Purple Phoenix Games (2266 KP) rated Corsairs of Valeria in Tabletop Games
Apr 2, 2021
Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!
Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.
At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.
Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.
The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.
Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
Whatchareadin (174 KP) rated Falling in Books
May 10, 2018
I love Jane Green books. They are always so emotional and I can always find a way to connect the story and characters to something that is going on in my life. This book was no exception. It was very emotional and the last few chapters had me crying like a baby.
Emma and Dominic have the type of relationship we all wish we could have. They met and had an instant connection Their love for each other and for Dominic's son, Jesse is almost instantaneous. When an unexpected visitor comes to town, Emma thinks that her relationship with Dominic will be over just as quickly as it started. But Dominic is firm in his feelings for Emma and nothing will change that.
Another book for me that was impossible to put down. I may get in trouble from the library for the tear-soaked pages I left behind, but it would be well worth it. If you have never read a book by [a:Jane Green|12915|Jane Green|https://images.gr-assets.com/authors/1392141074p2/12915.jpg], you don't know what you're missing and I suggest you pick one up right away.
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Heather Cranmer (2721 KP) rated The Cousins in Books
Dec 21, 2020
Mildred Story cut ties with all of her children twenty-four years prior. All of her children swear they have no idea what they did to be cut off. However, when Mildred's grandchild receive a letter from Mildred inviting them to stay and work on her island, her grandchildren are a little suspicious but end up going. However, when they decide to try to figure out the mystery, things take a dangerous turn.
The plot really reeled me in. I love a good mystery, so The Cousins was right up my alley. While the story did flow together really well, I felt that the pacing was a bit on the slow side. It wasn't painfully slow, but it made it where The Cousins wasn't one of those books where you can't put it down. I guess I was just hoping for more action. There were a few plot twists which were a bit unpredictable which was enjoyable. The setting and world building were done nicely. It was easy to feel like I was on the island with everything that was going on. I enjoyed the flashbacks from Mildred's children - Adam, Anders, Archer, and Allison. I felt like there were no cliff hangers and that all my questions were answered by the end of the book. I suppose McManus could make a sequel from this book, but I think that this book would be better left as a standalone.
The characters in The Cousins were written decently enough although I never really cared too much for any one character. I just had a hard time relating to any of the characters, so it was hard to really care for them. Milly came across as being too standoffish and stuck up a lot of the time. While I liked that she wasn't afraid to speak her mind, sometimes I felt like she went a bit overboard. Jonah was an alright character, but I felt like he lacked enough depth to really like him. I just felt like there was something missing with his backstory. Aubrey was an okay character too, but I felt like she wasn't much of a main character. I would have liked to see more of Aubrey because I felt like she didn't really add anything to the story and that her character was kind of pointless. Aubrey's character felt more like a filler in the book. I would have also liked to see more scenes with Mildred as she isn't in many. Knowing the whole story, I can see why she wasn't as present, but it would have been nice to at least have her in the book a bit more.
Trigger warnings for The Cousins include swearing, murder, death, minor violence, drinking (including underage), miscarriage, and teenage pregnancy,
Overall, The Cousins does have an interesting plot despite the execution. The world building is done fantastically, and the plot twists are plentiful. I would recommend The Cousins by Karen M. McManus to those aged 15+ that like mysteries.
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Ivana A. | Diary of Difference (1171 KP) rated Coming Home in Books
Aug 21, 2018
<img id="coverImage" alt="Coming Home" src="https://images.gr-assets.com/books/1511803698l/30407364.jpg">
I had the pleasure to receive a copy of this book from GoodReads and HarperCollins. This was the first book I have read from Fern Britton, and I know it won’t be my last for sure!
Coming Home is based in Cornwall, England, a beautiful seaside area with loads of fisherman around. The author describes the place so well, that it made me want to go there, just to see it and be close to the characters. It reminds me of South Shields very much as well.
This is a story of one family, three generations and their difficult lives entwined with love, pain, leaving and coming back home.
Sennen is a woman that leaves her hometown, her parents and her two little children (Ella and Henry) at 17-years-old because life gets too hard to handle.
Ella and Henry are raised by their grandparents and live their whole life without their mother in their lives - until one day, Sennen comes back and wants to be a part of their lives. But are they ready for it?
We see the story through the eyes of Sennen, Ella and Henry and the grandparents. We travel from one generation to the other through the years, and we learn a lot for each of the characters. It is so well-written, that I wasn’t confused at all. Usually I get confused when authors try to do this in other books, but this one was definitely not the case.
This is one of those books that will hook you from the very first pages! The characters are so warm and close to the heart, that I felt like I have known them forever. I felt close to them and their feelings and thoughts, that I could have easily gone out and have a conversation with them. It is one of those books that fills you with anticipation, then gives you a back-story, and just when you thought things will happen as you thought, you will discover a surprise.
Wonderful plot and beautifully written - this is a book of love, family, broken and fixed hearts. This is a book that will make you cry while waiting for a train, and laugh out loud while drinking a hot chocolate in a coffee shop.
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