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Gareth von Kallenbach (980 KP) rated The Lion King (2019) in Movies
Jul 11, 2019
It seems recently that the Disney vault has exploded with the release of several of their classic animated films being remade. Unfortunately, the classics that have inspired these remakes have been redone with mixed results. The original The Lion King was released back in 1994 and it’s hard to believe that I was a junior in college when I saw it. Since that time, we’ve seen various iterations of the classic story, a few direct to VCR sequels and the awe-inspiring Broadway stage production (which if you are a serious fan of the movie I encourage you to see). It seems odd to discuss the plot of a movie that I’m certain everyone reading this has seen at least once (or a dozen times over). To the uninformed however, The Lion King is about a young cub named Simba (JD McCrary as the young voice and Donald Glover as the adult) who suffers the tragic loss of his father Mufasa (James Earl Jones) at the paws of his evil uncle Scar (Chiwetel Ejiofor). Scar convinces Simba that he is responsible for his father’s death and that he must leave the pride and never return. With the help of his faithful friends Timon (Billy Eichner), the lovable warthog Pumbaa (Seth Rogen), the ever wise Zazu (John Oliver) and his budding queen Nala (Beyoncé’) he learns that true courage comes from within and realizes he must face Scar if he is ever to bring peace back to the Pride Lands.
Given the recent track record, I wasn’t sure if this was going to be a retelling of the story as I remembered it, or a re-imagining of the story as a whole (and yes there is a difference). Thankfully, I can say that The Lion King draws practically all of its inspiration directly from the animated classic. Director Jon Favreau (who had already wowed audiences when he directed The Jungle Book) brings the same heart-warming, tear jerk moments that we all know and love. While he certainly didn’t take any risks with The Lion King, that’s exactly what made it such a pleasure to behold. He understood that there was no need to change the story into something new or try to make it something it shouldn’t be. True, for those who have seen the animated film it will feel incredibly familiar, but I think that’s exactly what fans are looking for. Changes and risks don’t always make a movie better, and The Lion King is a prime example of not breaking something that works.
The real star of the show however isn’t the actors, nor it’s incredible director, but the technology that went behind bringing our favorite felines to life. Disney refers to this as a “photo real movie”. The technology behind it merges both new and old together to bring the animals to life, indistinguishable from their real-life counterparts. Utilizing VR, animation and mixed with live action film-making it is practically impossible to distinguish what is live and what is animated. The character models have come a far way from the original Jumanji, which was heralded back in 1995 for it’s use of computer animated animals that supposedly looked and felt like the real thing. While Disney has always made great strides to make their computer-generated animals look and feel real (much like the absolutely stunning Jungle Book) The Lion King takes this to an entirely different level altogether.
Disney has done what has seemed practically impossible lately, bringing a classic back to the screen without changing what made the original such a classic. Unlike some of their more recent attempts, The Lion King holds true to the source material which has delighted fans for over 25 years. While the story doesn’t bring anything particularly new to the table, the photo realistic lions and their supporting cast feel as fresh as they ever have. If you aren’t a fan of the classic animated movie, The Lion King won’t necessarily change that, however the imagery alone may be reason enough to see it. I hope Disney takes note of this movie in particular, that fans don’t need a re-imagining of the stories that captivated our youths to bring the magic back. The Lion King is a testament to how the Disney classic still holds up today, and how to make something old feel new again.
http://sknr.net/2019/07/11/the-lion-king/
Given the recent track record, I wasn’t sure if this was going to be a retelling of the story as I remembered it, or a re-imagining of the story as a whole (and yes there is a difference). Thankfully, I can say that The Lion King draws practically all of its inspiration directly from the animated classic. Director Jon Favreau (who had already wowed audiences when he directed The Jungle Book) brings the same heart-warming, tear jerk moments that we all know and love. While he certainly didn’t take any risks with The Lion King, that’s exactly what made it such a pleasure to behold. He understood that there was no need to change the story into something new or try to make it something it shouldn’t be. True, for those who have seen the animated film it will feel incredibly familiar, but I think that’s exactly what fans are looking for. Changes and risks don’t always make a movie better, and The Lion King is a prime example of not breaking something that works.
The real star of the show however isn’t the actors, nor it’s incredible director, but the technology that went behind bringing our favorite felines to life. Disney refers to this as a “photo real movie”. The technology behind it merges both new and old together to bring the animals to life, indistinguishable from their real-life counterparts. Utilizing VR, animation and mixed with live action film-making it is practically impossible to distinguish what is live and what is animated. The character models have come a far way from the original Jumanji, which was heralded back in 1995 for it’s use of computer animated animals that supposedly looked and felt like the real thing. While Disney has always made great strides to make their computer-generated animals look and feel real (much like the absolutely stunning Jungle Book) The Lion King takes this to an entirely different level altogether.
Disney has done what has seemed practically impossible lately, bringing a classic back to the screen without changing what made the original such a classic. Unlike some of their more recent attempts, The Lion King holds true to the source material which has delighted fans for over 25 years. While the story doesn’t bring anything particularly new to the table, the photo realistic lions and their supporting cast feel as fresh as they ever have. If you aren’t a fan of the classic animated movie, The Lion King won’t necessarily change that, however the imagery alone may be reason enough to see it. I hope Disney takes note of this movie in particular, that fans don’t need a re-imagining of the stories that captivated our youths to bring the magic back. The Lion King is a testament to how the Disney classic still holds up today, and how to make something old feel new again.
http://sknr.net/2019/07/11/the-lion-king/
Bob Mann (459 KP) rated They Shall Not Grow Old (2018) in Movies
Sep 28, 2021
We DO remember them.
“Trapped in a Charlie Chaplin World”. So says director Peter Jackson in a post-screening discussion with Mark Kermode, describing early black and white documentary footage. Whereas modern film runs at 24 fps, most of the old footage is hand cranked, with speeds as low as 12 fps which leads to its jerky nature. Jackson in this project with the Imperial War Museum took their WW1 footage and put it through a ‘pipeline process. This cleaned-up and restored the original footage; used clever computer interpolation to add in the missing 6 to 12 frames per second; and then colourised it.
The results are outstanding. Jackson wisely focuses the film on the specific slice of WW1 action from the trenches. And those anonymous figures become real, live, breathing humans on screen. It is obviously tragic that some (and as commented by Jackson, many in one scene) are not to be breathing humans for much longer.
These effects take a while to kick in. The early scenes in the documentary are in the original black and white, describing the recruitment process, and how many of the recruits were under-age. (To explain the varied comments in the film, they should have been 18, although officially shouldn’t have been sent overseas until 19).
It is when the troops arrive in France that we suddenly go from black-and-white to the fully restored and colourised footage, and it is a gasp-inducing moment.
Audio magic
All of the audio commentary is from original BBC recordings of war veterans recounting their actual experiences in the trench. Some sound like heroes; some sound like rogues; all came out changed men. Supporting music of WW1 ditties, including the incredibly rude “Mademoiselle from Armentières” over the end credits, is provided by Plan 9.
But equally impressive is the dubbing of the characters onscreen. Jackson employed forensic lip-readers to determine what the soldiers on-screen were saying, and reproduced the speech using appropriate regional accents for the regiments concerned. Jackson also recounts how the words associated with a “pep-talk” speech to troops by an officer he found on an original slip of paper within the regimental records: outstanding. Added sound effects include real-life shelling by the New Zealand army. It all adds to the overall atmosphere of the film.
3D = less
The film itself is a masterpiece of technical innovation that will change in the future the way in which we should be able to see this sort of early film footage forever. As a documentary it’s near-perfection. But if I have a criticism of the cinema showing I attended it is that the 3D tended to detract rather than add to the film. Perhaps this is just my eyesight, but 3D always tends to make images slightly more blurry. Where (like “Gravity”) there are great 3D effects to showcase, it’s worth the slight negative to get the massive positive. But here, there was no such benefit: 2D would have been better. For those in the UK (and possibly through other broadcasters worldwide) the film is being shown on BBC2 tonight (11/11/18) at 9:30: I will be watching it again to compare and contrast.
Final Thoughts
Jackson dedicated the film to his grandfather. And almost all of us Brits will have relatives affected by this “war to end all wars”. In my case, my grandfather was shot and severely wounded at Leuze Wood on the Somme, lying in the mud for four days and four nights before being recovered… by the Germans! Fortunately he was well-treated and, although dying young, recovered enough to father my father – else I wouldn’t be here today writing this. On this Rememberance Sunday, 100 years on, it is a time for us to truly remember the sacrifice these men and boys gave to what, all in the film agree, was a pretty obstinate and pointless conflict.
