Search
Search results

ABC Magnetic Land: Learn Alphabet,Shapes & Letters
Education and Games
App
***** A title from our extremely successful series: the last three titles (ANIMAL PRESCHOOL SHAPE...

Molly J (Cover To Cover Cafe) (106 KP) rated The Hawaiian Discovery in Books
Feb 25, 2019
Oh,my dear Amish loving friends, you will not want to miss this book! It is the follow up book to The Hawaiian Quilt (find my review featured here), and let me tell you right now. You do not want to miss this! The queen of Amish fiction has once again managed to take amazing and lovable characters, inspiring messages from God, and a few twists and wrapped them up with the beauty that is Hawaii and threw her fans another fabulous novel! Ms. Brunstetter and her daughter-in-law, Jean, really do a wonderful collaboration together. They know just what we like!
This novel brings us Ellen's story. I loved Ellen in book 1, and I love her even more in this new novel. She's spunky, caring and definitely works her way into your heart. She returns to Hawaii to help Mandy and she meets Rob, another lovable addition to this book! I loved watching them work along side of each other. The sparks really flew between them! Ultimately, though, God's messages worked on Ellen's heart and she had a decision to make.
You definitely need to grab this 5 star novel! Just make sure you read The Hawaiian Quilt first because you'll want to keep up with Mandy and Ellen's first adventure to Hawaii. From discovering what really matters, to God's love, grace and forgiveness, this book is one that should fly to the top of your summer reading list. Grab it now! Hats off, two more thumbs up and highest of praises go to the Brunstetter ladies for another amazing novel!
*I received a complimentary copy of this book from Publisher and was under no obligation to post a review, positive or negative.*
This novel brings us Ellen's story. I loved Ellen in book 1, and I love her even more in this new novel. She's spunky, caring and definitely works her way into your heart. She returns to Hawaii to help Mandy and she meets Rob, another lovable addition to this book! I loved watching them work along side of each other. The sparks really flew between them! Ultimately, though, God's messages worked on Ellen's heart and she had a decision to make.
You definitely need to grab this 5 star novel! Just make sure you read The Hawaiian Quilt first because you'll want to keep up with Mandy and Ellen's first adventure to Hawaii. From discovering what really matters, to God's love, grace and forgiveness, this book is one that should fly to the top of your summer reading list. Grab it now! Hats off, two more thumbs up and highest of praises go to the Brunstetter ladies for another amazing novel!
*I received a complimentary copy of this book from Publisher and was under no obligation to post a review, positive or negative.*

Chris Sawin (602 KP) rated Warlords (Tau ming chong) (2010) in Movies
Jun 19, 2019
General Pang Qing Yun is the sole survivor of his entire battalion. The Ching army was taken out against Taiping rebels in Hechuan. Pang meets a woman and spends the night with her while she leaves before he wakes up the next morning. Some bandits ride into the town Pang is in. One of them, Jiang Wuyang, notices Pang and challenges him. Pang makes short work of Jiang. Jiang, impressed with Pang, introduces Pang to Zhao Er Hu. Pang follows Jiang and Er Hu back to their village where he notices that same woman he spent the night with. Her name is Lian and she's Er Hu's wife.
The village is very poor and in desperate need of food, so they decide to attack a passing food convoy. In the midst of the battle, Pang saves Jiang from certain death. The bandits successful, they bring food back to their families. Kui troops, the imperial army, invade the village and usurps the food that they stole. Now without food or money, the bandits are starving and unsure of what lies ahead for them. Pang suggests to Er Hu that they should join Lord Chen's army as they could earn wages for their families and actually have something to be proud of. Questioning Pang's reasoning since he abandoned his army once before, Jiang suggests that Pang, himself, and Er Hu take a blood oath. The pact made them blood brothers on that day.
