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Purple Phoenix Games (2266 KP) rated VENOM Assault in Tabletop Games
Jan 25, 2021
What would you say if I told you I completely expected a game I received to fall completely flat for me but instead may actually unseat a revered similar game from my Top 10 list of games? That would be surprising, right? Well such is life, and such is this game. I do believe that VENOM Assault may knock off one of my favorite games: Legendary: A Marvel Deck-Building Game. That’s really saying something from me, so let me discuss a bit about why I state this.
VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.
Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.
As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.
After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.
Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.
Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.
You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.
You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.
Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.
I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.
If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.
VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.
Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.
As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.
After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.
Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.
Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.
You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.
You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.
Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.
I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.
If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.

Joe Goodhart (27 KP) rated Firefly: Big Damn Hero (Firefly #1) in Books
Nov 30, 2020
WOW! No, really, <b>WOW!</b> That was gorram incredible!
It's been ages since I read any fan fiction, as so much of it, at the end of the day, was just glorified 'Shipping. It's been almost two months since I have picked up anything (comic or prose) to read, as my wife and I have been through a hellish two months (started with the MS diagnosis, and ended with our 14 year old Mini Schnauzer having to be put to sleep). Long story short, not a whole hell of lot of reading going on my life, as I have been walking around in a fog, caring not one whit about much of anything, including eating or reading.
FIREFLY: BIG DAMN HERO came out on my Kindle November 20th, the day before my 50th birthday (without Lily, our 14 y.o. Mini, no longer with us, it was more like an UnBirthday, as I really felt it was no longer worth celebrating). I read the first two Chapters, or rather, I <i>tried</i>, but they seemed as though I had not when I returned to the book last week.
No matter, for it appeared not to affect my overall satisfaction that the FIREFLY prose novels were off to a very good start indeed! And I was able to focus my attention enough to finish the book in such a quick time!
From beginning to end, we are a presented with a tale of the SERENITY and her crew early in the first Season. Everyone is true to form, from Mal to Wash and Zoë to Simon and River, etc. No one ever seemed out-of-character.
At a base level, this was a Mal-centric story. We gain some backstory into his past, on Shadow, just prior to the War. We are also given an inside track to his inner thoughts, allowing us to gain an even deeper understanding of his character, beyond what we learned in the short-lived TV series and subsequent movie SERENITY.
DOCTOR WHO is a hot mess right now, something I am unable to get behind (after being a fan for almost 48 years). Too many changes, good and bad. Fortunately, though, FIREFLY remains the same, untouched, let to continue as the way it was intended, and I am totally fine with that!
If you love FIREFLY as much as I do, you owe it to yourself to pick this one up!
It's been ages since I read any fan fiction, as so much of it, at the end of the day, was just glorified 'Shipping. It's been almost two months since I have picked up anything (comic or prose) to read, as my wife and I have been through a hellish two months (started with the MS diagnosis, and ended with our 14 year old Mini Schnauzer having to be put to sleep). Long story short, not a whole hell of lot of reading going on my life, as I have been walking around in a fog, caring not one whit about much of anything, including eating or reading.
FIREFLY: BIG DAMN HERO came out on my Kindle November 20th, the day before my 50th birthday (without Lily, our 14 y.o. Mini, no longer with us, it was more like an UnBirthday, as I really felt it was no longer worth celebrating). I read the first two Chapters, or rather, I <i>tried</i>, but they seemed as though I had not when I returned to the book last week.
No matter, for it appeared not to affect my overall satisfaction that the FIREFLY prose novels were off to a very good start indeed! And I was able to focus my attention enough to finish the book in such a quick time!
From beginning to end, we are a presented with a tale of the SERENITY and her crew early in the first Season. Everyone is true to form, from Mal to Wash and Zoë to Simon and River, etc. No one ever seemed out-of-character.
At a base level, this was a Mal-centric story. We gain some backstory into his past, on Shadow, just prior to the War. We are also given an inside track to his inner thoughts, allowing us to gain an even deeper understanding of his character, beyond what we learned in the short-lived TV series and subsequent movie SERENITY.
DOCTOR WHO is a hot mess right now, something I am unable to get behind (after being a fan for almost 48 years). Too many changes, good and bad. Fortunately, though, FIREFLY remains the same, untouched, let to continue as the way it was intended, and I am totally fine with that!
