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Purple Phoenix Games (2266 KP) rated Century Golem: Eastern Mountains in Tabletop Games
Apr 21, 2021
Before I buy any new games, I like to do my research. I watch play-through videos, read reviews, check out ratings, etc. Hopefully I’ll even get a chance to play the game before I decide whether or not I want it in my collection. But when Century: Golem Edition – Eastern Mountains came out, I did none of that. I just immediately pre-ordered it blindly, no research done at all. I love Century: Golem Edition, and had faith in the quality of the Eastern Mountains version. Was my faith misplaced? Or does this second game in the Century: Golem trilogy live up to its predecessor and keep me hooked?
The second game in the Century: Golem Edition trilogy is Century: Golem Edition – Eastern Mountains (referred to as just Eastern Mountains for the rest of this review). Players return to their roles as crystal traders, mining and trading crystals. You’ve achieved success in your home village, but now have decided to venture out into the mountains of Carvania, in hopes of creating a vast network of trade throughout the land.
Disclaimer: Eastern Mountains is a standalone game, but also comes with a ruleset for The Call For Adventure – with which you can integrate both Century: Golem Edition AND Eastern Mountains into one big game. This review is of Eastern Mountains only and does not delve into the gameplay for The Call For Adventure. When we add that additional content to Eastern Mountains, we will either amend this review or write a new post altogether! -L
Eastern Mountains is a game of point-to-point movement with a modular board in which players are mining/trading crystals to fulfill Village requirements and receive end-game VPs. Set up the game tiles as described in the rules, and each player receives a player board, wagon, and outposts in their chosen color. From the starting crystal options, players select and add their starting crystals to their player boards, place their wagon on any mountain tile, and the game is ready to begin!
Played over a series of rounds, players take turns moving their wagon and performing one action. To begin a turn, you may move your wagon to an adjacent tile for free. You can always choose not to move on your turn if you wish! If you want to move more than 1 mountain tile, you may do so, but you must place a single crystal from your player board onto each tile you leave. As long as you have crystals to pay, you can continue movement. If you end your movement on a tile with another wagon, you must pay each other wagon owner 1 crystal from your board. After you are done moving your wagon (or not moving), you may perform one of the following actions: Trade, Village, or Mine.
To perform the Trade action, you must first have an outpost on that tile. The cost to build an outpost varies by player count and number of outposts already on that tile. Outposts are paid for with crystals from your board. You then take the leftmost outpost from your board in the row that matches the trade symbol on the mountain tile, and place it on that tile. When building an outpost, if you empty a vertical column on your board, you may immediately choose a bonus tile to use for the remainder of the game. Once you have an outpost on a mountain tile, you may perform the Trade action. To Trade, exchange the crystal(s) listed above the arrow for those listed below the arrow. You may perform the Trade action as many times as long as you have the appropriate crystals to exchange.
Village tiles, placed on the four corners of the ‘board,’ each have 1 face-up VP tile atop them. If you move your wagon to a Village tile, and you have the appropriate crystals shown on that VP tile, you may perform the Village action by returning those crystals to the supply and claiming that VP tile. Draw a new VP tile to place on the village, and your turn is over. To perform the Mine action, you simply take 2 yellow crystals from the supply. This action can be performed from any tile. The end of the game is triggered once a player has claimed their 4th VP tile. The round ends as normal, and then VPs are tallied. You earn VPs from VP tiles, some bonus tiles, and for uncovered outpost spaces on your player board. The player with the most VP is the winner!
So, for pre-ordering Eastern Mountains blindly, with no intel about it at all, I am happy to report that it did not disappoint! Eastern Mountains takes everything I love about Century: Golem Edition and takes it to the next level. Let’s dive into strategy first. Eastern Mountains takes the strategic element of trading/upgrading crystals to the next level by adding a modular board. Instead of drafting cards to your hand, you have to physically move your wagon across the tiles to perform those chosen trades. And since you can only move 1 tile for free, you really have to strategize how to manipulate your crystals in the fastest ways possible to fulfill the Village tile VPs. Can you find a combination of tiles that can churn crystals out for you? Or are they scattered across the board, thus forcing you to adjust strategy to gain new crystals? With the modular board and random tile setup, every game is going to be different, and will require a different strategy for success.
