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Paddington (2015)
Paddington (2015)
2015 | Comedy, Family
Thoughts on Paddington

Characters – Paddington is the Peruvian bear we have all gotten to know from our childhoods, he travels to London in search for an explorer that met his Uncle and Aunt, what he finds is a busy city that has no time for stranger until he meets the Brown family. Paddington is learning about a new world in London, which sees his curiosity getting him stuck in a pickle more often than not, with his love of marmalade being the cause of most of his troubles. Henry Brown is the father that has taken Paddington in reluctantly, he has been working in risk assessment which doesn’t make a bear in the house seem safe, Paddington will help unlock the wild side that Henry once had in his youth before becoming a father. Mary is the mother who wants to take Paddington in, her heart is what makes her the reason the family will let him in, always wanting to do the right thing. Millicent works at the natural history museum, she wants Paddington so she can stuff him and add him to the collection at the museum, always thinking about herself and her family’s legacy.
Performances – Hugh Bonneville as the strict father shown that he isn’t willing to take a change, he goes against everything going with Paddington, only to show just how different a man can be once hit with parenthood. Sally Hawkins brings the light to the film as the caring mother. Nicole Kidman looks like she is enjoying the villainous figure in the film, which does show terrifying moments for the family film. Ben Whishaw does make the voice of Paddington a pleasure to watch through the film, handling the comedy very well.
Story – The story brings the character of Paddington bear to modern day London, where he must learn to fit in while alluding an evil taxidermist. We did need to keep the story simple for the first part of the chapter here, bringing Paddington to a modern London is a fresh spin because the original story was a different time, different minds and now everybody is so busy in their lives they barely notice a bear at a train station. We do get to see how Paddington must adjust to life in London, getting himself into trouble both in and out the house, but shows that his good-natured side will keep the family together, while the villain does have a good motivation which does play into the history of the natural history museum and just how twisted the reality behind it actually is. We do also have a strong theme that shows us just how difficult deforestation will be on animal families around the world, with Paddington being a victim of this.
Adventure/Comedy – The adventure takes Paddington around the world to a new family, new country and new culture, seeing how he learns plays into the comedy of the film which will get laughs of the pickles he finds himself involved in.
Settings – The film is mostly set in London, it shows just how big the city is for people who have never been there before, the Natural History museum is used well to show moments of fear in the film too.
Special Effects – Paddington being placed into the world looks fantastic, he never looks out of place which shows just how well the effects team worked to make this look seamless.

Scene of the Movie – Using the facilities.
That Moment That Annoyed Me – That jungle music line, seems completely out of place in this movie.
Final Thoughts – This is a fun family film that does bring to life one of the most famous childhood characters, it is filled with heart and brings the modernisation vision to the story with ease.

Overall: Family Fun Film.
  
Harry Potter: Death Eaters Rising
Harry Potter: Death Eaters Rising
2019 | Card Game, Dice Game, Fantasy
Have you read our review of Thanos Rising: Avengers Infinity War? If you have not, please do. I’ll wait. The reason I ask is because this Harry Potter version is a reimplementation of Thanos Rising with a few new twists. Great twists. In fact, I’ll spoil it for you and let you know that I now prefer the Harry Potter version even though I enjoy Marvel-related things in my life much more. But why is it good or better than its predecessor?

Harry Potter: Death Eaters Rising is a game utilizing the Rising system of games (which also includes Batman, Star Wars, and SpongeBob Squarepants as of now) for two to four players. It is a cooperative game where players will take charge of one of the three factions: Dumbledore’s Army, Hogwarts, or Order of the Phoenix in order to defeat Voldemort and his Death Eater cronies. Though Voldemort will be menacing players throughout the game, the players will not be able to attack him directly until about half way through the game. Can you survive long enough to battle the big bad?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the instructions in the rulebook, but generally the central board will have the large painted Voldemort “mini(?)” and three areas that hold Place cards: Hogwarts, Ministry of Magic, and Diagon Alley. Players will be given one Leader card in their chosen faction (obviously Order of the Phoenix is best) to begin the game. Set aside the damage counters, corruption gem tokens, and Spell tokens in their own piles. Shuffle the main deck of character cards, reveal and place three per Place and then insert the Voldemort card somewhere near half-way into the shuffled deck. The game may now begin.
On a player’s turn they must complete the following steps: 1. Travel to a Location, 2. Roll Voldemort Die and resolve actions, 3. Roll, assign, and resolve Wizard dice, and 4. End Turn. After taking these actions it will be the next player’s turn.

