
BookwormMama14 (18 KP) rated The Golden Braid (Hagenheim, #6) in Books
Jan 2, 2019
Rapunzel is an accomplished artist and can throw a dagger better than anyone, however, she longs to learn how to read. When yet another young man proposes marriage to Rapunzel, Mother Gothel whisks them away to the city of Hagenheim. And her dream of learning to read might actually become a reality. When the handsome knight, Sir Gerek, saves them on the road, her opportunity to learn may be here at last! But Rapunzel has been brought up to fear everyone and everything in life. Especially men, claiming that none can be trusted. Despite this fact, Sir Gerek agrees to teach Rapunzel to read. As the story unfolds, truths are revealed, and everything Rapunzel has come to believe about herself changes. Will she find her "Happily Ever After?" Or will she allow fear to consume her as it does for so many.
The Golden Braid is not your typical "Rapunzel, Rapunzel, let down your hair!" re-telling of this classic fairy tale. There are deep truths and weighty lessons that resonate deep within your soul. We have all faced fears.
Have we allowed fear blind us to the truth that our Heavenly Father is protecting us and guiding us? Sometimes bad things happen, and we may never know why. But as children of God we must trust that He knows what He is doing and that He will guide our path. Love is another powerful aspect of this story. That human love, no matter how deep and true, will never be able to satisfy like God's love. While we need earthly love from our family and spouse, we must ultimately cling to the true love our Father love above all others. I had very high expectations for this book and Melanie Dickerson blew them all out of the water! I can not believe I have not read her books before now. I am thrilled to have found her books and am eagerly anticipating reading her next book: A Spy's Devotion.
I received a free digital copy of The Golden Braid from Thomas Nelson Publishers through NetGalley in exchange for my honest review.

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Daniel Boyd (1066 KP) rated The Last of Us Part II in Video Games
Jun 30, 2020 (Updated Jul 1, 2020)
The Last Of Us Part 2 is the biggest disappointment of 2020.
I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.
Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.
Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.
First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.
The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.
Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.
Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?
Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.
The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?
Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.
Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?
You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.
After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?
Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."
I'm sorry, what?
You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?
If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.
On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.
Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"
I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10

Scott Tostik (389 KP) rated Zombeavers (2015) in Movies
Jan 4, 2019
And, in all cheesey movie goodness... The hand puppeted varments look like shit... They flop around aimlessly in an attempt to look like they are attacking with great vigor... Only to come across like a dying trout, flipping and slopping through the air on the ground.
Bill Burr and a nearly unrecognizable John Mayer open the movie as two good ol boy toxic waste drivers who "unknowingly" dump a barrel of some kind of hazardous chemicals off their truck as they're discussing prison sex and gettin blown by dudes... Comedic genius honestly... It's brilliant.
But overall, this cast of not a lot of anyones... Including some chick from American Soap Opera Days of our Lives... And some other girl from Death House can not save this trainwreck of a film. Its good in a way that is meant not to be good.
Over all cheese factor... Tostitos Con Queso Cheese Dip... That was left out of the fridge and had papers piled in top of it on your coffee table... So when you open it, it attacks your senses in all the wrong days.
While I'd love to give it a higher rating... I can not see giving it over a five.

Mark Arm recommended Hear Nothing, Say Nothing, See Nothing by Discharge in Music (curated)

Emma @ The Movies (1786 KP) rated Nobody's Fool (2018) in Movies
Sep 25, 2019
Tiffany Haddish had grown on me after Night School a couple of months ago, I'm not convinced that this one is helping my opinion at all though. She's my favourite part of this film though along with Frank for the most part.
Danica's job plays a big part in the sub plot of this one and it reminds me a lot of How To Lose A Guy In 10 Days. Only in that it actually made sense and more than a little effort had been put into the execution.
Until about the halfway point I was enjoying the movie, but damn it if Danica wasn't a complete bitch. I wasn't exactly a fan at the beginning but it went swiftly downhill. She's got plenty of things that you should be able to identify with, but absolutely none that you want to. She's a surprisingly dislikeable character. It was honestly refreshing to have Frank tell her to f*** off. In most movies that situation is glossed over and given a narrative that is a bit more palatable.
A lot of us can identify with the perils of online dating, so for the briefest moment you can feel the pain she's going through. Charlie is a hideous culmination of experiences. I'm sure we all noticed something that made us a little queasy to see. There's definitely a good drinking game in there somewhere.
While my dislike of this film evened out for a while it was reinforced with that ending. It really made me hate Frank just a little bit, and want to actively boo the screen.
As a last note on the film I'd like to say that I love seeing Whoopi Goldberg again. She's in some of my favourite films and it was great having her back in such a funny role. Keep an eye out for her scene with Tanya at her house, best bit of the whole film.
What you should do
There are better romcoms out there to see. I'd suggest Think Like A Man or How To Lose A Guy In 10 Days instead.
Movie thing you wish you could take home
Despite my feelings for Danica she does have fantastic taste in sofas and I'd love one of those pink ones to curl up in.

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