The other strategic element that I love in Eastern Mountains is that all information is known by all players. You know what crystals (and how many) your opponents have, you know the trade powers in play, you can see where your opponent has built outposts, and you can see the VP requirements on the Village tiles. Obviously, you can’t read your opponents’ minds, but all of this public information could give you a glimpse into their strategy. And that could affect your strategy as well! You’re always thinking in this game, and I love that.
Moving on to components – high quality stuff! All of the mountain tiles are thick and sturdy cardboard, the wagon and outpost meeples are chunky and easy to handle, and of course the crystals are beautiful and fun to play with! One thing that really drew me to Century: Golem Edition was the colorful and awesome artwork. In Eastern Mountains, that artwork really doesn’t shine through as much. The theme is still there, but not as evident as in the first game. Overall, though, still a colorful and pretty game!
Plan B Games absolutely hit the mark with Eastern Mountains. It is extremely strategic, engaging, and entertaining. A highlight is the fact that it has a modular board. The setup possibilities are endless, and replayability is no concern for this game. Eastern Mountains is a wonderful sequel to Century: Golem Edition, and it was definitely a great investment for me. If you enjoy Century: Golem Edition, I highly recommend that you give Eastern Mountains a try. It might surprise you! Purple Phoenix Games gives Century: Golem Edition – Eastern Mountains an 11 / 12.
The second game in the Century: Golem Edition trilogy is Century: Golem Edition – Eastern Mountains (referred to as just Eastern Mountains for the rest of this review). Players return to their roles as crystal traders, mining and trading crystals. You’ve achieved success in your home village, but now have decided to venture out into the mountains of Carvania, in hopes of creating a vast network of trade throughout the land.
Disclaimer: Eastern Mountains is a standalone game, but also comes with a ruleset for The Call For Adventure – with which you can integrate both Century: Golem Edition AND Eastern Mountains into one big game. This review is of Eastern Mountains only and does not delve into the gameplay for The Call For Adventure. When we add that additional content to Eastern Mountains, we will either amend this review or write a new post altogether! -L
Eastern Mountains is a game of point-to-point movement with a modular board in which players are mining/trading crystals to fulfill Village requirements and receive end-game VPs. Set up the game tiles as described in the rules, and each player receives a player board, wagon, and outposts in their chosen color. From the starting crystal options, players select and add their starting crystals to their player boards, place their wagon on any mountain tile, and the game is ready to begin!
Played over a series of rounds, players take turns moving their wagon and performing one action. To begin a turn, you may move your wagon to an adjacent tile for free. You can always choose not to move on your turn if you wish! If you want to move more than 1 mountain tile, you may do so, but you must place a single crystal from your player board onto each tile you leave. As long as you have crystals to pay, you can continue movement. If you end your movement on a tile with another wagon, you must pay each other wagon owner 1 crystal from your board. After you are done moving your wagon (or not moving), you may perform one of the following actions: Trade, Village, or Mine.
To perform the Trade action, you must first have an outpost on that tile. The cost to build an outpost varies by player count and number of outposts already on that tile. Outposts are paid for with crystals from your board. You then take the leftmost outpost from your board in the row that matches the trade symbol on the mountain tile, and place it on that tile. When building an outpost, if you empty a vertical column on your board, you may immediately choose a bonus tile to use for the remainder of the game. Once you have an outpost on a mountain tile, you may perform the Trade action. To Trade, exchange the crystal(s) listed above the arrow for those listed below the arrow. You may perform the Trade action as many times as long as you have the appropriate crystals to exchange.
Village tiles, placed on the four corners of the ‘board,’ each have 1 face-up VP tile atop them. If you move your wagon to a Village tile, and you have the appropriate crystals shown on that VP tile, you may perform the Village action by returning those crystals to the supply and claiming that VP tile. Draw a new VP tile to place on the village, and your turn is over. To perform the Mine action, you simply take 2 yellow crystals from the supply. This action can be performed from any tile. The end of the game is triggered once a player has claimed their 4th VP tile. The round ends as normal, and then VPs are tallied. You earn VPs from VP tiles, some bonus tiles, and for uncovered outpost spaces on your player board. The player with the most VP is the winner!
So, for pre-ordering Eastern Mountains blindly, with no intel about it at all, I am happy to report that it did not disappoint! Eastern Mountains takes everything I love about Century: Golem Edition and takes it to the next level. Let’s dive into strategy first. Eastern Mountains takes the strategic element of trading/upgrading crystals to the next level by adding a modular board. Instead of drafting cards to your hand, you have to physically move your wagon across the tiles to perform those chosen trades. And since you can only move 1 tile for free, you really have to strategize how to manipulate your crystals in the fastest ways possible to fulfill the Village tile VPs. Can you find a combination of tiles that can churn crystals out for you? Or are they scattered across the board, thus forcing you to adjust strategy to gain new crystals? With the modular board and random tile setup, every game is going to be different, and will require a different strategy for success.
