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The Year of Living Dangerously (1983)
The Year of Living Dangerously (1983)
1983 | Drama
6
7.3 (3 Ratings)
Movie Rating
A Story That Falls Short
The Year of Living Dangerously follows the story of reporter Guy Hamilton (Mel Gibson) during a tumultuous time of civil unrest in Indonesia.

Acting: 10

Beginning: 1
I won’t lie, I restarted this movie probably three times before I finally committed. It’s hard for a movie to bounce back for me when it gets off to such a sluggish start. The setup borders on painful in spots and it sets the tone for what is to come.

Characters: 6

Cinematography/Visuals: 10
One of the shining moments of the movie as it captures 60’s Indonesia beautifully. I was easily transported into the time period and the culture feeling right at home. I also appreciate how the romance between Hamilton and Jill Bryant (Sigourney Weaver) was captured by director Peter Weir. It felt both endearing and sincere.

Conflict: 6

Entertainment Value: 4
The movie was painfully dry. Outside of the romance, it was hard for anything else to really capture my attention. There were times where I thought things would pick up only to be let down again. Unfortunate as I was hoping for more.

Memorability: 4
It’s a struggle trying to remember anything that stood out in the film. While there were one or two things that got my attention, things were pretty drab for the most part. Sitting through this again would almost be like a brand new boring experience.

Pace: 3
Slower than a turtle, there were times where I begged for this movie to end. I kept holding out hope that things would take a turn. Alas…You can’t take too long to get to the point and be disinteresting. That’s a recipe for disaster.

Plot: 7
The story itself wasn’t bad at all, I just wish they could have found a way to make things more interesting. The lack of layers really made things fall short for me. A lot of unrealized potential here just left on the table.

Resolution: 10

Overall: 61
For more reasons than one, I just couldn’t get into The Year of Living Dangerously. “Hate” would be a strong word as there were glimpses of a solid movie…but I can’t say I liked it. Nor can I recommend it. There are a number of better 80’s classics out there.
  
YOHO (You Only Hang Once)
YOHO (You Only Hang Once)
2020 | Card Game, Pirates
If you have been following us for a while you will no doubt remember my love of the pirate theme in board games. In fact, three of my top 20 games feature pirates. So when I heard the pitch for this one that it is a, “semi-cooperative card game for 2 to 4 players where you take on the role of a notorious pirate, stuck on a ship of thieves and liars” I knew I wanted in. While I wasn’t blown away, there are some quality play experiences to be had. Let me explain.

As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.

While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.


The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.

My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.

I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.

Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).
  
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Bookapotamus (289 KP) rated Playing with Matches in Books

Jun 27, 2018 (Updated Jun 27, 2018)  
Playing with Matches
Playing with Matches
Hannah Orenstein | 2018 | Fiction & Poetry
6
6.5 (2 Ratings)
Book Rating
Fun, interesting take on dating (0 more)
Predictable, Unlikeable Characters (0 more)
Fun, but predictable
Ummm can I please be a matchmaker for my job so I can just date cute boys all day and my husband has to let me cause um hello - it's my JOB! OK that sounds weird, and I think I'm a bit old saying "cute boys" but hey, I'm just dreaming right?!

Sasha Goldberg is young, pretty, fresh out of NYU, has a gorgeous boyfriend working in finance, and an amazing roommate who is basically a sister to her. When her dream job working for People.com falls though, she applies to work at Bliss. An elite matchmaking service for those who can afford such a thing. With ZERO experience in the match making business (and almost equally the same amount in dating in general) - she gets hired because of a family secret she reveals, that makes her stand out.

She soon realizes matchmaking is hard work! It's definitely a full time job pairing up the desperate, the picky, the insane! But she is all in - swiping on Tinder for matches for her clients, setting up unique dates, wrangling and fielding calls and texts, giving "advice" to women twice her age!

Her boyfriend Jonathan is perfect and perfect FOR her. She initially thinks, 'hey I've found my forever guy - how hard could it be to help find someone else their one and only?' Until something happens that makes her question if Jonathan really is THAT guy. And question basically every life choice she makes.

I really wish there was a bit more matchmaking stories in this - they were so fun and interesting. But we mostly delve into Sasha and what's going on in her life - and some really horrible choices she makes. I found a lot of her choices a bit unbelievable and her struggle to make them a bit annoying. It's mostly probably because I found her a bit unlikeable and snooty - same with most of the other characters. The storyline was fairly predictable but I zipped through it one day. It was well-structured and easy flowing and fun to follow. The concept and the way the story unfolded was fun as well, and I enjoyed reading it.

Thanks to NetGalley and Touchstone for the opportunity to read and review!
  
The Prince of Asgard (The Nine Worlds #2)
The Prince of Asgard (The Nine Worlds #2)
Saga Nansen | 2026 | LGBTQ+, Romance, Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
the emotions creep up and I loved watching them fall!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book 2 in The Nine Worlds series, and it can be read as a stand alone. I would recommend, however, that you read book 1, The Magic of Vanaheim. It will give you a better understanding of this world, the Norse mythology and the wonderfulness that is Ms Nansen's writing!

Thori kills a dragon a few years ago, and now he finds himself sold, as a thrall, to the man who loved that dragon. He just needs to kill that man too, and he can be free. But there are other things at work, and Thori needs to work WITH Njord to save the world they live in. He's just not sure he can let Njord go, once they have.