If you love FIREFLY as much as I do, you owe it to yourself to pick this one up!

Little Ray Of Sunshine (41 KP) rated Fishing the Net in Books
Jan 11, 2019 (Updated Feb 10, 2019)
Book Review | Fishing the Net by Rod Wood & Jane Reeves
Wow I loved reading this book. It showed the realistic side to online dating and how the main character Gill Flynn who divorced twice. Shes fifty something and she wants to find love and settle down. She heard about that you can join up with these dating websites through her friends at work and she thought why not. She lives in a small village and its hard to find a decent man. Gill Flynn is a funny women and she made me laugh through the book. I love how you go along the stories of each date she been on. She gone through some good, bad and even the scammers. It shocking what people will do online.
I felt for Gill as she just wanted someone to love and be loved back. You get through some of her dates thinking yes she found the one and there is always a flaw in their looks, habits or their personality.
It continues on with the stories of Ocra and Starfish and how they met online fell in love and married and Gill was jealous that they both found each other. But she starts to help her work friend Dory set up a online dating profile and help her find the real guys out there. But Dory is so picky and its a struggle to help her find the one. So Gill shows her that there is more then one site to find some men who would love to meet up in person.
I love how the authors put in the fishing names like Gill, Starfish and Dory. Gill is a fan of fishing so her intentions are to fish the net and find a decent catch. You are rooting for her to find the guy and while you reading through you expect her to find the guy she want but there are always let down. But this book shows the honest account of what it's like to find love in the 21st century. I am so happy that I found my man and never used the dating website as this book shows how men can be down right cheaters (I know not all of you men out there).
I wont say anymore as I would want you to go and buy this book and see what you think to it.
Thanks for reading.
Have you got any stories to tell about your experience with any of the dating websites?
I was given this by the authors of Fishing the Net I am grateful they sent it out for me to review on my blog. I want to thank Rod Wood and Jane Reeves for sending me this book.
I felt for Gill as she just wanted someone to love and be loved back. You get through some of her dates thinking yes she found the one and there is always a flaw in their looks, habits or their personality.
It continues on with the stories of Ocra and Starfish and how they met online fell in love and married and Gill was jealous that they both found each other. But she starts to help her work friend Dory set up a online dating profile and help her find the real guys out there. But Dory is so picky and its a struggle to help her find the one. So Gill shows her that there is more then one site to find some men who would love to meet up in person.
I love how the authors put in the fishing names like Gill, Starfish and Dory. Gill is a fan of fishing so her intentions are to fish the net and find a decent catch. You are rooting for her to find the guy and while you reading through you expect her to find the guy she want but there are always let down. But this book shows the honest account of what it's like to find love in the 21st century. I am so happy that I found my man and never used the dating website as this book shows how men can be down right cheaters (I know not all of you men out there).
I wont say anymore as I would want you to go and buy this book and see what you think to it.
Thanks for reading.
Have you got any stories to tell about your experience with any of the dating websites?
I was given this by the authors of Fishing the Net I am grateful they sent it out for me to review on my blog. I want to thank Rod Wood and Jane Reeves for sending me this book.

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CREATIVE WRITING TOOL FOR POETRY AND SPOKEN WORD Poet's Pad contains powerful idea generating tools...

SunnyD (6 KP) rated Eleanor & Park in Books
Jun 15, 2018 (Updated Jun 16, 2018)
Realistic adolescent love (1 more)
Natural plot progression
Unrealistic conflict resolution (1 more)
So many questions
The feels, and then let down...
Contains spoilers, click to show
This books grabbed me right from the beginning. At first, I was really interested in Eleanor's life and how she'd gotten to where she was. I was heartbroken by the way she was made to live. Her circumstances really made me feel for her. Her growing relationship with Park was perfection. It was a sweet reminder of what it's like to fall in love as a teen. The development of their love was totally realistic.
I love that the book is narrated by both Eleanor and Park. I even loved that some of their parts were so short. The short parts really made a statement. This book is a great example of simplistic but powerful writing. I really fell in love with it.
