
Whatscan Pro for Whatsweb
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Flying Hard for Finn (Pet Play by the Lake)
Book
Doves symbolize peace, love and hope. I never imagined my step dad's brother would be all those...
Contemporary MM Romance Pet Play

Purple Phoenix Games (2266 KP) rated Meow! The Cult of Cat in Tabletop Games
Jul 18, 2019
NOTE: I have never been hazed nor have I hazed another. Just wanted to get that straight.
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
As an initiate to the Cult of Cat it is your duty to pass the test and not break any rules. The winning player, therefore, is the one who can perform all of the necessary rules without breaking any. Let me explain. The game is a giant stack of cards. Upon these cards is the name of the rule, an illustration that matches the rule, and an explanation of the action to be completed. At the beginning of the game you are dealt two cards (or one card dependent on number of players in the game) and one card is dealt face-down to the middle of the table. You look at your dealt cards, study them, and pass your hand to the player on your left. So you now have seen two rules that you have passed, and you have received two rules from your neighbor on the right. I hope you remembered what you passed…
On your turn you will play a card from your hand, announce and perform its action, and then perform all the actions on your opponents’ cards that you can possibly remember to impress the brethren and hopefully not break any of their rules in the process. Once you are satisfied with your performance you point to the player on your left and ask, “Have I broken any of your rules?” If you performed one of the rules in their hand incorrectly, or omitted one of their rules, then they are required to say, “Yes.” At this point they announce the rule you have broken, add that card to the card that was dealt face-down to the table, and you add your played card to form a pile of three. Shuffle those and draw one for yourself, your opponent draws one, and the remainder stays on the table. This is the game and it continues until someone has correctly performed the actions of their opponents and not broken any rules.
Components. Again, this is a giant stack of cards. I do not know what the quality will be after the Kickstarter campaign ends, so I cannot really comment on them. My review copy cards were fine. The art on the cards is really comical and funny. I mean comical like in comic books. I like the art quite a bit, and while I am not really looking at the illustrations as I play (there is already so much I am trying to remember), when I look through the deck I chuckle at a lot of the cards.
Guys, this is a great party game. It is rules-light, doesn’t require a ton of strategy, and gets people up and moving and out of their comfort zones. It really is perfect for those times when you have reluctant players or partners to get them into the gaming mood by having them perform ridiculous but super fun actions. Winners, losers, it doesn’t matter at the end of this game. Everyone is sure to have a really great time playing. If you love Happy Salmon, I can almost guarantee that you will also love Meow! as something a little different. And we at Purple Phoenix Games love Happy Salmon! I am really looking forward to the Kickstarter campaign to see what Peter C. Hayward has up his sleeves.

Footsteps - Pedometer
Health & Fitness and Lifestyle
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Bible Quotes: My Lord - Inspirational Verses from the Bible for Everyday Life
Lifestyle and Education
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Bible Quotes: My Lord - Inspirational Verses from the Bible for Everyday Life ★★★ A selection...

Kirk Bage (1775 KP) rated The Boys - Season 2 in TV
Jan 22, 2021
In season two they have taken that key point of difference and turned the volume up to ten! All I remember from it, some three months now since I finished it, is blood, exploding and crushed heads, severed limbs, gross out deaths and lots more blood. Which, you know, turns some people on, but after the first ten times I got pretty sick of it – almost literally – and was just riding it out to the finish mostly.
Performance wise, there isn’t really a stand out, and the writing doesn’t really offer the opportunity (yet) for true emotional depth. Antony Starr, as the deplorably egotistical maniac “hero” Homelander, is the one you love to hate though! Rarely have I found myself wanting a character to get his dues so much! He is utterly loathsome and repulsive, so much credit for that creation. Depending on where they take things in season 3 and beyond, he could emerge as one of the iconic characters of this era of streaming TV.
In terms of story progression, a decent job has been made by introducing Aya Cash as Stormfront, a depraved love interest for Homelander with a big secret and a great plot device. Most of the events have revolved around her introduction, development, backstory reveal and consequences of that on the show’s main man. Meanwhile the storyline around Karl Urban as Billy Butcher becomes more and more forgettable and sometimes irrelevant.
That is the problem with this show really; it has set itself up as being Superheros that are actually assholes vs renegade anti-heros that want to stop them… but, it knows that as soon as that conflict is resolved and satisfied the show is over. So, they drag the story along with very minimal contact as yet between the two. Plenty of inner turmoil within the two groups, but no action as such against one another.
And that is why the build up to this season’s climax felt mostly anti-climactic. Although it did land a half decent cliff-hanger right at the end. I don’t know… I just feel as if it’s a show to let wash over you without that much value in analysing it. And that wash always makes me feel slightly grubbier than I was before. If redemption, conflict and resolution are on the cards they need to get a dose of it into season three, or I will probably lose interest fast.
Amazon Prime has a lot of shows a lot better than this one, but probably none that appeal as much to boys and men under 30. It has its place on the vast entertainment schedule, but personally I am craving more meaning and less of the puerile dependence on gore. However, if that is what its audience talk about, then its gonna increase not decrease. They have set their own bloody bar now and my fear is this is what the future of the show holds: more and more original ways to gross us out. I’d like to be proved wrong, but I don’t feel in a huge rush about it either way.