I loved book one, Hakon and Talvi do pop up here. But you don't need their story to follow this one. There is a little overlap between the two, because I wrote in that review: But the biggest question is just what is going on with Talvi's uncle and the thrall??

Well, now I know!

I loved this book, I really did. Thori and Njord (Talvi's uncle) butt heads right from the start, but it's the way they grow closer that I loved. It's a proper slow burn, and it was right and proper that these two took some time to become fully invested in the other.

Lots and lots of Norse and Viking mythology and lore and again, some I knew of, some not. But I've given up trying to match my (very limited) knowledge to what's on the page because I'm fairly certain, what I think I remember from wherever I picked it up, is wrong and I'm getting mixed up. So once I stopped, I was able to fully engross myself in this book, this world and these people.

Some violence, but hey! Vikings and witches and all manner of deadly beings, so to be expected. I found the smex a bit lighter (than book 1) but no less powerful and steamy. The emotions creep up on both Thori and Njord and I loved watching them fall.

There was a sort of third act break up, sort of, but Thori remedies that beautifully! And with such a gift!!

I don't know who might be next, I'm sure there were clues here, but I might have missed them, concentrating on Thori and Njord as I was but I WILL read it. There is clearly a bigger picture I'm yet to see, but my book brain is screaming at me, that something bigger is going on that is already clear!

5 full and shiny stars

*same worded review will appear elsewhere
  
Angelfall (Penryn & the End of Days #1)
Angelfall (Penryn & the End of Days #1)
Susan Ee | 2016 | Fiction & Poetry
8
8.6 (11 Ratings)
Book Rating
Storyline (3 more)
Characters
Alot of action
Dark take on Angels
No back story/poor world building (0 more)
It truly astounds me that the author had to self publish this book...considering some of the rubbish that actually gets picked up by publishing companies.

I love love loved Ee's take on Angels. I'm not really a fan of paranormal books with angels usually, as generally they involve squeaky clean, day-saving, nicey nice angels....*yawn*! Same old every time. So Ee's end of the world bringing, dark, gritty angels were a breath of fresh air.

Ee has created some incredible characters in this book, Penryn is an absolute bad ass. I love that she's trained in martial arts and not afraid to put up a fight. She's ready to protect her family at all costs, whether that means fighting humans gone mad, or crazy, sword wielding, angels with super strength.

 The dynamic between Penryn and Raffe is perfect. I love how Penryn saves Raffes ass so many times throughout the book, and he returns the favour. There's no love at first sight between the two. Rather their partnership starts as one of survival, and a building of trust that brings about a whole load of tension between the two. Their story gets you right in the feels.

Also Penryn's crazy Mother is freaking Amazing!!!! I can't wait to see where Ee goes with this character.

The only thing I felt let this book down was the world building/ back story, I didn't really get a proper feel for what kind of state the the world was in, and there wasn't really an explanation as to how the angels brought on the apocalypse.

Also, I will say parts of the book can be very Dark/ graphic. This book is listed as a YA but may be better for older YAs and even NAs.

Overall, this is an awesome post-apocalyptic story, and I definitely recommend it.
  
Justice League Dark, Volume 1: The Last Age of Magic
Justice League Dark, Volume 1: The Last Age of Magic
James Tynion IV | 2019 | Comics & Graphic Novels, Horror, Young Adult (YA)
8
8.0 (2 Ratings)
Book Rating
I finally finished up the first JLD volume from new series writer James Tynion IV. I already remarked on how I was quite pleased with his handle of the core members, bringing a real sense of belonging in a very dark (but not THE BOYS dark! THANK GOD!) setting.

I am 50, right? I remember when Zatanna was simply a top hat, coat and tails, plus fishnets. I was a totally fanboying her character back in the day. I even went so far as to request a sketch (back when sketches could run you simply $20, and no attendees were trying to make money off the art acquired) of her from then-new artist Adam Hughes.

When I first saw the art for JLD, wherein Zee's token "top hat and fishnets" were gone. Instead, she was now attired in black slacks, thigh-high black leather boots, white bodice, and stockings are now on her arms as sleeves of a sort. I have to admit, by the end of this volume, as well as the subsequent one (WW + JLD: THE WITCHING HOUR), it gives her a more "sensible sorceress" look. It feels less objectifying, no?

Oh, Constantine, how you've grown as a character! No longer just a likeable (sort of) a-hole with a flair for dark things magical, he seemed to have matured as a character. He seems to, indirectly or otherwise, fit in the team, despite being more akin to a lone wolf character. Tynion really should be given a chance at writing a Constantine mini, perhaps. just sayin'!

The art by Alvaro Martinez Bueno and Daniel Sampiere, with inks by Raul Fernandez and Juan Albarran, is super spot-on. All the regular characters are rendered well, never once veering away from their token looks. Fortunately, DC at least recognizes some good fits, as this seems to be the ongoing art team on the series going forward. Good stuff, indeed!

Now, while the main story held my attention until the very end, the last story, "Tales From The Otherkind", not so much. I get what Tynion was going for, but it just wasn't doing it for me. It was this final story in the volume which prevented this from being a 5-Star review.

But, don't let that sway you! There's some solid creepiness within, as well as some real tense moments. You may even enjoy that last story in the volume. So, that said, I urge you to check this one out. No disappointments, even if you don't like the last story as much as I did!