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This thriller had my heart racing, and surprised me at every turn!
I received an ARC of this novel in the mail, I was so excited! As much as I love a digital ARC, holding a real book in my hands pre-publication was next level. I was delighted. Anyhow...SOFT spoilers ahead. Not worth marking as spoilers but just a warning if you'd like to go in completely blind.
What a fun read! I was hooked within the first few pages. The premise seems so simple - Joe is driving in London traffic when his son, in the backseat, spots mommy's car across the road. They decide to surprise her and Joe sees her with another man...her best friends husband, Ben. Sounds so predictable, right? Joe decides to confront the man, since he already knows him after all, and he doesn't want to believe his wife would be unfaithful. We all want to hear the simple explanation that clears up what we genuinely hope is a misunderstanding. Unfortunately, this particular conversation becomes a physical altercation when Ben becomes aggressive, and he ends up unconscious and bleeding on the ground in the parking structure. Joe's son begins to have an asthma attack, so he leaves him there. From there - the book gets really good. What happened to Ben? Wherever he ended up, he decides that the battle against Joe has begun. As Joe slowly finds himself the main suspect in a murder investigation, even without a body, the lies of his life begin to unravel all around him. You're so busy engrossed in figuring out the mystery that you miss the obvious truth right in front of you - much like Joe. The twist blindsided me, and I thoroughly enjoyed the clever way it was written and the way it tricks and leads your mind as you read. Thank you MacMillan Publishers and St. Martins Press! I am loaning it to friends and family next to spread the word!
What a fun read! I was hooked within the first few pages. The premise seems so simple - Joe is driving in London traffic when his son, in the backseat, spots mommy's car across the road. They decide to surprise her and Joe sees her with another man...her best friends husband, Ben. Sounds so predictable, right? Joe decides to confront the man, since he already knows him after all, and he doesn't want to believe his wife would be unfaithful. We all want to hear the simple explanation that clears up what we genuinely hope is a misunderstanding. Unfortunately, this particular conversation becomes a physical altercation when Ben becomes aggressive, and he ends up unconscious and bleeding on the ground in the parking structure. Joe's son begins to have an asthma attack, so he leaves him there. From there - the book gets really good. What happened to Ben? Wherever he ended up, he decides that the battle against Joe has begun. As Joe slowly finds himself the main suspect in a murder investigation, even without a body, the lies of his life begin to unravel all around him. You're so busy engrossed in figuring out the mystery that you miss the obvious truth right in front of you - much like Joe. The twist blindsided me, and I thoroughly enjoyed the clever way it was written and the way it tricks and leads your mind as you read. Thank you MacMillan Publishers and St. Martins Press! I am loaning it to friends and family next to spread the word!
Debbiereadsbook (1570 KP) rated Bridge of Bones (Brodyr Alarch #3) in Books
Apr 15, 2025
I loved how Mascen and Delyth had their own paths to tread and that they went off in different ways for a time
I was gifted my copy of this book.
This is book 3 of the Brodyr Alarch series and it can be read as a stand alone. However, I personally think you should read the previous books first. It will give you a better picture of this world, the people in it, and most importantly, of the Gods who meddle with the lives of their subjects! Arianrhod and Cerridwen love their people, and only want what's best for them. They don't make it easy for them though!
Mascen is pulled away from his schooling, and he doesn't know why or where he is going. He only knows he needs to leave and find the girl in his dream, literally. Delyth has lived in the tower forever, and it's all she knows. The handsome stranger popping up at her window was a bit of a shock, but he made her think. About why she was there and who Eirlys is and what she wants from Delyth.
So, a couple things! I said in my review for book 2, Feathers and Foxes, that I was loving the fact that I did not know the tales that Ms Sheppard is using as the basis for these stories. HERE, she uses the Rapunzel tale so I knew that one. I could not remember how she got out of the tower, though. And I think that's why I loved this so much, because my mind was not clouded with Rapunzel's tale, it was all about Mascen and Delyth.
