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Labyrinthos
Labyrinthos
2020 | Adventure, Maze, Mythology
Greek mythology has always fascinated me. The adventures are awesome, the heroes are mighty, and the creatures are awe-inspiring. I often wonder what it would have been like to live in those ancient times, hearing those stories firsthand, and experiencing the excitement associated with such feats. Well, I may not have a time machine. But I do have a board game table. And on it is Labyrinthos.

Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the rules and game flow. -L

Labyrinthos is a game of action and adventure in which players are exploring the famed Labyrinth of Daedalus, searching for the 4 secret keys that will let them escape! All this while avoiding traps, their competitors, and the deadly Minotaur who seemingly lurks around every corner. To setup for a game, create the Labyrinth as described in the rules – in the end it will be a 7×7 tile grid. Each player receives a Player Board, Standee, 4 Desperation cards, 7 Action tokens (3 Hand tokens and 4 Feet tokens for the first turn). The remaining Desperation cards and tokens are placed to the side of the play area, along with the Key tokens. Select a starting player, and the game is ready to begin!

Over a series of rounds, players will take turns performing various actions, exploring the Labyrinth, searching for Keys, and avoiding the Minotaur. On your turn, you will be spending Action tokens to perform various actions, like: Move (to an adjacent tile), Explore (flip over an adjacent face-down tile and move to it), Discover Key (gain the corresponding Key token to your Player board), Desperate Action (play a Desperation card), and a handful of other actions. Each action has a token cost associated with it, and you must pay it in order to perform the action. Each different Player Board also has a unique Special Ability that is active during the game. Once you have taken as many actions as you can/want to take, you will return any unused Action tokens to the supply, and then choose a combination of 7 new Action tokens to be used on your next turn. Then, you will refresh your hand – drawing or discarding Desperation cards so your hand limit is 4 minus the number of Key tokens you possess.


The final step of your turn is to roll the Minotaur die and resolve his movement/actions. The movement of the Minotaur is similar to the movement rules of players, and some results on the Minotaur die activate special abilities. If the Minotaur ever enters a tile occupied by a player, he immediately Attacks! The controlling player rolls the Blood die, and the attacked hero gains that number of Wounds to their Player Board. A Wound on your Player Board will cover one of your turn actions, prohibiting you from performing that action until you spend Action tokens to Heal. Certain tiles of the Maze have special symbols that will immediately affect the gameplay. For example, any time a player moves onto a Trap tile, they immediately take a Wound. When a player is on a Hide tile, they cannot be Attacked by the Minotaur. Play continues in this fashion, alternating turns, until a player has collected all 4 Key tokens and made their way back to the starting Door tile. That player has successfully escaped, and all others remain trapped in the Labyrinth!
I know that may seem like a lot, but the gameplay itself is actually pretty streamlined and intuitive. The action descriptions on the Player Boards are clear and concise, acting as a player reference sheet in a way. I appreciate the Player Boards SO much because it keeps me from having to continually refer to the rulebook for any action questions. The action options themselves are simple to understand and perform, but the strategy required for overall success is trickier to master. This truly is an exploration game – the 7×7 grid is created anew every game, and chances are you will never play with the same grid layout twice. The Key tiles could be anywhere, and you have to try to get to them before your opponents. The different tile symbols offer some risk/reward decisions. Do you risk turning over an undiscovered tile in hopes that it gets you across this gap? It could be a Trap! Or it could be a Secret Passage that allows you to move elsewhere. You’ll never know if you don’t try it!

I also really like the mechanic of the Minotaur in this game. At the end of your turn, you roll the Minotaur die and resolve it. That means the Minotaur is essentially controlled by all players. It becomes a sort of tug-of-war, if you will, as players try to get the Minotaur to attack opponents, while hopefully also staying out of his range for the next player’s turn. Another neat thing about Labyrinthos is that when you collect a Key token, it actually provides you with an action and is added to your Player Board, covering an existing action. Through the use of actions and Desperation cards, you could be able to move Keys around on your Player Board too. Maybe its initial placement doesn’t fit the situation anymore, and you need that covered power back! The opportunities to strategize with your actions are endless, and that keeps the gameplay engaging. One last cool thing I want to mention is the selection of new Action tokens at the end of each turn. Certain actions require Hand, Feet, or both types of tokens, and having the ability to choose the combination of those for yourself feels pretty powerful. It could also quickly backfire, if suddenly you find yourself needing Feet tokens, but you only have Hands left! It’s another layer to the strategy, and it helps up the excitement of play.


