Search

Search only in certain items:

...And Justice for All by Metallica
...And Justice for All by Metallica
1988 | Rock
8.5 (4 Ratings)
Album Favorite

"All bands develop over time, and I'm definitely an old school Metallica fan. Those first three albums are about as good as it gets really. I really enjoyed the track 'One' on this record. It was a really complex piece of work. And that story of the guy who's come back from war and has lost his arms and legs and everything was just really dark and sombre. It was just a very strong political statement and that caught my imagination. I love those first three Metallica records, but I chose ...And Justice For All because of the overall complete experience of the album. This album shows the very first signs of Metallica being adventurous with their sound, and it has a great confidence to it. I've always admired them because they've always just been themselves, by themselves. They just do exactly what they want to do and I'm very excited to know exactly what this next one is going to sound like, even though Kirk [Hammett, Metallica guitarist] has dropped some hints that it won't sound like this record. But, y'know, everybody wants them to do Ride The Lightning again in the same way that everybody wants Priest to do Painkiller again. I don't think that some people understand that it's difficult to get things right for you as a band at the same time as trying to please your fans. I know from experience that you need to let your heart lead you, which is why I'm so interested to hear this new material."

Source
  
    Nero Receiver

    Nero Receiver

    Photo & Video

    (0 Ratings) Rate It

    App

    Stream videos, photos & music via your PC in your home network and play your media wirelessly on...

Black Sea (2015)
Black Sea (2015)
2015 | Action, Drama, Mystery
Jude Law stars as Robinson, a former submarine captain made redundant after a long career with an underwater salvage company. Left without a pension, and blaming the company for his failed marriage, he learns from a former co-worker that a vast sum of Nazi gold is lying in wait aboard a sunken German U-boat at the bottom of the Black Sea. Upon securing financing and a submarine that has most definitely seen better days, he pulls together a crew of both British and Russian sailors, assuring every man that an equal share of the loot is to be had. Tensions among the crew soon arise and as one character chillingly questions, “What happens when one of them starts to figure out that their share gets bigger, when there is less people to share it with?”

A few too many easy coincidences drive this plot along, but if you’re willing to suspend just a bit of disbelief, there’s a great tale of paranoia, claustrophobia, betrayal and greed beneath the surface. Even through Jude Law’s dodgy Scottish accent, every performance (particularly newcomer Bobby Schofield as the inexperienced Tobin) is top-notch as both he and the supporting cast provide true believability to the disregard and distrust the two groups of men come to have for each other. Between Black Sea and his unexpectedly good turn in Dom Hemingway last year, Jude Law is firmly back on my radar, as he seems to be following in Matthew McConaughey’s footsteps by taking darker, more complex and challenging roles at this point in his career. From playing a father-figure for a boy frightened of what the future holds, to a man possessed of the determination, no matter what the cost, to return home rich, Law hits every note right and is more than capable of leading a cast this talented.

My only substantial complaint is the ending. On leaving the theater, it seemed one of the better solutions to the potential corner the filmmakers were painting themselves into, though the longer its sits, the more I think a film of this unrelenting intensity deserves an ending with some poignancy. Admittedly, I would have found something bleaker to be more satisfying. The easy route out taken in the last five minutes by director Kevin Macdonald and writer Dennis Kelly are a bit of a let-down when compared with the pulse pounding hour and forty-five minutes that precedes it, and for me it will only detract from Black Sea’s memorability.

With the mention of a submarine drama, it is almost inevitable that comparisons to Das Boot will be drawn. For the purposes of reviewing Black Sea however, I have been unable to do so as my only viewing of it was about a decade ago, when I very foolishly had the ambition to see not only the uncut 6-hour mini-series version that was put together for German television, but to do so in a single sitting. I was successful, but only in terms of completing the task. I know it was great and that it is above equal in the genre of submarine films, but at this point I’d be hard pressed to recall even a few minutes of it. It would seem, in this case, that Black Sea got a fair shake to be judged on its own merits (and that I now have a German epic to revisit, albeit in the slightly more truncated director’s cut form this time).

A few nitpicky complaints aside, and in direct contradiction with my take on the abysmally poor Blackhat from the other week, this is a fine example of a well-made, wall-to-wall suspense-filled thriller, and the film I wish I had started the year off with. Released in early December in the UK, where it has received generally positive reviews, it’s unfortunate that it has landed stateside in the January/February season of no-hopes.
  
Claiming Her Highway
Claiming Her Highway
4
4.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
Genre: Historical

Words: 17,970

Average Goodreads Rating: 3.8/5 stars

My rating: 2/5 stars

Cass runs one of the greatest band of highwaymen around. Despite being a woman, she’s respected by her crew, and every night they return to camp richer than they were and she can enjoy being in the arms of her second-in-command, Will Carpenter. But that all changes when Will accepts a position in the King’s Guard. Cass knows Will wants more than what she can give him. He wants marriage and kids, as well as honest work instead of thieving. But Cass doesn’t know if she can ever give him up.

