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Purple Phoenix Games (2266 KP) rated Tetris: The Card Game in Tabletop Games
Jul 2, 2020
One of the first video games I can remember playing is Tetris. The colorful Tetrominoes, the catchy theme music, the excitement (and anxiety!) as the speed gradually increases – what isn’t there to love? Tetris is an addicting game that has withstood the test of time, so I was extremely excited when I was gifted Tetris: The Card Game. Does the card version have a foothold in the Tetris fandom? Or does it fail to complete any rows in the matrix? (Haha, see what I did there?)
Tetris: The Card Game is a game of hand management and pattern recognition in which players are racing to be the first to earn 10 points. Setup is simple – shuffle the entire deck of cards, and deal 10 to each player. The cards are double-sided, with one side depicting a Tetris Matrix, and the other depicting a specific Tetromino. Arrange your cards in a 2×5 grid, with the Tetromino side facing up. This grid will act as your personal scoring track. Place the remaining cards, Matrix-side up, in a draw deck in the center of the table. Deal 1 additional card to each player, to go in hand, and the game is ready to begin! You will be using your hand of cards, Tetromino side, to complete the Matrix side of the top card of the draw deck.
A round of play is pretty straight-forward: draw one card, play one card. At the start of your turn, draw the top card from the draw deck. This will reveal a new Matrix on the next card of the draw pile. Choose one of your two cards in hand to complete at least 1 row in the revealed Matrix. Play the card, showing your opponents how it would fit into the Matrix, and score points. You score 1 point per row completed, so if your piece completes 2 rows, you would score 2 points. To track your points, you flip over cards in your 2×5 grid to their Matrix sides, to represent your scored points. If on your turn, you are unable to complete a Matrix line with either of your cards in hand, you must discard one card, and are also penalized by having to forfeit one of your earned points, flipping that card back to its Tetromino side. There are also a handful of Special cards that can be used to manipulate play, whether Reversing the play direction, or forcing a player to lose a point, and that adds a new little twist to the game. The game ends when one player has scored all 10 points and is declared the winner!
Probably the best things about Tetris: The Card Game, is that it is so simple to learn and play. The simplicity brings back the nostalgia of the original game to the extreme. It’s a super light game that can be used as a filler/palate cleanser between bigger games, or just as a game to toss on the table when you’ve got 5 free minutes. Another added bonus of its simplicity is that it is pretty friendly for younger/newer gamers. Looking to get your young’uns into the hobby, or just spreading some happiness with friends and colleagues? This is a good introductory game that is light-hearted, although not a complete brain burner.
Now, on the flip side, there are some drawbacks to this game. The first and biggest being that it is entirely based upon the luck of the draw. There is pretty much no strategy involved, because you are at the mercy of the draw deck. You really can’t set up a game strategy that can be adapted throughout a play because the game is so dependent upon luck. Depending on the current Matrix in play, certain Tetrominos could not be used at all to complete a row, so you end up having to burn a turn (and losing a point) to discard a card. And then you have to hope for the best next turn. Another drawback of this version of Tetris is the hand limit of 2 cards. That severely limits your options each turn, and can turn the game from light-hearted to frustrating because of a lack of choices. This hand limit also limits any strategic options. Certain Matrices can only be completed by certain Tetrominos, so unless you have those in hand, you’re stuck wasting a turn. The Special cards included in the game add a twist to the gameplay, but are a little too ‘take that’ for my taste. But without them, there is no player interaction at all. So it’s kind of a lose-lose situation for me in that regard.
Ultimately, I would say that the OG Tetris is still king. This game attempts to encompass the atmosphere and enjoyability of the video game, but it just falls flat for me. It is too dependent upon luck, and doesn’t offer enough strategic choices for players, so it ends up feeling bland and unengaging. Am I happy with this game? Honestly, no. But playing this with the right group of people could still result in some entertainment and good times. If luck-based games are your thing, then definitely consider this game. But if not, let OG Tetris be your go-to game to fulfill your tile-dropping, row-completing urges. Purple Phoenix Games gives Tetris: The Card Game a blocky 4 / 12.
Tetris: The Card Game is a game of hand management and pattern recognition in which players are racing to be the first to earn 10 points. Setup is simple – shuffle the entire deck of cards, and deal 10 to each player. The cards are double-sided, with one side depicting a Tetris Matrix, and the other depicting a specific Tetromino. Arrange your cards in a 2×5 grid, with the Tetromino side facing up. This grid will act as your personal scoring track. Place the remaining cards, Matrix-side up, in a draw deck in the center of the table. Deal 1 additional card to each player, to go in hand, and the game is ready to begin! You will be using your hand of cards, Tetromino side, to complete the Matrix side of the top card of the draw deck.
