Search
Search results
Annie Chanse (15 KP) rated Shadows & Dreams in Books
Dec 19, 2017
Review** spoiler alert ** *Warning: contains spoilers, bad words, and quite a long rant*
To be honest, I was very disappointed in this book. It had a great premise, which meant it had the potential to be a really good story, but the writing style of the author just completely ruined this book for me.
The basic idea behind the story is that Kate Kane, a paranormal PI, sets off on a case to find the brother of a woman she slept with once, and during this investigation, she runs into ALL MANNER OF TROUBLE. There are vampires and werewolves and ex-girlfriends around every corner, just lurking and waiting to pounce on Miss Kane. It's a very busy and involved story, and if it had been better written, I would have easily given it four stars at least, but there was just TOO much about this book -- style-wise -- that drove me insane.
For instance:
1. The plot, itself, is actually fairly well thought out and developed and is nowhere NEAR as cheesy as it sounds when you hear, "Vampires fighting werewolves," -- which, let's be honest, these days is so trite and overdone that it is scoffed at on a regular basis. However, there IS a good story in this novel. But the way Hall writes the not-cheesy story is so cheesy that it makes you THINK the story is cheesy. A lot of cheese, huh? A little confusing? Well then, let me give you an example.
Page 7-8: "Truth be told it was a little bit awkward, but my social weirdness threshold has gone way up since my girlfriend tried to murder my ex-girlfriend because her ex-girlfriend tried to murder her."
Okay... a bit ridiculous, especially seven/eight pages in, but I can roll with it. However, at the bottom of page eight:
Kane asks, "Who saw him last?"
Her assistant -- who is actually a statue brought to life and gifted to Kate by a group of rats who are apparently all seeing and all knowing God-types -- says, "I don't know. [...] Probably somebody at the hospital."
Kane asks, "Which one?"
And the assistant replies with this fantastic line: "The Whittington. He broke his leg changing a light bulb. Because he was standing on a swivel chair because he's an idiot."
Okay, I concede that maybe this line is supposed to sound ridiculous and funny, so I can even let that one slide. But then, three pages later, Hall completely turns me off to the book with this:
"Well, fuck. I was about to be hired by a woman I'd very nearly slept with to find her missing brother who was working for the woman who'd left me for a tech startup at the tech startup she left me for."
Wh-wh-what?! Are you kidding me? Could that sentence BE anymore convoluted or that plot-point any more ridiculously stereotypical?
And what is truly awful is that the story itself REALLY WASN'T THAT BAD. I mean, the writing was awful, which, overall, meant that the novel was -- in my opinion, of course -- bad, but the way the story progressed WAS interesting. It was nowhere near as bad as these 'recaps' by the main character make it sound, but the problem is that Hall throws in these inner-monologues for Kane ALL throughout the book, and they are terrible! Which, in turn, decreases the value of the entire story.
Another example falls right on the heels of the page 11 jewel.
Page 14: "I really really hoped this wasn't going to be another zombie plague. There'd been an outbreak when I'd taken Eve up to Lake Windermere for our third anniversary, and we'd spent the whole weekend under siege in the hotel, making molotovs from the minibar and clubbing re-animated tourists to death with souvenir walking sticks."
Really? Zombies now? On top of the vampires, witches, and werewolves? Can we POSSIBLY fit anymore para into this normal?
Enough with that.
Now on to point number 2. The girl on girl sex scenes in this book between sexy, snarky PI and her vampire girlfriend, the Prince (yes, Prince) of Cups, should be hot, right? No. They are forced, fake, and ridiculous. Halfway through the first one, I thought, "Jesus. This isn't lesbian sex. This is lesbian sex if it was written by a man who WISHES he could see some lesbian sex." That was the point at which I decided to look up more info on Alexis Hall, and I found out that he is, in fact, a man, which at least explains the sex scenes.
#3. Speaking of sex scenes, Hall also has this really irritating -- and distracting -- habit of throwing in random, explicitly sexual thoughts at TOTALLY inappropriate times. Right in the middle of the most stressful situations -- being locked up, about to be killed, thrown in prison/on trial -- Kate Kane begins inner-monologuing with herself about how much she'd like to fuck whatever female happens to be standing in front of her. RIDICULOUS! And annoying. Hated it.