Claiming Her Highwayman is free on Smashwords.

I found myself underwhelmed by this story. When it starts, Will and Cass are already a couple, and the chemistry between them already feels forced, as well as the heist they’re about to go on. It’s like a bad first draft that hasn’t developed into something greater yet. Cass and Will feel more like paper dolls than people and unfortunately, I never get that attached to them. They just don’t have the chemistry.

It doesn’t help that my suspension of disbelief took a huge beating when Will’s offered a job with the King’s Guard, as the princess’s personal guard. He’s a highwayman! Since when do they let criminals guard princesses? Um, never. Not only that, but he’s still in contact with his old gang, and he’s not even in training to be a soldier! He just is. Apparently the standards for becoming a member of the King’s Guard is really low.

It would make a hell of a lot more sense to me if there was a scarcity of guards for some reason, like the country was at war, and that’s why they’re turning to criminals to keep up with the demand of soldiers. That would flesh out the plot, too. But nope. Apparently we’re supposed to accept that a robber can become a princess’s bodyguard easily after mugging her with his gang of bandits. Oh, and he almost becomes her husband. Because every king wants his little girl to marry a common criminal.

Despite everything wrong with the story, I like Will’s and Cass’s characters. Even though Will only exists to be Cass’s lover, he’s got some pretty charming lines in the story. His need to protect her is incredibly sexy.

Cass’s character is a little more complex. She’s strong and independent, and she knows what she wants in life. She’s the type of girl who would be bored to death in most respectable professions for a woman, instead enjoying being a bandit. But I hated her when Bryce, one of her men, attacked her in her tent. All she did to defend herself was bide her time until she could scream for help

What. The. Fuck.

She’s a damn gang leader and she doesn’t know how to defend herself against one man who gets too handsy? Please. That’s fucking ludicrous, and all of my respect for her is just gone because of that one scene. How the hell did she become a leader in the first place if she needs to scream like a damn damsel whenever she gets attacked? Not cool.

This book really didn’t do much for me. While it’s all right, it’s not that good. The characters aren’t good, and neither is the writing. I suggest you look elsewhere for your historical romance bad boy.
  
    31 Gold

    31 Gold

    Games and Entertainment

    (0 Ratings) Rate It

    App

    This fast paced casual card game for all ages is a time travel into your past. Teenage fortune...

VENOM Assault
VENOM Assault
2016 | Card Game, Fighting, Science Fiction
What would you say if I told you I completely expected a game I received to fall completely flat for me but instead may actually unseat a revered similar game from my Top 10 list of games? That would be surprising, right? Well such is life, and such is this game. I do believe that VENOM Assault may knock off one of my favorite games: Legendary: A Marvel Deck-Building Game. That’s really saying something from me, so let me discuss a bit about why I state this.

VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.

Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.

As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.

After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.

Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.


Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.

You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.

You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.

Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.

I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.

If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.
  
Firefly: Big Damn Hero (Firefly #1)
Firefly: Big Damn Hero (Firefly #1)
Nancy Holder | 2018 | Fiction & Poetry, Science Fiction/Fantasy
6
7.0 (2 Ratings)
Book Rating
WOW! No, really, <b>WOW!</b> That was gorram incredible!

It's been ages since I read any fan fiction, as so much of it, at the end of the day, was just glorified 'Shipping. It's been almost two months since I have picked up anything (comic or prose) to read, as my wife and I have been through a hellish two months (started with the MS diagnosis, and ended with our 14 year old Mini Schnauzer having to be put to sleep). Long story short, not a whole hell of lot of reading going on my life, as I have been walking around in a fog, caring not one whit about much of anything, including eating or reading.

FIREFLY: BIG DAMN HERO came out on my Kindle November 20th, the day before my 50th birthday (without Lily, our 14 y.o. Mini, no longer with us, it was more like an UnBirthday, as I really felt it was no longer worth celebrating). I read the first two Chapters, or rather, I <i>tried</i>, but they seemed as though I had not when I returned to the book last week.

No matter, for it appeared not to affect my overall satisfaction that the FIREFLY prose novels were off to a very good start indeed! And I was able to focus my attention enough to finish the book in such a quick time!

From beginning to end, we are a presented with a tale of the SERENITY and her crew early in the first Season. Everyone is true to form, from Mal to Wash and Zoë to Simon and River, etc. No one ever seemed out-of-character.

At a base level, this was a Mal-centric story. We gain some backstory into his past, on Shadow, just prior to the War. We are also given an inside track to his inner thoughts, allowing us to gain an even deeper understanding of his character, beyond what we learned in the short-lived TV series and subsequent movie SERENITY.

