
RəX Regent (349 KP) rated Ben-Hur (2016) in Movies
Feb 20, 2019
But this follows stage plays, TV movies and even animated movies, all based on General Lee Wallace's 1880 novel of the same name. But if a comparison is to be made, let us focus on the 1959 Charlton Heston movie. That, which ran for over three and half hours, takes its time to establish characters and situations, then takes us on a journey across the Roman Empire as we follow the turmoil of Judah Ben-Hur, betrayed by his best friend, a Roman who he considered to be a brother.
This journey takes place and parallels the life and ultimate execution of Jesus Christ and with this parallel, Judah is gradually inspired to temper his vengeance against his friend turned enemy and after the famous chariot race and the hollow victory therein, he will witness the crucifixion and through several machinations, find solace in the fledgling Christian movement.
So, how does this version hold up? To the 1959 version; not very well. This two-hour action movie is centred around the chariot race from start to finish, something which happens in the second act of the 1959 version but this is NOT the conclusion, but a catalyst for the finale.
Here, even though the events play out in a similar fashion, they are rushed and none of the character moments are earned. It is as if the film was pitched soley on the concept of showing an action packed chariot race in the 21st century.
If you want to see a modern interpretation of this race, possibly cinema's greatest such sequence, then look at Star Wars: Episode I's Podrace which captures the spirit perfectly. The positioning of this race and its significance to the plot was the same in the 1925 version as well, yet the fifteen minute 1907 short pretty much cherry picked the same plot elements as this 2016 version, which is quite telling really.
There was little interest in the story, just a cynical desire to bring this iconic movie back to the big screen and milk it as they would any franchise. But Ben-Hur is a poisoned chalice, so iconic that it would have to have offered something new without losing the original feel to succeed, as this classic simply did not warrant a remake.
But if you are going to remake it, give it a mega budget, which they did not, an all star cast, again, not the case and bring on board a top director to lead this project.
Instead we have a cast of relative unknowns, with Morgan Freeman being the most notable cast member, the director of such movies as Wanted (2007) and a small budget of just $100,000,000, when a blockbuster these days is usually pushing $200,000,000.
The main selling point for the previous two Ben-Hurs was the scale. These were epics and pushed the technology, filmmaking styles and never shied away from the strong religious overtones. Here it looks like it is given little more than lip service hoping to pander to the religious right.
It failed. Darren Aronofsky's Noah (2013) made more of an impact and it divided audiences, but at least it was faithful to itself, pushed boundaries and left its mark on cinema.
But by the end, my jaw was literally on the floor as the maimed Massalia reconciled with Judah and the pair ride off into the sunset together, all forgiven....
WHAT!!!
And more importantly, what was the point? Jesus sacrified himself, (in the story) so that people like Judah would put down their swords and learn to forgive, yet in the end, Judah and Massalia sacrifice nothing as they both regain their friendship and live happily ever after. In the previous versions, Ben-Hur beat Massalia but he has the last laugh as his mother and sister have been left with leprosy, that is until Jesus' death sparks a miracle which cures them. This was his reward for seeing the error of his ways, not getting his family and his friend back.
In the end, this is not a bad action romp, very watchable and is an entertaining spectacle but ultimately forgettable. It will entertain for two hours but leaves you with nothing to think about, unlike the books, plays and films which have preceded this.
A real shame...

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Gareth von Kallenbach (980 KP) rated Shining Resonance Refrain in Video Games
Aug 14, 2019
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects

