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Awix (3310 KP) rated After Life (Wandafaru Raifu) (1998) in Movies

May 14, 2019 (Updated May 15, 2019)  
After Life (Wandafaru Raifu) (1998)
After Life (Wandafaru Raifu) (1998)
1998 | Comedy, Drama, Fantasy
8
7.5 (4 Ratings)
Movie Rating
Curious, gentle comedy-drama fantasy. Newly-dead entrants to the next world must choose their most important memory, as this is all they will take with them into eternity. Those who cannot make the choice remain in limbo, helping those who can (it's a bit like the civil service).

Big themes, obviously, but handled with a very light, naturalistic touch; the machinery of the afterlife has a charmingly shambolic feel to it. Initially seems like a series of quiet character studies, before an understatedly moving story develops between two of the staff. Thought-provoking and rather beautiful.
  
The Monstrous Child
The Monstrous Child
Francesca Simon | 2016 | Children
8
8.0 (1 Ratings)
Book Rating
I finished this on Tuesday but have had some technical problems, which is why I'm posting it now. (Sorry.)

Apparently this is book #3 in the Mortal Gods series - but I read it believing it to be a standalone novel and really enjoyed it like that. It's another short, new YA book, which a pretty large font to fill up more space. I never used to like short books, but I've found some I've really enjoyed recently, including this one.

One of Loki's (monstrous) children is Hel, a girl with a perfectly normal human body... except her legs are dead. Like, full-on decaying dead. Still, she's a goddess, even if she's never treated as one.

Hel has learned to just deal with what she's got in life and carry on. But when she's kidnapped and taken to Asgard - the home of the gods - she finds an unexpected light of hope. His name is Baldr, and he's the only one who's ever treated her like she's normal. The only problem is that he's married.

And then, just to make matters worse, Hel is literally thrown into the underworld, sentenced to be the queen of Nifelheim for all of eternity. It's cold, smelly, and soon enough, full of dead people. She's alone, plotting her revenge on the gods, with no chance of escape - but at least it's hers. She can build her own fortress without anyone guiding her; she can order the dead around however she pleases. And she can have a high seat ready, beside hers, for when Baldr inevitably comes for her.

What she wasn't planning was a third seat...

Anyway, Hel has created Hel for the dead, the End of Days is drawing nearer, and dear old Dad has dropped by for a favour. All very... fun. 

I thought this was a really different kind of book. The narrative voice is really sarcastic and youthful, pretty funny too, as well as still sounding like a Norse goddess. She also sounded somewhat modern, too - which I suppose would be the case if you were immortal. Sometimes I found her to find a little too sarcastic and bitter, a little too chatty and "different". I don't know, it just didn't sound all that natural sometimes.

The whole Norse theme was refreshing - not some paranormal YA romance that you see everywhere - and really well told. Hel was a really interesting character, too; modern enough to relate to yet still believably a Norse goddess.

As I said, I read this without realising there were other books before it in the series. I didn't realise that at all while reading - I didn't feel like I was missing anything and still enjoyed it plenty. I'm going to say 3.5 to 4 stars for The Monstrous Child. I'll have to look out for the other books.
  
WW
Would-Be Witch (Southern Witch, #1)
2
2.0 (1 Ratings)
Book Rating
While at first (in the first four pages) it seemed that the character of Tammy Jo Trask would be a good one, that was quickly proven to be a false notion. To put it quite simply, she was a helpless moron. Now, I don't expect a MC to be invulnerable or a genius, but I would still hope for someone who can think and act for herself. As if her ex-husband with benefits is an Alpha of the worst kind isn't enough, he also belittles her just about all the time and tells her what and what not to do. But that's okay because he comes to her rescue and shows an occasional kindness. Excuse me? That makes his emotional abuse alright? I don't think so! And Bryn (whose name seems female to me), her other love interest, isn't much better. He is also derogatory towards her and orders her around, so basically he's just as big a jackass as her ex. To make matters even worse, Bryn is on this list, that was written ages ago, of people the Trask women cannot fraternize with, and Tammy doesn't even question why. She just accepts everything she is told, and all she's says about the list is that it has "something to do with the family being destroyed for all of eternity." Mmm-hmm, likely. Ever heard of family feuds or women scorned? Now I'm not saying it's not totally impossible, but how can I like or respect a character who doesn't look into things herself and let's people (re: men) treat her the way they do? And I don't care how sheltered someone is, how can Tammy not know what a red light district is? There is a difference between sheltered and stupidity, and Tammy Jo doesn't even straddle the line (most of the time she's on the side of stupid). Now, to be fair, she does do some things on her own that aren't always moronic, but for me, that's all trumped by her numerous negative attributes.

