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Essential Oils Reference Guide for Young Living
Health & Fitness
App
This Young Living Essential Oils Reference Guide is the new ultimate reference guide in the Young...

Purple Phoenix Games (2266 KP) rated Meow! The Cult of Cat in Tabletop Games
Jul 18, 2019
I remember when I joined a cult. Wait, I have not yet done that. I have joined fraternities and other organizations, though, where there are specific ritualistic initiations and periods of testing and awakening just prior. These trials have included written tests, symbolic experiences with the brethren, and sometimes just silly stuff that make no sense but to bring us closer together. This is the tarry of your anthropomorphic character as you attempt to gain the favor of your brethren and pass all the tests along the way into the Cult of Cat.
NOTE: I have never been hazed nor have I hazed another. Just wanted to get that straight.
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
As an initiate to the Cult of Cat it is your duty to pass the test and not break any rules. The winning player, therefore, is the one who can perform all of the necessary rules without breaking any. Let me explain. The game is a giant stack of cards. Upon these cards is the name of the rule, an illustration that matches the rule, and an explanation of the action to be completed. At the beginning of the game you are dealt two cards (or one card dependent on number of players in the game) and one card is dealt face-down to the middle of the table. You look at your dealt cards, study them, and pass your hand to the player on your left. So you now have seen two rules that you have passed, and you have received two rules from your neighbor on the right. I hope you remembered what you passed…
On your turn you will play a card from your hand, announce and perform its action, and then perform all the actions on your opponents’ cards that you can possibly remember to impress the brethren and hopefully not break any of their rules in the process. Once you are satisfied with your performance you point to the player on your left and ask, “Have I broken any of your rules?” If you performed one of the rules in their hand incorrectly, or omitted one of their rules, then they are required to say, “Yes.” At this point they announce the rule you have broken, add that card to the card that was dealt face-down to the table, and you add your played card to form a pile of three. Shuffle those and draw one for yourself, your opponent draws one, and the remainder stays on the table. This is the game and it continues until someone has correctly performed the actions of their opponents and not broken any rules.
Components. Again, this is a giant stack of cards. I do not know what the quality will be after the Kickstarter campaign ends, so I cannot really comment on them. My review copy cards were fine. The art on the cards is really comical and funny. I mean comical like in comic books. I like the art quite a bit, and while I am not really looking at the illustrations as I play (there is already so much I am trying to remember), when I look through the deck I chuckle at a lot of the cards.
Guys, this is a great party game. It is rules-light, doesn’t require a ton of strategy, and gets people up and moving and out of their comfort zones. It really is perfect for those times when you have reluctant players or partners to get them into the gaming mood by having them perform ridiculous but super fun actions. Winners, losers, it doesn’t matter at the end of this game. Everyone is sure to have a really great time playing. If you love Happy Salmon, I can almost guarantee that you will also love Meow! as something a little different. And we at Purple Phoenix Games love Happy Salmon! I am really looking forward to the Kickstarter campaign to see what Peter C. Hayward has up his sleeves.
NOTE: I have never been hazed nor have I hazed another. Just wanted to get that straight.
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
As an initiate to the Cult of Cat it is your duty to pass the test and not break any rules. The winning player, therefore, is the one who can perform all of the necessary rules without breaking any. Let me explain. The game is a giant stack of cards. Upon these cards is the name of the rule, an illustration that matches the rule, and an explanation of the action to be completed. At the beginning of the game you are dealt two cards (or one card dependent on number of players in the game) and one card is dealt face-down to the middle of the table. You look at your dealt cards, study them, and pass your hand to the player on your left. So you now have seen two rules that you have passed, and you have received two rules from your neighbor on the right. I hope you remembered what you passed…
On your turn you will play a card from your hand, announce and perform its action, and then perform all the actions on your opponents’ cards that you can possibly remember to impress the brethren and hopefully not break any of their rules in the process. Once you are satisfied with your performance you point to the player on your left and ask, “Have I broken any of your rules?” If you performed one of the rules in their hand incorrectly, or omitted one of their rules, then they are required to say, “Yes.” At this point they announce the rule you have broken, add that card to the card that was dealt face-down to the table, and you add your played card to form a pile of three. Shuffle those and draw one for yourself, your opponent draws one, and the remainder stays on the table. This is the game and it continues until someone has correctly performed the actions of their opponents and not broken any rules.