I could not put it down as it lead up to it's climax. Unfortunately, it went a little downhill for me there. I can only explain with spoiling it. Park's father giving him the okay to drive Eleanor across state by himself in the middle of the night with Eleanor's abusive stepdad running looking like crazy for her when Park just barely got his license raised some questions for me. I'm not even sure that he knew Park's mom let him get his license without him knowing. And then Park's father tells him that he can do this for Eleanor on one condition: that he do so driving his manual transmission truck to prove that he can drive stick. This is where things got ridiculous. This was an emergency and these are young teenagers. Park proving he can finally drive stick so that he can take Eleanor to Minnesota felt out of place in this situation. The "sex scene" was not written with the same care as the rest of the book before they left home.
And then there's the ending. I'm conflicted by this. I actually understand why Eleanor might've wanted to cut connections off with Park. It was natural for Park to try to move on after a year of not hearing from her. The ending with the unknown three-word postcard from Eleanor left me wanting more. Not knowing what she said was also upsetting though. It was probably upsetting because I was upset with the conflict resolution.
I read an interview with the author where she stated that she may be thinking about writing for these characters again. I have hope that she may redeem the story but it's been a while.
I love that the book is narrated by both Eleanor and Park. I even loved that some of their parts were so short. The short parts really made a statement. This book is a great example of simplistic but powerful writing. I really fell in love with it.
I could not put it down as it lead up to it's climax. Unfortunately, it went a little downhill for me there. I can only explain with spoiling it. Park's father giving him the okay to drive Eleanor across state by himself in the middle of the night with Eleanor's abusive stepdad running looking like crazy for her when Park just barely got his license raised some questions for me. I'm not even sure that he knew Park's mom let him get his license without him knowing. And then Park's father tells him that he can do this for Eleanor on one condition: that he do so driving his manual transmission truck to prove that he can drive stick. This is where things got ridiculous. This was an emergency and these are young teenagers. Park proving he can finally drive stick so that he can take Eleanor to Minnesota felt out of place in this situation. The "sex scene" was not written with the same care as the rest of the book before they left home.
And then there's the ending. I'm conflicted by this. I actually understand why Eleanor might've wanted to cut connections off with Park. It was natural for Park to try to move on after a year of not hearing from her. The ending with the unknown three-word postcard from Eleanor left me wanting more. Not knowing what she said was also upsetting though. It was probably upsetting because I was upset with the conflict resolution.
I read an interview with the author where she stated that she may be thinking about writing for these characters again. I have hope that she may redeem the story but it's been a while.

Andy K (10823 KP) rated The People Vs. Larry Flynt (1996) in Movies
Sep 14, 2019
The tragedy. The comedy. The pornography.
Not many filmmakers can say they won two Oscars and for Best Director in two different decades and were nominated a third time in a different decade. The recently deceased movie maestro Milos Forman is one that could.
This time he decides to take on a subject he is passionate about through the lens of someone he doesn't particularly like. It is hard to believe the real Larry Flynt became a poster child for free speech and freedom of expression just so he could peddle Hustler magazine which showed every variety of "smut", "vile" and immoral behavior and imagery which makes most people disgusted. They even featured a cartoon depicting the characters from "The Wizard of Oz" getting it on with each other!
Larry Flynt started with his brother managing a strip club, but dreaming for something more. Larry decided he would publish a "newsletter" to increase awareness of the club. Upon publication, people became interested in viewing and subscribing to its controversial content, thus an empire was born.
From this club Larry also met his latest dancer soon to be wife, Althea.
The hits started coming almost immediately with different groups causing trouble for Larry and having him arrested. His legal battles soon began as well. His lawyer is not able to control his increasingly belligerent client who shows no respect for the court and openly mocked and disrespected it. Unfortunately, after one of his court appearances, he and his lawyer were shot by a sniper leaving Larry paralyzed from the waist down.
Larry didn't let up; however, deciding instead to take on Reverend Jerry Falwell in Hustler which would ultimately end up with his case being seen at the US Supreme Court.
No stranger to telling a keen biography (Amadeus ranks among the greatest biopics in movie history), director Forman manages to fashion a true tale with such fervor and passion, you get drawn in almost immediately. Even if you hate Larry's message and attitude, you must ultimately completely agree with his right to express it.
Woody Harrelson began getting noticed as a dramatic actor in 1994 with Natural Born Killers and continues to this day including blockbusters like Solo and The Hunger Games franchise as well as meaningful dramatic roles in recent films like Three Billboards and Game Change, Hard to believe the numskull from Cheers has blossomed into a full fledged movie star. His Academy Award nominated performance in this film is so well deserved. He is able to make Larry Flynt repulsive and sympathetic, rude and adorable as well as repugnant and charming all at the same time.
