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Devil's Dance (Rebel Kings #1)
Book
Opposites attract. The outlaw biker and the accountant. Straightlaced vs straight to hell. Or...
Contemporary MC MM Romance

Phillip McSween (751 KP) rated The Secret of Roan Inish (1995) in Movies
Jan 6, 2021
Not Great Overall
A young girl suspects that her long lost brother might have become a seal living by the sea. I know it sounds farfetched but The Secret of Roan Inish is actually based in Irish folktales.
Acting: 10
Loved all the performances here all around. Jeni Courtney is solid in the lead role as Fiona. She really fleshes out a character you can get behind and root for throughout the duration of the movie.
Beginning: 8
Intriguing start although it didn’t hook me in all the way. I was curious to see more after the first ten minutes, but didn’t necessarily need to. All in all, it was a good setup for the remainder of the story.
Characters: 10
All of the characters involved in the story are fun and full of energy. Fiona was strong for sure. However, I think my favorite character was Eamon played by Richard Sheridan. Fun characters definitely helped the story advance along more smoothly.
Cinematography/Visuals: 3
The cinematics definitely left a lot to be desired. Sadly it took away from the overally enjoyment of the movie. To be fair, it doesn’t seem like the budget was extremely high, but at times it honestly felt like I was watching a PBS show.
Conflict: 3
Entertainment Value: 4
Memorability: 5
Even as I rewatch the movie, I’m struggling to remember parts that really stuck out. It’s not impactful nor does it hit you with any kind of punch. It’s the kind of movie you put on to perhaps keep a fidgety kid occupied. Even then, I’m not sure if kids today would sit still and watch this for long enough.
Pace: 10
Story moves along fairly quickly. Nice blend of exposition and action. It allows you to get attached to the characters while smoothly advancing things. Definitely didn’t feel like 103 minutes.
Plot: 10
Resolution: 3
Wasn’t in love with the resolution as it left me with an actual lack of completion. I wanted more closure of sorts, but it wasn’t to be. Had the ending been slightly better, I could see moving this movie up into C-range.
Overall: 66
Even what little hope I had that The Secret of Roan Inish would be good was dashed. A number of others out there, critics and audience members alike, seem to disagree and I’m ok with that. It’s possible that I missed the mark of what this movie was intended to hit. I won’t apologize for that, I’ll just say it wasn’t my cup of tea and leave it at that.
Acting: 10
Loved all the performances here all around. Jeni Courtney is solid in the lead role as Fiona. She really fleshes out a character you can get behind and root for throughout the duration of the movie.
Beginning: 8
Intriguing start although it didn’t hook me in all the way. I was curious to see more after the first ten minutes, but didn’t necessarily need to. All in all, it was a good setup for the remainder of the story.
Characters: 10
All of the characters involved in the story are fun and full of energy. Fiona was strong for sure. However, I think my favorite character was Eamon played by Richard Sheridan. Fun characters definitely helped the story advance along more smoothly.
Cinematography/Visuals: 3
The cinematics definitely left a lot to be desired. Sadly it took away from the overally enjoyment of the movie. To be fair, it doesn’t seem like the budget was extremely high, but at times it honestly felt like I was watching a PBS show.
Conflict: 3
Entertainment Value: 4
Memorability: 5
Even as I rewatch the movie, I’m struggling to remember parts that really stuck out. It’s not impactful nor does it hit you with any kind of punch. It’s the kind of movie you put on to perhaps keep a fidgety kid occupied. Even then, I’m not sure if kids today would sit still and watch this for long enough.
Pace: 10
Story moves along fairly quickly. Nice blend of exposition and action. It allows you to get attached to the characters while smoothly advancing things. Definitely didn’t feel like 103 minutes.
Plot: 10
Resolution: 3
Wasn’t in love with the resolution as it left me with an actual lack of completion. I wanted more closure of sorts, but it wasn’t to be. Had the ending been slightly better, I could see moving this movie up into C-range.
Overall: 66
Even what little hope I had that The Secret of Roan Inish would be good was dashed. A number of others out there, critics and audience members alike, seem to disagree and I’m ok with that. It’s possible that I missed the mark of what this movie was intended to hit. I won’t apologize for that, I’ll just say it wasn’t my cup of tea and leave it at that.

