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Uptown Oracle (24 KP) rated No Ordinary Star in Books
Jun 30, 2017
Decent book - but too short and lacks action
I first wanted to read No Ordinary Star because I was promised a big library within its pages. I wasn't disappointed. Although, it took a while to get to the Library. In 2524, books are 'weapons' due to the ideas that can be got from them. The new world has no need for new ideas. Plus,women and children aren't allowed to learn how to read or write. There's strict governance on who is in charge and superior within this world.
Although the book was short, it was packed full of information about this new future world. The new world was so strange yet extensive. There were so many advancements in medicine and lifestyle. You don't need to drink, eat or sleep because you can live off small tablets. Scientists create and genetically modify children. The government has removed music, art and love from humanity. There was the issue that no action was taken within the book - it will probably be within the next book that the pace is picked up.
This future brings up so many discussion points and thoughts when reading. Are all these advancements moral? Is this the right thing to do? There's separation of men and women, as men treat women as an inferior species. This book just makes you think so much about what you actually want for the future.
This book also brings up so many questions plot wise. Some questions were answered by the end, such as who is the 'fairy girl' in the first chapters? Other questions, such as why is the Clock so important will hopefully be answered in future installments? I'm excited to read the next book to see how it evolves!
Although the book was short, it was packed full of information about this new future world. The new world was so strange yet extensive. There were so many advancements in medicine and lifestyle. You don't need to drink, eat or sleep because you can live off small tablets. Scientists create and genetically modify children. The government has removed music, art and love from humanity. There was the issue that no action was taken within the book - it will probably be within the next book that the pace is picked up.
This future brings up so many discussion points and thoughts when reading. Are all these advancements moral? Is this the right thing to do? There's separation of men and women, as men treat women as an inferior species. This book just makes you think so much about what you actually want for the future.
This book also brings up so many questions plot wise. Some questions were answered by the end, such as who is the 'fairy girl' in the first chapters? Other questions, such as why is the Clock so important will hopefully be answered in future installments? I'm excited to read the next book to see how it evolves!
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LeftSideCut (3776 KP) rated Maleficent: Mistress of Evil (2019) in Movies
Oct 20, 2019
A pretty solid sequel
Contains spoilers, click to show
The first Maleficent is a film that could quite easily be a one and done type deal. It doesn't particularly need a sequel, but diving back into this world is huge heaps of fun.
The narrative is a little faffy to begin with, as it establishes the story, introducing us to new characters, and re-introducing us to others.
But once it gets going, it easily manages to re capture everything that was good about the first film.
Angelina Jolie, Elle Fanning, and Sam Riley are Greta as they were before, and newer characters played by the likes of Warwick Davis, Ed Skrein, Robert Lindsay, and Chiwetel Ejiofor all have their place and fit alongside everyone else nicely.
Michelle Pfeiffer is also a fun villain , starting off as a thorn in the side and evolving into full mad queen by the end.
The expiration of the larger world surrounding Maleficent is a nice route to take for the most part. There are some pacing issues around the mid section, and sometimes it feels like Maleficent is sidelined in favour of other it strands.
These are minor annoyances though, as the film heads towards it's hugely entertaining finale.
The third act is fantastic. The action is thrilling, the visuals are stunning, and the stakes actually feel quite high. It plays out at times like a PG version of The Red Wedding!
The CGI throughout is top quality, and much like the first, the various settings seen throughout feel fully realised and vivid.
Mistress of Evil is a sequel that perhaps didn't need to happen, but I'm glad that it did, and the two films together stand head and shoulders above any other live action adaption that Disney have put out in recent years.
The narrative is a little faffy to begin with, as it establishes the story, introducing us to new characters, and re-introducing us to others.
But once it gets going, it easily manages to re capture everything that was good about the first film.
Angelina Jolie, Elle Fanning, and Sam Riley are Greta as they were before, and newer characters played by the likes of Warwick Davis, Ed Skrein, Robert Lindsay, and Chiwetel Ejiofor all have their place and fit alongside everyone else nicely.
Michelle Pfeiffer is also a fun villain , starting off as a thorn in the side and evolving into full mad queen by the end.
