Search
Search results
Purple Phoenix Games (2266 KP) rated Lonely Undead in Tabletop Games
May 24, 2021
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.
Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.
Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.
When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.
Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).
In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.
That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.
In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.
I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.
CHOMP!
Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.
Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.
When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.
Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).
In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.
That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.
In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.
I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.
CHOMP!
Heather Cranmer (2721 KP) rated Where the Crawdads Sing in Books
Feb 3, 2019
The beautiful prose (2 more)
The interesting plot
The well written characters
A Beautifully Written Novel
I have to admit that when I first heard about Where the Crawdads Sing by Delia Owens, it didn't sound like a book I'd want to read. However, as I kept seeing rave reviews for it, I decided to take a chance on it, and I am so glad I did because this book was amazing!
The plot for Where the Crawdads Sing was an interesting one. I found myself immersed in it throughout, even the parts about nature and poetry which I'm not into. Delia Owens wrote this book beautifully where ever piece fit together perfectly. Where the Crawdads Sing felt so realistic and like I was there every step on the way. The prose was amazing, and I can honestly say that I have not read a more beautifully written book. There are a few plot twists, and I didn't see them coming! I didn't even get the death of Chase right! There are no cliff hangers in this book, and all of my questions where answered.
I thought each and every character in Where the Crawdads Sing were written superbly. I loved the main character of Kya. It was so interesting watching her grow up without a family and turn into a beautiful, intelligent, and kind young lady. Her innocence was reassuring even if did get her in trouble. The character of Kya was such a breath of fresh air. It was amazing how she was able to look after herself when she had no one else even at a young age. Jumpin' was another one of my favorite characters. He was such a larger than life character, and he always seemed so optimistic was was fantastic! I loved how caring Tate was and how patient he was with Kya. I was always hoping those two would end up together. I didn't trust Chase from the get go, but even he was written really well. I loved how the author, Delia Owens, even included what happened to most of the characters years in the future. The only minor thing that bothered me was that when the characters spoke, they spoke in their own dialect which could be annoying at times, but it did not ruin this book for me at all.
The pacing in Where the Crawdads Sing was done so well. I was hooked from the very first page. Never once did the pacing slow down where I found myself bored. I was constantly enthralled by every page in this book. I could not get enough! The words flowed beautifully.
Trigger warnings for Where the Crawdads Sing include profanity, child neglect and abandonment, child abuse, attempted rape, violence, possible murder, sexual situations, alcoholism, racial slurs, and overly judgmental people.
All in all, Where the Crawdads Sing is a beautifully written book through and through. The writing was brilliant, and the characters were written beautifully. The plot is just as fantastic and very interesting. I would definitely recommend Where the Crawdads Sing by Delia Owens to everyone aged 16+. This is one of those books that needs to be read!
The plot for Where the Crawdads Sing was an interesting one. I found myself immersed in it throughout, even the parts about nature and poetry which I'm not into. Delia Owens wrote this book beautifully where ever piece fit together perfectly. Where the Crawdads Sing felt so realistic and like I was there every step on the way. The prose was amazing, and I can honestly say that I have not read a more beautifully written book. There are a few plot twists, and I didn't see them coming! I didn't even get the death of Chase right! There are no cliff hangers in this book, and all of my questions where answered.
I thought each and every character in Where the Crawdads Sing were written superbly. I loved the main character of Kya. It was so interesting watching her grow up without a family and turn into a beautiful, intelligent, and kind young lady. Her innocence was reassuring even if did get her in trouble. The character of Kya was such a breath of fresh air. It was amazing how she was able to look after herself when she had no one else even at a young age. Jumpin' was another one of my favorite characters. He was such a larger than life character, and he always seemed so optimistic was was fantastic! I loved how caring Tate was and how patient he was with Kya. I was always hoping those two would end up together. I didn't trust Chase from the get go, but even he was written really well. I loved how the author, Delia Owens, even included what happened to most of the characters years in the future. The only minor thing that bothered me was that when the characters spoke, they spoke in their own dialect which could be annoying at times, but it did not ruin this book for me at all.
The pacing in Where the Crawdads Sing was done so well. I was hooked from the very first page. Never once did the pacing slow down where I found myself bored. I was constantly enthralled by every page in this book. I could not get enough! The words flowed beautifully.
Trigger warnings for Where the Crawdads Sing include profanity, child neglect and abandonment, child abuse, attempted rape, violence, possible murder, sexual situations, alcoholism, racial slurs, and overly judgmental people.
