
Dark Water
Book
Friendship doesn't die, it waits...When Helena returns to her childhood home in Orkney, she is...

LoganCrews (2861 KP) rated Anchorman 2: The Legend Continues (2013) in Movies
Sep 21, 2020

Janeeny (200 KP) rated The Curious Heart of Ailsa Rae in Books
Sep 13, 2019
Ailsa Rae is quirky and bold. She writes a blog about her illness and subsequent transplant, asking her followers to assist in some major life decisions. It’s a very clever device as whilst she is writing for her blog followers it feels like she’s talking to you so it fully engrosses you in the story. There is of course a love interest in there somewhere, but it’s not cliché. In fact in true style of Ailsa’s new life, it’s complicated. I really enjoyed this.

The Misadventures of Two reluctant Zombie Hunters (Vol.1)
Book
Love Zombies? Meet our local Zombie Response Team, all dressed up with nothing to do but kill...
Zombies(Duh!) Lesbian

The Fortunes of Indigo Sky
Book
I suddenly see where I'm standing, and that's at the edge of change - really, really big change. ...

Kirk Bage (1775 KP) rated Stan & Ollie (2018) in Movies
Jan 28, 2021
So, my anticipation of a movie about them in 2018 was not huge. I was happy to wait, and it was consigned deep down the watchlist for a while. Until one Sunday evening in October, when it suddenly felt like exactly what I wanted to see that day – a nice, calm biopic that probably had a few laughs and a soppy ending. And that is pretty much what this is. Except that it also has two very very impressive performances from the eponymous leads, the consumately talented John C. Reilly and Steve Coogan.
When I say impressive I mean that at times it feels like you are magically watching the real Oliver Hardy and Stan Laurel. So detailed and well observed are their characterisations that nothing whatsoever (other than maybe the makeup on Reilly’s double chin) strikes you as false. Which helps you invest in their story entirely; told in professional if unspectacular style by Jon S. Baird, who demonstrates an understanding of the people, if not a full understanding of how to make a scene truly fly.
The story here is not a full biopic, but rather a snapshot of the end of their careers, when, amazingly, they embarked on a tour of UK theatres in an attempt to keep working once their film career had lost its shine and popularity. What we see are two older men, once treated as superstars, who are now brought down to earth by all things fading, including their youth. They are bitter and argumentative with each other, and their long suffering wives (played satisfyingly by Shirley Henderson and Nina Arianda). Long stewed resentments come to the surface and the smiles of the clowns are seen at their lowest ebb as things begin to fall apart.
What rings true are the observations of a love / hate friendship that has lasted a full lifetime, and how that affects a working relationship and a public legacy. Jeff Pope, who also worked with Coogan on Philomena, gives us a stoic but often deeply meaningful screenplay here, that isn’t bothered by showing off, in favour of colouring the relationship accurately, which is commendably, and feels quite anti-Hollywood and a bit more British.
The physical gags and set-pieces are also beautifully staged, and look gorgeous, evoking the period superbly. My face was almost permanently smiling, although I can’t remember laughing out loud once. And that is what this film feels like, ultimately – a nice, gentle, Sunday afternoon drive into the past. Your grandparents will love it! Personally, I felt it was fine and dandy, but lacked a spark or two to make it properly come to life.
Watch this if you enjoy great acting that doesn’t need to wave its arms around to get attention. Both Reilly and Coogan are extraordinary! Interestingly, the American was nominated for a Golden Globe over there, and the Brit was nominated for a Bafta over here. Neither won, but they were never going to, as this production is almost embarrassed to announce itself as being good. It is good. Just not amazing. Give it a go when a nice cosy, sleepy mood takes you one day.

