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Andy Meakin (5 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Jul 11, 2018
Welcome back to Jumanji
How dare they make a sequel/remake/reboot of Jumanji? I mean that film was a classic. Admittedly a very average classic that doesn’t really live up to your childhood memory of it, but still. And, yeah, Zathura was a kind of remake given it was adapted from a book by the same writer and explored the same themes, but nobody watched that, so how dare they do a new Jumanji film? I mean it’s only 22 years since the original came out!
Do you find yourself agreeing with any of that little rant? If you do, then I have a few things to say. First, accept that for thousands of years similar tales have been retold to new generations to keep the spirit of a story alive. Second, why not actually wait to see what the new film has to offer before casting judgement as Jumanji: Welcome to the Jungle actually serves well as a sequel to the first film, whilst doing something new with the idea.
Starting in the mid-90s, and the board game is unearthed on a beach. Given to a teenage kid by his father, the kid isn’t impressed as ‘nobody plays board games these days’, and he gets back to playing on his console. Overnight, reacting to the changes in gaming culture the box works some magic, and the next day the game has morphed to a video game format, to entice a new generation. Jump forward to present day and a group of unlikely teenagers are cast together in detention when they happen upon the abandoned game console. Taking a break from their junk-room sorting, they fire up the game and find themselves pulled into the game -world, each taking on the avatar of the character template they chose on load up. Presented with a quest in true video-game fashion, they set off to find a way to escape, whilst learning something about themselves in the process.
By transitioning to a video-game setting, the story allows for a great deal of fun to be had poking at the contrivances and conventions of the format, especially for games of the era in which the game was inspired. The characters all have strengths and weaknesses, the spawning of lives by dropping from the sky is so reminiscent of many a side-scrolling platform shooter of yesteryear. Even the behaviour of the NPC – I mean support cast – is perfectly drawn upon the mannerisms that game characters act, being there to spout random exposition to move you on your quest. As for the quests – yep, they are pointlessly complicated, filled with traps and red herrings.
But such pokes at video game culture would be wasted if the casting was wrong, but in the four main stars they have cast the perfect personae for each archetype. The heroic, strong and smouldering hero, who is being played by a soft heated geek – The Rock of course. You want a ‘Lara Croft’ style action heroine, albeit played by a socially awkward teen girl – enter Karen Gillan. Weak sidekick who is only there to carry equipment, but being played by a high school jock who thinks he can do anything – Kevin Hart is your man. Round that off with a studious professor type, being played by a female – that kind of comic role works well for Jack Black. Each of the stars cast has a lot of fun playing with there archetypes, and the film does them all justice to allow them to each have their moments to shine. Gillan, in particular, does a great job at looking entirely awkward yet confident at the same time, and her nerdy seduction scene showcases a comic timing ability equal to her action talents showcased in the GotG films.
The action is thrilling, the humour well placed, and the direction solid enough to bring this video game movie to life. In fact, this is one of the best video game movies to date, even though it isn’t even adapted from a real video game. A few nods to the original Jumanji are present, but without awkwardly placed. The end result is a fun family adventure with some great action set pieces and a wry humour, much like the original was. Don’t let nostalgia for the original put you off exploring the world of Jumanji once more.
Do you find yourself agreeing with any of that little rant? If you do, then I have a few things to say. First, accept that for thousands of years similar tales have been retold to new generations to keep the spirit of a story alive. Second, why not actually wait to see what the new film has to offer before casting judgement as Jumanji: Welcome to the Jungle actually serves well as a sequel to the first film, whilst doing something new with the idea.
Starting in the mid-90s, and the board game is unearthed on a beach. Given to a teenage kid by his father, the kid isn’t impressed as ‘nobody plays board games these days’, and he gets back to playing on his console. Overnight, reacting to the changes in gaming culture the box works some magic, and the next day the game has morphed to a video game format, to entice a new generation. Jump forward to present day and a group of unlikely teenagers are cast together in detention when they happen upon the abandoned game console. Taking a break from their junk-room sorting, they fire up the game and find themselves pulled into the game -world, each taking on the avatar of the character template they chose on load up. Presented with a quest in true video-game fashion, they set off to find a way to escape, whilst learning something about themselves in the process.
By transitioning to a video-game setting, the story allows for a great deal of fun to be had poking at the contrivances and conventions of the format, especially for games of the era in which the game was inspired. The characters all have strengths and weaknesses, the spawning of lives by dropping from the sky is so reminiscent of many a side-scrolling platform shooter of yesteryear. Even the behaviour of the NPC – I mean support cast – is perfectly drawn upon the mannerisms that game characters act, being there to spout random exposition to move you on your quest. As for the quests – yep, they are pointlessly complicated, filled with traps and red herrings.
But such pokes at video game culture would be wasted if the casting was wrong, but in the four main stars they have cast the perfect personae for each archetype. The heroic, strong and smouldering hero, who is being played by a soft heated geek – The Rock of course. You want a ‘Lara Croft’ style action heroine, albeit played by a socially awkward teen girl – enter Karen Gillan. Weak sidekick who is only there to carry equipment, but being played by a high school jock who thinks he can do anything – Kevin Hart is your man. Round that off with a studious professor type, being played by a female – that kind of comic role works well for Jack Black. Each of the stars cast has a lot of fun playing with there archetypes, and the film does them all justice to allow them to each have their moments to shine. Gillan, in particular, does a great job at looking entirely awkward yet confident at the same time, and her nerdy seduction scene showcases a comic timing ability equal to her action talents showcased in the GotG films.