DOCTOR WHO is a hot mess right now, something I am unable to get behind (after being a fan for almost 48 years). Too many changes, good and bad. Fortunately, though, FIREFLY remains the same, untouched, let to continue as the way it was intended, and I am totally fine with that!

If you love FIREFLY as much as I do, you owe it to yourself to pick this one up!
  
40x40

Little Ray Of Sunshine (41 KP) rated Fishing the Net in Books

Jan 11, 2019 (Updated Feb 10, 2019)  
FT
Fishing the Net
Rod Wood | 2016
10
10.0 (1 Ratings)
Book Rating
Book Review | Fishing the Net by Rod Wood & Jane Reeves
Wow I loved reading this book. It showed the realistic side to online dating and how the main character Gill Flynn who divorced twice. Shes fifty something and she wants to find love and settle down. She heard about that you can join up with these dating websites through her friends at work and she thought why not. She lives in a small village and its hard to find a decent man. Gill Flynn is a funny women and she made me laugh through the book. I love how you go along the stories of each date she been on. She gone through some good, bad and even the scammers. It shocking what people will do online.
I felt for Gill as she just wanted someone to love and be loved back. You get through some of her dates thinking yes she found the one and there is always a flaw in their looks, habits or their personality.
It continues on with the stories of Ocra and Starfish and how they met online fell in love and married and Gill was jealous that they both found each other. But she starts to help her work friend Dory set up a online dating profile and help her find the real guys out there. But Dory is so picky and its a struggle to help her find the one. So Gill shows her that there is more then one site to find some men who would love to meet up in person.
I love how the authors put in the fishing names like Gill, Starfish and Dory. Gill is a fan of fishing so her intentions are to fish the net and find a decent catch. You are rooting for her to find the guy and while you reading through you expect her to find the guy she want but there are always let down. But this book shows the honest account of what it's like to find love in the 21st century. I am so happy that I found my man and never used the dating website as this book shows how men can be down right cheaters (I know not all of you men out there).

I wont say anymore as I would want you to go and buy this book and see what you think to it.

Thanks for reading.

Have you got any stories to tell about your experience with any of the dating websites?

I was given this by the authors of Fishing the Net I am grateful they sent it out for me to review on my blog. I want to thank Rod Wood and Jane Reeves for sending me this book.
  
    Poet&#039;s Pad™ for iPad

    Poet's Pad™ for iPad

    Lifestyle

    (0 Ratings) Rate It

    App

    CREATIVE WRITING TOOL FOR POETRY AND SPOKEN WORD Poet's Pad contains powerful idea generating tools...

40x40

SunnyD (6 KP) rated Eleanor & Park in Books

Jun 15, 2018 (Updated Jun 16, 2018)  
Eleanor &amp; Park
Eleanor & Park
Rainbow Rowell | 2016 | Young Adult (YA)
Realistic adolescent love (1 more)
Natural plot progression
Unrealistic conflict resolution (1 more)
So many questions
The feels, and then let down...
Contains spoilers, click to show
This books grabbed me right from the beginning. At first, I was really interested in Eleanor's life and how she'd gotten to where she was. I was heartbroken by the way she was made to live. Her circumstances really made me feel for her. Her growing relationship with Park was perfection. It was a sweet reminder of what it's like to fall in love as a teen. The development of their love was totally realistic.

I love that the book is narrated by both Eleanor and Park. I even loved that some of their parts were so short. The short parts really made a statement. This book is a great example of simplistic but powerful writing. I really fell in love with it.

I could not put it down as it lead up to it's climax. Unfortunately, it went a little downhill for me there. I can only explain with spoiling it. Park's father giving him the okay to drive Eleanor across state by himself in the middle of the night with Eleanor's abusive stepdad running looking like crazy for her when Park just barely got his license raised some questions for me. I'm not even sure that he knew Park's mom let him get his license without him knowing. And then Park's father tells him that he can do this for Eleanor on one condition: that he do so driving his manual transmission truck to prove that he can drive stick. This is where things got ridiculous. This was an emergency and these are young teenagers. Park proving he can finally drive stick so that he can take Eleanor to Minnesota felt out of place in this situation. The "sex scene" was not written with the same care as the rest of the book before they left home.

And then there's the ending. I'm conflicted by this. I actually understand why Eleanor might've wanted to cut connections off with Park. It was natural for Park to try to move on after a year of not hearing from her. The ending with the unknown three-word postcard from Eleanor left me wanting more. Not knowing what she said was also upsetting though. It was probably upsetting because I was upset with the conflict resolution.

I read an interview with the author where she stated that she may be thinking about writing for these characters again. I have hope that she may redeem the story but it's been a while.