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Allison Knapp (118 KP) rated Imagine Me & You (2006) in Movies
Jan 20, 2019
Charming performances by Piper Parabo (Coyote Ugly), Lena Heady, and Anthony Michael Head (Buffy the Vampire Slayer) (2 more)
A LGBTQ movie before the time of legal gay marriage
Witty humor and inspiring chemistry
A film just slightly ahead of its time
Contains spoilers, click to show
A woman falls in love with another woman at her wedding reception. As they try their best to fight their love, it becomes so much clearer that despite her husband is a good man, he doesn't hold her whole heart, proving that love can be found in the most unexpected ways.
Charlie Cobra Reviews (1840 KP) rated Fighting with My Family (2019) in Movies
Jul 4, 2020
The Weight of Dreams And Expectations - 8/10
Fighting With My Family is a 2019 biographical sports comedy/drama based on a documentary, The Wrestlers: Fighting With My Family. The documentary was directed by Max Fisher and is about WWE wrestler Paige's career. Written and directed by Stephen Merchant, including executive producer Dwayne Johnson, the film also stars Florence Pugh, Nick Frost, Lena Heady and Vince Vaughn.
In 2000 Norwich, England inseparable siblings Zak (Jack Lowden) and Saraya Knight (Florence Pugh) are encouraged by their parents, Rick (Nick Frost) and Julia (Lena Heady) to wrestle in their family run wrestling promotion. Nervous about her first match, they change the opponent to her brother and the experience she has winning, cements her love of wrestling. Years later, their parents continue to manage and run the family wrestling promotion with both siblings helping to wrestle and train prospective wrestlers. Struggling financially their last hope rides on both children getting signed when they are invited to a WWE tryout. The outcome is bittersweet however when only Saraya is chosen. She is now given a "Once In A Lifetime" opportunity but must leave everyone she knows behind as she goes on this journey alone.
This movie was fantastic! Not just a great wrestling movie but a great movie, period. An emotional roller coaster. The cast was awesome and their camaraderie and chemistry really showed on screen. The writers did a great job keeping dialogue realistic and a plot like life; with its ups and downs. I really didn't think this movie would be that emotional, but it touches on so many themes. It's really a movie for everyone not just wrestling fans. It makes you really feel for the characters and has a way of pulling on your heartstrings in a way few movies do. I almost scored it a point higher but I give this movie an 8/10.
In 2000 Norwich, England inseparable siblings Zak (Jack Lowden) and Saraya Knight (Florence Pugh) are encouraged by their parents, Rick (Nick Frost) and Julia (Lena Heady) to wrestle in their family run wrestling promotion. Nervous about her first match, they change the opponent to her brother and the experience she has winning, cements her love of wrestling. Years later, their parents continue to manage and run the family wrestling promotion with both siblings helping to wrestle and train prospective wrestlers. Struggling financially their last hope rides on both children getting signed when they are invited to a WWE tryout. The outcome is bittersweet however when only Saraya is chosen. She is now given a "Once In A Lifetime" opportunity but must leave everyone she knows behind as she goes on this journey alone.
This movie was fantastic! Not just a great wrestling movie but a great movie, period. An emotional roller coaster. The cast was awesome and their camaraderie and chemistry really showed on screen. The writers did a great job keeping dialogue realistic and a plot like life; with its ups and downs. I really didn't think this movie would be that emotional, but it touches on so many themes. It's really a movie for everyone not just wrestling fans. It makes you really feel for the characters and has a way of pulling on your heartstrings in a way few movies do. I almost scored it a point higher but I give this movie an 8/10.
Gareth von Kallenbach (980 KP) rated Kingsglaive: Final Fantasy XV (2016) in Movies
Jul 15, 2019
It seems like just last week that the creators of the Final Fantasy game franchise sought to bring their vision of the universe they created, and their story, to the silver screen. Well, okay. It wasn’t last week. It’s actually been about 15 years since this really took place in 2001.
I remember being extremely excited for Final Fantasy: The Spirits Within, but the movie itself escapes me today. I think the lack of a lasting impact could have to do with those same creators scrambling to find the distinction between a wide-release movie and a game they’re already heavily invested in. After re-visiting the film, I remember my initial thoughts and they remain the same today. The nowhere-near-photo-realistic animated characters battled and chased each other to and fro in a tale that made little to no sense, with or without the rules of the (bad for its time) computer animated gamescape it’s all set in.
Flash back forward to today, another Japanese made FF movie makes its way to the screen via Kingsglaive: Final Fantasy XV. Kingsglaive represents a quantum leap forward in animation and design, if not a great leap in mo-cap technology and story. The images are far more flexible, more mobile, and more tactile; though, the faces still lack expression, much less what anyone could called subtle or nuanced. The backdrops are striking and surreal, on a par with many of the big sci-fi and fantasy films hitting theaters these days.