The other strategic element that I love in Eastern Mountains is that all information is known by all players. You know what crystals (and how many) your opponents have, you know the trade powers in play, you can see where your opponent has built outposts, and you can see the VP requirements on the Village tiles. Obviously, you can’t read your opponents’ minds, but all of this public information could give you a glimpse into their strategy. And that could affect your strategy as well! You’re always thinking in this game, and I love that.
Moving on to components – high quality stuff! All of the mountain tiles are thick and sturdy cardboard, the wagon and outpost meeples are chunky and easy to handle, and of course the crystals are beautiful and fun to play with! One thing that really drew me to Century: Golem Edition was the colorful and awesome artwork. In Eastern Mountains, that artwork really doesn’t shine through as much. The theme is still there, but not as evident as in the first game. Overall, though, still a colorful and pretty game!
Plan B Games absolutely hit the mark with Eastern Mountains. It is extremely strategic, engaging, and entertaining. A highlight is the fact that it has a modular board. The setup possibilities are endless, and replayability is no concern for this game. Eastern Mountains is a wonderful sequel to Century: Golem Edition, and it was definitely a great investment for me. If you enjoy Century: Golem Edition, I highly recommend that you give Eastern Mountains a try. It might surprise you! Purple Phoenix Games gives Century: Golem Edition – Eastern Mountains an 11 / 12.
Damian Sutton (4 KP) rated Ready Player One (2018) in Movies
May 3, 2019
A decent adaptation of a great book
Contains spoilers, click to show
From the get go, I think I'd best say I came to this with a pre-concieved notion that I was going to enjoy it, having read the book several times and having a long term love affair with Steven Spielberg (child of the 80s, so most of my formative years were spent sitting worshipping at the alter of Spielberg and Lucas) so I was aware that I was going to enjoy this film regardless, that said, there are moments in the film that fell flat for me, but on the whole....its a very enjoyable little action/adventure romp....with plenty in it for film lovers (the whole shining sequence had me grinning from ear to ear) and gamers too ( the whole film is deeply rooted in gamer culture and there are more gaming Easter eggs than you can shake a stick at) there's plenty of heart to this film too, and by the time the credits rolled I left the theatre thoroughly entertained, had this film come out a few years back, it would have been lauded as a sci-fi/adventure classic, however we now live in a post marvel world where every film they release seem to raise the bar very high, and films like this get lost in the shuffle a little, does this make it a worse movie....not at all, but it probably didn't get the acclaim it deserved because of being released in a sea of blockbusters.
So in closing, if you're looking for that perfect Sunday afternoon adventure film....you could do a lot worse than giving this a watch....see how many movie/gaming references you can spot
So in closing, if you're looking for that perfect Sunday afternoon adventure film....you could do a lot worse than giving this a watch....see how many movie/gaming references you can spot
Caitlin Ann Cherniak (85 KP) rated Pete's Dragon (2016) in Movies
Oct 4, 2018
CGI (2 more)
Acting choice
Interesting twist to a retelling
Plot? Dragon being real or save the environment? (2 more)
Who's the bad guy?
Where was Pete the whole dang time?
Letterboxd review: https://letterboxd.com/caitcher/film/petes-dragon-2016/
First impressions video:
When I first saw this movie two years ago, I thought it was okay at best. There were plenty of good things about it, but there are the downsides that kinda take over.
The first thing I noticed was the plot. I haven't seen the original movie, but considering this was Disney in the 70's, it looked charming as Disney should. But because this is a live-action retelling, we can't have that luxury. I didn't ask for Pete's Dragon to do much. I just asked for it to be a good movie. However, throughout the entire time, I think this movie didn't know what it wanted to be about either. Did it wanna be the ripoff of a 90's "save the environment" flick or did it actually wanna be like the original involving Pete's actual existence? Hence why I called this movie a pancake to my family after coming home from seeing it. It constantly flips on the cooking pan, and it won't stop.
