try and get the gist of it, and it helped a bit. However, a huge shout out to my friend Danny for giving a simple explanation of how it worked and the best strategy to winning because that helped more. I mainly just wanted to finish the Gwent side quests I had and I managed to do that. After that, I no longer bothered playing Gwent. It just wasn't my thing, but I will say graphics wise it was a well designed mini game and while it was a tad frustrating for me, I understood why many of my friends enjoyed it. There's also fist fights tournaments (think Fight Club) that Geralt can participate in. I aced the heck out of those and won all those prize coin purses. My favorite fight was the Rock Troll because it was interesting and I got to learn his name at the end; a reward for winning the fight.
Level grinding was not a chore for me in the game because there were so many quests and Witcher contracts which involves hunting specific monsters or investigating things that might involve monsters. These offer good experience and a lot of money for Geralt. There are times when the leveling feels a bit uneven because sometimes the main story quests give more experience than a few of the contracts and side quests. It's not a big deal, but it is noticeable. The skills menu for unlocking Geralt's Witcher abilities and upgrading them is easy to navigate and quite user friendly. My favorite skill was an upgrade of the Axii skill known as Puppet which could make enemies fight each other. The cutscenes and voice acting are superb; while the loading times are practically seamless which made me very happy.
First of all, I don't like anyone telling me what to do. Ask my parents. There was a time when I was told to eat my vegetables when I was a kid and instead of doing that, I stealthily put them under my chair and claimed my plate was clean because I wanted to go play with my friends. Hey, I was four. What the heck did I know about being a mastermind? My parents bought it for two minutes until they discovered it and yes, it was wrong of me to think that I didn't have to listen and tried to fool my parents but this gives you an idea about how long I've been like this. Don't get me wrong, if you just have a conversation with me and we have a healthy discussion I will listen to what you have to say. What I don't respond well to is comments like, "You should NOT be playing that game because of this, that, or the other thing." Ultimately I like to decide and think for myself and I think everyone should be able to decide for themselves whether or not they want to play a game, read a book, or see a movie.
While playing Witcher 3 two things came up about this which were I should not play the game because there are no people of color in it and that it was sexist to women. I honestly did not know there was a huge hullabaloo about these things when the game was first released because honestly I get busy with things going on in my life and I tend to just choose games that pique my interest. I thought the game looked interesting, so I bought it. That's really all there was to it.
As for the second aspect regarding the game being sexist towards women, I just find myself wondering where this comes from. There are several, I repeat, several strong female characters in the lore of Witcher and in the game. How is any of it sexist towards women? Look, I understand not liking all the boobies in the brothels and the sexual scenes in the game. It's not for everyone and some folks are just not down for it. It never bothered me and some of those sex scenes have some amusing humor in them. The argument that Geralt feels no emotions so it's sexist towards women is utter crap. If a person takes the time to actually read any of the books, read the lore, or actually tried to play the game they would know that Geralt can not express emotions on his face because of all the mutations that Witchers go through. Geralt actually feels very deeply especially when it comes to people like Yennefer who is his true love, Ciri who is like a daughter to him, and of course Vesemir who is a mentor/father figure to him. The fact that he can't physically express those emotions due to him essentially being a mutant shouldn't count against him.
The issues with things like Ciri being called a bitch by men or Yennefer being called a whore; those are things that happen in the real world and they sure as hell happened way too often throughout history. Part of the storytelling of many artistic things is that it finds a creative way to discuss real world issues and inform you hey, this kind of thing happens open your eyes. The part I loved is that these women did not need saving. They handled it themselves. The man who called Ciri a bitch? She broke his nose and she stuck up for herself. Yennefer handled the man who called her a whore and she held her own very well. These are not wilting flowers. These are strong, intelligent, and brave women in the story and I was thrilled that a fantasy game had them. Honestly, as soon as I heard the sentence, "Feminist Frequency said..." I felt my eyes rolling because this is such a stretch. I'm not saying that they're not entitled to their opinion because they are, but I did not see any evidence of that in the game at all and I disagree.
Games are meant to be fun and for me Witcher 3: The Wild Hunt was so much fun and one of the best games I've ever played. The story, the open exploration, and the diverse characters were amazing and I enjoyed it immensely. Now, I'm going to play through again on new game plus because the completionist in me wants to get all the different endings and the game is worth playing multiple times if one wishes.
Yes, I loved Witcher 3. I stayed up way too late many a night playing this game because I was having so much fun running around killing monsters and helping people in need. My vision of Geralt was someone who did his best to do the right thing and that sometimes that meant siding with the occasional monster because there were times when humans were the real monsters. The story drew me in right away and these were characters and lore I was familiar with so I was thrilled to explore the entire world in the game. Truly, I unlocked entire maps because I just had to know what everything was. The areas that were too high a level for me at the time I made a note of where they were and came back later. I think it's great when a game makes exploration fun and it definitely helped having Geralt's horse, Roach to help that exploration go a bit faster.
The environments in Witcher 3 are amazing. I would find myself stopping and just looking around at the scenery whether it was roaming through a forest or wandering the streets of a city. The attention to minute details was quite impressive. The gameplay is great. The gaming controls are fine tuned to make battles fun without feeling frustrating and the camera angles are spot on which made a terrific gaming experience for me. The music for Witcher 3 is beautiful. My favorite music was for the area of Skellige. Skellige was also my favorite place to explore because it was so pretty there with all the wild flowers and forests. I genuinely liked the people there too because many of them did not treat Geralt with complete suspicion or call him a freak the way they did in cities like Novigrad. They respected him and what he did; the fact that he was a Witcher and had cat eyes didn't really come up much. I felt that showed a lot of variety in the thinking of the people in the different areas.
There are mini games to play as well. I enjoyed the horse races because those were fun and worth the time and effort. They gave some great rewards such as saddle bags that increased my inventory space and saddles that increased my horse's stamina and speed. Then there's a card game called Gwent which you can play with various people ranging from innkeepers to some of Geralt's friends. I really tried with Gwent. It was a bit confusing for me and I found myself looking up videos on YouTube just to try and get the gist of it, and it helped a bit. However, a huge shout out to my friend Danny for giving a simple explanation of how it worked and the best strategy to winning because that helped more. I mainly just wanted to finish the Gwent side quests I had and I managed to do that. After that, I no longer bothered playing Gwent. It just wasn't my thing, but I will say graphics wise it was a well designed mini game and while it was a tad frustrating for me, I understood why many of my friends enjoyed it. There's also fist fights tournaments (think Fight Club) that Geralt can participate in. I aced the heck out of those and won all those prize coin purses. My favorite fight was the Rock Troll because it was interesting and I got to learn his name at the end; a reward for winning the fight.
Level grinding was not a chore for me in the game because there were so many quests and Witcher contracts which involves hunting specific monsters or investigating things that might involve monsters. These offer good experience and a lot of money for Geralt. There are times when the leveling feels a bit uneven because sometimes the main story quests give more experience than a few of the contracts and side quests. It's not a big deal, but it is noticeable. The skills menu for unlocking Geralt's Witcher abilities and upgrading them is easy to navigate and quite user friendly. My favorite skill was an upgrade of the Axii skill known as Puppet which could make enemies fight each other. The cutscenes and voice acting are superb; while the loading times are practically seamless which made me very happy.
First of all, I don't like anyone telling me what to do. Ask my parents. There was a time when I was told to eat my vegetables when I was a kid and instead of doing that, I stealthily put them under my chair and claimed my plate was clean because I wanted to go play with my friends. Hey, I was four. What the heck did I know about being a mastermind? My parents bought it for two minutes until they discovered it and yes, it was wrong of me to think that I didn't have to listen and tried to fool my parents but this gives you an idea about how long I've been like this. Don't get me wrong, if you just have a conversation with me and we have a healthy discussion I will listen to what you have to say. What I don't respond well to is comments like, "You should NOT be playing that game because of this, that, or the other thing." Ultimately I like to decide and think for myself and I think everyone should be able to decide for themselves whether or not they want to play a game, read a book, or see a movie.
While playing Witcher 3 two things came up about this which were I should not play the game because there are no people of color in it and that it was sexist to women. I honestly did not know there was a huge hullabaloo about these things when the game was first released because honestly I get busy with things going on in my life and I tend to just choose games that pique my interest. I thought the game looked interesting, so I bought it. That's really all there was to it.
As for the second aspect regarding the game being sexist towards women, I just find myself wondering where this comes from. There are several, I repeat, several strong female characters in the lore of Witcher and in the game. How is any of it sexist towards women? Look, I understand not liking all the boobies in the brothels and the sexual scenes in the game. It's not for everyone and some folks are just not down for it. It never bothered me and some of those sex scenes have some amusing humor in them. The argument that Geralt feels no emotions so it's sexist towards women is utter crap. If a person takes the time to actually read any of the books, read the lore, or actually tried to play the game they would know that Geralt can not express emotions on his face because of all the mutations that Witchers go through. Geralt actually feels very deeply especially when it comes to people like Yennefer who is his true love, Ciri who is like a daughter to him, and of course Vesemir who is a mentor/father figure to him. The fact that he can't physically express those emotions due to him essentially being a mutant shouldn't count against him.
The issues with things like Ciri being called a bitch by men or Yennefer being called a whore; those are things that happen in the real world and they sure as hell happened way too often throughout history. Part of the storytelling of many artistic things is that it finds a creative way to discuss real world issues and inform you hey, this kind of thing happens open your eyes. The part I loved is that these women did not need saving. They handled it themselves. The man who called Ciri a bitch? She broke his nose and she stuck up for herself. Yennefer handled the man who called her a whore and she held her own very well. These are not wilting flowers. These are strong, intelligent, and brave women in the story and I was thrilled that a fantasy game had them. Honestly, as soon as I heard the sentence, "Feminist Frequency said..." I felt my eyes rolling because this is such a stretch. I'm not saying that they're not entitled to their opinion because they are, but I did not see any evidence of that in the game at all and I disagree.