All in all, Where the Crawdads Sing is a beautifully written book through and through. The writing was brilliant, and the characters were written beautifully. The plot is just as fantastic and very interesting. I would definitely recommend Where the Crawdads Sing by Delia Owens to everyone aged 16+. This is one of those books that needs to be read!
Movie Metropolis (309 KP) rated American Assassin (2017) in Movies
Jun 10, 2019
Great, another terrorism thriller
Just what the world needs, another ill-timed terrorism-based thriller – you can almost hear the groans can’t you? It seems the movie-going public just can’t get enough of these accounts of urban terrorism.
Last year’s diabolical London Has Fallen inexplicably took over $200million at the box office and the better-received Unlocked also performed well commercially. All of this in spite of the constant threat posed by terrorism across the globe.
Now, there’s a new kid on the block. American Assassin. But does this film based on the novel of the same name do enough to be different?
When Cold War veteran Stan Hurley (Michael Keaton) takes CIA black ops recruit Mitch Rapp (Dylan O’Brien) under his wing, they receive an assignment to investigate a wave of random attacks on both military and civilian targets. After discovering a pattern of violence, Hurley and Rapp join forces with a lethal Turkish agent to stop a mysterious operative who wants to start a global war.
Michael Cuesta’s film is propped up by a nicely shot opening in which Dylan O’Brien’s Mitch comes up against Islamic terrorists while on holiday with his fiancé. Naturally, she’s brutally murdered and it becomes Mitch’s life-ambition to hunt down terrorist cells across the world.
Yes, you heard me right. That’s the plot. Ridiculous in every way and frankly, a little boring, American Assassin is a poor excuse for a film riddled with dreadful dialogue, phoned-in performances and uninspiring camerawork.
What makes it worse is that Maze Runner rising star Dylan O’Brien thought it would be a good idea to helm such a vehicle. He performs well but feels at odds with the film’s dark tone and is in serious danger of doing a post-Abduction Taylor Lautner and tanking his promising career. Michael Keaton’s bizarre effort here is the polar opposite of his genuinely menacing turn in Spider-Man: Homecoming only two months ago.
The rest of the cast might as well be made of cardboard they’re that uninteresting and while globe-trotting should evoke some visual joy, the scenery feels flat, hampered by a dull colour palette and the fact it’s been done to death already.
As American Assassin steamrolls to a 70s-esque Bond finale, we’re subjected to some torturous CGI, though Cuesta does well to ramp up the tension a little, but it’s the subject matter once again that proves a sticking point.
In a world where our fears of urban terrorism are greater than ever, should we be classing films like this as ‘entertainment’? Take the opening sequence for example, as nicely choreographed as it is, the parallels to the dreadful Tunisian beach attack of 2015 linger in the back of my mind and I find it all very much in poor taste.
Overall, American Assassin is yet another addition to the already overstuffed terrorism thriller genre that adds absolutely nothing new. The performances are dull, the story is flat and the cinematography is uninspired. Poor Dylan O’Brien left the Maze for this?
https://moviemetropolis.net/2017/09/15/american-assassin-review/
Last year’s diabolical London Has Fallen inexplicably took over $200million at the box office and the better-received Unlocked also performed well commercially. All of this in spite of the constant threat posed by terrorism across the globe.
Now, there’s a new kid on the block. American Assassin. But does this film based on the novel of the same name do enough to be different?
When Cold War veteran Stan Hurley (Michael Keaton) takes CIA black ops recruit Mitch Rapp (Dylan O’Brien) under his wing, they receive an assignment to investigate a wave of random attacks on both military and civilian targets. After discovering a pattern of violence, Hurley and Rapp join forces with a lethal Turkish agent to stop a mysterious operative who wants to start a global war.
Michael Cuesta’s film is propped up by a nicely shot opening in which Dylan O’Brien’s Mitch comes up against Islamic terrorists while on holiday with his fiancé. Naturally, she’s brutally murdered and it becomes Mitch’s life-ambition to hunt down terrorist cells across the world.
Yes, you heard me right. That’s the plot. Ridiculous in every way and frankly, a little boring, American Assassin is a poor excuse for a film riddled with dreadful dialogue, phoned-in performances and uninspiring camerawork.
