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Olivia (102 KP) rated Girls of Paper and Fire in Books

Aug 13, 2018 (Updated Aug 13, 2018)  
Girls of Paper and Fire
Girls of Paper and Fire
Natasha Ngan | 2018 | LGBTQ+, Science Fiction/Fantasy, Young Adult (YA)
9
8.9 (9 Ratings)
Book Rating
I'm still trying to process all my feelings about his book, but right now I'm going to give it an 8.5

Girls of Paper and Fire is an incredibly addicting read. Within picking it up, I finished reading it in under 24 hours. Every minute that I wasn't reading it, I was thinking about it. It was like an impossible earworm chanting "Read me. Read me!".

Ngan's writing style and character development left me in awe at times. She somehow managed to write this imaginative tale whilst keeping it grounded, a combination that I haven't seen successfully executed very often. The romance in this book is perhaps one of my new all-time favorites. The love is believable. It wasn't a case of "Oh, I like this person a lot and so now I'm gonna make out with them for 80 pages straight and forget about everything else." there was actual chemistry between the two and it made the story all the more intense.

In the seemingly effortless way Ngan could create palpable romantic chemistry, she could also create absolute revulsion.
My problem with so many villains is that the writer will have them have done something terrible, and that's it. They don't truly explore how vile this villain is; they rely on one or two things that all of decent humanity can agree is unforgivable and let that be the reason why they're evil. Sure, anyone would be repulsed by a man who rapes and murders people; it's not like you have to convince people to hate that guy. But Ngan doesn't just throw those two things onto the character and call it a day. She made the king an absolute vile creature with words that made me physically gag, actions that made me have to put the book down and walk away.

Ngan's descriptions are extremely rich; whether that is a good or bad thing will vary from reader to reader. Personally, I found myself sometimes skimming over all the imagery; not because it wasn't good, but because I just really wanted to get back to the main plot and character interactions.

I'm not usually a huge fan of series, but this is one that I heavily look forward to continuing.
  
The Charnel House (2016)
The Charnel House (2016)
2016 | Mystery
5
6.5 (2 Ratings)
Movie Rating
Characters – Alex Reaves is the man behind the refurbishment of the building, he sees this as a fresh start for his family which will give them financial support for life, he starts having visions which will bring the connection back to the previous owner. Charlotte is the artist and designer (I think she did this too) who has help turn the building into the apartments and soon becomes the one that needs to fight to keep her family together. Mia is the daughter of the couple who starts seeing the little boy haunting the building, treated like the imaginary friend for the most part, she has behavioural problems and follows in her mother’s artistic nature. Devin Pyles is the man that has a connection to the previous use of the building, he is here to investigate just what happened here and knows about the darker side of the building.

Performances – Callum Blue in the leading role is fine without ever standing out in the leading role, which is going to be a theme when looking at the performances, nobody does anything to make themselves feel stand out in the film.

Story – The story here follows the re-opening of an old slaughterhouse as luxury apartments, but the ghosts of the old building are still there haunting the people that move in. this does give us the limited characters as the building isn’t officially opened, but will let people move into the property they have purchased early, this helps the story because an over crowded building would have only dragged the film down. The story is trying to be clever with certain connections only to fall mostly short with this side of the story telling. Once you do work out where the story wants to go you will work out the ending pretty easily which again disappoints and as for the supporting characters they seem to have no connection to the actual hauntings and are here just to give us a body count.

Horror – The horror in the film comes from the ghost visits and the technology not following the rules it should be, again simple scares which don’t give us anything to be frightened off.

Settings – The film is set in one house, we have an apartment building with history which gives us the haunting side of the film. it works well for the most part too.

Special Effects – The effects are not over used, they are simple when needed but nothing that becomes clear to what is happening in the film.


Scene of the Movie – Butch the Yorkie.

That Moment That Annoyed Me – The pointless disposable supporting residents.

