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I first heard about this book on Bookish First and I was enraptured by the first few chapters. I just knew I had to read this book. I was lucky enough to be accepted as an ARC reader and I know this review has come out after the book was released but that was because I received it last week via Bookish First though I will admit, I was accepted as a Netgalley reader too (yes, I was that in love with just the preview I asked to read the book on NetGalley too which is really completely rare for me.

I was really scared this book was going to hit all of the wrong buttons but I was so completely impressed. Roni Loren has a way about writing that makes you feel like you are sitting on the sidelines watching this all take place. I felt the emotions of the characters and they were realistic. I love how each character was unique and relatable in a way. The characters were well thought out and I loved the personalities of each one. I also loved the friendship and comradery that was in this book between the main characters. I felt like I was hanging out with some of my friends while I was reading it.

Liv & Finn were by far my favorite characters (which tends to happen with main characters). The banter they had was amazing and I found myself swooning for Finn many times while also cursing his name at other times. I honestly just loved the chemistry between the two of them. It made me want to live passionately too.

The plot of this book is unfortunately realistic and I loved that it humanized the survivors of this horrid act of violence. Too many times we think of survivors as props in a way. I've never been in a situation like this but I know people who have. I was a grade schooler in Colorado when the Columbine shooting happened and I graduated from Arapahoe High School about 10 years ago so I see a lot of the press that happens when an anniversary happens. It's a constant barrage of news articles anytime April or December come around. I love how this book made the characters, the survivors, all be humans who are messed up and yet surviving. I loved that.

All in all, I loved this book. This book is messy, beautiful, heart wrenching, and just spectacular. If any part of this book sounds like it's up your alley, pick up the book and read it. It's wonderful.
  
Fire (The Knights of Av'lor #3)
Fire (The Knights of Av'lor #3)
Sam Rook | 2017 | Science Fiction/Fantasy
10
10.0 (2 Ratings)
Book Rating
Fire (The Knights of Av'lor #3) by Sam Rook
Fire is the outstanding final instalment in The Knights of Av'lor series. Kate has just returned to Av'lor and has been betrayed by Garrent. He has ensnared her daughter with a necklace that controls her, and taken her to Earth. There, he tells the rest of the Knights that Av'lor has fallen, and because he has destroyed the gate, they have no way of knowing the truth or returning home. The rest of the story is how Kate, Lan, and the rest try to find a way back to Earth, to find Rachel, to stop Garrent, and hopefully return peace to their lives.

My word, I could gush about this book/series for hours!!! There is so much I could write, but I've stopped myself because I don't want to ruin it for anyone else. This #Fantasy series has a bit of everything for me - love, wit, danger, sorrow, heartbreak - it's all here. The author pulls you into their world and makes you feel. You feel their sorrow, their desperation, their determination. And when it seems like everything is about to fall down around their ears, you feel their pain. It's simply amazing.

Books one and two both ended with a cliffhanger that had me gasping. This one doesn't, but I sort of wish it had. Don't get me wrong, I hate series when they end abruptly and you are left hanging. You don't get that with this book, but it also feels completely wrapped up, and I don't know if I'm ready to let go of this world and its characters yet.

I would just like to add that I re-read Hope before I read Gate. And this time I re-read both of them before I started Fire. I wasn't bored with the re-reads, I didn't skip parts. I was as enthralled and intrigued as I was the first time I read them. I really can't recommend these books highly enough. They are excellently written, with no editing or grammatical errors that spoilt my reading flow. If you want a fantasy that will take you to worlds beyond your own, then I can definitely recommend this series.

* Verified Purchase ~ November 2017 *

Merissa
Archaeolibrarian - I Dig Good Books!
  
