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Mark @ Carstairs Considers (2444 KP) rated #TagMe for Murder in Books
May 6, 2023
Who Tagged Coco’s Neighbor for Murder?
Coco Cline has a new neighbor, unfortunately. Larry Dunmer is in town to conduct an audit, and he has his wife has proved to be horrible neighbors, complaining about anything and everything. Still, Coco knows he will only be in town a few months. So she is surprised when he is killed on the beach one morning. Worse yet, her friend is accused of the crime. Can Coco wade through the suspects to figure out what is really going on?
This book does include some minor spoilers for the first book (nothing like who the killer is), so keep that in mind. However, I love how part of the character development in this book is watching Coco deal with the aftermath of that first case. The set up for this mystery was familiar, but the book didn’t spend a lot of time dwelling on that, instead moving into a strong mystery that kept me guessing until the end. This was helped by strong suspects. I also love how Coco uses in person interactions and the internet to solve the case. A sub-plot with Coco’s boyfriend also kept me turning pages. If you are looking for a great mystery, you’ll want this book to trend to the top of your to be read pile.
This book does include some minor spoilers for the first book (nothing like who the killer is), so keep that in mind. However, I love how part of the character development in this book is watching Coco deal with the aftermath of that first case. The set up for this mystery was familiar, but the book didn’t spend a lot of time dwelling on that, instead moving into a strong mystery that kept me guessing until the end. This was helped by strong suspects. I also love how Coco uses in person interactions and the internet to solve the case. A sub-plot with Coco’s boyfriend also kept me turning pages. If you are looking for a great mystery, you’ll want this book to trend to the top of your to be read pile.
Mickeydubz (4 KP) rated Dark Souls: The card game in Tabletop Games
Apr 29, 2019
Really captures the atmosphere of Dark Souls (3 more)
Forces players to work together if they want to survive
The deck building allows you to customise your play style
A fun and replayable solo mode
The rulebook is confusing to say the least (3 more)
The setup and take down of the game is time consuming
This is not a game for those with short attention spans
Boss fights feel anticlimactic
Great idea, bad execution
The Dark Souls card game is a deep card game that has good replay value and a customisable deck building system that really feels like it exists in the Souls universe. If you enjoy the video game series and deck building games, then you're going to love the Dark Souls board game.
If you are planning on playing it though, you're going to need a few hours free to clear a full game. Most of the games I've played have been 3 hours from setup to takedown, though I have had games as short as 2 hours and as long as 4, it really depends on the skill and experience of your play group. Fortunately, DS is a mostly skill based game with elements of luck that you'd expect from any card game. Build your deck right and play as a team and you shouldn't have too many problems though.
In short, this is a great way to spend an evening, but it's definitely not a game you'll want to play every week. Pick it up and bring it out when you fancy a challenge, you won't regret having it in your collection.
If you are planning on playing it though, you're going to need a few hours free to clear a full game. Most of the games I've played have been 3 hours from setup to takedown, though I have had games as short as 2 hours and as long as 4, it really depends on the skill and experience of your play group. Fortunately, DS is a mostly skill based game with elements of luck that you'd expect from any card game. Build your deck right and play as a team and you shouldn't have too many problems though.
In short, this is a great way to spend an evening, but it's definitely not a game you'll want to play every week. Pick it up and bring it out when you fancy a challenge, you won't regret having it in your collection.
Lily - Your Personal Fertility Calculator
Medical and Health & Fitness
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Lily is a remarkably powerful, yet beautiful and easy way to determine the fertile and infertile...
Midnight HD
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Have you ever wanted to feel like real sorcerer or mighty god who can control movement of stars? You...
Black-Eyed Susans
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**THE TOP 5 SUNDAY TIMES BESTSELLER** 'My book of the year so far. Breathtakingly, heart-stoppingly...
Alex Wolff recommended Taxi Driver (1976) in Movies (curated)
Bookapotamus (289 KP) rated Providence: A Novel in Books
Jun 23, 2018
Super Fun Read!
Wow! This was my first Caroline Kepnes book and let me tell you - it will NOT be my last! I loved this book, I flew through it and did not want it to end, and what a fun and unique story! I'm a HUGE Stranger Things fan, and this reminded me a bit of that - part sci-fi/fantasy/horror, but also part mystery/detective thriller - so many things I love all mixed in to one really clever tale. In the end, it's really a fun journey across time between two star crossed lovers - desperate to be together in a masterfully crafted journey of horrible circumstances that may forever keep them apart.
You get sucked in right away... Jon and Chloe are high school teens, the best of friends, and you assume, in time, they'll be together forever as you can see how much they love one another. Then, one morning Jon gets kidnapped and everything changes. Something happened to him and we might never be able to see if him and Chloe will that next step and spend their lives together. The things that have happened to him, may keep them apart forever.