To Travel to a Location, the active player will place their faction-matching Mission token upon one of the Places on the board. This is the Place that the active player may now be able to recruit Wizards from and also attack enemies.

Once at a Location, the active player will Roll Voldemort Die and resolve actions thenceforth. The game affords players a large green Voldemort Die to be rolled. Upon the faces are sides that instruct players to turn the Voldemort mini Left or Right one Place and attack all Wizards there (including all Wizards on a player’s team if Voldemort is now in their Location). Two faces will also show the Dark Mark. When this face is rolled Voldemort does not move, but will attack all Wizards at his current Place (by placing damage counters on the card) as well as activating ALL Death Eater Dark Mark abilities. Not all Death Eaters will have Dark Mark abilities, but when they activate, they can be deadly.

Now that Voldemort has had his fun, the active player will Roll, assign, and resolve Wizard dice. Players will have in front of them faction cards that indicate how many and of which color dice to be rolled on a turn. These dice may be added to or otherwise altered as a result of recruited Wizards’ special abilities as well. Once a player takes the appropriate dice to be rolled, they must roll them and begin assigning faces to Wizards for recruitment, Death Eaters for damage, or other abilities on team cards. Recruiting more Wizards to a player’s team or damaging Death Eaters is how the game progresses because each time a card is recruited or defeated it is removed from the main board and a new card replaces it. As long as at least one die is removed from the player’s pool each time the dice are rolled the player may continue rolling to match symbols needed.

To End Turn, the active player will add any recruited Wizards to their team, discard any defeated Death Eaters, Wizards, or Places, and retrieve their Mission token to be used on the next turn.


Play continues in this fashion of taking turns through the four steps until the Voldemort card is drawn. He then comes into play as an enemy that may be attacked like normal. Players win when they defeat enough Death Eaters and Voldemort, but can lose if the players allow a Place to be completely corrupted (usually by Death Eater card abilities), allowing four Places to be corrupted, if too many Wizards have been defeated per number of players, or any player has all their Wizards defeated from their team.
Components. This game includes a lot of components of varying style and materials. The cards are all very glossy (meh) and feature headshots of the characters mostly. The board is three pieces fit together like a pizza and is great. The damage counters are little translucent red cubes, and the corruption gem tokens are also translucent gems but gray in color. The best components in the game are by far the Voldemort, well, statue and all the dice. The Voldemort piece is incredible, and pre-painted. The stance he is taking is formidable and somewhat intimidating when he’s pointing his wand right at you. The dice have been upgraded to a matte finish (as opposed to yucky polished finish) and feature some great inking. The one negative I have to say is also about the dice: I believe that the faces sometimes can be confusing because the icons are more detailed than is necessary. While some would argue that detailed dice are better than merely serviceable dice, I would much rather see a sword on a face and know it’s a sword than to look at a die face and wonder what I am looking at exactly. In any case, that’s my opinion and yours may be different. Let’s still be friends.

So overall this is a big upgrade over the Thanos version of a Rising game for several key reasons. In Thanos I always felt like every turn could lose the game for us, and Thanos seemed to gain the Infinity Stones too quickly for my taste. In this version, you know you have half a deck before you are able to even fight Voldemort, so being able to tackle his minions until then seems more surmountable. The dice have been upgraded, and the Voldemort die is wonderful and easy to read. That was an issue I had with Thanos: his die was hard to read and the colors were not distinct enough. Not a factor in this version at all. I also feel that this version has much more faction-dependency and interplay. What I mean is that an Order of the Phoenix card may require a player to also have a Dumbledore’s Army card on the team in order to unlock access to their special ability. I like that. I like a well-balanced team, though my first game saw me recruit eight Order of the Phoenix cards and one Dumbledore’s Army card. We won, but I felt bad.