But what are the good things after my bad things "rant." First of all, I really liked how Pete got along with the main family, especially the daughter. It was an adorable relationship and all of the actors'...well, acting was the way it should've been. The soundtrack was also pretty decent, despite the fact that this retelling was not a musical. Lastly, the CGI on Pete actually made him look adorable and scary at the same time considering the tone of the film, which worked in its favor.
If you want more details, feel free to click on my other review links at the top of this review.
First impressions video:
When I first saw this movie two years ago, I thought it was okay at best. There were plenty of good things about it, but there are the downsides that kinda take over.
The first thing I noticed was the plot. I haven't seen the original movie, but considering this was Disney in the 70's, it looked charming as Disney should. But because this is a live-action retelling, we can't have that luxury. I didn't ask for Pete's Dragon to do much. I just asked for it to be a good movie. However, throughout the entire time, I think this movie didn't know what it wanted to be about either. Did it wanna be the ripoff of a 90's "save the environment" flick or did it actually wanna be like the original involving Pete's actual existence? Hence why I called this movie a pancake to my family after coming home from seeing it. It constantly flips on the cooking pan, and it won't stop.
But what are the good things after my bad things "rant." First of all, I really liked how Pete got along with the main family, especially the daughter. It was an adorable relationship and all of the actors'...well, acting was the way it should've been. The soundtrack was also pretty decent, despite the fact that this retelling was not a musical. Lastly, the CGI on Pete actually made him look adorable and scary at the same time considering the tone of the film, which worked in its favor.
If you want more details, feel free to click on my other review links at the top of this review.
Fred (860 KP) rated The Grinch (2018) in Movies
Dec 26, 2019
Dr. Seuss lite
Everyone knows & loves Chuck Jones' animated version from the 60s & I'm sure most people know the live-action Jim Carrey version as well. Whether you like that one or not is up to you. I did like it. Anyway, here we get a new animated version, full-length movie. How is it? Well, it's hit & miss.
Let's start with the Grinch himself. He's kind of toned down in this version & not really as mean as he should be. Yeah, sure he tries to stop Christmas, but his reasoning for it is different than the original. But we deal with it because he still wants to stop Christmas from coming. He almost seems like he's a nice guy pretending to be mean.
One of the greatest things in the original animated version is the song "You're a Mean One, Mr. Grinch" sung by Thurl Ravenscroft. Even the Jim Carrey version, was good. But the version in this film is absolutely horrendous. It borders on annoying. Actually, it may have crossed the border. The only thing saving it was they only used about 4 lines from the song.
My main problem with the movie is it's Dr. Seuss lite. What I mean by that is that they hardly use any of Seuss' crazy language. I remember words like floo-floobers, kazay, zoozits, tar-tinkers & things like that. There was nothing like that in this film. Even lines from the book were hardly used. It doesn't feel like Dr. Seuss at all. It's almost like they never read the book. They changed the story, the ending & add useless characters like Fred the reindeer.
As for the good. Well, the voice acting is good & the animation is very good. The story works well enough, even with the changes. All in all, it is enjoyable. It's not as good as the Jim Carrey version & nowhere near as good as the Chuck Jones version. Would I watch it again. Maybe. But I'd watch the others before this one.
Let's start with the Grinch himself. He's kind of toned down in this version & not really as mean as he should be. Yeah, sure he tries to stop Christmas, but his reasoning for it is different than the original. But we deal with it because he still wants to stop Christmas from coming. He almost seems like he's a nice guy pretending to be mean.
One of the greatest things in the original animated version is the song "You're a Mean One, Mr. Grinch" sung by Thurl Ravenscroft. Even the Jim Carrey version, was good. But the version in this film is absolutely horrendous. It borders on annoying. Actually, it may have crossed the border. The only thing saving it was they only used about 4 lines from the song.
My main problem with the movie is it's Dr. Seuss lite. What I mean by that is that they hardly use any of Seuss' crazy language. I remember words like floo-floobers, kazay, zoozits, tar-tinkers & things like that. There was nothing like that in this film. Even lines from the book were hardly used. It doesn't feel like Dr. Seuss at all. It's almost like they never read the book. They changed the story, the ending & add useless characters like Fred the reindeer.
As for the good. Well, the voice acting is good & the animation is very good. The story works well enough, even with the changes. All in all, it is enjoyable. It's not as good as the Jim Carrey version & nowhere near as good as the Chuck Jones version. Would I watch it again. Maybe. But I'd watch the others before this one.