After joining the army, their 800 soldiers go after Shu City, which has an army of 5,000. They somehow manage to get the upper hand and with the help of 1,500 imperial soldiers, they get a victory. It'll be the first of many for them as they move up in rank rapidly. With plans to overthrow Suzhou and then Nanjing, the capital, they have their work set out for them. The brothers soon begin to fall apart on their rise to the top though. Er Hu tends to be loyal with his word and his brothers no matter what as Pang will sacrifice anyone and even make deals with his enemies just to win while Jiang is stuck between them.
Let me just start this by saying, I loved this movie. The battle sequences are stunning, the cinematography was brilliant, and the acting was pretty much right on the money. The Warlords took everything I loved about Mongol and made it just a little bit better. Jet Li deserves a mention. After seeing Unleashed and Fearless, it was nice to see him actually show his acting chops. So I've wanted to see him show those off again. Luckily, he did a great job in this as he showed just about every emotion in this film at some time or another. His fight scenes were also incredible, but that comes to be expected with just about any film he's involved in. I think Andy Lau deserves a nod, as well. His character is just so passionate about being honorable and loyal that when things go wrong, his reaction is just explosive. He has some really powerful scenes where he's fighting for what he thinks is right, but I can't really mention with spoiling anything. There is a scene where he's having dinner and there's play going on that's mocking him, Pang, and Jiang. He begins to laugh, which leads to him crying uncontrollably, and then he begins laughing again. He just managed to pull it off flawlessly and I was incredibly impressed.
The battle scenes didn't pull any punches either. Blood flies across the screen as limbs roll on the ground. It's truly fantastic. They were truly the highlight of the film for me as the first half of the film doesn't seem to let up from the battlefield. The film is also extremely colorful. Every scene is stunningly vibrant. There are also so many memorable scenes from the film and half of that is due to how they were shot. There's a scene where Er Hu runs into this coliseum where there are just hundreds of dead bodies lying on the ground and the camera kind of spins around him capturing his emotions and the devastation that lies around him. It's truly something worth seeing for yourself.
The Warlords is one of the best feudal Japan films I've ever seen. If you were a fan of films like Mongol: The Rise of Genghis Khan, The Last Samurai, or Seven Samurai, then I highly recommend this.
The village is very poor and in desperate need of food, so they decide to attack a passing food convoy. In the midst of the battle, Pang saves Jiang from certain death. The bandits successful, they bring food back to their families. Kui troops, the imperial army, invade the village and usurps the food that they stole. Now without food or money, the bandits are starving and unsure of what lies ahead for them. Pang suggests to Er Hu that they should join Lord Chen's army as they could earn wages for their families and actually have something to be proud of. Questioning Pang's reasoning since he abandoned his army once before, Jiang suggests that Pang, himself, and Er Hu take a blood oath. The pact made them blood brothers on that day.
After joining the army, their 800 soldiers go after Shu City, which has an army of 5,000. They somehow manage to get the upper hand and with the help of 1,500 imperial soldiers, they get a victory. It'll be the first of many for them as they move up in rank rapidly. With plans to overthrow Suzhou and then Nanjing, the capital, they have their work set out for them. The brothers soon begin to fall apart on their rise to the top though. Er Hu tends to be loyal with his word and his brothers no matter what as Pang will sacrifice anyone and even make deals with his enemies just to win while Jiang is stuck between them.
Let me just start this by saying, I loved this movie. The battle sequences are stunning, the cinematography was brilliant, and the acting was pretty much right on the money. The Warlords took everything I loved about Mongol and made it just a little bit better. Jet Li deserves a mention. After seeing Unleashed and Fearless, it was nice to see him actually show his acting chops. So I've wanted to see him show those off again. Luckily, he did a great job in this as he showed just about every emotion in this film at some time or another. His fight scenes were also incredible, but that comes to be expected with just about any film he's involved in. I think Andy Lau deserves a nod, as well. His character is just so passionate about being honorable and loyal that when things go wrong, his reaction is just explosive. He has some really powerful scenes where he's fighting for what he thinks is right, but I can't really mention with spoiling anything. There is a scene where he's having dinner and there's play going on that's mocking him, Pang, and Jiang. He begins to laugh, which leads to him crying uncontrollably, and then he begins laughing again. He just managed to pull it off flawlessly and I was incredibly impressed.
