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natmac (13 KP) rated Mad Max: Fury Road (2015) in Movies
Oct 17, 2019 (Updated Oct 17, 2019)
David Byrne recommended La Incompara Celia by Celia Cruz in Music (curated)
Purple Phoenix Games (2266 KP) rated Sea of Clouds in Tabletop Games
Sep 5, 2019 (Updated Jul 1, 2020)
In Sea of Clouds, players are Captains of mighty air pirate ships. That’s right – flying pirate ships! Just like the pirate days of yore, your goal is to recruit the best crew, plunder for treasure and relics, and find the best rum along the way. But be careful because your rival pirate Captains have their eyes on the same prize – so make sure you’ve got a way to outsmart them and sail your way to victory!
Sea of Clouds is a game of card drafting, set collection, and push your luck in which players are trying to amass the most end-game victory points. Played over a series of rounds, players take turns drafting cards, performing bonus actions, and engaging in combat with their neighboring Captains. To setup, each player takes their chosen Captain board, the central board is placed in the middle of all players, and 1 loot card is placed face-down on each of the 3 loot spaces on the central board. The remaining cards are shuffled and create a draw pile. Now you are ready to play!
Each round consists of divvying up shares of loot between all players. On your turn, you will take the face-down card(s) in the #1 loot spot and look at them secretly. Decide whether you want to take the share, or leave it and look at the next one. If you decide to keep the card(s), add them directly around your Captain board in their corresponding spaces. If you decided to leave the share, add 1 card from the top of the draw pile to that share, and then look secretly at the cards in the #2 loot spot. Proceed in the same manner as before with the cards in the #2 and #3 loot spots, if necessary. If none of the shares catch your fancy, draw 1 card from the top of the draw deck to add to your ship. Play continues to the left, and once everyone has had their turn, move the round marker ahead on the central board, and continue on to the next round in the same fashion. At the end of certain rounds of the game, following the divvying of shares, there will be a boarding/combat turn – players will compare the combat strength of their crew (recruited during the divvying of shares) to that of their neighboring Captains. If your crew’s strength is greater than your neighbor, resolve any rewards/effects on your pirate cards. If your strength is less than your neighbor, you lose the combat and do not collect any rewards. Once all combats have been resolved, everyone discards all their crew cards, and the next round begins. At the end of the game, players count up their victory points, and the player who has amassed the most is the winner!
I’m going to get right to the spoilers and say that I love Sea of Clouds. It has some of my favorite mechanics (set collection and card drafting) and it is easy to teach, learn, and play. Do not let the simplicity of play fool you, however, because strategy is definitely a key to victory. One thing that takes this strategy to the next level for me is that there will be times when all players know what cards are in each share of loot. You’ve got to pay attention to which shares your opponents are taking, and figure out a way to stop them from collecting complete sets, or try to force them to collect a share they may not necessarily want. Also, as shares go unclaimed, they get more cards (and eventually money) added to them, so you have to weigh the risks of collecting a share because of one specific card, even though there may be a ‘bad’ card in that share for you. You always have to be adjusting your strategy based on what cards show up in each share, so there is no idle time for any player in this game.
Another neat thing I like about the strategy of this game is that all the cards have backs based on their card type. So all Relic cards have the same back, all Crew cards have the same back, etc. Even though you may not know what is on the other side of the card, you might just take a chance on a share of loot because it has the card types you are trying to get. That’s where the push your luck comes in, because until you look at a share of loot, you aren’t sure if that card is the one you need. Maybe share #1 has a couple cards you could use, but share #2 has a relic card that could be the final one in your set! Are you willing to risk passing up a decent share of loot to see if the next share has what you need? Or maybe the top of the draw deck has the card type you want – would you pass up all 3 shares of loot for one blindly draw card in hopes that it is to your benefit? There is no single ‘right’ way to play, and that is what makes this fun.
The only drawbacks of this game for me are the boarding/combat turns. I like the idea of this player interaction, but it doesn’t always work fairly in my opinion. At the end of each boarding/combat turn, all players discard all of their Crew cards, and you have until the next boarding phase to recruit a new crew. And sometimes, just based on the luck of the draw, you just never get the opportunity to hire anybody. Maybe your opponent takes the share with a Crew member before you get a chance to, or maybe the deck just isn’t evenly shuffled enough to get enough Crew cards out into the playing field. So if you have no Crew, you automatically lose the combat, and that can be detrimental to your strategy – opponents could steal or discard some of your cards, and cause you to lose end-game points. Maybe if there was a draw pile where you could pay a certain amount of gold to hire a Crew member, that would make the game feel a little more fair in the combat department. But ultimately, you’re at the mercy of the luck of the shuffle/draw, and sometimes it just doesn’t balance out.