Courtney Love comes form nowhere and plays Larry's wife Althea with energy and really give it her all showing herself as the woman who would stand by her husband no matter what and up against the system. An early performance from Edward Norton is also welcome coming right on the heels of his breakout role in Primal Fear.
The courtroom scenes and not revolutionary, however, the drama and intensity are there broken up by Larry's quips and infant like behavior.
A very entertaining watch from a true master filmmaker highly recommended.
This time he decides to take on a subject he is passionate about through the lens of someone he doesn't particularly like. It is hard to believe the real Larry Flynt became a poster child for free speech and freedom of expression just so he could peddle Hustler magazine which showed every variety of "smut", "vile" and immoral behavior and imagery which makes most people disgusted. They even featured a cartoon depicting the characters from "The Wizard of Oz" getting it on with each other!
Larry Flynt started with his brother managing a strip club, but dreaming for something more. Larry decided he would publish a "newsletter" to increase awareness of the club. Upon publication, people became interested in viewing and subscribing to its controversial content, thus an empire was born.
From this club Larry also met his latest dancer soon to be wife, Althea.
The hits started coming almost immediately with different groups causing trouble for Larry and having him arrested. His legal battles soon began as well. His lawyer is not able to control his increasingly belligerent client who shows no respect for the court and openly mocked and disrespected it. Unfortunately, after one of his court appearances, he and his lawyer were shot by a sniper leaving Larry paralyzed from the waist down.
Larry didn't let up; however, deciding instead to take on Reverend Jerry Falwell in Hustler which would ultimately end up with his case being seen at the US Supreme Court.
No stranger to telling a keen biography (Amadeus ranks among the greatest biopics in movie history), director Forman manages to fashion a true tale with such fervor and passion, you get drawn in almost immediately. Even if you hate Larry's message and attitude, you must ultimately completely agree with his right to express it.
Woody Harrelson began getting noticed as a dramatic actor in 1994 with Natural Born Killers and continues to this day including blockbusters like Solo and The Hunger Games franchise as well as meaningful dramatic roles in recent films like Three Billboards and Game Change, Hard to believe the numskull from Cheers has blossomed into a full fledged movie star. His Academy Award nominated performance in this film is so well deserved. He is able to make Larry Flynt repulsive and sympathetic, rude and adorable as well as repugnant and charming all at the same time.
Courtney Love comes form nowhere and plays Larry's wife Althea with energy and really give it her all showing herself as the woman who would stand by her husband no matter what and up against the system. An early performance from Edward Norton is also welcome coming right on the heels of his breakout role in Primal Fear.
The courtroom scenes and not revolutionary, however, the drama and intensity are there broken up by Larry's quips and infant like behavior.
A very entertaining watch from a true master filmmaker highly recommended.

Whatchareadin (174 KP) rated Making Up in Books
Aug 5, 2019
Cosy Felton is almost done with school and ready for her next adventure. She's 22, living in Las Vegas and about to get her degree in hotel management. Currently, though, she is working at a sex toy shop to help with her bills and when Griffin Mills walks in, she can tell he is a fish out of water. Griffin drew the short straw when he has to go and buy toys for his friend's bachelor party, but he doesn't mind when he sees Cosy. Cosy is not interested in dating a customer, but this customer is insanely good looking and easy to talk. Griffin isn't in town for long, so this will just be fling, or will it?
Thank you to NetGalley and St. Martin's Press for the opportunity to read and review this title.
I instantly fell in love with this book. It grabbed me right from the start and it didn't let me go. I had to find out what was going to happen next. You never knew what was going to happen next. Just when you think that Cosy and Griffin had found their stride, there is something to throw a wrench in their plans.
I liked these characters. They seemed like people I would know in my real life. Although, I don't think I would know too many billionaires. Cosy seems like a girls girl and someone I would want to be friends with. I'm not sure about her sister though.
Overall I really liked this book. And I can't wait to read more books in this series. Even though this is a series, each book is a stand alone. I've read one other, I Flipping Love You
Happy Reading!!
Thank you to NetGalley and St. Martin's Press for the opportunity to read and review this title.
