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Abstract Academy
Abstract Academy
2022 | Abstract Strategy, Card Game
There’s just something about a well-thought out and appealing box cover to really get you into it, am I right? Look at that graphic. The negative space used for the A and Y in AcademY is just sublime! Wait, I recognize those names on the box. Didn’t they also design some other games I enjoy? (1 minute later after consulting BGG) IT’S THE TEAM BEHIND TRUFFLE SHUFFLE, POINT SALAD, AND DOLLARS TO DONUTS?? I love those games! Oh, this is going to be good! AND it’s from Crafty Games? Boom. Gotta be a hit, I just know it. But where is all the food?

Abstract Academy is a card laying, hand management, pattern building game for two to four players. In it, players become art school students trying to impress their teachers. The only problem is that they must share a canvas, as the costs of school allow them very few luxuries. The player who can most effectively build masterpieces and satisfy all tested requirements over three rounds will ace the class and claim victory over the other starving artists.

DISCLAIMER 1: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

DISCLAIMER 2: My current temporary housing did not want me to have great lighting for photos in this review. Please try to ignore the yellow tint; I do not enjoy over-editing game photos.


To setup, shuffle each deck type and place the decks on the table. The rulebook does not specify where, so just throw them wherever. This is a game about art, so be creative. Each player draws a hand of three Canvas cards (with the whitish back and colors on the faces). The starting Teacher’s Pet player will then reveal cards according to the round from the respective decks, per the rules and provided reference cards. Each round will reveal different sets of Assignment and Professor cards. Players also draw one Inspiration card and the game is ready to begin! Paintbrushes at the ready!
Turns could not be simpler: Play a Canvas card, and then Draw a Canvas card. Both of these actions are self-explanatory, but let me expound on this a bit. Once the first Canvas card has been played by the current Teacher’s Pet, each subsequent card must be played orthogonally adjacent to another card on the table. To define the size of the entire project’s canvas, players will be confined to a 4 x 4 grid of cards. Once a column (the cards that would lead a path to the opponent) has been completed with four cards, the rows gain special rules. Firstly, the row closest to each player becomes the “Home Row.” Players may only play cards into their own Home Row, unless the only legal place to play a card is in the opponent’s Home Row. Secondly, the Home Row and the row above it is now consider the Scoring Zone, and will dictate which cards are able to be used to satisfy Inspiration, Professor, and Assignment requirements for VP. Therefore, until the 4 x 4 grid has been solidified, players are unaware which cards may end up in their Home Rows or Scoring Zones!

Victory Points are earned by scoring the special requirements of Inspiration, Professor, and Assignment cards once the entire 4 x 4 grid of Canvas cards is complete. Oftentimes players will need to compare scores to determine which player earns the points. For example, the Moret Professor card states that five VP are earned when the player controls the “most color areas with four or more quadrants.” Each Canvas card is divided into four quadrants, and quadrants are colored with one of the primary colors. A “color area” is simply a connected network of the same color within the player’s Scoring Zone. So, to satisfy Professor Moret, the player who controls the most amount of color areas that are four quadrants or larger.

Assignment cards come in Red, Blue, and Yellow, and pertain to those colors. For example, the red “Get to the Point!” Assignment requires the “most red areas with only one quadrant.” So the assignment is asking players to dapple their canvas with unconnected red quadrants.

In stark contrast, the Inspiration card requirements resemble shapes of quadrants, as opposed to colors or numbers of quadrants. Most of the shapes on these cards are reminiscent of Tetris-style shapes, where players will score their Inspiration cards by building the correct shape of connected quadrants of the same color within their Scoring Zone.