What makes it worse is that Maze Runner rising star Dylan O’Brien thought it would be a good idea to helm such a vehicle. He performs well but feels at odds with the film’s dark tone and is in serious danger of doing a post-Abduction Taylor Lautner and tanking his promising career. Michael Keaton’s bizarre effort here is the polar opposite of his genuinely menacing turn in Spider-Man: Homecoming only two months ago.
The rest of the cast might as well be made of cardboard they’re that uninteresting and while globe-trotting should evoke some visual joy, the scenery feels flat, hampered by a dull colour palette and the fact it’s been done to death already.
As American Assassin steamrolls to a 70s-esque Bond finale, we’re subjected to some torturous CGI, though Cuesta does well to ramp up the tension a little, but it’s the subject matter once again that proves a sticking point.
In a world where our fears of urban terrorism are greater than ever, should we be classing films like this as ‘entertainment’? Take the opening sequence for example, as nicely choreographed as it is, the parallels to the dreadful Tunisian beach attack of 2015 linger in the back of my mind and I find it all very much in poor taste.
Overall, American Assassin is yet another addition to the already overstuffed terrorism thriller genre that adds absolutely nothing new. The performances are dull, the story is flat and the cinematography is uninspired. Poor Dylan O’Brien left the Maze for this?
https://moviemetropolis.net/2017/09/15/american-assassin-review/
Movie Metropolis (309 KP) rated The DUFF (2015) in Movies
Jun 11, 2019
Disappointingly Generic
The school-set comedy genre has been done to death over the last two decades. From body swap comedies like 17 Again that hang on the pulling power of their stars, to films that now have a cult following like 10 Things I Hate About You, each of them has little to offer once the end credits roll.
With the brilliant Mean Girls being one of the only exceptions to the trend, the latest film to tackle the genre is The DUFF, but is Ari Sandel’s directorial debut worthy of a recommendation?
The DUFF follows daily life at a typical American high-school with typical US teens separated into categories depending on their social standing.
Enter Bianca Piper, played by the brilliant Mae Whitman, a vastly intelligent girl who is unaware of her place in the rankings as the DUFF – Designated Ugly Fat Friend – that is until her hunky next door neighbour Wesley (Robbie Amell) informs her of that fact.
What ensues is a selection of mildly amusing scenes interspersed with some touching social commentary about what it means to be normal in an ever-changing world as Bianca tries to come to terms with her place in the school hierarchy.
Despite the obvious focus on looks and beauty, the film does have a deeper message of self-worth and it’s a shame this is rarely touched upon outside of the finale.
Perhaps The DUFF’s strongest suit is in its unique filming style. The use of technology and social media helps distinguish it from its rivals and what it lacks in story is made up for with clever uses of animation and an engaging soundtrack.
Just when you think the film has decided to settle in a rut and remain there for the duration, it throws you off course with a clever cut-scene or use of technology and there are two moments in particular that had the audience in stitches.
Unfortunately, the rest of the film isn’t that funny. The story is predictable and the will-they-won’t-they romantic subplot is massively clichéd and dull because the characters, apart from Bianca, simply don’t register – there is no reason to care for them.
Mae Whitman is a force to be reckoned with as Bianca and is by far the most intriguing member of a disappointingly bland cast. Elsewhere, Ken Jeong (Community, The Hangover) and Allison Janney (Hairspray) pop up as a concerned teacher and Bianca’s mother, but they are both wasted in ultimately thankless roles.
Overall, it’s easy to feel sorry for films like The DUFF. The school-set genre has fizzled out in recent years and hasn’t got its mojo back despite numerous efforts from movies much less accomplished than this one.
Mae Whitman and the use of Family Guy-esque cut-scenes are the main plus points here, but despite its best intentions, it’s hard to give it too much of a recommendation and is probably best reserved for a late-night DVD viewing.
https://moviemetropolis.net/2015/04/12/disappointingly-generic-the-duff-review/
With the brilliant Mean Girls being one of the only exceptions to the trend, the latest film to tackle the genre is The DUFF, but is Ari Sandel’s directorial debut worthy of a recommendation?
The DUFF follows daily life at a typical American high-school with typical US teens separated into categories depending on their social standing.
Enter Bianca Piper, played by the brilliant Mae Whitman, a vastly intelligent girl who is unaware of her place in the rankings as the DUFF – Designated Ugly Fat Friend – that is until her hunky next door neighbour Wesley (Robbie Amell) informs her of that fact.
What ensues is a selection of mildly amusing scenes interspersed with some touching social commentary about what it means to be normal in an ever-changing world as Bianca tries to come to terms with her place in the school hierarchy.