I instantly fell in love with this book. It grabbed me right from the start and it didn't let me go. I had to find out what was going to happen next. You never knew what was going to happen next. Just when you think that Cosy and Griffin had found their stride, there is something to throw a wrench in their plans.
I liked these characters. They seemed like people I would know in my real life. Although, I don't think I would know too many billionaires. Cosy seems like a girls girl and someone I would want to be friends with. I'm not sure about her sister though.
Overall I really liked this book. And I can't wait to read more books in this series. Even though this is a series, each book is a stand alone. I've read one other, I Flipping Love You
Happy Reading!!

BookwormMama14 (18 KP) rated The One (The Selection, #3) in Books
Jan 2, 2019
I haven't been this obsessed with a book series since The Hunger Games <3
As the Selection comes to a close, who will be the next princess of Illéa?
**Please be aware of possible spoilers if you have not read The Selection and The Elite**
With rebel attacks at their peak, is anyone safe anymore? Unexpected alliances may be the only hope left for Illéa. Where will Prince Maxon's heart lead him in the end of the Selection?
"The best people all have some kind of scar" - The One
I admit, I did NOT expect to become so obsessed with this series! But once I started, I simply could not put it down. Mercifully, I did not read these until now. Because now I only need to wait a little more than a month for the last book to come out. I have been sick the last few days, and therefore have had ample time to read. The only plus to having a cold. But thanks to my essential oils and books...I feel much better and have been quite entertained! Being that this is the third book in the series I don't want to give away too many spoilers. But let me just say that Kiera Cass did a wonderful job of bringing America's Selection to a close. There are still a few surprises along the way (especially if you DON'T read The Favorite first) and a few of the other characters found a special place in my heart that I previously despised. America's journey from being a poor artist's daughter to a confident, strong, influential woman is inspiring, to say the least. There are many times that she is criticized for speaking the truth and being herself, but she never loses who she is. Instead she uses these experiences to fine tune her character and comes to the realization of what truly matters in life. Although, there were many times that she drove me crazy because she couldn't make up her mind. In the end she always makes the right choice (in my opinion). And even we say it a lot, there is nothing more important than to truly be yourself.
Overall I would not recommend this to young teens. There is a lot of passion and kissing in this series. Parents please use your discretion for this series.
As the Selection comes to a close, who will be the next princess of Illéa?
**Please be aware of possible spoilers if you have not read The Selection and The Elite**
With rebel attacks at their peak, is anyone safe anymore? Unexpected alliances may be the only hope left for Illéa. Where will Prince Maxon's heart lead him in the end of the Selection?
"The best people all have some kind of scar" - The One
I admit, I did NOT expect to become so obsessed with this series! But once I started, I simply could not put it down. Mercifully, I did not read these until now. Because now I only need to wait a little more than a month for the last book to come out. I have been sick the last few days, and therefore have had ample time to read. The only plus to having a cold. But thanks to my essential oils and books...I feel much better and have been quite entertained! Being that this is the third book in the series I don't want to give away too many spoilers. But let me just say that Kiera Cass did a wonderful job of bringing America's Selection to a close. There are still a few surprises along the way (especially if you DON'T read The Favorite first) and a few of the other characters found a special place in my heart that I previously despised. America's journey from being a poor artist's daughter to a confident, strong, influential woman is inspiring, to say the least. There are many times that she is criticized for speaking the truth and being herself, but she never loses who she is. Instead she uses these experiences to fine tune her character and comes to the realization of what truly matters in life. Although, there were many times that she drove me crazy because she couldn't make up her mind. In the end she always makes the right choice (in my opinion). And even we say it a lot, there is nothing more important than to truly be yourself.
Overall I would not recommend this to young teens. There is a lot of passion and kissing in this series. Parents please use your discretion for this series.

Chris Sawin (602 KP) rated The Collector (2009) in Movies
Jun 22, 2019
Arkin wants to smooth over the rough patch his family is currently going through. He seems like a hard working man that's trying to make a living by doing some housework for a family who lives out in the country. It turns out that Arkin has more problems than he lets on though. His wife, Lisa, has quite a pile of debt resting on her shoulders and the loan sharks want their share that very night. Knowing his paycheck isn't enough to pay for their debt, Arkin assures Lisa that he'll have the money by midnight. Arkin is actually a thief who has been scoping out his employer's property the entire time he's been working for him. With the family away on vacation, the safe behind the mirror in the couple's bedroom is ripe for the taking. Unbeknownst to Arkin, however, is that the family never left and somebody else beat him to the punch. A man who's known as The Collector has already broken into the house Arkin had his eye on. After a quick investigation, Arkin notices the traps The Collector has set up in nearly every room and by every exit. As Arkin weighs his options, he realizes he must try to help the family he originally intended to steal from in a race against time.