Once these cards are all scored for the round, the Teacher’s Pet sets up for the next round per the rulebook/reference cards. The subsequent rounds will require alternate decks to reveal cards, or choice of decks. When the third and final round has been scored, the points are tallied and the victor is crowned! With a construction paper and macaroni crown, most likely. They ARE starving artists, after all.
Components. This game is a double-card-deck box with 90+ cards and a rulebook. The cards are great quality, but the true hero here is, and appropriately so, the artwork. Every card is very stylish, the Professors are all nods to real artists (well, except maybe not the promo), and it has just a really great look overall. While being played, it just has an amazing table presence. I like that a lot.

I struggled with assigning a score to this one for a few reasons. First, I like so much about this game, and I dislike a few things. I very much enjoy having so many ways to score points each round, as it keeps my mind busy with trying to put the puzzle together. The monkey wrench, though, is that when you start a round, you play cards that may not even end up in your Scoring Zone. As your hand is always three cards, it is difficult to really plan too far in advance to create a perfect Scoring Zone. Is that a bad thing? Maybe, but I think it is also quite necessary to add a little chaos to this specific game. I will explain what I mean in a bit. Perhaps a few points docked for that.

Playing Canvas cards effectively is absolutely the crux of this game, because if a pattern or shape is being built to your benefit, your opponent can easily (and definitely accidentally) ruin your best laid plans with an ill-placed card to wonkify the grid. I think that is both delicious and very very frustrating. You know what? I will decide to give a few points back for this.

The ability for the Teacher’s Pet, a title that can be passed to the other player throughout the game, to choose which two of the three Assignment decks to reveal during Round 3 just adds to the replayability factor of Abstract Academy. True, there are only five cards in each Assignments deck, and there are mathematical or statistical formulae that can calculate the exact number of possible different unique games, the ever-changing grid of cards is what makes this nearly infinitely replayable. Okay, more points earned here.

I guess I judged too harshly, and my true rating is a little lower than perhaps this little game deserves. I absolutely know that I will be playing this a whole lot more – with gamers of all ages and weight preferences. It is easy to teach, keeps the brain engaged throughout, and forces players to step back and truly appreciate that which they have equally built together. I can completely foresee my score for Abstract Academy increasing with more and more plays, so please do not regard a 4 / 6 from Purple Phoenix Games as an absolute and inflexible score.

If you are a gamer who enjoys just a little chaos added to their careful planning, light and quick card games that pack more punch than expected, and some truly awesome table presence, then you most certainly need to grab a copy of Abstract Academy. I am soon to be culling my collection and curating it to only include games I thoroughly enjoy. I have a feeling Abstract Academy is going to make the cut. It checks off so many boxes for me and how I game, and I cannot wait to introduce my kiddos to it when they can grasp the concepts.
  
Unfaithful: The Deception of Night
Unfaithful: The Deception of Night
10
10.0 (1 Ratings)
Book Rating
As I look back at Unfaithful, all I can think is wow. This book had some unexpected twists and turns, that leave you breathless and riddled with anxiety. It was a nice continuation from the first book with some real anxiety ridden situations. I loved that we got to see more of the others: Ginerva, Simon, and Drake. I loved getting to know these character more. However, I found that not everything as it seems to be. I guess that is to be expected when you are dating an Angel of Death. I also enjoyed learning more about how the Evan and his brothers are created and chosen. There was so much information in this book, that at times it was hard to absorb it all, while continuing the story without pausing to take a moment to think about what you just read.

Let me first discuss Evan. Though we don't see a whole bunch from his point of view this time around, it was definitely nice to learn about his past and how his kind works. Although, I wished we could have had more of him in the book, it was nice to learn more about the others in his family. I think I really enjoyed learning about how he met each member in his family after his death. I also very much enjoyed learning about how each member had an impact on the others. Seeing how he was saved by a Witch, Ginerva, who was with Simon, was amazing to see. I also enjoyed him explaining how the forbidden fruit that Eve ate was the same that gave Evan and his kind the nutrition they needed to stay alive and how without consuming it they would just end up dead, instead of becoming the angels they were destined to become to pay their way into Eden.