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Mick Hucknall recommended Kind of Blue by Miles Davis in Music (curated)

 
Kind of Blue by Miles Davis
Kind of Blue by Miles Davis
1959 | Rock
8.0 (4 Ratings)
Album Favorite

"These were the two albums that introduced me to jazz. I knew bits and bobs but my dad was not really interested in jazz, it was never played in the house. Never heard it much on the radio. Eventually a girlfriend of mine at the time, when I was at Manchester Polytechnic, she played the Art Tatum album because her father had the Art Tatum Group Masterpieces. It's a beautiful album, it's so beautifully recorded, it represents an era before Miles, it's like jazz before Kind of Blue, it has that feeling of being slightly more traditional. But at the same time you can see the seeds of modernity within the recording, the extraordinary dexterity of Art Tatum. And once again, the engineering on these jazz records at that time is quite brilliant. I still listen to this album in its entirety. I love Ben Webster's tone. There's something very sensual about this recording. Just a beautiful thing to listen to. Kind of Blue was next on the list of the albums that I bought. And what I love about Kind Of Blue is the completeness of it. You get such joy; in a way the CD was better, because you didn't have to get up and go over to the deck and turn it over to side two, you just played it all the way through. This has been an influence on me in my attitude towards the band, and being in a band, and having a band, and what I had to face as I went through the Simply Red process. Because I realised that jazz musicians and reggae musicians and soul musicians, they don't have this peculiar . . . and I think part of it's evolved from British music journalism, actually . . . this notion that these guys in the band have to be effectively married, and there's some kind of sin created if one of them leaves or someone else comes in; it's like a national scandal, and everybody's in trauma that somebody leaves. With Miles Davis' career, he cleverly and naturally evolved over a period of years, choosing some of the greatest musicians that ever walked on the face of the earth. That again is one of the great things about Kind Of Blue – the fact you have Cannonball Adderley, Bill Evans and John Coltrane, and Miles Davis on the record, and I think it's Jimmy Cobb on drums, Paul Chambers on bass. When I emerged as the only writer of the songs in Simply Red, it dawned on me and my management that we didn't have to be like the Beatles, and that you could say, “If this isn't working out, find another musician that's got talent, just keep moving.” Because I had that problem: I didn't have my second guy. John had his Paul and Mick had his Keith and Bono had his Edge, and that didn't happen to me, there was nobody else writing. And so when I saw jazz and the fluidity of Miles Davis, I thought, what's wrong with that? If there's nobody else writing, then bring other people in as the thing evolves. One of my great musical memories and moments was being at the Grammy Awards in, I think it was 1987, and I was talking to a very pretty girl backstage, and Miles Davis walked by, and I just froze because I was so thrilled to be in the space of my great hero. Then he stopped, and turned round, and came up to me and went [an excellent impression of Davis's hissing rasp] “Simply Red, right?” And I nodded in silence. You know, I'd been on the dole for four years, I'd just become famous in a matter of months, and there I am at the Grammys and Miles Davis knows who I am. He said, “I love that album, Picture Book, man!” And then just strolled off to the toilets. I was left completely stunned. You know, that, one, he even knew who was – and that he liked my album. It was an incredible thrill. I've never forgotten it."

Source
  
Coconuts
Coconuts
2013 | Action, Kids Game
I usually like to create some fanciful intro to my reviews to get you in the setting of the game and in the mood to be entertained and educated about the game in question. I have failed this time.

You’re a monkey trying to throw coconuts into cups.

This is not a very theme-heavy role-playing game where you need to get into the heads of the characters and base your actions on what they would do. Instead, you are grabbing a monkey shooter action figure, placing a rubber Milk Dud (not a sponsor) in its hands and making the figure fling said forbidden delicious treat into yellow and red plastic cups. Should you make a basket into a yellow cup, you take that cup and place it in front of you in a vertical bowling pin assembly. Make a red cup shot and you not only get the cup to add to your collection, but you take another turn. The first player to amass six cups in front of them is the winner!