Games are meant to be fun and for me Witcher 3: The Wild Hunt was so much fun and one of the best games I've ever played. The story, the open exploration, and the diverse characters were amazing and I enjoyed it immensely. Now, I'm going to play through again on new game plus because the completionist in me wants to get all the different endings and the game is worth playing multiple times if one wishes.
Haley Mathiot (9 KP) rated Uncertain Magic in Books
Apr 27, 2018
Uncertain Magic by Laura Kinsale
Genre: Adult Historical romance
ISBN: 9781402237027
Published: May 4th 2010 by Sourcebooks Casablanca (first published March 2nd 1987)
Rating: 5
Roddy has a "gift"—or as she thinks of it, a curse—that allows her to hear the mind and feel the emotions of every human and animal on earth. Because of this, and her family history, she knows she will never be married, never have her own family… because what man wants every single thought and emotion on display for his wife? Past failed marriages in the family have shown her that her happiness is a hopeless cause… until she meets one man whom she does not have access to his thoughts and feelings. So Roddy takes things into her own hands. She realizes a little too late what kind of man she's gotten interested in her: Lord Iveragh. The Devil Earl of Ireland.
She carries out her plan, however, and he seems to like her enough to marry her. But The Devil Earl is hiding things from her… and possibly himself. Roddy finds that she can help him… but it will require more than she may be willing to give. If she doesn't, though, she will loose him forever… and maybe loose herself, too.
I loved Uncertain Magic. I wasn't sure what to expect when I started reading it. It was certainly a romance, and a very good one at that. But it was so much more than a romance novel: It was a clever blend of romance, adventure, historical events, family secrets, and Gaelic magic. The plot incorporated a rebellion in Ireland, smuggling, murder, and magic. There were horse races, escaping soldiers, and midnight balls with the dead.
The relationship between Roddy and Faelan (Lord Iveragh) started off a little random: a chance meeting, Roddy saving his horse from a heart attack, her pretending to be a stable boy and bragging on his employer (herself, of course) and Faelan seeing through it and embarrassing her. As it continued, I was a little surprised at the speed it progressed: They were married by chapter five. But them being married though the book was such an important aspect, that I understood it later. Of course, no marriage is perfect, and many romances are victims of happyland syndrome, where their relationship is so perfect that it's almost Holy.
Not this one.
There were misunderstandings, tears, heartbreak, scandals, possible affairs, redemption, and healing. And plenty of love-making.
With that said: the characters were great. Roddy was sweet and soft, but she had her spunk and I liked her immediately (especially when she took out a rude stableboy with a single kick). Faelan was, as his nickname describes him, a devil—but he was good that way. He was a little obnoxious, he had his sarcastic moments, and he certainly had his pride. He's the kind of dark secretive hero that everyone looks for… but with a touch of madness—or maybe magic—to make him even more mysterious. I love Roddy, I adore Faelan, and his mother (let's just say she never. shuts. up.) makes me laugh… the characters in this story are gems.
Just as I didn't expect the twisting exciting plot, I didn't expect the writing to be so good. It felt great to read, and the dialogue was easy to speak and felt natural. It flowed well, and was descriptive and lyrical. I liked the way Kinsale described Roddy experiencing everyone else's thoughts and emotions, and I liked the way she didn't over-describe everything—every little facial expression, every little movement—leaving out some for your imagination, but added enough description to allow you to see everything.
There were disappearing faeries and blind men who could see (try figuring that one out!) and missing chunks of time… all tied up beautifully at the end. Although it was, at first, a little confusing to figure out what had just happened on the last few pages, I loved the ending. There wasn't quite enough closure, but it didn't need to be closed: it was more like an opening for their new life together. After reading it, you know what will happen… so it doesn't need to be said.
This is probably one of my favorite books I've read this year, and it demands a re-read in the future.
Content/Recommendation: Some sex, mild language. Ages 18+
Review copyright Haley Mathiot 2010. Review copy supplied by publisher.
Genre: Adult Historical romance
ISBN: 9781402237027
Published: May 4th 2010 by Sourcebooks Casablanca (first published March 2nd 1987)
Rating: 5
Roddy has a "gift"—or as she thinks of it, a curse—that allows her to hear the mind and feel the emotions of every human and animal on earth. Because of this, and her family history, she knows she will never be married, never have her own family… because what man wants every single thought and emotion on display for his wife? Past failed marriages in the family have shown her that her happiness is a hopeless cause… until she meets one man whom she does not have access to his thoughts and feelings. So Roddy takes things into her own hands. She realizes a little too late what kind of man she's gotten interested in her: Lord Iveragh. The Devil Earl of Ireland.
She carries out her plan, however, and he seems to like her enough to marry her. But The Devil Earl is hiding things from her… and possibly himself. Roddy finds that she can help him… but it will require more than she may be willing to give. If she doesn't, though, she will loose him forever… and maybe loose herself, too.
I loved Uncertain Magic. I wasn't sure what to expect when I started reading it. It was certainly a romance, and a very good one at that. But it was so much more than a romance novel: It was a clever blend of romance, adventure, historical events, family secrets, and Gaelic magic. The plot incorporated a rebellion in Ireland, smuggling, murder, and magic. There were horse races, escaping soldiers, and midnight balls with the dead.
The relationship between Roddy and Faelan (Lord Iveragh) started off a little random: a chance meeting, Roddy saving his horse from a heart attack, her pretending to be a stable boy and bragging on his employer (herself, of course) and Faelan seeing through it and embarrassing her. As it continued, I was a little surprised at the speed it progressed: They were married by chapter five. But them being married though the book was such an important aspect, that I understood it later. Of course, no marriage is perfect, and many romances are victims of happyland syndrome, where their relationship is so perfect that it's almost Holy.
Not this one.
There were misunderstandings, tears, heartbreak, scandals, possible affairs, redemption, and healing. And plenty of love-making.
With that said: the characters were great. Roddy was sweet and soft, but she had her spunk and I liked her immediately (especially when she took out a rude stableboy with a single kick). Faelan was, as his nickname describes him, a devil—but he was good that way. He was a little obnoxious, he had his sarcastic moments, and he certainly had his pride. He's the kind of dark secretive hero that everyone looks for… but with a touch of madness—or maybe magic—to make him even more mysterious. I love Roddy, I adore Faelan, and his mother (let's just say she never. shuts. up.) makes me laugh… the characters in this story are gems.
Just as I didn't expect the twisting exciting plot, I didn't expect the writing to be so good. It felt great to read, and the dialogue was easy to speak and felt natural. It flowed well, and was descriptive and lyrical. I liked the way Kinsale described Roddy experiencing everyone else's thoughts and emotions, and I liked the way she didn't over-describe everything—every little facial expression, every little movement—leaving out some for your imagination, but added enough description to allow you to see everything.
There were disappearing faeries and blind men who could see (try figuring that one out!) and missing chunks of time… all tied up beautifully at the end. Although it was, at first, a little confusing to figure out what had just happened on the last few pages, I loved the ending. There wasn't quite enough closure, but it didn't need to be closed: it was more like an opening for their new life together. After reading it, you know what will happen… so it doesn't need to be said.
This is probably one of my favorite books I've read this year, and it demands a re-read in the future.
Content/Recommendation: Some sex, mild language. Ages 18+
Review copyright Haley Mathiot 2010. Review copy supplied by publisher.
Heather Cranmer (2721 KP) rated What Alice Forgot in Books
Feb 27, 2019
For some reason, I kept seeing What Alice Forgot by Liane Moriarty almost every book place I would look. At first, I wasn't interested, but it kept showing up. Eventually, I took it as a sign that maybe I should read What Alice Forgot. I'm glad I did because it was a great book!
The plot for What Alice Forgot is a complex and deep one. It's not just about Alice. It's also about her sister Elisabeth, whom we learn more through letters to her therapist, Jeremy. Elisabeth is trying to conceive. She keeps going through failed IVF treatments time and time again. We learn about her struggle and how she's handling that. We also learn about Frannie, Alice's surrogate grandmother, through letters with a man named Phil. At the center of the story is Alice. After falling off a stationary bike and bumping her head during spin class, Alice wakes up to find some can't remember anything that happened for the past 10 years. Alice believes she is still 29, and she finds it frustrating and a tad funny that she's really almost 40 years old. Alice can't believe who she's turned into at 39. She would hate herself! The book explains if Alice will be more loving and carefree like her 29 year old self or if she'll be that rushed, cynical woman she was at 39 when and if she gets her memories back. There were one or two plot twists although I wouldn't consider them major. All of my questions were answered, and Liane Moriarty did an excellent job of tying up any loose ends and writing a great epilogue explaining what happened to each character years later.
I loved the characters in What Alice Forgot! I felt they were all very fleshed out and felt like I was reading about real live people. It was interesting to see Alice at odds with herself when her old self was surprised by what her new self (before she hit her head and lost her memory for the past 10 years) was like. I, personally, liked Alice after she forgot her memory. She was more fun loving and carefree. New Alice was always rushed and snippy. I also liked Nick, Alice's soon to be ex-husband. Although he was rushed with work, I loved how he still would help out Alice. I really related to Alice's oldest daughter, Madison, the most. Madison had experienced so much in her short life, so she was acting out a lot of the time. I just wanted to hug her. Alice's youngest daughter, Olivia, was really cute and funny. I loved how she referred to everything as "darling." My heart really went out to Elisabeth. I just wanted Elisabeth to finally have a baby of her own after miscarrying so many times in the past. Frannie was such a fun character! I was moved by her love of Elisabeth and Alice, and I really appreciated her humor at times!
The pacing for What Alice Forgot was a bit hit and miss sometimes. There were a lot of times, mostly during the first 60 percent or so in the book, that I thought about just giving up and finding something else to read. However, I would read a bit more, and the pacing would pick up again. Then it would go back to being slow. Once I got about 65 percent through the book, the pacing found its footing, and it was smooth sailing from there. My eyes devoured the rest of the pages, and I couldn't wait to find out if Alice would get her memory back or if she'd end up with Nick or Dominick. (I was Team Nick throughout the book.) I also wanted to know what would come of Elisabeth's IVF treatment. I really wanted her to have a baby of her own!