A round of play is pretty straight-forward: draw one card, play one card. At the start of your turn, draw the top card from the draw deck. This will reveal a new Matrix on the next card of the draw pile. Choose one of your two cards in hand to complete at least 1 row in the revealed Matrix. Play the card, showing your opponents how it would fit into the Matrix, and score points. You score 1 point per row completed, so if your piece completes 2 rows, you would score 2 points. To track your points, you flip over cards in your 2×5 grid to their Matrix sides, to represent your scored points. If on your turn, you are unable to complete a Matrix line with either of your cards in hand, you must discard one card, and are also penalized by having to forfeit one of your earned points, flipping that card back to its Tetromino side. There are also a handful of Special cards that can be used to manipulate play, whether Reversing the play direction, or forcing a player to lose a point, and that adds a new little twist to the game. The game ends when one player has scored all 10 points and is declared the winner!
Probably the best things about Tetris: The Card Game, is that it is so simple to learn and play. The simplicity brings back the nostalgia of the original game to the extreme. It’s a super light game that can be used as a filler/palate cleanser between bigger games, or just as a game to toss on the table when you’ve got 5 free minutes. Another added bonus of its simplicity is that it is pretty friendly for younger/newer gamers. Looking to get your young’uns into the hobby, or just spreading some happiness with friends and colleagues? This is a good introductory game that is light-hearted, although not a complete brain burner.
Now, on the flip side, there are some drawbacks to this game. The first and biggest being that it is entirely based upon the luck of the draw. There is pretty much no strategy involved, because you are at the mercy of the draw deck. You really can’t set up a game strategy that can be adapted throughout a play because the game is so dependent upon luck. Depending on the current Matrix in play, certain Tetrominos could not be used at all to complete a row, so you end up having to burn a turn (and losing a point) to discard a card. And then you have to hope for the best next turn. Another drawback of this version of Tetris is the hand limit of 2 cards. That severely limits your options each turn, and can turn the game from light-hearted to frustrating because of a lack of choices. This hand limit also limits any strategic options. Certain Matrices can only be completed by certain Tetrominos, so unless you have those in hand, you’re stuck wasting a turn. The Special cards included in the game add a twist to the gameplay, but are a little too ‘take that’ for my taste. But without them, there is no player interaction at all. So it’s kind of a lose-lose situation for me in that regard.
Ultimately, I would say that the OG Tetris is still king. This game attempts to encompass the atmosphere and enjoyability of the video game, but it just falls flat for me. It is too dependent upon luck, and doesn’t offer enough strategic choices for players, so it ends up feeling bland and unengaging. Am I happy with this game? Honestly, no. But playing this with the right group of people could still result in some entertainment and good times. If luck-based games are your thing, then definitely consider this game. But if not, let OG Tetris be your go-to game to fulfill your tile-dropping, row-completing urges. Purple Phoenix Games gives Tetris: The Card Game a blocky 4 / 12.

Purple Phoenix Games (2266 KP) rated Tales of Evil in Tabletop Games
Oct 1, 2020
It is no surprise that following the enormous success of Netflix’s “Stranger Things” that creators would begin developing ideas borrowed from the show’s setting or characters. Of course we have seen games in this “80s kids Goonie-esque adventure game” genre before, and I have to say that I love the setting. When I saw the Kickstarter campaign for Tales of Evil I was immediately drawn to it. Did my investment pay off or is this one a gnarly bust?
Tales of Evil is a cooperative, horror, storytelling, adventure game that uses a unique new “Fusion System” throughout the game. Players will be taking on personas of kids from the 1980s who belong to a club named “Pizza & Investigation.” I do not wish to reveal too much in this review, so I will be covering this as a Solo Chronicles using one character going through the introductory tutorial mission.
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup, well, just follow the setup instructions in the rulebook. There’s too much for me to explain here. For one character playing the tutorial scenario, the game setup should look similar to what is pictured below. Maybe. The rulebook does not specifically state WHERE each item should be placed, so players will have ultimate freedom to setup items where they see fit to be most efficient for themselves.
Players in Tales of Evil will have no real “turn structure” as most games do, because all players will be adventuring together as a group. So characters will be moving as a group and never splitting the party (RPGers breathe a sigh of relief… maybe). However, as with many adventure games of this style, once players explore into new areas certain markers will placed on the board (Clue, Darkness, Mystery, Search, etc). These markers signify different actions that can be taken, or entrances to areas that are blocked or found, or something that could be traced from one area to another. The leader of the group for the time being is in possession of the Walkie-Talkie and will make all final decisions for the group after any discussion (for solo players, it is just a nice prop). Usually searching for items will result in a card draw and upon the card will be a test to pass using the stats on the player character mat to roll dice for successes. Of course, the other side of that are horrible losses as well.