The action is thrilling, the humour well placed, and the direction solid enough to bring this video game movie to life. In fact, this is one of the best video game movies to date, even though it isn’t even adapted from a real video game. A few nods to the original Jumanji are present, but without awkwardly placed. The end result is a fun family adventure with some great action set pieces and a wry humour, much like the original was. Don’t let nostalgia for the original put you off exploring the world of Jumanji once more.
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Gareth von Kallenbach (980 KP) rated The Island (2005) in Movies
Aug 14, 2019
In a clean, white, and antiseptic society, a man has begun to question his existence and the very nature of his world. The man is Lincoln Six Echo (Ewan Mc Gregor), who lives day to day with the notion that he is one of the few survivors of a world wide contamination that has decimated much of the population of the world and forces the few remaining survivors to live underground in a high tech community.
In a world where schedule, diet, and activities are closely monitored, Lincoln begins to wonder if there is something more to life. He, like all of the other residents are told that the only remaining location that is habitable is a place called The Island and that their turn to win access via a lottery is coming.
The one bright spot in Lincoln’s life is his friendship with Jordan Two Delta (Scarlett Johannsson), who has grown close to him, even though physical contact is forbidden in their society.
Lincoln confesses his confusion over his life to Dr. Merrick (Sean Bean), one of the staff members who watch over Lincoln and the other members of the community. His dreams are of interest to the doctor as well as his belief that there is more to life.
Merrick attempts to address his concerns by letting Lincoln know that he is lucky to be alive as there were so few survivors and that in the mid 21st Century, their community and The Island are the only habitable areas left.
When a few chance discoveries lead Lincoln to ask even more questions about his existence, he begins to search in secret for the answers that he knows are out there. During the course of his exploration, Lincoln makes a shocking discovery that makes him realize that everything he has ever been told has been a lie and that he and his follow community members are in great danger. Further complicating the matter is the news that Jordan has one of the lottery as is about to leave for the Island.
Before long, Jordan and Lincoln are fleeing the community in fear for their lives and in a desperate race to find the truth. Along the way they are aided by a sympathetic worker from the community, Mc Cord (Steve Buscemi), who tells them the true nature of their community and their place in life.
Hot on the trail of Jordan and Lincoln is a team of operatives, lead by Albert Laurent (Djimon Honsou), who are ordered to return the pair at any price as they represent a threat of enormous cost and potential should their secrets get out to the world.
It is at this point that the films shifts direction form a captivating thriller and becomes a typical summer action film complete with over the top chase sequences, gapes in logic, one liners, and explosions. One such chase had a truck continuing on despite an unbelievable amount of carnage erupting around it. I had thought that the truck might have been automated, but this fact is left out as the audience is apparently not supposed to think and ask questions.
The two leads work well with one another, though Johannsson is not given much to do aside from running around and looking pretty. The biggest issue is that Director Michael Bay seems unable to stay with what works so well in this film and that is the story and the two leads. There is not a need for the constant barrage of explosions and action in the film as much of it seems tacked on and unnecessary.
The film is supposed to be a thriller and when it is sticking to those aspects, as it does for the first half of the film, it works very well. There are a few moments towards the conclusion where the thriller aspect is attempted, but as soon as a foundation is laid, it is destroyed in another explosion.
In many ways, The Island” is two films. One film is a solid thriller which uses elements of the best parts of “Logan’s Run”, “THX 1138”, and parts “Clonus”, and features a nice Twilight Zone-esque twist.
The second part of the film is a mindless chase and action film that conflicts with the tone and nature of the story which had been well established. For that reason, the solid start of the film is sadly wasted by the constant barrage of action.
As it stands, The Island” is simply a sum of its two parts, one positive, one negative, which results in a neutrally okay film.
In a world where schedule, diet, and activities are closely monitored, Lincoln begins to wonder if there is something more to life. He, like all of the other residents are told that the only remaining location that is habitable is a place called The Island and that their turn to win access via a lottery is coming.
The one bright spot in Lincoln’s life is his friendship with Jordan Two Delta (Scarlett Johannsson), who has grown close to him, even though physical contact is forbidden in their society.
Lincoln confesses his confusion over his life to Dr. Merrick (Sean Bean), one of the staff members who watch over Lincoln and the other members of the community. His dreams are of interest to the doctor as well as his belief that there is more to life.
Merrick attempts to address his concerns by letting Lincoln know that he is lucky to be alive as there were so few survivors and that in the mid 21st Century, their community and The Island are the only habitable areas left.
When a few chance discoveries lead Lincoln to ask even more questions about his existence, he begins to search in secret for the answers that he knows are out there. During the course of his exploration, Lincoln makes a shocking discovery that makes him realize that everything he has ever been told has been a lie and that he and his follow community members are in great danger. Further complicating the matter is the news that Jordan has one of the lottery as is about to leave for the Island.
Before long, Jordan and Lincoln are fleeing the community in fear for their lives and in a desperate race to find the truth. Along the way they are aided by a sympathetic worker from the community, Mc Cord (Steve Buscemi), who tells them the true nature of their community and their place in life.
Hot on the trail of Jordan and Lincoln is a team of operatives, lead by Albert Laurent (Djimon Honsou), who are ordered to return the pair at any price as they represent a threat of enormous cost and potential should their secrets get out to the world.
It is at this point that the films shifts direction form a captivating thriller and becomes a typical summer action film complete with over the top chase sequences, gapes in logic, one liners, and explosions. One such chase had a truck continuing on despite an unbelievable amount of carnage erupting around it. I had thought that the truck might have been automated, but this fact is left out as the audience is apparently not supposed to think and ask questions.
