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Dean Gregory (18 KP) rated Scotland Yard in Tabletop Games
Jun 5, 2019
The board is a map of London divided into numbered stations and linked together by coloured lines, depicting routes and different modes of transport - yellow for taxis, blue for buses and red for the underground. There are also a handful of black routes for ferries, which are available only to Mister X under special rules.
The mechanic of a player moving in complete secret on a tabletop game is one I never would have thought was possible, but Scotland Yard manages to pull it off, and make it work well. Mister X plots their movements with the use of a special pad and paper by writing down the station number they occupy, covering it with the ticket they used to make their move. This is the only clue the detectives have as to where X might be. It works extremely well.
Mister X also has access to two special tickets - a X2 ticket allows them to make two moves in one, and a black ticket allows them to use any mode of transport, with the added bonus of showing them to take ferry routes. Smart use of these powers is necessary to get out of scrapes, as they also have to reveal their location every 5 moves, starting with move 3.
Detectives have a limited number of tickets for each mode of transport, so in order to win they need to coordinate their movements so they don't waste tickets unnecessarily. However, if there are less than 4 detective players, each detective not controlled by a player is replaced with a police officer who is universally controlled. The police can move freely without the need for tickets, making them far more versatile than detectives. This is presumably to balance the difficulty for smaller teams, but it ends up making a game with all 4 detectives considerably harder than a game with only 3. The level of care and consideration that must go into each move makes playing the detectives a completely different experience to playing as Mister X.
I came into the game thinking it would be heavily skewed in Mister X's favour. After all, most of the moves they make are in secret, they're completely unhindered by tickets, and they get a couple of special powers to boot. On top of that, the detectives first two moves are complete guesswork, so X gets a head start. In practice though, staying 3 steps ahead of the detectives is vital to survival, and when they work together well it can be ready for X to put themselves in an impossible situation. It takes careful planning to stay ahead of the game.
There is a beginner mode which is aimed at younger players. The differences are that the number of rounds Mister X needs to survive for is 13 instead of 22, red underground routes are unavailable to all players, and most of all, Mister X remains in the board all game, only disappearing on the turns where he would appear in the regular game. I can't really offer an opinion on this version, but I can see the appeal of it, even if it defeats the concept of the game a bit.
This is a bonafide classic, and a solid challenge no matter which role you take on. As long as the game doesn't devolve into a series of guesses and lucky breaks (which, due to the nature of Mister X's movements, can be a regular issue), it offers an evening of smart gameplay with a solid replay value.
Movie Metropolis (309 KP) rated 10 Cloverfield Lane (2016) in Movies
Jun 11, 2019
But, if you’re expecting a superbly written, well-acted and claustrophobic thriller, then this is definitely the film for you. Dan Trachtenberg, who makes his directorial debut with this feature, has crafted a taut film that has no real connection with the 2008 hit. So is it as good?
10 Cloverfield Lane follows Michelle (Mary Elizabeth Winstead) as she embarks on a new chapter in her life after a break-up. Unfortunately, a car crash leaves her seriously injured and unconscious. After waking up in an underground bunker, she meets her saviour in Howard (John Goodman), and as the story progresses, Michelle and fellow resident Emmett, try to make a bid for freedom.
The performances by the cast of three are terrific with Winstead coming on leaps and bounds since her role in Final Destination 3 and John Goodman is absolutely incredible. Cloverfield utilised its monster very well, but Goodman is more than a match with a simple shaking of his fists – his booming voice and burly frame mean he was a perfect casting choice and a human as psychotic as Howard is infinitely more terrifying to me than any monster.
It’s all very Hitchcockian, claustrophobic and exceptionally tense. Director Dan Trachtenberg has a real eye for the smaller details and the underground bunker setting is the perfect location to craft this kind of film. The use of jagged camera angles and low shots help aid the enclosed feeling and you can’t help but become panicked with Michelle, as she desperately tries to figure out a way to freedom.
After the bloated mess of London Has Fallen and the overlong Allegiant, it’s nice to see a film that doesn’t dwell more than it needs to. At 103 minutes, 10 Cloverfield Lane is relatively short and all the better for it. Despite only having three characters and being confined to a few small rooms for the majority of the running time, it never drags or becomes dull.
Unfortunately, the final third unravels a little of this good work, coming across like the ending to a completely different film; but Trachtenberg’s ideas and reasoning behind the finale are clear throughout, despite the lack of connection to the two acts that preceded it.