Despite the obvious focus on looks and beauty, the film does have a deeper message of self-worth and it’s a shame this is rarely touched upon outside of the finale.
Perhaps The DUFF’s strongest suit is in its unique filming style. The use of technology and social media helps distinguish it from its rivals and what it lacks in story is made up for with clever uses of animation and an engaging soundtrack.
Just when you think the film has decided to settle in a rut and remain there for the duration, it throws you off course with a clever cut-scene or use of technology and there are two moments in particular that had the audience in stitches.
Unfortunately, the rest of the film isn’t that funny. The story is predictable and the will-they-won’t-they romantic subplot is massively clichéd and dull because the characters, apart from Bianca, simply don’t register – there is no reason to care for them.
Mae Whitman is a force to be reckoned with as Bianca and is by far the most intriguing member of a disappointingly bland cast. Elsewhere, Ken Jeong (Community, The Hangover) and Allison Janney (Hairspray) pop up as a concerned teacher and Bianca’s mother, but they are both wasted in ultimately thankless roles.
Overall, it’s easy to feel sorry for films like The DUFF. The school-set genre has fizzled out in recent years and hasn’t got its mojo back despite numerous efforts from movies much less accomplished than this one.
Mae Whitman and the use of Family Guy-esque cut-scenes are the main plus points here, but despite its best intentions, it’s hard to give it too much of a recommendation and is probably best reserved for a late-night DVD viewing.
https://moviemetropolis.net/2015/04/12/disappointingly-generic-the-duff-review/
Zuky the BookBum (15 KP) rated My Sister's Bones in Books
Mar 15, 2018
Also read my review here: http://bookbum.weebly.com/book-reviews/my-sisters-bones-by-nuala-ellwood
NOW AVAILABLE IN THE UK!
<b>Trigger warnings are noted in the first paragraph.</b>
<b><i>Were all of us, every day, just a hairbreadth away from evil. If Ive learnt anything from fifteen years of reporting, its that. But I couldnt expect these people to understand.</b></i>
This is a really heavy read as it deals with some really dark and depressing subjects, <b>such as the war and refugees in Syria, domestic & child abuse, rape, death, mental illness, alcoholism and miscarriages.</b> Dont read this if youre having a low period in your life because this is not going to make you feel any better, throughout its a rather distressing and upsetting story.
Each character in this novel was well developed, no matter how small a part they played in the plot. Ellwood has done a fantastic job with her research into PTSD as Kates fears and anxieties seem so real to the reader. Though Ive never experienced anything even close to PTSD, I can really imagine how terrifying and disturbing it would be, from reading this book. Its definitely the best and most harrowing description of the condition Ive ever read in a fiction novel.
This was a really well presented novel and Im amazed that its a debut! It was excellently written and thought out. My only issue being that sometimes, the timings in this book felt a little off. When Kate and Paul were together, one minute they'd be serving dinner and the next, after a small 5 lined conversation, it would be midnight and time for Paul to leave and Kate to get into bed. It seemed like large chunks of the day would just disappear.
Maybe I shouldnt have read some other peoples reviews on this beforehand, but because I was expecting all these super duper amazing twists, I kind of didnt feel that they were super duper amazing. I also found some of them to be a little far fetched and silly, rather than surprising.
I can definitely see why this has gained so many 5 star ratings, but its all down to personal preference at the end of the day, and this one was just a little too dark for my liking. That's not to say I didn't like this...I enjoyed this a lot, hence the 4 stars. I found myself not wanting to put it down, even when my eyes were telling me it was definitely time for sleep. It was certainly a thrilling and page turning read, but I dont know if I could recommend this to anyone because of all the dark subject matters. It seems like the sort of book some people are going to love for its dark realism and others are going to hate that and find it too distressing to read.
Thanks to Netgalley and Penguin Books UK for giving me the opportunity to read this in exchange for an honest review.
NOW AVAILABLE IN THE UK!
<b>Trigger warnings are noted in the first paragraph.</b>
<b><i>Were all of us, every day, just a hairbreadth away from evil. If Ive learnt anything from fifteen years of reporting, its that. But I couldnt expect these people to understand.</b></i>
This is a really heavy read as it deals with some really dark and depressing subjects, <b>such as the war and refugees in Syria, domestic & child abuse, rape, death, mental illness, alcoholism and miscarriages.</b> Dont read this if youre having a low period in your life because this is not going to make you feel any better, throughout its a rather distressing and upsetting story.