The two leads work well with one another, though Johannsson is not given much to do aside from running around and looking pretty. The biggest issue is that Director Michael Bay seems unable to stay with what works so well in this film and that is the story and the two leads. There is not a need for the constant barrage of explosions and action in the film as much of it seems tacked on and unnecessary.
The film is supposed to be a thriller and when it is sticking to those aspects, as it does for the first half of the film, it works very well. There are a few moments towards the conclusion where the thriller aspect is attempted, but as soon as a foundation is laid, it is destroyed in another explosion.
In many ways, The Island” is two films. One film is a solid thriller which uses elements of the best parts of “Logan’s Run”, “THX 1138”, and parts “Clonus”, and features a nice Twilight Zone-esque twist.
The second part of the film is a mindless chase and action film that conflicts with the tone and nature of the story which had been well established. For that reason, the solid start of the film is sadly wasted by the constant barrage of action.
As it stands, The Island” is simply a sum of its two parts, one positive, one negative, which results in a neutrally okay film.
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Ryan Hill (152 KP) rated Justice League (2017) in Movies
May 27, 2019
"They said the age of heroes would never come again."
As a huge fan of Zack Snyder's first two efforts inside the DCEU and Patty Jenkins wonderful Wonder Woman, my expectations for Justice League were pretty much through the roof. After the mediocre buzz that it got and all the stuff that happened behind the scenes, I was a little skeptical but still very excited, but after getting out of the theater, one word really just describes how I felt; disappointed.
One of the most wonderful things about the huge explosion of comic book movies has brought, to me personally, is being able to see the comics/cartoons that I grew up on, be brought to life on the big screen. The Justice League animated series was my one of my favorite shows as a kid and seeing seeing them come to screen brought joy to my eyes, and was something of a dream come true and that's the one major point I can give to the film as a whole.
My biggest disappointment in the film is actually Warner Brothers. They are a big bunch of idiots, to be honest. If they would've left Snyder to take his time and actually hired someone who Snyder wanted, the film would've been so much better. It's a sad fact when you can obviously tell which scenes were Snyder's and which were Whedon's. I actually loved every part of the film that you could tell was Zack's; it felt passionate and like it was coming from a fan. Whedon gave shitty one-liners and basically made me feel like I was watching a TV-movie.
A major component to why I actually liked the film was the action. It left me satisfied and I was rooting for them to just kickass and look cool doing it, because when you look at the classic "Justice League" stories, that's basically what it was. But even though the action was pretty stellar; I'm so mad at the fact of Steppenwolf looked so fake and like some of the worst CGI I've ever seen; so it mad the fights a little weak when it looks like the team is fighting a green screen. Also, the last 30-ish minutes kinda saved it for me. It was really "epic" and it felt really pure, I guess is the right word.
The cast. Oh my god the cast was so freaking good. Marvel Studios gets it right a lot of the time, but damn DC you won this one. Ezra Miller & Jason Momoa stood out like a sore thumb at how much better they were. They were so charismatic, yet intense, and altogether just right at place in their characters. Ben Affleck I'm so sorry that Whedon choose to mess you up. Affleck was stellar in BvS yet here, he felt dull and not the Batman I know he could be. Gal Gadot & Ray Fisher were both pretty good, but Gadot felt a little like she was but in the backseat, for sure reason. Henry Cavill though, he was kinda good? I couldn't really tell because half the time he looked like CGI, but I'm sure I'll get over it.
Even though there are some major problems I have with the film; Whedon, crappy CGI, and easily way too short for it too work, Zack Snyder's Justice League still works its way into my enjoyment field and I can see myself watching it further down the line. I definitely hope WB can release a longer, and more put together version, because what we got didn't live up to the hype I had for it.
One of the most wonderful things about the huge explosion of comic book movies has brought, to me personally, is being able to see the comics/cartoons that I grew up on, be brought to life on the big screen. The Justice League animated series was my one of my favorite shows as a kid and seeing seeing them come to screen brought joy to my eyes, and was something of a dream come true and that's the one major point I can give to the film as a whole.
My biggest disappointment in the film is actually Warner Brothers. They are a big bunch of idiots, to be honest. If they would've left Snyder to take his time and actually hired someone who Snyder wanted, the film would've been so much better. It's a sad fact when you can obviously tell which scenes were Snyder's and which were Whedon's. I actually loved every part of the film that you could tell was Zack's; it felt passionate and like it was coming from a fan. Whedon gave shitty one-liners and basically made me feel like I was watching a TV-movie.
A major component to why I actually liked the film was the action. It left me satisfied and I was rooting for them to just kickass and look cool doing it, because when you look at the classic "Justice League" stories, that's basically what it was. But even though the action was pretty stellar; I'm so mad at the fact of Steppenwolf looked so fake and like some of the worst CGI I've ever seen; so it mad the fights a little weak when it looks like the team is fighting a green screen. Also, the last 30-ish minutes kinda saved it for me. It was really "epic" and it felt really pure, I guess is the right word.
The cast. Oh my god the cast was so freaking good. Marvel Studios gets it right a lot of the time, but damn DC you won this one. Ezra Miller & Jason Momoa stood out like a sore thumb at how much better they were. They were so charismatic, yet intense, and altogether just right at place in their characters. Ben Affleck I'm so sorry that Whedon choose to mess you up. Affleck was stellar in BvS yet here, he felt dull and not the Batman I know he could be. Gal Gadot & Ray Fisher were both pretty good, but Gadot felt a little like she was but in the backseat, for sure reason. Henry Cavill though, he was kinda good? I couldn't really tell because half the time he looked like CGI, but I'm sure I'll get over it.