Final Thoughts – This is a very simple horror, it does the basics right without ever being put in the position of being anything special or standout, nothing is terrible, it is just average throughout.

 

Overall: Average horror.
  
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Purple Phoenix Games (2266 KP) rated Seasons in Tabletop Games

Jul 6, 2019 (Updated Nov 4, 2021)  
Seasons
Seasons
2012 | Card Game, Dice Game, Fantasy
I have mentioned before that I have a bad habit. Well several, but this one pertains to board games. You see, I once had a collection of games that I loved, but was pulled into the BGG Auctions and would engage in auctioning off many of games that I deemed of good return value. But then I would start to miss them. And then I would start to reacquire them. Then my wife stepped in and made me see how foolish I was to rid myself of them in the first place. Well, next up in this line is a game I recently reacquired and never should have let go in the first place – Seasons!

Seasons is a fantastical dice rolling, card drafting, hand management game for two to four players. In it, players are sorcerers competing in a legendary magical tournament that spans three years in an attempt to be crowned the next Archmage of the kingdom. As the seasons change, sorcerers may draw power from changing mana sources, and utilizing these sources most efficiently and effectively will earn victory over all. So tighten up your belt and get to casting, young mage!


To setup, follow the rules in the rulebook (there are many steps, and I have feeble and weak fingers) until the table looks somewhat similar to the photo below – except for the obvious oversight in placing the orange cube on the zero space of bonus actions. The main areas of interest are the main game board where the years and seasons are tracked, the Crystal score track, and player board/tableau area. Players will be dealt a hand of nine cards to start, and then draft one card at a time, passing to their neighbor each time, and deciding which three cards they would like to start the game with, and assigning three more cards each into the Library for rounds two and three. The game begins in Winter, and the black cube is placed on the number 1 of the seasons board. The game is now setup and ready to begin with the first player!
Each turn the active player will roll all dice in the current season (this game is setup for two players, so three total dice are used each turn). They will choose one die to use for the turn, and other players will choose theirs. The players then gather the resources present on the die face. These could be element tokens, crystals (VP), summon gauge stars, cards drawn from the deck, or even transmutation powers. Once resources are gained, the active player may then choose to play a card from their hand to their personal tableau, given they have adequate summoning power (the number of cards that can be played) available on their board. The cost to play the card is found under the illustration, and is usually paid in crystals, element tokens, or a combination of both. These Power Cards may allow the player immediate benefits, ongoing benefits, or benefits that may be activated at certain times during the game.

Another option players have from their chosen die is the ability to transmutate. When a player chooses a die with this option, they are able to consult the current season on the main board and exchange element tokens for crystals, depending on the provided exchange system. For example, a player wishing to exchange earth tokens (the green plant) during Winter will be provided with three crystals each, while attempting the same transmutation during Spring will only provide one crystal each.

Once each player has taken their turn to collect their resources, complete their turn actions, and pass onto the next player, the unchosen die is resolved. Each die face also shows a number of dotted pips at the bottom. The number of pips shown on the unchosen die refers to the number of spaces the cube on the main board season tracker is to be moved forward around the board. One pip, one space forward. This could result in the current season continuing or progressing into the next season. When the cube progresses from Fall to Winter, players will collect their cards set aside for year two or three, respectively. These cards are added to their hand and available to be used immediately on their turn. If, however, on their turn a player has little they can do, or simply wish to boost their turn, they may use one of four bonus actions, as printed on their player board. These actions allow the player to trade two element tokens from their reserves for any other two element tokens from the main supply, allow transmutation if the symbol is not present on their chosen die face, increase their summoning gauge by one, or draw two power cards from the deck and choose one to add to their hand instead of drawing one, per their die face. Each player can use three total bonus actions for each game at a cost of crystals for each usage. Certainly a trade-off.