Players will be traipsing through the area and reading passages from two actual books: the Story Book and the Event Book. Most of the action happens in the Story Book and it will guide players through the story and once choices are made or tests succeeded/failed, the book will instruct players what to do next and to which section to turn to further the story (a la Tales of the Arabian Nights). The game continues in this fashion until the story ends with victory or defeat.
Components. Why yes, that is a real spoon in the photo above. No, it does not come with the game. I will explain in a bit. The components in this game are great. Each character has their own mat for organization, action cards, equipment cards, and status cards that dictate the difficulty of the game and how the character degrades over time in the horror-filled mission. Some components are even glow-in-the-dark! A nice touch, but certainly unnecessary. I find everything to be wonderful quality, even the cards that are kind of polarizing on the KS comments are nice (people are complaining that they are not linen-finished, but I believe the publisher made the right call to make them matte finished if the linen obscured the look and art on them). Thumbs up for components from me.
I wanted to wait until my final thoughts to explain the whole “Fusion System” that is in play here. Tales of Evil uses the catchphrase, “You will get into the game and the game will get into you!” Now, I’m not sure exactly how this game is getting into me, but I’m certainly digging the game and this Fusion System. You see, some cards (in the tutorial, remember, so I’m not really giving much away here) will give players 60 seconds to grab a kitchen spoon for some benefit and a debilitation if they are unable to find one – hence the spoon in my photos. Another card relies on the character (and also then the player) removing their shoes. Still yet another deals with fire or people smoking in the vicinity. If there is fire nearby in real life, it affects the effects of the card drawn. It’s ingenious and I love every little bit of it! I can’t wait to see how the Fusion System will work in this game more and how it can be applied to other games in the future.
All in all I love everything about Tales of Evil. The setting is great, the Pizza & Investigation kids are awesome, and the game itself is incredibly engaging and makes you really think about the choices you make within. Perhaps the haunting feeling of doubting some choices is how the game gets into you, because I did find myself wondering what would have happened had I chosen a different course for some instances. I am very drawn to this game and I want to tackle all of the scenarios. Even solo! And another great thing about Tales of Evil is the fact that a player (or players) can join a game already in progress! So if I am exploring solo and my wife decides she wants to hop in, she just grabs a character mat, sets up the character, and dives right in with me. I LOVE games like that. So versatile.
While I should probably stop gushing at this point I just can’t. This game is so much fun and worth every penny spent on it. I implore you, if you are a fan of exploration adventure games in this vein you definitely need to snatch up a copy whenever you see one. And if you love it as much as I do let me know. We can swap adventure stories.
Oh did I mention the designer is even created a way for us normies to create our own scenarios and upload them to other Tales of Evil players? Yeah, I’m fascinated by that as well…
Tales of Evil is a cooperative, horror, storytelling, adventure game that uses a unique new “Fusion System” throughout the game. Players will be taking on personas of kids from the 1980s who belong to a club named “Pizza & Investigation.” I do not wish to reveal too much in this review, so I will be covering this as a Solo Chronicles using one character going through the introductory tutorial mission.
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup, well, just follow the setup instructions in the rulebook. There’s too much for me to explain here. For one character playing the tutorial scenario, the game setup should look similar to what is pictured below. Maybe. The rulebook does not specifically state WHERE each item should be placed, so players will have ultimate freedom to setup items where they see fit to be most efficient for themselves.
Players in Tales of Evil will have no real “turn structure” as most games do, because all players will be adventuring together as a group. So characters will be moving as a group and never splitting the party (RPGers breathe a sigh of relief… maybe). However, as with many adventure games of this style, once players explore into new areas certain markers will placed on the board (Clue, Darkness, Mystery, Search, etc). These markers signify different actions that can be taken, or entrances to areas that are blocked or found, or something that could be traced from one area to another. The leader of the group for the time being is in possession of the Walkie-Talkie and will make all final decisions for the group after any discussion (for solo players, it is just a nice prop). Usually searching for items will result in a card draw and upon the card will be a test to pass using the stats on the player character mat to roll dice for successes. Of course, the other side of that are horrible losses as well.
Players will be traipsing through the area and reading passages from two actual books: the Story Book and the Event Book. Most of the action happens in the Story Book and it will guide players through the story and once choices are made or tests succeeded/failed, the book will instruct players what to do next and to which section to turn to further the story (a la Tales of the Arabian Nights). The game continues in this fashion until the story ends with victory or defeat.
Components. Why yes, that is a real spoon in the photo above. No, it does not come with the game. I will explain in a bit. The components in this game are great. Each character has their own mat for organization, action cards, equipment cards, and status cards that dictate the difficulty of the game and how the character degrades over time in the horror-filled mission. Some components are even glow-in-the-dark! A nice touch, but certainly unnecessary. I find everything to be wonderful quality, even the cards that are kind of polarizing on the KS comments are nice (people are complaining that they are not linen-finished, but I believe the publisher made the right call to make them matte finished if the linen obscured the look and art on them). Thumbs up for components from me.