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Tim McGuire (301 KP) rated Stone (2010) in Movies
Jan 21, 2020
Our main character, Rune has a unique relationship with music. Certain works, usually arias written for women, speak to her and make their home in her soul. Upon hearing the soaring notes, she is immediately overtaken by the need to sing and expel the music. When she was younger and her father accompanied her on the violin, those moments were glorious but they did not last. Her father became ill and then died, leaving her with no accompaniment and the music began to cage her. No longer could she just release the notes inside her, but they took something with them and left her feeling ill. If the piece spoke to her she had no choice but let it overwhelm her vocal cords and release.
The Phantom lives in his classic dark dwelling beneath the school, which was once an opera house. He travels the underground river via a boat, has various neglected instruments strewn about and is friendly with a red swan. Just your normal phantom behavior. Pretty early on, we learn that who we first believe to be this iteration of the phantom is not the one from the book and are introduced to the Phantom himself. The Phantom is Thorns guardian and teacher, although he has been sickly lately and Thorn has been taking care of him.
There is an interesting addition in this version of auras and chakras. Rune, Thorn and the Phantom are able to see the music as it fills the air with colour. The Phantom even taught Thorn how to harness that auric energy from emotions, and the even more powerful music, to do things like manipulating feelings and thoughts. Together, Thorn and the Phantom plan to alienate Rune from her teachers and classmates until she discovers the lair surrenders to the darkness and they hope she gives up her music to them.
Runes first day at RoseBlood does not go exactly as she hoped, but her new friend and peer advisor, Sunny introduces her to Jackson Reynolds. My immediate feelings about the two were that they were playing this retelling's version of Meg and Raoul, whether that is, in fact, true you shall have to discover by reading the book. Her relationship with her Phantom parallels that of the original, as he helps her to calm the music inside her.
Although the author provides reasoning later on for their immediate connection and trust, it still feels like insta-love. To know someone for only a short while and frequently consider abandoning or betraying everything youve ever known and believed in for the past decade. That is intense and not something people could just easily give up on whether it is the right way or not.
While I did enjoy this book, I probably would not go out and purchase a copy for myself. In order to make this the next chapter of the Phantom of the Opera, rather than a re-telling the author added some different aspects to the story that were not in the original. I am not entirely sure how I feel about this change it was interesting but as I was reading I didnt feel or believe that it was as well thought out as it should have been. I think that the idea of the story was a lot more intriguing than the actual execution of it ended up being.
After the conclusion of the book, there is a note from the author that describes what inspired her to write this version of the story. It shows where she got each of her ideas and the amount of thought that went into them. As I stated before, I see the merit of each addition (and admire the research that went into them) but it just seemed to be a little too much added and it became unwieldy.

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graveyardgremlin (7194 KP) rated To Die For (Blair Mallory, #1) in Books
Feb 15, 2019
Some of my petty annoyances with the book came fairly early on: I don't get why Blair (and/or the author) thought Jason Carson or Jenni Mallory rhymed. Now if his name was Jason Cayson, I'd understand, or Jenni Menni, but just because Jason and Carson both end with 'son,' it doesn't rhyme because it's the same thing. I don't know if I'm saying that right but oh well. My other thing was that Blair couldn't wear some underwear because the bra got ruined. Uh, okay. Now I like my undies to match but that wouldn't mean I'd never wear the underwear again because the bra that matched got ruined. That's just snobby and stupid. Yeah, I know, ridiculous things to find annoying in the book, but we all have something. LoL
After I finished the book and went to Amazon I saw that there's a sequel. I'm not sure if I'm up for another trip into Blair's mind or not, but if I come across it real cheap or someone gives it to me, I might read it. That's not to say I didn't enjoy the book, I did, but I liked Blair up to a point, but when it got to around page 250, she was just a bit too much for a 378 page book. Maybe if we weren't in her head the whole time, or the book was shorter, I would have liked the book better.
Here's part of an Amazon review I liked:
'Wyatt had stayed away from his soulmate for two years and only came running with an engagement ring when he thought she had been murdered. How long would he have stayed away if nothing had happened to Blair? Also, Blair was supposedly only a 'dumb blonde' when it suited her. But I question the intelligence of anyone who thinks someone who cuts her brake line is just stupid and someone who shoots her with intent to kill is just a nitwit. I wonder if these things bothered anyone else. Still, these problems did not take too much away from my enjoyment of the book.'