The expiration of the larger world surrounding Maleficent is a nice route to take for the most part. There are some pacing issues around the mid section, and sometimes it feels like Maleficent is sidelined in favour of other it strands.
These are minor annoyances though, as the film heads towards it's hugely entertaining finale.
The third act is fantastic. The action is thrilling, the visuals are stunning, and the stakes actually feel quite high. It plays out at times like a PG version of The Red Wedding!
The CGI throughout is top quality, and much like the first, the various settings seen throughout feel fully realised and vivid.
Mistress of Evil is a sequel that perhaps didn't need to happen, but I'm glad that it did, and the two films together stand head and shoulders above any other live action adaption that Disney have put out in recent years.
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Rob P (30 KP) rated Dog Soldiers (2002) in Movies
Jan 23, 2019
Great British cast (3 more)
Black/dark humour throughout
Great one liners
One of the last films I remember to use makeup, costumes, and what looks like actual sausages for special effects and gore.
There is no Spoon
Contains spoilers, click to show
This is just one of those films from my youth that will never look back on with anything but pure joy.
The plot has already been laid out here, the reasons to watch this movie aren't really based around storyline. It's more that a group of "everyman" type British soldiers are thrust into a bat sh*t crazy situation, fighting off seven foot werewolves inside an abandoned farmhouse in the Scottish highlands. Comedy is of course going to come with that.
If the premise doesn't grab you, come for Liam Cunningham (AKA Ser Davos Seaworth) playing a bad guy, it's such a brilliant thing to see his range. If that doesn't do it, come to hear Sean Pertwee say "We are now up against live, hostile targets. So, if Little Red Riding Hood should show up with a bazooka and a bad attitude, I expect you to chin the bitch."
The jokes and quotables are thick and fast, the makeup and costumes of the werewolves is still analogue, and the work put into them must have been immense. They are genuinely menacing, and it's nice to remind yourself that not everything needs to be computer generated to have impact.
As a last point, Id like to point out that besides the great cast, the comedy, and the quotes, this isn't really jump scare, or torture p*rn, it's just an old fashioned run and gun, action comedy horror. It also ends in a way I just haven't seen before, with the use of photographs in a particular "action shot" kind of way, set up during the movie. Excellent.
- Rob
The plot has already been laid out here, the reasons to watch this movie aren't really based around storyline. It's more that a group of "everyman" type British soldiers are thrust into a bat sh*t crazy situation, fighting off seven foot werewolves inside an abandoned farmhouse in the Scottish highlands. Comedy is of course going to come with that.
If the premise doesn't grab you, come for Liam Cunningham (AKA Ser Davos Seaworth) playing a bad guy, it's such a brilliant thing to see his range. If that doesn't do it, come to hear Sean Pertwee say "We are now up against live, hostile targets. So, if Little Red Riding Hood should show up with a bazooka and a bad attitude, I expect you to chin the bitch."
The jokes and quotables are thick and fast, the makeup and costumes of the werewolves is still analogue, and the work put into them must have been immense. They are genuinely menacing, and it's nice to remind yourself that not everything needs to be computer generated to have impact.
As a last point, Id like to point out that besides the great cast, the comedy, and the quotes, this isn't really jump scare, or torture p*rn, it's just an old fashioned run and gun, action comedy horror. It also ends in a way I just haven't seen before, with the use of photographs in a particular "action shot" kind of way, set up during the movie. Excellent.
- Rob
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Phil Leader (619 KP) rated The Nightlife: New York (The Nightlife #1) in Books
Nov 21, 2019
When Aaron sees a beautiful woman being shaken down by two corrupt cops on the streets of New York he steps in to try to help her. But Michelle does not need his help and is well able to deal with the police. However in the fracas Aaron is accidentally shot and fatally wounded. Michelle feels guilty and feels she has to save his life the only way she can - by turning him into what she is. A vampire.
Michelle teaches Aaron about his superhuman powers and how he has to live now but there is trouble brewing as Aaron comes to terms with his new life, the control Michelle has over him and letting go his old existence, the two corrupt police officers are determined to track Michelle down and make her pay.