For the Love of Sauntress: A Forty-Year Affair
Book
"I wonder if you can help me." "Maybe I could, or maybe I couldn't," was the very Welsh reply. "What...

Heather Cranmer (2721 KP) rated From Bad to Cursed (Bad Girls Don't Die #2) in Books
Jun 7, 2018
(This review can also be found on my blog: <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
After reading the first book in this series, Bad Girls Don't Die, I knew I had to read From Bad to Cursed. I must admit that I was a bit wary of reading the next book as usually sequels aren't as good as the first book. However, all my worrying was in vain. This book turned out to be amazing just like the first.
Alexis and her little sister are back in this second book in the Bad Girls Don't Die series. Alexis is still worried about Kasey who has been in home for the mentally unstable. Kasey has come back home, and Alexis will do anything to keep Kasey safe. So when Kasey starts becoming more beautiful and starts making tons of new friends, including her sword enemy, Alexis gets suspicious. Alexis learns that Kasey is involved in a club called the Sunshine Club. However, the club isn't as nice as the name suggests. Alexis joins this club to find out what Kasey has gotten herself into this time. However, it soon becomes apparent that Alexis is in way over her head.
From Bad to Cursed is a good title for this book. In the story, things definitely go from bad to cursed so I can see why the author chose this title.
The cover of From Bad to Cursed looks incredibly creepy, not as much as the first book in the series, but still creepy. I'm not sure who's supposed to be on the cover. I thought it might be Kasey, but Alexis is more dominant in this story, so he could possible be Alexis. However, it still could be any member of the Sunshine Club. I do love the cover of this book, but just like Bad Girls Don't Die, I don't feel that it really gives much away about the story.
Again, Katie Alender is spot on with the world building! She makes you feel like you are experiencing everything that Alexis is. Alender makes you feel as if you're part of the Sunshine Club for this story. Everything just feels so realistic which is fantastic!
This is another book where I enjoyed the pacing very much. It was hard for me to put this book down to do anything else. Reluctantly, I did have to put this book down for some time, but as soon as I had free time, I was reading it again. This is such a fast paced story that you will not even notice the minutes flying by.
The wording in From Bad to Cursed is fantastic. It is easy to understand, and I also appreciate the fact that the teenagers speak like teenagers and not like the teens out of Dawson's Creek. I didn't notice any swear words, so fear not. The dialogue flows quite nicely.
All the characters in this book are all well developed with their each individual personalities. Alexis is a fantastic main character. I think everyone can relate to her in some way. I love Kasey!! I love how vulnerable she comes across as. She also comes across as being a bit more strong in this book. I love how she's grown. We also get to learn a bit more about Lydia in this story which I appreciated. However, Carter isn't mentioned too much in this story although he's still in it.
The whole plot in this book was well executed. It's a fantastic idea for a book. This book has me looking forward to the next book in the series, As Dead As It Gets. In fact, I ended up buying it today before I had even finished From Bad to Cursed. That's how much I love this whole series.
I'd recommend this book to everyone aged 13+. It is amazing!
From Bad to Cursed (Bad Girls Don't Die #2) by Katie Alender gets a 5 out of 5 from me.
After reading the first book in this series, Bad Girls Don't Die, I knew I had to read From Bad to Cursed. I must admit that I was a bit wary of reading the next book as usually sequels aren't as good as the first book. However, all my worrying was in vain. This book turned out to be amazing just like the first.
Alexis and her little sister are back in this second book in the Bad Girls Don't Die series. Alexis is still worried about Kasey who has been in home for the mentally unstable. Kasey has come back home, and Alexis will do anything to keep Kasey safe. So when Kasey starts becoming more beautiful and starts making tons of new friends, including her sword enemy, Alexis gets suspicious. Alexis learns that Kasey is involved in a club called the Sunshine Club. However, the club isn't as nice as the name suggests. Alexis joins this club to find out what Kasey has gotten herself into this time. However, it soon becomes apparent that Alexis is in way over her head.
From Bad to Cursed is a good title for this book. In the story, things definitely go from bad to cursed so I can see why the author chose this title.
The cover of From Bad to Cursed looks incredibly creepy, not as much as the first book in the series, but still creepy. I'm not sure who's supposed to be on the cover. I thought it might be Kasey, but Alexis is more dominant in this story, so he could possible be Alexis. However, it still could be any member of the Sunshine Club. I do love the cover of this book, but just like Bad Girls Don't Die, I don't feel that it really gives much away about the story.
Again, Katie Alender is spot on with the world building! She makes you feel like you are experiencing everything that Alexis is. Alender makes you feel as if you're part of the Sunshine Club for this story. Everything just feels so realistic which is fantastic!
This is another book where I enjoyed the pacing very much. It was hard for me to put this book down to do anything else. Reluctantly, I did have to put this book down for some time, but as soon as I had free time, I was reading it again. This is such a fast paced story that you will not even notice the minutes flying by.
The wording in From Bad to Cursed is fantastic. It is easy to understand, and I also appreciate the fact that the teenagers speak like teenagers and not like the teens out of Dawson's Creek. I didn't notice any swear words, so fear not. The dialogue flows quite nicely.
All the characters in this book are all well developed with their each individual personalities. Alexis is a fantastic main character. I think everyone can relate to her in some way. I love Kasey!! I love how vulnerable she comes across as. She also comes across as being a bit more strong in this book. I love how she's grown. We also get to learn a bit more about Lydia in this story which I appreciated. However, Carter isn't mentioned too much in this story although he's still in it.
The whole plot in this book was well executed. It's a fantastic idea for a book. This book has me looking forward to the next book in the series, As Dead As It Gets. In fact, I ended up buying it today before I had even finished From Bad to Cursed. That's how much I love this whole series.
I'd recommend this book to everyone aged 13+. It is amazing!
From Bad to Cursed (Bad Girls Don't Die #2) by Katie Alender gets a 5 out of 5 from me.