So it’s no surprise that I love this game. I find it better and easier to learn/play than the Thanos version. I like the components a whole lot more. I like the interplay between the factions more. I am sad that I prefer Marvel to Harry Potter, but I do not dislike Harry Potter, let it be known. And I do enjoy this version much more. Purple Phoenix Games gives this one a triumphant 10 / 12. My wife and I truly love it and can’t wait to play it again very soon. If you are looking for a good Rising game, I certainly recommend you look at Harry Potter: Death Eaters Rising. It’s a guaranteed hit if you or a loved one is a Harry Potter fan. For sure. It’s brilliant.
  
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Merissa (12911 KP) rated Outcast (The Pack Prophecy #1) in Books

Aug 5, 2021 (Updated Jul 17, 2023)  
Outcast (The Pack Prophecy #1)
Outcast (The Pack Prophecy #1)
R.L. Caulder | 2021 | Erotica, Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
OUTCAST is the first book in The Pack Prophecy series and WOW! There you go, review done. No? Oh, okay, let me give you a bit more.

Kira was abandoned by her parents when she was very young and found by a wolf pack. She was loved and cared for by the Alpha's mate, and accepted into their family... until tragedy struck. The mother was killed, her best friend hated her, the Alpha blamed her, and she became the lowest of the low. Now it is the day that the new generation will transform. Secrets and surprises will rule the day, and Kira is right in the middle!

It turns out there is more to Kira than meets the eye, and the Alpha knew about it all along. Kira is a wolf shifter herself, now known as The Prophetess, who needs to save Wolfkind. Also, she now has multiple mates instead of one. Two of them accept her, but the Alpha's son, her best friend from childhood, rejects her. This may be a mating but Milo, Seth, and Jameson are HER consorts. At the end of the day, they will do anything for HER. What she says, goes. And that includes working through things that they don't necessarily like.

This is a tale of twisted greed, of weak becoming strong, of political and evil machinations, of hope and love. And I loved every word. I finished this book and immediately bought the second, with the third going into my calendar for release day.

A brilliant book that hooked me in. Roll on November for the third book! Absolutely recommended by me.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Aug 5, 2021
  
6 Underground (2019)
6 Underground (2019)
2019 | Action, Thriller
Verdict: Completely Bonkers Entertainment

Story: 6 Underground starts as we meet the agents, One (Reynolds) the billionaire, Two (Laurent) the Spook, Three (Garcia-Rulfo) a hitman, Four (Hardy) the skywalker, Five (Arjona) the doctor and Six (Franco) the driver, whose latest mission in Italy has gone sour, seeing them use their skills to escape the threat coming their way, only to lose a member of the team, needing to find a new member to become a seven.
Recruiting Seven (Hawkins) we learn about the plans they group have, they look to eliminate dictators that nobody else would touch, placing the rightful person in charge of the country, with the latest mission being to head to Turgistan.

Thoughts on 6 Underground

Characters – One is the leader of the squad, he is a billionaire that faked his own death to build the squad which will fight against the dictators of the world, he recruits the very best, he uses the code name, he wants to use his wealth to solve the problems in the world, in a way being known really works, often given commentary on what is going on. Two is the ex-CIA spook that is the most deadly with a weapon, she is willing to lead any assault the team goes on. Three is a hitman that has been given a new life, he is the most reckless of the crew, he will break the rules, but give him a gun and he will get the job done. Four is known as the skywalker, he parkour skills are unbelievable, he will run through building roof tops, searching for routes for the team, getting involved when required, he is easily the most entertaining character of the squad. Five is the doctor, while she might have the weakest character development of the whole squad. Six is the driver that enjoys the thrills that come from the high speed chases. Seven is the newest member of the team, a former soldier bought in for his own skills, he does question the true identity of One, unlike anybody else.
Performances – Ryan Reynolds, is like he always is, wise cracking, fun to watch and always confident, something he needs to be for this role, thinking Deadpool, without the costume. Melanie Laurent does an excellent job in the spook role, with Manuel Garcia-Rulfo, Adria Arjona, Dave Franco and Corey Hawkins are strong too, though it is Ben Hardy that seems to steal the show.
Story – The story here follows an elite group of soldiers that have come from around the world to work together to stop dictators from maintaining their reigns of terror over their nations. While this story is hugely ambition and original, it shows how wealthy people could use their money for the right reasons, to help the world instead of just watching it get destroyed. Outside of just dealing with the problems in the world, the story is very simple, go from one mission to the next, with plenty of banter between the squad, usually revolving around film references, which if you understand add humour to scenes through the film.
Action – The action in this film is massive, it is almost relentless for large parts of the film, we see so much happening, from car chases, the gun battles, parkour on rooftops and that boat sequences, well wow.
Settings – The film does take us all over the world, with the main country being fictional, it is implied which country we are seeing wanting to have a change. The film does make the most of the locations, with the environment playing a big part in how each scene can be won.