Components. The components of this game are great. The maze tiles are nice and sturdy, the symbolism clean and clear. The Desperation cards have some cool flavor text, and their actions are straightforward. All of the Standees, tokens, and dice are good quality that will hold up to lots of handling. All in all, great production quality!
I am extremely happy that I decided to back Labyrinthos on Kickstarter. For being a seemingly simple game of maze exploration and movement, there is definitely a lot more to it than meets the eye. Players have to manage resources and plan ahead for what they need in subsequent turns. Desperation cards can affect the gameplay, and can sometimes even be used during an opponent’s turn. The ability of Key tokens to cover existing abilities really makes players think about what their strategy is moving forward. All of these aspects put into one game make for a fun and immersive experience. Purple Phoenix Games gives it an a-maze-ing 10 / 12. Also, special shout-out to the all-female team behind this great game!! It is really cool to see how women are moving up in the gaming industry, and becoming prominent players across game design, art, production, and media content realms within this hobby. Kudos to you ladies! I am very much looking forward to supporting your games in the future!
  
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Awix (3310 KP) rated Ghostwatch in TV

Jul 18, 2018  
Ghostwatch
Ghostwatch
1992 | Horror
10
6.4 (10 Ratings)
TV Show Rating
Don't Have Nightmares
It must have seemed like a good idea at the time: do a properly frightening ghost story for the TV age, by framing it as a live broadcast from a haunted house. The really inspired thing about Ghostwatch is the decision to have well-known and trusted BBC personalities playing themselves throughout. Of course, that was probably where the trouble started - not only did it make people more likely to take the show at face value, but putting a children's TV presenter in the middle of the action ensured a rather-too-young audience was tuning in for what remains, by any objective standard, a genuinely terrifying horror story.

The trappings of live TV are painstakingly reconstructed (and maybe desconstructed); Michael Parkinson in particular gives an astonishingly good performance as a seasoned media pro slowly beginning to realise something has gone horribly wrong and the ghost has got into the TV network. Little touches, such as the ghost quietly hanging around unheralded in the back of crowd scenes, mean this is a very re-watchable show.

You could certainly argue that the makers' claim that they weren't trying to fool anybody ring a little false in view of all the evidence to the contrary, and that there is something very irresponsible about the whole enterprise - the fact that people were genuinely traumatised by a horror story they thought was true is not really something for anyone to be proud of. But that doesn't detract from the fact this is a brilliantly executed, really scary hoax.
  
Dora and the Lost City of Gold (2019)
Dora and the Lost City of Gold (2019)
2019 | Adventure, Family
silly fun (0 more)
Swipe was a pointless character (0 more)
Contains spoilers, click to show
Dora and the lost city of gold brings the characters from the ‘Dora the Explore ' together for a live action adventure. The film starts when Dora is six and her cousin Diego goes to live in the city. Ten years later Dora's parents get ready to find a lost city so, for safety they send her to the join Diego. Finding that Diego has changed over the years and that city life is nothing like living in the jungle leaving her upset and friendless. During a school field trip, Dora, Diego and two of their classmates are kidnapped by treasure hunters in an attempt to find Dora's parents and the lost city.
Dora and the lost city of gold is a classic children’s jungle adventure; you have kidnapped adults, jungle traps, quick sand (I can’t remember the last time I saw quicksand in a movie, may be Jumaji 2), Ruined cities, giant, possibly man eating plants and a bit of cartoon physics.
The cartoony side of the film is a bit odd, the film is trying to include all the main characters from the series and this includes Boots the Monkey and Swipe the fox. Boots kind of makes sense, he was Dora’s companion throughout the cartoon and the character in the film did have an actual role that served a purpose, however Swipe seemed a pointless, his roll could have been performed by any of the other villains.
Over all ‘Dora and the lost city of gold’ is good, silly fun.
  
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Transporter 3 (2008)
Transporter 3 (2008)
2008 | Action
6
6.8 (6 Ratings)
Movie Rating
Frank Martin (Jason Statham), the finest driver for hire in the world is back in “Transporter 3”. This time out Frank is forced to deliver a captive girl named Valentina (Natalya Rudakova), to Odessa from his home in Marseilles .