Along the way there is plenty of sex. Vampires have always been sexy and the recent romantic resurgence of vampires has only emphasised this. Luedke takes this one step further. Vampire bites induce sexual arousal in their victims and Michelle teaches Aaron to use this with care, except when they are together when they are able to withstand each other's bites.
It would have been easy for the sex scenes to overwhelm the book but Luedke manages to keep everything as an integral part of the plot which evolves neatly throughout the course of the book as the various plot strands come together.
There are some terrific action scenes too with the vampires' hightened abilities resulting in some sequences that reminded me of The Matrix complete with 'bullet time'.
So if you want your vampires sexy and powerful and your stories thrilling and full of action this is the story for you.
Rated: Scenes of sex and violence. Frequent swearing.
Michelle teaches Aaron about his superhuman powers and how he has to live now but there is trouble brewing as Aaron comes to terms with his new life, the control Michelle has over him and letting go his old existence, the two corrupt police officers are determined to track Michelle down and make her pay.
Along the way there is plenty of sex. Vampires have always been sexy and the recent romantic resurgence of vampires has only emphasised this. Luedke takes this one step further. Vampire bites induce sexual arousal in their victims and Michelle teaches Aaron to use this with care, except when they are together when they are able to withstand each other's bites.
It would have been easy for the sex scenes to overwhelm the book but Luedke manages to keep everything as an integral part of the plot which evolves neatly throughout the course of the book as the various plot strands come together.
There are some terrific action scenes too with the vampires' hightened abilities resulting in some sequences that reminded me of The Matrix complete with 'bullet time'.
So if you want your vampires sexy and powerful and your stories thrilling and full of action this is the story for you.
Rated: Scenes of sex and violence. Frequent swearing.
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JT (287 KP) rated Beverly Hills Cop (1984) in Movies
Mar 10, 2020
Strange to think that if things had been different Sly Stallone could have taken the role of Axel Foley in Beverly Hills Cop, thankfully he didn’t! As much as I am a fan of Stallone he wouldn’t have had the charisma to pull off this role with the wise-cracking appeal that Eddie Murphy had.
Fresh from a successful stint on Saturday Night live Eddie Murphy was approached for the lead role and he snapped it up and at least two out of the three films in this trilogy were an instant hit. There are rumours of a fourth which streaming giant Netflix may well get involved with but we’ll have to wait and see on that one.
Murphy uses the film as a blank canvas to display his comedic genius and thrives in front of the camera. Axel Foley is a quick-witted Detroit detective who lets his mouth do all the talking. He’s adored by his superior, Inspector Todd but at the same time, Todd feels as though Foley’s talents are wasted.
When his childhood friend is murdered he heads to Beverly Hills to hunt down the killers. He is supported by an accomplished cast including Judge Reinhold, Ronny Cox and John Ashton.
The on-screen chemistry is hilarious between Foley, Billy Rosewood (Judge Reinhold) and his long-suffering partner John Taggart (John Ashton). They bounce off each other well and I am sure most of the script was ad-libbed. If you look at one scene during the ‘super cop’ bit John Ashton finds it very hard to keep it together.
There are some great action sequences including the final shoot out and director Martin Brest injects a cool suave persona into the film – this is 80s action nostalgia at its best.
Fresh from a successful stint on Saturday Night live Eddie Murphy was approached for the lead role and he snapped it up and at least two out of the three films in this trilogy were an instant hit. There are rumours of a fourth which streaming giant Netflix may well get involved with but we’ll have to wait and see on that one.
Murphy uses the film as a blank canvas to display his comedic genius and thrives in front of the camera. Axel Foley is a quick-witted Detroit detective who lets his mouth do all the talking. He’s adored by his superior, Inspector Todd but at the same time, Todd feels as though Foley’s talents are wasted.
When his childhood friend is murdered he heads to Beverly Hills to hunt down the killers. He is supported by an accomplished cast including Judge Reinhold, Ronny Cox and John Ashton.