Even though there are some major problems I have with the film; Whedon, crappy CGI, and easily way too short for it too work, Zack Snyder's Justice League still works its way into my enjoyment field and I can see myself watching it further down the line. I definitely hope WB can release a longer, and more put together version, because what we got didn't live up to the hype I had for it.
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Gareth von Kallenbach (980 KP) rated Fantastic Four: Rise of the Silver Surfer (2007) in Movies
Aug 14, 2019
Since audiences last visited the crime busting quartet, the group has become media darlings, and the impending wedding of two of the team members, Mr. Fantastic (Ioan Gruffudd), and Sue Storm (Jessica Alba), has become media frenzy.
As plans for the wedding move forward, and Sue is confident that the wedding will not be postponed by another crisis, unaware that the greatest threat the earth has ever known is about to put very existence of the world in their hands.
When a mysterious Silver Surfer arrives on Earth leaving a path of chaos in his wake, it falls to the Fantastic Four, to get to the bottom of the threat and stop it as only they can. A chance encounter with the Surfer leads Johnny Storm (Chris Evans), on a high-speed race across the land which ultimately leads to a startling and at times comedic discovery. The surfer has the ability to disrupt what it touches and in the chase of Johnny, causes him to swap powers with any team member he touches.
While this is a potential disaster for Johnny, it does lead to some hilarious moments between him, Sue, and the Rock Laden The Thing, (Michael Chiklis), and ultimately leads Mr. Fantastic to devise a new way to track when and where the Surfer will appear.
The Silver Surfer is not the only danger facing the team, as the arrival of the Surfer has somehow revived the teams arch nemesis Dr. Doom (Julian Mc Mahon), who becomes obsesses with the Surfer and his secrets and forms a tenuous alliance with the Fantastic Four, despite their serious misgivings about trusting Doom.
Eventually it is learned that the Surfer is simply a harbinger for a much greater threat, Galactus, a being who eats planets to survive and who has determined the earth to be his next feats.
With the clock ticking, the team must battle, Dr. Doom, The Surfer, and each other as they try to unlock the mystery behind the surfer and save the world before it is too late.
The film though light on plot and character development, is a lot of fun and is a surprisingly enjoyable summer popcorn film. It does not try to be as haughty and pretentious as some past comic book film, and makes the most of its 89 minute run time without dragging itself out unnecessarily.
The cast works well with one another, and there are some good moments of humor to go with some well done action sequences that stay within themselves and the story rather than being the only point of the film.
If I had to find fault with the film, it would be that Dr. Doom is not really used much in the film and seems almost an afterthought to the story. He is supposed to be the ultimate villan but his real motives are only explained on a very superficial level which really detract from his effective use in the story. Another issue that the action was a bit less than I had expected it to be, especially the fact that the team is rarely seen in combat, and instead use the bulk of their powers in comedic or rescue efforts. I really would have liked to have seen the full power of the team used against a bad guy in an ongoing battle, instead of a few moments here or there.
In a summer where most of the offerings have failed to live up to expectations, this is a film that knows what it is, and does not try to be anything more than that. In doing so, the audience is treated to a briskly paced action adventure that delivers the goods, and does not promise more than it can deliver.
As plans for the wedding move forward, and Sue is confident that the wedding will not be postponed by another crisis, unaware that the greatest threat the earth has ever known is about to put very existence of the world in their hands.
When a mysterious Silver Surfer arrives on Earth leaving a path of chaos in his wake, it falls to the Fantastic Four, to get to the bottom of the threat and stop it as only they can. A chance encounter with the Surfer leads Johnny Storm (Chris Evans), on a high-speed race across the land which ultimately leads to a startling and at times comedic discovery. The surfer has the ability to disrupt what it touches and in the chase of Johnny, causes him to swap powers with any team member he touches.
While this is a potential disaster for Johnny, it does lead to some hilarious moments between him, Sue, and the Rock Laden The Thing, (Michael Chiklis), and ultimately leads Mr. Fantastic to devise a new way to track when and where the Surfer will appear.
The Silver Surfer is not the only danger facing the team, as the arrival of the Surfer has somehow revived the teams arch nemesis Dr. Doom (Julian Mc Mahon), who becomes obsesses with the Surfer and his secrets and forms a tenuous alliance with the Fantastic Four, despite their serious misgivings about trusting Doom.
Eventually it is learned that the Surfer is simply a harbinger for a much greater threat, Galactus, a being who eats planets to survive and who has determined the earth to be his next feats.
With the clock ticking, the team must battle, Dr. Doom, The Surfer, and each other as they try to unlock the mystery behind the surfer and save the world before it is too late.
The film though light on plot and character development, is a lot of fun and is a surprisingly enjoyable summer popcorn film. It does not try to be as haughty and pretentious as some past comic book film, and makes the most of its 89 minute run time without dragging itself out unnecessarily.
The cast works well with one another, and there are some good moments of humor to go with some well done action sequences that stay within themselves and the story rather than being the only point of the film.
If I had to find fault with the film, it would be that Dr. Doom is not really used much in the film and seems almost an afterthought to the story. He is supposed to be the ultimate villan but his real motives are only explained on a very superficial level which really detract from his effective use in the story. Another issue that the action was a bit less than I had expected it to be, especially the fact that the team is rarely seen in combat, and instead use the bulk of their powers in comedic or rescue efforts. I really would have liked to have seen the full power of the team used against a bad guy in an ongoing battle, instead of a few moments here or there.