Evan had even explained some of his family to Gemma, which helped shed a new light on them. I believe what little information was given, really helped give these characters a better feel. It made you feel sorry or sad for how things had come to be. To even see how close to Gemma that they had grown to be, was a pleasant sight to see. It made the character intertwine together better than before. However, with Drake's crazy antics and the ever threatening danger around the corner, you can't help but wonder what was really going on.

At one point, you are introduces to Eden and the details to describe it left you breathless. I can't help but wonder if my imagination even done it justice. I believe the details were amazing and definitely breathtaking. However, I think even with the details, that I would have loved to see more of it. Though it was very hard to believe such a place could exist, after all it is supposed to be our Heaven, I think I would have definitely needed to see more to be satisfied. This is on of the things in the book that made me want more of it, knowing I may never be able to visit it again.

--This next part is a spoiler so please read at your own risk.--

I have to say that the ending with Evan dying has me extremely upset. I am not sure what happened and even now I am sitting her unsure of what happened. I had cried out in frustration. It was definitely not a satisfying ending. With what Gemma tells Evan as he dies, and what happens with their supposed threat, I can't help but count down the minutes until I can start the next book. This book definitely gave me lots to think about. For example, how nothing is certain in life. There are many things, people and situations that can lead you to the wrong conclusions or paths to take. I feel this book had given so many things to be processed and though about, that people could easily lose themselves in thought, just from the situations, like deception, and ideas of places unseen by us alone.

Overall I would rate this book five stars out of five stars. It was breathtaking, detailed, and kept you in suspense. There were a few very sweet moments that made you long for romance like that in your personal life, but kept everything in the right perspective. I definitely think that I learned that I should live to the fullest, for you never know when death is waiting for you. I think this series has been amazing so far and can't wait to finish it. It definitely makes you want more and with and ending that doesn't answer the important questions, it definitely feels like the cliffhanger at the end of your favorite show to keep you waiting for the next season to figure out what the next thing is going to be.
  
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Charlie Cobra Reviews (1840 KP) rated Tom and Jerry (2021) in Movies

Mar 11, 2021 (Updated Mar 27, 2021)  
Tom and Jerry (2021)
Tom and Jerry (2021)
2021 | Animation, Family
The animation looks nice (2 more)
Decent laughs
Gets the Tom and Jerry part of the movie right
Too predictable (2 more)
Bad plot
Barely above average movie overall
Visually Pleasing With Decent Laughs Sprinkled Throughout
Tom and Jerry is a 2021 live-action/CGI animated comedy movie directed by Tim Story and written by Kevin Costello. The film was produced by Chris DeFaria and Warner Animation Group, The Story Company, and Turner Entertainment Co. and distributed by Warner Bros. Pictures. The movie stars Chloe Grace Moretz, Michael Pena, Colin Jost, Robe Delaney and Ken Jeong.


Kayla Forester (Chloe Grace Moretz) is a street smart woman doing odd jobs in Manhattan when she bumps into Tom while he's chasing Jerry in Central Park. Jerry, who picked a fight with Tom during a impromptu piano performance is also house hunting and in search of a new home. Kayla, is fortuitous when she goes to the Royal Gate Hotel for a "free" breakfast and presents a stolen resume as her own. She's given a position with helping event manager Terence Mendoza (Michael Pena) with a high profile wedding the very day that Jerry takes up residence in the hotel. Tom and Jerry's usual shenanigans ensue when Kayla hires Tom to "exterminate" him when Jerry begins stealing food and items causing concern about Ben (Colin Jost) and Preeta's (Pallavi Sharda) wedding and for the hotel's reputation to Mr. Dubros (Rob Delaney) the hotel's owner and general manager.