The Collector is a film that is somewhat hurt by its own hype. It's written by Patrick Melton and Marcus Dunstan (who also directs), the writing team who penned the last three Saw films (including part VI). News broke right before its release that the film was almost a prequel to Saw. In the horror community, being a part of the Saw franchise is a rather large achievement. Even if you're not a fan of the franchise, it's hard to deny how well the Saw films do at the box office as their gross revenue is sometimes up to ten times what the film's budget was. The down side is that The Collector seems to make this point blatantly obvious. The film gives off a sense of deja vu throughout its entire duration. The Collector's traps are very reminiscent of Jigsaw's traps, at least in the way they're set up (reverse bear trap in Saw compared to the bear trap scene in The Collector). The Collector also looks and feels like a Saw film. The quick edits that a lot of people expressed their dislike for in Saw are used more often than not in The Collector. Grainy and high contrast filters along with those quick edits make it a bit hard to distinguish what events are actually occurring on screen at times. The first ten minutes or so of the film feel like an extended music video. These qualities don't necessarily make the film bad, but a film that's advertised as being original shouldn't have so much in common with a well distinguished franchise in the same genre; let alone when some of the same people are involved. Something that may have been easily averted if the marketing campaign didn't throw that fact in the public's face.
With all that being said, the film still has enough originality going for it to bring in horror fans. While the film does have its flaws (the main one being, how'd The Collector have time to set up all these traps?), they actually don't take away from the overall enjoyment for the film. What The Collector collects is rather interesting and even with its similarities to Saw, it's an original horror film that isn't a remake. Something we don't see a lot of anymore. What also might make or break the deal for horror fans seeing this film is that it doesn't shy away from blood and guts. The bear trap sequence alone is rather gruesome, but you do get to see some intestines make a cameo. So this definitely isn't for the squeamish. The film did leave a few open-ended questions, but they don't seem to be negative. The most memorable one is more of a sense of wondering why a certain character did a certain act rather than it being a glaring mistake. If this gets turned into a franchise (which depending on its reception, it just might), we'll probably get answers in the sequel(s). The Collector also seemed to establish a bit of tension at times, while the closing moments of the film were similar to a seesaw. The events that unfold seem to be going in one direction, but then quickly shift and go in another direction.
TV spots are saying things like, "Horror has a new icon," and that The Collector is the best horror film to come out in years. While the latter could be debated, the first part of that statement could very well be true. I, personally, wouldn't mind seeing more of The Collector as I like the idea and the character. The film as a whole, however, may have let its influences shine brighter than its original aspects. In retrospect, The Collector is an entertaining horror film composed of a decent antagonist, standard acting, an original storyline, and a few buckets of gore.
The Collector is a film that is somewhat hurt by its own hype. It's written by Patrick Melton and Marcus Dunstan (who also directs), the writing team who penned the last three Saw films (including part VI). News broke right before its release that the film was almost a prequel to Saw. In the horror community, being a part of the Saw franchise is a rather large achievement. Even if you're not a fan of the franchise, it's hard to deny how well the Saw films do at the box office as their gross revenue is sometimes up to ten times what the film's budget was. The down side is that The Collector seems to make this point blatantly obvious. The film gives off a sense of deja vu throughout its entire duration. The Collector's traps are very reminiscent of Jigsaw's traps, at least in the way they're set up (reverse bear trap in Saw compared to the bear trap scene in The Collector). The Collector also looks and feels like a Saw film. The quick edits that a lot of people expressed their dislike for in Saw are used more often than not in The Collector. Grainy and high contrast filters along with those quick edits make it a bit hard to distinguish what events are actually occurring on screen at times. The first ten minutes or so of the film feel like an extended music video. These qualities don't necessarily make the film bad, but a film that's advertised as being original shouldn't have so much in common with a well distinguished franchise in the same genre; let alone when some of the same people are involved. Something that may have been easily averted if the marketing campaign didn't throw that fact in the public's face.