Play continues in this fashion of choosing and resolving dice, playing cards, and transmuting tokens for crystals until the cube has completed its three year journey around the main board. At that time crystals are scored from cards and added to the tracker, with five points deducted for each card remaining in hand and points deducted for the usage of bonus actions. The player with the most crystals at the end of the game is the winner!
Components. I have a lot to say here, but will attempt to be as succinct as I can. The components in Seasons are simply phenomenal. Yes, the boards, cards, and cubes are all fine quality and unimpressive. However, the art style throughout the game and those big chunky dice are the real standouts to me. I mean, who DOESN’T like to roll big, chunky dice? And the player colors? Oh man, I love them! Players can choose orange, purple, gray, or lime green. Those are some great color options, and such a simple upgrade from primary colors used on many other games. The dice are primary colors, but I still enjoy them and I will let it slide. No real complaints on components from me. I have heard complaints about people not vibing on the color choices associate with the elements/energy, but I applaud the mold-breaking here. Why can’t Fall be red and associated with a feather? Why can’t Summer be yellow and associated with a flame? Fire doesn’t always have to be red. Go on, Seasons! Be you!

Our thoughts on each game should never be a surprise. I will say this for Seasons – I believe that when I auctioned it off the first time, part of the reasoning was because I did not fully understand the rules. I was a newer gamer at the time and was lured in by colors and art style (which are still stunning). More than likely I thought I was smarter than I truly am and included all the cards in my first plays instead of heeding the suggestions given by the rulebook for easier first games. Now, being a more seasoned (I couldn’t resist) gamer, I can better appreciate what is in this box. The unique card play, the dice drafting for resources and actions, the progression of time as a result of the rejected die, all come together to make a very solid and different game. I am trying to think my way through my collection to find a parallel that uses all these mechanics together as well as Seasons does and I am finding it difficult. It is so easy to just throw mechanics into a blender and see the goo that results, but everything with Seasons feels right and I am just in love.

Why did I ever get rid of Seasons? I will claim young and dumb, though I wasn’t very young. Do not emulate my decision to shed this one out of your collection. You don’t have a copy? I would recommend visiting your FLGS to see if they might have a copy in stock. It’s a great one, and one that I will treasure from here on out. Purple Phoenix Games officially gives this one an amazingly colorful 5 / 6. I know the others will enjoy it too, but until they play it, I will be giddy with excitement each time I am able to play my copy. Why are you still here? Go get Seasons!
  
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Nicola Jane (6 KP) created a post

May 7, 2019 (Updated May 7, 2019)  
https://thegossipingmumsite.wordpress.com
        
4DX Cinema Experience Return of Zander Cage.

According to my 6-year old son our first ever 4DX Cinema experience was epic, and he loved the water and that is simply the end of the blog…. Of course I couldn’t really write about the best ever cinema experience we both have had in one simple line; but in the eyes of a six-year old it really is that simple.

I have taken my child to the cinema on numerous occasions and each time we have visited we have barely watched any of the films. I have tried many genres from animation, comedy and action but each film has been a wasted expense, and we have spent most of the time going back and forth to the lobby or for a toilet break, and using the theatre as a gymnasium has been more entertaining than actually watching the film or sitting still for any length of time. Needless to say when I became aware of 4DX cinema I hoped that this might offer my family a new way of being able to watch a film in the cinema from start to finish; and to actually enjoy it.

So what is 4DX Cinema?

The best way I can explain this new and exciting episode of cinema is to take you through my experience, and how it proved without fail to make my fidgety 6-year old enjoy; no let me get this right; ABSOLUTELY fall in love with cinema!

Cineword in Cardiff is the host to the first ever 4DX experience in Wales after its release in England and Scotland. Originating in South Korea it has now been integrated into cinemas across the world.

Screen 7 at Cineworld in Cardiff has been specially adapted for a 4DX cinema experience and features all the multi-sensory equipment from hydraulic chairs, wind turbines, smoke machines, water, smell machines and strobes. You are greeted by a massive 4DX neon sign with a list of special precautions and warnings; it almost fools you into believing you are about to step onto the Oblivion Roller Coaster at Alton Towers; its time to ride….