The on-screen chemistry is hilarious between Foley, Billy Rosewood (Judge Reinhold) and his long-suffering partner John Taggart (John Ashton). They bounce off each other well and I am sure most of the script was ad-libbed. If you look at one scene during the ‘super cop’ bit John Ashton finds it very hard to keep it together.
There are some great action sequences including the final shoot out and director Martin Brest injects a cool suave persona into the film – this is 80s action nostalgia at its best.

Be S.M.A.R.T.
Productivity and Business
App
What helps people achieve their goals? Yes, the right goal setting! How to set the goal in right...
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Puzzle Fighter
Games and Entertainment
App
Experience Puzzle Fighter action like never before. Assemble a team of legendary characters from...
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Purple Phoenix Games (2266 KP) rated Villages of Valeria in Tabletop Games
Jun 12, 2019
Oh, Valeria. How I do love thee! I have reviewed Valeria: Card Kingdoms (VCK) in the past and if you read that review you learned that it is my favorite game of all time (as of the date of this composition). I actually Kickstarted Villages of Valeria (VoV) before even playing VCK so this game was my introduction into the Valeriaverse. I feel obligated to publicly thank VoV for bringing me into one of my favorite gaming universes. But, how good IS this one?
In VoV you are a Duke/Duchess being charged by the King to found a new Capital City to replace the previous one that has been ravaged by the wars played out in VCK. The King has assigned you a castle to use as your HQ and expects the most enterprising Duke/Duchess to win the day by building the most flourishing village. Will you be able to create the resources necessary to build the most attractive buildings that adventurers will want to frequent? Or will you spend your time taxing your constituents to death?
DISCLAIMER: This review focuses on vanilla Villages of Valeria. We have all the released expansions and may do a review of them in the future. If we do, we will edit this review or link to the new review here. -T
VoV uses a handful of really great game mechanics that will be familiar to some gamers, but not intimidating enough to scare off new gamers, that really work well together to create an excellent gaming experience. I will address most of them here, but please do not use this review as a replacement for the rulebook, as I will not be addressing every single rule.
VoV is played over several rounds where every player will be taking a turn as the active player until someone has built the requisite number of buildings prescribed in the rulebook to trigger the end of the game. Each player starts with a castle card that provides a wild resource of your choice when you need to pay resources to build buildings on future turns. You are also given gold and a starting hand of cards in accordance with setup rules. Setup the decks of cards and create the offer rows for each and you are ready to play!
When you are the active player you will take an action from a list of five available actions: Harvest, Develop, Build, Recruit, and Tax. If you choose to Harvest on your turn you will draw three cards from either the face-up green building cards on the offer or blindly from the deck of green building cards. To Develop you will play a building card from your hand to the back of your castle, tucked underneath and upside down, to be used as the resources printed at the bottom of the card (wood, magic, stone, food). These resources are now available to be used for the build action (think of the brown and gray cards in 7 Wonders, if you’re familiar). When you take the Build action, you will be playing a building card from your hand to be built in the tableau in front of you. Since number of buildings is the end game trigger condition, you will be trying to build buildings as much as possible. All building cards have a cost printed on the left side of the card, and those costs will need to be paid for by using the gold you possess. You can use one gold on your own castle card as it provides a wild resource to you, and you can use one gold per card you have Developed previously for their resource benefit. You may even spend your gold to use an opponent’s resources (not their castle! – also akin to 7 Wonders neighbor resource purchasing). The catch here is that you lose that gold piece to your opponent, but they will not be able to use that resource until the beginning of their turn as active player. Most buildings will have benefits printed on them that either take effect immediately or when triggered by another action. When you Recruit an Adventurer, you are using your village’s buildings to attract them to your cause. Each Adventurer’s cost to recruit is printed on the side of the card, and these costs are paid by having the matching symbols on building cards in your village. Once recruited, these Adventurers can also enact conditional abilities similar to building cards, but usually will be advantages to final VP scores. By taking the Tax action you will take one gold from the bank and draw a building card from the offer or the deck.
