Gareth von Kallenbach (980 KP) rated Shining Resonance Refrain in Video Games
Aug 14, 2019
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
Tim McGuire (301 KP) rated Stone (2010) in Movies
Jan 21, 2020
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Our main character, Rune has a unique relationship with music. Certain works, usually arias written for women, speak to her and make their home in her soul. Upon hearing the soaring notes, she is immediately overtaken by the need to sing and expel the music. When she was younger and her father accompanied her on the violin, those moments were glorious but they did not last. Her father became ill and then died, leaving her with no accompaniment and the music began to cage her. No longer could she just release the notes inside her, but they took something with them and left her feeling ill. If the piece spoke to her she had no choice but let it overwhelm her vocal cords and release.
The Phantom lives in his classic dark dwelling beneath the school, which was once an opera house. He travels the underground river via a boat, has various neglected instruments strewn about and is friendly with a red swan. Just your normal phantom behavior. Pretty early on, we learn that who we first believe to be this iteration of the phantom is not the one from the book and are introduced to the Phantom himself. The Phantom is Thorns guardian and teacher, although he has been sickly lately and Thorn has been taking care of him.
There is an interesting addition in this version of auras and chakras. Rune, Thorn and the Phantom are able to see the music as it fills the air with colour. The Phantom even taught Thorn how to harness that auric energy from emotions, and the even more powerful music, to do things like manipulating feelings and thoughts. Together, Thorn and the Phantom plan to alienate Rune from her teachers and classmates until she discovers the lair surrenders to the darkness and they hope she gives up her music to them.
Runes first day at RoseBlood does not go exactly as she hoped, but her new friend and peer advisor, Sunny introduces her to Jackson Reynolds. My immediate feelings about the two were that they were playing this retelling's version of Meg and Raoul, whether that is, in fact, true you shall have to discover by reading the book. Her relationship with her Phantom parallels that of the original, as he helps her to calm the music inside her.
Although the author provides reasoning later on for their immediate connection and trust, it still feels like insta-love. To know someone for only a short while and frequently consider abandoning or betraying everything youve ever known and believed in for the past decade. That is intense and not something people could just easily give up on whether it is the right way or not.
While I did enjoy this book, I probably would not go out and purchase a copy for myself. In order to make this the next chapter of the Phantom of the Opera, rather than a re-telling the author added some different aspects to the story that were not in the original. I am not entirely sure how I feel about this change it was interesting but as I was reading I didnt feel or believe that it was as well thought out as it should have been. I think that the idea of the story was a lot more intriguing than the actual execution of it ended up being.
After the conclusion of the book, there is a note from the author that describes what inspired her to write this version of the story. It shows where she got each of her ideas and the amount of thought that went into them. As I stated before, I see the merit of each addition (and admire the research that went into them) but it just seemed to be a little too much added and it became unwieldy.
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graveyardgremlin (7194 KP) rated To Die For (Blair Mallory, #1) in Books
Feb 15, 2019
Some of my petty annoyances with the book came fairly early on: I don't get why Blair (and/or the author) thought Jason Carson or Jenni Mallory rhymed. Now if his name was Jason Cayson, I'd understand, or Jenni Menni, but just because Jason and Carson both end with 'son,' it doesn't rhyme because it's the same thing. I don't know if I'm saying that right but oh well. My other thing was that Blair couldn't wear some underwear because the bra got ruined. Uh, okay. Now I like my undies to match but that wouldn't mean I'd never wear the underwear again because the bra that matched got ruined. That's just snobby and stupid. Yeah, I know, ridiculous things to find annoying in the book, but we all have something. LoL
After I finished the book and went to Amazon I saw that there's a sequel. I'm not sure if I'm up for another trip into Blair's mind or not, but if I come across it real cheap or someone gives it to me, I might read it. That's not to say I didn't enjoy the book, I did, but I liked Blair up to a point, but when it got to around page 250, she was just a bit too much for a 378 page book. Maybe if we weren't in her head the whole time, or the book was shorter, I would have liked the book better.
Here's part of an Amazon review I liked:
'Wyatt had stayed away from his soulmate for two years and only came running with an engagement ring when he thought she had been murdered. How long would he have stayed away if nothing had happened to Blair? Also, Blair was supposedly only a 'dumb blonde' when it suited her. But I question the intelligence of anyone who thinks someone who cuts her brake line is just stupid and someone who shoots her with intent to kill is just a nitwit. I wonder if these things bothered anyone else. Still, these problems did not take too much away from my enjoyment of the book.'
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Emma @ The Movies (1786 KP) rated Alone For Christmas (2013) in Movies
Dec 15, 2019
When Bone gets in trouble for the antics of his little brother Columbus he's banished to a dogsitter as the family go off for the holidays.
Bone, with the help of the other dogs, makes an escape after he realises his home is in danger. A group of burglars have their sights set on their valuables, but this is Bone's house and he has to defend it.
Its original title was Alone For Christmas, let's face it though, that's just not as good as Bone Alone. Is it a rip off of Home Alone featuring dogs or is it porn... who knows?!
The first thing you will notice about Bone Alone is the absolutely ridiculous effects used to animate the dog's mouths, it's truly awful, but thankfully it's easily forgotten once you get into it because... dare I say it? This film is pretty entertaining.
Add some dogs to a film and you've got me keen, get those dogs to execute a Home Alone plan on some unscrupulous baddies? Sold! Bone does not let his lack of opposable thumbs stop him making his house a fortress that even Kevin would be proud of. Honestly, I don't know how he thought of some of them, I'll be adding them to my own battle plan options shortly.
We've obviously got quality acting from the canine contingent, especially from our lead actors, Hooligan and Torpedo playing Bone and Columbus. Plus there are lots of little cameos from other floofy talents.
The human cast is classic TV movie, acting that's just cheesy enough that the film appears to not take itself too seriously. It's headed up by one of TV's favourite dads, David DeLuise, and as always he's the right sort of amusing to make the role work. The villains have your favourite traits but out of the three of them my favourite was definitely Phil played by John Kenward, he's the adorable buffoon that you really kind of feel for in the whole thing.
Generally the cast isn't made up of people you'd recognise, but then you spot Kevin Sorbo... I don't know what he's channelling when it comes to this role but it's not entirely good. There's a whole section of his story that I zoned out of, that was probably the only part of this masterpiece that I didn't get along with.
Bone Alone is a really fun film because it's equal parts ridiculous and amusing. I can't say there's much in it that's going to make cinematic history but I liked it and that's really all that matters.
Originally posted on: http://emmaatthemovies.blogspot.com/2019/12/bone-alone-movie-review.html