Scene of the Movie – The Parkour rooftop.
That Moment That Annoyed Me – Sometimes it does feel like it is just Deadpool commenting on an action film.
Final Thoughts – This is a truly bonkers action film that you can switch off and just let everything unfold to the crazy levels it is meant to reach.

Overall: Wildly Over the Top.
  
Love, Death & Robots
Love, Death & Robots
2019 | Action, Animation, Comedy
CGI is amazing (1 more)
The Perfect Mix of Morbid Humour and Gore
The episodes are so short! (0 more)
A Masterpiece of the Weird and Fantastical
This is going to be a long one, I'm going to review each episode as they aren't linked or related in any way, but just know, they are all gorgeous works of art and you should totally go watch the whole thing ?.


Beyond the Aquila Rift - CGI was beautiful from the moment it started, I was like 'shiiiit this series is going to be everything I love'. This one is about a crew making a delivery in space, however nothing quite goes to plan. For me, it had a very 'Mass Effect' feel with the FTL travel. I was not expecting a full out sex scene in the first 6 minutes but then again the episodes are on average only 16 minutes long. It was rauncy yet somehow, still quite tasteful, but as with most animated stuff there was an excessive amount of topless boob shots. I won't spoil it, but it ended up as a horrific mind fuck that left a shiver down my spine ?.

Secret War - Again, CGI was epic and the story was the perfect mix of unsettling, gory, and tragic. It follows a platoon of Red Army soldiers who are hunting down mysterious 'monsters'. There's blood, there's guts, a guy has an arm off at one point - what more could you ask for?

Sonnie's Edge - Immediately feels hellishly grunge and rave. I absolutely adored the blacklight effects and a strong female styling, the fight is gorgeous, the monsters have almost a Kaju feel which really made me happy as I love Pacific Rim. Of course this epicness is immediately ruined by a sloppy scene (I won't spoil it) which cemented the fact in my mind this was written by a man (I checked later and found I was correct), it does save itself with a fantastic twist at the end though so it was still an amazing short.

Sucker of Souls - This had a great grungy cartooning that felt half Kill Bill, half 2003 TMNT. It ended up being a real bad day for an archaeological expedition. Gore injected with humour is always a favourite of mine and this ticked all those boxes, including a wisecracking explosives expert (looking at you Gary!) If we've learnt anything from Indiana Jones and Rick O'Connell it's, don't fuck with tombs. This time was no different.

Three Robots - There's something just so fucking fantastic about robots going on holiday and speculating about 'human' stuff. It's just the perfect injection of morbid humour and I love it. The twist at the end had me laughing harder than I had any right to ?.

Ice Age - I haven't seen Topher Grace since That 70's Show so I was like 'heeeey cool'. This was the first one that wasn't soley animation so that was really cool. They find a civilization in their freezer - yes, you read that right, their freezer - and the story is awesome ?. It's a neat reflection on humans and our place in the world.

The Witness - Set in a brightly coloured city the animation here feels very Borderlands-y, which is super cool because I fricking love that game ?. There's murder, full frontal nudity, erotic dancing, and an ending that will tear your head right off. Pretty neat all in all.

Suits - Great Googamooga, this is my absolutely favourite so far, a perfectly normal looking farm, complete with adorable hick accents, discovers a breach in their fence. This isn't just any breach, this is an alien style swarm complete with Mech Warrior suits and a woman named Mel, who I'm convinced is Tank Girl as an old lady. 17 minutes of utter badassery you do not want to miss. Utterly LOVED it, and would 10/10 watch this as its own series.

When the Yogurt Took Over - Ok so the name - I was like 'should I take this seriously? Oooor' ?. Weirdly serious - yet hysterical. A five minute journey into what happened when Yogurt became sentient. You will not be disaappointed ?.