Each character in this novel was well developed, no matter how small a part they played in the plot. Ellwood has done a fantastic job with her research into PTSD as Kates fears and anxieties seem so real to the reader. Though Ive never experienced anything even close to PTSD, I can really imagine how terrifying and disturbing it would be, from reading this book. Its definitely the best and most harrowing description of the condition Ive ever read in a fiction novel.
This was a really well presented novel and Im amazed that its a debut! It was excellently written and thought out. My only issue being that sometimes, the timings in this book felt a little off. When Kate and Paul were together, one minute they'd be serving dinner and the next, after a small 5 lined conversation, it would be midnight and time for Paul to leave and Kate to get into bed. It seemed like large chunks of the day would just disappear.
Maybe I shouldnt have read some other peoples reviews on this beforehand, but because I was expecting all these super duper amazing twists, I kind of didnt feel that they were super duper amazing. I also found some of them to be a little far fetched and silly, rather than surprising.
I can definitely see why this has gained so many 5 star ratings, but its all down to personal preference at the end of the day, and this one was just a little too dark for my liking. That's not to say I didn't like this...I enjoyed this a lot, hence the 4 stars. I found myself not wanting to put it down, even when my eyes were telling me it was definitely time for sleep. It was certainly a thrilling and page turning read, but I dont know if I could recommend this to anyone because of all the dark subject matters. It seems like the sort of book some people are going to love for its dark realism and others are going to hate that and find it too distressing to read.
Thanks to Netgalley and Penguin Books UK for giving me the opportunity to read this in exchange for an honest review.
Mike Wilder (20 KP) rated Road House (1989) in Movies
May 30, 2018
Very underrated
Contains spoilers, click to show
So what kind of film do you get when you have great one liners, bar fights, guns, knives, egos, strippers, blues music, a polar bear and a monster truck? You get one of the most enjoyable and entertaining films of the late 80's, Road House. The film follows James Dalton (Patrick Swayze) a cooler (bouncer) and the best in the business, as he takes employment with Frank Tilghman (Kevin Tighe) the owner of the Double Deuce in Jasper, Missouri. The bar is the roughest in town and he needs Dalton to clean it up. However corrupt business man and crime boss Brad Wesley (Ben Gazzara) stands in his way. After the classic "chick flick" Dirty Dancing, Patrick Swayze was Hollywood gold. Women loved him and men wanted to be him. The film was full of romance. Then along came Road House, a complete opposite to Dirty Dancing, a little romance and loads of action. The film has a great cast including Patrick Swayze, Kevin Tighe, Ben Gazzara, Kelly Lynch, Marshall R. Teague, Red West, Kathleen Wilhoite, John William Young, John Doe, Kurt James Stefka, Keith David & Terry Funk. The cast works well together and it is full of great performances. Naturally Patrick Swayze at the height of his career stands miles apart from the rest of the cast as Dalton. A character that can hurt you with his words just as much as his fists. Tragically, 20 years later Swayze had his life cut short by cancer. His death is still a major loss to the entertainment industry, but his legacy will live on in the great performances and memorable characters he played. The film also a features a great performance by the late great blues guitarist Jeff Healey as Cody. It's the music in the film that goes a long way to achieving the right feel for the film. Everything works well from the characters, the music to the setting. Set in a rural area the scenery is breath-taking and it is used to great effect. But it's the fight choreography that stands out from many other films. Great bar fights are pretty much a thing of the past, but here they are full of action and humour just like the classic westerns. The one on one fights are brutal, mainly for the realism they portray. The script is awesome and full of classic lines mainly from Dalton and although many are cheesy, when he says it, it feels right. The director surprisingly hasn't made many films but the ones I have seen of his I really like and I know I am in the minority. See my review of Gladiator (1992) for more by this director. This is truly a great film, although very underrated. It is also one of my personal all-time favourites. There are a couple of versions of this so ensure that you see the USA or UK version released after 2002 as these are the uncut editions. So grab a few beers and a few friends, but this on a big screen and turn the sound way up for a really great movie experience.
Louise (64 KP) rated A Thousand Nights in Books
Jul 2, 2018
I received a copy of this book from NetGalley in exchange for my honest review.
Lo – Melkhiin is the king of the desert and has had 300 wives that have lived for no longer than a month – he has a reputation and all girls and women that are at a marriageable age are worried they will be the next one. No one is safe! No one knows what happens to these women and how they see their death it just happens.
