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Emma @ The Movies (1786 KP) rated The Shape of Water (2017) in Movies
Sep 25, 2019
At a top secret research facility in the 1950s, a lonely janitor forms a unique relationship with an amphibious creature that is being held in captivity.
A wonderful way to end the month. This was bizarre, and amazing, just as you would expect. Another one this month that I agree deserves all the award nominations it received.
Considering two of the main characters are essentially mute there was nothing left unsaid. The chemistry of everyone on screen made for amazing viewing.
Seeing Michael Shannon in this after his rendition in 12 Strong only days before was a little confusing, and throw in Zod and you've got a very odd mix going around your head. But wow, did I love to hate him! And I was pleased to see a lot of "couldn't happen to a nicer guy" moments. But seriously... was I the only one who wanted to throw up when... no spoilers, watch it and see... 😰
I can't really place something in this film that I didn't like. It was funny, and heartfelt, and heartbreaking... with a smidge of musical thrown in... you'll be tapping your toes along in no time.
A wonderful way to end the month. This was bizarre, and amazing, just as you would expect. Another one this month that I agree deserves all the award nominations it received.
Considering two of the main characters are essentially mute there was nothing left unsaid. The chemistry of everyone on screen made for amazing viewing.
Seeing Michael Shannon in this after his rendition in 12 Strong only days before was a little confusing, and throw in Zod and you've got a very odd mix going around your head. But wow, did I love to hate him! And I was pleased to see a lot of "couldn't happen to a nicer guy" moments. But seriously... was I the only one who wanted to throw up when... no spoilers, watch it and see... 😰
I can't really place something in this film that I didn't like. It was funny, and heartfelt, and heartbreaking... with a smidge of musical thrown in... you'll be tapping your toes along in no time.

Neon's Nerd Nexus (360 KP) rated Once Upon a Time in Hollywood (2019) in Movies
Aug 15, 2019
As real as a donut
once upon a timeinhollywood is slow paced, tight methodical, uplifting & intricately woven look into the life of a hollywood star in the late 60s. I have to say im not overly a big Tarantino fan (with Inglorious bastards & the hateful eight being my favourites of his) so I wasnt really that excited about seeing this but once I stopped being on edge waiting for something bad to happen & finally sat back letting the film pull me in I knew this wasnt the usual Tarantino movie & I found that strangely compelling. While slow 90% of the run time the film never drags or ever stops being interesting & fascinating. Characters just drip cool are all likeable well fleshed out & distinguishable with every performance absolutely killing it even people that arnt in it much. It just all feels very human, relatable, down to earth & real. Sets are crafted with such perfection & filled with so much painstaking detail that you would swear the film was actually shot in the 60s creating an atmosphere & believability like no other. Accompany that with a smooth soundtrack you have a movie that just pops with style constantly. While everyone does a fantastic job its brad pitt that owns the film, his character is so deep, inspirational & the true hero of the film. Overall I saw this film as a more chill ed out & about how every day life for us all most of the time is way more exciting, thrilling, full of drama & strange events day to day making our lives just as exciting & as watchable as going to the movies & if we all just stopped worrying/stressing for just a second about technology, love, being successful etc life would fall into place, be stress free, we would be healthier & happier. Masterfully filmed, inteligent, mature & well executed this is not only a true love letter to the art of film making but a tribute to movies & how inspiring they can be in general. So sit back enter the decade & relax it may all seem very anti violence at first but the violence does come with time & when it finally hits its shocking & nasty but it feels earned & perfectly timed.