This was a movie that I watched on a whim and didn't have any expectations going into other than the animation looking really nice in the trailer when I first saw it. Also trying to get into the groove of getting back on doing my reviews on the regular again. I'm also a fan of both Chloe Grace Moretz from the Kick-Ass movies and Michael Pena from just about everything he comes out in. Plus I've always been a fan of Tom and Jerry, watching the cartoons as a kid was always fun and it's something that I can still enjoy anytime even though it's something that is really old. But enough of that and let's get to what I thought about the movie. I liked how the movie setup the Tom and Jerry character's similar to how it would in an episode. It showed both of them individually with their own goals before bringing them together. Tom is shown to have aspirations of becoming an accomplished pianist and Jerry is shown house hunting and looking for a new home to live in. That's when Jerry finds Tom pulling a scam in Central Park conning people as a "blind" piano player. Jerry tries to "cash in" on Tom's scheme and begins trying to get in on the action and adding himself and a little flair to the performance. That's when their usual antics ruin the opportunity for both of them. This was a pretty decent opening and I really liked how their animation looked and how the live-action aspect interacted with them, it was very visually pleasing. I really didn't like how it seemed Jerry was the agitator between the two or at least the one who starts the "rivalry" in this movie but I think I've always looked at him through rose colored glasses if you will since he is the smaller and more vulnerable of the two. The comedic antics were very spot on emulating a lot of classic moments from the cartoon with most not all working fairly well in a "real-world" setting. I think where this movie lost me the most was not the backdrop of the New York City being the setting or even the live-action part and actors like Chloe Grace Moretz and Michael Pena but the whole wedding plot being a primary focus of the film. I mean I can totally see it as a catalyst to the whole plot but for it to be the main focus didn't really thrill me. I thought the acting was decent and comedy was good but this movie didn't really strike me as a super funny movie, though it did have me laughing out loud at a couple of parts. I was happy that they also added Spike and the pretty white cat whose name is Toots which are regulars in the cartoon and a host of other cats as part of the alley cat gang who many of which looked familiar. The music soundtrack was good too and had a bunch of popular artists from music of today which didn't really go with the whole "vibe" of Tom and Jerry but didn't take a way from the movie either. Droopy the dog's cameo was also a nice added touch. All-in-all this movie was barely above average for me and I think that's me mainly having nostalgia for the characters and what the show used to be. Definitely not something I would see at theaters but if you have HBO Max you should give it a shot. I give this movie a 6/10.

-------------------------------------------------------
Spoiler Section Review:


So I gave this movie a 6/10 which for me is above average but this movie barely met that criteria. It started off pretty good and funny with Jerry looking for a new place to live and dealing with a dodgy real estate rat. It was also cool to see Tom having dreams or aspirations of becoming a pianist and then seeing how they collide when Jerry tries to own in on his action on the whole blind piano player scheme. That was all classic Tom and Jerry. I also enjoyed the way they interacted with the whole live-action aspect of the film and how the people reacted to them and the environments and how that all worked out was pretty good to me in my opinion. The pigeon singing opening was also pretty funny and cool and when he sings again later in the movie was awesome. I really like Chloe Grace Moretz as Kayla Forester and thought that she did a pretty good job for acting with what was probably people wearing green screen costumes or props and Michael Pena was pretty funny as the event manager. The movie was pretty predictable except for one thing that I guess I would have known about if I bothered to see the second trailer but I never did, and that's the whole sub-plot of the wedding being such a big focus for the film. I don't have anything against weddings except for when it comes to Tv shows and how if any of them run long enough then there's going to be a wedding episode somewhere. But I really felt that it kind of took a way from the whole vibe of it being a Tom and Jerry movie. It was cool how they brought Spike and Toots into the picture by them being the pets of Ben and Preeta. It was pretty obvious when they introduced the bartend character Cameron that he would be Kayla's love interest but I'm kind of glad that they didn't lean too hard into that. I thought that it was pretty funny how Kayla made Tom and Jerry be friends and go out on the town on their own and it was kind of fun to see them get a long for a while but I knew it would never last. I also thought it was pretty messed up that Kayla let Terence take the blame for Spike, Tom and Jerry tearing up the hotel when it all started with Jerry who returned when she said Tom had taken care of him already. I could totally tell that Terence would become the villain of the movie after that but most of the movie is predictable anyways. There was surprisingly an after credits scene where Ben is charged for two different weddings by the hotel which is pretty funny too. Not a great movie by no means and definitely barely above average but if you have HBO Max you should give it a watch for nostalgia's sake especially if your an old Tom and Jerry fan. I gave it a 6/10.