I’ll finish the review by reproducing one of the war poems of my wife’s Uncle Ivor (available in a collection here), written on 11/11/18 a hundred years ago:
Peace
At last O Lord the Day has come,
And hushed is now the noise of guns.
Peace is proclaimed over land and sea,
Our heartfelt thanks we give to Thee.
I thank thee Father for Thy care,
That thou hasn’t answered all my prayers.
This day I see in manhood’s strength,
The Peace we longed for, come at length.
O may my future actions be,
Worthy of all Thy care to me.
Let me forget not Thy Great Love,
Remembering chums who live Above.
I.G.H. 11/11/1918, France.
The results are outstanding. Jackson wisely focuses the film on the specific slice of WW1 action from the trenches. And those anonymous figures become real, live, breathing humans on screen. It is obviously tragic that some (and as commented by Jackson, many in one scene) are not to be breathing humans for much longer.
These effects take a while to kick in. The early scenes in the documentary are in the original black and white, describing the recruitment process, and how many of the recruits were under-age. (To explain the varied comments in the film, they should have been 18, although officially shouldn’t have been sent overseas until 19).
It is when the troops arrive in France that we suddenly go from black-and-white to the fully restored and colourised footage, and it is a gasp-inducing moment.
Audio magic
All of the audio commentary is from original BBC recordings of war veterans recounting their actual experiences in the trench. Some sound like heroes; some sound like rogues; all came out changed men. Supporting music of WW1 ditties, including the incredibly rude “Mademoiselle from Armentières” over the end credits, is provided by Plan 9.
But equally impressive is the dubbing of the characters onscreen. Jackson employed forensic lip-readers to determine what the soldiers on-screen were saying, and reproduced the speech using appropriate regional accents for the regiments concerned. Jackson also recounts how the words associated with a “pep-talk” speech to troops by an officer he found on an original slip of paper within the regimental records: outstanding. Added sound effects include real-life shelling by the New Zealand army. It all adds to the overall atmosphere of the film.
3D = less
The film itself is a masterpiece of technical innovation that will change in the future the way in which we should be able to see this sort of early film footage forever. As a documentary it’s near-perfection. But if I have a criticism of the cinema showing I attended it is that the 3D tended to detract rather than add to the film. Perhaps this is just my eyesight, but 3D always tends to make images slightly more blurry. Where (like “Gravity”) there are great 3D effects to showcase, it’s worth the slight negative to get the massive positive. But here, there was no such benefit: 2D would have been better. For those in the UK (and possibly through other broadcasters worldwide) the film is being shown on BBC2 tonight (11/11/18) at 9:30: I will be watching it again to compare and contrast.
Final Thoughts
Jackson dedicated the film to his grandfather. And almost all of us Brits will have relatives affected by this “war to end all wars”. In my case, my grandfather was shot and severely wounded at Leuze Wood on the Somme, lying in the mud for four days and four nights before being recovered… by the Germans! Fortunately he was well-treated and, although dying young, recovered enough to father my father – else I wouldn’t be here today writing this. On this Rememberance Sunday, 100 years on, it is a time for us to truly remember the sacrifice these men and boys gave to what, all in the film agree, was a pretty obstinate and pointless conflict.
I’ll finish the review by reproducing one of the war poems of my wife’s Uncle Ivor (available in a collection here), written on 11/11/18 a hundred years ago:
Peace
At last O Lord the Day has come,
And hushed is now the noise of guns.
Peace is proclaimed over land and sea,
Our heartfelt thanks we give to Thee.
I thank thee Father for Thy care,
That thou hasn’t answered all my prayers.
This day I see in manhood’s strength,
The Peace we longed for, come at length.
O may my future actions be,
Worthy of all Thy care to me.
Let me forget not Thy Great Love,
Remembering chums who live Above.
I.G.H. 11/11/1918, France.
Purple Phoenix Games (2266 KP) rated Fantasy Ranch in Tabletop Games
Jun 12, 2019 (Updated Jun 12, 2019)
Little known fact: my family used to be involved with local harness racing and horse training. Not much actually rubbed off on me, personally, but I do remember going to the stables to visit with the horses, and I was even allowed to ride the stable goat since I wasn’t yet big enough to get on the horses. Ahh, memories. So when I heard that a game existed with a horse ranching theme, I just HAD to get it to the table. Is it a good game though? Let’s find out! (spoilers: IT’S EXCELLENT!)
DISCLAIMER: The game comes with three modes of difficulty AND an included children’s game that also can be played on three modes of difficulty. For this review we are concentrating only on adult mode two. We felt mode one was too introductory, but we did not want to go all in right away on mode three. -T
As with most board games, you are trying to amass trophies (VP) and the winner at the end of five rounds is the rancher with the most trophies. On your turn you can take one Limited (standard) Action and as many Free Actions as you would like. Limited Actions include: buy a horse, buy a location on your ranch board, or farm your ranch for goods. Free Actions include: sell a horse, move horses to/from your home area to/from a different area on your ranch board, or trade goods at a 2:1 ratio. Once every player has taken their turn, you enter a show using the horses you have collected.
Buying a horse requires different amounts of food (in carrots) that you gain from different actions (farming your ranch, selling a horse). Luckily, spending food is a one-time action and you don’t have to feed your horses every turn. A great improvement over other “feed your villagers” games, in my opinion – yeah, I said it. Buying a location on your ranch board/playmat requires “tack,” which is symbolized by boot tokens (as seen below). You can always get more food and tack by farming your ranch, and you receive six goods of any combination, but that’s a Limited Action and prevents you from doing the other actions.
Selling a horse is easy, yet the separation anxiety is real, as you simply discard the horse for the amount of food it costs to purchase. Moving horses is easy too – your Home area of your ranch/playmat can only hold so many horses, so you will need to move horses of certain types to unlocked (purchased) matching areas on your ranch. This is important, as you cannot keep buying red horses or you will certainly run out of room for them, even if you unlock the red area on your ranch board. Plus unlocking sections of your ranch provides you with trophies at game end. The last free action is trading goods, which you do at a 2:1 ratio. So trade in two food for a tack or vice versa.
At shows you use horses for their specific specialty skills plus a die roll. Each horse has specialty in one area, and some skill in other areas. The number associated with a skill icon indicates the starting skill “strength” that you will add to your die roll. You roll all three dice of your color, take the highest result from the roll, and add the skill strength of the horse skill. That’s your score for the show. The highest number is awarded 1st place and the rewards printed, and so on and so forth for the other placing horses. This could result in more food or tack, or even your choice of horses for free from the sales barn.
On the very last turn of the game you will compete in three shows (instead of the normal two shows at the end of each turn) and can only use World Class horses, or buy your way into the show with food. The show process is the same, but it is the final push to earn as many trophies as possible before game end. And that’s it!
Components: This game is FULL of components. It’s a pretty stocked and heavy box, but still only the size of a Ticket to Ride box. The playmats, game boards, and cardboard chits are all of really great quality. The cards are great quality as well with photos of real existing horses (as well as the photos of real existing ranches on the giant ranch cards that are essentially beautiful player reference cards and resource holders). The best components of the game are the super cute little horeeples (oh no, that can’t possibly be correct). Horse-meeples. They come in different colors to match the areas on your ranch that you need to unlock and move them into so you don’t overcrowd your Home area. Even though my copy came with a green horse who lost his front legs, we know that he competes hard and lives his best life. The art is really really great and, though busy on the board at times, the game looks really good on the table. No qualms with the components on this one at all.
Here’s what I really like about this one. It’s a euro through and through, but it’s a euro that is actually exciting, with a unique theme, and one that I genuinely cannot wait to play again. I want to try mode three as soon as I can, and I really want to introduce my son to the game as soon as he is able to handle it. I am finding it really really hard to think of a game that comes ready to play three ways for adults, has components included to play the game three ways with children, and is actually super fun. I can’t think of any. This game is truly in a class by itself.