The battle scenes didn't pull any punches either. Blood flies across the screen as limbs roll on the ground. It's truly fantastic. They were truly the highlight of the film for me as the first half of the film doesn't seem to let up from the battlefield. The film is also extremely colorful. Every scene is stunningly vibrant. There are also so many memorable scenes from the film and half of that is due to how they were shot. There's a scene where Er Hu runs into this coliseum where there are just hundreds of dead bodies lying on the ground and the camera kind of spins around him capturing his emotions and the devastation that lies around him. It's truly something worth seeing for yourself.
The Warlords is one of the best feudal Japan films I've ever seen. If you were a fan of films like Mongol: The Rise of Genghis Khan, The Last Samurai, or Seven Samurai, then I highly recommend this.

Purple Phoenix Games (2266 KP) rated Boy Band Builder: The Card Game in Tabletop Games
Dec 21, 2021
When researching and requesting games to review and preview, I sometimes need to clarify my stance on certain things. Perhaps my thoughts on climate change, or my interest in European door decorations, or, in this case, my preferences on the era of boy bands past which we recently (and thankfully) have evolved. I was assured that my distaste for the music genre would not negatively influence my enjoyment of this game. After my plays, I must agree.
Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.
Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).
Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.
The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.
Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!
Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.
Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).
Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.
The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.
Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!

Sarah (7800 KP) rated Bombshell (2019) in Movies
Sep 12, 2020
Powerful viewing
I'd really wanted to see this at the cinema but sadly never got round to it as it had such a limited run at my local, and to be honest seeing it now I'm a little frustrated I never got the chance.
This is a powerful film in more than one way - powerful story, powering acting and powerful in it's way of highlighting a very real problem. The acting is tremendous by everyone involved, even those with smaller bit parts like Kate McKinnon, Alison Janney etc, they all shone with whatever they had to work with. The three leads, Theron and Robbie especially, were brilliant. I'll admit it took me a while to get used to Theron's prosthetics and voice, and to be frank whilst I rate Nicole Kidman as an actress, her botox and far too smooth skin with an inability to emote really lets her down. And then there's John Lithgow too, he's faultless and nails that slimy yet charming and likeable character that Ailes is portrayed as being.
The main thing that let this down was the beginning. The direct address to camera/breaking 4th wall might have worked in The Big Short for writer Charles Randolph, it really didn't work here. It was no doubt meant to lighten the mood and provide some comic relief as it did in TBS, but here it just felt inappropriate. This is a serious issue and a serious story, and shouldn't be made light of.
Once it gets over this initial blip, this film really gets going. I was gripped by this fascinating story that I didnt know a huge amount about and this was helped by the decent pace and under 2 hour runtime - have filmmakers finally realised a film doesn't have to be over 2 hours to be good?!
Whilst 'enjoyed' isn't probably the right word considering the subject matter, this is a fantastic and powerful film. I found it gave me a massive sense of empowerment and if it hadn't have been for the initial blip in storytelling device, I wouldve rated this higher.
This is a powerful film in more than one way - powerful story, powering acting and powerful in it's way of highlighting a very real problem. The acting is tremendous by everyone involved, even those with smaller bit parts like Kate McKinnon, Alison Janney etc, they all shone with whatever they had to work with. The three leads, Theron and Robbie especially, were brilliant. I'll admit it took me a while to get used to Theron's prosthetics and voice, and to be frank whilst I rate Nicole Kidman as an actress, her botox and far too smooth skin with an inability to emote really lets her down. And then there's John Lithgow too, he's faultless and nails that slimy yet charming and likeable character that Ailes is portrayed as being.