Components. Again, this is a giant stack of cards. I do not know what the quality will be after the Kickstarter campaign ends, so I cannot really comment on them. My review copy cards were fine. The art on the cards is really comical and funny. I mean comical like in comic books. I like the art quite a bit, and while I am not really looking at the illustrations as I play (there is already so much I am trying to remember), when I look through the deck I chuckle at a lot of the cards.
Guys, this is a great party game. It is rules-light, doesn’t require a ton of strategy, and gets people up and moving and out of their comfort zones. It really is perfect for those times when you have reluctant players or partners to get them into the gaming mood by having them perform ridiculous but super fun actions. Winners, losers, it doesn’t matter at the end of this game. Everyone is sure to have a really great time playing. If you love Happy Salmon, I can almost guarantee that you will also love Meow! as something a little different. And we at Purple Phoenix Games love Happy Salmon! I am really looking forward to the Kickstarter campaign to see what Peter C. Hayward has up his sleeves.

Closet Love – virtual closet
Lifestyle and Utilities
App
Digitally manage your clothes along with outfit collage creation like polyvore, looks planner, style...

Connie (244 KP) rated Drops: Learn 23 new languages in Apps
May 31, 2018 (Updated May 31, 2018)
Access to multiple languages (4 more)
Learn at your own pace
Short, interactive lessons
Multiple activities
Strengthen weak areas via training
Can't currently "compete" with others or see a scoreboard (1 more)
No verbal checks for users- you can hear the phrases being said but the app doesn't check you
This app is a very useful one for both review and learning new languages. Currently I am teaching myself Arabic; I intend to pick up on several other languages as I feel more confident with this one. There are a total of 23 you can choose between.
If you choose the free version of the app, you are limited to five minutes per session (unless you share on social media, which nets you another five minutes each time you share). Personally, I went with the lifetime paid membership, which unlocked several learning paths (changing the content you learn slightly with each path) and allowing me both unlimited sessions and the opportunity to set reminders for myself to complete my time. I'd advise this if you feel you will utilize this app to learn from.
I love the graphics. They make remembering the words easy for me, and the variety of activities keeps me engaged. I really love the ability to go back in and strengthen terms you aren't as familiar with--It allows me to focus on areas where I am struggling and seems to update daily. It does mix words from varying categories, though, which can be difficult if you're not aware that it's happening. I thought I was using a specific category only, so to move from food to family members was a bit jarring. Even so, I'm pretty happy with this app and I think it's a solid choice for everyone looking to learn a new language.
The only things I wish they would incorporate are an ability to compete with friends and a verbal component that checks your pronunciation, like Duolingo has.
If you choose the free version of the app, you are limited to five minutes per session (unless you share on social media, which nets you another five minutes each time you share). Personally, I went with the lifetime paid membership, which unlocked several learning paths (changing the content you learn slightly with each path) and allowing me both unlimited sessions and the opportunity to set reminders for myself to complete my time. I'd advise this if you feel you will utilize this app to learn from.
I love the graphics. They make remembering the words easy for me, and the variety of activities keeps me engaged. I really love the ability to go back in and strengthen terms you aren't as familiar with--It allows me to focus on areas where I am struggling and seems to update daily. It does mix words from varying categories, though, which can be difficult if you're not aware that it's happening. I thought I was using a specific category only, so to move from food to family members was a bit jarring. Even so, I'm pretty happy with this app and I think it's a solid choice for everyone looking to learn a new language.
The only things I wish they would incorporate are an ability to compete with friends and a verbal component that checks your pronunciation, like Duolingo has.

Outcast Girl vs Pretty Boy (Forever Love #4)
Book
A protective boyfriend. A girlfriend who wants to fit in. Can love give them the strength to face...