The king now roams the villages for a new wife, a nameless young woman beautifies herself so that the king chooses her over her sister and the other women in her village and other towns across the desert.
Our nameless heroine is determined to live for more than a day, with her fearless courage and bravery she tells the king stories of the love she has for her family and the way of life.
First of all the cover for this book is beautiful, with a purple ribbon which is referenced in the story. It is one of the most beautiful books that I own.
So to the actual story itself, I have not read the original version of A thousand and one nights so unfortunately I cannot compare. The book is set in the desert, which you get a feel for but I don’t think it’s described at it’s best. In this book the female protagonist doesn’t have a name, actually pretty much everyone has no name apart from 3 people who included Lo-Melkhiin himself, which is annoying, I like to be able to have a name and then I can imagine what they look like.
The female protagonist is brave, courageous, stong and wise despite her upbringing, her and her sister have this indestructible bond between them, even though they are half sisters they are like twins and do anything for one another without question… its unconditional love.
Unfortunately I didn’t feel any connection with the characters in this book, it could be that they had no names or personalities whatsoever! It lacked in character development.
There wasn’t any romance in this book at all so if you’re not really a fan of lovey dovey this is the book for you. There wasn’t much action apart from the last 20 pages or so, if you’re expecting wars and fighting it’s not going to happen
The names that were used to describe her stepmum so to speak and grandfather was tiresome e.g. my sisters mother and my fathers fathers father got really annoying, I was literally rolling my eyes every time I read it (enough already) It took the enjoyment out of reading it for me, even if it is the way they speak.
I haven’t read a persian story folklore book before, so it was a new experience, the writing is very beautiful and the relationship with the sisters is done well. This was an enjoyable read but could have been done better.
I rated this 3.5 out of 5 stars
Lo – Melkhiin is the king of the desert and has had 300 wives that have lived for no longer than a month – he has a reputation and all girls and women that are at a marriageable age are worried they will be the next one. No one is safe! No one knows what happens to these women and how they see their death it just happens.
The king now roams the villages for a new wife, a nameless young woman beautifies herself so that the king chooses her over her sister and the other women in her village and other towns across the desert.
Our nameless heroine is determined to live for more than a day, with her fearless courage and bravery she tells the king stories of the love she has for her family and the way of life.
First of all the cover for this book is beautiful, with a purple ribbon which is referenced in the story. It is one of the most beautiful books that I own.
So to the actual story itself, I have not read the original version of A thousand and one nights so unfortunately I cannot compare. The book is set in the desert, which you get a feel for but I don’t think it’s described at it’s best. In this book the female protagonist doesn’t have a name, actually pretty much everyone has no name apart from 3 people who included Lo-Melkhiin himself, which is annoying, I like to be able to have a name and then I can imagine what they look like.
The female protagonist is brave, courageous, stong and wise despite her upbringing, her and her sister have this indestructible bond between them, even though they are half sisters they are like twins and do anything for one another without question… its unconditional love.
Unfortunately I didn’t feel any connection with the characters in this book, it could be that they had no names or personalities whatsoever! It lacked in character development.
There wasn’t any romance in this book at all so if you’re not really a fan of lovey dovey this is the book for you. There wasn’t much action apart from the last 20 pages or so, if you’re expecting wars and fighting it’s not going to happen
The names that were used to describe her stepmum so to speak and grandfather was tiresome e.g. my sisters mother and my fathers fathers father got really annoying, I was literally rolling my eyes every time I read it (enough already) It took the enjoyment out of reading it for me, even if it is the way they speak.
I haven’t read a persian story folklore book before, so it was a new experience, the writing is very beautiful and the relationship with the sisters is done well. This was an enjoyable read but could have been done better.
I rated this 3.5 out of 5 stars
Heather Cranmer (2721 KP) rated On Bone Bridge in Books
Aug 25, 2018
Interesting plot (3 more)
Fleshed Out Characters
Well written characters
Great pacing
One of my Favorite Books!
The synopsis for On Bone Bridge by Maria Hoey definitely intrigued me. Everything about it made me really want to read this book. When I won On Bone Bridge from a Goodreads giveaway, I was ecstatic! Luckily, this book didn't disappoint.
The pacing for On Bone Bridge starts off slowly for the first few chapters. However, it quickly picks up soon enough. Once the pacing picked up, I didn't want to put this book down. I couldn't wait to find out what happened next and to find out what Kay knew. I also couldn't wait to find out if Oliver would be alright.