Now this all seems pretty easy and I have only really mentioned one form of tension by blocking opponents’ use of their own resources if you spend a gold to use it on your turn. Since you reclaim all gold on your castle and resource cards in your village at the beginning of your turn this should cause no problems, right? Well, VoV also uses the follow mechanic that has been employed by other games previously. When you are the active player you choose which action you want to take on your turn, complete that action, and then the same action is offered to your opponents for them to take at a disadvantage. Example: I choose Tax as my action, so I take my gold and my card and my turn is over. Then, going around the table, each player can decide to follow my action but are only able to take a building card as a follow action. No gold. Each action has a Lead and Follow benefit, so you are always paying attention during the game, even on others’ turns because you might still benefit from the chosen actions.
Play continues like this with active player Lead actions and possible others’ Follow actions until someone triggers the end game condition. Then everyone completes the turn and VPs from all cards in your tableau are added (including gold pieces you collected). Most VPs wins the game of Villages of Valeria!
Components. Okay, I have to admit that I have the Kickstarter Deluxe version of this game so I am only speaking from experience with that version. The cards are of really good quality. The gold tokens and active player castle token are great, but the action tracker we found a bit cumbersome to use so we just, like, didn’t. The building tracker and castleeples are great as well. The art is by The Mico, and I just love his art style, so that’s a big positive for me. Overall, the components are really really nice.
So why do I love this game? Well, it’s really a mashup of mechanics that work well for me. I love the Lead/Follow mechanic. I love 7 Wonders, so borrowing some of those mechanics and nuances is a great fit for me. I absolutely LOVE The Mico’s artwork on every Valeria game. No two games of VoV will be alike because the amount of cards that come inside the box (and growing with every expansion) gives such a diverse gaming experience that I love playing. If you like any of the Valeria games and you have yet to try Villages of Valeria you MUST find a copy. You will be drawn in by the familiar feel of Valeria and mechanics from classic games that will surely delight. We at Purple Phoenix Games give this gem a bustling 20 / 24. Long live Valeria!
https://purplephoenixgames.wordpress.com/2019/04/05/villages-of-valeria-review/
In VoV you are a Duke/Duchess being charged by the King to found a new Capital City to replace the previous one that has been ravaged by the wars played out in VCK. The King has assigned you a castle to use as your HQ and expects the most enterprising Duke/Duchess to win the day by building the most flourishing village. Will you be able to create the resources necessary to build the most attractive buildings that adventurers will want to frequent? Or will you spend your time taxing your constituents to death?
DISCLAIMER: This review focuses on vanilla Villages of Valeria. We have all the released expansions and may do a review of them in the future. If we do, we will edit this review or link to the new review here. -T
VoV uses a handful of really great game mechanics that will be familiar to some gamers, but not intimidating enough to scare off new gamers, that really work well together to create an excellent gaming experience. I will address most of them here, but please do not use this review as a replacement for the rulebook, as I will not be addressing every single rule.
VoV is played over several rounds where every player will be taking a turn as the active player until someone has built the requisite number of buildings prescribed in the rulebook to trigger the end of the game. Each player starts with a castle card that provides a wild resource of your choice when you need to pay resources to build buildings on future turns. You are also given gold and a starting hand of cards in accordance with setup rules. Setup the decks of cards and create the offer rows for each and you are ready to play!
When you are the active player you will take an action from a list of five available actions: Harvest, Develop, Build, Recruit, and Tax. If you choose to Harvest on your turn you will draw three cards from either the face-up green building cards on the offer or blindly from the deck of green building cards. To Develop you will play a building card from your hand to the back of your castle, tucked underneath and upside down, to be used as the resources printed at the bottom of the card (wood, magic, stone, food). These resources are now available to be used for the build action (think of the brown and gray cards in 7 Wonders, if you’re familiar). When you take the Build action, you will be playing a building card from your hand to be built in the tableau in front of you. Since number of buildings is the end game trigger condition, you will be trying to build buildings as much as possible. All building cards have a cost printed on the left side of the card, and those costs will need to be paid for by using the gold you possess. You can use one gold on your own castle card as it provides a wild resource to you, and you can use one gold per card you have Developed previously for their resource benefit. You may even spend your gold to use an opponent’s resources (not their castle! – also akin to 7 Wonders neighbor resource purchasing). The catch here is that you lose that gold piece to your opponent, but they will not be able to use that resource until the beginning of their turn as active player. Most buildings will have benefits printed on them that either take effect immediately or when triggered by another action. When you Recruit an Adventurer, you are using your village’s buildings to attract them to your cause. Each Adventurer’s cost to recruit is printed on the side of the card, and these costs are paid by having the matching symbols on building cards in your village. Once recruited, these Adventurers can also enact conditional abilities similar to building cards, but usually will be advantages to final VP scores. By taking the Tax action you will take one gold from the bank and draw a building card from the offer or the deck.