This sounds so stupid. Why am I reviewing this?? This is a kid’s “game.” You are right. This is incredibly childish. But it’s also INCREDIBLY fun. Have you read our review of Happy Salmon? This fills a similar role in that you break this bad boy out when you need a mental break between heavier games, or when you want the children to be involved in your game night. There is no real thinking involved. Player interaction? Sure. Some. Whether you choose to shoot your coconuts into the middle area of unclaimed cups, or into your opponents’ collections and take their hard-earned cups is up to you (I approve and encourage this cutthroat behavior).

Let’s go back to the children playing this with you thought. The box says ages 6+. I wholeheartedly disagree, but it may just be my situation. I have played this with my 2-year-old son and he had an absolute blast just flinging the coconuts everywhere while we adults were trying to play the game correctly. But the final score doesn’t matter. In a game like this I rarely care about winning or losing. My kid “wins” every time. It’s just plain fun to fling coconuts. I also rarely play with the included disadvantage cards to screw with my opponents because honestly, it’s hard enough to get those things in the cups.

Yes, he also shot one into my water cup so I let him score it on his mat. It’s only fair…
Components. I have good news and bad news. Good news: the monkeys, coconuts, and cups are of amazing quality. Amazing, I say! Bad news: the cards and the player mats. They are just of entry level acceptable quality. But like I said, I really don’t care much about using the cards, and the player mats are really just there to create a solid surface to put your score cups on anyway. So I’m ultimately good with that.

Now, I Kickstarted this game (as well as the Coconuts Duo project that was made for 2 player games or as a 6 player expansion for Coconuts). I got all the fancy pink and green coconuts too. They officially add nothing mechanically to the game (but you can home-brew house rules for them), but they are easier to find on the floor when you inevitably fling too far. That is, if you can find them before your dogs decide that you have given them little brown treats…

There is really not much else to say about this game except that it is super fun, takes literally 10 seconds to explain, and kids can play with you as well. We love it, and so our rating reflects that. Purple Phoenix Games gives this little game a Whopper (see what I did there?) of 18 / 24.

https://purplephoenixgames.wordpress.com/2019/05/07/coconuts-review/
  
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Emma @ The Movies (1786 KP) rated Beautiful Boy (2018) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Beautiful Boy (2018)
Beautiful Boy (2018)
2018 | Drama
I have no doubt that everything in this film was done for a reason, I'm just not sure that those things should have been allowed to make it into the final cut. The major problem for me was the constant chopping and changing of scenes. It was difficult to keep track. At least with other films recently we've been helped by the aging process of the characters, no such luck here.

I'm becoming more and more impressed with Steve Carell's dramatic acting. In a film that lots of people seemed to cry through the only moments that really moved me were performed by Carell. I liked the analytical side of his character and his focus on research, the moment where he reaches his turning point led to some particularly strong pieces for him.

Reading trivia about Timothée Chalamet in this it seems like we have a budding Christian Bale on our hands. He lost a lot of weight for the role and had consultants to ensure his acting as a drug addict was realistic. That was disappointing to read because I didn't find him to be particularly good in this role. That's causing me problems because I'm wondering why everyone is raving about him. I can't see it. While some of his moments are very realistic for the most part it feels like someone who's just acting a role... I know that sounds stupid but I know what I mean.

There are a lot of peripheral characters that come and go, they feel surplus to requirement. The girlfriend and scenes where Nic is with his mother seem wedged in. Had their scenes been taken out and they'd just left the mother's involvement at phone calls with the father then I think we'd have been left with a film that was more like we'd been promised of a father and son's journey. These extra characters just felt misleading.

People were deeply moved by this, more than a few people, myself included, in the showing were not. It suffered from length and some meandering story that I feel ultimately ruined something with a lot of potential.

What you should do

I feel like it's my duty to say that I'm in a minority when it comes to my feelings about this film. I wouldn't recommend it... but plenty of other people would.

Movie thing you wish you could take home

I would love the picture that Karen was working on in her workshop.
  