Vietnamese Video Dictionary - Translate, Learn and Speak with Video Phrasebook
Travel and Education
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Ever imagined waking up surrounded by the serene beauty of Halong Bay, one of Vietnam's most...

Goddess in the Stacks (553 KP) rated The Kingdom of Copper (The Daevabad Trilogy #2) in Books
Apr 1, 2019
I....may have an unpopular opinion on this book. First, I LOVED the first book of this trilogy, The City of Brass. Absolutely loved it. It was one of my favorite books of that year. I like this one significantly less. I think that probably wouldn't be the case if I had read this in quick succession, but I read City of Brass when it came out, and had to wait a year for this one, in which time I read around 200 more books.
I expected a certain amount of backstory explanation in Kingdom of Copper - and it wasn't there. I think the book assumes you remember everything that happened in City of Brass - and I most certainly did not. I don't remember why we have the division between the djinn and the daeva, or really which is which. I know the shafit are part human, part...djinn? Daeva? See that's the problem. These are very politicky books and forgetting key parts of the political drama makes this book VERY hard to follow. I don't know WHY there's conflict between certain people, and I don't recognize missteps when characters make them because I've forgotten who has which opinions.
All the worldbuilding explanations are in the first book, and they aren't revisited in this one. Had I KNOWN that, I might have re-read City of Brass before this came out, as much as I dislike re-reading anything.
All of that aside, and despite my confusion, I mostly enjoyed this continuation of Nahri's story. We delved a little more into murky bloodlines, the more recent past of Daevabad, and the more ancient past of Nahri's healer ancestors, the Nahids.
I still love Nahri, I like Ali a little more, and I like Dara a little less. I am curious to see where the third book leads, especially after the cliffhanger ending of this one. I just might have to re-read both City of Brass and this one before reading the trilogy's conclusion.
You can find all my reviews at http://goddessinthestacks.com
I expected a certain amount of backstory explanation in Kingdom of Copper - and it wasn't there. I think the book assumes you remember everything that happened in City of Brass - and I most certainly did not. I don't remember why we have the division between the djinn and the daeva, or really which is which. I know the shafit are part human, part...djinn? Daeva? See that's the problem. These are very politicky books and forgetting key parts of the political drama makes this book VERY hard to follow. I don't know WHY there's conflict between certain people, and I don't recognize missteps when characters make them because I've forgotten who has which opinions.
All the worldbuilding explanations are in the first book, and they aren't revisited in this one. Had I KNOWN that, I might have re-read City of Brass before this came out, as much as I dislike re-reading anything.
All of that aside, and despite my confusion, I mostly enjoyed this continuation of Nahri's story. We delved a little more into murky bloodlines, the more recent past of Daevabad, and the more ancient past of Nahri's healer ancestors, the Nahids.
I still love Nahri, I like Ali a little more, and I like Dara a little less. I am curious to see where the third book leads, especially after the cliffhanger ending of this one. I just might have to re-read both City of Brass and this one before reading the trilogy's conclusion.
You can find all my reviews at http://goddessinthestacks.com