In a summer where most of the offerings have failed to live up to expectations, this is a film that knows what it is, and does not try to be anything more than that. In doing so, the audience is treated to a briskly paced action adventure that delivers the goods, and does not promise more than it can deliver.
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Gareth von Kallenbach (980 KP) rated Spider-Man: Into the Spider-Verse (2018) in Movies
Jul 2, 2019
This is the Spider-Man movie that we deserved.
It’s hard to believe that the movie I would end up saying that about would be an animated one. Nevertheless, I left the theater this time feeling a sense of warm satisfaction for the first time since Sony originally graced us with Tobey Maguire.
Spider-Ma n: Into the Spider-Verse is the most poignant statement that Sony could make about their recommitment to all things webslinger. The star-studded cast for this film includes Academy Award winners like Nicolas Cage and Mahershala Ali as well as the likes of Lily Tomlin, Chris Pine, and John Mulaney. But those aren’t even the main characters. Along with the stellar writing, an unbelievably well curated soundtrack and art direction that can only be described as sublime, Into the Spider-verse was exactly what we all needed right now.
This entry into the world of Spider-man actually brings us up to date with the comics by introducing us to Miles Morales (Shameik Moore), the black teenager from Brooklyn who has taken up the mantle of Spider-man following the death of Peter Parker (well, one of them). Witnessing Parker’s demise at the hands of The Kingpin, Morales promises to help destroy the weapon that killed him. Little does he realize that the weapon has opened a hole in the multiverse and multiple other spider men, women (and things) have been drawn through the rift into his universe. They all have to work together to get back to their own universes and to prevent the destruction of reality itself.
The soundtrack for this movie really brings Spider-man into modern times. Artists such as Kendrick Lamar, Eminem and Run the Jewels speak to the Brooklyn upbringing of Morales as the new webslinger. At the same time, it also serves up artists like Marshmello, Pendulum and Prodigy who demonstrate how action can be fueled through their EDM stylings. The music here is the most perfect complement to each part of the action and drama alike. Just as you will see multiple different Spider-men, you’ll be taken through a wide spectrum of musical stylings to match each hero.
The animation style displayed here really can’t be appropriately categorized. Part graffiti, part moving comic book and part CGI, the film brings together numerous different styles and effects such as cell-shading, anime breaks and word bubble subtitles to create something truly unique. The medium itself is perfect because we can finally see everything that a live-action film couldn’t execute. But unlike other animated superhero movies, this feature brings the artistic nature of illustrations to new levels. The mix of styles is unlike any cartoon you’ve ever seen (or are likely to see again). Beauty and realism combine to actually take you into a comic book instead of simply translating one for the screen.
The writing for Into the Spider-verse achieves something that few producers have managed to do in the animation field: it’s equally appealing to both children AND adults. These days it’s rare to see an animated superhero film being made for the big screen instead of going straight to television. As a result, Into the Spider-verse offers up plenty of quick witted and intelligent jokes for adults without crossing the lines of propriety. In addition to the quality humor, the story includes a number of emotional moments that all manage to evoke real feelings instead of coming off as just pandering. So, if you’re planning to take your children to this movie, you’ll certainly both enjoy it.
All-in-all, Into the Spider-Verse brings together all of the best elements in film-making and executes them to perfection. Writing, drawing, music all come together to create an experience that you have to see to believe. The only disappointing part here is that we had to wait 16 years for a Spider-Man movie this well done.
It’s hard to believe that the movie I would end up saying that about would be an animated one. Nevertheless, I left the theater this time feeling a sense of warm satisfaction for the first time since Sony originally graced us with Tobey Maguire.
Spider-Ma n: Into the Spider-Verse is the most poignant statement that Sony could make about their recommitment to all things webslinger. The star-studded cast for this film includes Academy Award winners like Nicolas Cage and Mahershala Ali as well as the likes of Lily Tomlin, Chris Pine, and John Mulaney. But those aren’t even the main characters. Along with the stellar writing, an unbelievably well curated soundtrack and art direction that can only be described as sublime, Into the Spider-verse was exactly what we all needed right now.
This entry into the world of Spider-man actually brings us up to date with the comics by introducing us to Miles Morales (Shameik Moore), the black teenager from Brooklyn who has taken up the mantle of Spider-man following the death of Peter Parker (well, one of them). Witnessing Parker’s demise at the hands of The Kingpin, Morales promises to help destroy the weapon that killed him. Little does he realize that the weapon has opened a hole in the multiverse and multiple other spider men, women (and things) have been drawn through the rift into his universe. They all have to work together to get back to their own universes and to prevent the destruction of reality itself.
The soundtrack for this movie really brings Spider-man into modern times. Artists such as Kendrick Lamar, Eminem and Run the Jewels speak to the Brooklyn upbringing of Morales as the new webslinger. At the same time, it also serves up artists like Marshmello, Pendulum and Prodigy who demonstrate how action can be fueled through their EDM stylings. The music here is the most perfect complement to each part of the action and drama alike. Just as you will see multiple different Spider-men, you’ll be taken through a wide spectrum of musical stylings to match each hero.
The animation style displayed here really can’t be appropriately categorized. Part graffiti, part moving comic book and part CGI, the film brings together numerous different styles and effects such as cell-shading, anime breaks and word bubble subtitles to create something truly unique. The medium itself is perfect because we can finally see everything that a live-action film couldn’t execute. But unlike other animated superhero movies, this feature brings the artistic nature of illustrations to new levels. The mix of styles is unlike any cartoon you’ve ever seen (or are likely to see again). Beauty and realism combine to actually take you into a comic book instead of simply translating one for the screen.