Trigger warnings for What Alice Forgot include miscarriages, failed fertility treatments, amnesia, divorce, death, drinking, some profanities, and a few mentions of sex but no details.
Overall, What Alice Forgot is a lovely read even though the pacing is a bit off for the first half or so in the book. Luckily, the pacing redeems itself, and with a great plot and fantastic characters, this book does make a good read. I would definitely recommend What Alice Forgot by Liane Moriarty to everyone aged 16+ who loves a feel good novel.
The plot for What Alice Forgot is a complex and deep one. It's not just about Alice. It's also about her sister Elisabeth, whom we learn more through letters to her therapist, Jeremy. Elisabeth is trying to conceive. She keeps going through failed IVF treatments time and time again. We learn about her struggle and how she's handling that. We also learn about Frannie, Alice's surrogate grandmother, through letters with a man named Phil. At the center of the story is Alice. After falling off a stationary bike and bumping her head during spin class, Alice wakes up to find some can't remember anything that happened for the past 10 years. Alice believes she is still 29, and she finds it frustrating and a tad funny that she's really almost 40 years old. Alice can't believe who she's turned into at 39. She would hate herself! The book explains if Alice will be more loving and carefree like her 29 year old self or if she'll be that rushed, cynical woman she was at 39 when and if she gets her memories back. There were one or two plot twists although I wouldn't consider them major. All of my questions were answered, and Liane Moriarty did an excellent job of tying up any loose ends and writing a great epilogue explaining what happened to each character years later.
I loved the characters in What Alice Forgot! I felt they were all very fleshed out and felt like I was reading about real live people. It was interesting to see Alice at odds with herself when her old self was surprised by what her new self (before she hit her head and lost her memory for the past 10 years) was like. I, personally, liked Alice after she forgot her memory. She was more fun loving and carefree. New Alice was always rushed and snippy. I also liked Nick, Alice's soon to be ex-husband. Although he was rushed with work, I loved how he still would help out Alice. I really related to Alice's oldest daughter, Madison, the most. Madison had experienced so much in her short life, so she was acting out a lot of the time. I just wanted to hug her. Alice's youngest daughter, Olivia, was really cute and funny. I loved how she referred to everything as "darling." My heart really went out to Elisabeth. I just wanted Elisabeth to finally have a baby of her own after miscarrying so many times in the past. Frannie was such a fun character! I was moved by her love of Elisabeth and Alice, and I really appreciated her humor at times!
The pacing for What Alice Forgot was a bit hit and miss sometimes. There were a lot of times, mostly during the first 60 percent or so in the book, that I thought about just giving up and finding something else to read. However, I would read a bit more, and the pacing would pick up again. Then it would go back to being slow. Once I got about 65 percent through the book, the pacing found its footing, and it was smooth sailing from there. My eyes devoured the rest of the pages, and I couldn't wait to find out if Alice would get her memory back or if she'd end up with Nick or Dominick. (I was Team Nick throughout the book.) I also wanted to know what would come of Elisabeth's IVF treatment. I really wanted her to have a baby of her own!
Trigger warnings for What Alice Forgot include miscarriages, failed fertility treatments, amnesia, divorce, death, drinking, some profanities, and a few mentions of sex but no details.
Overall, What Alice Forgot is a lovely read even though the pacing is a bit off for the first half or so in the book. Luckily, the pacing redeems itself, and with a great plot and fantastic characters, this book does make a good read. I would definitely recommend What Alice Forgot by Liane Moriarty to everyone aged 16+ who loves a feel good novel.
Gareth von Kallenbach (980 KP) rated T2 Trainspotting (2017) in Movies
Jul 12, 2019
The first time I saw Trainspotting was my senior year of high school. At the time, I knew that I wanted to get involved in film, and I really did for about ¾ of a year after I graduated. I looked at movies for their artistry and cinematography even at a young age. I was a band geek, so music was also things I would love about movies. I was deep for a 17-year-old, or so I thought any way. But I explain this to you so you don’t think that I loved this movie simply because of the drug use or humor it presented. I have always been of the mind to find something I like about a movie, watch it for what it is, and try to just find the enjoyment value (I know, weird coming from a film reviewer). I didn’t even have to try for Trainspotting. It was the complete package, and ground breaking. It also introduced me to Ewan McGregor, who is one of my favorite actors. I loved the movie so much, I bought Irvine Welsh’s book that the movie was based on of the same title, Trainspotting, which I highly recommend simply for the fact that it’s written in phonetic Scottish. I never picked up Porno, the literary sequel to Trainspotting, but I hear it is bizarre and will need to pick it up, but not because of this movie. I’ll explain in a moment.
Naturally, when the announcement was made for a second Trainspotting movie, I was both excited and terrified at the same time. The first was so good, why did Hollywood need to ruin it with a sequel that has a bigger budget. What was promising was that it was announced that the entire cast of characters (that survived from the first film) would be back, including Diane (Kelly MacDonald). But it’s been 20 years. Typically, when you see sequels come out even after only 10 years, the whole film seems a contrite, forced replication of the first. Hell, look at all the criticism for the Hangover films being exactly that, and they were only a few years apart. Whether the script feels forced just for the sake of a sequel, or the actors are trying too hard to be the character they played many years prior, it never quite works. So, as we neared the release date, I was getting more and more weary of seeing the film. Then, the trailer dropped.
Damn the trailer looked good. And I will tell you, the movie did not fall into the trap of forced sequels. The main cast came back and played the characters perfectly. Not as they were, but as the people they grew to be over the 20-year period. The plot was fun and pointless, with all of the same charm as its predecessor. I saw the movie with fellow SKNR staffer Joshua Aja, and we had a pretty good conversation following the film. We both came to the same conclusion, that neither of us could remember the last time we saw a film that just that good.
So now to the actual meat of the review itself. What was the movie about? Well, I won’t give away too much, but I will give you a quick recap of the events leading up to this film. Basically, do you remember the end of Trainspotting? Renton (Ewan McGregor), Spud (Ewen Bremner), Sick Boy (Jonny Lee Miller), and Begbie (Robert Carlyle) had successfully pulled off a heist, and Renton was making off with the money while everyone slept, except Spud of course who saw Renton leaving but didn’t say anything. As a result, Renton left Spud’s share of the cash for him in a locker. Okay; all caught up.
T2 Trainspotting picks up 20 years later. Renton comes back to Scotland because his mother passed away, he ends up reuniting with Spud, and eventually Sick Boy, who we now know by his real name, Simon. Begbie is in prison because, well… he’s Begbie, but he doesn’t stay there long. Tempers fly, old feelings flare, and not every reunited moment is met with glee. But soon enough, Renton, Simon and Spud are drawn into old habits, though not old drugs, and start to build money up to open a ‘sauna’ (read: undercover brothel) for Simon’s girlfriend, Veronika (Angela Nedyalkova). It’s not long before Begbie shows up and starts mucking things up leading to a suspenseful conclusion between Renton, Simon and Begbie.
That’s all I can say. There was an excellent use of the history from the first film, and of course we get another fantastic ‘Choose Life’ speech from Renton. The soundtrack, while not quite as good as the first, still holds its own very well. And be sure to look for the Bowie tribute, since it was he who helped Danny Boyle obtain a lot of music rights on the cheap for the first film. And, you will find Spud’s writings throughout the movie to be lifted, verbatim, from the Trainspotting by Irvine Welsh. But what’s interesting, is that there is not a lot that relates this film to the literary sequel, Porno. Much of the plot of this film is taken from, or at least inspired by, parts of the book that were not used in the first film. That combined with some new writing and storytelling from Irvine Welsh and John Hodge.
Bottom line: if you liked the Trainspotting even in the slightest, you will absolutely enjoy T2 Trainspotting. A phenomenal job by cast, crew, and writers, and an excellent soundtrack will leave you wanting a trilogy. This is only the third film I have given a perfect score to in my 7 years of reviewing films, and it is well deserved. Go see this movie.
Naturally, when the announcement was made for a second Trainspotting movie, I was both excited and terrified at the same time. The first was so good, why did Hollywood need to ruin it with a sequel that has a bigger budget. What was promising was that it was announced that the entire cast of characters (that survived from the first film) would be back, including Diane (Kelly MacDonald). But it’s been 20 years. Typically, when you see sequels come out even after only 10 years, the whole film seems a contrite, forced replication of the first. Hell, look at all the criticism for the Hangover films being exactly that, and they were only a few years apart. Whether the script feels forced just for the sake of a sequel, or the actors are trying too hard to be the character they played many years prior, it never quite works. So, as we neared the release date, I was getting more and more weary of seeing the film. Then, the trailer dropped.
Damn the trailer looked good. And I will tell you, the movie did not fall into the trap of forced sequels. The main cast came back and played the characters perfectly. Not as they were, but as the people they grew to be over the 20-year period. The plot was fun and pointless, with all of the same charm as its predecessor. I saw the movie with fellow SKNR staffer Joshua Aja, and we had a pretty good conversation following the film. We both came to the same conclusion, that neither of us could remember the last time we saw a film that just that good.
So now to the actual meat of the review itself. What was the movie about? Well, I won’t give away too much, but I will give you a quick recap of the events leading up to this film. Basically, do you remember the end of Trainspotting? Renton (Ewan McGregor), Spud (Ewen Bremner), Sick Boy (Jonny Lee Miller), and Begbie (Robert Carlyle) had successfully pulled off a heist, and Renton was making off with the money while everyone slept, except Spud of course who saw Renton leaving but didn’t say anything. As a result, Renton left Spud’s share of the cash for him in a locker. Okay; all caught up.
T2 Trainspotting picks up 20 years later. Renton comes back to Scotland because his mother passed away, he ends up reuniting with Spud, and eventually Sick Boy, who we now know by his real name, Simon. Begbie is in prison because, well… he’s Begbie, but he doesn’t stay there long. Tempers fly, old feelings flare, and not every reunited moment is met with glee. But soon enough, Renton, Simon and Spud are drawn into old habits, though not old drugs, and start to build money up to open a ‘sauna’ (read: undercover brothel) for Simon’s girlfriend, Veronika (Angela Nedyalkova). It’s not long before Begbie shows up and starts mucking things up leading to a suspenseful conclusion between Renton, Simon and Begbie.