Purple Phoenix Games (2266 KP) rated Tail Story in Tabletop Games
Jul 1, 2020
Disclaimer: We were provided with a preview copy of Tail Story for the purposes of this review. Some of the components pictured are not final, and will be addressed in production. Also, I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and game flow. -L
Tail Story is a competitive card game in which players are racing to become the most memorable pet in history! How? By partaking in various events and gathering a total of 4 Achievements. Here’s how it works. To setup, each player takes a player mat, and randomly draws a Queue Card. Players then get to choose a Character card – a pet from either the Canine, Feline, or Rodent & Friends type. Shuffle the Event cards, deal 15 to each player, everyone draws 5 cards to their hand, and the game is ready to begin! The player who drew Queue Card 1 is the first player, and play continues in numerical order.
Each turn consists of 5 steps: Draw, Play, Bonus, Deck Check, and End of Turn. The first step is always to Draw 1 card from your deck. In the Play Step, you choose one action to perform. Each player has 2 Action Points (AP) per turn, and those are spent here in the Play Step. All Event cards require either 1 or 2 AP to play, and the other standard actions in the Play Step require either 0 or 1 AP to perform (Check out the Reference Cards pictured below to see the possible actions). After performing 1 action, you move to the Bonus Step, where a player may choose to activate a Bonus ability. The Deck Check step is next. All players count how many cards remain in their Draw piles. If all decks still have at least 1 card, you jump back to the Play Step and perform another action. If any deck is out of cards, that player reshuffles their discard pile, and places a card from their hand face-down on their player mat to signify that they have collected an Achievement. Even if another player collects an Achievement on your turn, play then returns to you, and you jump back to the Play Step again. The last step is the End of Turn – a player decides to be done and ends their turn, discarding their hand down to 5 cards. The game ends when a player has collected their 4th Achievement.
Here’s a neat twist though – whenever you play a card, any opponent can choose to play a Stop card to prevent you from performing that action! And then, if you have a Stop card too, you could play it to cancel out their Stop card. This twist adds a strategic and competitive element to the game that elevates it to the next level. There’s a fun little element of role-play too that encourages you to get into your animal character – I’ll leave that for you to discover on your own!
I know that seems like quite a lot, but once you get into the swing of things, Tail Story plays pretty quickly. One thing I particularly like about this game is that it requires a decent amount of strategy. Everyone is racing to get through their Draw decks and collect Achievements, while at the same time hindering the progress of their opponents. Are you willing to risk a valuable Stop card to cancel the action of an opponent and hope that they don’t play a Stop card back to you? Should you play a card that could activate your Bonus ability now or wait for your next action to pull a fast one over on your opponents? Your strategy has to be adjustable on the fly depending on what cards your opponents are playing. There is no single right strategy to win, and the riskiness makes the game more exciting and engaging.
Another thing I really like about Tail Story is that there are really only 4 different Event cards that can be played. Yes, the artwork may vary, but ultimately the actions are the same. They rely on key text and color coding to communicate their uses, and after a few rounds, recognizing those effects is easy. One thing I wish is that the reference cards had these effect explanation instead of only being listed in the rulebook. Just for a quick glance if you need a reminder instead of having to look back in the rules for the full text. The reference cards do have the Turn Steps and possible Actions on them, which are helpful – don’t get me wrong!
I would recommend Tail Story at the higher player counts for maximum enjoyment. With only 2 players, it feels like it drags on a bit because it is only a back-and-forth game. With 3-4 players, you have more opponents with which to interact, and playing cards against others doesn’t feel as targeted and keeps the game play more light-hearted than cut-throat.
Let’s talk about components. As I mentioned earlier, this is only a preview copy of the game, so some elements are still not finalized. The player mats are only paper right now, but I anticipate that they will be sturdier in final production. That being said, the information on the player mats is awesome. They provide enough information to understand where everything goes, while not being so wordy that they are confusing. I am excited to see what kind of color scheme they come up with for the player mats, to match the artwork of the cards. On to the cards – they are amazing. For starters, the cards are nice, sturdy, and thick. Definitely a game that will not easily succumb to bent corners or torn cards. The actual artwork of the cards is perfect. Each card is detailed, colorful, and appropriate for their respective card names. Probably the coolest part of the cards is that they all have a holographic finish on them. This really makes the artwork pop and makes you admire every card instead of just reading the text. That being said, the holographic finish makes the cards stick together a little more – not a huge detriment, but something to be aware of and careful with when drawing or playing cards! The game box is a cute little box with a magnet closure that is perfect for easy transportation.
Overall, I would say that I love Tail Story. It’s fun, fast-paced, strategic, and exciting. Being able to choose from 3 Character types (Canine, Feline, Rodent & Friends) gives you the opportunity to play a different game, with a different strategy, every time. With more plays, the special text of cards is engrained in your head, which means that it can play even faster and with no interruptions to check rules. It’s definitely a memorable game, and one that I can see myself pulling out often on game nights. I am excited to see this campaign launch, and for the sake of all animal dreams out there, you should check it out!