Onto the plot, which is pretty convoluted to say the least. Finding her locket is supposed to be the main storyline, but it quickly gets lost in the midst of zombies, werewolves, and who-knows-what? because I couldn't take anymore and stopped reading on page 180. What little so-called humor came across mean-spirited and close-minded and made me cringe more than once. Also, all the terms of endearments were very annoying and distracting to read, especially when it wasn't used in the dialogue. Honestly, I know it's a small Texas town, where they might use sugar, honey, sweetie, etc. more than, well anywhere, but it seemed overdone and far-fetched. Still, if only Tammy had been more sympathetic and had more qualities that I admire, I might have made it to the end. While I did read the last chapter or two and it looks as if she may have gotten a little better by that point, it's way too little, too late for this reader. How Mercutio puts up with her is beyond me, because cats are smart and regal creatures (the majority anyway :P). Good luck to future readers out there, maybe you won't have any problems with what I did, but I'd advise anyone who finds what I mentioned annoying, to skip the book then.
  
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Kara Skinner (332 KP) rated Eternity in Books

Jun 12, 2019  
Eternity
Eternity
Maggie Shayne | 2013 | Fiction & Poetry, Romance, Science Fiction/Fantasy
7
6.5 (2 Ratings)
Book Rating
Contains spoilers, click to show
300 years ago, Raven St. James was hanged for witchcraft. But she revives among the dead to find herself alive. She is an Immortal High Witch, one of the light. A note from her mother warns that there are others, those of the Dark, who preserve their own lives by taking the hearts of those like her.

Duncan Wallace’s forbidden love for the secretive lass costs him his life.

300 years later, he loves her again, tormented by hazy memories of a past that can’t be real. She tells him of another lifetime, claims to be immortal. Though he knows she’s deluded, he can’t stay away. And the Dark Witch after her heart is far closer than either of them know.

After reading and loving the Once Upon a Time boxed set by Maggie Shayne, I was super excited to find her book Eternity free on Smashwords. But while I liked it a lot, I didn’t like it as much as Once Upon a Time. Perhaps my expectations were too high.

Raven and her sister Arianna are both good characters. I like Raven’s spirit and loyalty a lot, as well as Arianna’s sass. Duncan is pretty fine himself. His devotion to Raven is incredibly sexy and I’ve always enjoyed a good Scottish brogue myself. In one scene, she heals him from a fever while trying to keep her identity a secret from him. That is a very delicious scene and it’s one of the first real tastes of magic we see. Gotta love that scene, as well as reading about Duncan trying to protect Raven in the Americas.

But the initial meeting was a little lacking. Sure, it’s pretty powerful, having Duncan speak up on Raven’s behalf and then quit the Catholic church for her. I love the compassion he shows there, despite Raven telling him to stop before he’s hanged himself.

But they’re practically in love within two minutes of meeting each other. Sure, that would be fine if Raven, unaware of her immense power, accidentally put a spell on him. But she didn’t. There’s no real explanation for their insta-love. The most we get is their souls recognized each other. Yippee.

The insta-love wasn’t necessary, either. A young, idealistic man can be sickened by an execution without being in love with her. There was plenty of time to introduce more romantic feelings later.

Duncan and Raven in the Americas are excellent together, though. I wish we had seen more of them in the seventeenth century. Because Duncan in the twentieth is bland.

There’s no better word for it, really. He’s bland. Modern-day Duncan is easily confused and manipulated and even after he gets memories from his past life, he still doesn’t believe Raven when she tells him of their past. It takes him forever to realize Raven’s not mentally unbalanced and actually knows what she’s talking about.

There is a second book with Raven’s sister, Arianna. Even though I was a little disappointed in this book, I still might buy Infinity. After all, this wasn’t even close to being a bad book. It’s certainly well-written and entertaining. Now that my expectations for Maggie Shayne’s work has gotten a reality check– honestly, any book she wrote would have been a letdown after the two amazing love stories in Once Upon a Time.
  
Monopoly Deal Card Game
Monopoly Deal Card Game
2008 | Card Game, Economic
Yep. You read that correctly. This is a review of Monopoly Deal. Classic Monopoly gets a bad rap from almost all gamers, and I know we are all tired of saying, “No, not like Monopoly” when asked about our gaming hobby. But how does this card version of the game hold up? Is it any better than the original, or is it still destined for the “To Sell” pile?