The main thing that let this down was the beginning. The direct address to camera/breaking 4th wall might have worked in The Big Short for writer Charles Randolph, it really didn't work here. It was no doubt meant to lighten the mood and provide some comic relief as it did in TBS, but here it just felt inappropriate. This is a serious issue and a serious story, and shouldn't be made light of.
Once it gets over this initial blip, this film really gets going. I was gripped by this fascinating story that I didnt know a huge amount about and this was helped by the decent pace and under 2 hour runtime - have filmmakers finally realised a film doesn't have to be over 2 hours to be good?!
Whilst 'enjoyed' isn't probably the right word considering the subject matter, this is a fantastic and powerful film. I found it gave me a massive sense of empowerment and if it hadn't have been for the initial blip in storytelling device, I wouldve rated this higher.

Jesters_folly (230 KP) rated Zack Snyder's Justice League (2021) in Movies
Mar 26, 2021
Contains spoilers, click to show
Zack Snynder's Justice League is the original cut of the Justice League film that was released in 2017 which was started by by Snyder and re written / cut by Josh Whedon, cutting the film from Snyders 4 hour, R/15 rated vison to a 1.30 pg/12 rated version. The film was meant to be the big connecting point for the DC equivalent version of the MCU after following on from 'Man of Steel' and Batman vs Superman' but the Whedon cut was met with a lot of criticism as fans felt that it didn't give what was promised and so the DCCU seemed to stall, or go in a different direction with 'Birds of Prey'. We don't know if, with the release of the Snyder, the DCCU will be restarted.
Zack Snyder's Justice League follows the same basic story of the Whedon cut, after the events of 'Batman vs Superman', Batman begins to form a super hero team to be ready for the invasion Lex Luthor warned of.
The film is of a similar dark tone as the two previous films, with some humour added by Ezra Miller's Flash, and adds more back story to both the flash and Cyborg as well as more information about the villains, Steppenwolf and Darkseid.
The biggest problems of the Snyder cut is the 4 hour run time and I wonder if that would have been cut if; 1) it had been originally released without Josh Whedon's input and 2) if marvel hadn't already released the 3 hour long Avengers end game.
Any other problem I have with Justice League are minor, I'm still not sure if DC have handled the resurrection of Superman right but that's based off what they did in the comics and Snyder did... well I'll get to that in a bit.
The inclusion of Martian Manhunter was good but his first appearance in the film was a bit odd.
The last main problem I had were Stepenwolf's eye's, part way through the film his eyes seem to get too big for his face, almost giving him a cute, Anime girl look. At least until they go blue.
Zack Snyder's Justice league did a lot of things right, the inclusion on Darkseid is the big one as it makes Steppenwolf's motivation more believable and adds to the history of the DCU earth, not to mention introducing the Green Lanterns (with out CGI costumes).
Now back to Superman, I've already said that DC may have missed a trick with his resurrection but Snyder left him in his black outfit (I'm sure you se him back in his original outfit, in the present in the Whedon cut ) and anyone familiar with the 'Reign of the Superman' Comics/animated film know that the Black costumed superman is in fact the Eradicator so, depending on what DC have/had planned in Superman's future they could be planning something else, especially now the Green lanterns have been introduced .
Because of the longer runtime the new characters did seem more filled out which helped with the overall motivation and flow of the film.
Like the previous two films (I'm not counting suicide squad because it's only linked by the end scene) Justice league is quite slow paced and dark, taking time to build up to the action but the narrative does fit the pace and doesn't let it feel rushed or leave any loose ends. In fact the only part that almost felt like something was missing was when Flash repapered after breaking the speed of light however that may be because I've read a few comics and know that something normally happens when he does that.
I do hope that DCCU does continue from Zack Snyder's Justice league, if only to find out what they are planning with the whole 'nightmare future/Lois is the key' storyline they started in 'Batman vs Superman' and continued here.