I wanted to wait until my final thoughts to explain the whole “Fusion System” that is in play here. Tales of Evil uses the catchphrase, “You will get into the game and the game will get into you!” Now, I’m not sure exactly how this game is getting into me, but I’m certainly digging the game and this Fusion System. You see, some cards (in the tutorial, remember, so I’m not really giving much away here) will give players 60 seconds to grab a kitchen spoon for some benefit and a debilitation if they are unable to find one – hence the spoon in my photos. Another card relies on the character (and also then the player) removing their shoes. Still yet another deals with fire or people smoking in the vicinity. If there is fire nearby in real life, it affects the effects of the card drawn. It’s ingenious and I love every little bit of it! I can’t wait to see how the Fusion System will work in this game more and how it can be applied to other games in the future.
All in all I love everything about Tales of Evil. The setting is great, the Pizza & Investigation kids are awesome, and the game itself is incredibly engaging and makes you really think about the choices you make within. Perhaps the haunting feeling of doubting some choices is how the game gets into you, because I did find myself wondering what would have happened had I chosen a different course for some instances. I am very drawn to this game and I want to tackle all of the scenarios. Even solo! And another great thing about Tales of Evil is the fact that a player (or players) can join a game already in progress! So if I am exploring solo and my wife decides she wants to hop in, she just grabs a character mat, sets up the character, and dives right in with me. I LOVE games like that. So versatile.
While I should probably stop gushing at this point I just can’t. This game is so much fun and worth every penny spent on it. I implore you, if you are a fan of exploration adventure games in this vein you definitely need to snatch up a copy whenever you see one. And if you love it as much as I do let me know. We can swap adventure stories.
Oh did I mention the designer is even created a way for us normies to create our own scenarios and upload them to other Tales of Evil players? Yeah, I’m fascinated by that as well…

Darren (1599 KP) rated The Red Sea Diving Resort (2019) in Movies
Aug 6, 2019
Story: The Red Sea Diving Resort starts as Ari (Evans) an American Ari (Evans) working for the Israel Mossad agents rescues refugees from Ethiopia with his latest mission seeing Kabede (Williams) rescued. Ari does become grounded, but isn’t willing to let more innocent people murder, he comes up with an idea that could see thousands rescued.
Ari puts together a team including Rachel Reiter (Bennett), Jake (Huisman), Max (Hassell) and Sammy (Nivola) with the plan to lease a hotel known as the Red Sea Diving Resort to use it to get refugees out of Africa back to Israel. This is one of the riskiest rescue attempts tried and one that will bring history to life.
Thoughts on The Red Sea Diving Resort
Characters – Ari Levinson is leading an Israeli group of agent, who are trying to rescue Ethiopian refugees by taking them through Sudan, giving them their only hope to make it out alive. He is willing to risk everything to make it happen by taking a mission which will risk their own lives to lead them out to see, remaining calm through the operations which will see them become targets of the local generals. Rachel is one of the team, just by being a woman she is risking even more than the rest, though her language skills are key to the whole operation. Kabede Bimro is the connection with Ari that leads the refugees to him, he becomes one of the most wanted men because of his actions, but will risk everything for his own family. Ethan Levin is the one that tries to control Ari on his mission, he doesn’t agree with most of what he does, knowing if he was to get caught it could create an international incident.
Performances – Chris Evans takes his first major role since leaving the role as Captain America, he does show he can handle the serious side of acting even though his character does feel like branch of what Captain America stood for. Haley Bennett is strong throughout, in a world that her character shouldn’t feel safe in. Ben Kingsley does what you would expect in his authority role, while Michael Kenneth Williams is the most interesting character though we could have spent more time with his character.
Story – The story here follows an Israeli agent that risked everything to try and rescue as many Ethiopian refugees as he could using a Sudanese hotel as a cover to hide them and move them through to safety despite heavy pressure from the military forces in the country. This is another incredible story of how somebody and their team would do the right thing for the human race that would be left facing a future which would see them killed or forced into slavery if they couldn’t get free. It should be seen to highlight the continuing problems in the world along with the incredible work that was done. We are kept waiting to see how many will get rescued and how they will overcome the obstacles placed in their way, though it would be fair it wouldn’t be a story if they had failed.
History – This is a moment in history which showed a country reaching out to help in secret when another country would rather butcher their own people.
Settings – The film creates the realistic settings that only make this feel like we are part of the era it is set in, we see how much was being risked in what could be considered a calm location of a hotel.