We grabbed our Popcorn and made our way to the auditorium settling ourself into the special seats. I had done a little research before our visit and I began our experience by pointing out all the special adjustments to the theatre and what might happen and I could feel his excitement starting to grow. The seats in the theatre felt almost akin to a fairground attraction with special platforms for your feet, and were very wide and comfortable; much better than your average seat. As the previews began you were reminded on two occasions of some rules and guidelines that needed to be followed from not standing on the lower platform and remaining seated unless the rest room was required; was I about to watch a film in its entirety without trying to keep my child in his seat?

I had decided that we were going to get our first experience of 4DX cinema by watching the film ‘XXX Return of Xander Cage’ which is probably not everyone’s go to film but for my action mad son it seemed the perfect choice. As the starting credits began you could feel a hydraulic brake release in the chair and it began to lean ever so slightly left, right, back and forward as it followed the opening credits which were stylised in the form of a long lit bomb fuse waiting to explode. One lean-to the left ‘BANG’ a title appeared, a lean-to the right navigated by a lean back ‘BANG’ a title appeared; 4DX in 3D was definitely an experience we should have tried earlier.

As the film begins ‘Vin Diesel’ appears strangely on top of a Satellite Ariel on Ski’s which he jumps from and free falls through the air and as he lands he continues to ski down through a forest on loose ground. This is where 4DX begins to kick in as your seat begins to lean and arch following his movements. Every crash to the floor you can feel a force inside of your seat that gravitates its way into your back (It does not hurt by the way), a rumbling vibration in the seat pad heightens your senses as he goes over stones on the ground, and the wind turbines make you feel the speed as he is skiing downhill. 4DX is one of the most immersive cinema experiences I have ever had, and it gets you starting to feel like you have just been given the magic ticket from the ‘Last Action Hero’ when the young Austin O’Brien who played Danny in the film actually became part of the film in real life; was my Cineworld Cardiff ticket starting to shine….?


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I am not going to make this a review of ‘XXX Return of Xander Cage’ as this is not my intention and well there will be no spoilers here! The truth is I am going to jump to some key points where 4DX really did get our Adrenalin flowing, and for us the fight scenes really did work especially for my 6-year old son as 4DX really did feel like you were involved in the fight. Every kick you could feel a force inside your chair towards your back, every punch you could feel in the seat pad towards your legs, every shot bursts of air came flying through your hair as if the bullets were shooting passed your head. We were that immersed into the film that at one point my boy got carried away and had a mini fight with his seat as if it were one of the bad guys from XXX. Onwards into the film Xander Cage takes on a Jet Ski and as he lands onto the water bursts of water spray you in the face, and as he jumps and crashes back onto the waves a squirt of water is directed upwards and it lands onto you from above as if you had been splashed by the landing. Now I am not saying you are going to need a rain mac at this point because we are only talking water droplets and mist but it really does get you into the action of the film, and my boy absolutely loved it. Light strobes then go off as someone is crashed into a computer screen which pushes you further into the film followed by a speeding van driving across a gravel road. At this point in the film we almost jump out of our seats as something hits the back of our legs. It felt like the gravel hitting our ankles and you could feel a rumble through your seat pad as if you were experiencing every bump of the tarmac and each pot hole.

The one thing that I was left wanting more of was the ‘Smell-O-Vision’ as I wanted to smell the Chicken cooking in the kitchen at one point in the film, and well maybe that is one customer recommendation a bit too far. 4DX lives up to all expectations in both mine and my fidgety 6-year old sons books for not only was this the first film he sat through but he experienced so much more.

His words were as we came out of the film when I asked him to rate his experience out of 10 he said “No mum its 100 out of 100….”!

4DX has to be experienced and is worth every penny; your immersive experience is waiting for you don’t make it wait too long.
     