Overall, 10 Cloverfield Lane is a smart and well-thought out thriller that is related to Cloverfield in name only. That’s no bad thing, as the film we are left with is one of the best directorial debuts in years, even though its muddled ending leaves somewhat of a sour taste.
https://moviemetropolis.net/2016/03/20/somewhat-misleading-but-thrilling-nonetheless-10-cloverfield-lane-review/
Genesis P-Orridge recommended Featuring The Human Host And The Heavy Metal Kids by Hapshash and The Coloured Coat in Music (curated)
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Johnny Messias (25 KP) rated The Irishman (2019) in Movies
Oct 14, 2019
An extended cinematic love letter to some of the finest actors of the last 40 years, and to a bygone era of US history, The Irishman is reassuringly brilliant. Like the best Scorsese joints, its business is power brokers, mobsters and underground schemers, but often as a comedy of manners. De Niro anchors the story, yes as mob enforcer but also as a kind of killer Forrest Gump; “connected” to some key milestones in 1960s America; Bay of Pigs, Jimmy Hoffa’s teamsters, RFK, then later the shadow of Nixon. Famously, we see De Niro’s titular character Frank in his 20s, 30s, 40s, right up until the old age home. Scorsese uses computerised de-aging technology to achieve the effect make-up artists might have parlayed. It works well—mostly. What grips you and takes you in is the bravura acting. Al Pacino gives a wonderful performance as Jimmy Hoffa. He goes full “Pacino” with speeches and grandstanding but it is the lilt of this voice (all sing song) in quiet moments that makes this the best we’ve seen from Al in many a year. Joe Pesci as well. He’s kind of the centre of this world, as the mobster who links up De Niro to Pacino’s Hoffa. Pesci speaks quietly and carefully; you sense how much power he has without any of the violence that was trademark in his famous Casino and Goodfellas roles. Over nearly 3.5 hours (never seems long) what you get is a beautifully written, shot, edited and performed drama about loyalty, friendship and a creeping sense of regret. All with the backdrop of this fascinating period: JFK, Union movements, Cuba, Fidel Castro. It lingers long in the memory and it’s one to cherish, since we surely won’t see its like again.
Mirrorwriting by Jamie Woon
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Gareth von Kallenbach (980 KP) rated the Google Stadia version of Watch Dogs Legion in Video Games
Nov 9, 2020
In the aftermath of a bombing by an entity known as Zero Day in which Dedsec is blamed; London has become a police state thanks to a private security company named Albion who were installed to keep the peace.
Players must complete various infiltration and hacking missions across the sprawling city to get the needed evidence behind the attack as well as correct various criminal injustices that arise during the course of the game.
Since the game takes place in a very large and highly-detailed city; there are some vast distances players must travel to complete their various missions. Thankfully there are numerous cars, trucks, busses, bikes, scooters, boats, and more which can be used to navigate the city. Late in the game I became a big fan of using the Underground to move around the map and be closer to a mission objective.
Once on mission players can hack security systems by completing puzzles or using a Spider Drone to navigate air vents to hack cameras and other systems. Hacking is such a vital part of the game that players will soon become very skilled at hacking security systems, copying digital access keys, computers, and so much more.
One of my favorite things to do was to hack a large cargo drone and ride it to a destination. While it did move slower than other vehicle options; it did allow me to avoid many of the circular roads of London which added to the at times extended travel.
Another bonus of using the drone was being able to pick up cargo from containers to construction explosives and use it as a bomber in various situations.
Combat is a very big part of the game as while players can opt for stealth at times; combat is unavoidable on many of the missions. Your weapons are based on which Operative you select and they are a varied bunch. One had a pistol and a Taser while another had an Assault Rifle and a Grenade Launcher. The diversity of weapons are as varied as the operatives as players can recruit new members by assisting and performing various side missions.
This leads to one of the more interesting aspects of the game as players can opt for a permanent death or can have their fallen operatives become unavailable for an amount of time as they sit in jail or the hospital.
This allows players to recruit medics and Barristers to the team as having them will reduce the amount of time that a player is unavailable for use. The game is broken down into chapters and each of them allows players to complete the main story missions but still has numerous side missions and recruiting options available.
Players can also earn money by delivering packages and other activities which can be used to purchase new clothing to enhance their look and mix things up as they play. The operatives are a great mix of genders and ethnic diversity which allows players to really experience character variety which is not often seen in games.
While the game had some glitches at launch a recent patch for the PC greatly improved the performance of the game and made it a highly immersive and enjoyable gaming experience.
The city is so vast and as players who know Assassin’s Creed, The Division, and Ghost Recon will know that Ubisoft are masters are creating very detailed and sprawling cities. It was great fun to go by various London landmarks in the course of my missions and floating over Parliament on a drone was a great gaming moment.
The game also offers a nice mix of enemies as while there are many soldiers to contend with; being able to dispatch them with weapons or hand to hand is always fun as is having to avoid a huge contingent of drones and security forces who are in intense pursuit.
The game had some sound issues as I mentioned at the launch but they were resolved with a new patch and the various voices and sounds of the city combine to make a very immersive gaming environment.
The graphics of the game are very solid although some of the character facial animations seem a bit dated at times but in no way detract from the game.
In the end Watch Dogs: Legion is a winning new entry in the series and I look forward to the online option of the game which is due in December.
4.5 stars out of 5