That’s all I can say. There was an excellent use of the history from the first film, and of course we get another fantastic ‘Choose Life’ speech from Renton. The soundtrack, while not quite as good as the first, still holds its own very well. And be sure to look for the Bowie tribute, since it was he who helped Danny Boyle obtain a lot of music rights on the cheap for the first film. And, you will find Spud’s writings throughout the movie to be lifted, verbatim, from the Trainspotting by Irvine Welsh. But what’s interesting, is that there is not a lot that relates this film to the literary sequel, Porno. Much of the plot of this film is taken from, or at least inspired by, parts of the book that were not used in the first film. That combined with some new writing and storytelling from Irvine Welsh and John Hodge.
Bottom line: if you liked the Trainspotting even in the slightest, you will absolutely enjoy T2 Trainspotting. A phenomenal job by cast, crew, and writers, and an excellent soundtrack will leave you wanting a trilogy. This is only the third film I have given a perfect score to in my 7 years of reviewing films, and it is well deserved. Go see this movie.
Debbiereadsbook (1197 KP) rated Half Blood: The Complete Collection: Books 1-5 in Books
Oct 6, 2020 (Updated Apr 13, 2021)
Thank you, Ms Dawes, for writing these books, I've thoroughly enjoyed delving into this world.
Independent reviewer for Archaeolibrarian, I was gifted all these books.
Book1, Half Blood
I enjoyed this, a lot. I didn't love for a couple of reasons.
CLIFFHANGER! It finishes on a cliffhanger, and if I KNOW is finishes as such, I'm usually ok, but I did NOT see this one coming at and I was somewhat annoyed about that!
I'm still not entirely sure whats going on, what the bigger picture is. It might just be me, but my brain didn't put everything together yet, and I was somewhat annoyed by that, too. I am certain that it will all become clear in the next few books, though! (or at least I hope so!)
There is some scene setting, for multiple characters who are side players. For a long while I wasn't sure why they even had a say, but all does become clear why they are there. Eventually. It took far too long for me though, to love that fact. I like hearing from everyone, I really do, but this reminded me a little of several series that take a long way round to get across the road.
I liked Indigo. She is a force of nature and when she fully becomes aware of what she is and what she can do, she will be invincible. Rhett, too, isn't fully aware of himself, I don't think yet. Some secrets he hasn't told us, and some I don't think have been revealed to him either.
I liked the twists to usual vampire/werewolf lore. Some major twists thrown up there!
I have to wait now, to get ahold of book 2. If you are reading this review, I recommend you wait til you at least have book 2 to hand, so you don't throw the hissy fit I did when I ran out of book!
Because of the cliff hanger and because of the not seeing the bigger picture (yet) . . .
4 stars
Book 2, Half Truths
This is book 2 in the Helheim Wolf Pak=ck series, and you really MUST read book one, HAlf Blood, first. This is a continuous story line and not everything is recapped.
And again, I really ENJOYED this, but I didn't quite love, and it's mostly ME that is the reason, not the book. (I think!)
I still cannot see the bigger picture, I really can't! It's driving me nuts that I can't even make one up, as I am prone to do, and I can't see where this is all going. AT. ALL!
Vaile is the focus of this book, and his new, human, FEMALE poilce partner. Dealing with the murders at the nightclub brings many questions for Larissa, and Vaile is hiding something. Something big. It's pissing her off and she will get to the bottom of it! Rhett and Indi's relationship begins to move at a much faster pace, especially once they sort out her food problem. I'm not sure I like the final solution, and I think Rhett might struggle with it too.
The search for Alpha's mate intensifies, throwing up some major spanners in the works, some twists I really didn't see coming.
It's dark and deadly. Bloody and emotional. Sexy and sweet. The violence is graphic and the sex explicit, and I loved that they were!
Lots of people again have a say, and I was ready for that this time, so I really enjoyed the stage setting in this book.
And another bloody (quite LITERALLY!) cliffhanger! *throws toys out the pram and spits dummy out*
Creeping up to 4.5 stars though!
Book 3, Half Life
This is book 3 in the Helheim Wolf Pack series, and I STRONGLY recommend you read book one, Half Blood and two, Half Truths before you read this one. There is an underlaying story line that isn't fully recapped here.
Sabel, The Butcher of the Helheim pack, needs to find who killed a pack member. A non-pack female wolf wasn't supposed in the woods. When Sabel finds out who Ivy is, and what her visit means to her, he helps. But Ivy's past follows her, and there is something killing not just Helheim wolves, but other packs, and shifters, are suffering too.
So!
Now I have an idea of who/what is causing all this mayhem that the Helheim pack is suffering from, the picture is becoming clearer and so I'm starting to enjoy this series a little bit more!
Everyone gets a say again, Sabel and Ivy mostly, but many others too. This book also sets the scene for book four, so pay attention!
Sabel and Ivy are explosive together. They butt heads, right from the start and it's a great deal of fun watching them fall hard, and fall HARD for each other. Ivy brings some tension to Sabel's life and it is also fun watching him deal with that.
There is the amount of violence that is in the other books, but it really is needed more so here, I think. Sabel has a particular skill set and he puts it to use here. It is graphic, and dark and deadly. It's heartbreaking in places too, as the pack deals with not only the loss from the previous book, but a shocking, more painful one here.
I loved how things are starting to make (some) sense, and the picture is becoming clearer. Where it's going, though?? No bloody idea and I LOVED that!
Hit the top marks with this one, please keep it up!
5 full stars
Book 4, Half Cast
This is book 4 in the Helheim Wolf Pack Tale, and you really SHOULD read all three previous books before this one. There is MUCH that is referenced, but not fully covered here from those books. MUCH. So, don't say I didn't warn you!
We met both Alex and Saskia in book 3, and they met too. They fell in love over a single kiss and now Saskia is mated to another, and Alex is now Bitten.
So, in my review for the third book, I said things were beginning to make sense, and I could kinda see where this was all going. You read that, right? I said it?? Well, now? I lost it all again! I still got an inkling, but I've lost something in the couple of months since I read book three, I really did and I didn't pick it back up here, not fully.
To that end, I didn't enjoy this as much as book 3.
However, I don't think that me losing whatever I did is the full reason. There is more, and it revolves around what Alex and Saskia did, to Ezekiel, in their home. They both felt guilty about that, and well they should but it didn't sit well with me! I would like to see Ezekiel happy in a later book, he needs some happiness now.
Saxon (Saskia's brother) meets HIS mate, but this book ends on a cliffhanger about that. Brax is smitten by someone he meets but not sure where thats going.
As usual, everyone important has a say. And you really do need that here, more so than in the other books.
Like I said, I lost something, and didn't quite get it back and whatever it is, I missed it!
Books one and two got 4 and 4.5 stars respectively. Book 3 is by far my favourite of them all so far and got 5 stars. We've slipped a bit here, and so....
4 solid stars
Book 5, Half Bound.
This is book 5 in the Helheim Wolf Pack series, the last book and you do NEED to have read the other books before this one. This one pulls everything together but not everything important is recapped.
I found this one a much darker read than the others. The others are graphic and explicit but I thought this one was so much MORE. The violence Vivian expends to get what she wants is described in great detail, what she does and what she has others do. This is the only reason I gave it. . .oh . . no. . .wait, there is ANOTHER reason. Let me try that again! This is ONE of the reasons I gave it 4 stars. Oh but she does get her comeuppance, she really does!
Saxon is captured and Casey allows herself to be taken, on the condition Saxon is freed. Yeah, right, we did not see that one being double-crossed by Vivian! Vivian breaks Casey, she really does, physically and emotionally. It's painful reading, not just the physical stuff, but when Casey comes to terms with what Vivian does to her, what it means for her future, what it means she can never be. And then. . .not yet. . .I'll say soon.
Across the other side of the story, Brax, who left Rhett a while ago because he was addicted to Indi's bite, has to fetch a new pack member who affects him, and his wolf, deeply. But Andrea is damaged, both inside and out, and she doesn't think anyone will want her now her abusive ex has marked her as he did. Besides, all men are gonna hurt her, so she steers clear. When said ex gets too close, Brax and Drae bond, and when they do? Oh it's so beautiful, their bonding, it really is. Said ex also gets his comeuppance, but not quite how I thought he would!
Back to what Vivian does to break Casey emotionally. This is the other reason I gave it 4 stars. Casey loves Saxon and he loves her. But they never really got to tell each other that. After Casey gets free, I'm not surprised she has the thoughts she does. And then there was that "Besides. . . ." when Vivian was gloating! So now my mind is racing and I want answers! At least I know the questions this time!
A very fitting end, and one that spawns another series about Casey and her brothers. I hope to get my hands on them too.
Thank you, Ms Dawes, for writing these books, I've thoroughly enjoyed delving into this world.
4 stars
**same worded review will appear elsewhere, on individual listing**
Book1, Half Blood
I enjoyed this, a lot. I didn't love for a couple of reasons.
CLIFFHANGER! It finishes on a cliffhanger, and if I KNOW is finishes as such, I'm usually ok, but I did NOT see this one coming at and I was somewhat annoyed about that!
I'm still not entirely sure whats going on, what the bigger picture is. It might just be me, but my brain didn't put everything together yet, and I was somewhat annoyed by that, too. I am certain that it will all become clear in the next few books, though! (or at least I hope so!)
There is some scene setting, for multiple characters who are side players. For a long while I wasn't sure why they even had a say, but all does become clear why they are there. Eventually. It took far too long for me though, to love that fact. I like hearing from everyone, I really do, but this reminded me a little of several series that take a long way round to get across the road.
I liked Indigo. She is a force of nature and when she fully becomes aware of what she is and what she can do, she will be invincible. Rhett, too, isn't fully aware of himself, I don't think yet. Some secrets he hasn't told us, and some I don't think have been revealed to him either.