The plot for On Bone Bridge is definitely an interesting one. I also don't believe it's been done too many times. When Violet-May's and Rosemary-June's infant brother, Alexander, falls off of a bridge and drowns, everyone thinks it was just a horrible accident. However, Kay has her suspicions that it wasn't. We read about this time in her life. Then we read a little about when she's a teen, followed by her twenties. It's when she's in her late 30's that she crosses paths with the Duff family. She is invited by Rosemary-June's and Violet-May's brother, Robbie, to come leave with them in their house to keep an eye on things. Rosemary-June now has two kids of her own. A 3 year old girl named Caroline and an 18 month old named Oliver. When strange things start happening to Oliver, Kay starts to wonder if they are by accident or if something more sinister is going on as well as wondering if this is all connected to that day on Bone Bridge when Alexander drowned. Anyway, the plot is written very well. There are a few plot twists including one which could be predictable. However, On Bone Bridge is still a fantastic read. All of my questions were answered, so it was nice to have closure.
I enjoyed the world building in On Bone Bridge. This book definitely had me feeling some emotions for sure! Anyway, most of the book takes place in Ireland at different time periods. I think the author, Maria Hoey, did an excellent job in making the reader feel as if they were right there whilst everything was happening. I loved how most of the story also takes place at the Duffy family home. Kay was in awe of the house when she was little, so it was nice to read more about the place.
Trigger warnings include the death of a child and an animal, a spoiled child, swearing, violence (although not much and not very graphic), drinking, and cheating.
Overall, On Bone Bridge is a fantastic read. It's got a very interesting and strong plot as well as likable characters. The world building is written well too. I would definitely recommend On Bone Bridge by Maria Hoey to everyone aged 15+ who loves reading.
The pacing for On Bone Bridge starts off slowly for the first few chapters. However, it quickly picks up soon enough. Once the pacing picked up, I didn't want to put this book down. I couldn't wait to find out what happened next and to find out what Kay knew. I also couldn't wait to find out if Oliver would be alright.
The plot for On Bone Bridge is definitely an interesting one. I also don't believe it's been done too many times. When Violet-May's and Rosemary-June's infant brother, Alexander, falls off of a bridge and drowns, everyone thinks it was just a horrible accident. However, Kay has her suspicions that it wasn't. We read about this time in her life. Then we read a little about when she's a teen, followed by her twenties. It's when she's in her late 30's that she crosses paths with the Duff family. She is invited by Rosemary-June's and Violet-May's brother, Robbie, to come leave with them in their house to keep an eye on things. Rosemary-June now has two kids of her own. A 3 year old girl named Caroline and an 18 month old named Oliver. When strange things start happening to Oliver, Kay starts to wonder if they are by accident or if something more sinister is going on as well as wondering if this is all connected to that day on Bone Bridge when Alexander drowned. Anyway, the plot is written very well. There are a few plot twists including one which could be predictable. However, On Bone Bridge is still a fantastic read. All of my questions were answered, so it was nice to have closure.
I enjoyed the world building in On Bone Bridge. This book definitely had me feeling some emotions for sure! Anyway, most of the book takes place in Ireland at different time periods. I think the author, Maria Hoey, did an excellent job in making the reader feel as if they were right there whilst everything was happening. I loved how most of the story also takes place at the Duffy family home. Kay was in awe of the house when she was little, so it was nice to read more about the place.
Trigger warnings include the death of a child and an animal, a spoiled child, swearing, violence (although not much and not very graphic), drinking, and cheating.
Overall, On Bone Bridge is a fantastic read. It's got a very interesting and strong plot as well as likable characters. The world building is written well too. I would definitely recommend On Bone Bridge by Maria Hoey to everyone aged 15+ who loves reading.
Heather Cranmer (2721 KP) rated The Meadows (Legacy of Darkness Book 1) in Books
Nov 3, 2018
Spooky Plot (1 more)
Very Realistic Characters
A Chilling Read!
I loved London Clarke's first book, Wildfell, so I was definitely looking forward to her next book, The Meadows. I loved this book! It was so spooky and creepy which are my favorite types of books.
The pacing for The Meadows was perfect. Not once did I feel like this book slowed down where I was becoming bored. It is definitely a fast paced thriller, but it's not too fast paced in the sense that you have no clue what just happened.