I love that no matter how tactical you play or how strategic you want to make it, sometimes the dice love/hate you and it could make all the difference. As you can see in the scores, we all love it (with the exception of my cousin Tony who rated it a three because of the dice – WHICH is odd because it is his father that was the harness racing jockey of the family). This review would have been live a week ago, but immediately after playing last weekend Josh said he would like to bring it home to play with his family. His wife is from Kentucky, and they kinda like horses and horse racing there. Well, his wife and son also rated this game out of 6. His wife gave Fantasy Ranch a 15 and his son rated it a 16. As that completely throws off my rating scale I did not add them, but as you can see we at Purple Phoenix Games give this one a very boot-kickin’ 19 / 24. If only we hadn’t invited Tony over to destroy the scores… We highly recommend you check this winner out. Seriously, it’s great.
https://purplephoenixgames.wordpress.com/2019/06/04/fantasy-ranch-review/
DISCLAIMER: The game comes with three modes of difficulty AND an included children’s game that also can be played on three modes of difficulty. For this review we are concentrating only on adult mode two. We felt mode one was too introductory, but we did not want to go all in right away on mode three. -T
As with most board games, you are trying to amass trophies (VP) and the winner at the end of five rounds is the rancher with the most trophies. On your turn you can take one Limited (standard) Action and as many Free Actions as you would like. Limited Actions include: buy a horse, buy a location on your ranch board, or farm your ranch for goods. Free Actions include: sell a horse, move horses to/from your home area to/from a different area on your ranch board, or trade goods at a 2:1 ratio. Once every player has taken their turn, you enter a show using the horses you have collected.
Buying a horse requires different amounts of food (in carrots) that you gain from different actions (farming your ranch, selling a horse). Luckily, spending food is a one-time action and you don’t have to feed your horses every turn. A great improvement over other “feed your villagers” games, in my opinion – yeah, I said it. Buying a location on your ranch board/playmat requires “tack,” which is symbolized by boot tokens (as seen below). You can always get more food and tack by farming your ranch, and you receive six goods of any combination, but that’s a Limited Action and prevents you from doing the other actions.
Selling a horse is easy, yet the separation anxiety is real, as you simply discard the horse for the amount of food it costs to purchase. Moving horses is easy too – your Home area of your ranch/playmat can only hold so many horses, so you will need to move horses of certain types to unlocked (purchased) matching areas on your ranch. This is important, as you cannot keep buying red horses or you will certainly run out of room for them, even if you unlock the red area on your ranch board. Plus unlocking sections of your ranch provides you with trophies at game end. The last free action is trading goods, which you do at a 2:1 ratio. So trade in two food for a tack or vice versa.
At shows you use horses for their specific specialty skills plus a die roll. Each horse has specialty in one area, and some skill in other areas. The number associated with a skill icon indicates the starting skill “strength” that you will add to your die roll. You roll all three dice of your color, take the highest result from the roll, and add the skill strength of the horse skill. That’s your score for the show. The highest number is awarded 1st place and the rewards printed, and so on and so forth for the other placing horses. This could result in more food or tack, or even your choice of horses for free from the sales barn.
On the very last turn of the game you will compete in three shows (instead of the normal two shows at the end of each turn) and can only use World Class horses, or buy your way into the show with food. The show process is the same, but it is the final push to earn as many trophies as possible before game end. And that’s it!
Components: This game is FULL of components. It’s a pretty stocked and heavy box, but still only the size of a Ticket to Ride box. The playmats, game boards, and cardboard chits are all of really great quality. The cards are great quality as well with photos of real existing horses (as well as the photos of real existing ranches on the giant ranch cards that are essentially beautiful player reference cards and resource holders). The best components of the game are the super cute little horeeples (oh no, that can’t possibly be correct). Horse-meeples. They come in different colors to match the areas on your ranch that you need to unlock and move them into so you don’t overcrowd your Home area. Even though my copy came with a green horse who lost his front legs, we know that he competes hard and lives his best life. The art is really really great and, though busy on the board at times, the game looks really good on the table. No qualms with the components on this one at all.
Here’s what I really like about this one. It’s a euro through and through, but it’s a euro that is actually exciting, with a unique theme, and one that I genuinely cannot wait to play again. I want to try mode three as soon as I can, and I really want to introduce my son to the game as soon as he is able to handle it. I am finding it really really hard to think of a game that comes ready to play three ways for adults, has components included to play the game three ways with children, and is actually super fun. I can’t think of any. This game is truly in a class by itself.
I love that no matter how tactical you play or how strategic you want to make it, sometimes the dice love/hate you and it could make all the difference. As you can see in the scores, we all love it (with the exception of my cousin Tony who rated it a three because of the dice – WHICH is odd because it is his father that was the harness racing jockey of the family). This review would have been live a week ago, but immediately after playing last weekend Josh said he would like to bring it home to play with his family. His wife is from Kentucky, and they kinda like horses and horse racing there. Well, his wife and son also rated this game out of 6. His wife gave Fantasy Ranch a 15 and his son rated it a 16. As that completely throws off my rating scale I did not add them, but as you can see we at Purple Phoenix Games give this one a very boot-kickin’ 19 / 24. If only we hadn’t invited Tony over to destroy the scores… We highly recommend you check this winner out. Seriously, it’s great.
https://purplephoenixgames.wordpress.com/2019/06/04/fantasy-ranch-review/
Purple Phoenix Games (2266 KP) rated Fossilis in Tabletop Games
Feb 17, 2021
Whether it lasted for days, months, or years, I’m willing to bet that you all have had some minor (or maybe even major) fascination with dinosaurs at some point in your life. I am definitely no exception to that statement. When I was younger, I absolutely went through a paleontology phase, and the “Jurassic Park” movies have kept that love of dinosaurs alive. So when I saw KTBG was coming out with a game about excavating dinosaur bones, I was immediately sold. Did it live up to my childhood expectations, or was this excavation a bust?
Fossilis is a game of set collection and tile placement in which players are working to excavate and collect sets of dinosaur bones for display in museums across the world. To setup for a game, prepare the dig site as described in the rulebook. Populate the Score Track board with 9 random Skill tokens, 3 face-down randomly selected Event cards, and a Plaster pool based on the player count. Create a Market of Tool and Supply cards, as well as a Dinosaur Display. Each player receives a mat, Paleontologist meeple, and score marker in their chosen color. Pick a starting player, and in reverse turn order, players place their Paleontologists onto a corner tile of the dig site. The game is now ready to begin!
Every players’ turn has 3 steps: Actions, Market, and Lab. At the start of your turn, you have 4 Energy to spend on Actions. The available action choices are: Gain 1 Plaster (from the Plaster pool), Move up to 2 spaces (orthogonally or diagonally), Climb onto the Dig Site (if your Paleontologist was knocked off the board), Place 1 Sand tile (anywhere on the Dig Site), Dig 1 tile (slide a terrain tile 1 space in any direction), or Extract (excavate a bone/hammer). With the exception of Digging, all other Actions cost 1 Energy to perform. Digging 1 tile costs energy dependent on the type of terrain tile being moved. To dig Sand is 1 Energy, Clay is 2, and Stone is 3. To Dig, you select 1 tile that is orthogonally adjacent to your Paleontologist, and slide it 1 space in any direction you wish. Tiles that are pushed off the edge are claimed by that player, and can be used to purchase cards from the Market. It is possible for a Paleontologist to be pushed off the Dig Site, so watch out! To perform the Extract action, you will excavate a bone or hammer from an open pit orthogonally adjacent to your Paleontologist. Extraction costs Plaster dependent on the type of bone being collected. For example, extracting a tooth costs 2 Plaster, while a skull costs 6. Extracting hammers has no cost, and you immediately trade the hammer for one of the available Skill tokens in play. The Skill tokens provide benefits for the remainder of the game. Once a player has spent their Energy, they move to the next phase.
On your turn, you may buy 1 card from the Market: either a Tool or Supply card. These are purchased using the icons on any tiles you collected during the Action phase. Supply cards gain you immediate resources, while Tool cards are saved for use during a future Action step. After the Market phase is the Lab phase. You may claim a Dinosaur from the Display if you have at least one of the required bones for that Dinosaur. You can only ever have 1 Dinosaur in your Lab at a time, so strategize carefully. At any point during a turn, you can score the Dinosaur in your lab – either for full points if all required bones are present on the card, or partial points if you only have some of the required bones.
Events are triggered 3 times throughout the game when the Plaster pool has been depleted. The active player draws the top Event card, and follows the instructions on the card. Once an Event has been performed, the Plaster pool is refilled and play continues with the next player. After the 3rd event has been triggered, the Plaster pool is refilled one last time. When the last Plaster pool is depleted for this final time, the game ends. Players count up all their points, and the player with the highest score wins!