Micky Barnard (542 KP) rated Postscript in Books
Nov 3, 2019
The sequel I didn’t know I needed
Review POSTSCRIPT was the sequel I never thought I needed. Let’s face it, PS I Love You finished in a good place and so it has existed for over a decade. I was worried that book two would sully the good memories I have of book one, I was worried it would disappoint, it did none of these things.
Holly was seven years down the line from Gerry’s death, living her life, happy, in a relationship and officially in a different phase of her life from when she recceived the original letters. I wondered where Cecelia Ahern would take us, without harping back to the experiences of the first book too much but Gerry’s letters were used for good, to empower others.
What I liked about Holly in this book was that she was still a bit of a hot mess. She didn’t have it all together, even after all this time, showing this was just a personality trait. What I also loved reading about was Holly’s grief for Gerry and the life she lost. The grief that shone through was dulled down but with occasional acuteness and this seemed real.
The quest that Holly went on alongside others in her PS I Love You club was a journey. I had my reservations about it just like her boyfriend, friends and family but I was won around by those characters of Bert, Genika and Jewel especially. I made it to 88% rather smugly thinking that ‘I’ve not cried, I wont now’… and then proceeded to sob twice before the end.
“…ultimately, it’s all anyone wants. Not to get lost, or left behind, not to be forgotten, to always be a part of the moments they know they’ll miss. To leave their stamp. To be remembered.”
Cecelia Ahern wrote about the journey towards death and the grief that ensues with sensitivity and tangibility. She also wrote it in an uplifting style. She connected me to the characters and narratives with skill and affection. I am so glad that this second instalment came along and made it seem as though no years had passed since the last book.
Holly was seven years down the line from Gerry’s death, living her life, happy, in a relationship and officially in a different phase of her life from when she recceived the original letters. I wondered where Cecelia Ahern would take us, without harping back to the experiences of the first book too much but Gerry’s letters were used for good, to empower others.
What I liked about Holly in this book was that she was still a bit of a hot mess. She didn’t have it all together, even after all this time, showing this was just a personality trait. What I also loved reading about was Holly’s grief for Gerry and the life she lost. The grief that shone through was dulled down but with occasional acuteness and this seemed real.
The quest that Holly went on alongside others in her PS I Love You club was a journey. I had my reservations about it just like her boyfriend, friends and family but I was won around by those characters of Bert, Genika and Jewel especially. I made it to 88% rather smugly thinking that ‘I’ve not cried, I wont now’… and then proceeded to sob twice before the end.
“…ultimately, it’s all anyone wants. Not to get lost, or left behind, not to be forgotten, to always be a part of the moments they know they’ll miss. To leave their stamp. To be remembered.”
Cecelia Ahern wrote about the journey towards death and the grief that ensues with sensitivity and tangibility. She also wrote it in an uplifting style. She connected me to the characters and narratives with skill and affection. I am so glad that this second instalment came along and made it seem as though no years had passed since the last book.

Fairway Solitaire - Card Game
Games and Entertainment
App
You’ll play on the fairway, but don’t expect to improve your golf swing! FEATURES • Three...

Sound Touch Lite - Play baby games & animal photos
Education and Entertainment
App
OVER 3 MILLION DOWNLOADS! JOIN THE FUN! YOUR KIDS ARE GOING TO LOVE IT! Trains, Horses, Boats,...

Until You
Book
Paul It feels like I’ve been drowning for five years, barely keeping my head above the water. I...
Contemporary MM Romance