Now this all seems pretty easy and I have only really mentioned one form of tension by blocking opponents’ use of their own resources if you spend a gold to use it on your turn. Since you reclaim all gold on your castle and resource cards in your village at the beginning of your turn this should cause no problems, right? Well, VoV also uses the follow mechanic that has been employed by other games previously. When you are the active player you choose which action you want to take on your turn, complete that action, and then the same action is offered to your opponents for them to take at a disadvantage. Example: I choose Tax as my action, so I take my gold and my card and my turn is over. Then, going around the table, each player can decide to follow my action but are only able to take a building card as a follow action. No gold. Each action has a Lead and Follow benefit, so you are always paying attention during the game, even on others’ turns because you might still benefit from the chosen actions.
Play continues like this with active player Lead actions and possible others’ Follow actions until someone triggers the end game condition. Then everyone completes the turn and VPs from all cards in your tableau are added (including gold pieces you collected). Most VPs wins the game of Villages of Valeria!
Components. Okay, I have to admit that I have the Kickstarter Deluxe version of this game so I am only speaking from experience with that version. The cards are of really good quality. The gold tokens and active player castle token are great, but the action tracker we found a bit cumbersome to use so we just, like, didn’t. The building tracker and castleeples are great as well. The art is by The Mico, and I just love his art style, so that’s a big positive for me. Overall, the components are really really nice.
So why do I love this game? Well, it’s really a mashup of mechanics that work well for me. I love the Lead/Follow mechanic. I love 7 Wonders, so borrowing some of those mechanics and nuances is a great fit for me. I absolutely LOVE The Mico’s artwork on every Valeria game. No two games of VoV will be alike because the amount of cards that come inside the box (and growing with every expansion) gives such a diverse gaming experience that I love playing. If you like any of the Valeria games and you have yet to try Villages of Valeria you MUST find a copy. You will be drawn in by the familiar feel of Valeria and mechanics from classic games that will surely delight. We at Purple Phoenix Games give this gem a bustling 20 / 24. Long live Valeria!
https://purplephoenixgames.wordpress.com/2019/04/05/villages-of-valeria-review/
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Phillip McSween (751 KP) rated Ant-Man and the Wasp (2018) in Movies
Oct 2, 2018
Solid and Light
The micro-sized superhero is back on a new adventure with old friends.
Acting: 10
Beginning: 10
Ant-Man and the Wasp gets off to a solid start that grabs your attention from jump. The players are re-introduced fairly quickly and it’s not long before you remember why you missed this portion of the Marvel Cinematic Universe. While I felt there were definitely some big shoes to fill following behind and an Avengers film (and we all remember how that started, sorry Hulk), the first ten minutes left a big smile on my face.
Characters: 10
The gang is back and in full effect. Scott Lang (Paul Rudd) is just a man trying to live out his house arrest sentence so he can be free to spend more time with his daughter. He packs a hilarity and sincerity that I’ve come to appreciate in all of Rudd’s roles. He is a star…but this film wouldn’t survive without Luis (Michael Pena). He’s frantic, clueless, and gives out way too many details every chance he gets. He innocently has no filter and it makes for some serious rib-splitting moments. Just thinking about it now makes me want to go back for a rewatch.
Cinematography/Visuals: 10
Hands-down some of the best special effects you will see in a Marvel film. I have immense respect for the larger-than-life setpieces they create when the characters are ant-sized. It’s like an entirely different world a la Honey I Shrunk the Kids. The transition from large-to-small and vice versa is seamless, making for perfect action sequences.