I liked the twists to usual vampire/werewolf lore. Some major twists thrown up there!
I have to wait now, to get ahold of book 2. If you are reading this review, I recommend you wait til you at least have book 2 to hand, so you don't throw the hissy fit I did when I ran out of book!
Because of the cliff hanger and because of the not seeing the bigger picture (yet) . . .
4 stars
Book 2, Half Truths
This is book 2 in the Helheim Wolf Pak=ck series, and you really MUST read book one, HAlf Blood, first. This is a continuous story line and not everything is recapped.
And again, I really ENJOYED this, but I didn't quite love, and it's mostly ME that is the reason, not the book. (I think!)
I still cannot see the bigger picture, I really can't! It's driving me nuts that I can't even make one up, as I am prone to do, and I can't see where this is all going. AT. ALL!
Vaile is the focus of this book, and his new, human, FEMALE poilce partner. Dealing with the murders at the nightclub brings many questions for Larissa, and Vaile is hiding something. Something big. It's pissing her off and she will get to the bottom of it! Rhett and Indi's relationship begins to move at a much faster pace, especially once they sort out her food problem. I'm not sure I like the final solution, and I think Rhett might struggle with it too.
The search for Alpha's mate intensifies, throwing up some major spanners in the works, some twists I really didn't see coming.
It's dark and deadly. Bloody and emotional. Sexy and sweet. The violence is graphic and the sex explicit, and I loved that they were!
Lots of people again have a say, and I was ready for that this time, so I really enjoyed the stage setting in this book.
And another bloody (quite LITERALLY!) cliffhanger! *throws toys out the pram and spits dummy out*
Creeping up to 4.5 stars though!
Book 3, Half Life
This is book 3 in the Helheim Wolf Pack series, and I STRONGLY recommend you read book one, Half Blood and two, Half Truths before you read this one. There is an underlaying story line that isn't fully recapped here.
Sabel, The Butcher of the Helheim pack, needs to find who killed a pack member. A non-pack female wolf wasn't supposed in the woods. When Sabel finds out who Ivy is, and what her visit means to her, he helps. But Ivy's past follows her, and there is something killing not just Helheim wolves, but other packs, and shifters, are suffering too.
So!
Now I have an idea of who/what is causing all this mayhem that the Helheim pack is suffering from, the picture is becoming clearer and so I'm starting to enjoy this series a little bit more!
Everyone gets a say again, Sabel and Ivy mostly, but many others too. This book also sets the scene for book four, so pay attention!
Sabel and Ivy are explosive together. They butt heads, right from the start and it's a great deal of fun watching them fall hard, and fall HARD for each other. Ivy brings some tension to Sabel's life and it is also fun watching him deal with that.
There is the amount of violence that is in the other books, but it really is needed more so here, I think. Sabel has a particular skill set and he puts it to use here. It is graphic, and dark and deadly. It's heartbreaking in places too, as the pack deals with not only the loss from the previous book, but a shocking, more painful one here.
I loved how things are starting to make (some) sense, and the picture is becoming clearer. Where it's going, though?? No bloody idea and I LOVED that!
Hit the top marks with this one, please keep it up!
5 full stars
Book 4, Half Cast
This is book 4 in the Helheim Wolf Pack Tale, and you really SHOULD read all three previous books before this one. There is MUCH that is referenced, but not fully covered here from those books. MUCH. So, don't say I didn't warn you!
We met both Alex and Saskia in book 3, and they met too. They fell in love over a single kiss and now Saskia is mated to another, and Alex is now Bitten.
So, in my review for the third book, I said things were beginning to make sense, and I could kinda see where this was all going. You read that, right? I said it?? Well, now? I lost it all again! I still got an inkling, but I've lost something in the couple of months since I read book three, I really did and I didn't pick it back up here, not fully.
To that end, I didn't enjoy this as much as book 3.
However, I don't think that me losing whatever I did is the full reason. There is more, and it revolves around what Alex and Saskia did, to Ezekiel, in their home. They both felt guilty about that, and well they should but it didn't sit well with me! I would like to see Ezekiel happy in a later book, he needs some happiness now.
Saxon (Saskia's brother) meets HIS mate, but this book ends on a cliffhanger about that. Brax is smitten by someone he meets but not sure where thats going.
As usual, everyone important has a say. And you really do need that here, more so than in the other books.
Like I said, I lost something, and didn't quite get it back and whatever it is, I missed it!
Books one and two got 4 and 4.5 stars respectively. Book 3 is by far my favourite of them all so far and got 5 stars. We've slipped a bit here, and so....
4 solid stars
Book 5, Half Bound.
This is book 5 in the Helheim Wolf Pack series, the last book and you do NEED to have read the other books before this one. This one pulls everything together but not everything important is recapped.
I found this one a much darker read than the others. The others are graphic and explicit but I thought this one was so much MORE. The violence Vivian expends to get what she wants is described in great detail, what she does and what she has others do. This is the only reason I gave it. . .oh . . no. . .wait, there is ANOTHER reason. Let me try that again! This is ONE of the reasons I gave it 4 stars. Oh but she does get her comeuppance, she really does!
Saxon is captured and Casey allows herself to be taken, on the condition Saxon is freed. Yeah, right, we did not see that one being double-crossed by Vivian! Vivian breaks Casey, she really does, physically and emotionally. It's painful reading, not just the physical stuff, but when Casey comes to terms with what Vivian does to her, what it means for her future, what it means she can never be. And then. . .not yet. . .I'll say soon.
Across the other side of the story, Brax, who left Rhett a while ago because he was addicted to Indi's bite, has to fetch a new pack member who affects him, and his wolf, deeply. But Andrea is damaged, both inside and out, and she doesn't think anyone will want her now her abusive ex has marked her as he did. Besides, all men are gonna hurt her, so she steers clear. When said ex gets too close, Brax and Drae bond, and when they do? Oh it's so beautiful, their bonding, it really is. Said ex also gets his comeuppance, but not quite how I thought he would!
Back to what Vivian does to break Casey emotionally. This is the other reason I gave it 4 stars. Casey loves Saxon and he loves her. But they never really got to tell each other that. After Casey gets free, I'm not surprised she has the thoughts she does. And then there was that "Besides. . . ." when Vivian was gloating! So now my mind is racing and I want answers! At least I know the questions this time!
A very fitting end, and one that spawns another series about Casey and her brothers. I hope to get my hands on them too.
Thank you, Ms Dawes, for writing these books, I've thoroughly enjoyed delving into this world.
4 stars
**same worded review will appear elsewhere, on individual listing**
Paul Kellett (118 KP) rated Descent: Journeys in the Dark (Second Edition) in Tabletop Games
May 4, 2019
Plenty of expansions (1 more)
Decent quality miniatures
App can be buggy (1 more)
One side can snowball after a couple of wins
Descent: Journeys In The Dark has been around a long time now, starting as a huge dungeon crawler and morphing into a tactical skirmish / objective-based campaign game. It is supposed to be played with 2-5 players with 1 player being the "Overlord", controlling all the monsters and playing nasty cards on the other players playing the group of heroes (at least 2 heroes required). The game is a fun dice-chucker with a decent amount of strategy and on the whole, well balanced.
With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.
So many cards...
Descent: An Overview In The Dark
Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.
The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.
Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.
Solo? How So? Redjak has the answer.
With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.
I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.
These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.
RAMV
The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.
After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.
You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.
It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.
RAOV
This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.
RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.
You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)
and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.
Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.
That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.
An Open Dungeon
As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.
For The Digital Generation
Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.
I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.
The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.
In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.
So many cards...
Descent: An Overview In The Dark
Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.
The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.
Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.
Solo? How So? Redjak has the answer.
With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.
I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.
These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.
RAMV
The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.
After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.
You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.
It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.
RAOV
This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.
RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.
You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)
and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.
Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.
That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.
An Open Dungeon
As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.
For The Digital Generation
Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.
I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.
The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.
In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
Anova Culinary
Food & Drink and Lifestyle
App
Browse Recipes and Start Cooking directly from the Anova app! The Anova app is the companion app...
Twisted Cysts (13 KP) rated Terminator: Dark Fate (2019) in Movies
Oct 24, 2019
Action (2 more)
Performances
VFX
Terminator 3?
I need your clothes, your Re-boot and your motorcycle.
That’s the second l pun I’ve made out of that infamous terminator 2 line this week and I feel dirty because of it;
Dirty, much like how I imagine the Terminator franchise feels after Genisys (or however they spelt it)
Terminator:Dark Fate however is billed as a follow up to Terminator & T2;
The former an 80’s classic that sparked a franchise & its sequel that has easily landed itself as one of the best sequels of all time.
So you probably know that this one is ditching all those other terminator films that came in the couple of decades that came between & aims to be the definitive third instalment of franchise (for the third time after Rise Against The Machines & Gen-I-size also promised to do the same) and it’s actually succeeds somewhat, but maybe not in the way a lot of die-hards will want it to.
It’s the “Day After Judgement Day” and Dark Fate opens strong; using footage of Sarah Connor’s crazed speech of Judgement day & machines whilst being interviewed by doctors from T2.
you’ll immediately appreciate Linda Hamilton’s presence one again & from the first scene that follows it’s immediately clear that the previous sequels were missing her presence on screen.
We get a very brief tease of that 80’s style future of skulls on beaches and red & blue lasers that you’ve now seen in 6 films before it but This film doesn’t mess about, Judgement Day didn’t Happen, Sarah, John & The T-800 stopped it in terminator 2 and this film wants you to know that.
You see this film takes a huge risk that may divide fans, but imo it’s a risk that needed to be taken;
it’s no longer about John Connor, not anymore.
We’re introduced to Dani Ramos (Natalia Reyes) & her brother Diego (Diego Boneta) as factory workers facing replacement my machines (see what they did there, I’ll forgive it though as it gets good).
Next up is the rather brutal and badass introduction to the new Kyle Reese in the form of McKenzie Davis’s Grace & then a similar although ironically more Graceful introduction to the new Terminator (Gabriel Luna) both coming back in time via the iconic time bubble effect of series has had since 1984.