The writing for Into the Spider-verse achieves something that few producers have managed to do in the animation field: it’s equally appealing to both children AND adults. These days it’s rare to see an animated superhero film being made for the big screen instead of going straight to television. As a result, Into the Spider-verse offers up plenty of quick witted and intelligent jokes for adults without crossing the lines of propriety. In addition to the quality humor, the story includes a number of emotional moments that all manage to evoke real feelings instead of coming off as just pandering. So, if you’re planning to take your children to this movie, you’ll certainly both enjoy it.
All-in-all, Into the Spider-Verse brings together all of the best elements in film-making and executes them to perfection. Writing, drawing, music all come together to create an experience that you have to see to believe. The only disappointing part here is that we had to wait 16 years for a Spider-Man movie this well done.
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Darren (1599 KP) rated Driven (2001) in Movies
Jul 25, 2019
Story: Driven starts as we get to see how a racing season is going, Beau Brandenburg (Schweiger) the reigning champion starts shinning until rookie driver Jimmy Bly (Pardue) starts becoming competition for the title. When Jimmy starts to fade, team manager Carl Henry (Reynolds) brings back former champion Joe Tanto (Stallone) to help keep the head on straight of the rookie driver.
With Joe back to be used as an experienced blocker to help Jimmy, it is Jimmy that will need to make the difficult decisions and with his brother and manager Demille Bly (Leonard) who is trying to control the young drivers ever movement. Can he get the title won on his rookie season or will the pressure get to him?
Thoughts on Driven
Characters – Joe Tanto was the once great driver, former champion and past his prime, still considered one for the experience factor. He needs to help guide the rookie who is destining to become champion, while facing his own personal regrets. Carl Henry is the owner of the team, he knows Jimmy will become champion and will do anything to make sure his team brings the title back. Jimmy Bly is the rookie making big waves in the sport, controlled by his brother to avoid the pressure that comes with being at the top. He makes the rookie mistakes and need guidance to become champion. Beau Brandenburg is the champion, the best in the game right now even if he can come of arrogant at times. Sophia is the girlfriend of Beau, she has been for years now and after a disagreement she befriends Jimmy adding extra tension between the two potential champions. Demille Bly is the brother and manager of Jimmy, he is trying to control every decision of his career, he is the closest to being the villain in the film.
Performances – Sylvester Stallone is solid enough for this film he fills in the mentor role well enough. Burt Reynolds as the team manager works for the film, we needed an older figure in this role. Kip Pardue does suit the rookie driver well even certain parts of the script are poor. Til Schweiger, Estella Warren and Robert Sean Leonard are good in the supporting roles which give them a chance to have fun with their roles.
Story – The story follows a rookie facing a champion for an unlike season in race car driving, we see the good and bad moments for the whole field, the pressures thrown on the young driver, with a friendly rivalry being created between the two. We have the older mentor role needed to keep the head on the straight for the younger driver. While being a Formula One fan I can enjoy a good rivalry film which this does give us even if the races have been intensified for the cinematic audience. We get lesson to be learnt by the drivers, team and managers which this season will give us.
Action/Sports – The action in this film comes from the races, while the special effects used have dated horrendously the flat out racing is a join to watch. The sport side of the film gives us a look into the racing industry and just how dangerous it can be when racing for victory.
Settings – The film takes us around the world to different race tracks used in the sport in real life.
Scene of the Movie – The accident.
That Moment That Annoyed Me – The special effects.
Final Thoughts – This is a film the fans of racing will enjoy, it has good sequence even if the special effects are weak, it does feel like we are watch Cars the live action movie.
Overall: Racing fun film.
With Joe back to be used as an experienced blocker to help Jimmy, it is Jimmy that will need to make the difficult decisions and with his brother and manager Demille Bly (Leonard) who is trying to control the young drivers ever movement. Can he get the title won on his rookie season or will the pressure get to him?
Thoughts on Driven
Characters – Joe Tanto was the once great driver, former champion and past his prime, still considered one for the experience factor. He needs to help guide the rookie who is destining to become champion, while facing his own personal regrets. Carl Henry is the owner of the team, he knows Jimmy will become champion and will do anything to make sure his team brings the title back. Jimmy Bly is the rookie making big waves in the sport, controlled by his brother to avoid the pressure that comes with being at the top. He makes the rookie mistakes and need guidance to become champion. Beau Brandenburg is the champion, the best in the game right now even if he can come of arrogant at times. Sophia is the girlfriend of Beau, she has been for years now and after a disagreement she befriends Jimmy adding extra tension between the two potential champions. Demille Bly is the brother and manager of Jimmy, he is trying to control every decision of his career, he is the closest to being the villain in the film.
Performances – Sylvester Stallone is solid enough for this film he fills in the mentor role well enough. Burt Reynolds as the team manager works for the film, we needed an older figure in this role. Kip Pardue does suit the rookie driver well even certain parts of the script are poor. Til Schweiger, Estella Warren and Robert Sean Leonard are good in the supporting roles which give them a chance to have fun with their roles.
Story – The story follows a rookie facing a champion for an unlike season in race car driving, we see the good and bad moments for the whole field, the pressures thrown on the young driver, with a friendly rivalry being created between the two. We have the older mentor role needed to keep the head on the straight for the younger driver. While being a Formula One fan I can enjoy a good rivalry film which this does give us even if the races have been intensified for the cinematic audience. We get lesson to be learnt by the drivers, team and managers which this season will give us.