The Ghost of Villa Winter
The Ghost of Villa Winter
Isobel Blackthorn | 2020 | Crime, Mystery
3
3.0 (1 Ratings)
Book Rating
A cult (1 more)
Description of environment
All of the characters (1 more)
Amateur writing mistakes
Little does the reader know when they pick up a copy of The Ghost of Villa Winter by Isobel Blackthorn that a cult is lurking about inside the pages.

We begin our journey with Clarissa ,our main character, boarding a tour bus where she lets her personality shine through, which turns out to be extremely judgmental of anyone who isn't like her, or doesn't fit into the categories she places them in. For example, the driver of the tour bus is automatically labeled by Clarissa as a bad man because he has an uneven face and a French accent, and much of the same is said about the other seven passengers, as well. When she finally manages to stop judging the passengers, readers find out that Clarissa is somewhat of a psychic: "Ghosts spoke a language of their own and if a member of the spirit world inhabited the abandoned abode, she was sure to pick up on it. She was never wrong in these matters. Only three of the thirty or more premises she'd investigated on so-called ghost tours had contained a legitimate ghost. She prided herself on her mediumistic prowess. She was apt to pick up on preternatural inhabitants of places said not to be haunted. Sometimes she thought she could singlehandedly re-write history based on information she had gleaned, but that was being arrogant. She followed her dreams and her visions and her intuition, that was all. A natural psychic and a cynic to boot. "

It turns out that Clarissa is on the tour to see if she can encounter any spirits that may be at the infamous Villa Winter; a place that is believed to have been a secret Nazi base, as well as a place for human experiments - - - the tower was also believed to have been used as a lighthouse for German U-boats - - - which, in reality, Villa Winter is an actual place that exists on the Canary Islands in Spain.

The Ghost of Villa Winter is the fourth book in Blackthorn's Canary Islands Mysteries series, but it can be easily read as an introduction to it because you don't need any background information to understand what is going on. The novel takes on the usual tropes of a murder-mystery plot (a body is found, people are stranded and trying to figure out who among them is the murderer). Agatha Christie is one of the best authors of the murder-mystery genre who loved using her knowledge of poisons in her stories - - - Blackthorn treats the tropes with the right amount of respect which makes The Ghost of Villa Winter a pretty good story.

My major complaint for the Ghost of Villa Winter are the characters, which I found every single one quite unlikable, and even by the end, I couldn't bring myself to care at all for Clarissa. The way that she judged everyone so harshly, and her viewpoint that if no one acted the way she wanted them to, she would believe something was wrong with them that needed to be addressed in a rude manner: "He was the most anxious man she had come across in a long time. Anxious, unsure of himself and preoccupied. Far too self-conscious. The way he'd aligned his plate at lunch. That was obsessive-compulsive. And he certainly couldn't handle Fred Spice. She was sure he could be charming with pretty young ladies, patronizing even, but around her he was awkward. It was clear, too, that he was broken. It wouldn't be easy being an author knowing as you aged that all of your success was behind you and your future held nothing but diminishment. Writing was one of those activities you could pursue until you dropped and many successful authors did just that. As irritating as he could be, she felt sorry for him. "

The other characters are all seen from Clarissa's viewpoint, so they come off quite annoying, but at one point it seemed like Blackthorn was trying to redeem Clarissa's negative qualities by making her an advocate for a possibly wrongly convicted man. This story line didn't come off as redemption for me, but rather to fuel Clarissa's need to be important and in the right. Blackthorn failed to make any of the characters grow above pettiness. If a reader doesn't have a character to root for, the story becomes unenjoyable - - - which is the main reason I gave the book such a low rating; the murder-mystery was interesting, but the characters were not.