But, take away the advertorial nature of Kingsglaive, ignore its use as a cheat sheet, prep for the players of various corners of the game world it depicts, and deal with it as a story with characters and incidents anybody not devoted to the game would watch, and it’s the same old, same old when it comes to FF. It remains a misshapen mash-up heavy with sci-fi fantasy exposition and a back story so convoluted that a single two-hour movie cannot encapsulate it.
Kingsglaive dwells mostly in the realm of fantasy, inside a universe of medieval castles, steampunk weaponry, armor, and creatrues. A world where the Kingdom of Lucis faces a new threat at the end of an uneasy peace with the Niflheim Empire. There’s a magic crystal (of course there is) and the only warriors King Regis (Sean Bean) trusts to defend it are his Kingsglaive, who are empowered by the magic of their sovereign. There are tusked wildebeest warhorses. You would think these would be the point of reference when someone shouts, “Release the DEMON!” But no, they’re actually talking about war crabs – crabs that spit out a hailstorm of fireballs.
The stakes are high, and there’s been quite a bit of intermixing of Lucians and Niflheimers in the “hundred years of peace”, but anti-immigrant backlash rears its ugly head. Taunts and slurs against the immigrants are present, as is there a wall – who says video game movies can’t be topical. With the immigrants who must prove themselves, there are good soldiers, an evil prince, all with tongue-twisting names like Lenafreya Nox Fleuret, should you choose to try and remember them.
The dialogue, delivered by the likes of Aaron Paul and Lena Heady, could have been better. Though I don’t so much blame the voice talent as much as I do the script itself, with classics like “Get back here alive! That’s an order!” and “You speak of matters beyond the wall.”
Probably the biggest thing most movie fans will remember, is the name of the city under threat. It probably has the silliest name this side of Raccoon City. They call it, Insomnia. Which is kind of ironic, because Kingsglaive may be a cure for the condition for some.
I remember being extremely excited for Final Fantasy: The Spirits Within, but the movie itself escapes me today. I think the lack of a lasting impact could have to do with those same creators scrambling to find the distinction between a wide-release movie and a game they’re already heavily invested in. After re-visiting the film, I remember my initial thoughts and they remain the same today. The nowhere-near-photo-realistic animated characters battled and chased each other to and fro in a tale that made little to no sense, with or without the rules of the (bad for its time) computer animated gamescape it’s all set in.
Flash back forward to today, another Japanese made FF movie makes its way to the screen via Kingsglaive: Final Fantasy XV. Kingsglaive represents a quantum leap forward in animation and design, if not a great leap in mo-cap technology and story. The images are far more flexible, more mobile, and more tactile; though, the faces still lack expression, much less what anyone could called subtle or nuanced. The backdrops are striking and surreal, on a par with many of the big sci-fi and fantasy films hitting theaters these days.
But, take away the advertorial nature of Kingsglaive, ignore its use as a cheat sheet, prep for the players of various corners of the game world it depicts, and deal with it as a story with characters and incidents anybody not devoted to the game would watch, and it’s the same old, same old when it comes to FF. It remains a misshapen mash-up heavy with sci-fi fantasy exposition and a back story so convoluted that a single two-hour movie cannot encapsulate it.
Kingsglaive dwells mostly in the realm of fantasy, inside a universe of medieval castles, steampunk weaponry, armor, and creatrues. A world where the Kingdom of Lucis faces a new threat at the end of an uneasy peace with the Niflheim Empire. There’s a magic crystal (of course there is) and the only warriors King Regis (Sean Bean) trusts to defend it are his Kingsglaive, who are empowered by the magic of their sovereign. There are tusked wildebeest warhorses. You would think these would be the point of reference when someone shouts, “Release the DEMON!” But no, they’re actually talking about war crabs – crabs that spit out a hailstorm of fireballs.
The stakes are high, and there’s been quite a bit of intermixing of Lucians and Niflheimers in the “hundred years of peace”, but anti-immigrant backlash rears its ugly head. Taunts and slurs against the immigrants are present, as is there a wall – who says video game movies can’t be topical. With the immigrants who must prove themselves, there are good soldiers, an evil prince, all with tongue-twisting names like Lenafreya Nox Fleuret, should you choose to try and remember them.
The dialogue, delivered by the likes of Aaron Paul and Lena Heady, could have been better. Though I don’t so much blame the voice talent as much as I do the script itself, with classics like “Get back here alive! That’s an order!” and “You speak of matters beyond the wall.”