I also said I loved the fact that they are clean! Still stand by that! I don't think these would work so well if they were explicit. There is love and passion, it's just all laid out for you!
I loved that it took time for Mascen and Delyth to meet! Nearly half way through the book until they meet. I loved how they had their own paths to tread and that they went off in different ways for a time.
It's full of wonderful descriptions of every day things. Like getting up and having breakfast! Simple things made wonderful. People, places and things. The world building is fabulous and I loved reading about new places in the world.
Couple of characters from previous books pop up and it was great catching up with them. I still think I'm going to have to wait for Gerallt's book though!
A wonderful 5 star read.
*same worded review will appear elsewhere
This is book 3 of the Brodyr Alarch series and it can be read as a stand alone. However, I personally think you should read the previous books first. It will give you a better picture of this world, the people in it, and most importantly, of the Gods who meddle with the lives of their subjects! Arianrhod and Cerridwen love their people, and only want what's best for them. They don't make it easy for them though!
Mascen is pulled away from his schooling, and he doesn't know why or where he is going. He only knows he needs to leave and find the girl in his dream, literally. Delyth has lived in the tower forever, and it's all she knows. The handsome stranger popping up at her window was a bit of a shock, but he made her think. About why she was there and who Eirlys is and what she wants from Delyth.
So, a couple things! I said in my review for book 2, Feathers and Foxes, that I was loving the fact that I did not know the tales that Ms Sheppard is using as the basis for these stories. HERE, she uses the Rapunzel tale so I knew that one. I could not remember how she got out of the tower, though. And I think that's why I loved this so much, because my mind was not clouded with Rapunzel's tale, it was all about Mascen and Delyth.
I also said I loved the fact that they are clean! Still stand by that! I don't think these would work so well if they were explicit. There is love and passion, it's just all laid out for you!
I loved that it took time for Mascen and Delyth to meet! Nearly half way through the book until they meet. I loved how they had their own paths to tread and that they went off in different ways for a time.
It's full of wonderful descriptions of every day things. Like getting up and having breakfast! Simple things made wonderful. People, places and things. The world building is fabulous and I loved reading about new places in the world.
Couple of characters from previous books pop up and it was great catching up with them. I still think I'm going to have to wait for Gerallt's book though!
A wonderful 5 star read.
*same worded review will appear elsewhere
BankofMarquis (1832 KP) rated Top Gun: Maverick (2022) in Movies
Jun 1, 2022
The very definition of "Summer Flick"
There is absolutely no denying it - TOP GUN: MAVERICK is the very definition of a “Summer Blockbuster” movie - the kind of film that will appeal to a wide variety of audiences who want nothing more than to escape into a world of heroes (and villains), good vs. evil, with lots of fast chases and things exploding.
And that is just what you get with the sequel to the 1986 hit - a summer blockbuster, which will do well at the box office - just don’t expect tricky plot developments or in-depth character examinations. The plot and the characters are just there to deliver the blockbuster goods.
Bringing back the main character from the first TOP GUN film, Tom Cruise as Captain Pete “Maverick” Mitchell, TOP GUN: MAVERICK shows Maverick 30 years (or so) after the events of the first film with “just one more” mission to go. Maverick is brought back to train a dozen hot-shot pilots, including one that is the son of his best friend - a friend who’s death Maverick has been traumatized by during the past 30 years.
Cruise, of course, is perfect in this role. He has the right blend of arrogance and charisma to pull of the fine balance needed between these two traits. Jennifer Connelly is on board as the requisite love interest and she more than holds her own with Cruise in what is an underwritten role as are all of the roles in this film by writer Peter Craig (BAD BOYS FOR LIFE) with Direction by Joseph Kosinski (OBLIVION).
Miles Teller (the son of the man who Maverick is mourning, who blames Maverick for his dad’s death), John Hamm (the a-hole boss that thinks that Maverick is “writing checks his body can’t cash”), Glen Powell (the arrogant young hot shot) and the rest are all one-note caricatures that leaves the audience not really caring about their fate.