At first it may seem overwhelming, like there is a lot going on, but after a couple of turns the gameplay feels intuitive and streamlined. There are quite a few aspects to keep track of, but the overall flow of the game makes it feel clear and concise. During my plays, I have never once felt lost or confused as to what the next turn step is. The tight gameplay also lends itself to providing a variety of strategic options for players. Do you want to go for all the highest-scoring Dinosaurs, even though their bones take longer to collect? Or maybe you want to snag as many lower-scoring Dinosaurs as possible, since they should be faster to collect. You can earn end-game points based on Characteristic sets of Dinosaurs (carnivorous, herbivore, etc), so maybe you decide to focus on those sets. Or if you’re in a particularly confrontational mood, maybe you want to knock opposing Paleontologists off the Dig Site, causing them to ‘waste’ an Energy on a future turn just to climb back on into the play area. There really is no right answer as to what strategy is a sure-win, and I like that I can choose and adapt my strategies based on the current standings in the game.
Probably my favorite innovative mechanic in Fossilis is the 3D terrain and ‘digging’ actions. When setting up the game, bones and hammers are randomly scattered and distributed around the Dig Site before terrain tiles are added. So there is absolutely no way to know where you should dig for what you want! Just like a real paleontologist, you’ve got to give it your best guess. I have had some frustrating turns, spending lots of Energy to dig a tile just to find the space to be empty! Or maybe you dig and hit the motherlode, which just means you’ll probably have to fight off other paleontologists for the bones that you need. The 3D board adds another element of strategy that heightens the gameplay and makes it more immersive.
Let’s touch on components for a moment. They are AWESOME. Admittedly, I have the Kickstarter version, but I just love how well-produced this game is. The terrain tiles are nice and thick bakelite-esque tiles, and they are just dang fun to manipulate. The plaster and bones are small, but pretty detailed and sturdy for their size. The artwork on the cards is colorful and clear, the Paleontologist meeples are cute little wooden bits, and the cardboard bits are all good quality. Excellent production quality all around.
It should come as no surprise, based on my score, that I love this game. The gameplay is immersive and engaging, the mechanics add a neat twist to your normal set collection/tile placement game, and the ability to adapt strategy on the fly means that nobody is truly out of the game because of one bad turn. Purple Phoenix Games gives Fossilis a roaring 11 / 12. If you’re looking for a good dinosaur game, look no further. Yeah, they’re technically just bones here, but it still counts!
Fossilis is a game of set collection and tile placement in which players are working to excavate and collect sets of dinosaur bones for display in museums across the world. To setup for a game, prepare the dig site as described in the rulebook. Populate the Score Track board with 9 random Skill tokens, 3 face-down randomly selected Event cards, and a Plaster pool based on the player count. Create a Market of Tool and Supply cards, as well as a Dinosaur Display. Each player receives a mat, Paleontologist meeple, and score marker in their chosen color. Pick a starting player, and in reverse turn order, players place their Paleontologists onto a corner tile of the dig site. The game is now ready to begin!
Every players’ turn has 3 steps: Actions, Market, and Lab. At the start of your turn, you have 4 Energy to spend on Actions. The available action choices are: Gain 1 Plaster (from the Plaster pool), Move up to 2 spaces (orthogonally or diagonally), Climb onto the Dig Site (if your Paleontologist was knocked off the board), Place 1 Sand tile (anywhere on the Dig Site), Dig 1 tile (slide a terrain tile 1 space in any direction), or Extract (excavate a bone/hammer). With the exception of Digging, all other Actions cost 1 Energy to perform. Digging 1 tile costs energy dependent on the type of terrain tile being moved. To dig Sand is 1 Energy, Clay is 2, and Stone is 3. To Dig, you select 1 tile that is orthogonally adjacent to your Paleontologist, and slide it 1 space in any direction you wish. Tiles that are pushed off the edge are claimed by that player, and can be used to purchase cards from the Market. It is possible for a Paleontologist to be pushed off the Dig Site, so watch out! To perform the Extract action, you will excavate a bone or hammer from an open pit orthogonally adjacent to your Paleontologist. Extraction costs Plaster dependent on the type of bone being collected. For example, extracting a tooth costs 2 Plaster, while a skull costs 6. Extracting hammers has no cost, and you immediately trade the hammer for one of the available Skill tokens in play. The Skill tokens provide benefits for the remainder of the game. Once a player has spent their Energy, they move to the next phase.
On your turn, you may buy 1 card from the Market: either a Tool or Supply card. These are purchased using the icons on any tiles you collected during the Action phase. Supply cards gain you immediate resources, while Tool cards are saved for use during a future Action step. After the Market phase is the Lab phase. You may claim a Dinosaur from the Display if you have at least one of the required bones for that Dinosaur. You can only ever have 1 Dinosaur in your Lab at a time, so strategize carefully. At any point during a turn, you can score the Dinosaur in your lab – either for full points if all required bones are present on the card, or partial points if you only have some of the required bones.
Events are triggered 3 times throughout the game when the Plaster pool has been depleted. The active player draws the top Event card, and follows the instructions on the card. Once an Event has been performed, the Plaster pool is refilled and play continues with the next player. After the 3rd event has been triggered, the Plaster pool is refilled one last time. When the last Plaster pool is depleted for this final time, the game ends. Players count up all their points, and the player with the highest score wins!
At first it may seem overwhelming, like there is a lot going on, but after a couple of turns the gameplay feels intuitive and streamlined. There are quite a few aspects to keep track of, but the overall flow of the game makes it feel clear and concise. During my plays, I have never once felt lost or confused as to what the next turn step is. The tight gameplay also lends itself to providing a variety of strategic options for players. Do you want to go for all the highest-scoring Dinosaurs, even though their bones take longer to collect? Or maybe you want to snag as many lower-scoring Dinosaurs as possible, since they should be faster to collect. You can earn end-game points based on Characteristic sets of Dinosaurs (carnivorous, herbivore, etc), so maybe you decide to focus on those sets. Or if you’re in a particularly confrontational mood, maybe you want to knock opposing Paleontologists off the Dig Site, causing them to ‘waste’ an Energy on a future turn just to climb back on into the play area. There really is no right answer as to what strategy is a sure-win, and I like that I can choose and adapt my strategies based on the current standings in the game.
Probably my favorite innovative mechanic in Fossilis is the 3D terrain and ‘digging’ actions. When setting up the game, bones and hammers are randomly scattered and distributed around the Dig Site before terrain tiles are added. So there is absolutely no way to know where you should dig for what you want! Just like a real paleontologist, you’ve got to give it your best guess. I have had some frustrating turns, spending lots of Energy to dig a tile just to find the space to be empty! Or maybe you dig and hit the motherlode, which just means you’ll probably have to fight off other paleontologists for the bones that you need. The 3D board adds another element of strategy that heightens the gameplay and makes it more immersive.
Let’s touch on components for a moment. They are AWESOME. Admittedly, I have the Kickstarter version, but I just love how well-produced this game is. The terrain tiles are nice and thick bakelite-esque tiles, and they are just dang fun to manipulate. The plaster and bones are small, but pretty detailed and sturdy for their size. The artwork on the cards is colorful and clear, the Paleontologist meeples are cute little wooden bits, and the cardboard bits are all good quality. Excellent production quality all around.
It should come as no surprise, based on my score, that I love this game. The gameplay is immersive and engaging, the mechanics add a neat twist to your normal set collection/tile placement game, and the ability to adapt strategy on the fly means that nobody is truly out of the game because of one bad turn. Purple Phoenix Games gives Fossilis a roaring 11 / 12. If you’re looking for a good dinosaur game, look no further. Yeah, they’re technically just bones here, but it still counts!
Movie Metropolis (309 KP) rated The Incredibles 2 (2018) in Movies
Jun 10, 2019
Was it worth the wait?
It’s been fourteen years since Pixar introduced the likes of Violet, Dash, Robert and Helen Parr onto unsuspecting audiences across the globe. The quartet of superheroes swiftly became one of the studio’s best and most profitable films, with a loyal legion of fans begging for a sequel soon after.
Nevertheless, Pixar went on to create some of the greatest animated films of all time. Then the slump came. After Cars and its dreadful sequel came and went and The Good Dinosaur reminded us that not even Pixar was immune from the movie critic curse, they swiftly regrouped and brought us the thrilling Coco and new classic, Inside Out. Now, 14 years later, Mr Incredible and the team are back. But are we looking at a classic Pixar, or a sequel that is too little too late?
Everyone’s favourite family of superheroes is back, but this time Helen (Holly Hunter) is in the spotlight, leaving Bob (Craig T. Nelson) at home with Violet (Sarah Vowell) and Dash (Huck Milner) to navigate the day-to-day heroics of normal life. It’s a tough transition for everyone, made tougher by the fact that the family is unaware of Jack-Jack’s superpowers. When a new villain hatches a dangerous plot, the family and Frozone (Samuel L. Jackson) must find a way to work together again.