Even if you have seen the Whedon cut and if you can find the time I would recommend watching the Snyder cut as there is a lot more to the film even though there are a few scenes from the Whedon cut missing and the Snyder cut does pull on a lot more law from the comics that was only hinted at in the shorter version. (I still find hard to believe they left Darkseid out of the Whedon cut considering the story they were trying to tell.)
Zack Snyder's Justice League follows the same basic story of the Whedon cut, after the events of 'Batman vs Superman', Batman begins to form a super hero team to be ready for the invasion Lex Luthor warned of.
The film is of a similar dark tone as the two previous films, with some humour added by Ezra Miller's Flash, and adds more back story to both the flash and Cyborg as well as more information about the villains, Steppenwolf and Darkseid.
The biggest problems of the Snyder cut is the 4 hour run time and I wonder if that would have been cut if; 1) it had been originally released without Josh Whedon's input and 2) if marvel hadn't already released the 3 hour long Avengers end game.
Any other problem I have with Justice League are minor, I'm still not sure if DC have handled the resurrection of Superman right but that's based off what they did in the comics and Snyder did... well I'll get to that in a bit.
The inclusion of Martian Manhunter was good but his first appearance in the film was a bit odd.
The last main problem I had were Stepenwolf's eye's, part way through the film his eyes seem to get too big for his face, almost giving him a cute, Anime girl look. At least until they go blue.
Zack Snyder's Justice league did a lot of things right, the inclusion on Darkseid is the big one as it makes Steppenwolf's motivation more believable and adds to the history of the DCU earth, not to mention introducing the Green Lanterns (with out CGI costumes).
Now back to Superman, I've already said that DC may have missed a trick with his resurrection but Snyder left him in his black outfit (I'm sure you se him back in his original outfit, in the present in the Whedon cut ) and anyone familiar with the 'Reign of the Superman' Comics/animated film know that the Black costumed superman is in fact the Eradicator so, depending on what DC have/had planned in Superman's future they could be planning something else, especially now the Green lanterns have been introduced .
Because of the longer runtime the new characters did seem more filled out which helped with the overall motivation and flow of the film.
Like the previous two films (I'm not counting suicide squad because it's only linked by the end scene) Justice league is quite slow paced and dark, taking time to build up to the action but the narrative does fit the pace and doesn't let it feel rushed or leave any loose ends. In fact the only part that almost felt like something was missing was when Flash repapered after breaking the speed of light however that may be because I've read a few comics and know that something normally happens when he does that.
I do hope that DCCU does continue from Zack Snyder's Justice league, if only to find out what they are planning with the whole 'nightmare future/Lois is the key' storyline they started in 'Batman vs Superman' and continued here.
Even if you have seen the Whedon cut and if you can find the time I would recommend watching the Snyder cut as there is a lot more to the film even though there are a few scenes from the Whedon cut missing and the Snyder cut does pull on a lot more law from the comics that was only hinted at in the shorter version. (I still find hard to believe they left Darkseid out of the Whedon cut considering the story they were trying to tell.)

Ghost Prank Photo Montage – Add Scary Cam Effects and Ghosts to Pics in Horror Booth
Photo & Video and Lifestyle
App
If you and your friends have a history of funny pranks, download Ghost Prank Photo Montage, because...

Leanne Crabtree (480 KP) rated Tell Me It's Real (At First Sight, #1) in Books
Nov 18, 2019
Well, right from the start this had me laughing as Paul introduced himself. It was very frank and pretty much laugh-out-loud at times. He doesn't have the best opinion of himself, bless him, but he's so fun. And then he meets eyes with Vince while out at his friends drag queen performance at a bar/club and things go from there. Vince is not backing down about his intentions to date Paul, while Paul cannot believe that this younger, attractive, really nice if slightly dumb man, wants him and fights it tooth and nail.