4. One of the MOST annoying things about this book, however, was that it was in DESPERATE need of a SERIOUS case of editing. All throughout the book there were glaring errors that any first year college student should have caught while reading. I'm willing to discount SOME of these "errors" as simply being lost in translation, as the book is written with a British tone, and I am very much American. However, SOME of these errors simply CANNOT be due to anything other than careless editing.
For instance, page 113: "It's main distinguishing feature, right, was that was it was blue."
WAS that WAS it WAS blue? What does that even mean? Oh, yes, it means that no one bothered editing this beast before printing.
Page 141: "Piercing the heart will paralyse, but it won't kill, and anything will do, it doesn't have to wood."
Okay, so maybe the "paralyse" is simply British, but surely the "doesn't have to wood" bit needs a "be" in there somewhere, right?
Page 157: "Have we have achieved case closed, Miss Kane?"
Yes, yes have we have.
There are several -- SEVERAL -- more examples of these type errors, but I'm not about to point them all out. If you read the book, I'm sure you'll easily catch them on your own.
5. Another thing that drove me NUTS was the repetition. The awful thing is I'm fairly certain that Hall used these repetitious lines PURPOSELY to create some kind of effect -- humor, maybe? Whatever the desired result, it failed to do anything other than annoy me.
For instance, page 163: "'Hi. So. Look.' I tried to find a way to express the fact I had some good news and some bad news that wasn't I've got some good news and some bad news. 'I've got some good news and some bad news.'"
...blink... ...falls over...
Page 177: "All the more reason to tell them. [...] If they know that we know that she has returned, then they will not be tempted to conspire against us out of the false belief that we do not know. Of course, they may already know, but at present, we have no way to know what they know. If we tell them, we will know what they know, and all we will not know is how long they have known it."
Oh. Jumping. Jesus. On. A. Pogo. Stick. Please tell me you aren't serious.
And there was this one thing that repeated over and over again throughout the book. The first time, it was actually pretty clever. The second time, even, was okay. But by the time I'd read it nine times -- yes, NINE TIMES, no exaggeration whatsoever -- I was ready to never EVER read anything like it ever again.
This particular phrase was something Kate Kane internalized or muttered aloud to herself each time she decided to do something stupid OR she felt her life was in danger. The basic format went something like this:
"Here lies Kate Kane, died peacefully in her sleep aged 94. Beloved daughter."
The "Here lies Kate Kane" part remained constant, as did the "Beloved daughter." It was only the middle part that changed, for instance, "Here lies Kate Kate. Should have minded her own business. Beloved daughter." Or perhaps, "Here lies Kate Kane. She made a difference to dozens. Beloved daughter."
This continued NINE TIMES. It is not cute, funny, or clever after about the second time, definitely after the third. BUT NINE TIMES?! Come on!
And finally, my last complaint.
6. Several of the items, scenes, quotes, etc. in this book seemed waaaaaaaaaay too close to things from other books for my taste. Perhaps it is simply a coincidence and the author did not intentionally siphon plot points and details from other authors -- except, of course, when he obviously did in his quotations, such as his use of "Not all those who wander are lost" and "As old as my tongue, a little bit older than my teeth" which are DIRECTLY taken from other books, but I'm hoping those were intentional and not attempted-to-get-away-with-it plagiarism.
But there are several things in this novel that could have been taken from Jim Butcher's "Dresden Files", Lewis' "Narnia" chronicles, and Tolkien's "Lord of the Rings" series. I'm hoping, however, that they weren't, but they were very, very similar.
All in all, I'm disappointed to say that I was not a fan of this book at all, and I will most likely not be reading anymore Kate Kane books.
To be honest, I was very disappointed in this book. It had a great premise, which meant it had the potential to be a really good story, but the writing style of the author just completely ruined this book for me.
The basic idea behind the story is that Kate Kane, a paranormal PI, sets off on a case to find the brother of a woman she slept with once, and during this investigation, she runs into ALL MANNER OF TROUBLE. There are vampires and werewolves and ex-girlfriends around every corner, just lurking and waiting to pounce on Miss Kane. It's a very busy and involved story, and if it had been better written, I would have easily given it four stars at least, but there was just TOO much about this book -- style-wise -- that drove me insane.
For instance:
1. The plot, itself, is actually fairly well thought out and developed and is nowhere NEAR as cheesy as it sounds when you hear, "Vampires fighting werewolves," -- which, let's be honest, these days is so trite and overdone that it is scoffed at on a regular basis. However, there IS a good story in this novel. But the way Hall writes the not-cheesy story is so cheesy that it makes you THINK the story is cheesy. A lot of cheese, huh? A little confusing? Well then, let me give you an example.