Action/Sports – The action in this film comes from the races, while the special effects used have dated horrendously the flat out racing is a join to watch. The sport side of the film gives us a look into the racing industry and just how dangerous it can be when racing for victory.
Settings – The film takes us around the world to different race tracks used in the sport in real life.
Scene of the Movie – The accident.
That Moment That Annoyed Me – The special effects.
Final Thoughts – This is a film the fans of racing will enjoy, it has good sequence even if the special effects are weak, it does feel like we are watch Cars the live action movie.
Overall: Racing fun film.
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Grandma's Kitchen
Education and Games
App
Cook up fun and learning in Grandma's Kitchen! Bake together some compound words, snatch healthy...
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Purple Phoenix Games (2266 KP) rated Century Golem: Eastern Mountains in Tabletop Games
Apr 21, 2021
Before I buy any new games, I like to do my research. I watch play-through videos, read reviews, check out ratings, etc. Hopefully I’ll even get a chance to play the game before I decide whether or not I want it in my collection. But when Century: Golem Edition – Eastern Mountains came out, I did none of that. I just immediately pre-ordered it blindly, no research done at all. I love Century: Golem Edition, and had faith in the quality of the Eastern Mountains version. Was my faith misplaced? Or does this second game in the Century: Golem trilogy live up to its predecessor and keep me hooked?
The second game in the Century: Golem Edition trilogy is Century: Golem Edition – Eastern Mountains (referred to as just Eastern Mountains for the rest of this review). Players return to their roles as crystal traders, mining and trading crystals. You’ve achieved success in your home village, but now have decided to venture out into the mountains of Carvania, in hopes of creating a vast network of trade throughout the land.
Disclaimer: Eastern Mountains is a standalone game, but also comes with a ruleset for The Call For Adventure – with which you can integrate both Century: Golem Edition AND Eastern Mountains into one big game. This review is of Eastern Mountains only and does not delve into the gameplay for The Call For Adventure. When we add that additional content to Eastern Mountains, we will either amend this review or write a new post altogether! -L
Eastern Mountains is a game of point-to-point movement with a modular board in which players are mining/trading crystals to fulfill Village requirements and receive end-game VPs. Set up the game tiles as described in the rules, and each player receives a player board, wagon, and outposts in their chosen color. From the starting crystal options, players select and add their starting crystals to their player boards, place their wagon on any mountain tile, and the game is ready to begin!
Played over a series of rounds, players take turns moving their wagon and performing one action. To begin a turn, you may move your wagon to an adjacent tile for free. You can always choose not to move on your turn if you wish! If you want to move more than 1 mountain tile, you may do so, but you must place a single crystal from your player board onto each tile you leave. As long as you have crystals to pay, you can continue movement. If you end your movement on a tile with another wagon, you must pay each other wagon owner 1 crystal from your board. After you are done moving your wagon (or not moving), you may perform one of the following actions: Trade, Village, or Mine.
To perform the Trade action, you must first have an outpost on that tile. The cost to build an outpost varies by player count and number of outposts already on that tile. Outposts are paid for with crystals from your board. You then take the leftmost outpost from your board in the row that matches the trade symbol on the mountain tile, and place it on that tile. When building an outpost, if you empty a vertical column on your board, you may immediately choose a bonus tile to use for the remainder of the game. Once you have an outpost on a mountain tile, you may perform the Trade action. To Trade, exchange the crystal(s) listed above the arrow for those listed below the arrow. You may perform the Trade action as many times as long as you have the appropriate crystals to exchange.
Village tiles, placed on the four corners of the ‘board,’ each have 1 face-up VP tile atop them. If you move your wagon to a Village tile, and you have the appropriate crystals shown on that VP tile, you may perform the Village action by returning those crystals to the supply and claiming that VP tile. Draw a new VP tile to place on the village, and your turn is over. To perform the Mine action, you simply take 2 yellow crystals from the supply. This action can be performed from any tile. The end of the game is triggered once a player has claimed their 4th VP tile. The round ends as normal, and then VPs are tallied. You earn VPs from VP tiles, some bonus tiles, and for uncovered outpost spaces on your player board. The player with the most VP is the winner!
So, for pre-ordering Eastern Mountains blindly, with no intel about it at all, I am happy to report that it did not disappoint! Eastern Mountains takes everything I love about Century: Golem Edition and takes it to the next level. Let’s dive into strategy first. Eastern Mountains takes the strategic element of trading/upgrading crystals to the next level by adding a modular board. Instead of drafting cards to your hand, you have to physically move your wagon across the tiles to perform those chosen trades. And since you can only move 1 tile for free, you really have to strategize how to manipulate your crystals in the fastest ways possible to fulfill the Village tile VPs. Can you find a combination of tiles that can churn crystals out for you? Or are they scattered across the board, thus forcing you to adjust strategy to gain new crystals? With the modular board and random tile setup, every game is going to be different, and will require a different strategy for success.
The other strategic element that I love in Eastern Mountains is that all information is known by all players. You know what crystals (and how many) your opponents have, you know the trade powers in play, you can see where your opponent has built outposts, and you can see the VP requirements on the Village tiles. Obviously, you can’t read your opponents’ minds, but all of this public information could give you a glimpse into their strategy. And that could affect your strategy as well! You’re always thinking in this game, and I love that.
Moving on to components – high quality stuff! All of the mountain tiles are thick and sturdy cardboard, the wagon and outpost meeples are chunky and easy to handle, and of course the crystals are beautiful and fun to play with! One thing that really drew me to Century: Golem Edition was the colorful and awesome artwork. In Eastern Mountains, that artwork really doesn’t shine through as much. The theme is still there, but not as evident as in the first game. Overall, though, still a colorful and pretty game!