Only Val Kilmer (reprising his role as “Iceman” from the first movie) comes out of this unscathed for his character is suffering from throat cancer and cannot speak above a whisper (much like Kilmer in real life). It was good to see him on the big screen again.
But…you don’t come to this film for the characters, you come to this picture for the high-flying action sequences, and…in the last part of this film…you get ‘em in spades! Unfortunately, you get way too LITTLE action in the first part of this film, it’s mostly nostalgic fond remembrances of the first film, so I found myself wriggling in my seat waiting for the action that I knew was to come.
It’s the perfect summer movie and one that is far more superior being seen on the big screen. It is the type of flick that one doesn’t have to pay to close attention to, but when it does grab your attention, it does it well…enough.
If you have the need…the need for speed…you can do much worse than TOP GUN: MAVERICK.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
And that is just what you get with the sequel to the 1986 hit - a summer blockbuster, which will do well at the box office - just don’t expect tricky plot developments or in-depth character examinations. The plot and the characters are just there to deliver the blockbuster goods.
Bringing back the main character from the first TOP GUN film, Tom Cruise as Captain Pete “Maverick” Mitchell, TOP GUN: MAVERICK shows Maverick 30 years (or so) after the events of the first film with “just one more” mission to go. Maverick is brought back to train a dozen hot-shot pilots, including one that is the son of his best friend - a friend who’s death Maverick has been traumatized by during the past 30 years.
Cruise, of course, is perfect in this role. He has the right blend of arrogance and charisma to pull of the fine balance needed between these two traits. Jennifer Connelly is on board as the requisite love interest and she more than holds her own with Cruise in what is an underwritten role as are all of the roles in this film by writer Peter Craig (BAD BOYS FOR LIFE) with Direction by Joseph Kosinski (OBLIVION).
Miles Teller (the son of the man who Maverick is mourning, who blames Maverick for his dad’s death), John Hamm (the a-hole boss that thinks that Maverick is “writing checks his body can’t cash”), Glen Powell (the arrogant young hot shot) and the rest are all one-note caricatures that leaves the audience not really caring about their fate.
Only Val Kilmer (reprising his role as “Iceman” from the first movie) comes out of this unscathed for his character is suffering from throat cancer and cannot speak above a whisper (much like Kilmer in real life). It was good to see him on the big screen again.
But…you don’t come to this film for the characters, you come to this picture for the high-flying action sequences, and…in the last part of this film…you get ‘em in spades! Unfortunately, you get way too LITTLE action in the first part of this film, it’s mostly nostalgic fond remembrances of the first film, so I found myself wriggling in my seat waiting for the action that I knew was to come.
It’s the perfect summer movie and one that is far more superior being seen on the big screen. It is the type of flick that one doesn’t have to pay to close attention to, but when it does grab your attention, it does it well…enough.
If you have the need…the need for speed…you can do much worse than TOP GUN: MAVERICK.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
Beep beep Alfie Atkins
Education and Games
App
Beep beep! Welcome to the wonderful world of Alfie Atkins & friends. In this city builder game you...
Leanne Crabtree (480 KP) rated Thick & Thin (THIRDS, #8) in Books
Jan 5, 2021
This one carries on from where the last one finished. Dex is now a human-therian hybrid and is trying to figure out how to tell his family and team mates about whats been going on with him lately.
It's a short one compared to most of the other books in this series but we still have quite a good storyline arc in it involving Wolf - one of Sparks' old colleagues - and how he's playing with them a little, which I'm sure will lead us right into the next one which is Seb and the doc's story that has been in the works for a handful of books.
I do love this group of friends. They are close and tease each other all the time but we've really gotten to know them over the last seven books and I think I'd have a serious meltdown if anything happened to any of them.
I accidentally bought book 9 a year or so ago, not realising I hadn't already got this one but now I've read it I can easily continue the story whenever I want - which will be soon, but not just yet.
If you like mm romances where the guys can kick butt then you will really like this series.