Probably the biggest thing most movie fans will remember, is the name of the city under threat. It probably has the silliest name this side of Raccoon City. They call it, Insomnia. Which is kind of ironic, because Kingsglaive may be a cure for the condition for some.
Gareth von Kallenbach (980 KP) rated Dredd (2012) in Movies
Aug 7, 2019
The mid 90’s was a strange time for movies. Sure, there were quite a few remembered fondly (just like with any era) but there were also many movies that are forgotten due to their ridiculousness. It was a time that gave us the style of adaptions on par with Alien 3 and Alien Resurrection, or the two Joel Schumacher Batman films. Likewise, there was a Judge Dredd film right in the middle of that time period.
It was a mess. It exemplified everything wrong with many adaptions in the 90’s. Big name actors, over-the-top designs, cheesy dialogue. It tried very hard to be akin to the original Total Recall but instead succeeded at only being a movie fun to laugh at. It featured Sylvester Stallone and Rob Schneider. That is all that needs to be said about that film. So, when Hollywood comes along and decides to make a new adaption, of course the original’s ridiculousness looms over the whole affair. Not helping is the fact that most of the cast and crew are relatively obscure, and its source material (the Judge Dredd comics) is not as well-known as most of Marvel’s or DC’s pantheon. Yet, this brand new adaption, Dredd 3D, soars much higher than the original and manages to be one of those well-hidden gems of Fall 2012. I don’t imagine this film breaking box office records, but it is a wholly worthwhile piece of screen entertainment, even if it has some notable flaws and is overshadowed by past outings in the franchise.
The future America is an irradiated waste land known as the Cursed Earth. On the east coast of North America lies Mega-City One, a vast, violent metropolis containing 800 million residents, where 17,000 crimes are reported daily and “Slo-Mo”, an addictive new drug that slows the user’s perception of time, has been introduced. The only force of order is the Judges, who act as police, judge, jury and executioner. Judge Dredd (Karl Urban) is tasked by the Chief Judge (Rakie Ayola) with evaluating rookie Judge Cassandra Anderson (Olivia Thirlby), a psychic who has failed the tests to become a full Judge. They become involved in a raid upon a crime and Slo-Mo ridden apartment complex known as Peach-Trees, which is ruled by a vicious crime boss Ma-Ma (Lena Heady).
You can guess from the title that the movie is meant to be watched in 3D. But that is where personal opinions of 3D come into play. For me personally, I cannot ding the film’s use of 3D because it uses it well enough that it becomes unnoticeable, which is to say it does not obnoxiously remind you at all times it is meant to be watched in 3D by throwing random things at the camera. But I will say that, although somewhat gimmicky, the “Slo-Mo” segments (which are shot from the perspective of those on the mind-altering drug ‘Slo-Mo’) do use 3D very well and manage to be some of the most visually striking and beautiful shots in the entire film.
The plot is simple to understand and straight forward. There are not huge twists and turns, and manages to be tightly written. It is not extremely memorable for plot standards, but it does not need to be. The story is held up by focusing on three major characters, which some good additional characterization of two more side characters. In that sense, the plot and characters do not pop off the screen into greatness, yet they are still tightly written enough that both elements (plot and characters) are not muddled or confusing. The simple plot, and the fact it all takes place in one apartment complex, makes it easier to focus on action and visuals.
While the visuals are all extremely well-done, the action could use some work. The setting of Mega-City One is extremely well established, as opposed to the original Judge Dredd adaption. It seems like it could be a real place not far off in the future, as it is set up with a realistic visual design – just with added grittiness and subtle science fictional elements. Also, there is not a huge amount of CG and the Judge uniforms especially look like iconic yet possibly realistic futuristic police suits. But the action could use some work, as stated. I could not help but constantly compare it to the recently released film, “The Raid: Redeption”, the Indonesian martial arts police film centering on a single police raid on an apartment complex. The similarities are there.
Both movies have very similar locations and plots, but the difference is that while Dredd has more interesting setting and science fiction elements (and arguably more interesting characters), The Raid: Redemption’s action is far more entertaining and engrossing. The real problem with Dredd is that there are never any real amazing feats of heroics on part of Judge Dredd. They set up the film in a sort of “’Die Hard’ in the future vibe” but that requires the hero to barely overcome overwhelming odds. As it stands, it never really feels like Judge Dredd is in a ton of danger. There are some cool shooting moments, and some even more interesting usage of Judge Anderson’s psychic powers. But at the end of the day, there simply are not many memorable action moments.