The coming-of-age part is really interesting here, because Jon misses so much he's forced to grow up when his body has already done so. And the duality of good vs. evil comes into play a lot - and what a struggle it is to keep the two separate, when their pull is almost beyond control. We also follow the story of Eggs, who is a pretty darn smart detective, obsessed with a case that haunts him. And we follow his own life, his struggle with family, and how he tries to put the pieces of his own life back together while it falls apart around him - as he tries to solve a really strange mystery.
There is a lot of HP Lovecraft reference in this book, including a yearly Lovecraft convention (he was from Providence). I've heard him referenced in several novels before but have never actually read his work. I think I just might have to check it out now. BUT it did not hinder the story at all if you aren't familiar with his work. I am not familiar, and I loved every minute of the book!
This book was so much fun - a bit peculiar in parts but seriously, a fun ride from start to finish. Thanks to NetGalley and Caroline Kepnes and Random House Publishing Group for the advanced copy to review.
You get sucked in right away... Jon and Chloe are high school teens, the best of friends, and you assume, in time, they'll be together forever as you can see how much they love one another. Then, one morning Jon gets kidnapped and everything changes. Something happened to him and we might never be able to see if him and Chloe will that next step and spend their lives together. The things that have happened to him, may keep them apart forever.
The coming-of-age part is really interesting here, because Jon misses so much he's forced to grow up when his body has already done so. And the duality of good vs. evil comes into play a lot - and what a struggle it is to keep the two separate, when their pull is almost beyond control. We also follow the story of Eggs, who is a pretty darn smart detective, obsessed with a case that haunts him. And we follow his own life, his struggle with family, and how he tries to put the pieces of his own life back together while it falls apart around him - as he tries to solve a really strange mystery.
There is a lot of HP Lovecraft reference in this book, including a yearly Lovecraft convention (he was from Providence). I've heard him referenced in several novels before but have never actually read his work. I think I just might have to check it out now. BUT it did not hinder the story at all if you aren't familiar with his work. I am not familiar, and I loved every minute of the book!
This book was so much fun - a bit peculiar in parts but seriously, a fun ride from start to finish. Thanks to NetGalley and Caroline Kepnes and Random House Publishing Group for the advanced copy to review.
LilyLovesIndie (123 KP) rated A Pound of Flesh (A Pound of Flesh, #1) in Books
Nov 5, 2018
A story of love, that all consuming kind that never runs smooth, Pound of Flesh is a book that everyone needs on their bookshelf. Carter and Kat seem to be polar opposites, him a convicted felon, her a woman from the posh part of town, but when fate intervenes there's no stopping the force of their love.
Let me just start by saying this: WOW. I could just leave this review there, because that is just what I feel about this book. I've sat for a long time trying to figure out how to put into words just how amazing this reading experience was. That's not even me gushing, this is me, honest to goodness, being totally speechless at how amazing this tale was.
I'll start with the characters - Carter and Kat, and of course, the extended family and friends of theirs. Kat is a teacher, a woman with a sad past, but it's made her such a strong individual. She's captivating to read, you just want to find out what makes her tick, heal her pain and help her find her purpose. Carter, well, let's just say him and I have had a few snuggles together! He's a diamond in the rough as my Grandad would say, a gentleman who has just been dealt some very rough cards to play and did the best he could. He's an absolute pleasure to try and unravel, capturing your whole attention when he's in the scene and just so darned awesome. He has firmly secured his place in my top Book Boyfriends list. Joking aside, the characters are all brilliant. They weave together into a cohesive little bunch that are all developed, well thought out and interesting to read.
Weaving excellent characters isn't the only thing Jackson is good at doing. The plot and pace of this novel was extraordinary. There were so many twists and turns, ups and downs that you really did feel like you had been on an emotional rollercoaster. I laughed, cried, winced at stupid choices, gasped at revelations and a whole host of other emotions as well. I got hot under the collar during the brilliantly written sex scenes (Carter is a man who knows what he's doing!) and still I felt the tenderness of the moment. Everything in this book was balanced just the way I like it, it was, quite simply, perfect for me.
And that said, I shall cease waxing lyrical about this brilliant book. Jackson has made a stunning addition to the Indie community and I am sure she will continue to flourish in her craft. This book could not come with any higher recommendation from me, in fact, I was telling friends to buy it when I hadn't even reached the half way mark, I just knew it was that good. Just one word of warning readers, make sure your schedule is clear and you have tissues ready, because once you start you really cannot put this book down. A stellar novel, and one I am certain I will read again before too long, all that is left to say is congratulations Sophie Jackson, you wrote a bloody good book and should be very proud of yourself! Thank you for sharing Kat and Carter, and I am waiting on tenterhooks for more from this fabulous lady!
*This book was first reviewed on Lily Loves Indie as part of a blog tour, for which an ARC was received in return for an honest review*
Let me just start by saying this: WOW. I could just leave this review there, because that is just what I feel about this book. I've sat for a long time trying to figure out how to put into words just how amazing this reading experience was. That's not even me gushing, this is me, honest to goodness, being totally speechless at how amazing this tale was.