Things a Bright Girl Can Do
Things a Bright Girl Can Do
Sally Nicholls | 2017 | Young Adult (YA)
9
7.5 (2 Ratings)
Book Rating
THINGS A BRIGHT GIRL CAN DO by SALLY NICHOLLS
In 1903 Emmeline Pankhurst founded a new organisation called 'The Woman's Social and Political Union’ because she like many other women believed that they should be equal to men and be allowed a vote!

Although women over thirty did get the vote in 1918 - after the bill was passed. It wasn't until 1928 that all women got the vote. But unfortunately, Emmeline Pankhurst died before she got to see this happen.

When WWI broke out men had to go and fight, leaving their jobs to the woman. This was the start of women getting more opportunities. Even though they weren't being paid the same, they were still happy to be doing something to help. (Though that's a different story)

But this whole having a job, and helping with the war was only for the meantime, because after the war men wanted their jobs back!

Things a Bright Girl Can Do is about three girls who live in this time. Three girls who want to do more with their lives. Three girls who want freedom and the chance to be different.

Evelyn, May, and Nell.

Evelyn is seventeen and has dreamt of going to a university like her brother, but is unable to do so because, for the simple fact, she's a girl!

But mind you, she is probably smarter than her brother. Or any boy for that matter. So what does she do? She joins the suffragettes! And by doing this she see’s exactly what it's like to be a suffragette and what they do first hand. Though it's not as nice as it seems. She takes part in a hunger strike while she's in prison; like many suffragettes before her. She gets ill afterward and though she did what she believed was right, she soon realized that it wasn't such a great idea.

But in some ways, it made her a better person in the future because she knew exactly what it was like and why they were fighting for their rights.

May is fifteen and has been a part of the suffragettes along with her mother for a while now. She campaigns and she fights for the rights of women in a peaceful way. By handing out flyers, by going to meetings and talks. Again like Evelyn, she knows what it's like to have money and to be in a better situation than some women who don't even have that.

Nell, who’s grown up not knowing money, she's always tried to work and help her mother with whatever she can. She later meets May and the two of them fall in love and dream of a better world. She joins the cause of ‘Women's Rights’ and fights for them. Because why should men get everything?

All three girls are very different and all want something out of their vote. They all become a part of the suffragettes in their own different ways.

Sally Nicholls gives you a great insight into the past, bringing it to life again. Questioning what life was like back then, for woman and the government. She does all this by turning three stories into a reality that we all now take for granted. Even now women don't use their votes.

My opinion is that no matter whether you like politics or even believe in them, you should always use your vote. That's what I think anyway. For the simple fact, women died for your right to vote. It's your life as well you should use your vote to make the world better. To have a say.

From the suffragettes to WWI and it's 'we can do it’ attitude, this book is amazing inside and out. From the facts and the stories within its pages to the history lesson of fighting for your rights - to what women did to help in the war, you need to try this book.

So would you be one of the suffragettes, or did you have one in your family? It would be interesting to know.

Just remember, we can all do it.

Love, Christina ?
  
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Mothergamer (1613 KP) rated the PlayStation 3 version of Assassin's Creed III in Video Games

Apr 3, 2019  
Assassin's Creed III
Assassin's Creed III
Action/Adventure
Contains spoilers, click to show
So after a long hiatus, I finished Assassin's Creed III. Did I like the game? Yes, definitely. Did I love it? Not so much. First let's get the good things out of the way. I really liked that there was a new world to explore and a great part of history to be involved in; the Revolutionary War. This made for a lot of interesting missions, side quests, and battles. I did like the new costume designs for the game and I definitely liked the new weapons. I did like seeing quite a few historical faces in the game and some of them had some pretty good missions. The story was fairly interesting especially towards the end when further details are revealed answering a lot of questions from the previous game. While I did wish for more city exploration, I did enjoy exploring the frontier areas because it was new and there was some interesting things going on out there.
 Now, let us get to the parts that I found mildly disappointing and the parts that were so infuriating they got A LOT of swearing from me.