Purple Phoenix Games (2266 KP) rated Tidal Blades; Heroes of the Reef in Tabletop Games
Apr 20, 2021
DISCLAIMER: As this game is a giant and many reviewers are starting to tackle it using multiplayer rules, I decided I would talk about the differences between multiplayer and solo rules. This review is using the included Solo Mode rules.
Setup for the Solo Mode uses most of the setup rules for the multiplayer game with a few exceptions. In the Solo Mode the player will have one character to control and one Rival to beat. The Rival will need their player board and standee or mini (I have the Deluxe Edition, so it’s minis in my case). In addition, the player will also choose two other characters to be Allies, utilizing their ability cards and minis. The Allies and Rival will be placed on the Champion board ahead of the player to begin the game. The player wins by having more points than the Rival at the end of the game.
Quickly, here is Tidal Blades in a nutshell. Players are attempting to gather the greatest standing on the Champion board (like a VP track) and VP from Challenge cards gained. The players earn these cards by using Actions to move to islands, gather resources, fight monsters, perform boating maneuvers and tricks, and can increase the potential for each of these by upgrading their central board dials. Shells and Fruit are common resources, and each player starts with two Actions per turn. The game lasts four total Days (or phases with several turns in each), and players earn more Action discs on Day two and four. Every time the dice are rolled to complete Challenges a Danger Die is also rolled and can wound the player by forcing a discard of dice. Each Day players can refresh and upgrade used dice to better their skill and concentrate their abilities. After Day four the game ends and players count up points to declare a victor!
Here is how gameplay is slightly different from the multiplayer experience. The Rival always goes first. They will also have one more Action disc to use on their turn (unfair, right?). When they begin their turn, a Challenge card is drawn. Whichever Island is featured on the card is to where the Rival will travel. Once arrived, the amount of VP awarded on the card is how many spaces from the top of the Island the Rival will be placed. Depending upon which Island the Rival ends the Challenge card will then be placed under the Solo Mode mat and a special action taken. The special actions could be revealing and resolving a Plot card in Droska Ring (special to Solo Mode), removing Monster hits from the Fold in the Chronosseum, or moving the boat in Lamara Stadium. The Judge location also plays a role in special actions should the Rival land on the same Island as they are. Other special goodies await, but I will leave you to discover those.
On the player’s turn, if the player is tied with or ahead of their Allies on the Champion board, the player will be able to use the Allies on their turn. This is handled similar to having an extra Action disc on the player’s turn. Send the Ally to a location and reap the rewards. Otherwise, for the player, turns are the same.
Components. Let me tell you: if you have the extra money to splurge for the Deluxe Edition, DO IT. The minis are amazing, the plastic shells are awesome, and those squishy fruit are so perfect! Obviously the game is perfectly playable and enjoyable with the basic components, but the improved bits are really something special. The cardboard everything is great, the GameTrayz inserts are incredible, and the art and colors are simply magical. I cannot say enough excellent things about what comes in this massive box. Druid City Games and Skybound Tabletop got everything right with this one.
It should be no surprise that I am in love with this game. Yes, it’s a Solo Chronicles, and I played by myself. I get that. Eventually I will be able to play this with others and by then I will be so engrossed in the lore that I will have no problems hyping up my playmates. Tidal Blades is an absolutely gorgeous game with so much going on that I don’t think I will ever tire of it. The game lasts four days but I wish it were a month because I just want to keep playing! The decisions to be made are all wonderfully delicious and there always seems to be too few on your turn. Yes, I know that sounds like all worker placement games, but it is especially true here. Almost every spot on the board gives immediate benefits that can be used, so even when a location is occupied, there will always be another of equal importance to your character. It’s so good.
Like I said before, I love the art and colors used. This is a stunner of a game on the table. It does take up quite a bit of room, especially if you use the arena dice tray (which I didn’t because I play at night when the kids are asleep and a hard plastic dice tray wakes up children). I count myself lucky to have the Deluxe Edition as well because those upgraded bits really make the game feel deluxe and fancy.
The Solo Mode is very good, and at least for me, very difficult to win. The combination I used for this review was playing as Axl against my Rival Caiman. Obviously switching out characters and using different Allies will change up the feel a bit, and I really cannot wait to try out all the permutations. When a game begs you to play it as often as you can and you look at it lovingly on your shelf, you know you have a Top 10 game, and a treasure in your collection.