They have a text conversation about a third of the way through the book that almost had me laughing like an idiot. The text faces that Vince was sending Paul were frigging hilarious. The Sex Face one is going to stick with me for a long time: >_<
And let's not forget Paul's parents. Oh. My. God! They are so funny it's not fair. I almost had tears streaming down my face at one point. They all go to nan's house for a meal and ignoring Johnny Depp, the homophobic parrot, they get into a conversation about how they met and it's stuff like this that has me crying with laughter at times. Vince, bless him. Not the smartest but he's a real sweetheart.
"He was choking to death in a restaurant," Vince explained
"I was not!" I said.
"On like a burrito or something."
"It was spinach."
"Anyway, he would have died had I not done the haemorrhoid manoeuvre."
"Heimlich. It's Heimlich."
There were so many conversations like this, with some crazy stuff being discussed and I LOVED it! They were such a cute couple and they gelled so well. It was so obvious they truly needed each other at the time that they found each other. Paul needed to let himself be loved and Vince needed someone to be there for him after a family issue. It was amazing!
I'm going to be keeping my eye out for other books in this series.
They have a text conversation about a third of the way through the book that almost had me laughing like an idiot. The text faces that Vince was sending Paul were frigging hilarious. The Sex Face one is going to stick with me for a long time: >_<
And let's not forget Paul's parents. Oh. My. God! They are so funny it's not fair. I almost had tears streaming down my face at one point. They all go to nan's house for a meal and ignoring Johnny Depp, the homophobic parrot, they get into a conversation about how they met and it's stuff like this that has me crying with laughter at times. Vince, bless him. Not the smartest but he's a real sweetheart.
"He was choking to death in a restaurant," Vince explained
"I was not!" I said.
"On like a burrito or something."
"It was spinach."
"Anyway, he would have died had I not done the haemorrhoid manoeuvre."
"Heimlich. It's Heimlich."
There were so many conversations like this, with some crazy stuff being discussed and I LOVED it! They were such a cute couple and they gelled so well. It was so obvious they truly needed each other at the time that they found each other. Paul needed to let himself be loved and Vince needed someone to be there for him after a family issue. It was amazing!
I'm going to be keeping my eye out for other books in this series.

Purple Phoenix Games (2266 KP) rated Evo (second edition) in Tabletop Games
Oct 11, 2019
I always get so excited when I start a review because I want to tell you all about these wonderful experiences we have had with different games. I want to let you in on all of our inside jokes that make their way into our every day language. But, alas, I cannot. At least not yet. But my hope is that I will interest you enough to give our favorite games a shot so that you can have these, or similar, great experiences. And Evo is one of our favorite games.
Evo pits its players against one another in a clash to populate an island too small for everyone to enjoy harmoniously. It’s a… Small (dino) World, if you will. By improving your clan’s dinosaurs, survivability, and vigor you may be able to establish the most prosperous clan. At least until the meteor hits and wipes everyone off the face of the island anyway…
DISCLAIMER: We do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Evo is played over several phases over several turns. Exactly how many turns is unknown because the end game is denoted by a randomized meteor token. To setup Evo shuffle the meteor token into the bottom few climate rotation tokens and set them as a stack face down. These will be the round trackers and also will dictate how the climate may change from round to round. Set the climate wheel on the starting space and within view of the players. Shuffle the event cards and place them face down near the enhancement bid board. Give each player the mat, dinomeeples (yay I got one that makes sense!), and bidding totem of their chosen color. Lay the correct map for the amount of players on the table and have each player place their dinomeeples on the corresponding starting spaces on the map. Give each player their starting money (in VP chips). Determine the starting initiative order and place the totems on the bid board in that order. Set aside the combat die and you are finally ready to play!