Young Adult Contemporary Romance Family Saga

ClareR (5916 KP) rated The Cactus in Books
Jan 27, 2018
A rather unexpected story!
I noticed the cover of this first - it's not like the picture here. It's densely covered with cacti (no humans!). I've bought so many books based purely on the cover and surprisingly (or is that 'fortunately'?), it's not often that I'm disappointed. I certainly wasn't disappointed here either. The main character, Susan, you quickly learn is the cactus. She collects them, and she seems to have learnt from their defence mechanism: if you're prickly, no one wants to get too close. I've seen a few reviewers refer to her as being on the autistic spectrum, but I would argue that that really isn't the case at all: and as you read further in to the story, you can see that this stand-offishness has been cultivated on purpose.
There is no rush to this story, but plenty happens. There's LOADS of character building: we get a really good insight into Susan and how she ticks. I found myself really plugging for her and wanting her to find her happy ending. The characters who populate her world are also really likeable, even her rogue of a brother (who she has the measure of right from the beginning). I'd love to know what happens next - I'm not a huge fan of sequels, but if someone (the author, perhaps!) could just satisfy my curiosity, that would be great!
My thanks to Netgalley and the publisher for the opportunity to read such a great book!
There is no rush to this story, but plenty happens. There's LOADS of character building: we get a really good insight into Susan and how she ticks. I found myself really plugging for her and wanting her to find her happy ending. The characters who populate her world are also really likeable, even her rogue of a brother (who she has the measure of right from the beginning). I'd love to know what happens next - I'm not a huge fan of sequels, but if someone (the author, perhaps!) could just satisfy my curiosity, that would be great!
My thanks to Netgalley and the publisher for the opportunity to read such a great book!

Kirk Bage (1775 KP) rated Tales from the Loop in TV
Jan 22, 2021
Such is the competition for our attention on the major streaming services, and such is the daunting depth of choice, that sometimes something of real quality can slip through the net for a while. I like to think that eventually, everything gets the audience it deserves, because eventually enough people that appreciated it will find it and pass it on. But it is apparent that good things can go under the radar very easily for one reason or another.
Everything about the production and presentation of Amazon’s Tales From the Loop suggests they thought it might be a bigger hit, or at least they had enough faith in it to let it be different from the mass appeal conventions that apply to sci-fi shows. They have proved this many times in recent years, with shows like The Man In the High Castle and The Expanse favouring patient and mature story-telling over interminable flashbangs and whizzpops usually found in the more action based sci-fi on Netflix and others (The Handmaid’s Tale being another notable exception).
Having raised myself auto-didactically on the oldest traditions of science fiction writing in novel and short story form since my teenage years, I can say with some amateur authority that the point of using sci-fi ideas was always about the people and the parallels to social reality and politics that could be highlighted by putting them in a “what-if” situation. The lazer guns and spaceships and evil aliens were much more a product of Hollywood, and still are. Great science fiction writing can and usually does revolve around a very simple change to the world we know, an inversion or a convention or a technology that turns how we live on its head. At its best it is philosophical and moral poetry.
Tales From the Loop, inspired by the beguiling paintings of Swedish Artist Simon Stålenhag aspires to return to these principles, eschewing breakneck pace and unnecessary exposition at every turn – it is entirely content to confuse and sometimes even bore you with its patient, melancholy approach, testing almost if you are worthy to reach the prize of deeper meaning buried away in the final few episodes.
The idea of Stålenhag’s work is to juxtapose a familiar and mundane landscape with a detail of technology that does not exist in our reality. Often it is something broken, run-down or neglected, leaving a strange sadness and beauty behind that has you wondering who once made this and what was it for, and why is it no longer loved? The untold stories objects and hidden lives, secrets and desires that have been lost, is what this sensitive and delicate show is about. It is about the interconnection of lives caught in time, and the sci-fi / tech conceit is only the hanger that coat is put on. Which… I love.
The surface idea is that we are looking at the inhabitants of a small American town that once relied on farming and community, but now has been changed by the presence of an underground facility that deals with experimental physics and finding ways to make impossible things possible. They call it The Loop. It is never fully explained where it came from, or why, or what it is truly capable of – the mystery is always allowed to remain mostly a mystery – which, again, I love!