Page 7-8: "Truth be told it was a little bit awkward, but my social weirdness threshold has gone way up since my girlfriend tried to murder my ex-girlfriend because her ex-girlfriend tried to murder her."
Okay... a bit ridiculous, especially seven/eight pages in, but I can roll with it. However, at the bottom of page eight:
Kane asks, "Who saw him last?"
Her assistant -- who is actually a statue brought to life and gifted to Kate by a group of rats who are apparently all seeing and all knowing God-types -- says, "I don't know. [...] Probably somebody at the hospital."
Kane asks, "Which one?"
And the assistant replies with this fantastic line: "The Whittington. He broke his leg changing a light bulb. Because he was standing on a swivel chair because he's an idiot."
Okay, I concede that maybe this line is supposed to sound ridiculous and funny, so I can even let that one slide. But then, three pages later, Hall completely turns me off to the book with this:
"Well, fuck. I was about to be hired by a woman I'd very nearly slept with to find her missing brother who was working for the woman who'd left me for a tech startup at the tech startup she left me for."
Wh-wh-what?! Are you kidding me? Could that sentence BE anymore convoluted or that plot-point any more ridiculously stereotypical?
And what is truly awful is that the story itself REALLY WASN'T THAT BAD. I mean, the writing was awful, which, overall, meant that the novel was -- in my opinion, of course -- bad, but the way the story progressed WAS interesting. It was nowhere near as bad as these 'recaps' by the main character make it sound, but the problem is that Hall throws in these inner-monologues for Kane ALL throughout the book, and they are terrible! Which, in turn, decreases the value of the entire story.
Another example falls right on the heels of the page 11 jewel.
Page 14: "I really really hoped this wasn't going to be another zombie plague. There'd been an outbreak when I'd taken Eve up to Lake Windermere for our third anniversary, and we'd spent the whole weekend under siege in the hotel, making molotovs from the minibar and clubbing re-animated tourists to death with souvenir walking sticks."
Really? Zombies now? On top of the vampires, witches, and werewolves? Can we POSSIBLY fit anymore para into this normal?
Enough with that.
Now on to point number 2. The girl on girl sex scenes in this book between sexy, snarky PI and her vampire girlfriend, the Prince (yes, Prince) of Cups, should be hot, right? No. They are forced, fake, and ridiculous. Halfway through the first one, I thought, "Jesus. This isn't lesbian sex. This is lesbian sex if it was written by a man who WISHES he could see some lesbian sex." That was the point at which I decided to look up more info on Alexis Hall, and I found out that he is, in fact, a man, which at least explains the sex scenes.
#3. Speaking of sex scenes, Hall also has this really irritating -- and distracting -- habit of throwing in random, explicitly sexual thoughts at TOTALLY inappropriate times. Right in the middle of the most stressful situations -- being locked up, about to be killed, thrown in prison/on trial -- Kate Kane begins inner-monologuing with herself about how much she'd like to fuck whatever female happens to be standing in front of her. RIDICULOUS! And annoying. Hated it.
4. One of the MOST annoying things about this book, however, was that it was in DESPERATE need of a SERIOUS case of editing. All throughout the book there were glaring errors that any first year college student should have caught while reading. I'm willing to discount SOME of these "errors" as simply being lost in translation, as the book is written with a British tone, and I am very much American. However, SOME of these errors simply CANNOT be due to anything other than careless editing.
For instance, page 113: "It's main distinguishing feature, right, was that was it was blue."
WAS that WAS it WAS blue? What does that even mean? Oh, yes, it means that no one bothered editing this beast before printing.
Page 141: "Piercing the heart will paralyse, but it won't kill, and anything will do, it doesn't have to wood."
Okay, so maybe the "paralyse" is simply British, but surely the "doesn't have to wood" bit needs a "be" in there somewhere, right?
Page 157: "Have we have achieved case closed, Miss Kane?"
Yes, yes have we have.
There are several -- SEVERAL -- more examples of these type errors, but I'm not about to point them all out. If you read the book, I'm sure you'll easily catch them on your own.
5. Another thing that drove me NUTS was the repetition. The awful thing is I'm fairly certain that Hall used these repetitious lines PURPOSELY to create some kind of effect -- humor, maybe? Whatever the desired result, it failed to do anything other than annoy me.