It's a short one compared to most of the other books in this series but we still have quite a good storyline arc in it involving Wolf - one of Sparks' old colleagues - and how he's playing with them a little, which I'm sure will lead us right into the next one which is Seb and the doc's story that has been in the works for a handful of books.
I do love this group of friends. They are close and tease each other all the time but we've really gotten to know them over the last seven books and I think I'd have a serious meltdown if anything happened to any of them.
I accidentally bought book 9 a year or so ago, not realising I hadn't already got this one but now I've read it I can easily continue the story whenever I want - which will be soon, but not just yet.
If you like mm romances where the guys can kick butt then you will really like this series.
Leanne Crabtree (480 KP) rated Thick & Thin (THIRDS #8) in Books
Jan 6, 2021
3.5 stars.
This one carries on from where the last one finished. Dex is now a human-therian hybrid and is trying to figure out how to tell his family and team mates about whats been going on with him lately.
It's a short one compared to most of the other books in this series but we still have quite a good storyline arc in it involving Wolf - one of Sparks' old colleagues - and how he's playing with them a little, which I'm sure will lead us right into the next one which is Seb and the doc's story that has been in the works for a handful of books.
I do love this group of friends. They are close and tease each other all the time but we've really gotten to know them over the last seven books and I think I'd have a serious meltdown if anything happened to any of them.
I accidentally bought book 9 a year or so ago, not realising I hadn't already got this one but now I've read it I can easily continue the story whenever I want - which will be soon, but not just yet.
If you like mm romances where the guys can kick butt then you will really like this series.
This one carries on from where the last one finished. Dex is now a human-therian hybrid and is trying to figure out how to tell his family and team mates about whats been going on with him lately.
It's a short one compared to most of the other books in this series but we still have quite a good storyline arc in it involving Wolf - one of Sparks' old colleagues - and how he's playing with them a little, which I'm sure will lead us right into the next one which is Seb and the doc's story that has been in the works for a handful of books.
I do love this group of friends. They are close and tease each other all the time but we've really gotten to know them over the last seven books and I think I'd have a serious meltdown if anything happened to any of them.
I accidentally bought book 9 a year or so ago, not realising I hadn't already got this one but now I've read it I can easily continue the story whenever I want - which will be soon, but not just yet.
If you like mm romances where the guys can kick butt then you will really like this series.
I Hate Everyone, Except You
Book
From the bestselling author, beloved television host, and “arbiter of style and good taste in all...
Biography memoir essays
Fashion Designer Girls Games - Prom Salon
Lifestyle and Games
App
Are you willing to start making your own clothes collection? Eager to run your own "fashion shop" or...
Purple Phoenix Games (2266 KP) rated Doctor Who: Time of the Daleks in Tabletop Games
Sep 2, 2021
I cannot tell you what a big fan of Doctor Who I am. I have one sticker on my car, and it’s a DW TARDIS right there in the upper left. They say you’ll never forget your first Doctor, and I only started watching several years into the reboot, but started with 9. And then 10 stole my heart. 11 was also quite amazing and I always reference people who have never seen the show to please please please watch, “Vincent and the Doctor.” If you watch that episode and are not moved to tears by the sheer beauty of the story being told, you absolutely have no soul. And if after watching that episode you are not an immediately-converted Whovian, then it was never meant to be. So why then is my rating on this game so lackluster if I love the IP so?
Doctor Who: Time of the Daleks (which I will carefully refer to as DW from here on out though I would never abbreviate to Dr.) is an adventure dice racing game, even though the only official tag is dice. In it, players take on the roles of different Doctor regenerations and will travel through time and space collecting companions, Timey-Wimey cards, and Sonic Charges in order to manipulate dice rolls to defeat Dilemmas and Time Anomalies that pop up at the absolute worst times.
To setup, follow the rulebook instructions – there are just too many components to detail here. The game takes up quite a bit of table space, so do make sure to use your largest table.