Many people in the town work at The Loop and rely on it for their livelihoods and collective economy, including Jonathon Pryce and Rebecca Hall, who are ostensibly the show’s main characters. But most folk have no idea what is really going on. Each episode focuses on one or two members of the community that interweave with one another; several important people begin as background dressing and become more prevalent as the full story of their lives and connections unfolds. But no one character is in every episode… which, you know, I love.
Their lives, that seem simple at first glance, are revealed to be complex tapestries of emotion and personal history, revolving around how The Loop has affected them and the things they love. The progression and unfolding of the detail is so deliberate and usually under-explained that very often you don’t realise the effect the full image will have. And when it does catch up with you it becomes a very moving and meaningful experience. Characters that you don’t understand or even like at first come into sharper focus as we reach the climax of the season and grow to learn why they are the way they are. The story arcs of Pryce and Hall in particular are very satisfying, tragic yet utterly beautiful to comprehend.
A lot of the criticism you will see about the show will concentrate on how slow it all is. I am totally convinced this is a deliberate artistic choice to weed out the thrill junkies. They are very welcome to go elsewhere, and it sounds as if many of them did, basing their reviews on one or two half watched episodes they couldn’t be bothered to engage with or wonder at. Which is why I think in time the respect for this as a work of art will come back around.
There is nothing to fault in the production at all. From the opening credits to the end of each episode, what you get is a very highly polished and considered look and feel, designed to evoke certain feelings over others – a wistfulness, an ennui, a bittersweet smile of knowing, perhaps. It invites you to watch patiently and relate, not to watch eagerly and expect… which, you know, I love.
The photography is crisp and well framed always; the music is subtle but effective; the dialogue is often sparing and well chosen (no detail is merely thrown away); and the direction is of a remarkably uniform vision, considering each episode is a different guest professional, including such prestigious names as Jodie Foster, Mark Romanek and Andrew Stanton.
I absolutely urge anyone that isn’t put off by a little sentiment to give this one a try. Sadness and regret in life is not something to shun and be afraid of, they are parts of human experience, and I love art that explores them as concepts. Put that art in a science fiction context and I am bound to love it even more. Like the final moments of Blade Runner, we know that one day all these moments will be lost in time, like tears in rain. We have to take time to see the beauty while we can, even if that beauty is painful.
It may not be for you – I don’t think it is better or worse than other things, just more… me. There is every chance that if it isn’t you… you will hate it. If you do begin, however, please see it to the finish before casting judgement – the final episode directed by Jodie Foster is truly wonderful: a pay-off of such emotion after your investment of seven previous stories, tying it all together perfectly. Rarely have I felt so stupid for not understanding the point of something sooner, or been more pleased that I hadn’t. The final moment of the season is literally unforgettable, and gets richer in my imagination by the day.
Will there be a second season? There certainly could be. Was it enough of a success to justify the investment? Hmm, not sure. Either way, it either sits as a perfect self contained collection of fine, old-fashioned sci-fi stories, or I’d be happy to see it expand, as long as the temptation isn’t to listen to the negative reviews and pander to the fast-food mentality that has already rejected it without fully understanding it. Because nothing needs to change here. A thing of beauty, recommended to those who like beautiful and delicate things.
Everything about the production and presentation of Amazon’s Tales From the Loop suggests they thought it might be a bigger hit, or at least they had enough faith in it to let it be different from the mass appeal conventions that apply to sci-fi shows. They have proved this many times in recent years, with shows like The Man In the High Castle and The Expanse favouring patient and mature story-telling over interminable flashbangs and whizzpops usually found in the more action based sci-fi on Netflix and others (The Handmaid’s Tale being another notable exception).
Having raised myself auto-didactically on the oldest traditions of science fiction writing in novel and short story form since my teenage years, I can say with some amateur authority that the point of using sci-fi ideas was always about the people and the parallels to social reality and politics that could be highlighted by putting them in a “what-if” situation. The lazer guns and spaceships and evil aliens were much more a product of Hollywood, and still are. Great science fiction writing can and usually does revolve around a very simple change to the world we know, an inversion or a convention or a technology that turns how we live on its head. At its best it is philosophical and moral poetry.