Picking up immediately after the events of its predecessor, Incredibles 2 is a thrilling and entertaining sequel that reeks of quality. Everything from the voice acting to the animation is leaps and bounds ahead of the first film and this is testament to the incredible technological gains Pixar has made over the last decade.
Brad Bird is once again in the director’s chair and that familiarity lends it the same heart and emotional engagement of its predecessor. We, as the audience, feel truly invested in the characters again, as we did all that time ago. This time however, the action is dialled up to 11 with some truly exceptional set-pieces.
Thankfully, this is not at the cost of what made The Incredibles such a hit, family drama. The central family unit remains as prevalent as it did before, but this time we have Jack-Jack’s powers thrown into the mix with Elastigirl taking centre stage over Mr. Incredible. This new dynamic is a welcome change from the very male-centric blockbusters we’ve had over the last few years; Wonder Woman being the obvious exception.
The animation is, well incredible. While the quirky character designs never let you forget you’re watching an animated feature, the over-the-top set design means it sits perfectly together. Where The Good Dinosaur went wrong was in its presentation of photo-realistic visuals paired with cartoon-like characters; it simply didn’t work.
Incredibles 2 is a sequel that was absolutely worth the wait
We also have a very interesting villain to contend with. The Screenslaver is pure popcorn wickedness at its very best. It’s amazing that The Incredibles series has scored 2/2 when it comes to their antagonists, yet Marvel still manages to struggle with its bad guys. The Screenslaver may not quite match up the brilliance of Syndrome from its predecessor, but it comes pretty close.
There’s also the welcome return of Edna Mode (voiced by director Brad Bird). Her part is perhaps a little too short, but maintaining her cameo status means she doesn’t feel as overcooked as the minions did after their first solo outing. In the end, we want more Edna, rather than having too much and this is a good thing.
Plot wise, it’s fantastic. With a central storyline about a changing family dynamic, it’s sure to resonate with both children and adults. There are plot twists that wouldn’t look out of place in a live-action feature and some great voice acting by all of the cast.
Negatives? Well it’s hard to think of any whatsoever. This is a much more engaging film than its predecessor but at 118 minutes, it’s long by animation standards. The pacing is a little off just before the finale kicks off, but this is my main and only complaint.
Overall, Incredibles 2 is a sequel that was absolutely worth the wait. It’s filled with sparkling dialogue and great voice acting as well as superb animation and a thrilling plot that all combines to make it one of the year’s best films.
https://moviemetropolis.net/2018/07/15/incredibles-2-review-was-it-worth-the-wait/
Nevertheless, Pixar went on to create some of the greatest animated films of all time. Then the slump came. After Cars and its dreadful sequel came and went and The Good Dinosaur reminded us that not even Pixar was immune from the movie critic curse, they swiftly regrouped and brought us the thrilling Coco and new classic, Inside Out. Now, 14 years later, Mr Incredible and the team are back. But are we looking at a classic Pixar, or a sequel that is too little too late?
Everyone’s favourite family of superheroes is back, but this time Helen (Holly Hunter) is in the spotlight, leaving Bob (Craig T. Nelson) at home with Violet (Sarah Vowell) and Dash (Huck Milner) to navigate the day-to-day heroics of normal life. It’s a tough transition for everyone, made tougher by the fact that the family is unaware of Jack-Jack’s superpowers. When a new villain hatches a dangerous plot, the family and Frozone (Samuel L. Jackson) must find a way to work together again.
Picking up immediately after the events of its predecessor, Incredibles 2 is a thrilling and entertaining sequel that reeks of quality. Everything from the voice acting to the animation is leaps and bounds ahead of the first film and this is testament to the incredible technological gains Pixar has made over the last decade.
Brad Bird is once again in the director’s chair and that familiarity lends it the same heart and emotional engagement of its predecessor. We, as the audience, feel truly invested in the characters again, as we did all that time ago. This time however, the action is dialled up to 11 with some truly exceptional set-pieces.
Thankfully, this is not at the cost of what made The Incredibles such a hit, family drama. The central family unit remains as prevalent as it did before, but this time we have Jack-Jack’s powers thrown into the mix with Elastigirl taking centre stage over Mr. Incredible. This new dynamic is a welcome change from the very male-centric blockbusters we’ve had over the last few years; Wonder Woman being the obvious exception.
The animation is, well incredible. While the quirky character designs never let you forget you’re watching an animated feature, the over-the-top set design means it sits perfectly together. Where The Good Dinosaur went wrong was in its presentation of photo-realistic visuals paired with cartoon-like characters; it simply didn’t work.
Incredibles 2 is a sequel that was absolutely worth the wait
We also have a very interesting villain to contend with. The Screenslaver is pure popcorn wickedness at its very best. It’s amazing that The Incredibles series has scored 2/2 when it comes to their antagonists, yet Marvel still manages to struggle with its bad guys. The Screenslaver may not quite match up the brilliance of Syndrome from its predecessor, but it comes pretty close.
There’s also the welcome return of Edna Mode (voiced by director Brad Bird). Her part is perhaps a little too short, but maintaining her cameo status means she doesn’t feel as overcooked as the minions did after their first solo outing. In the end, we want more Edna, rather than having too much and this is a good thing.
Plot wise, it’s fantastic. With a central storyline about a changing family dynamic, it’s sure to resonate with both children and adults. There are plot twists that wouldn’t look out of place in a live-action feature and some great voice acting by all of the cast.
Negatives? Well it’s hard to think of any whatsoever. This is a much more engaging film than its predecessor but at 118 minutes, it’s long by animation standards. The pacing is a little off just before the finale kicks off, but this is my main and only complaint.
Overall, Incredibles 2 is a sequel that was absolutely worth the wait. It’s filled with sparkling dialogue and great voice acting as well as superb animation and a thrilling plot that all combines to make it one of the year’s best films.
https://moviemetropolis.net/2018/07/15/incredibles-2-review-was-it-worth-the-wait/
Lee (2222 KP) rated Sonic the Hedgehog (2020) in Movies
Feb 17, 2020
It’s been a very long time since I played the Sonic the Hedgehog video games on my brothers SEGA Megadrive. I was, and always have been, a Nintendo guy, so since then my only experience of Sonic has been when he joins forces with Mario and Co for Mario and Sonic at the Olympic Games. I do have good memories of his solo outings though, and he is clearly an enduring and popular character, ideally suited for a CGI/live action movie.
When we first meet Sonic, he’s a young hedgehog on his home world, zipping about the place without a care in the world and being mentored by an owl called Longclaw. Before we get a chance to learn anything about Longclaw and the world that he and Sonic inhabit, some bad guy echidnas show up, looking to get their hands on Sonic and his speedy powers. Longclaw gives Sonic a bag of rings that can be used to open a portal to another world, and after opening one for him to escape through, tells him to use one whenever he is in danger of being captured.
Cut to Green Hills, Montana where we meet local sheriff Tom Wachowski (James Marsden) and his wife Maddie (Tika Sumpter). Tom has been accepted, pending background checks, into the San Francisco police department, and he and Maddie are currently in the process of looking at houses there. We also learn that a now grown up Sonic has found his way into our world and has been living in hiding in Green Hills for some time now. The local crazy old man, Crazy Carl, claims to have seen a ‘blue devil’ on a number of occasions, but otherwise Sonic has managed to stay hidden. He’s even got himself a little underground man cave, and has become quite attached to Tom and Maddie, observing and following their every day lives from afar.
When Sonic manages to cause a city-wide power outage one evening, he draws the attention of the government, who bring in mad scientist Dr Robotnik (Jim Carrey) to investigate. When the gold rings that Sonic needs to transport to another world are mislaid, and as Robotnik and his team close in on him, Sonic makes himself known to an unsuspecting Tom and asks for his help. The movie then becomes a road trip, with them both on the run, evading Dr Robotnik and searching for the gold rings.
The CGI representation of Sonic had been something of a hot talking point, ever since the release of the first trailer sparked a huge online backlash. Looking more human, with smaller eyes, and longer limbs, the reaction of horror by anyone vaguely familiar with the character was enough to make director Jeff Fowler stand up and take notice, and the release date of the movie was pushed back to allow for some serious rework by the VFX team. Thankfully, when the new trailer was released, it was to a much more positive reaction, and rightfully so - Sonic was now much more aligned to his video game persona and on the receiving end of some pretty decent marketing material and promotion to back it all up. Ben Schwartz provides the voice for Sonic, giving him a wonderful childlike quality - in awe of the world around him, funny and confident in his abilities, but never really coming across as an annoying brat.