Goddess in the Stacks (553 KP) rated The Pisces in Books
Aug 3, 2018
I've been wanting to read this one for a while; you know how much I like my mermaids! This one is male, and not as predatory as other books I've read, but still good. This is one of the books from my summer TBR list, and the second book I've read from that list so far.
I feel like this book is better classified as Contemporary Fiction than fantasy; the existence of the merman is the only magical thing about it. Everything else is an exploration on love, obsession, and the lengths people will go to to meet their needs. Broder manages to wax philosophical but with a frankness that keeps everything relatable; from missing ex-boyfriends to worrying about Tinder dates, to thinking about the empty abyss of the ocean at night, Lucy's inner dialogue speaks to the anxiety within all of us.
I went back and forth as to whether I actually liked Lucy or not. I did like her for most of the book, but then she had to go and be stupid and I'm not sure I can forgive her for that. It does illustrate how far some people will go when they're obsessed with something, so it's realistic, I suppose. But I'd rather the cost had fallen on Lucy instead of the innocent bystander.
The ending of the book wasn't entirely satisfactory. It wrapped up the story, sure, but the next to the last paragraph introduced a question that hadn't otherwise been considered, and leaves it unanswered. Which is a pet peeve of mine. It's not philosophy, it's a question of is she or isn't she, and that's not something the reader can really theorize about.
Overall, I really liked the book. There were a couple of events that annoyed me, but for the most part, this was a good summer read. It largely takes place on the beach, it's at turns funny, sexy, sad, and weird. I think it's mostly deserving of the hype it received.
You can find all my reviews at http://goddessinthestacks.wordpress.com
I feel like this book is better classified as Contemporary Fiction than fantasy; the existence of the merman is the only magical thing about it. Everything else is an exploration on love, obsession, and the lengths people will go to to meet their needs. Broder manages to wax philosophical but with a frankness that keeps everything relatable; from missing ex-boyfriends to worrying about Tinder dates, to thinking about the empty abyss of the ocean at night, Lucy's inner dialogue speaks to the anxiety within all of us.
I went back and forth as to whether I actually liked Lucy or not. I did like her for most of the book, but then she had to go and be stupid and I'm not sure I can forgive her for that. It does illustrate how far some people will go when they're obsessed with something, so it's realistic, I suppose. But I'd rather the cost had fallen on Lucy instead of the innocent bystander.
The ending of the book wasn't entirely satisfactory. It wrapped up the story, sure, but the next to the last paragraph introduced a question that hadn't otherwise been considered, and leaves it unanswered. Which is a pet peeve of mine. It's not philosophy, it's a question of is she or isn't she, and that's not something the reader can really theorize about.
Overall, I really liked the book. There were a couple of events that annoyed me, but for the most part, this was a good summer read. It largely takes place on the beach, it's at turns funny, sexy, sad, and weird. I think it's mostly deserving of the hype it received.
You can find all my reviews at http://goddessinthestacks.wordpress.com