On a player’s turn they will be adding Sonic Charges, shuffling up companions, and rolling the TARDIS die to determine travel. Once at a location, the Doctor (and subsequent harem) can Adventure by assessing the challenge of dice results printed on the Location board plus the Dilemma disc combined. It is these icons that must be rolled (and possibly manipulated) in order to have a successful adventure. If successful, typically this involves a reward of moving the TARDIS pawn on the main Web of Time board closer to Gallifrey, in addition to other rewards. Failure on an adventure will typically result in the Dalek ship being moved further from Skaro and closer to Gallifrey.
Once the Doctors have had their turn, the Daleks will take a turn. Immediately move the Dalek ship one space on the Web of Time track towards Gallifrey, and if they have reached Gallifrey before any Doctor, or on the same turn as a Doctor, the Daleks win and the Doctors all lose. If not, play continues in this fashion until one of those win conditions are met, along with a couple more loss conditions I will leave you to discover.
This is a very pared-down synopsis of the rules, and I have intentionally left out several rules so as not to bog down my paraphrasing with minutia. Take this into consideration when determining if this is the game for you.
Components. All in all the components in DW are absolutely stellar! All the cardboard is thick and features great art and screencaps (which is a polarizing subject that I simply don’t mind). The dice are great quality, though I wish they had chosen a different color for the blue dice so that the TARDIS die would be the only blue in the box. The minis are great, and have interchangeable bases because throughout the game the Doctors may have to regenerate, thus switching to a different Doctor mid-game (awesome mechanic for this IP by the way).
Let me tell you why I like this DW game and why I do not. Firstly, the game is just too hard for me. Maybe it’s how I roll the dice, but I feel I am almost never in possession of enough resources to be able to reroll or manually manipulate my dice results enough to have the requisite amount of successful adventures. Some challenges require the Doctor to roll six dice, but then there are restrictions in play that drop a Doctor’s dice pool down to six, thus creating a you-must-roll-EXACTLY-what-you-need-to-win scenario that is tough to swallow for a dice game. Also, this next part is completely personal opinion, I wish that 10 was included in the starter box. I got my 11, and I appreciate that, but I feel like 10 is the most widely-popular Doctor in the franchise, or at least in New Who, so the ball was dropped here. I know I can purchase 10 in an expansion pack with 5 (and kudos to whomever made THAT combination), but I want him NOW.
Time travel games are so difficult to pull off, and with Doctor Who you HAVE to consider that time travel will play a very important part in gameplay. I believe this title handles it well, and even allows for multiple Doctors to work together (let’s not talk about time paradoxes for now). That is great and allows for excellent cooperative play, so I applaud the designer for that. I also enjoy the different abilities given by each different regeneration as well as what the companions each bring to the table. Perhaps a companion will add certain colors of dice to the Dice Pool, or allow the Doctor to switch out some of his generic dice for stronger and more specific dice, or simply allow rerolls of certain colors of dice. I dig that a lot. And seeing my precious companions in the game matched up to their Doctors fills me with a sense of nostalgia that I just do not feel in other games.
While this has been the subject of much deliberation on my part, I will be keeping my copy of the game, and will most definitely be adding 5 and 10 to the mix. I really want to like this game more than I do, and maybe having 10 in my arsenal is enough to do it, though I have my doubts. I love the Doctor Who IP and love dice games. I think this is a good game overall, and will continue to explore it with other gamers. Something will click, I’m sure of it. Purple Phoenix Games gives this one wibbly-wobbly 8 / 12. If you need a difficult dice game in your collection and also love the Doctors, pick up a copy. But also do yourself a favor and grab a copy of any expansion that includes your favorite Doctor – you will thank me later. Spoilers, sweetie, that’s coming in tomorrow’s post.
Doctor Who: Time of the Daleks (which I will carefully refer to as DW from here on out though I would never abbreviate to Dr.) is an adventure dice racing game, even though the only official tag is dice. In it, players take on the roles of different Doctor regenerations and will travel through time and space collecting companions, Timey-Wimey cards, and Sonic Charges in order to manipulate dice rolls to defeat Dilemmas and Time Anomalies that pop up at the absolute worst times.