For instance, page 163: "'Hi. So. Look.' I tried to find a way to express the fact I had some good news and some bad news that wasn't I've got some good news and some bad news. 'I've got some good news and some bad news.'"
...blink... ...falls over...
Page 177: "All the more reason to tell them. [...] If they know that we know that she has returned, then they will not be tempted to conspire against us out of the false belief that we do not know. Of course, they may already know, but at present, we have no way to know what they know. If we tell them, we will know what they know, and all we will not know is how long they have known it."
Oh. Jumping. Jesus. On. A. Pogo. Stick. Please tell me you aren't serious.
And there was this one thing that repeated over and over again throughout the book. The first time, it was actually pretty clever. The second time, even, was okay. But by the time I'd read it nine times -- yes, NINE TIMES, no exaggeration whatsoever -- I was ready to never EVER read anything like it ever again.
This particular phrase was something Kate Kane internalized or muttered aloud to herself each time she decided to do something stupid OR she felt her life was in danger. The basic format went something like this:
"Here lies Kate Kane, died peacefully in her sleep aged 94. Beloved daughter."
The "Here lies Kate Kane" part remained constant, as did the "Beloved daughter." It was only the middle part that changed, for instance, "Here lies Kate Kate. Should have minded her own business. Beloved daughter." Or perhaps, "Here lies Kate Kane. She made a difference to dozens. Beloved daughter."
This continued NINE TIMES. It is not cute, funny, or clever after about the second time, definitely after the third. BUT NINE TIMES?! Come on!
And finally, my last complaint.
6. Several of the items, scenes, quotes, etc. in this book seemed waaaaaaaaaay too close to things from other books for my taste. Perhaps it is simply a coincidence and the author did not intentionally siphon plot points and details from other authors -- except, of course, when he obviously did in his quotations, such as his use of "Not all those who wander are lost" and "As old as my tongue, a little bit older than my teeth" which are DIRECTLY taken from other books, but I'm hoping those were intentional and not attempted-to-get-away-with-it plagiarism.
But there are several things in this novel that could have been taken from Jim Butcher's "Dresden Files", Lewis' "Narnia" chronicles, and Tolkien's "Lord of the Rings" series. I'm hoping, however, that they weren't, but they were very, very similar.
All in all, I'm disappointed to say that I was not a fan of this book at all, and I will most likely not be reading anymore Kate Kane books.
Allison Anders recommended Monterey Pop (1968) in Movies (curated)
NF
Network Forensics
Book
Intensively hands-on training for real-world network forensics Network Forensics provides a uniquely...
Meet by Moonit - Chat & Share Photos
Social Networking and Lifestyle
App
Meet new people all over the world…chat and send photos! **As seen on ABCNews, BusinessInsider,...
Sheridan (209 KP) rated Mindhunter - Season 1 in TV
Apr 28, 2019
The Content (1 more)
The Concept
Slow Yet Twisted
I had a friend recommend this show to me and I thought, alright I'm constantly attempting to figure out why people's minds work the way they do, this could be interesting. Let me tell you right off the bat, push through that first episode, I promise you it gets more interesting. The first episode is a disaster, there's too much shoved in there (one second Ford is an active agent, then suddenly he's teaching, straight after he's at college, then he's working in the BSU) it was dull at best and dead confusing at worst. While the content is interesting, the characters and the relationships are odd and strained. Ford comes across like an actual serial killer (especially when he does that creepy wide-eyed stare *shivers*), he's socially awkward, his mannerisms feel stunted and strange and overall he is not a likeable character. I like to feel connected in some way to the characters I'm watching and at this stage Ed is more relatable than Ford (which is terrifying because - actual murderer there ?). The girlfriend is even worse, they both feel just - forced (and what's with the weirdly placed sex scenes?! They don't add anything to the story at all!) There's oddly placed scenes which are weird and don't make sense (Carr and the tuna/invisible cat - why - just why was that in there? It wasn't necessary and what was the point of that? Was it supposed to be creepy? Unsettling? Because for me it was just random and pointless). Tench is the only consistant, interesting character (who, bless him, smokes waaaay too much). Overall the show is slow, which admittedly can be a good thing, especially because at first they see so much resistance to the idea that people aren't always just 'born bad', but it never really picks up speed (like you're kind of expecting it to). The last episode is very odd, Ford becomes confusing and erratic, which is a complete 360 from his dead-eyed emotionally inept character in the first episodes. Is he having a breakdown? Is he realising he shares traits with the violent killers he's interviewing? The ending didn't make sense to me at all. I give the show an 8 for content because it is super fascinating, and appropriately disturbing but character wise it's definitely a 5, you just never really 'connect' with anyone. That being said, I will watch the next season, because it's still an interesting show, though it will be at the bottom of my 'to watch' list.