And he’s The most polite & possibly menacing Terminator since the T-1000…
Yes I said polite but I’ll get back to that later.
This new ‘black metal’ terminator or “Rev-9” as its referred to is a sort of 2 for 1 deal Terminator, like a T-800 and a T-1000 at the same time, able to split up and act independently as liquid and skeleton simultaneously.
Unlike previous attempts though this terminator is genuinely threatening, he isn’t messing around and finds his new target Dani within minutes.
He’s lightening fast, intelligent and creepy.
The VFX on him thankfully holds up as well and look fantastic other than a few shoddy cgi jumps that can be forgiven.
Within minutes we’re into an explosive highway car chase and the action rarely lets up after.
Genuinely… theres a Mexican border assault, a US detention pen riot, a fight on fucking C5-M plane (it’s big) and then some.
The action in this film Is relentless, gripping and satisfying as fuck.
But story itself, is Terminator 1984, again…
New familiar threat from the future under a different name and that’s all that’s really new at its core.
That’s because Terminator Dark Fate actually serves as a Star Wars: The Force Awakens style Reboot.
T2’s Judgement Day didn’t happen, Skynet didn’t happen, Terminators as we know and love didn’t happen…
But eventually another A.I does and forces our incredibly toned soldier & the black-metal Rev-9 to Time Travel back to our present day.
Despite the opening chase echoing T2 this film matches Terminator 1 in tone entirely,
Everything is very desperate and our character are almost constantly on the run. If anything this is a beat for beat remake that also happens to be a sequel by bringing along the old cast (No J.J Abrams was not involved.
The cast are fantastic, every single member, this film is stollen by McKenzie Davis and Natalia Reyes, they own their roles.
Gabriel Luna as mentioned before is fantastically creepy, this terminator has one mission and won’t waste time killing innocent bystanders, he’s even well mannered! Which just adds to the creep factor.
And don’t worry, his eye-rolling one liner of “my whole body is a weapon” from the trailer is thankfully immediately shut down by an extra in the full scene.
As a re-boot these cast need to be the ones you care about. Wether you like it or not this is a passing of the torch from old to new and luckily They deliver.
I cared about them more than I did about Sarah Connor!
Who Now bitter as fuck, as ruthless as ever and making it known that she had nothing in life other than a vengeance for Terminators and a fear of a Judgement Day she’s actually prevented.
Linda Hamilton is also great as expected. Her character being even more cold, cynical and sarcastic than ever and if you think about that’s how it should be. Her presence is essential though and makes it feel like a sequel to terminator 2.
The comedy of T2 is missing until we’re eventually re-introduced to Arnie’s Terminator.
I genuinely found him hilarious, and his humour it not forced, he’s the most dead-Pan he’s ever been and of course you know that Sarah Connor isn’t going to trust this weirdly humorous rust-bucket.
But his story is quite a hard one to swallow, without spoiling we get an evolution of his character, one that’s definitely an interesting take, one that also create its own Jokes out it. But it’s doesn’t quite land. It’s too much.
That having been said Arnie is also absolutely fantastic with what he’s been given but unfortunately I didn’t care for him as much as I wanted to.
You’ll have questions multiple times throughout this film but thankfully our characters are intelligent enough to ask them before too long whilst the action is unfolding.
The film never hangs around too much and suffers a little for it, the story comes off as very little more than a remake and passing of the torch.
We get the sorry of this new threatening 2042 future via flashbacks (or is it flash forwards? time travel) and it’s grittier than we’re used to.
More in vein of Salvations dusty, military future than the synth wave metal and blue lasers, which is a shame but ultimately makes sense and enforces the idea that the future we saw in T1 & T2 was actually prevented by John & Sarah back in T2.
It’s risky but it’s the deviation from the formulae of the past attempts at a new Terminator that the franchise needs.
Luckily the risks set up also give us an appropriately emotional if predictable ending. There’s just not enough of the touching character development the the first two films had.
The film succeeded in making me care about the new characters but I left feeling like I didn’t get enough despite a bit of fleshing out via flashbacks that unfold as the film progressed.
Tim Miller (Deadpool) has directed one hell of an action film, Dark Fate is a sequel that wipes the slate clean for a future of new terminator films and just about succeeds buy the skin of it’s endo-skeleton teeth.
It’s not the best, it’s essentially the first film again with new and old cast but it’s good enough for a new series to blossom off it and thrill ride for the most part.
There are few questions left for the sequel and three-quel that I know are already planned (what the fuck does Rev-9 actually stand for anyway?) but that’s understandable, I just hope we get that sequel and that it’s as good or even better because this is the only terminator film I cared about since terminator 2.
The box office will ultimately be the decider and I can already hear the keyboard warriors that haven’t even seen the movie panning it on twitter but I for one, really enjoyed Terminator: Dark Fate.
Photo courtesy of Skydance & Paramount VIa talent house media.
7/10
That’s the second l pun I’ve made out of that infamous terminator 2 line this week and I feel dirty because of it;
Dirty, much like how I imagine the Terminator franchise feels after Genisys (or however they spelt it)
Terminator:Dark Fate however is billed as a follow up to Terminator & T2;
The former an 80’s classic that sparked a franchise & its sequel that has easily landed itself as one of the best sequels of all time.
So you probably know that this one is ditching all those other terminator films that came in the couple of decades that came between & aims to be the definitive third instalment of franchise (for the third time after Rise Against The Machines & Gen-I-size also promised to do the same) and it’s actually succeeds somewhat, but maybe not in the way a lot of die-hards will want it to.
It’s the “Day After Judgement Day” and Dark Fate opens strong; using footage of Sarah Connor’s crazed speech of Judgement day & machines whilst being interviewed by doctors from T2.
you’ll immediately appreciate Linda Hamilton’s presence one again & from the first scene that follows it’s immediately clear that the previous sequels were missing her presence on screen.
We get a very brief tease of that 80’s style future of skulls on beaches and red & blue lasers that you’ve now seen in 6 films before it but This film doesn’t mess about, Judgement Day didn’t Happen, Sarah, John & The T-800 stopped it in terminator 2 and this film wants you to know that.
You see this film takes a huge risk that may divide fans, but imo it’s a risk that needed to be taken;
it’s no longer about John Connor, not anymore.
We’re introduced to Dani Ramos (Natalia Reyes) & her brother Diego (Diego Boneta) as factory workers facing replacement my machines (see what they did there, I’ll forgive it though as it gets good).
Next up is the rather brutal and badass introduction to the new Kyle Reese in the form of McKenzie Davis’s Grace & then a similar although ironically more Graceful introduction to the new Terminator (Gabriel Luna) both coming back in time via the iconic time bubble effect of series has had since 1984.
And he’s The most polite & possibly menacing Terminator since the T-1000…
Yes I said polite but I’ll get back to that later.
This new ‘black metal’ terminator or “Rev-9” as its referred to is a sort of 2 for 1 deal Terminator, like a T-800 and a T-1000 at the same time, able to split up and act independently as liquid and skeleton simultaneously.
Unlike previous attempts though this terminator is genuinely threatening, he isn’t messing around and finds his new target Dani within minutes.
He’s lightening fast, intelligent and creepy.
The VFX on him thankfully holds up as well and look fantastic other than a few shoddy cgi jumps that can be forgiven.
Within minutes we’re into an explosive highway car chase and the action rarely lets up after.
Genuinely… theres a Mexican border assault, a US detention pen riot, a fight on fucking C5-M plane (it’s big) and then some.
The action in this film Is relentless, gripping and satisfying as fuck.
But story itself, is Terminator 1984, again…
New familiar threat from the future under a different name and that’s all that’s really new at its core.
That’s because Terminator Dark Fate actually serves as a Star Wars: The Force Awakens style Reboot.
T2’s Judgement Day didn’t happen, Skynet didn’t happen, Terminators as we know and love didn’t happen…
But eventually another A.I does and forces our incredibly toned soldier & the black-metal Rev-9 to Time Travel back to our present day.
Despite the opening chase echoing T2 this film matches Terminator 1 in tone entirely,
Everything is very desperate and our character are almost constantly on the run. If anything this is a beat for beat remake that also happens to be a sequel by bringing along the old cast (No J.J Abrams was not involved.
The cast are fantastic, every single member, this film is stollen by McKenzie Davis and Natalia Reyes, they own their roles.
Gabriel Luna as mentioned before is fantastically creepy, this terminator has one mission and won’t waste time killing innocent bystanders, he’s even well mannered! Which just adds to the creep factor.
And don’t worry, his eye-rolling one liner of “my whole body is a weapon” from the trailer is thankfully immediately shut down by an extra in the full scene.
As a re-boot these cast need to be the ones you care about. Wether you like it or not this is a passing of the torch from old to new and luckily They deliver.
I cared about them more than I did about Sarah Connor!
Who Now bitter as fuck, as ruthless as ever and making it known that she had nothing in life other than a vengeance for Terminators and a fear of a Judgement Day she’s actually prevented.
Linda Hamilton is also great as expected. Her character being even more cold, cynical and sarcastic than ever and if you think about that’s how it should be. Her presence is essential though and makes it feel like a sequel to terminator 2.
The comedy of T2 is missing until we’re eventually re-introduced to Arnie’s Terminator.
I genuinely found him hilarious, and his humour it not forced, he’s the most dead-Pan he’s ever been and of course you know that Sarah Connor isn’t going to trust this weirdly humorous rust-bucket.
But his story is quite a hard one to swallow, without spoiling we get an evolution of his character, one that’s definitely an interesting take, one that also create its own Jokes out it. But it’s doesn’t quite land. It’s too much.
That having been said Arnie is also absolutely fantastic with what he’s been given but unfortunately I didn’t care for him as much as I wanted to.
You’ll have questions multiple times throughout this film but thankfully our characters are intelligent enough to ask them before too long whilst the action is unfolding.
The film never hangs around too much and suffers a little for it, the story comes off as very little more than a remake and passing of the torch.