The world building and plot are done extremely well. London Clarke does such an excellent job of describing what's going on, that I actually felt like I was staying at Asphodel House, the spooky house where all the paranormal things happen. The Meadows felt so real, I would actually stay awake a little longer after reading some of it because I was so spooked! It was easy to envision a cult like The Colony (as named in The Meadows) that believe themselves to be vampires who use willing and unwilling sacrifices. I would be more surprised if a cult like that didn't exist!
I loved all the characters in The Meadows! Each character was written exceptionally well. I loved how real and raw Scarlett was. It was nice to read about a character who was flawed. Scarlett suffered with a drug and alcohol problem in the past, and it was interesting to read about her struggle with it in present day and the choices she made. Yes, she did fall off the wagon after coming to Asphodel House, but I couldn't blame her. I'd be stressed out and scared too! Scarlett isn't perfect, and that's what I loved about her. She feels like a real human being, not some happily ever after book character. She's a little selfish, but who isn't in real life? Scarlett was such a great character. Even the supporting characters were great. I would have liked Stella, Scarlett's best friend, to be featured more, but that's only a minor thing. Stella was such a great friend to Scarlett, and I admired her loyalty to Scarlett. I loved Ryan, and it was interesting to read the back story between him and Scarlett. Hunter was also a very interesting character. I enjoyed his back story. I don't want to go into detail with him because I feel like there's a minor plot twist with that.
Trigger warnings for The Meadows include demons, the occult, cults, violence, murder, death, alcohol use, prescription pill abuse, ghosts, some swearing (although nothing too bad), and sex scenes (nothing graphic though).
Overall, The Meadows is a very chilling, dark, and spooky read. It is such a great book though. The characters, the setting, the plot were all written very well. I am definitely looking forward to the next book in the Legacy of Darkness series. I would recommend The Meadows by London Clarke to everyone aged 17+ especially if you love being creeped out. This one definitely kept me awake with how creepy it was, and if a book can do that, it is definitely a good one!
The pacing for The Meadows was perfect. Not once did I feel like this book slowed down where I was becoming bored. It is definitely a fast paced thriller, but it's not too fast paced in the sense that you have no clue what just happened.
The world building and plot are done extremely well. London Clarke does such an excellent job of describing what's going on, that I actually felt like I was staying at Asphodel House, the spooky house where all the paranormal things happen. The Meadows felt so real, I would actually stay awake a little longer after reading some of it because I was so spooked! It was easy to envision a cult like The Colony (as named in The Meadows) that believe themselves to be vampires who use willing and unwilling sacrifices. I would be more surprised if a cult like that didn't exist!
I loved all the characters in The Meadows! Each character was written exceptionally well. I loved how real and raw Scarlett was. It was nice to read about a character who was flawed. Scarlett suffered with a drug and alcohol problem in the past, and it was interesting to read about her struggle with it in present day and the choices she made. Yes, she did fall off the wagon after coming to Asphodel House, but I couldn't blame her. I'd be stressed out and scared too! Scarlett isn't perfect, and that's what I loved about her. She feels like a real human being, not some happily ever after book character. She's a little selfish, but who isn't in real life? Scarlett was such a great character. Even the supporting characters were great. I would have liked Stella, Scarlett's best friend, to be featured more, but that's only a minor thing. Stella was such a great friend to Scarlett, and I admired her loyalty to Scarlett. I loved Ryan, and it was interesting to read the back story between him and Scarlett. Hunter was also a very interesting character. I enjoyed his back story. I don't want to go into detail with him because I feel like there's a minor plot twist with that.
Trigger warnings for The Meadows include demons, the occult, cults, violence, murder, death, alcohol use, prescription pill abuse, ghosts, some swearing (although nothing too bad), and sex scenes (nothing graphic though).
Overall, The Meadows is a very chilling, dark, and spooky read. It is such a great book though. The characters, the setting, the plot were all written very well. I am definitely looking forward to the next book in the Legacy of Darkness series. I would recommend The Meadows by London Clarke to everyone aged 17+ especially if you love being creeped out. This one definitely kept me awake with how creepy it was, and if a book can do that, it is definitely a good one!
Gareth von Kallenbach (980 KP) rated Kwaan in Video Games
Jun 19, 2019
This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.
The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.
Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.
Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.
Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.
Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.
The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.
The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.
In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.
http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/
The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.
Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.
Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.
Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.
Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.
The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.
The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.
In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.
http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/