Emma @ The Movies (1786 KP) rated Playing with Fire (2019) in Movies
Jan 9, 2020
Seeing the trailer for this I was mildly excited, this sort of daft family humour holds a place in my heart and it looked like I was going to get another film to add to the "pick me up" watchlist. But oh my, everything about this experience rubbed me the wrong way.
Jake Carson runs a rugged group of smokejumpers that swoop into action and stop fires from taking hold. On their latest callout they find a cabin about to be engulfed by flames and trapped inside are three children in need of help.
Following the rules, Jake calls Child Protective Services, but being so remote they won't be able to get to them quickly. It's now their duty to keep the three of them safe until they arrive. Four grown men, three kids... what could possibly go wrong?
Where to start? How about that humour I was looking forward to? Or perhaps the severe lack of it. Over the whole runtime I laughed more at the end credits that I did at the whole film. Keegan-Michael Key is by far the funniest thing about the film, but it still isn't a perfect part. Key's way of sliding into scenes and just taking over was excellent, it made me smile, but when these moments started he was funny with just the right amount of over the top but the script would quite often throw him over that fine line and it became tiresome.
John Cena generally isn't bad when it comes to comedy offerings, but in Playing With Fire he's very stiff even for the by-the-books character he's playing. It felt like Jake had been made too straight-laced, he needs to make the transition from uptight to more relaxed but they could have brought it down just one step and it would have been something a lot easier to watch.
Brianna Hildebrand plays the oldest of the rescued children, Brynn. She gives a solid performance and probably has the best character overall, no frustrating quirks, nothing over the top. While she manages to make a good show of it being up against the over the top nature of everything else means it gets lost in the background.
While there might be a twist on the sort of story it doesn't feel new in any respects. I'm feeling rather let down with the whole thing but thankfully we're not short of other films that do this exact thing.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/01/playing-with-fire-movie-review.html
Jake Carson runs a rugged group of smokejumpers that swoop into action and stop fires from taking hold. On their latest callout they find a cabin about to be engulfed by flames and trapped inside are three children in need of help.
Following the rules, Jake calls Child Protective Services, but being so remote they won't be able to get to them quickly. It's now their duty to keep the three of them safe until they arrive. Four grown men, three kids... what could possibly go wrong?
Where to start? How about that humour I was looking forward to? Or perhaps the severe lack of it. Over the whole runtime I laughed more at the end credits that I did at the whole film. Keegan-Michael Key is by far the funniest thing about the film, but it still isn't a perfect part. Key's way of sliding into scenes and just taking over was excellent, it made me smile, but when these moments started he was funny with just the right amount of over the top but the script would quite often throw him over that fine line and it became tiresome.
John Cena generally isn't bad when it comes to comedy offerings, but in Playing With Fire he's very stiff even for the by-the-books character he's playing. It felt like Jake had been made too straight-laced, he needs to make the transition from uptight to more relaxed but they could have brought it down just one step and it would have been something a lot easier to watch.
Brianna Hildebrand plays the oldest of the rescued children, Brynn. She gives a solid performance and probably has the best character overall, no frustrating quirks, nothing over the top. While she manages to make a good show of it being up against the over the top nature of everything else means it gets lost in the background.
While there might be a twist on the sort of story it doesn't feel new in any respects. I'm feeling rather let down with the whole thing but thankfully we're not short of other films that do this exact thing.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/01/playing-with-fire-movie-review.html
Purple Phoenix Games (2266 KP) rated Niche in Tabletop Games
Mar 3, 2021
I have a gamer confession to make and I am not sure how it will be received. Perhaps it isn’t a gamer confession at all. I will let you be the judge. I am not a fan of Sudoku. There! I said it, and I stand by it. I find it tedious and far too intelligent a game for me. However, if someone would just dumb it down enough for me to get it, I may actually enjoy it. Oh wait, Andy Hopwood did that for me already? Hot dog!