To setup, follow the rulebook instructions – there are just too many components to detail here. The game takes up quite a bit of table space, so do make sure to use your largest table.
On a player’s turn they will be adding Sonic Charges, shuffling up companions, and rolling the TARDIS die to determine travel. Once at a location, the Doctor (and subsequent harem) can Adventure by assessing the challenge of dice results printed on the Location board plus the Dilemma disc combined. It is these icons that must be rolled (and possibly manipulated) in order to have a successful adventure. If successful, typically this involves a reward of moving the TARDIS pawn on the main Web of Time board closer to Gallifrey, in addition to other rewards. Failure on an adventure will typically result in the Dalek ship being moved further from Skaro and closer to Gallifrey.
Once the Doctors have had their turn, the Daleks will take a turn. Immediately move the Dalek ship one space on the Web of Time track towards Gallifrey, and if they have reached Gallifrey before any Doctor, or on the same turn as a Doctor, the Daleks win and the Doctors all lose. If not, play continues in this fashion until one of those win conditions are met, along with a couple more loss conditions I will leave you to discover.
This is a very pared-down synopsis of the rules, and I have intentionally left out several rules so as not to bog down my paraphrasing with minutia. Take this into consideration when determining if this is the game for you.
Components. All in all the components in DW are absolutely stellar! All the cardboard is thick and features great art and screencaps (which is a polarizing subject that I simply don’t mind). The dice are great quality, though I wish they had chosen a different color for the blue dice so that the TARDIS die would be the only blue in the box. The minis are great, and have interchangeable bases because throughout the game the Doctors may have to regenerate, thus switching to a different Doctor mid-game (awesome mechanic for this IP by the way).
Let me tell you why I like this DW game and why I do not. Firstly, the game is just too hard for me. Maybe it’s how I roll the dice, but I feel I am almost never in possession of enough resources to be able to reroll or manually manipulate my dice results enough to have the requisite amount of successful adventures. Some challenges require the Doctor to roll six dice, but then there are restrictions in play that drop a Doctor’s dice pool down to six, thus creating a you-must-roll-EXACTLY-what-you-need-to-win scenario that is tough to swallow for a dice game. Also, this next part is completely personal opinion, I wish that 10 was included in the starter box. I got my 11, and I appreciate that, but I feel like 10 is the most widely-popular Doctor in the franchise, or at least in New Who, so the ball was dropped here. I know I can purchase 10 in an expansion pack with 5 (and kudos to whomever made THAT combination), but I want him NOW.
Time travel games are so difficult to pull off, and with Doctor Who you HAVE to consider that time travel will play a very important part in gameplay. I believe this title handles it well, and even allows for multiple Doctors to work together (let’s not talk about time paradoxes for now). That is great and allows for excellent cooperative play, so I applaud the designer for that. I also enjoy the different abilities given by each different regeneration as well as what the companions each bring to the table. Perhaps a companion will add certain colors of dice to the Dice Pool, or allow the Doctor to switch out some of his generic dice for stronger and more specific dice, or simply allow rerolls of certain colors of dice. I dig that a lot. And seeing my precious companions in the game matched up to their Doctors fills me with a sense of nostalgia that I just do not feel in other games.
While this has been the subject of much deliberation on my part, I will be keeping my copy of the game, and will most definitely be adding 5 and 10 to the mix. I really want to like this game more than I do, and maybe having 10 in my arsenal is enough to do it, though I have my doubts. I love the Doctor Who IP and love dice games. I think this is a good game overall, and will continue to explore it with other gamers. Something will click, I’m sure of it. Purple Phoenix Games gives this one wibbly-wobbly 8 / 12. If you need a difficult dice game in your collection and also love the Doctors, pick up a copy. But also do yourself a favor and grab a copy of any expansion that includes your favorite Doctor – you will thank me later. Spoilers, sweetie, that’s coming in tomorrow’s post.