https://youtu.be/nrdsTy_KpwQ
  
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Paul Kellett (118 KP) created a post in Solo Gamers

May 9, 2019  
"Wait, you can play boardgames on your own? How does that work? Isn't it dull? and wouldn't you just rather play a video game?"

These are the most common questions I see asked whenever someone says they play solo boardgames and, if you have never experienced modern boardgames with solo rules, then you are quite right to wonder what, why and how. Let me shed some light on this side of our wonderful hobby.

You can never play enough games

Whilst we have a great group to play games on a Tuesday, 3-4 hours a week is not always enough to scratch that itch, especially if you want to play something bigger and more involved.

There are a lot of great games that need a good few hours to really get into and are not really suitable for playing in the pub on a Tuesday. If you can't meet up with anyone on other nights, then being able to play a game solo is a valid option.

Some benefits include:

*Being able to really get into the theme of a game

*Not having to worry about being slow and annoying anyone else

* Being able to play without distraction.

*Getting away from computer screens/technology.

So why play solo?

There are many reasons why people play solo games, from not having the time to get to game nights, needing something to do when the kids are asleep to just wanting to relax.

For me, I work on computers and my eyes are suffering from looking at screens all day so being able to sit down and play a boardgame is a great way to unwind and rest my eyes whilst still keeping my brain active. I can come home from work and play a short game (like Friday, Onirim or Deep Apace D6) for half an hour or more to unwind - much better than just vegging out in front of the TV.

I love deep, thematic games which tell stories. If I get a few hours free on a weekend, I can spend a Sunday afternoon lost in another world, no distractions, no stress, just me enjoying an interesting story. It's like reading a book but you are actually involved in the adventure.

So how does it work? Do you just play both sides against yourself?

No. Well, yes, you could and people do, but there is much more.

The solo gaming community has grown massively over the last few years with the 1 Player Guild on the Boardgame Geek website boasting well over 15,000 members worldwide and games designers are taking note (many of them being actively involved in the solo community themselves).

As such, many games released nowadays will have either variant rules for solo play or whole expansions or sets of cards designed purely for solo play. There are even games designed purely for solo players.

The easiest games to play solo are co-operative games. This type of game has players working together to reach a common goal in order to win the game. With a few exceptions (games with hidden traitor mechanics), all co-op games can be played solo either playing one character or taking control of two or more characters. This can get a bit heavy and confusing having to keep track of multiple characters' cards, skills, and what not, but if you know the rules fairly well, it gets easier. A lot of people do this to learn a game before bringing it to the club to teach to the rest of us.

Some good solo co-op games include:
* Robinson Crusoe
* Gloom of Kilforth
* Space Cadets: Away Missions
* Legends Untold

Then there are the games that have specific components purely for solo play. These will sometimes change the basic rules or add "Automa" or "dummy" players which function as close to a human player as possible. Usually this is a separate deck of cards that give instructions on what the dummy player will do each turn.

Games with Automa cards include:
* Scythe
* Viticulture
* Xia: Legends of a Drift System (The Automa is included in the Embers of a Forsaken Star expansion)

Finally there are the solitaire games, the ones designed from the start to be 1 player only games, these include:
* Friday
* Hostage Negotiator
* Deep Space D6
* Unbroken

A lot of these tend to be smaller, shorter games that are ideal for sticking in your bag and taking with you to play wherever you are. I often play a quick game of Deep Space D6 at lunchtime at work and when I am out working as drum tech for bands, it's cool to be able to fill in the downtime with a game of something.