Niche is a puzzly abstracty Sudoku-y card sheddy game for two to seven players that can be played in as few as 10 minutes. In it players attempt to shed their hand and score the most points by adding cards to established lines of cards. As with most of Andy Hopwood’s games, though, there is a twist.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup the dealer will shuffle the deck and, well, deal out seven cards to each player. The cards not dealt form a deck and from this deck a starter card is flipped to the table. Setup is complete and the game may now begin!
On a turn each player will need to perform three steps: Select, Place, Score. When Selecting a card from their hand the player will need to observe the last played card. This card will essentially inform the player of what CANNOT be played. For example (per the photo above), if a yellow triangle was just played, then the next card played can be NEITHER yellow nor a triangle. So from their hand the active player will select a group of cards that can be played this turn and choose one to add adjacently to the most recently played card.
The player then must Place their card such that they do not add the same card to the line that already exists within the line. For an example here (per the photo below), the most recently played card is a blue circle. In hand are two blue squares, a yellow square, and a red square. As the previous card is blue the only choices left are the yellow and red square. However, the card played previous to the blue circle was a yellow square, so that leaves our player with only one choice: the red square connected to the blue circle. Now, the player could actually use the yellow square, but would need to place it below the blue circle forming the beginning of a new line. I will explain why that is a less strategic play.
When players perform the third step in a turn, Scoring, they will count up all cards in the lines extended by their card, both vertically and horizontally. In our previous example the red square continues a line of two cards so their score for that placement is three. Should they place the yellow square below they will only score two as they have added onto only one card. Fans of Azul will be familiar with this scoring system. Players are expected to keep track of their own scores each turn.
Should a player not have any legal plays using cards in their hand they must pass, and await their next turn. Play continues in this manner of players performing these three steps in a turn until a player sheds their entire hand of cards. All other players will have one more chance to play one card to score points. Players add up all the points they have scored throughout the game and the player with the most points is the winner!
Components. This is a deck of cards in a tuckbox. The cards are all fine quality, and the iconography could not be much clearer. I have zero qualms with the components here.
Gameplay is super quick and puzzly, with a great weight for its type of game. This will not be a centerpiece title of the game night, but will offer filler style gameplay for gamers mulling about or waiting for the next game to begin. I enjoy the simplicity of the rules coupled with the puzzly and thinky nature of each turn. Obviously the name of the game is scoring points, so you want to add to an already-long line instead of having to begin a new off-shoot somewhere, but it is near impossible to anticipate what other players will place on their turns. Therefore, more strategic players will find either solace or frustration from the more tactical style of play here.
I do want to mention that this game was originally designed for an event benefiting The Foundation for Conductive Education in the UK. Quote taken from the BGG profile for Niche: “The game aims to promote and support The Foundation for Conductive Education. This method works with children and adults who have conditions such as Cerebral Palsy, Stroke, M.S. or Parkinsons, helping them to lead more independent lives.” I know this organization holds a special place in the designer’s heart and I just wanted to take a moment to give a shout-out to this amazing organization and this amazing person who created a game for the benefit of others. I applaud both entities, and hope for much success.
That said, Niche is a game that can be played with any type of gamer in almost any situation. It takes up little table space (at most nine cards in a line) and is rules-light. Purple Phoenix Games gives this one an extended 8 / 12. If you are a fan of Sudoku and would like to explore a little card game that gives this reviewer the same vibe (but infinitely more fun) then I urge you to grab a copy of Niche. Not only will you be purchasing a good little game, but your purchase also goes toward furthering an organization that is doing very important work in the UK. And if you would like to feel very smart, play Niche with me sometime and watch me struggle to play the right card.
Niche is a puzzly abstracty Sudoku-y card sheddy game for two to seven players that can be played in as few as 10 minutes. In it players attempt to shed their hand and score the most points by adding cards to established lines of cards. As with most of Andy Hopwood’s games, though, there is a twist.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup the dealer will shuffle the deck and, well, deal out seven cards to each player. The cards not dealt form a deck and from this deck a starter card is flipped to the table. Setup is complete and the game may now begin!
On a turn each player will need to perform three steps: Select, Place, Score. When Selecting a card from their hand the player will need to observe the last played card. This card will essentially inform the player of what CANNOT be played. For example (per the photo above), if a yellow triangle was just played, then the next card played can be NEITHER yellow nor a triangle. So from their hand the active player will select a group of cards that can be played this turn and choose one to add adjacently to the most recently played card.