Tales From the Loop, inspired by the beguiling paintings of Swedish Artist Simon Stålenhag aspires to return to these principles, eschewing breakneck pace and unnecessary exposition at every turn – it is entirely content to confuse and sometimes even bore you with its patient, melancholy approach, testing almost if you are worthy to reach the prize of deeper meaning buried away in the final few episodes.
The idea of Stålenhag’s work is to juxtapose a familiar and mundane landscape with a detail of technology that does not exist in our reality. Often it is something broken, run-down or neglected, leaving a strange sadness and beauty behind that has you wondering who once made this and what was it for, and why is it no longer loved? The untold stories objects and hidden lives, secrets and desires that have been lost, is what this sensitive and delicate show is about. It is about the interconnection of lives caught in time, and the sci-fi / tech conceit is only the hanger that coat is put on. Which… I love.
The surface idea is that we are looking at the inhabitants of a small American town that once relied on farming and community, but now has been changed by the presence of an underground facility that deals with experimental physics and finding ways to make impossible things possible. They call it The Loop. It is never fully explained where it came from, or why, or what it is truly capable of – the mystery is always allowed to remain mostly a mystery – which, again, I love!
Many people in the town work at The Loop and rely on it for their livelihoods and collective economy, including Jonathon Pryce and Rebecca Hall, who are ostensibly the show’s main characters. But most folk have no idea what is really going on. Each episode focuses on one or two members of the community that interweave with one another; several important people begin as background dressing and become more prevalent as the full story of their lives and connections unfolds. But no one character is in every episode… which, you know, I love.
Their lives, that seem simple at first glance, are revealed to be complex tapestries of emotion and personal history, revolving around how The Loop has affected them and the things they love. The progression and unfolding of the detail is so deliberate and usually under-explained that very often you don’t realise the effect the full image will have. And when it does catch up with you it becomes a very moving and meaningful experience. Characters that you don’t understand or even like at first come into sharper focus as we reach the climax of the season and grow to learn why they are the way they are. The story arcs of Pryce and Hall in particular are very satisfying, tragic yet utterly beautiful to comprehend.
A lot of the criticism you will see about the show will concentrate on how slow it all is. I am totally convinced this is a deliberate artistic choice to weed out the thrill junkies. They are very welcome to go elsewhere, and it sounds as if many of them did, basing their reviews on one or two half watched episodes they couldn’t be bothered to engage with or wonder at. Which is why I think in time the respect for this as a work of art will come back around.
There is nothing to fault in the production at all. From the opening credits to the end of each episode, what you get is a very highly polished and considered look and feel, designed to evoke certain feelings over others – a wistfulness, an ennui, a bittersweet smile of knowing, perhaps. It invites you to watch patiently and relate, not to watch eagerly and expect… which, you know, I love.
The photography is crisp and well framed always; the music is subtle but effective; the dialogue is often sparing and well chosen (no detail is merely thrown away); and the direction is of a remarkably uniform vision, considering each episode is a different guest professional, including such prestigious names as Jodie Foster, Mark Romanek and Andrew Stanton.
I absolutely urge anyone that isn’t put off by a little sentiment to give this one a try. Sadness and regret in life is not something to shun and be afraid of, they are parts of human experience, and I love art that explores them as concepts. Put that art in a science fiction context and I am bound to love it even more. Like the final moments of Blade Runner, we know that one day all these moments will be lost in time, like tears in rain. We have to take time to see the beauty while we can, even if that beauty is painful.
It may not be for you – I don’t think it is better or worse than other things, just more… me. There is every chance that if it isn’t you… you will hate it. If you do begin, however, please see it to the finish before casting judgement – the final episode directed by Jodie Foster is truly wonderful: a pay-off of such emotion after your investment of seven previous stories, tying it all together perfectly. Rarely have I felt so stupid for not understanding the point of something sooner, or been more pleased that I hadn’t. The final moment of the season is literally unforgettable, and gets richer in my imagination by the day.