The murder, a woman who may have been part of a cult, is found inside a nailed-up crate with a tattoo of a number on her body being one of the only clues that puts Clarissa into sleuth-mode. After believing that one of the tourists is the killer, she decides to keep the discovery of the murder between her and Richard - - - a crime author who came to Villa Winter in hopes of a book inspiration. The two slowly begin to investigate their fellow tourists to figure out who had the mind and motive to kill the young woman, but this doesn't seem to be as easy as it is in Richard's books. I did have a problem though with the ending which ends up being very reminiscent of a majority of short stories: the ending came abruptly and the pieces fell into a place that was unbelievable.

I had never read any of Blackthorn's books before, so I didn't have much of an expectation reading the Ghost of Villa Winter. Unfortunately, I came away from this one pretty dissatisfied because all of the interesting points in the story (such as the cult) are rarely shown/explored further. Also, the fact that 'ghost' is in the title, I was pretty let down with only a couple of scenes where a ghost actually shows up, one such short-lived scene: "She [Clarissa] was about to carry on when a figure appeared in one of the uppermost tower windows. Appeared, and then was gone. At least, what she thought to be a figure. Could have been a ghost. " The scenes are so short that I believe 'ghost' shouldn't be in the title because it's misleading.

With quite a few amateur writing mistakes, and unlikable characters, I don't think I will read anymore of the books in this series. I loved the idea of a cult murder and a haunting in a possible Nazi base, but too much of the focus in the story was on Clarissa's judgmental outlook on everything that it ended up not being the story it could have been. I can only recommend this book to people who want a quick murder-mystery (what most call the genre 'cozy mystery'), but for paranormal lovers, the ghosts practically disappeared within a few pages.
  
Cute Little Buggers (2017)
Cute Little Buggers (2017)
2017 |
6
6.0 (1 Ratings)
Movie Rating
What the hell exactly did I just watch? Now where will I start with Cute Little Buggers, apart from fact that its the coolest movie title I have seen in a long time.

Cute Little Buggers… Hmmmmm

Cute Little Buggers…

Right okay. Let me start by saying that there is a movie here, A pretty decent one at that. When this movie knows exactly what it is and can be, it is great (a guilty pleasure if you will) when this movie shoots for the stars and trys to be what it wants to be it falls just short for me, however if there is one thing I love and can get behind, its when a director and his crew do what they can with what they have.

Let’s crack on with the pitch… We open up this very, very, very British horror movie in a small town in the south of England that is full of your typical small town England movie characters. Characters like the put upon farmer whose son left town to make it big and for the purposes of story-line has returned this very day. Then we have said prodigal sons old flame who is with the local village asshole now but the candle still burns bright. Local law enforcement, yes you guessed it, as dumb as a box of rocks. Then of course all your regular locals. One other thing, everyone seems to be a bit of a sexual deviant. We are about to spend a day and night with these crazy madcap zany characters as Aliens (Yes I said Aliens) have come to town and are going to use Rabbits (Yes I said Rabbits) to infiltrate and kidnap the women of earth… Oh shit nearly forgot heres the trailer…

 

I know right the movie is as mental as this trailer looks. I was completely sold for the first half of this movie, Director Tony Jopia was taking his time to build up these characters and every member of the cast knew what kind of flick they were making (a sort of crossover between Hot Fuzz and Critters) so while you could see they were having a bit of fun it also helped the chemistry flow. My god did the movie need that chemistry so we could up the laugh-ability and like-ability factor because on an estimated budget of 25k, the digital on the scares (Tentacle Bunny Things) were pretty laughable. Now as I said I give credit to any director who goes out and makes his passion so I don’t blame Jopia for one second, it was a budget thing and he absolutely made up for it everywhere else by casting well and having a pretty solid script with some cracking one liners. Just the effects left me feeling MEH. We just wont mention the Alien cut scenes on this review.

For me this is a recommend but its a pretty weak one as you may have guessed. That cast all play there parts and they do play them well on just the other side of bonkers and in some cases crazy beautiful. Tony Jopia as a director definitely has something, I dunno maybe with a bit more of a budget but I will say again there is a movie here.