Matthew Krueger (10051 KP) rated Joker (2019) in Movies
Nov 4, 2019 (Updated Nov 4, 2019)
The Killing Joke
I finally saw Joker yesterday with a full crowd of people in the theater. Which i was surpise of because it has been out for a month now. But the crowd and i loved Joker.
This is my favorite movie so far of this year. It is psychological, horrorfying, and it takes the Joker charcter on a whole nother level. Joker takes place in the 80's and as a origin movie, Joker is dark, twisted, moody, and terrorfying movie.
Joaquin Phoenix, Frances Conroy and Robert De Niro are excellent in this movie. Both Joaquin Phoenix and Frances Conroy should get nomiated for the oscars.
Joaquin Phoenix takes elements from Cesar Ramero's Joker, Jack Nicolson's Joker and Heath Ledgar and make its it his own. His laugh is perfect. Its scary and so phenomal.
Lets talk about the plot: Forever alone in a crowd, failed comedian Arthur Fleck seeks connection as he walks the streets of Gotham City. Arthur wears two masks -- the one he paints for his day job as a clown, and the guise he projects in a futile attempt to feel like he's part of the world around him. Isolated, bullied and disregarded by society, Fleck begins a slow descent into madness as he transforms into the criminal mastermind known as the Joker.
The way their protray Gotham City in the 80's is perfect. Gotham City, this time is New York City and I think thats perfect.
Joker is the first live-action theatrical Batman film to receive an R-rating from the Motion Picture Association of America, due to its violent and disturbing content. It is also the best DC film since The Dark Knight Rises.
Joker is a memorizing movie, it is psychological, it is twisted, dark and gloomy.
Joker is a highly reccordmend movie, if you havent seen it yet, than i highly reccordmend you see it.
This is my favorite movie so far of this year. It is psychological, horrorfying, and it takes the Joker charcter on a whole nother level. Joker takes place in the 80's and as a origin movie, Joker is dark, twisted, moody, and terrorfying movie.
Joaquin Phoenix, Frances Conroy and Robert De Niro are excellent in this movie. Both Joaquin Phoenix and Frances Conroy should get nomiated for the oscars.
Joaquin Phoenix takes elements from Cesar Ramero's Joker, Jack Nicolson's Joker and Heath Ledgar and make its it his own. His laugh is perfect. Its scary and so phenomal.
Lets talk about the plot: Forever alone in a crowd, failed comedian Arthur Fleck seeks connection as he walks the streets of Gotham City. Arthur wears two masks -- the one he paints for his day job as a clown, and the guise he projects in a futile attempt to feel like he's part of the world around him. Isolated, bullied and disregarded by society, Fleck begins a slow descent into madness as he transforms into the criminal mastermind known as the Joker.
The way their protray Gotham City in the 80's is perfect. Gotham City, this time is New York City and I think thats perfect.
Joker is the first live-action theatrical Batman film to receive an R-rating from the Motion Picture Association of America, due to its violent and disturbing content. It is also the best DC film since The Dark Knight Rises.
Joker is a memorizing movie, it is psychological, it is twisted, dark and gloomy.
Joker is a highly reccordmend movie, if you havent seen it yet, than i highly reccordmend you see it.
I received a digital copy from the author in exchange for an honest review.
Contemporary, young adult, romance, fantasy, steampunk, action... is there any category this book does not fit in to?! Jordan Elizabeth takes readers on a journey from New York to a fantasy world that very few knows exist in her recent novel Lock. Sarah Lockwood, the protagonist, thought the Realm was a story her late father used to tell her, however, when she discovers it is real, she jumps at the chance to visit, not realising the dangers that lie ahead.
Sarah is a self-sufficient young woman who has been living with her belly-dancing aunt since the death of her parents. Invited to stay with her Uncle William, she feels obliged to accept, however, almost regrets the decision after the cold welcome she receives. The gardener's son Archer, however, soon takes her mind off her troubles, particularly when he suggests travelling to a parallel world.
Archer comes from a family of Record Writers and it is his job to record the daily goings-on in the Realm. Sarah soon learns the Realm no longer lives up to the descriptions in the fairytales. A usurper has murdered the royal family and the inhabitants live in constant fear and poverty. Whilst this is shocking, Sarah unveils another revelation: the usurper is someone from her world, someone very close to home.
Although Lock has similarities with fantasy lands such as Narnia, it is written for a slightly older generation of readers. Sarah is 19 years old and some scenes are markedly "adult". There is also a lot of bloodshed and the occasional expletive. Nonetheless, it is a fast-paced, exciting story.