Will there be a second season? There certainly could be. Was it enough of a success to justify the investment? Hmm, not sure. Either way, it either sits as a perfect self contained collection of fine, old-fashioned sci-fi stories, or I’d be happy to see it expand, as long as the temptation isn’t to listen to the negative reviews and pander to the fast-food mentality that has already rejected it without fully understanding it. Because nothing needs to change here. A thing of beauty, recommended to those who like beautiful and delicate things.

Merissa (13123 KP) rated A Brat for Kinkmas (Naughty or Nice Season Three) in Books
Jan 6, 2023
A BRAT FOR KINKMAS is J.P. Sayle's addition to the Naughty or Nice Season #3 and you really need to take notice of the title! I've come to the conclusion that I definitely like the caring/nurturing daddies and sweet boys more than I like domineering daddies and bratty boys. It was a bit of a surprise for me as I like some books that are heavier on the BDSM side than this was. I think it's the daddy side of things that does it for me.
Anyway, moving on from my crisis, Beau and Ziv are hot on the page! Beau is a lover of pain, and Ziv has no issue providing it! Beau is friends with Jessie and Patrick, both of whom I have previously met. He says he wants a relationship just like theirs. I personally don't think that is what he wanted, but he was definitely happy with how the relationship with Ziv worked. It works for him and that's the main thing. Ziv isn't all cuddly as Smithy. He is more protective than Akker - maybe because of his life. He is definitely more dubious in morals than the others, but he does love Beau in his own way.
I did enjoy this story. I found Ziv's backstory to be heartbreaking and how it (obviously) had an impact on his views as he grew up. Beau is a pain but loveable. Beau and Ziv are good together and the epilogue was just perfect. It didn't work as well for me as with other stories in the Cuff'd range, but it was still a great story that I'm sure others will love.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Anyway, moving on from my crisis, Beau and Ziv are hot on the page! Beau is a lover of pain, and Ziv has no issue providing it! Beau is friends with Jessie and Patrick, both of whom I have previously met. He says he wants a relationship just like theirs. I personally don't think that is what he wanted, but he was definitely happy with how the relationship with Ziv worked. It works for him and that's the main thing. Ziv isn't all cuddly as Smithy. He is more protective than Akker - maybe because of his life. He is definitely more dubious in morals than the others, but he does love Beau in his own way.
I did enjoy this story. I found Ziv's backstory to be heartbreaking and how it (obviously) had an impact on his views as he grew up. Beau is a pain but loveable. Beau and Ziv are good together and the epilogue was just perfect. It didn't work as well for me as with other stories in the Cuff'd range, but it was still a great story that I'm sure others will love.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!

Purple Phoenix Games (2266 KP) rated Evolution in Tabletop Games
Sep 12, 2019
I very much have a science-based mind. I like facts, figures, data, charts, timelines, etc. Yes, I can be a dreamer, too, but at the end of the day, I need verification to really believe in something. That’s why I’ve always been on Team Evolution vs. Team Creationism. It fascinates me how these huge beings like dinosaurs (oh yeah, I love dinosaurs a lot, too) could be preserved in time well past their deaths. But it leads to questions like, “What happened to them? Why couldn’t they make it in the end?” And the game Evolution by North Star Games attempts to answer those.
Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B
You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.
After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.
It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)
Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.
I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.
Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B
You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.
After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.
It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)
Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.
I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.

Zuky the BookBum (15 KP) rated The White Road in Books
Mar 15, 2018
This is the first book I’ve read by Sarah Lotz, plus it’s the first I’ve read to do with natural, mountainess horror… and I have to say I really enjoyed it! It instantly pulls you into the story, and the writing and setting instantly creates such an atmospheric, creepy and chilling feeling.
You do have to suspend belief for this novel. A man going down to do some caving is plausible, but the idea that Simon could climb Mount Everest after no professional training is just not believable. This didn’t bother me an awful lot as I was so involved with the characters stories and encaptured by the fear of the situations, but I know it can be an issue for some people.