Scene of the Movie – Runway.
That Moment That Annoyed Me – The fact that his behaviour actually still happens in the world.
Final Thoughts – This is a highlight on just what was risked to save thousands of stranded refugees, it has top class acting and shows that we can achieve great things if we worked together.
Overall: Brilliant look at bravery.
Ari puts together a team including Rachel Reiter (Bennett), Jake (Huisman), Max (Hassell) and Sammy (Nivola) with the plan to lease a hotel known as the Red Sea Diving Resort to use it to get refugees out of Africa back to Israel. This is one of the riskiest rescue attempts tried and one that will bring history to life.
Thoughts on The Red Sea Diving Resort
Characters – Ari Levinson is leading an Israeli group of agent, who are trying to rescue Ethiopian refugees by taking them through Sudan, giving them their only hope to make it out alive. He is willing to risk everything to make it happen by taking a mission which will risk their own lives to lead them out to see, remaining calm through the operations which will see them become targets of the local generals. Rachel is one of the team, just by being a woman she is risking even more than the rest, though her language skills are key to the whole operation. Kabede Bimro is the connection with Ari that leads the refugees to him, he becomes one of the most wanted men because of his actions, but will risk everything for his own family. Ethan Levin is the one that tries to control Ari on his mission, he doesn’t agree with most of what he does, knowing if he was to get caught it could create an international incident.
Performances – Chris Evans takes his first major role since leaving the role as Captain America, he does show he can handle the serious side of acting even though his character does feel like branch of what Captain America stood for. Haley Bennett is strong throughout, in a world that her character shouldn’t feel safe in. Ben Kingsley does what you would expect in his authority role, while Michael Kenneth Williams is the most interesting character though we could have spent more time with his character.
Story – The story here follows an Israeli agent that risked everything to try and rescue as many Ethiopian refugees as he could using a Sudanese hotel as a cover to hide them and move them through to safety despite heavy pressure from the military forces in the country. This is another incredible story of how somebody and their team would do the right thing for the human race that would be left facing a future which would see them killed or forced into slavery if they couldn’t get free. It should be seen to highlight the continuing problems in the world along with the incredible work that was done. We are kept waiting to see how many will get rescued and how they will overcome the obstacles placed in their way, though it would be fair it wouldn’t be a story if they had failed.
History – This is a moment in history which showed a country reaching out to help in secret when another country would rather butcher their own people.
Settings – The film creates the realistic settings that only make this feel like we are part of the era it is set in, we see how much was being risked in what could be considered a calm location of a hotel.
Scene of the Movie – Runway.
That Moment That Annoyed Me – The fact that his behaviour actually still happens in the world.
Final Thoughts – This is a highlight on just what was risked to save thousands of stranded refugees, it has top class acting and shows that we can achieve great things if we worked together.
Overall: Brilliant look at bravery.

Michael Packner (32 KP) rated Halloween (2018) in Movies
Jun 15, 2019 (Updated Jun 15, 2019)
The film starts off really good. The first half of the film is definitely quality. (1 more)
The strongest point of the film is an absolutely beautiful and brutal tracking shot that lasts about two minutes. Really epic stuff.
The second half of the film. At about halfway the film hits a wall and freefalls from there. (3 more)
Vicki's death scene is played for cheap laughs when the scene should've been dead serious. This is the start of the freefall.
The twist with the "New Loomis" is BRUTALLY awful.
The "epic" final act and long awaited showdown between Laurie and Michael is epically meh.
Before I start I want to qualify this by saying other than the first two films which are classics, I really do not like this series. It's overrated and boring and truthfully everything past part 2 is mediocre to crap, so I went into this honestly expecting to hate it and watched it more for my wife than myself. That being said, the first half hour I felt like I was right, but then it did get better. This was a better sequel than the previous ones. Michael is evil again and he is BRUTAL. The use of comedy in this film was overdone to a huge fault, especially one kill scene where they used comedy to absolutely kill the tension and the scene came off absolutely disrespectful and just mean spirited in a bad way. The new Loomis subplot was awful. Why? Just why? A father with his son makes the dumbest decision ever in a horror movie and that's ok, but people forgive it because it's this franchise. I did enjoy the final showdown between Michael and Laurie though so that's a positive. I rank the film as at least 3 or 4 in the franchise so there's that. At least I had fun and enjoyed it for the most part. Never let a comedian write a horror movie ever again.

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BankofMarquis (1832 KP) rated Stand by Me (1986) in Movies
Jun 15, 2018
A Modern Classic
Remember the days of your youth, when Summer was just one long vacation - where you and your buddies would take off and let the day unfold as it presents itself - no schedules, no meetings and the only clock was the rising and setting of the sun?