Monopoly Deal is a game of hand management, set collection, and take that as players are trying to collect 3 complete property sets. Setup is simple – shuffle the deck of cards and deal 5 to each player, put the remaining cards in a draw pile, and determine the starting player. On your turn, you will complete 3 steps: draw 2 cards, play up to 3 cards, and discard your hand down to 7 cards if necessary. Play then continues clockwise to the next player. There are 3 different ways in which you can play your cards. You can play money into your bank, add properties to your collection, or play action cards to the center of the table. Action cards allow you to do things like charge opponents rent or draw additional cards. The game ends once a player has completed 3 complete property sets. Be the first to do so, and you are the winner!
I know you’re dying to get to the point – is this card game any good? I do have to admit that it has its good points. The game is easy to learn and fast to play. One of the worst parts of the board game version is that it feels like it takes an eternity to play. As a card game, the flow is faster and that makes it more engaging for all players the entire time. The rules are simple and clear, and there is no ambiguity as to how different cards work. Don’t want a property? Just don’t play it! There’s no need to send it to auction like in the board game, just discard it when you get a chance. This card game version simplifies the board game in a way that makes it enjoyable.


The biggest downside for me regarding Monopoly Deal is that this game is based mostly on the luck of the draw. It is very difficult to create a strategy because you are at the mercy of your hand of cards. No matter how hard you try, or how adept you are at strategy games, if the deck of cards is working against you, it is very difficult to bounce back. Another part of this game that I do not like is the take that aspect. I’ve said it before, I do not enjoy direct confrontation in games. I can be pretty competitive and I begin to take things personally, which makes the game fun for nobody. This game can get pretty cutthroat, and because of the large luck element, it can feel unbalanced and unfair. Parts of it feel kind of Munchkin-y to me, and it brings down my enjoyment factor.
For such a light and luck-based game, Monopoly Deal really has a little more to it than meets the eye. Is it better than the board game version? In my opinion, yes. I would much rather play the card game than the board game. That being said, I reserve this game more for a filler game or an introductory game for newer gamers – it’s not one that I am dying to pull out at every opportunity. Should you give it a try? That’s ultimately up to you, but I think you might be surprised with this game. Overall, Purple Phoenix Games gives Monopoly Deal a 6 / 12.
  
Toy Story 3 (2010)
Toy Story 3 (2010)
2010 | Animation, Comedy, Family
Character-Driven Masterpiece
There aren’t a lot of movie series’ that get better with each movie, but the Toy Story franchise has definitely accomplished that. Toy Story 3 is not just the best movie of the franchise to date, but it’s also one of the greatest movies ever made. Also, before I go any further: DAMN, it feels good to be posting another review. To quote John Wick: “Yeah, I’m thinking I’m back!” But I digress…In this third installment, Andy is all grown up and the gang sets their sights on a preschool where they hope to get played with everyday for eternity.

Acting: 10
It’s almost unfair when you think about the amazing cast of the Toy Story franchise. Tom Hanks and Tim Allen as Woody ad Buzz really have a way of putting you dead in the moment. These are toys, yet, somehow, the phenomenal acting jobs truly brings them to life as sentient beings. Their pain as well as their triumphs are felt throughout.

Beginning: 10
Yet another thing this franchise has gotten down to a science. The first five minutes of the movie puts you in a grand adventure where all the toys are facing off against each other. Then the next five minutes are heartbreaking. It’s a pleasant rollercoaster that sets the story up perfectly.

Characters: 10
The gang’s all here, including Cowgirl Jessie from the last movie and her horse Bullseye. In addition to having their own flavor and personality, I can really appreciate how Buzz and Woody continue to develop as characters. Buzz continues to try and be the voice of reason while Woody relies mainly on his emotion. I really enjoyed Lotso (Ned Beatty) as well, a purple teddy who smells like strawberries and walks with a cane. If those were his only interesting quirks that would be enough, but there is so much more to appreciate about his character that I won’t give away.

Cinematography/Visuals: 10
You know the visuals are at masterpiece levels when I’m marveling at a trash bag. A trash bag for God’s sake! But man the detail on this bag, the way it moved just so perfectly. I know, I’m a nutcase, but this trash bag! It’s the sheer attention to detail that blows my mind. There is another shot, and this one is probably my favorite, of Lotso stepping into the lights of a Tonka truck with his cronies to approach Buzz and the gang. The way the light hits perfectly casting shadows definitely tells me there are no shortages of geniuses at Pixar.

Conflict: 10

Entertainment Value: 10
Toy Story 3 is why I love movies. From bottom to top, it checks all the boxes. You will experience a wave of emotions and have fun the whole way.

Memorability: 10
The movie casts a memorable message about our ability to let go and move on. Watching this at different points in my life, every single time I could relate to Woody and his struggles with letting go. Oh yeah, and the film is super fun too. I can’t count the number of moments where I marveled at how this movie does things that creatively surpass the other two. Like Up, this is a movie that sticks with you long after you watch it.