I'll start with the characters - Carter and Kat, and of course, the extended family and friends of theirs. Kat is a teacher, a woman with a sad past, but it's made her such a strong individual. She's captivating to read, you just want to find out what makes her tick, heal her pain and help her find her purpose. Carter, well, let's just say him and I have had a few snuggles together! He's a diamond in the rough as my Grandad would say, a gentleman who has just been dealt some very rough cards to play and did the best he could. He's an absolute pleasure to try and unravel, capturing your whole attention when he's in the scene and just so darned awesome. He has firmly secured his place in my top Book Boyfriends list. Joking aside, the characters are all brilliant. They weave together into a cohesive little bunch that are all developed, well thought out and interesting to read.
Weaving excellent characters isn't the only thing Jackson is good at doing. The plot and pace of this novel was extraordinary. There were so many twists and turns, ups and downs that you really did feel like you had been on an emotional rollercoaster. I laughed, cried, winced at stupid choices, gasped at revelations and a whole host of other emotions as well. I got hot under the collar during the brilliantly written sex scenes (Carter is a man who knows what he's doing!) and still I felt the tenderness of the moment. Everything in this book was balanced just the way I like it, it was, quite simply, perfect for me.
And that said, I shall cease waxing lyrical about this brilliant book. Jackson has made a stunning addition to the Indie community and I am sure she will continue to flourish in her craft. This book could not come with any higher recommendation from me, in fact, I was telling friends to buy it when I hadn't even reached the half way mark, I just knew it was that good. Just one word of warning readers, make sure your schedule is clear and you have tissues ready, because once you start you really cannot put this book down. A stellar novel, and one I am certain I will read again before too long, all that is left to say is congratulations Sophie Jackson, you wrote a bloody good book and should be very proud of yourself! Thank you for sharing Kat and Carter, and I am waiting on tenterhooks for more from this fabulous lady!
*This book was first reviewed on Lily Loves Indie as part of a blog tour, for which an ARC was received in return for an honest review*
Purple Phoenix Games (2266 KP) rated Corsairs of Valeria in Tabletop Games
Apr 2, 2021
If you look at my current Top 10 List (at date of publication), you will see that my #1 game is Valeria Card Kingdoms. I just love the lore, mechanics, artwork, and gameplay so much that it easily rose to my #1 spot after just 1 play! So I am definitely a sucker for all things Valeria. Quests of Valeria, Villagers of Valeria – you name it, I’ve got it. So when the latest VCK expansion was on Kickstarter, with the option to add a new little Valeria-verse themed dice game, I knew I was all in. Does Corsairs of Valeria live up to the hype of its predecessors?
Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!
Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.
At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.
Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.
The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.
Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!
Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.
At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.
Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.
The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.
Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
Whatchareadin (174 KP) rated Falling in Books
May 10, 2018
Emma Montague has just left the hustle and bustle of life and work in New York City and has moved to Westport, CT. She has left her job as a banker, to slow down a bit and try her hand at interior design. It's something she has always been passionate about and has a great eye for it as well. She finds a house that has a lot of potential, on the beach and the landlord, Dominic is willing to compromise on the changes she has in mind for the cute cottage. Emma sees something in Dominic that she has never seen in any man before. But, they come from two totally different worlds. Emma is from England and left there to pursue a life in the United States and Dominic has barely left Westport. A relationship between these two would never work. Would it?
I love Jane Green books. They are always so emotional and I can always find a way to connect the story and characters to something that is going on in my life. This book was no exception. It was very emotional and the last few chapters had me crying like a baby.
Emma and Dominic have the type of relationship we all wish we could have. They met and had an instant connection Their love for each other and for Dominic's son, Jesse is almost instantaneous. When an unexpected visitor comes to town, Emma thinks that her relationship with Dominic will be over just as quickly as it started. But Dominic is firm in his feelings for Emma and nothing will change that.
Another book for me that was impossible to put down. I may get in trouble from the library for the tear-soaked pages I left behind, but it would be well worth it. If you have never read a book by [a:Jane Green|12915|Jane Green|https://images.gr-assets.com/authors/1392141074p2/12915.jpg], you don't know what you're missing and I suggest you pick one up right away.
I love Jane Green books. They are always so emotional and I can always find a way to connect the story and characters to something that is going on in my life. This book was no exception. It was very emotional and the last few chapters had me crying like a baby.
Emma and Dominic have the type of relationship we all wish we could have. They met and had an instant connection Their love for each other and for Dominic's son, Jesse is almost instantaneous. When an unexpected visitor comes to town, Emma thinks that her relationship with Dominic will be over just as quickly as it started. But Dominic is firm in his feelings for Emma and nothing will change that.
Another book for me that was impossible to put down. I may get in trouble from the library for the tear-soaked pages I left behind, but it would be well worth it. If you have never read a book by [a:Jane Green|12915|Jane Green|https://images.gr-assets.com/authors/1392141074p2/12915.jpg], you don't know what you're missing and I suggest you pick one up right away.