Jim Carrey brings to Robotnik the kind of madcap comedy that he we haven’t seen from him in a long time and is a delight in every scene he features. James Marsden is no stranger to appearing alongside CGI characters in children’s movies, and does his part well once again. Outside of that, the rest of the cast don’t get much to work with and kind of just fade into the background.
Overall, Sonic the Hedgehog is a fairly enjoyable movie, but it’s also instantly forgettable. It’s been a couple of days since I saw it and, apart from a couple of fun action scenes along the way, and the climactic showdown, I really don’t remember very much about it. If you’ve seen the wonderful scenes in the X-Men movies where QuickSilver zips around, interacting with characters and scenery as though time has stood still, then there are a few scenes just like that for you to enjoy. It’s a much better movie than I was expecting to see, but ultimately I think it could have been a hello a lot worse if they’d stuck to their guns with the original character design.
When we first meet Sonic, he’s a young hedgehog on his home world, zipping about the place without a care in the world and being mentored by an owl called Longclaw. Before we get a chance to learn anything about Longclaw and the world that he and Sonic inhabit, some bad guy echidnas show up, looking to get their hands on Sonic and his speedy powers. Longclaw gives Sonic a bag of rings that can be used to open a portal to another world, and after opening one for him to escape through, tells him to use one whenever he is in danger of being captured.
Cut to Green Hills, Montana where we meet local sheriff Tom Wachowski (James Marsden) and his wife Maddie (Tika Sumpter). Tom has been accepted, pending background checks, into the San Francisco police department, and he and Maddie are currently in the process of looking at houses there. We also learn that a now grown up Sonic has found his way into our world and has been living in hiding in Green Hills for some time now. The local crazy old man, Crazy Carl, claims to have seen a ‘blue devil’ on a number of occasions, but otherwise Sonic has managed to stay hidden. He’s even got himself a little underground man cave, and has become quite attached to Tom and Maddie, observing and following their every day lives from afar.
When Sonic manages to cause a city-wide power outage one evening, he draws the attention of the government, who bring in mad scientist Dr Robotnik (Jim Carrey) to investigate. When the gold rings that Sonic needs to transport to another world are mislaid, and as Robotnik and his team close in on him, Sonic makes himself known to an unsuspecting Tom and asks for his help. The movie then becomes a road trip, with them both on the run, evading Dr Robotnik and searching for the gold rings.
The CGI representation of Sonic had been something of a hot talking point, ever since the release of the first trailer sparked a huge online backlash. Looking more human, with smaller eyes, and longer limbs, the reaction of horror by anyone vaguely familiar with the character was enough to make director Jeff Fowler stand up and take notice, and the release date of the movie was pushed back to allow for some serious rework by the VFX team. Thankfully, when the new trailer was released, it was to a much more positive reaction, and rightfully so - Sonic was now much more aligned to his video game persona and on the receiving end of some pretty decent marketing material and promotion to back it all up. Ben Schwartz provides the voice for Sonic, giving him a wonderful childlike quality - in awe of the world around him, funny and confident in his abilities, but never really coming across as an annoying brat.
Jim Carrey brings to Robotnik the kind of madcap comedy that he we haven’t seen from him in a long time and is a delight in every scene he features. James Marsden is no stranger to appearing alongside CGI characters in children’s movies, and does his part well once again. Outside of that, the rest of the cast don’t get much to work with and kind of just fade into the background.
Overall, Sonic the Hedgehog is a fairly enjoyable movie, but it’s also instantly forgettable. It’s been a couple of days since I saw it and, apart from a couple of fun action scenes along the way, and the climactic showdown, I really don’t remember very much about it. If you’ve seen the wonderful scenes in the X-Men movies where QuickSilver zips around, interacting with characters and scenery as though time has stood still, then there are a few scenes just like that for you to enjoy. It’s a much better movie than I was expecting to see, but ultimately I think it could have been a hello a lot worse if they’d stuck to their guns with the original character design.
BookInspector (124 KP) rated Erotic Stories for Punjabi Widows in Books
Sep 24, 2020
When I started reading this book, I really didn't know what to expect from it. The name of the book was simply unbelievable. The more I read it, the more it shocked me, and I know for sure, that after reading this book, I will never look the same at South Asian aunties and the community. The description of the book is quite accurate. British born Punjabi Nikki gets a job in gurdwara in Southall, London, to teach reading and writing to Punjabi widows, who are mostly from villages. She quickly notices that these widows are not interested in learning how to write, instead, they are very keen to share their erotic fantasies with other women. While teaching the widows, Nikki learns, that Southall, and the community itself are hiding many dirty secrets of its own.
I found the characters of this book very amusing, and at the same time very close to my heart. I loved how author put two opposites in the book; Nikki, who wants to live her life and make her own choices, and her sister Mindi-who still wants things done the traditional way. All the widows, who participated in this book, were really interesting and diverse personalities. They all had a story to tell, not only erotic one, but the one of their life as well. I do know quite a lot of South Asian people, and the way author described them in the book is very accurate. I am not including their fantasies, but the part of how they present themselves to society, is quite accurate. Respect of the family is the main value in Asian society, and all people try to maintain that. That’s why Nikki is kind of rebel against traditional values, which is sometimes quite shameful in the eye of the community. Everything in this book sounds very real and believable: characters, plot and the way author described places used in this book, it’s unbelievably accurate. I liked that author included more than one character in this book, and told the story from Nikki’s and her employer’s Kulvinder’s perspective. Kulvinder has huge influence in the book, with the tragic story of her daughter Maya, who died very young. Through the views of Nikki and Kulvinder, the story of the book unfolds very nicely, and keeps the suspense going.
The plot of the book is very original; nevertheless, it tells couple of different stories at the same time. Most of the action in this book happens in Southall, London. As the author said in the book, she lived in Southall, while she was studying at university. That explains why she wrote about this place with such detail. She described every corner and street with great accuracy, and beautifully presented the spirit of that place. How do I know? I visited that place many times, that’s why the similarity shocked me. This book tells not only the story of widow’s fantasies, but also involves murders, and many dark secrets of the society itself, and that really made the book amusing, twisty and hard to put down. The more Nikki gets involved with the widows, the more this story turns and thickens. Author discussed a lot of important topics in this book, such as: honour killings; family relations between parents and children, and what honour and respect of the family means in Asian society; immigration and adjustment problems; and many more. Author showed really nicely, that women, even after marriage remain women, and that after washing dishes, cooking and cleaning houses, they have their wishes and desires, which are not always fulfilled. Let me tell you one thing, those erotic stories they tell are really kinky, and has wide variety of action going on, so it is definitely not for young people to read.
So, as I mentioned before, and as it is obvious from the name of the book, it contains so foul language but at the same time is very comic and funny to read. This book is quite detailed, but it doesn’t make it boring, it helps to understand the situations better. I really liked, that the chapters were divided, so it was easier and more fun to read it. The ending of the book is nice and ended the book really well, by putting all characters at peace. To conclude, I really enjoyed this layered, funny and very beautifully written book and I do recommend reading it to everyone, who would like to have an insight of South Asian community, and get involved with those great topics which author brought up in this book.
I found the characters of this book very amusing, and at the same time very close to my heart. I loved how author put two opposites in the book; Nikki, who wants to live her life and make her own choices, and her sister Mindi-who still wants things done the traditional way. All the widows, who participated in this book, were really interesting and diverse personalities. They all had a story to tell, not only erotic one, but the one of their life as well. I do know quite a lot of South Asian people, and the way author described them in the book is very accurate. I am not including their fantasies, but the part of how they present themselves to society, is quite accurate. Respect of the family is the main value in Asian society, and all people try to maintain that. That’s why Nikki is kind of rebel against traditional values, which is sometimes quite shameful in the eye of the community. Everything in this book sounds very real and believable: characters, plot and the way author described places used in this book, it’s unbelievably accurate. I liked that author included more than one character in this book, and told the story from Nikki’s and her employer’s Kulvinder’s perspective. Kulvinder has huge influence in the book, with the tragic story of her daughter Maya, who died very young. Through the views of Nikki and Kulvinder, the story of the book unfolds very nicely, and keeps the suspense going.