Overall, it does not ruin the film at all. It still manages to be an entertaining and interesting movie regardless of memorable action sequences. It has a tightly plotted narrative with fairly well done characters, not muddled by overuse of complexity or plot twists. It manages to be visually excellent with interesting science fictional elements, but never does it soar with its action set-pieces. It would have benefitted with some better use of gunplay or more clever feats of heroics on Judge Dredd’s part. But at least it takes itself seriously enough to not have anything akin to Rob Schneider following Sylvester Stallone around in a cheesy script.
It was a mess. It exemplified everything wrong with many adaptions in the 90’s. Big name actors, over-the-top designs, cheesy dialogue. It tried very hard to be akin to the original Total Recall but instead succeeded at only being a movie fun to laugh at. It featured Sylvester Stallone and Rob Schneider. That is all that needs to be said about that film. So, when Hollywood comes along and decides to make a new adaption, of course the original’s ridiculousness looms over the whole affair. Not helping is the fact that most of the cast and crew are relatively obscure, and its source material (the Judge Dredd comics) is not as well-known as most of Marvel’s or DC’s pantheon. Yet, this brand new adaption, Dredd 3D, soars much higher than the original and manages to be one of those well-hidden gems of Fall 2012. I don’t imagine this film breaking box office records, but it is a wholly worthwhile piece of screen entertainment, even if it has some notable flaws and is overshadowed by past outings in the franchise.
The future America is an irradiated waste land known as the Cursed Earth. On the east coast of North America lies Mega-City One, a vast, violent metropolis containing 800 million residents, where 17,000 crimes are reported daily and “Slo-Mo”, an addictive new drug that slows the user’s perception of time, has been introduced. The only force of order is the Judges, who act as police, judge, jury and executioner. Judge Dredd (Karl Urban) is tasked by the Chief Judge (Rakie Ayola) with evaluating rookie Judge Cassandra Anderson (Olivia Thirlby), a psychic who has failed the tests to become a full Judge. They become involved in a raid upon a crime and Slo-Mo ridden apartment complex known as Peach-Trees, which is ruled by a vicious crime boss Ma-Ma (Lena Heady).
You can guess from the title that the movie is meant to be watched in 3D. But that is where personal opinions of 3D come into play. For me personally, I cannot ding the film’s use of 3D because it uses it well enough that it becomes unnoticeable, which is to say it does not obnoxiously remind you at all times it is meant to be watched in 3D by throwing random things at the camera. But I will say that, although somewhat gimmicky, the “Slo-Mo” segments (which are shot from the perspective of those on the mind-altering drug ‘Slo-Mo’) do use 3D very well and manage to be some of the most visually striking and beautiful shots in the entire film.
The plot is simple to understand and straight forward. There are not huge twists and turns, and manages to be tightly written. It is not extremely memorable for plot standards, but it does not need to be. The story is held up by focusing on three major characters, which some good additional characterization of two more side characters. In that sense, the plot and characters do not pop off the screen into greatness, yet they are still tightly written enough that both elements (plot and characters) are not muddled or confusing. The simple plot, and the fact it all takes place in one apartment complex, makes it easier to focus on action and visuals.
While the visuals are all extremely well-done, the action could use some work. The setting of Mega-City One is extremely well established, as opposed to the original Judge Dredd adaption. It seems like it could be a real place not far off in the future, as it is set up with a realistic visual design – just with added grittiness and subtle science fictional elements. Also, there is not a huge amount of CG and the Judge uniforms especially look like iconic yet possibly realistic futuristic police suits. But the action could use some work, as stated. I could not help but constantly compare it to the recently released film, “The Raid: Redeption”, the Indonesian martial arts police film centering on a single police raid on an apartment complex. The similarities are there.
Both movies have very similar locations and plots, but the difference is that while Dredd has more interesting setting and science fiction elements (and arguably more interesting characters), The Raid: Redemption’s action is far more entertaining and engrossing. The real problem with Dredd is that there are never any real amazing feats of heroics on part of Judge Dredd. They set up the film in a sort of “’Die Hard’ in the future vibe” but that requires the hero to barely overcome overwhelming odds. As it stands, it never really feels like Judge Dredd is in a ton of danger. There are some cool shooting moments, and some even more interesting usage of Judge Anderson’s psychic powers. But at the end of the day, there simply are not many memorable action moments.
Overall, it does not ruin the film at all. It still manages to be an entertaining and interesting movie regardless of memorable action sequences. It has a tightly plotted narrative with fairly well done characters, not muddled by overuse of complexity or plot twists. It manages to be visually excellent with interesting science fictional elements, but never does it soar with its action set-pieces. It would have benefitted with some better use of gunplay or more clever feats of heroics on Judge Dredd’s part. But at least it takes itself seriously enough to not have anything akin to Rob Schneider following Sylvester Stallone around in a cheesy script.