I’m stunned at how claustrophobic and breathless this book made me feel. When we’re down in the caves with Simon, straight off, I found myself squirming and panicking as we made our way deeper into the abyss. Then those feelings were brought back to me again as we were scaling Everest and the air was getting thinner and thinner. Lotz really has a way of writing horrifying experiences! She’s also good at adding in humour to parts of the story that others would make severely intense, and I liked that we had that chance to have a bit of a mental break from all the dramatics.
I won’t lie and say this was the most perfect book in the world, because it isn’t. I was disappointed by the final climb up Everest. It all happened to quickly, I was stunned to turn the page and find we were back down at ABC camp. It wasn’t at all as climactic as what had happened down in the caves, which seemed weird, as this was our main event! <b><i>But</i></b>, the climb up Everest feels like much more like a <i>means</i> to an end.
Lotz is a master at getting you attached to characters. Simon was witty and he was tragic, by the end I felt like I knew him completely and to be honest, <i>I think I was in love with him a little bit. </i> When we get to the end, that chilling, haunting end, I very nearly shed a tear. I was so attached to his character, I felt like he was worth crying for, but somehow I kept my wits about me (very unlike me!)
Like I just mentioned, the ending is one of the best I’ve read. For me, it was everything I wanted it to be, and everything I didn’t want it to be. It was raw and terrifying. I felt a little choked up by it all.
Overall, I think I’ve discovered a new type of book I like! I like this horror-in-the-wilderness feel so I’m definitely going to be checking out more books like this! <i>(I just bought myself Ararat by Christopher Golden)</i> Please, if you read the synopsis and thought “hmm, that sounds like it could be good”, rush out to get this! I know Lotz’s other books have garnered pretty average to poor reviews, but after this, I’m going to have to check out her other stuff.
<i>Thank you to Hodder & Stoughton for sending me an advanced reader’s copy of this book.</i>
You do have to suspend belief for this novel. A man going down to do some caving is plausible, but the idea that Simon could climb Mount Everest after no professional training is just not believable. This didn’t bother me an awful lot as I was so involved with the characters stories and encaptured by the fear of the situations, but I know it can be an issue for some people.
I’m stunned at how claustrophobic and breathless this book made me feel. When we’re down in the caves with Simon, straight off, I found myself squirming and panicking as we made our way deeper into the abyss. Then those feelings were brought back to me again as we were scaling Everest and the air was getting thinner and thinner. Lotz really has a way of writing horrifying experiences! She’s also good at adding in humour to parts of the story that others would make severely intense, and I liked that we had that chance to have a bit of a mental break from all the dramatics.
I won’t lie and say this was the most perfect book in the world, because it isn’t. I was disappointed by the final climb up Everest. It all happened to quickly, I was stunned to turn the page and find we were back down at ABC camp. It wasn’t at all as climactic as what had happened down in the caves, which seemed weird, as this was our main event! <b><i>But</i></b>, the climb up Everest feels like much more like a <i>means</i> to an end.
Lotz is a master at getting you attached to characters. Simon was witty and he was tragic, by the end I felt like I knew him completely and to be honest, <i>I think I was in love with him a little bit. </i> When we get to the end, that chilling, haunting end, I very nearly shed a tear. I was so attached to his character, I felt like he was worth crying for, but somehow I kept my wits about me (very unlike me!)
Like I just mentioned, the ending is one of the best I’ve read. For me, it was everything I wanted it to be, and everything I didn’t want it to be. It was raw and terrifying. I felt a little choked up by it all.
Overall, I think I’ve discovered a new type of book I like! I like this horror-in-the-wilderness feel so I’m definitely going to be checking out more books like this! <i>(I just bought myself Ararat by Christopher Golden)</i> Please, if you read the synopsis and thought “hmm, that sounds like it could be good”, rush out to get this! I know Lotz’s other books have garnered pretty average to poor reviews, but after this, I’m going to have to check out her other stuff.
<i>Thank you to Hodder & Stoughton for sending me an advanced reader’s copy of this book.</i>