Such, nostalgic, feelings and remembrances is at the heart of the 1986 Rob Reiner film, STAND BY ME, a "coming of age" tale of boys on the cusp of leaving boyhood behind.
Based on a Stephen King novella, STAND BY ME follows the adventures of Gordie LaChance and his pals Vern, Teddy and Chris as they set off to find the body of a young man who has been missing - and presumed dead.
But it is not the destination that is at the heart of this story, it is the journey - and what a journey, filled with heart, it is. We join in with these 4 boys as the walk towards the unknown - both physically and (more importantly) metaphorically, growing and developing in front of our eyes.
Credit for this film has to start with Director Rob Reiner - mainly known before this film as "Meathead" on the classic TV Series ALL IN THE FAMILY. This was Reiner's 5th film as a Director and, I believe, announced his "arrival" as a signature Director. Look at the run Reiner had. In order, he directed THIS IS SPINAL TAP, THE SURE THING, STAND BY ME, THE PRINCESS BRIDE, WHEN HARRY MET SALLY, MISERY and A FEW GOOD MEN. I would also include THE AMERICAN PRESIDENT and GHOSTS OF MISSISSIPPI in this list, but they come after the misfire NORTH. But, 9 out of 10 good films is quite the track record.
What struck me in this showing of the film (seen on the big screen for the first time by me since 1986) is the contrast between intimacy and enormity. When the boys are on their trek, Reiner shoots a good deal of these scenes from a distance - showing how small these boys are in comparison to the world around them. But, when the scene is an intimate, dialogue, character-driven scene, he tightens his shots right into the faces of the 4 leads, creating an intimacy that draws us into these characters.
The other credit has to go to whomever cast this film - for the 4 unknown boys that were cast in the leads were well cast, indeed.
Start with Wil Wheaton as Gordie. Gordie has spent his whole life in the shadow of his over-achieving "All American" brother, trying to be noticed for who - and what - he is, an author, not an athlete. Wheaton brings the right combination of determination, intelligence and vulnerability to Gordie, giving us a protagonist we can root for. Jerry O'Connell was funnier than I remembered as the "fat kid", Vern, who just wants to play by the rules, but always goes along with his friends, despite his better judgement. Corey Feldman has never been better than he is here as Teddy Duchamp - a young boy with a troubled home life - and a troubled life - that is trying to control, and understand, the rage inside of him.
But it is the work of the late River Phoenix as Chris Chambers, the "leader" of this group that really shines. He is the glue that keeps this foursome together, strong but showing a vulnerability and a "realistic" view of what it is to be a misunderstood youth - the hurt that comes with that and the walls that one puts up to combat that. Phoenix commands the screen in every scene that he is in and when the scene is just Phoenix and Wheaton, you are drawn into a real friendship.
I was surprised, at this viewing, at how serious this film is - and the topics that this film addresses - but those moments are wisely balanced by scenes of action/adventure (like the train tressel scene), comedy (like the the "lard-ass" pie eating scene) and "other" moments (the leaches!).
This is one of those films that is getting better with time - it is aging well - and, rightfully, fits in the category of "Modern Classic".
Letter Grade: A
Such, nostalgic, feelings and remembrances is at the heart of the 1986 Rob Reiner film, STAND BY ME, a "coming of age" tale of boys on the cusp of leaving boyhood behind.
Based on a Stephen King novella, STAND BY ME follows the adventures of Gordie LaChance and his pals Vern, Teddy and Chris as they set off to find the body of a young man who has been missing - and presumed dead.
But it is not the destination that is at the heart of this story, it is the journey - and what a journey, filled with heart, it is. We join in with these 4 boys as the walk towards the unknown - both physically and (more importantly) metaphorically, growing and developing in front of our eyes.
Credit for this film has to start with Director Rob Reiner - mainly known before this film as "Meathead" on the classic TV Series ALL IN THE FAMILY. This was Reiner's 5th film as a Director and, I believe, announced his "arrival" as a signature Director. Look at the run Reiner had. In order, he directed THIS IS SPINAL TAP, THE SURE THING, STAND BY ME, THE PRINCESS BRIDE, WHEN HARRY MET SALLY, MISERY and A FEW GOOD MEN. I would also include THE AMERICAN PRESIDENT and GHOSTS OF MISSISSIPPI in this list, but they come after the misfire NORTH. But, 9 out of 10 good films is quite the track record.
What struck me in this showing of the film (seen on the big screen for the first time by me since 1986) is the contrast between intimacy and enormity. When the boys are on their trek, Reiner shoots a good deal of these scenes from a distance - showing how small these boys are in comparison to the world around them. But, when the scene is an intimate, dialogue, character-driven scene, he tightens his shots right into the faces of the 4 leads, creating an intimacy that draws us into these characters.