Good Hunting - With animation that reminds me of The Last Airbender, it's a story of magic, friendship, and the industrial age. A beautiful and tragic story, with horrific overtones of what greed and 'progress' can do.

The Dump - The animation this reminds me of would be sorta like, if the people at Pixar got high with Tim Burton. There was one random thing - I found Pearly's dick swing in the wind much funnier than any sane person probably would ?. A great story about man's best friend and let me tell ya, everyone needs an Otto ❤.

Shape-Shifter - There's something so deeply interesting about putting the supernatural into regular life. Two men, who are not human, in the US marines. Insanely intense story for under 15 minutes. Gorgeous CGI work too.

Helping Hand - This had a great "Gravity" feel to it, when everything goes wrong you just keep going, give a little and then a little more and you achieve the impossible. Breathtaking space visuals is just an added bonus ?.

Fish Night - Telltale style animation, depicts a story of a father and son on the road. The car breaks down and something both magical and tragic happens. The ending left me reeling ?.

Lucky 13 - The CGI in this one was so good it took me half the time to figure out that it wasn't real. Lucky 13 was to Cutter like the Normandy was to Joker. Just - the best goddamn ship ❤.

Zima Blues - Animated in a style similiar to Archer, this was an interesting piece about art and how it effects us, we search for meaning through it sometimes it's about appreciating the little things ❤.

Blindspot - 90's animation and a rad story about robots. This is my second favourite after Suits, would 10/10 watch as its own movie ?.

Alternate Histories - Did not stop laughing the entire time. Utter gold. I will recommend one thing - pause it at the blue screen bit, you won't be disappointed ?.

The only thing I'm sad about is there wasn't more of this to watch, it was incredible ?.
  
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Daniel Boyd (1066 KP) Apr 22, 2019

Really enjoyed reading through your individual reviews, agree with you 1000% about Sonnie's Edge

Elementos
Elementos
2015 | Abstract Strategy
I am going to be honest. I am typically not a fan of abstract strategy games unless they have some kind of interesting theme on them: Azul (a Golden Feather Award winner), Patchwork, Reef, Onitama, Hive. These are all in my Top 100 of All Time, but they also have some sort of theme working for them to help me digest the immense calculating nature of most abstracts. So when I tell you that Elementos has also now breached my Top 100 with a very loose theme, I’m kinda shook myself.

So the winner of Elementos is the player that can get their wand (the wooden stick) to one of the three squares on the opponent’s side of the board (a la American football). This is accomplished by moving the element discs down the board and overtaking discs using the game’s elemental weakness wheel: fire burns trees, trees drink water, water douses fire. Movement can be made to any space obliquely, straight forward, or forward diagonally, unless the piece being moved is carrying the wand. Those wand-carrying pieces can only be moved straight forward.

Undoubtedly players will find themselves wanting to enter a space containing an opponent’s disc. Following the movement rules and elemental wheel described above, the attacking piece can overtake the opponent’s space and remove the opponent’s disc from the board. Easy, right? Let me explain the kicker here. The discs are double-sided and have different elements on the flip-side. So for an action (instead of moving) a player can simply flip any of their discs to the other side – perhaps to block movement, or setup a takeover on the next turn. As you only have one action to use on your turn you may not flip and move on the same turn. The other allowable action on a turn is to pass the wand to another friendly piece, observing movement rules for wand movement as well. The benefit with this is that the wand-carrying discs can neither attack nor BE attacked. Need to protect your tree from that fire ahead? Pass it the wand and be safe.

The rule sheet states that at any time you may peek at what element is on the flip-side of any piece at any time, but there is a variant described where you play the game without peeking, and we found that to be a more enjoyable way to play. You just never know if the other side of your tree is a fire or a water, and it sometimes results in turns where you effectively shoot yourself in the foot. Yes, it diminishes the tactics of the game, and if you would rather plan your moves well ahead of your turns like a Chess Grand Master, so be it. I kinda like the chaotic nature of not knowing what’s on the other side.