The plot of the book is very original; nevertheless, it tells couple of different stories at the same time. Most of the action in this book happens in Southall, London. As the author said in the book, she lived in Southall, while she was studying at university. That explains why she wrote about this place with such detail. She described every corner and street with great accuracy, and beautifully presented the spirit of that place. How do I know? I visited that place many times, that’s why the similarity shocked me. This book tells not only the story of widow’s fantasies, but also involves murders, and many dark secrets of the society itself, and that really made the book amusing, twisty and hard to put down. The more Nikki gets involved with the widows, the more this story turns and thickens. Author discussed a lot of important topics in this book, such as: honour killings; family relations between parents and children, and what honour and respect of the family means in Asian society; immigration and adjustment problems; and many more. Author showed really nicely, that women, even after marriage remain women, and that after washing dishes, cooking and cleaning houses, they have their wishes and desires, which are not always fulfilled. Let me tell you one thing, those erotic stories they tell are really kinky, and has wide variety of action going on, so it is definitely not for young people to read.
So, as I mentioned before, and as it is obvious from the name of the book, it contains so foul language but at the same time is very comic and funny to read. This book is quite detailed, but it doesn’t make it boring, it helps to understand the situations better. I really liked, that the chapters were divided, so it was easier and more fun to read it. The ending of the book is nice and ended the book really well, by putting all characters at peace. To conclude, I really enjoyed this layered, funny and very beautifully written book and I do recommend reading it to everyone, who would like to have an insight of South Asian community, and get involved with those great topics which author brought up in this book.
Bob Mann (459 KP) rated Colossal (2016) in Movies
Sep 29, 2021
A Marvel-ous Indie Movie
Well!! I’ve been really surprised (in a good way) by two films this year, and both have involved monsters (the first being “A Monster Calls” back in January).
It’s really difficult to categorise “Colossal” – imdb classes it as a “Comedy, Action, Drama”. Comedy? Yes, but it’s a very dark comedy indeed. Action? Hmm, not really… if you go to this expecting ‘Godzilla 2’ or some polished Marvel-style film (not that I was!) you will be sorely disappointed. Drama? This is probably the nearest match, since at its heart this is a clever study on the people and relationships at the heart of a bizarre Sci-Fi event.
Anne Hathaway (“Les Miserables”) stars as Gloria, a borderline alcoholic-waster sponging off the good-natured but controlling Tim (Dan Stevens, “Beauty and the Beast”) in his New York apartment. When Tim’s patience finally runs out, Gloria returns to her hometown to an empty house and the attentions of a former school friend, bar owner Oscar (Jason Sudeikis), who clearly holds an unhealthy fascination with her. Borrowing an idea from “A Monster Calls”, at a specific time in the US morning a huge monster appears from thin air in Seoul, South Korea, killing people and smashing buildings in a seemingly uncoordinated and random way. Bizarrely, this only happens when Gloria is standing at a particular spot in a particular kid’s playground. Could the two events possibly be related?
I always like to categorize films in my head as being “like” others, but this one’s really difficult to pin down. It borrows its main premise from a famous scene in “E.T.” (indeed one also involving alcohol) but the film’s fantasy elements and dark undertones have more similarities in style to “Jumanji”. Then again, there are elements of the Kaufman about it in that it is as weird in some places as “Being John Malkovich”.
The film stays on ‘Whimsical Street’ for the first half of the film, but then takes a sharp left turn into ‘Dark Avenue’ (and for “dark” read “extremely black and sinister”). It then becomes a far more uncomfortable watch for the viewer. The metaphor of the monster for Gloria’s growing addiction is clear, but emerging themes of control, jealousy, violent bullying and small-town social entrapment also emerge.
Here the acting talents of Hathaway and Sudeikis really come to the fore: heavyweight Hollywood talent adding some significant ‘oomph’ to what is a fairly modest indie project. Hathaway is in kooky mode here, gurning to great comic effect, and this adds warmth to a not particularly likeable character. And Sudeikis (more commonly seen in lighter and frothier comedies like “We’re the Millers” and “Horrible Bosses”) is a surprise in the role delivering some real acting grit.
The writer and director is Spaniard Nacho Vigalondo. No, me neither. But he seems to have come from nowhere to deliver this high profile cinema release, and it would not be a surprise for me to see this nominated as an original screenplay come the awards season. His quirky style is refreshing. (Hell, delivering ANY novel new summer movie that is not part of a franchise or TV re-boot is refreshing!)
The film’s not perfect, and its disjointed style can be unsettling. While the lead characters are quite well defined, others are less so. Joel in particular, played by Austin Stowell (“Whiplash“, “Bridge of Spies“), is such an irritating doormat of a character that you just want to thump him yelling “Do Something you wimp” to his face!
I am normally the first to pick scientific holes in a story, but here the story is so “out there” that the details become irrelevant, and – like “Guardians of the Galaxy Vol 2” – the film revels in its absurdity. (There is however a jumbo jet sized hole in the plot if you think about it!) But some of the moments of revelation (particularly one set in a wood) are brilliantly done and you are never quite sure where the film is going to go next. I was concerned that the ending would not live up to the promise of the film, but I was not disappointed.
Like “A Monster Calls” the film will probably suffer at the box office by its marketing confusing the audience. People will assume it’s possibly a “monster movie” or maybe a piece of comedy fluff (particularly with Sudeikis in the cast), but in reality it’s neither of these. It won’t be to everyone’s tastes for sure, but in the bland desert of mainstream movie releases, here is an oasis of something interesting and novel and in my book definitely worthy of your movie dollar. Recommended.
It’s really difficult to categorise “Colossal” – imdb classes it as a “Comedy, Action, Drama”. Comedy? Yes, but it’s a very dark comedy indeed. Action? Hmm, not really… if you go to this expecting ‘Godzilla 2’ or some polished Marvel-style film (not that I was!) you will be sorely disappointed. Drama? This is probably the nearest match, since at its heart this is a clever study on the people and relationships at the heart of a bizarre Sci-Fi event.
Anne Hathaway (“Les Miserables”) stars as Gloria, a borderline alcoholic-waster sponging off the good-natured but controlling Tim (Dan Stevens, “Beauty and the Beast”) in his New York apartment. When Tim’s patience finally runs out, Gloria returns to her hometown to an empty house and the attentions of a former school friend, bar owner Oscar (Jason Sudeikis), who clearly holds an unhealthy fascination with her. Borrowing an idea from “A Monster Calls”, at a specific time in the US morning a huge monster appears from thin air in Seoul, South Korea, killing people and smashing buildings in a seemingly uncoordinated and random way. Bizarrely, this only happens when Gloria is standing at a particular spot in a particular kid’s playground. Could the two events possibly be related?
I always like to categorize films in my head as being “like” others, but this one’s really difficult to pin down. It borrows its main premise from a famous scene in “E.T.” (indeed one also involving alcohol) but the film’s fantasy elements and dark undertones have more similarities in style to “Jumanji”. Then again, there are elements of the Kaufman about it in that it is as weird in some places as “Being John Malkovich”.
The film stays on ‘Whimsical Street’ for the first half of the film, but then takes a sharp left turn into ‘Dark Avenue’ (and for “dark” read “extremely black and sinister”). It then becomes a far more uncomfortable watch for the viewer. The metaphor of the monster for Gloria’s growing addiction is clear, but emerging themes of control, jealousy, violent bullying and small-town social entrapment also emerge.
Here the acting talents of Hathaway and Sudeikis really come to the fore: heavyweight Hollywood talent adding some significant ‘oomph’ to what is a fairly modest indie project. Hathaway is in kooky mode here, gurning to great comic effect, and this adds warmth to a not particularly likeable character. And Sudeikis (more commonly seen in lighter and frothier comedies like “We’re the Millers” and “Horrible Bosses”) is a surprise in the role delivering some real acting grit.
The writer and director is Spaniard Nacho Vigalondo. No, me neither. But he seems to have come from nowhere to deliver this high profile cinema release, and it would not be a surprise for me to see this nominated as an original screenplay come the awards season. His quirky style is refreshing. (Hell, delivering ANY novel new summer movie that is not part of a franchise or TV re-boot is refreshing!)
The film’s not perfect, and its disjointed style can be unsettling. While the lead characters are quite well defined, others are less so. Joel in particular, played by Austin Stowell (“Whiplash“, “Bridge of Spies“), is such an irritating doormat of a character that you just want to thump him yelling “Do Something you wimp” to his face!
I am normally the first to pick scientific holes in a story, but here the story is so “out there” that the details become irrelevant, and – like “Guardians of the Galaxy Vol 2” – the film revels in its absurdity. (There is however a jumbo jet sized hole in the plot if you think about it!) But some of the moments of revelation (particularly one set in a wood) are brilliantly done and you are never quite sure where the film is going to go next. I was concerned that the ending would not live up to the promise of the film, but I was not disappointed.