The other credit has to go to whomever cast this film - for the 4 unknown boys that were cast in the leads were well cast, indeed.
Start with Wil Wheaton as Gordie. Gordie has spent his whole life in the shadow of his over-achieving "All American" brother, trying to be noticed for who - and what - he is, an author, not an athlete. Wheaton brings the right combination of determination, intelligence and vulnerability to Gordie, giving us a protagonist we can root for. Jerry O'Connell was funnier than I remembered as the "fat kid", Vern, who just wants to play by the rules, but always goes along with his friends, despite his better judgement. Corey Feldman has never been better than he is here as Teddy Duchamp - a young boy with a troubled home life - and a troubled life - that is trying to control, and understand, the rage inside of him.
But it is the work of the late River Phoenix as Chris Chambers, the "leader" of this group that really shines. He is the glue that keeps this foursome together, strong but showing a vulnerability and a "realistic" view of what it is to be a misunderstood youth - the hurt that comes with that and the walls that one puts up to combat that. Phoenix commands the screen in every scene that he is in and when the scene is just Phoenix and Wheaton, you are drawn into a real friendship.
I was surprised, at this viewing, at how serious this film is - and the topics that this film addresses - but those moments are wisely balanced by scenes of action/adventure (like the train tressel scene), comedy (like the the "lard-ass" pie eating scene) and "other" moments (the leaches!).
This is one of those films that is getting better with time - it is aging well - and, rightfully, fits in the category of "Modern Classic".
Letter Grade: A

Molly J (Cover To Cover Cafe) (106 KP) rated A Heart Revealed (Winds of Change, #2) in Books
Feb 27, 2019
*This review is from my blog and originally published in 2011*
Okay. Let me take just one moment to reflect on this book. *Reflecting* Okay. That’s better. WOW. I don’t even know where to begin. There is so much to say about this novel. Let me start off by saying if you’ve never read a Julie Lessman novel, stop what you are doing right now, and grab a copy. You won’t be sorry. The first novel I read by her was last September, entitled A Hope Undaunted, book 1 in this Winds Of Change series. I couldn’t believe how much I fell in love with her work! I was then lucky enough to win all three novels in her first series, The Daughters of Boston. Though they are still sitting on my shelf to be read, they are definitely calling my name and I can’t wait to go back and read them.
Now, on to the rest. In the first book in this series, I fell in love with Luke McGee. In this novel, I think I love Sean O’Connor even more. I really enjoy Snickers bars, so see, Julie? You could send SEAN my way, and I’d be forever blissfully happy. I LOVED his character. He was great in his role in A Hope Undaunted , but reading his story with the focus on him, was absolutely amazing. His past wasn’t perfect, and there were times when he went wild with anger, but he overcame that. There was one thing from his past that he holds inside though. No one, not even his nosy sisters, know. That is until, he finds himself drawn to his best friend Emma in a way that he couldn’t imagine. He opens up to her….with everything.
Emma Malloy. Bless her soul. She was a wonderful character, flawed and sweet, and wanting everyone close to her to be happy. Including Sean. When she finds her self falling in love with him, when she’s still married to the man who beat her 11 years ago, she’s determined to push him off on Rose Kelly…the woman who loves him. Trouble is, something happened to Sean and he won’t try with Rose.
Oh, I so want to go on and on….but I’m SO close to giving away the plot! I DO NOT want to do that! I want you to devour the book like I did and take the time to reflect on the wonderfulness of this novel. It’s stunning. It’s breath taking. It’s a roller coaster of emotions, from happiness, to sadness, to anger, to pride, to passion. It has a WHOPPER of a twist and an ending that will leave you smiling and tears running down your face. Not to mention I LOVED Casey Herringshaw and Michelle Tuller’s characters 😉 *grins*!
I highly suggest that you grab a copy of this novel NOW. It’s 5 Books worthy, two thumbs up, hats off, a home run, a winner, a best seller……what ever you want to call it’s that. Julie Lessman really has a way to make ME feel a part of the heart of the story. She speaks to me through the words of her characters, and really brings me closer to God each time. She is by far my absolute FAVORITE Christian novelist and I will NEVER part with her books. They are forever on myself for me to read and reread, and reflect on each time. I am looking forward to book three in this series, Steven O’Connor’s story. Sweet angels in Heaven, though, Julie, do you have to make us wait a whole YEAR!?!? *Sigh* Oh well. All the more for me to savor that one upon it’s release.
Okay. Let me take just one moment to reflect on this book. *Reflecting* Okay. That’s better. WOW. I don’t even know where to begin. There is so much to say about this novel. Let me start off by saying if you’ve never read a Julie Lessman novel, stop what you are doing right now, and grab a copy. You won’t be sorry. The first novel I read by her was last September, entitled A Hope Undaunted, book 1 in this Winds Of Change series. I couldn’t believe how much I fell in love with her work! I was then lucky enough to win all three novels in her first series, The Daughters of Boston. Though they are still sitting on my shelf to be read, they are definitely calling my name and I can’t wait to go back and read them.