Components. So this is a clam shell wooden box that pulls double duty as the game board and storage for the other components. It is of good quality, and is reminiscent of the keepsake boxes one might find at Hobby Lobby or the like. The discs are painted and silk-screened plywood discs with a hole in the middle to accept the wand. The wand itself is a length of wooden dowel. All of these components are of good quality, but I wish a different finish was applied to the wood. The finish on the copy I was sent for review isn’t really conducive to sliding pieces on, so I suggest you pick up the pieces (any Average White Band fans here?) and place them where they need to go. Do as I say, not as I do.

Overall this is a really great game that I know will see lots of play in my house. My wife likes abstracts a lot and I predict she will enjoy this one as much as she adores Blokus (which she adores a TON). For the ease of teaching, play, and that itch to play just one more time, we at Purple Phoenix Games give this one a no-peek 9 / 12. If you are a fan of Chess, Checkers, or any of the other abstract strategy games I listed earlier, you should really check this one out. It’s a little different and a lot fun.
  
Emily, Gone
Emily, Gone
Bette Lee Crosby | 2019 | Mystery
9
8.5 (2 Ratings)
Book Rating
I have been a fan of author Bette Lee Crosby since reading her book The Summer of New Beginnings. When I heard of her latest book, Emily, Gone, I knew I would have to read it sooner rather than later. Miss Crosby did not disappoint at all with this one.

Six month old Emily's parents are beyond exhausted due to a music festival very close to their house during 1971. After laying Emily down in her crib in her room, Emily's parents, Rachel and George Dixon, go to their room and finally have a good night's sleep. In the morning when Rachel checks on baby Emily, she is missing from her crib. Vicki gave birth to a stillborn baby girl about a month before Emily was born. When Vicki and her boyfriend decide to stop at a random house to get some food after the festival late one night, it's the perfect opportunity for her to steal baby Emily. What follows is a years long search for Emily all the while Emily is being raised by Vicki and her family. Will Rachel and George ever be united with their Emily?

I enjoyed the plot for Emily, Gone immensely. There are no plot holes or cliffhangers, and Bette Lee Crosby writes about 1971 and the subsequent years very well. It's as if I was transported back in time to that era. Everything flows together smoothly. I found myself wanting Rachel and George to be reunited with Emily quickly, but that wasn't the case. Back in 1971, things like the internet and Amber Alerts weren't a thing, so as frustrating as it was, I could see how hard it would be to recover a kidnapped child. I wish the story would have involved Murph, Vicki's boyfriend, a bit more. He's in the story for about halfway and that's about it. I would have liked to know about him in the epilogue at least. Also, I did find the ending a bit far fetched albeit it probable. It just seems like it would have been highly unlikely. Bette Lee Crosby does touch on the Christian faith lightly throughout this book which could explain the ending.

I found the characters in Emily, Gone to be written superbly. All of them were fleshed out enough to feel like a real person instead of a character in a book. My heart went out to Rachel throughout the years without her Emily. George, Emily's father, had better coping mechanisms, but I still felt bad to him. I can't imagine, and I don't even want to imagine what it would be like if someone kidnapped one of my kids. Mama Dixon was my favorite character in the book. I loved what a warm presence she was throughout the novel to her family. I felt like she was part of my family as well! Although Vicki was written well, I just did not like her. I found her to be very selfish, and I suppose that's because she was mentally ill after the stillborn birth of her baby girl. I kept silently pleading with her to do the right thing and return Emily. I kept wanting her to get caught so she could get the help she needed and the Dixons could have their baby back. I liked Murph, Vicki's boyfriend, but I wish he would have done the right thing and told someone what Vicki had done. In a way, I understand why he didn't turn Vicki in, but it would have been better for everyone in the long run. In a way, my heart also went out to Angela and Kenny for being pulled into Vicki's mess. They were also completely innocent of everything.

I found the pacing to be perfect from the very first page to the very last page. Every time I had to stop reading Emily, Gone I felt like I was leaving a long lost friend, and I couldn't wait to return.

Trigger warnings for Emily, Gone include some drug references, kidnapping, stillborn birth, mental illness, death, some alcohol use, slight references to child molestation, incest, and other sexual references (such as couples making love, nothing graphic).

Overall, Emily, Gone is a highly interesting read with an entertaining plot that will hold you tight and not let go of you until you're done reading! This is one of those stories that will tug at your heartstrings. I would definitely recommend Emily, Gone by Bette Lee Crosby to everyone aged 17+ who would love a fantastically written emotional story.
  
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