Conflict: 10
The film has everything you could want from an action standpoint. Car chases? Check. Fight scenes? Top notch. Superhero action? Yes please!
I’ve seen some critics come down on the fact that the villain was less of a threat than previous Marvel films, but I believe the villain matched perfectly with the overall tone of this sequel. Besides, how do you follow up on Thanos? You go completely in the opposite direction. Last thing to note: Ghost wasn’t exactly a slouch. She kicked some serious butt throughout and had some great scenes.
Genre: 7
I think this has more to do with where the genre has come rather than a knock on the film itself. In a genre where the stakes are higher than ever, the screen is packed with stars, and more films are driving a point home with an actual message, Ant-Man and the Wasp is more of a light-hearted romp that doesn’t serve to take itself too seriously. It’s a fun film that does fun better than most.
Memorability: 9
Perfect blend of action and comedy. The film succeeds by staying in its lane and doing what it does best. The action sequences are creative and fresh while the storytelling comes at you in such a hilarious way, it makes itself stand out. No spoilers, just know you’re in for a treat.
Pace: 10
Plot: 7
Resolution: 10
Overall: 93
Looking for some good family fun that will keep you entertained and laughing. Don’t miss Ant-Man and the Wasp. Hands down one of the best films I have seen in 2018.
Acting: 10
Beginning: 10
Ant-Man and the Wasp gets off to a solid start that grabs your attention from jump. The players are re-introduced fairly quickly and it’s not long before you remember why you missed this portion of the Marvel Cinematic Universe. While I felt there were definitely some big shoes to fill following behind and an Avengers film (and we all remember how that started, sorry Hulk), the first ten minutes left a big smile on my face.
Characters: 10
The gang is back and in full effect. Scott Lang (Paul Rudd) is just a man trying to live out his house arrest sentence so he can be free to spend more time with his daughter. He packs a hilarity and sincerity that I’ve come to appreciate in all of Rudd’s roles. He is a star…but this film wouldn’t survive without Luis (Michael Pena). He’s frantic, clueless, and gives out way too many details every chance he gets. He innocently has no filter and it makes for some serious rib-splitting moments. Just thinking about it now makes me want to go back for a rewatch.
Cinematography/Visuals: 10
Hands-down some of the best special effects you will see in a Marvel film. I have immense respect for the larger-than-life setpieces they create when the characters are ant-sized. It’s like an entirely different world a la Honey I Shrunk the Kids. The transition from large-to-small and vice versa is seamless, making for perfect action sequences.
Conflict: 10
The film has everything you could want from an action standpoint. Car chases? Check. Fight scenes? Top notch. Superhero action? Yes please!
I’ve seen some critics come down on the fact that the villain was less of a threat than previous Marvel films, but I believe the villain matched perfectly with the overall tone of this sequel. Besides, how do you follow up on Thanos? You go completely in the opposite direction. Last thing to note: Ghost wasn’t exactly a slouch. She kicked some serious butt throughout and had some great scenes.
Genre: 7
I think this has more to do with where the genre has come rather than a knock on the film itself. In a genre where the stakes are higher than ever, the screen is packed with stars, and more films are driving a point home with an actual message, Ant-Man and the Wasp is more of a light-hearted romp that doesn’t serve to take itself too seriously. It’s a fun film that does fun better than most.
Memorability: 9
Perfect blend of action and comedy. The film succeeds by staying in its lane and doing what it does best. The action sequences are creative and fresh while the storytelling comes at you in such a hilarious way, it makes itself stand out. No spoilers, just know you’re in for a treat.
Pace: 10
Plot: 7
Resolution: 10
Overall: 93
Looking for some good family fun that will keep you entertained and laughing. Don’t miss Ant-Man and the Wasp. Hands down one of the best films I have seen in 2018.