Frank has been recruited against his will by a scheming individual named Johnson (Robert Knepper), who plans to force the Leader of the Ukrainian government to sign a treaty that will allow for dumping of toxic chemicals.

Johnson has a very vital package from Frank to deliver and thanks to an explosive device attached to Frank and Valentina, he has the reluctant services that make a very in demand individual.
As if matters were not complicated enough for Frank, there is a band of thugs hot on his trail as he and Valentina race through the scenic landscapes of Europe.

Frank is determined to find a way to remove the explosive device attached to his wrist, and Valentina is more resigned to her fate as she sees that no matter what, they are both soon to be dead and should live what little life they have left as best as they can.

Along the way, Frank unleashes some of the signature action sequences of the series which as always include outrageous fight scenes that are as well choreographed as anything Jackie Chan has ever unleashed. Frank is a whirring dervish of action and destruction which bellies his soft spoken man of few words persona.

The film also has plenty of car chases to go with the fight sequences and while they are getting more and more over the top with each new segment of the series, still offer excitement. One such scene involves Frank racing through town on a bike to keep pace with his car after being separated from it. Since Frank or Valentina will go boom should they move beyond a certain distance from the tricked out Audi, you can imagine the extreme steps Frank takes to keep this from happening.

While the action of the film is good, I have to say that it is starting to wear thin after the two previous films. The original “Transporter” was a very fresh film as it blended over the top action and well choreographed fight sequences with a European drama to create a unique hybrid of American and European cinema.

The sequel, “Transporter 2”, relied heavily upon the outrageous stunts and less on plots yet still satisfied thanks to the non-stop action and charisma of Statham.

This time out the dialogue is so stunted and bland that you never see any chemistry between the lead characters develop and it seems a very forced pairing. It was reported that Natalya Rudakova was spotted going to work by Producer Luc Besson who cast her in the film even though she had no acting experience and while she does a good job, they just do not seem to fit with one another in a way that makes the audience care or believe in their situation.

The plot of the film is decent enough for an action film but lacks any real twists or turns which causes the film to unfold with few surprises. While the finale is acceptable, I wanted a better payoff as the series has yet to top the oil fight scene in the first film in my opinion.

In then end the film is a mixed bag that will appeal to fans of the series but even they will have to admit that the tread is starting to wear thin on the tires of this series.
  
Alice in Wonderland (2010)
Alice in Wonderland (2010)
2010 | Action, Family, Sci-Fi
About to take her place as a lady of civilized society, Alice is having trouble fitting in with the expectations of the world around her. How will she ever fit in with her wondering mind and regular dreams of a fantasyland filled with magic, creatures, and more than a tea pot filled with nonsense.

Tim Burton’s new live action “Alice in Wonderland” takes us past the tale of the animated Disney classic and into an even more vivid plot-filled adventure. The film merges elements from both of Lewis Carroll’s much beloved tomes, “Alice’s Adventures in Wonderland” and “Through the Looking Glass, and What Alice Found There”. For those who do not know the books, the new live action film will introduce you to characters not encountered in the original Disney film. Those who have patiently waited to see their favorite characters on the screen will delight in the precise details; from the wild environment to the strategic use of literary quotes.

As much as it is a visual spectacle filled with eye-popping clothing, explosive color, and delightful dialogue, where “Alice in Wonderland” most impresses is in characters. The most familiar characters, the Mad Hatter (Johnny Depp), the Cheshire Cat (voice by Stephen Fry) and The Red Queen (Helena Bonham Carter), are zanier, more charming, and definitely madder then ever before. And new characters such as the White Queen (Anne Hathaway) and Knave of Hearts (Crispin Glover) also captivate and amuse. In fact, audiences will be hard pressed to choose a favorite character let alone scene.

Viewers who opt to see the film in the intended 3D (better still in IMAX 3D) will be highly rewarded; the effects are engrossing straight down to credits. For those who forgo the additional dimension “Alice in Wonderland” is so well plotted that even without the bells and whistles it will prove to be exceptional.

A must for an Alice fan of any age and a delight for anyone with a strong imagination, “Alice in Wonderland” blows past the dreary expectations by bringing curiosity and nonsense back to the big screen.
  
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Vicki Gleave D'Aunay (12 KP) Aug 8, 2019

If you like Johnny Depp and of course the director, this is one for you!