With all that being said, the film still has enough originality going for it to bring in horror fans. While the film does have its flaws (the main one being, how'd The Collector have time to set up all these traps?), they actually don't take away from the overall enjoyment for the film. What The Collector collects is rather interesting and even with its similarities to Saw, it's an original horror film that isn't a remake. Something we don't see a lot of anymore. What also might make or break the deal for horror fans seeing this film is that it doesn't shy away from blood and guts. The bear trap sequence alone is rather gruesome, but you do get to see some intestines make a cameo. So this definitely isn't for the squeamish. The film did leave a few open-ended questions, but they don't seem to be negative. The most memorable one is more of a sense of wondering why a certain character did a certain act rather than it being a glaring mistake. If this gets turned into a franchise (which depending on its reception, it just might), we'll probably get answers in the sequel(s). The Collector also seemed to establish a bit of tension at times, while the closing moments of the film were similar to a seesaw. The events that unfold seem to be going in one direction, but then quickly shift and go in another direction.
TV spots are saying things like, "Horror has a new icon," and that The Collector is the best horror film to come out in years. While the latter could be debated, the first part of that statement could very well be true. I, personally, wouldn't mind seeing more of The Collector as I like the idea and the character. The film as a whole, however, may have let its influences shine brighter than its original aspects. In retrospect, The Collector is an entertaining horror film composed of a decent antagonist, standard acting, an original storyline, and a few buckets of gore.

Lyndsey Gollogly (2893 KP) rated Claimed (Brides of the Kindred #1) in Books
Sep 10, 2019
Olivia Waterhouse has just graduated from nursing school and has her whole life ahead of her—until she gets drafted. Problem is, she isn’t being forced into the Army, she’s been chosen as a Kindred bride.
The Kindred are huge alien warriors—a race of genetic traders whose population is ninety-five percent male. After saving Earth from the threat of invasion they demand a reward—the right to find brides among the population. The chances of being chosen are about the same as those of winning the lottery—guess it’s just Liv’s lucky day.
Baird is a Beast Kindred who recently escaped imprisonment and torture at the hands of the malevolent Scourge. Through the torment and pain only one thing kept him sane—the thought of finding and claiming his bride—Olivia. His need to possess her is a burning intensity that threatens to consume them both.
Angry at having her future and her family taken away from her, Liv vows to fight back the only way she can—by resisting. She has one month on the Kindred Mothership with Baird—their claiming period. If she can keep from having bonding sex with him during that time, she can go home and get on with her life on Earth.
But Baird isn’t going to make it easy for her. Every week he is allowed to touch Liv more and more intimately and according to the contract she signed, she has to let him. She’s determined to resist him but his touch sets her on fire. And just as she thinks she knows what she wants, a twist of fate and an attack by the faceless Scourge AllFather changes everything…
<strong>It was ok</strong>
So I wasn't expecting becoming like it but it was actually ok. Think Black dagger brotherhood in space. Seemed a bit oh I've heard it before but it got better.I will be sticking with the series as I'm interested in where it will go.
⭐⭐⭐

The Kindred are huge alien warriors—a race of genetic traders whose population is ninety-five percent male. After saving Earth from the threat of invasion they demand a reward—the right to find brides among the population. The chances of being chosen are about the same as those of winning the lottery—guess it’s just Liv’s lucky day.
Baird is a Beast Kindred who recently escaped imprisonment and torture at the hands of the malevolent Scourge. Through the torment and pain only one thing kept him sane—the thought of finding and claiming his bride—Olivia. His need to possess her is a burning intensity that threatens to consume them both.
Angry at having her future and her family taken away from her, Liv vows to fight back the only way she can—by resisting. She has one month on the Kindred Mothership with Baird—their claiming period. If she can keep from having bonding sex with him during that time, she can go home and get on with her life on Earth.
But Baird isn’t going to make it easy for her. Every week he is allowed to touch Liv more and more intimately and according to the contract she signed, she has to let him. She’s determined to resist him but his touch sets her on fire. And just as she thinks she knows what she wants, a twist of fate and an attack by the faceless Scourge AllFather changes everything…
<strong>It was ok</strong>
So I wasn't expecting becoming like it but it was actually ok. Think Black dagger brotherhood in space. Seemed a bit oh I've heard it before but it got better.I will be sticking with the series as I'm interested in where it will go.
⭐⭐⭐