We get the sorry of this new threatening 2042 future via flashbacks (or is it flash forwards? time travel) and it’s grittier than we’re used to.
More in vein of Salvations dusty, military future than the synth wave metal and blue lasers, which is a shame but ultimately makes sense and enforces the idea that the future we saw in T1 & T2 was actually prevented by John & Sarah back in T2.
It’s risky but it’s the deviation from the formulae of the past attempts at a new Terminator that the franchise needs.
Luckily the risks set up also give us an appropriately emotional if predictable ending. There’s just not enough of the touching character development the the first two films had.
The film succeeded in making me care about the new characters but I left feeling like I didn’t get enough despite a bit of fleshing out via flashbacks that unfold as the film progressed.
Tim Miller (Deadpool) has directed one hell of an action film, Dark Fate is a sequel that wipes the slate clean for a future of new terminator films and just about succeeds buy the skin of it’s endo-skeleton teeth.
It’s not the best, it’s essentially the first film again with new and old cast but it’s good enough for a new series to blossom off it and thrill ride for the most part.
There are few questions left for the sequel and three-quel that I know are already planned (what the fuck does Rev-9 actually stand for anyway?) but that’s understandable, I just hope we get that sequel and that it’s as good or even better because this is the only terminator film I cared about since terminator 2.
The box office will ultimately be the decider and I can already hear the keyboard warriors that haven’t even seen the movie panning it on twitter but I for one, really enjoyed Terminator: Dark Fate.
Photo courtesy of Skydance & Paramount VIa talent house media.
7/10
Purple Phoenix Games (2266 KP) rated On the Rocks in Tabletop Games
Sep 7, 2021
I have to come clean right at the top of this one. I have not really tried a whole lot of different cocktails in my life. I have been mostly a beer kind of guy. Not that I am opposed to cocktails at all – in fact, I have really enjoyed most of the drinks I have tried. That said, I wish I was more hip so I would know all the drink lingo and really know why someone would want their concoction shaken and not stirred. So, I went into this one thinking I would learn the secret finally. But I didn’t. I did have a good time playing it though.
“On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.” – straight from the game’s BGG page. So what does that mean? Well, this one is a variation of the “I cut, you choose” style game, but HEAVILY themed around bartending and enhanced with additional fun mechanics. The winner is the player who amasses the most amount of money by the end of their shift.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, consult the rulebook, as there are many steps. However, once setup, the game should look similar to the photo below. Choose the starting player and the mixology competition can begin!
On the Rocks is played over several rounds with each player completing specific steps. The first step is optional, and is Tip Cards. Players will accumulate Tip Cards throughout the game, and each one features a special ability that may be used at this time. The next step may also be optional, depending on if the active player had received a Complaint card previously. Complaints must be completed on this step and is pretty much a wrench thrown in the plans by competitors.
Once these (possibly) optional steps have been completed the active player then takes the 2d6 and Rolls them. This number determines how many ingredient marbles are to be pulled from the bag and added into play. For the cost of one ingredient marble, the active player may manipulate the rolled dice by flipping it to its opposite face. Next, the player will Draft the number of marbles from the bag they rolled in the previous step. From these drafted marbles the player will Mix them into the blue Jigger Bowls in the middle of the table one at a time, a la Mancala (oh that’s fun to say: A LA MANCALA!). Then the player will Select & Place a jigger of marbles from the table onto their player board. Placing the corresponding marbles onto the drinks is how recipes can be completed. If any ingredients were selected from the jigger but not placed, the player must then place the ingredients into the Extra Ingredients shot glasses on the top portion of the player board, to Save for later use.
When the ingredient marbles have been placed and saved, the player must then complete the Resolve step. Several ingredient marbles are “Premium” or “Spill” marbles. Premium marbles (golden) allow the player to select ANY two ingredients from the draw bag and the Premium marble is then discarded to the coaster in the middle of the table. The black Spill marble forces the active player to draw a Spill card from the deck and complete its action. It also during the Resolve step that the player may complete a recipe card by discarding the drink’s ingredients to the bag and flipping its recipe card face-down. If the entire order (all of the face-up recipe cards) is completed, the active player’s round ends and they notate this by placing one of the three lemon tokens on their player board. Some round end cleanup is performed, like drawing another set of 3 or 4 drink recipes for an order, and the player’s turn is over.
Once a player has completed their third order of drinks, they must indicate “Last Call” to the other players at the table. This informs the other players that they have one last turn to earn any extra money before the game ends. When the game has been finished, final scoring is performed and the winner is they who earned the most money throughout the night. The other players must immediately fix the winner a drink, or buy the winner a shot. Okay, those aren’t in the rulebook, but merely suggestions for the revised second edition…
Components. For those that follow our reviews, you know I am a sucker for games with great components, and this one definitely delivers for me. The aesthetics and art style are just perfect, the double-layer boards are always lovely, and the rubber jiggers are excellent. I cannot see anything that can be improved in terms of components, and I completely expected that because this was published by Pentree Games and 25th Century Games (one of my favorite publishers in the business). The game looks and feels deluxe, which is VERY satisfying.
I think that the Pittre duo of Michael and Christina really knocked it out of the park with this one. Wait, this is their first game design?? And it’s incredible? Okay okay, I’ll be keeping my eye on you two. On the Rocks is a light game with excellent table presence and some difficult choices presented. Now, the choices may be TOOOOOO difficult for some gamers, especially our AP-prone players. Carefully planning out each ingredient’s distribution into the jigger bowls can send them into a frenzy, so I have advised to choose one or two bowls they wish to buff and concentrate on hitting those with the marbles they want, and just randomly place the other ingredients. I know that is a big ask, but this game is supposed to take 45-90 minutes, not 45-90 hours. My other gripe about the game is the color-dependence of the ingredient marbles. I am sorry to all my colorblind friends out there, but I am unable to see how you might keep a possible 12 different marbles straight in your heads while simultaneously remembering the state of marbles in each jigger bowl. I hope I am completely wrong, as I do not suffer from colorblindness, and please do let me know if this is still playable for those gamers.
These gripes aside, everything else about the game is fabulous. I love being able to manipulate my dice rolls (yes, with a cost) to have ultimate control of the number of marbles pulled from the bag. That bag, however, takes control away immediately unless I draft a bunch of clear (wild) or golden marbles to affect my final placements. I also adore struggling to choose which recipes to concentrate on first, and weighing the possibilities of completing the higher value recipes, or blitzing the smaller ones first.
Oh, and the Spills cards? They can be real pains in the booty. These effectively give the active player the ability to completely botch another players’ plans by discarding their ingredient marbles from their player board. Not enough player interaction? How about negative Tip cards, which are earned by completing a recipe, that impede a competitor’s progress by making them complete the Tip card before being able to move on with their plans, or by limiting their marble selection to two instead of the entire bowl? Yeah, this has player interaction for sure.
Again, I like a good drink now and then, just as much as the next person. However, I have never been a bartender, and I do not plan on ever becoming one. I could not ever imagine having to compete with other bartenders for tip money either, especially if it is as brutally cutthroat as On the Rocks portrays it to be. I will, however, play a game where all that “fun” is diluted to dice, cards, and marbles. I was looking through my collection recently and noticed have embarrassingly few games with an adult beverage theme. If you are like me and require more games depicting fun with alcohol, then I strongly urge you to check out On the Rocks. I feel like I can finally graduate from Fuzzy Navels and Stone Sours just by playing this game and really upping my liquor acumen. Purple Phoenix Games gives this one a delicious 5 / 6. It seems readily available for consumption, but please do not try to go drink for drink with this game. It’s not designed to be a drinking game… or is it?
“On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.” – straight from the game’s BGG page. So what does that mean? Well, this one is a variation of the “I cut, you choose” style game, but HEAVILY themed around bartending and enhanced with additional fun mechanics. The winner is the player who amasses the most amount of money by the end of their shift.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, consult the rulebook, as there are many steps. However, once setup, the game should look similar to the photo below. Choose the starting player and the mixology competition can begin!
On the Rocks is played over several rounds with each player completing specific steps. The first step is optional, and is Tip Cards. Players will accumulate Tip Cards throughout the game, and each one features a special ability that may be used at this time. The next step may also be optional, depending on if the active player had received a Complaint card previously. Complaints must be completed on this step and is pretty much a wrench thrown in the plans by competitors.
Once these (possibly) optional steps have been completed the active player then takes the 2d6 and Rolls them. This number determines how many ingredient marbles are to be pulled from the bag and added into play. For the cost of one ingredient marble, the active player may manipulate the rolled dice by flipping it to its opposite face. Next, the player will Draft the number of marbles from the bag they rolled in the previous step. From these drafted marbles the player will Mix them into the blue Jigger Bowls in the middle of the table one at a time, a la Mancala (oh that’s fun to say: A LA MANCALA!). Then the player will Select & Place a jigger of marbles from the table onto their player board. Placing the corresponding marbles onto the drinks is how recipes can be completed. If any ingredients were selected from the jigger but not placed, the player must then place the ingredients into the Extra Ingredients shot glasses on the top portion of the player board, to Save for later use.
When the ingredient marbles have been placed and saved, the player must then complete the Resolve step. Several ingredient marbles are “Premium” or “Spill” marbles. Premium marbles (golden) allow the player to select ANY two ingredients from the draw bag and the Premium marble is then discarded to the coaster in the middle of the table. The black Spill marble forces the active player to draw a Spill card from the deck and complete its action. It also during the Resolve step that the player may complete a recipe card by discarding the drink’s ingredients to the bag and flipping its recipe card face-down. If the entire order (all of the face-up recipe cards) is completed, the active player’s round ends and they notate this by placing one of the three lemon tokens on their player board. Some round end cleanup is performed, like drawing another set of 3 or 4 drink recipes for an order, and the player’s turn is over.