Pace: 10
The longest of the three, yet it somehow feels like the shortest. There is always something exciting that’s happening. Its ebbs and flows move the story along with every single detail somehow feeling important.

Plot: 10
Watching this made me think, “Oh my goodness, they could do a hundred more of these and it would never get old.” This story stands alone and has actual plausibility…well, as toy stories go anyway. At one point, the movie moves from new adventure to crazy heist to prison break. And I’m here for all of it, every last piece.

Resolution: 10

Overall: 100
Watching a movie like this is like watching a talented gymnast perform an unforgettable routine. You know you want to give it a perfect score provided they stick the landing. Beginning, middle, and end Toy Story 3 establishes credibility as being epic and damn-near perfect. Landing stuck.
  
Ticket to Ride
Ticket to Ride
2004 | Transportation, Travel
I am one of the remaining few who reviewers who haven’t put in their two cents on Ticket to Ride. Why? Is it bad? No. Am I lazy? No. It’s really because I don’t think I have anything new to say about it that hasn’t already been said a hundred times. So this review on this game will be a little different from me. Instead of going over the rules and such (however truncated they typically are from me) I will question how well this game has aged for me.

Ticket to Ride is one of those games that has really hit it big in the mass market. You can find it all over in big box stores, in FLGS, online, secondary market, just everywhere. But why? And for this long? Ticket to Ride (TTR) came out in 2004. A mere 15 years ago. While that doesn’t really sound like a long time, in contrast to today’s game industry it is an eternity. With thousands upon thousands of games being released into the market through direct publish, Kickstarter/crowd funding, and big releases at conventions it’s hard to believe that you can still find this hanging with the exciting, fresh new games.

What I truly believe is magical about this game is its simplicity. “You have two main options: take some cards or play some cards.” When you can start a teach of a game by saying that, your players are invested right away because they know you aren’t going to bog them down with rules upon rules. “If you decide to take cards you can take these colored train cards or you can take new route ticket cards.” So now players have two choices from gaining cards. “If you decide to play cards you need to play cards of a color and number matching whichever route between two connecting cities on the map you like.” Done. The game is explained. Yeah, you can fight me about the endgame scoring stuff like longest route and whatnot, but for new gamers, you have explained this classic in three sentences. It’s so beautiful when a game allows you to teach it so quickly.

But that surely means that this is an easy game, right? With so few rules and such. Well, no. It’s not really “easy” at all. While your main rules are light, the strategy and tactics during play can cause feelings of joy and delight as well as frustration and concern as you see someone claim the route you need to connect to two cities on the map. Of course, you can’t explain that to your new players right away. You want them to experience these feelings organically and fully. It’s what makes TTR a really great game: having your well-laid plans just shot to smithereens by the guy who can’t tell the difference between the white train cars and the wild rainbow train cars.

DISCLAIMER: I play with the 1910 expansion, which is a MUST. The larger cards are way easier to play with. See photo below with comparisons from base game on bottom with the larger 1910 cards above. YMMV, but I will always play using this expansion. -T

Components. Let’s compare components to some current or newer games. The game board is laid out really well, and the artwork is sparse and not over-busy on the board. This is a HUGE plus for me. I like nothing more than for the board to offer thematic elements and feeling without pelting my eyes with too much distraction. The cards were a bad choice. Not because the art or the quality on them is bad – because that’s not what I am saying. The size of the cards was a poor choice. I did purchase the 1910 expansion and simply will not play my copy without it. I recently played TTR for GenCan’t 2019 at my FLGS with OG base cards and found myself dreaming of the 1910 cards. The score tracker discs are of industry-standard quality for scoring discs. The plastic train car pieces are still just as wonderful to handle and play with as are many other more modern components. Seriously just as good. TTR components (and really, most of the time Days of Wonder components in general) are really great.

So do I still enjoy playing it? You betcha, don’tcha know. I still love seeing the board in front of me, agonizing over the route tickets I am dealt, and trying to decide if I should go for the New York to Los Angeles, or keep it simple with multiple routes along the Mississippi River. I still love the panic that ensues when I see people hoarding train cards, just knowing that they will soon be on the attack and their train car collection will dwindle to almost endgame levels in too few rounds for me to complete my masterpiece. I guess I still really love it.

Is Ticket to Ride my favorite game? No. But I’ll tell you what. I hadn’t played it in a couple years, and after this weekend’s play, it has moved up on my list by several spaces. It still holds a special place in my heart, and also the hearts of my team. That’s why Purple Phoenix Games gives Ticket to Ride a retrospective 20 / 24. It’s still great!