 1.Connor Is A Wooden Boy: Connor while an interesting character, came across as wooden and I wasn't really feeling the passion from him or any emotion really. Even when he was supposed to be angry, it just came across as angst filled teenager. Shouldn't he be angrier about some of the things that have happened? I mean I know I would be full on raging if half the stuff he survives in this game happened to me. Speaking in a flat monotone in every situation is just not working for me. I also wish they had done a bit more with the story about Connor's tribe because it seemed like they were just a blip of a plot point and not much else which was a little disappointing. There's also this sense of Connor just being along for the ride and even as a full fledged assassin he doesn't really get to shine, so his story seems lost and smacks of missed opportunity. Bottom line, the pacing is off and that's never good when your main character doesn't feel like he's the main character to you.

 2. The damned lock picking: Really, how hard is it to have decent controls for lock picking the chests you find in the game? I suggest that all those game developers go play all the Thief games so they can see how it's done. There is no excuse that late in the game for shoddy controls. Hold both buttons down, swirl around to find the correct "signal" and realize that you have the skills of a drunken monkey when you can't get the damn thing open. Also file under "the right signal my effing ass" because it was ridiculous.

 3. Paul Revere's Midnight Ride Mission: Yes, they did their research and yes, it was cool they had that in the game. However, never have I wanted so badly to shove a historical person off a horse. Having to constantly ask the man for directions while he yelled at me, "More to the left! No, more right!" made me seriously consider handing him over to the enemy. It was only for a minute, I swear.

 4. THE DAMN NAVAL BATTLES: There is a good reason why that is in all caps. There is no real learning curve here. It's pretty much a learn or sink your ship situation here. While I get that the ships can't turn on a dime just like real ships from that era; the controls are pardon my French, utter shit. Not only are they clunky, there are some questionable load times for firing the various cannons and lord help you if you end up getting turned around and smashing on some rocks. One of the naval battles was so damn infuriating, my husband Ron had to step in and finish it for me. Yes, it was that bad.

 5. The Chasing Lee Mission: This was the final mission in Connor's main story and it made me want to tear my hair out and scream out my frustration. I did scream in fact. Many times. First there's the optional objectives of don't shove anyone while you're running, followed by don't let any of the British soldiers touch you. So instead of oh I don't know getting to shoot murdering bad guy in the face, you have to run an obstacle course full of people, things, and a burning ship like you're an Olympic marathon champ. Then we factor in, how Lee is only five steps away from you but you get the desynchronization message if you don't get closer to him. At one point I was standing right IN FRONT of him in the burning ship; I could have had him right there, but because it wasn't part of the "story" he took off running and I got that message. I finally did finish that mission and the payoff for it wasn't really worth it; trust me.

 6. Desmond Got Screwed Over: While I understand that Desmond's story was ending; the way they sent him off left no real resolution for him and it seemed as if they were just tired of him. Desmond needed a proper send off with some actual closure; not an ending that screamed, 'Hey, we're kind of bored and tired of this guy, so we're getting rid of him okay? 'Kay, see ya!'

Those were the big things that really disappointed me and made me nuts. My thinking was I couldn't believe they spent three years working on this game and this is what we got. I loved the previous Assassin's Creed games and I was genuinely excited for this one, but there were many things that disappointed me. While I liked the game and I did like the ending (not the thing that happened to Desmond because that was some bullshit), I didn't love it. It felt like perhaps they rushed a bit or just didn't test things out fully to make sure they worked right (I'm looking at you, lock picking controls team) or they couldn't be bothered. I'm not expecting perfection, but after working on something for three years, you better be able to deliver the goods. This is just my take on it, if you want to try it out by all means, go ahead. Just don't expect stellar, because that is not going to happen. Expect kind of good, but not great, and fun to play through once.