Darren (64 KP) rated Any Which Way You Can (1980) in Movies
Nov 1, 2019
Clint stars as Philo Bedo a bare knuckle brawler who has decided after his last fight (Which he easily wins) Enough is enough and he no longer wants to fight as, He is getting to enjoy the pain a little too much. When he is offered $25,000 by Patrick Scarfe ( Michael Cavanaugh) to fight Jack Wilson played by B movie great William Smith, Philo finds the offer to tempting to resist and accepts. Meanwhile, Lynn Halsey Taylor (Sondra Locke) returns to town and plays at the local bar in an attempt to reconcile with Philo, who she betrayed in the first film. Add to this, The Black Widows, the notorious and bumbling local biker gang, plan revenge on Philo for previous misdeeds from the first film.
When circumstances lead Philo to reconcile with Lynn, She and Philo's half brother Orville (Geoffrey Lewis) find out that Jack has killed a guy in his previous fight leading no one wanting to fight him. After much pressure, Philo decides not to fight and attempts to give the money back but Scarfe and his partner James Beekman ( Harry Guardino) won't take no for an answer and have Lynn kidnapped so that Philo has no choice but to fight.
Wilson finds out about this and helps Philo get Lynn back with both of them taking down a Beekmans mob guys.. When the fight is called off again because of the under handed tactics of Scarfe and Beekman, Pride between Philo and Wilson makes them wonder who would of won the fight?
Knowing it can't end how it is, Bedo and Wilson have a wild fight through the streets of Jackson to find out, Just who is the best between them.

Phillip McSween (751 KP) rated The Incredibles 2 (2018) in Movies
Dec 11, 2018
Acting: 10
Beginning: 10
Characters: 10
Jack-Jack. Just…Jack-Jack. I could go into sophisticated detail about the depth of each of these characters and their internal struggles, but all you really need to know is Jack-Jack.
Cinematography/Visuals: 10
The animation in this movie is, for lack of a better word, incredible. Pixar seems to age like a fine wine, constantly improving upon themselves. Facial features are crisp, colors are vivid leaving the screen bursting with life. It operates just like a big budget superhero film and, in some ways, even better. Animation has a leg up because it allows you to always capture the desired moment at the perfect time. Watching the family work in tandem and seeing all their powers come together on screen is reminiscent of the first Avengers film.
Conflict: 10
No good battles arise without a good villain and Incredibles 2 doesn’t disappoint here. The movie is action-packed beset with high stakes. There are a handful of slow points where the film hiccups, but the fight sequences more than make up for it. Any scene with Dash in it and you never know what’s going to happen! He’s growing in his powers but still has yet to realize his own strength which makes him fun to watch.
Genre: 8
Doesn’t quite rank in the upper echelon of top superhero movies of 2018 (Black Panther, Avengers: Infinity War), but it’s not too far behind. It makes you feel, it makes you laugh, it makes you wow. Three things that make it a top choice for the year.
Memorability: 10
Jack-Jack Vs. The Raccoon is a scene I could watch a million times. Never gets old. The attention to detail in that scene and the way it unfolds is flawless. I also liked the fact that this movie seemed even darker than the first appealing more to adults at times than children. The first one toed the line, but the sequel jumped right over.
Pace: 8
As I mentioned earlier, there were some points in the movie where things got slow and you were waiting for it to pick back up. It didn’t happen often but definitely enough to be noticeable. Nothing that derailed the movie too much however as the action and hilarity more than made up for the slow points.
Plot: 8
Resolution: 10
Solid ending that ties the film up perfectly. It leaves you wanting more but, at the same time, if the series concluded here, I’d be good with it. No spoilers, but I’ll just say you’ll be satisfied.
Overall: 94
Incredibles 2 gets off to a fast start and doesn’t let you go. There is a scene with Edna and Jack-Jack that just makes me happy as hell and sums up my feeling for the whole movie experience. See it and love it.