The player then must Place their card such that they do not add the same card to the line that already exists within the line. For an example here (per the photo below), the most recently played card is a blue circle. In hand are two blue squares, a yellow square, and a red square. As the previous card is blue the only choices left are the yellow and red square. However, the card played previous to the blue circle was a yellow square, so that leaves our player with only one choice: the red square connected to the blue circle. Now, the player could actually use the yellow square, but would need to place it below the blue circle forming the beginning of a new line. I will explain why that is a less strategic play.
When players perform the third step in a turn, Scoring, they will count up all cards in the lines extended by their card, both vertically and horizontally. In our previous example the red square continues a line of two cards so their score for that placement is three. Should they place the yellow square below they will only score two as they have added onto only one card. Fans of Azul will be familiar with this scoring system. Players are expected to keep track of their own scores each turn.
Should a player not have any legal plays using cards in their hand they must pass, and await their next turn. Play continues in this manner of players performing these three steps in a turn until a player sheds their entire hand of cards. All other players will have one more chance to play one card to score points. Players add up all the points they have scored throughout the game and the player with the most points is the winner!
Components. This is a deck of cards in a tuckbox. The cards are all fine quality, and the iconography could not be much clearer. I have zero qualms with the components here.
Gameplay is super quick and puzzly, with a great weight for its type of game. This will not be a centerpiece title of the game night, but will offer filler style gameplay for gamers mulling about or waiting for the next game to begin. I enjoy the simplicity of the rules coupled with the puzzly and thinky nature of each turn. Obviously the name of the game is scoring points, so you want to add to an already-long line instead of having to begin a new off-shoot somewhere, but it is near impossible to anticipate what other players will place on their turns. Therefore, more strategic players will find either solace or frustration from the more tactical style of play here.
I do want to mention that this game was originally designed for an event benefiting The Foundation for Conductive Education in the UK. Quote taken from the BGG profile for Niche: “The game aims to promote and support The Foundation for Conductive Education. This method works with children and adults who have conditions such as Cerebral Palsy, Stroke, M.S. or Parkinsons, helping them to lead more independent lives.” I know this organization holds a special place in the designer’s heart and I just wanted to take a moment to give a shout-out to this amazing organization and this amazing person who created a game for the benefit of others. I applaud both entities, and hope for much success.
That said, Niche is a game that can be played with any type of gamer in almost any situation. It takes up little table space (at most nine cards in a line) and is rules-light. Purple Phoenix Games gives this one an extended 8 / 12. If you are a fan of Sudoku and would like to explore a little card game that gives this reviewer the same vibe (but infinitely more fun) then I urge you to grab a copy of Niche. Not only will you be purchasing a good little game, but your purchase also goes toward furthering an organization that is doing very important work in the UK. And if you would like to feel very smart, play Niche with me sometime and watch me struggle to play the right card.
Skyscanner: Uçak bileti, otel
Travel
App
Skyscanner is an all-in-one travel app with flights, hotels and car rentals, all in one place....
Skyscanner Flights Hotels Cars
Travel
App
Skyscanner is an all-in-one travel app with flights, hotels and car rentals, all in one place....
Chris Sawin (602 KP) rated Biutiful (2010) in Movies
Jun 22, 2019 (Updated Jun 23, 2019)
At times, it's difficult to summarize your thoughts about a specific film. It isn't because the film is necessarily so good or bad that it's beyond words, but because you're unsure how to feel about said film until the credits finally roll. Biutiful is such a film.
The film revolves around Uxbal, portrayed by Javier Bardem (No Country For Old Men) sporting a mullet, so expectations are already high. Uxbal has just been diagnosed with terminal prostate cancer, but isn't ready to leave this world. His two children are still young and Uxbal feels that their mother, who's more interested in partaking in promiscuous behavior while dealing with a bipolar disorder, isn't fit to take care of their children. Meanwhile Uxbal supports his family by partnering with both the Chinese and African street merchants that are in the country illegally. Together they sell pirated movies and cheap knockoffs of clothing and accessories made by Chinese men, women, and children that live in a warehouse used as a sweatshop. To top it off, Uxbal has the ability to communicate with the dead and is called upon to help people who have recently passed to let go and move on to the other side. Although hesitant at first, Uxbal has every intention of getting his affairs in order, reconciling his marriage, and making sure his children have someone to take care of them after he's gone. Unfortunately, things don't always go as planned.