The first phase of the game is Climate. (after the first round) A new climate token will be revealed which directs the players to adjust the climate wheel or keep it status quo. The climate wheel determines which spaces on the map will have cold, hot, Death-Valley-type, or safe climates for dinos to live on. This is known information at the beginning of the round so the players can plan out the rest of the round to keep their dinos safe before the culling.
The next phase is bidding on enhancements. Draw from the bag enough tokens for the players to quarrel over and place them randomly on the bid board. In initiative order players will bid on enhancements using their VP chips. When a player is outbid for an item they must place their bid totem on another item. Once all players are winning bids on items they pay the supply for their winnings and add it to their mat in the appropriate slots. These could include items to help a dino survive the cold, increase their attack potential, give their dinos more movement (or walks, as we call them), and other special abilities.
Now that the players are enhanced a bit more, their dinosaurs can move on the map. This may be necessary for some, but not all, depending on how they have enhanced their dino clans. A dino can move as many spaces as feet are shown on the player’s board, or the total movement can be split by multiple dinos. The more feet, the more movement. If, during the movement phase, a dino wishes to enter a space currently inhabited by a rival clan’s dinomeeple a combat will occur. Combat is determined by comparing horns and defenses and the roll of the combat die.
Once movement is over, it’s time for the dinos to get saucy – it’s baby-making time! I mean, it’s reproduction time! That’s not appropriate either. You can create one more dinomeeple to place on the map adjacent to another dino. This is how you may expand your empire of cute dinomeeples.
Once these phases are complete the players will consult the climate wheel to see which of their dinos are safe from elimination. For those dinos that are safe a player will earn 1 VP. Play continues in this fashion until the round that the meteor token is flipped from the stack of climate tokens that typically start a round. As the meteor destroys all dinomeeples on the map players will total their VPs and the winner is the clan leader with the most VP at game’s end.
Components. There are a LOT of components in this box. One of the best components in the game is the well-designed box insert. As you unpack the game you can really just setup right out of the box. The maps, bidding board, and climate wheel are normal-style game boards and of good quality. The cards are OK and get the job done. The die is a painted wooden die and it’s fun to roll. The climate tokens, VPs, and enhancement chips are all thick cardboard. The play mats are a matte cardstock (and that’s fine because it just holds your components). The other components are the cloth bag for enhancement draws and those cutie little dinomeeples! Everything is really well-produced and has held up really well for us. My only minor minor complaint is that I wish the dinomeeples were a different shape per color, but everyone having brontosauri is fine with me too. The art. The art is SPECTACULAR on this one. Seriously really great artwork. The cards, the boards, the playmats, the enhancements. Everything looks just amazing.
I kinda already let you know that I love this game. So I am not going to wax poetic here and go into some long analyses of why I love it. It is a more-involved Small World (I hope you caught that shameless reference in the intro) that uses dinosaurs instead of fantasy race/class combos. You know Evo is great when you can compare it to an already-great game from the same designer. I also think you could play Evo and Small World back-to-back and have an enjoyable experience. They are similar, but offer a different experience FOR SURE. I know this one is tough to find nowadays, but please, if you see it for sale in the wild PICK IT UP. It’s a great game that will offer years and years of play for you and your game group. Purple Phoenix Games gives this one a prehistoric 16+ / 18. I say “plus” because I may change it to a 6 in the future. It’s that good.
Evo pits its players against one another in a clash to populate an island too small for everyone to enjoy harmoniously. It’s a… Small (dino) World, if you will. By improving your clan’s dinosaurs, survivability, and vigor you may be able to establish the most prosperous clan. At least until the meteor hits and wipes everyone off the face of the island anyway…
DISCLAIMER: We do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Evo is played over several phases over several turns. Exactly how many turns is unknown because the end game is denoted by a randomized meteor token. To setup Evo shuffle the meteor token into the bottom few climate rotation tokens and set them as a stack face down. These will be the round trackers and also will dictate how the climate may change from round to round. Set the climate wheel on the starting space and within view of the players. Shuffle the event cards and place them face down near the enhancement bid board. Give each player the mat, dinomeeples (yay I got one that makes sense!), and bidding totem of their chosen color. Lay the correct map for the amount of players on the table and have each player place their dinomeeples on the corresponding starting spaces on the map. Give each player their starting money (in VP chips). Determine the starting initiative order and place the totems on the bid board in that order. Set aside the combat die and you are finally ready to play!