Plan B Games absolutely hit the mark with Eastern Mountains. It is extremely strategic, engaging, and entertaining. A highlight is the fact that it has a modular board. The setup possibilities are endless, and replayability is no concern for this game. Eastern Mountains is a wonderful sequel to Century: Golem Edition, and it was definitely a great investment for me. If you enjoy Century: Golem Edition, I highly recommend that you give Eastern Mountains a try. It might surprise you! Purple Phoenix Games gives Century: Golem Edition – Eastern Mountains an 11 / 12.
The second game in the Century: Golem Edition trilogy is Century: Golem Edition – Eastern Mountains (referred to as just Eastern Mountains for the rest of this review). Players return to their roles as crystal traders, mining and trading crystals. You’ve achieved success in your home village, but now have decided to venture out into the mountains of Carvania, in hopes of creating a vast network of trade throughout the land.
Disclaimer: Eastern Mountains is a standalone game, but also comes with a ruleset for The Call For Adventure – with which you can integrate both Century: Golem Edition AND Eastern Mountains into one big game. This review is of Eastern Mountains only and does not delve into the gameplay for The Call For Adventure. When we add that additional content to Eastern Mountains, we will either amend this review or write a new post altogether! -L
Eastern Mountains is a game of point-to-point movement with a modular board in which players are mining/trading crystals to fulfill Village requirements and receive end-game VPs. Set up the game tiles as described in the rules, and each player receives a player board, wagon, and outposts in their chosen color. From the starting crystal options, players select and add their starting crystals to their player boards, place their wagon on any mountain tile, and the game is ready to begin!
Played over a series of rounds, players take turns moving their wagon and performing one action. To begin a turn, you may move your wagon to an adjacent tile for free. You can always choose not to move on your turn if you wish! If you want to move more than 1 mountain tile, you may do so, but you must place a single crystal from your player board onto each tile you leave. As long as you have crystals to pay, you can continue movement. If you end your movement on a tile with another wagon, you must pay each other wagon owner 1 crystal from your board. After you are done moving your wagon (or not moving), you may perform one of the following actions: Trade, Village, or Mine.
To perform the Trade action, you must first have an outpost on that tile. The cost to build an outpost varies by player count and number of outposts already on that tile. Outposts are paid for with crystals from your board. You then take the leftmost outpost from your board in the row that matches the trade symbol on the mountain tile, and place it on that tile. When building an outpost, if you empty a vertical column on your board, you may immediately choose a bonus tile to use for the remainder of the game. Once you have an outpost on a mountain tile, you may perform the Trade action. To Trade, exchange the crystal(s) listed above the arrow for those listed below the arrow. You may perform the Trade action as many times as long as you have the appropriate crystals to exchange.
Village tiles, placed on the four corners of the ‘board,’ each have 1 face-up VP tile atop them. If you move your wagon to a Village tile, and you have the appropriate crystals shown on that VP tile, you may perform the Village action by returning those crystals to the supply and claiming that VP tile. Draw a new VP tile to place on the village, and your turn is over. To perform the Mine action, you simply take 2 yellow crystals from the supply. This action can be performed from any tile. The end of the game is triggered once a player has claimed their 4th VP tile. The round ends as normal, and then VPs are tallied. You earn VPs from VP tiles, some bonus tiles, and for uncovered outpost spaces on your player board. The player with the most VP is the winner!
So, for pre-ordering Eastern Mountains blindly, with no intel about it at all, I am happy to report that it did not disappoint! Eastern Mountains takes everything I love about Century: Golem Edition and takes it to the next level. Let’s dive into strategy first. Eastern Mountains takes the strategic element of trading/upgrading crystals to the next level by adding a modular board. Instead of drafting cards to your hand, you have to physically move your wagon across the tiles to perform those chosen trades. And since you can only move 1 tile for free, you really have to strategize how to manipulate your crystals in the fastest ways possible to fulfill the Village tile VPs. Can you find a combination of tiles that can churn crystals out for you? Or are they scattered across the board, thus forcing you to adjust strategy to gain new crystals? With the modular board and random tile setup, every game is going to be different, and will require a different strategy for success.
The other strategic element that I love in Eastern Mountains is that all information is known by all players. You know what crystals (and how many) your opponents have, you know the trade powers in play, you can see where your opponent has built outposts, and you can see the VP requirements on the Village tiles. Obviously, you can’t read your opponents’ minds, but all of this public information could give you a glimpse into their strategy. And that could affect your strategy as well! You’re always thinking in this game, and I love that.
Moving on to components – high quality stuff! All of the mountain tiles are thick and sturdy cardboard, the wagon and outpost meeples are chunky and easy to handle, and of course the crystals are beautiful and fun to play with! One thing that really drew me to Century: Golem Edition was the colorful and awesome artwork. In Eastern Mountains, that artwork really doesn’t shine through as much. The theme is still there, but not as evident as in the first game. Overall, though, still a colorful and pretty game!
Plan B Games absolutely hit the mark with Eastern Mountains. It is extremely strategic, engaging, and entertaining. A highlight is the fact that it has a modular board. The setup possibilities are endless, and replayability is no concern for this game. Eastern Mountains is a wonderful sequel to Century: Golem Edition, and it was definitely a great investment for me. If you enjoy Century: Golem Edition, I highly recommend that you give Eastern Mountains a try. It might surprise you! Purple Phoenix Games gives Century: Golem Edition – Eastern Mountains an 11 / 12.