Once a player has completed their third order of drinks, they must indicate “Last Call” to the other players at the table. This informs the other players that they have one last turn to earn any extra money before the game ends. When the game has been finished, final scoring is performed and the winner is they who earned the most money throughout the night. The other players must immediately fix the winner a drink, or buy the winner a shot. Okay, those aren’t in the rulebook, but merely suggestions for the revised second edition…
Components. For those that follow our reviews, you know I am a sucker for games with great components, and this one definitely delivers for me. The aesthetics and art style are just perfect, the double-layer boards are always lovely, and the rubber jiggers are excellent. I cannot see anything that can be improved in terms of components, and I completely expected that because this was published by Pentree Games and 25th Century Games (one of my favorite publishers in the business). The game looks and feels deluxe, which is VERY satisfying.
I think that the Pittre duo of Michael and Christina really knocked it out of the park with this one. Wait, this is their first game design?? And it’s incredible? Okay okay, I’ll be keeping my eye on you two. On the Rocks is a light game with excellent table presence and some difficult choices presented. Now, the choices may be TOOOOOO difficult for some gamers, especially our AP-prone players. Carefully planning out each ingredient’s distribution into the jigger bowls can send them into a frenzy, so I have advised to choose one or two bowls they wish to buff and concentrate on hitting those with the marbles they want, and just randomly place the other ingredients. I know that is a big ask, but this game is supposed to take 45-90 minutes, not 45-90 hours. My other gripe about the game is the color-dependence of the ingredient marbles. I am sorry to all my colorblind friends out there, but I am unable to see how you might keep a possible 12 different marbles straight in your heads while simultaneously remembering the state of marbles in each jigger bowl. I hope I am completely wrong, as I do not suffer from colorblindness, and please do let me know if this is still playable for those gamers.
These gripes aside, everything else about the game is fabulous. I love being able to manipulate my dice rolls (yes, with a cost) to have ultimate control of the number of marbles pulled from the bag. That bag, however, takes control away immediately unless I draft a bunch of clear (wild) or golden marbles to affect my final placements. I also adore struggling to choose which recipes to concentrate on first, and weighing the possibilities of completing the higher value recipes, or blitzing the smaller ones first.
Oh, and the Spills cards? They can be real pains in the booty. These effectively give the active player the ability to completely botch another players’ plans by discarding their ingredient marbles from their player board. Not enough player interaction? How about negative Tip cards, which are earned by completing a recipe, that impede a competitor’s progress by making them complete the Tip card before being able to move on with their plans, or by limiting their marble selection to two instead of the entire bowl? Yeah, this has player interaction for sure.
Again, I like a good drink now and then, just as much as the next person. However, I have never been a bartender, and I do not plan on ever becoming one. I could not ever imagine having to compete with other bartenders for tip money either, especially if it is as brutally cutthroat as On the Rocks portrays it to be. I will, however, play a game where all that “fun” is diluted to dice, cards, and marbles. I was looking through my collection recently and noticed have embarrassingly few games with an adult beverage theme. If you are like me and require more games depicting fun with alcohol, then I strongly urge you to check out On the Rocks. I feel like I can finally graduate from Fuzzy Navels and Stone Sours just by playing this game and really upping my liquor acumen. Purple Phoenix Games gives this one a delicious 5 / 6. It seems readily available for consumption, but please do not try to go drink for drink with this game. It’s not designed to be a drinking game… or is it?
Heather Cranmer (2721 KP) rated Pretty Amy (Pretty Amy, #1) in Books
Jun 7, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>.
Pretty Amy is a book that I had wanted to read for quite awhile. I was thrilled when I won a copy. However, I was disappointed when it wasn't as good as I had hoped. It's still an alright/good read though.
Amy is a seventeen year old high school senior. On the night of prom, Amy and her two best friends Cassie and Lila get stood up by their dates. They decide to forego prom and end up at the house where Lila's boyfriend lives. Since the boys aren't there, Lila decides to steal a big bag of marijuana from Brian as payback. After smoking some of it and joyriding around the time, the girls are pulled over by the police. They are charged with possession, intent to sell and sale. Amy is facing jail time but can get probation if she'll sign a paper saying it was all Cassie and Lila. Amy doesn't want to turn against her best friends, so does that mean she'll throw herself to the wolves?
The title kind of caught my eye, but after reading this book, I felt as if a better title could've been picked. Pretty Amy is what Amy's bird says throughout the book.
I think the cover is a good choice because it's a photo of what started this whole thing.
The world building is alright. I think the character of Amy makes the world building a little unbelievable, but I'll elaborate on that later. I was never a "bad kid" so I don't really have anything to compare Amy's world to. However, I knew some bad kids, and I imagine their lives would've been like Cassie's, Lila's and Amy's.
The pacing did start off a bit slow, but it definitely picked right up probably about 50 pages into the book. This is one of those books I devoured because I loved the writing style and how Burstein was able to captivate an audience.
I enjoyed the whole good girl turned bad plot. I found it interesting with what choices Amy had to make about her life. Amy used to be a good girl, but she felt invisible and just wanted to fit in with someone. She mixes with the wrong crowd, and before she knows it, she's smoking (cigarettes and weed), skipping classes, and getting in trouble at school. The plot deals with self discovery as a theme.
I had a big problem with Amy. I found her to be really, really annoying. In fact, I was going to stop reading the book because of her, but I decided to keep reading. (I'm glad I did because it was a good book). I just didn't find her to be that believable. She threw these temper tantrums that I've never known any senior in high school to throw. She acted more like a spoiled 10 year old than a 17 year old. And while I understand that she was a moody teenager whose future was uncertain, she still came across as being really young as well as annoying. However, I did relate to her with the whole feeling invisible and just plain. I felt and still feel the same way. Ultimately, I was too annoyed with her to really connect, so I found myself not caring if she want to jail. We don't really get to see much of Cassie and Lila past the first few chapters. Cassie didn't feel like a real character either because I felt like the author was trying too hard to make Cassie seem like a bad girl. I was indifferent about Lila although she felt more realistic then Cassie and Amy. Amy's mom seemed to just cry the whole time which I found annoying as well. I don't think anyone cries as much as that woman did! I did like Amy's dad though. I loved how supportive he was of Amy and how helpful he was. I also liked Joe although I wish we would've got to read a bit more about him.
Some of the dialogue did feel forced, especially when it involved swearing. There was so much swearing in that book, and it just felt a bit over the top. However, minus the swearing, I did enjoy some of the snarky comments by Amy the most even if some were a bit immature.
Overall, Pretty Amy by Lisa Burstein was enjoyable to read as strange as it may sound with how annoyed I was with Amy. I don't really know what it was, but I did like this book. I think if Amy had acted more like a 17 year old then a tween, it would've been a lot better.
I'd recommend this book to those aged 16+ (due to language) who are after an interesting contemporary novel.
I'd give Pretty Amy (Pretty Amy #1) by Lisa Burstein a 3.5 out of 5.
Pretty Amy is a book that I had wanted to read for quite awhile. I was thrilled when I won a copy. However, I was disappointed when it wasn't as good as I had hoped. It's still an alright/good read though.
Amy is a seventeen year old high school senior. On the night of prom, Amy and her two best friends Cassie and Lila get stood up by their dates. They decide to forego prom and end up at the house where Lila's boyfriend lives. Since the boys aren't there, Lila decides to steal a big bag of marijuana from Brian as payback. After smoking some of it and joyriding around the time, the girls are pulled over by the police. They are charged with possession, intent to sell and sale. Amy is facing jail time but can get probation if she'll sign a paper saying it was all Cassie and Lila. Amy doesn't want to turn against her best friends, so does that mean she'll throw herself to the wolves?
The title kind of caught my eye, but after reading this book, I felt as if a better title could've been picked. Pretty Amy is what Amy's bird says throughout the book.
I think the cover is a good choice because it's a photo of what started this whole thing.
The world building is alright. I think the character of Amy makes the world building a little unbelievable, but I'll elaborate on that later. I was never a "bad kid" so I don't really have anything to compare Amy's world to. However, I knew some bad kids, and I imagine their lives would've been like Cassie's, Lila's and Amy's.
The pacing did start off a bit slow, but it definitely picked right up probably about 50 pages into the book. This is one of those books I devoured because I loved the writing style and how Burstein was able to captivate an audience.
I enjoyed the whole good girl turned bad plot. I found it interesting with what choices Amy had to make about her life. Amy used to be a good girl, but she felt invisible and just wanted to fit in with someone. She mixes with the wrong crowd, and before she knows it, she's smoking (cigarettes and weed), skipping classes, and getting in trouble at school. The plot deals with self discovery as a theme.
I had a big problem with Amy. I found her to be really, really annoying. In fact, I was going to stop reading the book because of her, but I decided to keep reading. (I'm glad I did because it was a good book). I just didn't find her to be that believable. She threw these temper tantrums that I've never known any senior in high school to throw. She acted more like a spoiled 10 year old than a 17 year old. And while I understand that she was a moody teenager whose future was uncertain, she still came across as being really young as well as annoying. However, I did relate to her with the whole feeling invisible and just plain. I felt and still feel the same way. Ultimately, I was too annoyed with her to really connect, so I found myself not caring if she want to jail. We don't really get to see much of Cassie and Lila past the first few chapters. Cassie didn't feel like a real character either because I felt like the author was trying too hard to make Cassie seem like a bad girl. I was indifferent about Lila although she felt more realistic then Cassie and Amy. Amy's mom seemed to just cry the whole time which I found annoying as well. I don't think anyone cries as much as that woman did! I did like Amy's dad though. I loved how supportive he was of Amy and how helpful he was. I also liked Joe although I wish we would've got to read a bit more about him.
Some of the dialogue did feel forced, especially when it involved swearing. There was so much swearing in that book, and it just felt a bit over the top. However, minus the swearing, I did enjoy some of the snarky comments by Amy the most even if some were a bit immature.
Overall, Pretty Amy by Lisa Burstein was enjoyable to read as strange as it may sound with how annoyed I was with Amy. I don't really know what it was, but I did like this book. I think if Amy had acted more like a 17 year old then a tween, it would've been a lot better.
I'd recommend this book to those aged 16+ (due to language) who are after an interesting contemporary novel.
I'd give Pretty Amy (Pretty Amy #1) by Lisa Burstein a 3.5 out of 5.