Now, on to the rest. In the first book in this series, I fell in love with Luke McGee. In this novel, I think I love Sean O’Connor even more. I really enjoy Snickers bars, so see, Julie? You could send SEAN my way, and I’d be forever blissfully happy. I LOVED his character. He was great in his role in A Hope Undaunted , but reading his story with the focus on him, was absolutely amazing. His past wasn’t perfect, and there were times when he went wild with anger, but he overcame that. There was one thing from his past that he holds inside though. No one, not even his nosy sisters, know. That is until, he finds himself drawn to his best friend Emma in a way that he couldn’t imagine. He opens up to her….with everything.
Emma Malloy. Bless her soul. She was a wonderful character, flawed and sweet, and wanting everyone close to her to be happy. Including Sean. When she finds her self falling in love with him, when she’s still married to the man who beat her 11 years ago, she’s determined to push him off on Rose Kelly…the woman who loves him. Trouble is, something happened to Sean and he won’t try with Rose.
Oh, I so want to go on and on….but I’m SO close to giving away the plot! I DO NOT want to do that! I want you to devour the book like I did and take the time to reflect on the wonderfulness of this novel. It’s stunning. It’s breath taking. It’s a roller coaster of emotions, from happiness, to sadness, to anger, to pride, to passion. It has a WHOPPER of a twist and an ending that will leave you smiling and tears running down your face. Not to mention I LOVED Casey Herringshaw and Michelle Tuller’s characters 😉 *grins*!
I highly suggest that you grab a copy of this novel NOW. It’s 5 Books worthy, two thumbs up, hats off, a home run, a winner, a best seller……what ever you want to call it’s that. Julie Lessman really has a way to make ME feel a part of the heart of the story. She speaks to me through the words of her characters, and really brings me closer to God each time. She is by far my absolute FAVORITE Christian novelist and I will NEVER part with her books. They are forever on myself for me to read and reread, and reflect on each time. I am looking forward to book three in this series, Steven O’Connor’s story. Sweet angels in Heaven, though, Julie, do you have to make us wait a whole YEAR!?!? *Sigh* Oh well. All the more for me to savor that one upon it’s release.

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Merissa (12911 KP) rated Pass (Shattered Pawns #1) in Books
May 21, 2021 (Updated Jul 26, 2023)
PASS is the first book in the spin-off series Shattered Pawns that follows on from The Diviner's Game. Although this is the start of a brand new story, it does follow characters and situations from the previous trilogy, so I would absolutely recommend you read that one first!
Right then, onto Pass. I thoroughly enjoyed it! I adored seeing old favourites and learning how they are getting on. And meeting new ones for the first time - I looking at you, Anni! The story is compelling and moves along at a fair pace, keeping the reader's attention from the first word to the very last. So why only 4-stars, I hear you ask. Let me tell you.
Tio - Auggie - Luca
Although the scenes with them were incredibly well written, I just didn't connect with them. Auggie was probably the closest I got. Tio drove me insane 99.9% of the time, and Luca just accepted EVERYTHING! I mean, really? I know I'm going to be in the minority with this, but it is my opinion.
On the whole, though, this was a brilliant story. I want more from Qis and Monet, plus Anni and Charon. I honestly can't wait to see where Ms Cody will take me next. Just because I didn't connect with these characters doesn't mean I don't want more - from either the series or the author!
4-stars is still a 'very good' rating so I have absolutely no hesitation in recommending this book but, once again, I would recommend you read the previous trilogy first.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
May 21, 2021
Right then, onto Pass. I thoroughly enjoyed it! I adored seeing old favourites and learning how they are getting on. And meeting new ones for the first time - I looking at you, Anni! The story is compelling and moves along at a fair pace, keeping the reader's attention from the first word to the very last. So why only 4-stars, I hear you ask. Let me tell you.
Tio - Auggie - Luca
Although the scenes with them were incredibly well written, I just didn't connect with them. Auggie was probably the closest I got. Tio drove me insane 99.9% of the time, and Luca just accepted EVERYTHING! I mean, really? I know I'm going to be in the minority with this, but it is my opinion.
On the whole, though, this was a brilliant story. I want more from Qis and Monet, plus Anni and Charon. I honestly can't wait to see where Ms Cody will take me next. Just because I didn't connect with these characters doesn't mean I don't want more - from either the series or the author!
4-stars is still a 'very good' rating so I have absolutely no hesitation in recommending this book but, once again, I would recommend you read the previous trilogy first.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
May 21, 2021