Biutiful, its spelling having a simple yet somewhat brilliant explanation, features a lot of symbolism that will go over viewers heads. It also is incredibly similar to Iñárritu's previous works such as 21 Grams and Babel in both style and tone, but is the director's first film to be presented in Spanish. The drama is beyond bleak and practically hopeless. The out of tune soundtrack, the rocks Uxbal gives to his children, and people clutching to the ceiling will leave many scratching their heads. Many ideas seem to be hinted at, but are never fully fleshed out like reflections and shadows moving out of sync from their source. However, the film is driven by Bardem's emotionally draining, physical, and all around powerful performance.
The scene that really makes the entire film worthwhile is the scene in the Chinese warehouse right before Uxbal visits his brother's strip club. It's the most effective, long-lasting, and memorable scene in the film. In the same breath though, what was up with the sound? It was like it was purposely terrible at certain points in the film. At times, it seemed significant to showcase the sound of the characters' heartbeats, but just felt sloppy the one or two other times it occurred. There were also quite a few memorable quotes in the film including, "It's dangerous to trust a man who's hungry."
Biutiful is an unusual drama that is both confusing at times and ridiculously intriguing at others. A vigorously passionate performance by Javier Bardem may not be enough to save what is otherwise a sometimes mindboggling and hellacious journey through the eyes of what seems like the most unlucky man in the world. Even in comparison to his other works, Biutiful seems even more bleak and dreary than Iñárritu's other works. What's bizarre is that the film does give you a strange sense of hope. No matter how bad you think your life currently is or was, this film proves that it can always be worse even if the presentation is more than a little mentally and emotionally exhausting. It's also interesting to note that even though the film leans more to the bizarre side while being downright depressing, it does make a long-lasting impression and sticks with you as you contemplate scenes and occurrences in the film days after you've seen it.
The film revolves around Uxbal, portrayed by Javier Bardem (No Country For Old Men) sporting a mullet, so expectations are already high. Uxbal has just been diagnosed with terminal prostate cancer, but isn't ready to leave this world. His two children are still young and Uxbal feels that their mother, who's more interested in partaking in promiscuous behavior while dealing with a bipolar disorder, isn't fit to take care of their children. Meanwhile Uxbal supports his family by partnering with both the Chinese and African street merchants that are in the country illegally. Together they sell pirated movies and cheap knockoffs of clothing and accessories made by Chinese men, women, and children that live in a warehouse used as a sweatshop. To top it off, Uxbal has the ability to communicate with the dead and is called upon to help people who have recently passed to let go and move on to the other side. Although hesitant at first, Uxbal has every intention of getting his affairs in order, reconciling his marriage, and making sure his children have someone to take care of them after he's gone. Unfortunately, things don't always go as planned.
Biutiful, its spelling having a simple yet somewhat brilliant explanation, features a lot of symbolism that will go over viewers heads. It also is incredibly similar to Iñárritu's previous works such as 21 Grams and Babel in both style and tone, but is the director's first film to be presented in Spanish. The drama is beyond bleak and practically hopeless. The out of tune soundtrack, the rocks Uxbal gives to his children, and people clutching to the ceiling will leave many scratching their heads. Many ideas seem to be hinted at, but are never fully fleshed out like reflections and shadows moving out of sync from their source. However, the film is driven by Bardem's emotionally draining, physical, and all around powerful performance.
The scene that really makes the entire film worthwhile is the scene in the Chinese warehouse right before Uxbal visits his brother's strip club. It's the most effective, long-lasting, and memorable scene in the film. In the same breath though, what was up with the sound? It was like it was purposely terrible at certain points in the film. At times, it seemed significant to showcase the sound of the characters' heartbeats, but just felt sloppy the one or two other times it occurred. There were also quite a few memorable quotes in the film including, "It's dangerous to trust a man who's hungry."
Biutiful is an unusual drama that is both confusing at times and ridiculously intriguing at others. A vigorously passionate performance by Javier Bardem may not be enough to save what is otherwise a sometimes mindboggling and hellacious journey through the eyes of what seems like the most unlucky man in the world. Even in comparison to his other works, Biutiful seems even more bleak and dreary than Iñárritu's other works. What's bizarre is that the film does give you a strange sense of hope. No matter how bad you think your life currently is or was, this film proves that it can always be worse even if the presentation is more than a little mentally and emotionally exhausting. It's also interesting to note that even though the film leans more to the bizarre side while being downright depressing, it does make a long-lasting impression and sticks with you as you contemplate scenes and occurrences in the film days after you've seen it.