Like “A Monster Calls” the film will probably suffer at the box office by its marketing confusing the audience. People will assume it’s possibly a “monster movie” or maybe a piece of comedy fluff (particularly with Sudeikis in the cast), but in reality it’s neither of these. It won’t be to everyone’s tastes for sure, but in the bland desert of mainstream movie releases, here is an oasis of something interesting and novel and in my book definitely worthy of your movie dollar. Recommended.
postapocalypticplayground (27 KP) rated The Last Namsara in Books
Jan 9, 2018
Where the Namsara brings life the Iskari brings death. Asha is the Iskari, death bringer and dragon hunter. Cursed with a lifetime of knowing it was her fault that dragons had come to ransack her town when she was a child, she is feared and reviled. It was her mother telling her the Old Stories of dragons that brought them, a balm to her nightmares with horrendous consequences. Asha has dedicated her young life to slaying the dragons, although now with them dwindling in numbers she must take drastic action to ensure a successful hunt. Asha must tell the outlawed Old Stories again.
The last Namsara is very much a book of revelations for Asha. The dragon attack when she was a child left her without a mother and also horrible scarred from the burns she suffered. Having to not only live with the fact that she is hated she also has to deal with the stares associated with her disfigurement, the armour she wears is both necessary for her hunt and for her emotional wellbeing. When her secret is out following an accident during a hunt, she is tended to by Torwin, her betrothed’s slave, who seemingly is willing to keep her secret, but at what cost to both of them?
Through a series of cruel acts she finds herself visited by the first Namsara who starts her on a path that will not only unravel the truth about what happened the day of the dragon attack, but also a much deeper and long running deception. Asha must therefore right the wrongs.
I very much liked Asha as a character, I found that she was written with both strength and vulnerability, she has always been the Iskari and that has given her an opportunity to hide behind a persona. She is however still a teenager and she has the same hopes and fears as everyone, but her hardened act is thankfully easy to scratch beyond the surface of. The book was an easy flowing read and I particularly liked how the Old Stories were interwoven into the pages, completing parts of the story and acting almost like a running prologue. It was a great way of explaining a complicated back story without being an info dump on the reader. I also found that there was a great deal of realism about the aftermaths of events, the fact that laws can’t be changed to suit the sovereign and that one persons change for the better will always be anothers change for the worse. It didn’t shy away from the ugly side of things and that always gets good marks from me.
That being said, I found the Last Namsara lacked a certain spark. I enjoyed reading it very much don’t get me wrong, but it didn’t have my pulse racing and I found it easy to put down of an evening. I would still recommend this to anyone who is a fan of dragons and kick ass female protagonists as it really does have a lot to like.
The last Namsara is very much a book of revelations for Asha. The dragon attack when she was a child left her without a mother and also horrible scarred from the burns she suffered. Having to not only live with the fact that she is hated she also has to deal with the stares associated with her disfigurement, the armour she wears is both necessary for her hunt and for her emotional wellbeing. When her secret is out following an accident during a hunt, she is tended to by Torwin, her betrothed’s slave, who seemingly is willing to keep her secret, but at what cost to both of them?
Through a series of cruel acts she finds herself visited by the first Namsara who starts her on a path that will not only unravel the truth about what happened the day of the dragon attack, but also a much deeper and long running deception. Asha must therefore right the wrongs.
I very much liked Asha as a character, I found that she was written with both strength and vulnerability, she has always been the Iskari and that has given her an opportunity to hide behind a persona. She is however still a teenager and she has the same hopes and fears as everyone, but her hardened act is thankfully easy to scratch beyond the surface of. The book was an easy flowing read and I particularly liked how the Old Stories were interwoven into the pages, completing parts of the story and acting almost like a running prologue. It was a great way of explaining a complicated back story without being an info dump on the reader. I also found that there was a great deal of realism about the aftermaths of events, the fact that laws can’t be changed to suit the sovereign and that one persons change for the better will always be anothers change for the worse. It didn’t shy away from the ugly side of things and that always gets good marks from me.
That being said, I found the Last Namsara lacked a certain spark. I enjoyed reading it very much don’t get me wrong, but it didn’t have my pulse racing and I found it easy to put down of an evening. I would still recommend this to anyone who is a fan of dragons and kick ass female protagonists as it really does have a lot to like.
Beatriz (17 KP) rated Coraline (2009) in Movies
Feb 21, 2019
Coraline
Contains spoilers, click to show
Coraline is a stop-motion film that took almost 4 years to be done. It was released in 2009 and produced by Henry Selick also knows by producing The Nightmare Before Christmas.
Coraline was considered a childrens horror and ,in my opinion, that is the ONLY wrong thing about the film. I watched it as a child and it caused me nightmares for years. Its no children film. Its a genious animated horror film for sure, but not for + 6 years olds (the age that the cinemas said it was okay for people to watch)
Long story short Coraline is the story about a girl that doesnt have a close relationship with her parents that moves into the Pink Palace. Where she finds a door to a world where she has another mother and another father that are absolutely everything she ever wished for......until they are not. Until the Other Mother starts doing everything to sew buttons into Coralines eyes in order to trap her in the Other World with her.
This is by far on my top 3 favourite films and a 10 is unfair.
I loved the film so much I ended up researching for every fact and theories I could find. Here are one of the most interesting ones I've found ...
1 - The Ranft Brothers moving truck shows up at the Pink Palace towards the beginning of the film. A hidden detail appears on their truck in the form of
spray paint, which is a shout-out for stop-motion animation.
The two brothers are also a shout-out, though, specifically to Joe and Jerome Ranft, two brothers who were famous for their animation work, specifically
through Pixar.
2 - Two big reasons Selick pushed for stop-motion animation over live-action was that he felt a talking cat was too much of a gimmick in that context and the
film itself might end up being too scary.
3 - It is never specified in the film whether the real Bobinsky actually has a mouse circus. Selick believes he does not actually have one.
4 - Up to thirty animators worked on the film at any one time.
5 - The hat Coraline wears in several parts of the film is a Japanese school boy’s hat that she finds. While promoting a film in Japan, Selick had picked up one of
these for his son as a souvenir, but the boy never wore it. He figured he could at least make Coraline wear it.
Theories
1 - Wibie says that the well is so deep that some people say they "can see a sky full of stars in it" and The Other World is always night so the well could be another portal as in the end we see the cat disappearing in another portal so there are more portals than the small door.
So ... in the end of the film, did Coraline accidentally just returned the key to Beldam ?
2 - The Taffees that the actresses give Coraline have 3 dates in them that match the years that new people moved in the Pink Palace, which would match the 3 ghost children.
Coraline was considered a childrens horror and ,in my opinion, that is the ONLY wrong thing about the film. I watched it as a child and it caused me nightmares for years. Its no children film. Its a genious animated horror film for sure, but not for + 6 years olds (the age that the cinemas said it was okay for people to watch)
Long story short Coraline is the story about a girl that doesnt have a close relationship with her parents that moves into the Pink Palace. Where she finds a door to a world where she has another mother and another father that are absolutely everything she ever wished for......until they are not. Until the Other Mother starts doing everything to sew buttons into Coralines eyes in order to trap her in the Other World with her.
This is by far on my top 3 favourite films and a 10 is unfair.
I loved the film so much I ended up researching for every fact and theories I could find. Here are one of the most interesting ones I've found ...
1 - The Ranft Brothers moving truck shows up at the Pink Palace towards the beginning of the film. A hidden detail appears on their truck in the form of
spray paint, which is a shout-out for stop-motion animation.
The two brothers are also a shout-out, though, specifically to Joe and Jerome Ranft, two brothers who were famous for their animation work, specifically
through Pixar.
2 - Two big reasons Selick pushed for stop-motion animation over live-action was that he felt a talking cat was too much of a gimmick in that context and the
film itself might end up being too scary.
3 - It is never specified in the film whether the real Bobinsky actually has a mouse circus. Selick believes he does not actually have one.
4 - Up to thirty animators worked on the film at any one time.
5 - The hat Coraline wears in several parts of the film is a Japanese school boy’s hat that she finds. While promoting a film in Japan, Selick had picked up one of
these for his son as a souvenir, but the boy never wore it. He figured he could at least make Coraline wear it.
Theories
1 - Wibie says that the well is so deep that some people say they "can see a sky full of stars in it" and The Other World is always night so the well could be another portal as in the end we see the cat disappearing in another portal so there are more portals than the small door.
So ... in the end of the film, did Coraline accidentally just returned the key to Beldam ?
2 - The Taffees that the actresses give Coraline have 3 dates in them that match the years that new people moved in the Pink Palace, which would match the 3 ghost children.