Once again, Jordan Elizabeth has written a book that is unlike the others she has written before. It is difficult to categorise the author and her novels since they are so diverse, however, one thing is for sure: Jordan Elizabeth knows how to tell a good story.
Contemporary, young adult, romance, fantasy, steampunk, action... is there any category this book does not fit in to?! Jordan Elizabeth takes readers on a journey from New York to a fantasy world that very few knows exist in her recent novel Lock. Sarah Lockwood, the protagonist, thought the Realm was a story her late father used to tell her, however, when she discovers it is real, she jumps at the chance to visit, not realising the dangers that lie ahead.
Sarah is a self-sufficient young woman who has been living with her belly-dancing aunt since the death of her parents. Invited to stay with her Uncle William, she feels obliged to accept, however, almost regrets the decision after the cold welcome she receives. The gardener's son Archer, however, soon takes her mind off her troubles, particularly when he suggests travelling to a parallel world.
Archer comes from a family of Record Writers and it is his job to record the daily goings-on in the Realm. Sarah soon learns the Realm no longer lives up to the descriptions in the fairytales. A usurper has murdered the royal family and the inhabitants live in constant fear and poverty. Whilst this is shocking, Sarah unveils another revelation: the usurper is someone from her world, someone very close to home.
Although Lock has similarities with fantasy lands such as Narnia, it is written for a slightly older generation of readers. Sarah is 19 years old and some scenes are markedly "adult". There is also a lot of bloodshed and the occasional expletive. Nonetheless, it is a fast-paced, exciting story.
Once again, Jordan Elizabeth has written a book that is unlike the others she has written before. It is difficult to categorise the author and her novels since they are so diverse, however, one thing is for sure: Jordan Elizabeth knows how to tell a good story.
Gareth von Kallenbach (980 KP) rated A Million Ways to Die in the West (2014) in Movies
Aug 6, 2019
In 2012, comedy writer/director/actor Seth MacFarlane created and introduced the world to basically a “live action” episode of his hit show Family Guy with the film Ted. I originally thought that film looked stupid. However as absurd as it was, it was still hilarious. Something about a talking “grown up” Teddy Bear was charming enough, but also required you to completely suspend disbelief and just go with whatever ridiculousness what was shown on screen. It was the success of that film that caused me to have higher expectations for MacFarlane’s new film A Million Ways to Die in the West. Sadly, he is a victim of his own success.
Seth MacFarlane takes on the “leading man” role this time around and unfortunately, he is not a leading man. His constant diatribes about how the west can kill you are delivered in his typical long-winded over intelligent style. Only they feel out of place as the rest of the characters and film do not take themselves remotely serious. Truthfully, I found myself not caring about him at all and was more interested in the other characters. Neil Patrick Harris is a standout as a “mustache man” who steals MacFarlane’s girlfriend and the rest of the cast pull off their cookie cutter western characters well.
That is not to say that this film is not funny. It has its funny parts. However they are far between and few are memorable. Because they try to play this movie a bit more “straight” than Ted, it just doesn’t work as well. Perhaps it is because we have seen it all from MacFarlane before and it is just more of the same.
In the end, if you are a MacFarlane fan and go into this film will medium to low expectations, you won’t be disappointed and will probably enjoy this film. But if you are looking for the next best comedy of the summer or something to make you constantly laugh, best you go check out Neighbors as this film is not near as funny.
Seth MacFarlane takes on the “leading man” role this time around and unfortunately, he is not a leading man. His constant diatribes about how the west can kill you are delivered in his typical long-winded over intelligent style. Only they feel out of place as the rest of the characters and film do not take themselves remotely serious. Truthfully, I found myself not caring about him at all and was more interested in the other characters. Neil Patrick Harris is a standout as a “mustache man” who steals MacFarlane’s girlfriend and the rest of the cast pull off their cookie cutter western characters well.
That is not to say that this film is not funny. It has its funny parts. However they are far between and few are memorable. Because they try to play this movie a bit more “straight” than Ted, it just doesn’t work as well. Perhaps it is because we have seen it all from MacFarlane before and it is just more of the same.
In the end, if you are a MacFarlane fan and go into this film will medium to low expectations, you won’t be disappointed and will probably enjoy this film. But if you are looking for the next best comedy of the summer or something to make you constantly laugh, best you go check out Neighbors as this film is not near as funny.
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