All in all, I think Sea of Clouds is a great game. It’s a relatively simple game, but one that still requires strategic thought. The push your luck element feels unique in this game because you don’t really lose anything if your luck runs out, you just don’t necessarily get as far as you wanted. The game itself is pretty to look at – the artwork is very well-done and the colors really pop and draw the eye to the cards. This may not be in my Top 10 of favorite games, but it’s one that I will definitely be keeping in my collection. Take a chance on this one if you haven’t so far – it might surprise you. Purple Phoenix Games gives Sea of Clouds a high-flying 12 / 18.
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LeftSideCut (3776 KP) rated Studio 666 (2022) in Movies
Apr 6, 2022
Considering that none of them are actors, the whole band do a pretty decent job here. Even the more awkward moments are played off nicely with a frequently funny script. The Foos have a well documented history of goofy music videos with a specific brand of humour, and Studio 666 definitely carries the same vibe over its feature length runtime. There are some familiar faces peppered throughout to pad up the cast. Jeff Garlin appears, being very Jeff Garlin. Leslie Grossman from American Horror Story, up-and-coming scream queen Jenna Ortega, and bonafide legend John Carpenter bring the horror credentials. A cameo from Lionel Richie (alongside a legit jump scare) and Slayer's Kerry King cover the music side of things, and the comedy is represented by the likes of Whitney Cummings and Will Forte. It's a pretty decent cast that surround Dave and the boys.
After the initial set up, proceedings do drag a fair bit in the middle, before everything goes full blown batshit. The gore in this movie is pretty ridiculous, and practically done for the most part with some impressive effects work. There's one kill in particular involving a chainsaw which is easily one of the gnarliest I've seen in a while. Even the CG demons don't look too shabby. As mentioned earlier, The Evil Dead has a huge part to play here, and the film is clearly influenced by it and its sequel, from the gratuitous blood sprays (and a blood filled lightbulb) to the way certain shots are framed, to an evil book made of human flesh, the whole project feels like one big homage.
Studio 666 is silly, visceral, gory fun, full of music industry jokes, a clear cut love for the horror genre, and a disgustingly riffy soundtrack. It could have quite easily been 15-20 minutes shorter, but it's a minor qualm that won't stop it from surely becoming a cult classic.
365Flicks (235 KP) rated I Love My Mum (2018) in Movies
Oct 31, 2019 (Updated Oct 31, 2019)
Often movies like this can just seem like a series of randomly put together scenarios and yes this movie could easily run the risk of being overly silly but I felt like through some spot-on casting, a great script and masterful directing on the part of Alberto Sciamma this movie expertly avoids becoming one of those movies.
Tommy French as Ron is somewhat of a revelation, I will hold my hands up and say that I personally don't think I have seen this actor before and didn't really expect too much but boy did he impress me, the comedic delivery of a lot of his dialogue is superb and I found him completely believable as a sort of fish out of water put upon son who has just about had enough but would still do just about anything for his mum... Including an epic Karaoke jam. Of course French does have a superb Co-star to bounce off in Kierston Wareing who just nails this role, absolutely nails it. At first I was a little put off by the character but 8-10 minutes into the movie I fell in love with Olga and that love only grew. French and Wareing are a match made in heaven.
Elli H Burton (1288 KP) rated Bumblebee (2018) in Movies
Sep 19, 2019 (Updated Sep 19, 2019)
I was sceptical with yet ANOTHER transformers film, but after seeing it happens before Sam Witwicky met bumblebee i felt like it was worth a shot!
It doesn't follow the same pattern as the other installments of the franchise (in a good way) it's actually got some heart behind the story. Theres action but not too much, enough of a build up to set in motion what happens in Transformers 1.
I love how they showed what happened to bumblebees voice, how he found his Camero alias and how his relationship with Humans managed to become so good. It was a prequel that was made as if it was actually made before the first, like all prequels should be (but unfortunately it's not always the case). It doesn't create anymore questions, start new, never to be finished storylines, it was a straight forward set up.
I honestly thought I'd have another flop on my hands but genuinely enjoyed it and would watch it again.
I didn't feel as though it was another stab at a worn out franchise either, it was fresh and heart warming, a movie in it's own right. Someone could come in completely new to Transformers and the whole world it has created and fall in love with it from this, like I said, it fits in perfectly.
Definitely recommend guys, it's actually a lovely action film!