Leanne Crabtree (480 KP) rated White Hot Kiss in Books
Jan 6, 2021
I received this ARC via Netgalley in exchange for an honest review.
This will be my third book by the author, fourth if we class her writing as J. Lynn, and I've liked all of them so the chance to read anything by her is a big YES PLEASE!
After reading both this and Covenant, I've noticed that she likes to write love triangles into her stories. I don't have a problem with them and gladly cheer on for whichever guy I want the heroine to be with. In this I was Team Roth from early on. Zayne might have been the guy Layla'd been dreaming of for years but he never really seemed to want her in that way (or he was just very good at hiding it) and treated her a lot like a close friend or little sister. Roth on the other hand always seemed to be there when she needed him and he teased and flirted and could kick arse, being what he was: Upper Level Demon.
I feel I have to mention Bambi, too. She was cool! Who wouldn't her watching over you?
I also feel like I have to mention Petr. I'm glad about what happened to him, he wasn't a nice guy so he deserved everything he got.
As for the story, I get Layla's feelings of not really belonging to either side. Being born half demon and half warden, Layla struggles in her attempts to fit in with the people--Warden's--who've raised her. Half the Warden's don't like her presence and want her gone while the other half treat her like family. As for being half demon, she's been tagging them for the past God knows how many years and feels more of a Warden and keeps being told she's a Warden. But as the story progresses, she begins to question everything she's ever known and the people around her.
The more I read of the book, the more I fell in love with Roth. He was amazing and just for that last 10% or so this is getting five stars from me. I cried; tears silently falling down my cheeks more or less continuously for the time it took me to finish the story. Crikey!
I need to read the next in the series to figure out what happens next with these guys.
If you're a fan of the author then this shouldn't be missed. If you haven't read anything by Jennifer L. Armentrout and like YA paranormal romances then you should really pick up one of her books, they're really good.
This will be my third book by the author, fourth if we class her writing as J. Lynn, and I've liked all of them so the chance to read anything by her is a big YES PLEASE!
After reading both this and Covenant, I've noticed that she likes to write love triangles into her stories. I don't have a problem with them and gladly cheer on for whichever guy I want the heroine to be with. In this I was Team Roth from early on. Zayne might have been the guy Layla'd been dreaming of for years but he never really seemed to want her in that way (or he was just very good at hiding it) and treated her a lot like a close friend or little sister. Roth on the other hand always seemed to be there when she needed him and he teased and flirted and could kick arse, being what he was: Upper Level Demon.
I feel I have to mention Bambi, too. She was cool! Who wouldn't her watching over you?
I also feel like I have to mention Petr. I'm glad about what happened to him, he wasn't a nice guy so he deserved everything he got.
As for the story, I get Layla's feelings of not really belonging to either side. Being born half demon and half warden, Layla struggles in her attempts to fit in with the people--Warden's--who've raised her. Half the Warden's don't like her presence and want her gone while the other half treat her like family. As for being half demon, she's been tagging them for the past God knows how many years and feels more of a Warden and keeps being told she's a Warden. But as the story progresses, she begins to question everything she's ever known and the people around her.
The more I read of the book, the more I fell in love with Roth. He was amazing and just for that last 10% or so this is getting five stars from me. I cried; tears silently falling down my cheeks more or less continuously for the time it took me to finish the story. Crikey!
I need to read the next in the series to figure out what happens next with these guys.
If you're a fan of the author then this shouldn't be missed. If you haven't read anything by Jennifer L. Armentrout and like YA paranormal romances then you should really pick up one of her books, they're really good.

SnapRecipes
Food & Drink and Lifestyle
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"App of the Week" - Sydney Morning Herald. #1 ranked paid Food & Drinks app! Reviews: "Exactly...

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games
Mar 1, 2020 (Updated Mar 1, 2020)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?
Apparently you get something that doesn't feel like Star Wars.
I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.
First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.
I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.
The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.
I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.
Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?
My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.
There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.
So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.
Apparently you get something that doesn't feel like Star Wars.
I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.
First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.
I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.
The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.
I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.
Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?
My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.
There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.
So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.