The first phase of the game is Climate. (after the first round) A new climate token will be revealed which directs the players to adjust the climate wheel or keep it status quo. The climate wheel determines which spaces on the map will have cold, hot, Death-Valley-type, or safe climates for dinos to live on. This is known information at the beginning of the round so the players can plan out the rest of the round to keep their dinos safe before the culling.
The next phase is bidding on enhancements. Draw from the bag enough tokens for the players to quarrel over and place them randomly on the bid board. In initiative order players will bid on enhancements using their VP chips. When a player is outbid for an item they must place their bid totem on another item. Once all players are winning bids on items they pay the supply for their winnings and add it to their mat in the appropriate slots. These could include items to help a dino survive the cold, increase their attack potential, give their dinos more movement (or walks, as we call them), and other special abilities.
Now that the players are enhanced a bit more, their dinosaurs can move on the map. This may be necessary for some, but not all, depending on how they have enhanced their dino clans. A dino can move as many spaces as feet are shown on the player’s board, or the total movement can be split by multiple dinos. The more feet, the more movement. If, during the movement phase, a dino wishes to enter a space currently inhabited by a rival clan’s dinomeeple a combat will occur. Combat is determined by comparing horns and defenses and the roll of the combat die.
Once movement is over, it’s time for the dinos to get saucy – it’s baby-making time! I mean, it’s reproduction time! That’s not appropriate either. You can create one more dinomeeple to place on the map adjacent to another dino. This is how you may expand your empire of cute dinomeeples.
Once these phases are complete the players will consult the climate wheel to see which of their dinos are safe from elimination. For those dinos that are safe a player will earn 1 VP. Play continues in this fashion until the round that the meteor token is flipped from the stack of climate tokens that typically start a round. As the meteor destroys all dinomeeples on the map players will total their VPs and the winner is the clan leader with the most VP at game’s end.
Components. There are a LOT of components in this box. One of the best components in the game is the well-designed box insert. As you unpack the game you can really just setup right out of the box. The maps, bidding board, and climate wheel are normal-style game boards and of good quality. The cards are OK and get the job done. The die is a painted wooden die and it’s fun to roll. The climate tokens, VPs, and enhancement chips are all thick cardboard. The play mats are a matte cardstock (and that’s fine because it just holds your components). The other components are the cloth bag for enhancement draws and those cutie little dinomeeples! Everything is really well-produced and has held up really well for us. My only minor minor complaint is that I wish the dinomeeples were a different shape per color, but everyone having brontosauri is fine with me too. The art. The art is SPECTACULAR on this one. Seriously really great artwork. The cards, the boards, the playmats, the enhancements. Everything looks just amazing.
I kinda already let you know that I love this game. So I am not going to wax poetic here and go into some long analyses of why I love it. It is a more-involved Small World (I hope you caught that shameless reference in the intro) that uses dinosaurs instead of fantasy race/class combos. You know Evo is great when you can compare it to an already-great game from the same designer. I also think you could play Evo and Small World back-to-back and have an enjoyable experience. They are similar, but offer a different experience FOR SURE. I know this one is tough to find nowadays, but please, if you see it for sale in the wild PICK IT UP. It’s a great game that will offer years and years of play for you and your game group. Purple Phoenix Games gives this one a prehistoric 16+ / 18. I say “plus” because I may change it to a 6 in the future. It’s that good.

Chicken Jump - Crazy Traffic
Games
App
Imagine a deadly racing game - where you are the pedestrian! Chicken Jump is an easy to grab and...