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Lee (2222 KP) rated Bad Boys for Life (2020) in Movies
Jan 20, 2020
The first Bad Boys movie came out in 1995, with the second arriving in 2003. So, 17 years on and these Miami bad boys are sure to be showing signs of age, following a career of fast cars and extreme action. Thankfully, Bad Boys for Life acknowledges that fact, even if we do get to hear the phrase "we're getting too old for this shit", or variations of, on many occasions throughout. Marcus Burnett (Martin Lawrence) is becoming a grandfather, keen to move on from being a bad boy in order to try and become a "good man" instead. Meanwhile, Mike Lowrey (Will Smith) isn't quite there just yet, continuing to try and live his shallow bad boy life at full throttle, dying his greying goatee beard in denial. When Mike becomes the target for a badass Mexican drug-lord (Kate del Castillo) and her ruthless son, his past comes back to haunt him and both boys have no choice but to get back together in order to take down the bad guys one last time.
OK, full disclaimer - I haven't seen Bad Boys and I haven't seen Bad Boys II. I probably wouldn't have been concerned about seeing this third installment either if I'm honest, but I found myself with a couple of hours to kill in London over the weekend, with Bad Boys for Life being literally the only movie that I hadn't seen which was showing at a convenient time. General opinion online so far seems to be that this is a fairly decent entry into the franchise though, and not necessarily something where you needed to have seen the previous movies in order to enjoy, so I decided to give it a shot. Consequently, there may be things about this movie that fans of the series will be happy to see or that they will be disappointed to see, but which I can't really comment on. I was heading into this like it was a standalone movie.
So, with Burnett trying to adjust to a life of relaxation at home, getting under his wife's feet in the process, it's up to Lowrey to tackle the assassin threat. However, due to him being one of their targets, he's forced to join the AMMO squad as a consultant. AMMO are Miami PD's elite team, utilising technology to track and monitor high-profile criminals, and the majority of the team are all considerably younger than Lowrey too. To them, Lowrey is just the old man that would rather shoot first and ask questions later, and it's not long before a frustrated Lowrey is disobeying orders, taking charge and introducing the team to some of his Bad Boy ways.
As far as buddy cop action movies go, Bad Boys for Life was an absolute blast. I've seen reviewers negatively describe the impact that Michael Bay had on the last Bad Boys movie with his over the top action mayhem style of film making. However, this time around, new co-directors Bilall Fallah and Adil El Arbi are in charge (although Bay does have a small cameo in the movie!) and while the action is still frenetic at times, it's also a lot more coherent too. The pacing in Bad Boys for Life felt spot on and with a good mix of humour, some decent villains and some fast paced inventive action that you can actually follow, it all makes for an enjoyable ride.
OK, full disclaimer - I haven't seen Bad Boys and I haven't seen Bad Boys II. I probably wouldn't have been concerned about seeing this third installment either if I'm honest, but I found myself with a couple of hours to kill in London over the weekend, with Bad Boys for Life being literally the only movie that I hadn't seen which was showing at a convenient time. General opinion online so far seems to be that this is a fairly decent entry into the franchise though, and not necessarily something where you needed to have seen the previous movies in order to enjoy, so I decided to give it a shot. Consequently, there may be things about this movie that fans of the series will be happy to see or that they will be disappointed to see, but which I can't really comment on. I was heading into this like it was a standalone movie.
So, with Burnett trying to adjust to a life of relaxation at home, getting under his wife's feet in the process, it's up to Lowrey to tackle the assassin threat. However, due to him being one of their targets, he's forced to join the AMMO squad as a consultant. AMMO are Miami PD's elite team, utilising technology to track and monitor high-profile criminals, and the majority of the team are all considerably younger than Lowrey too. To them, Lowrey is just the old man that would rather shoot first and ask questions later, and it's not long before a frustrated Lowrey is disobeying orders, taking charge and introducing the team to some of his Bad Boy ways.
As far as buddy cop action movies go, Bad Boys for Life was an absolute blast. I've seen reviewers negatively describe the impact that Michael Bay had on the last Bad Boys movie with his over the top action mayhem style of film making. However, this time around, new co-directors Bilall Fallah and Adil El Arbi are in charge (although Bay does have a small cameo in the movie!) and while the action is still frenetic at times, it's also a lot more coherent too. The pacing in Bad Boys for Life felt spot on and with a good mix of humour, some decent villains and some fast paced inventive action that you can actually follow, it all makes for an enjoyable ride.