Shazam Encore
Music and Entertainment
App
Shazam Encore - the best of Shazam without the ads! Shazam is one of the world’s most popular...

NodeBeat - Playful Music for All
Music and Entertainment
App
◆ Join over 2 million others using NodeBeat! ◆ Make music with NodeBeat, the intuitive and fun...

Kyera (8 KP) rated A Court of Thorns and Roses in Books
Jan 31, 2018
We are first introduced to Feyre, a girl who tries to take care of her family as best she can despite being the youngest. It is on one of her trip into the forest to feed her family when she stumbles across the path of a wolf whilst hunting a deer. After shooting and killing both animals, she skins the wolf and carries the deer home for food. Unfortunately for her, the wolf was actually a Fae male and her actions force her to make a choice. Either be killed or live forevermore in the Fae realm.
It is not much of a choice and Feyre chooses to go with Tamlin to his estate in Prythian, the land of the Fae. Tamlin, she later discovers is not only a High Fae, but the Lord of the Spring Court and much more powerful than she realized. He is joined by Lucien, another High Fae who is originally from the Autumn Court and not much else besides a few workers. The large estate seems empty and a little bit sad.
As one can expect from a Beauty and the Beast retelling, the girl must fall in love with the shapeshifting Fae beast to break a curse. the curse is not known to the reader or Feyre until the end of the book. She must fight to prove her love under the most harrowing of situations and trials.
A must read, especially if you wish to find out what happens. Highly recommended for teen/young adult readers who like fantasy, supernatural creatures and magic. The world building is amazing, the magic is awe inspiring and the lands are populated by a variety of characters from the heroes to the villains, the cowards, the friends and the just plain misunderstood.
Reread Feelings:
Slight spoiler warning for ACOTAR and ACOWAR.
A second read-through of a Court of Thornes and Roses let me to notice a lot more details that I had missed during my first introduction to the world. The inspiration that the novel drew from Beauty and the Beast was also more prevalent than I had realized. Her family life and desire to protect those she loves is directly pulled and inspired by the original novel. Tamlin’s beast form and temper are also reminiscent of the Beast in the story.
Knowing how the book ends and what happens in ACOMAF, you can more clearly see the actions and personality of Tamlin. He is very protective of Feyre and a little bit controlling, but without any direct threat to her life it is not as apparent. The events that occurred Under the Mountain pushed him over the edge and turned that protectiveness dark. It became corrupted and too strong to be overlooked. He also has an explosive temper and anger, but you see it less frequently as the book goes on. That doesn’t mean it goes away, so his personality in the second book is not as surprising as I thought it was my first time reading the series. It still like him in this series, but I don’t love him as much as I did during the first read through.
The incredible world of Prythian is just so packed with different faeries, Courts, and intense story that you can’t focus on everything the first time you read it. You discover more magic the second, or third, time you read through the book because you know the story and can now also focus on the read of the world building and character development. To me, that is fantastic writing when you can always discover something new hidden in a book you love.
I fell in love with the series even more on the second read-through, especially Rhysand. You truly appreciate just how much he did for Feyre, not just healing her arm when she was on death’s door but mentally and emotionally supporting her when she was ready to give up. He puts on a dark front, but his every action belies his true feelings. Rhys lies to Amarantha about the identity of Tamlin’s human love, even though it could mean his end and his people’s if she discovers the truth. On multiple occasions, he plays the bad guy to maintain a façade but secretly does good. I appreciated and recognized his acts a lot more the second time reading, and it made me fall in love with his character even more.
Even though I know what happens in the book, the emotions are still so prevalent. You ride the story’s highs and lows, feel yourself filling with light when there is goodness, and fear for the dark. I can’t even describe my feelings. I was walking around my room reading the final pages as Feyre is being hurt – and someone calls out her name. I just sort of collapsed to the ground, with my hand on my heart and my feelings bursting from my chest about that particular Fae male. You could almost hear the pain and horror in his voice as he cried out for her, and it destroyed me. The final moments of the book were so beautiful and made me a little teary.