Purple Phoenix Games (2266 KP) rated Prowler's Passage in Tabletop Games
May 19, 2021
Night in the city – guards patrol the streets, protecting the extraordinary wealth found across all the city districts. Your goal? To infiltrate the districts and steal the valuable items for yourself. But with the heightened security measures, you’ve got to find an alternate route for entry… tunnels! Burrow underneath the city in a network of passages and grab all the valuable goods you want! Better move fast, though, because your thieving rival has had the same idea and is already on the prowl to steal the wealth for himself.
Prowler’s Passage is a 2-player game of area majority, route building, and set collection in which players are trying to plunder the city and amass more wealth than their rival thief. Played over a series of rounds, players take turns building a passage, collecting items, and gaining influence over certain city districts. To setup the game, place the control track between the 2 players, and randomly select and place 6 board hexes as described in the rulebook. Place 3 random Achievement cards face-up next to the control board. Place the Statues and Control markers in their corresponding starting spaces, populate the board with item tiles, and each player receives 13 passage sections in their chosen color. The game is ready to begin!
On your turn, you will perform 3 actions, beginning with placing a passage. Take a passage section from your supply and place it on any pathway on the board that has an item tile on it. It is important to note that you can place your passages anywhere on the board, as long as there is an item tile in that space – your passages are not required to create a continuous, unbroken pathway. After placing your passage, collect the item tile from the pathway where you just placed your passage. Finally, each pathway is adjacent to 2 city districts. Move the Control markers for the corresponding adjacent city districts one space toward your side of the control track. Play moves on to your opponent, and the game continues as such. There are 2 scoring phases, one in the middle of the game, and the other at the game’s end. You score points for continuous passages, statues collected, sets of items gathered, city districts (if you have majority control), and fulfillment of achievement cards. All scoring items are worth different point values, so check the rulebook for the specifics of how everything is scored. At the end of the game, total up points from both scoring phases, and the player with the most points is the winner!
For a small, 2-player only game, Prowler’s Passage packs quite the punch. It is essentially a tug-of-war between players as they try to gain control of the 5 city districts and amass the most wealth. But instead of using brute strength to pull the districts in your favor, you use strategy. Every passage you put into play moves the adjacent 2 city district Control markers one space in your favor. So you have to strategize what passage placements are the most beneficial for your overall scoring, and most detrimental to your opponent. And since passages do not need to be played in a continuous line, your strategy can be more open-ended instead of limiting you to only certain future placements. Aside from gaining control of the city districts, you also receive points for collecting sets of item tokens. That’s just another layer of strategy added that takes this game to the next level. Not only do you have to decide what passage placements are best for you, you need to figure out what item tokens you want and if you are willing to risk letting go of certain district influence in order to complete an item set.
One thing that I love about Prowler’s Passage is that it is a game of open information. There are no hidden objectives, secret powers, or unknowns overall. Everything is laid out and plainly visible to both players. You can see exactly what your opponent is doing, and they can see what you are doing. So your strategy must be two-fold – putting yourself in a good position, while also attempting to stifle the progress of your opponent. Can you anticipate the strategy of your opponent, or will they be able to keep you off their trail? And as the game progresses and passage placement options dwindle, you really have to kick your strategy into overdrive to squeeze out as many points as you can before the end of the game!
The biggest drawback for me regarding this game is the actual scoring. Each city district is scored in a unique way unlike any of the other districts. So when I play, I find myself referring back to the rulebook during both mid-game and end-game scoring to check how to score everything. It’s not as intuitive as I would like, and it just slows the game down when tallying up scores. The other thing that can be a drawback is that since there are so many strategic options, it could lead to some serious AP in players. Every move affects several other factors, so you really have to be thinking deeply and in advance for each of your turns. Which is cool – I love trying to figure out the best strategy for success. But at the same time, it could bring the game to a screeching halt as one player must decide between so many options. It’s supposed to be a quick game, but overthinking is definitely a possibility.
The components of the game are nice and sturdy overall. The colors of some components don’t match perfectly, and that can lead to some confusion. The Purple city district has a nice Purple meeple, but the corresponding tile sections look more Pink to me. The Brown meeple is fine, but the city tiles have some pinkish hues. Just a little mismatching, but nothing that an edited printing can’t fix!
Overall, I would have to say that I really like Prowler’s Passage. There are many strategic options and ways to score points, and you must be able to adjust your strategy on the fly to answer back to your opponent. There is no single right strategy, and discovering different options is fun for me. Aside from the color matching in the components, and the possibilities for serious AP, this game is a great one. Enough strategy, scoring options, and player interaction to keep both players engaged, but not so difficult that you have to devote an entire game night to play one single game. I’m glad that I was able to get Prowler’s Passage in my collection, and it is high on my 2-player-only games list. Purple Phoenix Games gives it a sneaking 9/12.
Prowler’s Passage is a 2-player game of area majority, route building, and set collection in which players are trying to plunder the city and amass more wealth than their rival thief. Played over a series of rounds, players take turns building a passage, collecting items, and gaining influence over certain city districts. To setup the game, place the control track between the 2 players, and randomly select and place 6 board hexes as described in the rulebook. Place 3 random Achievement cards face-up next to the control board. Place the Statues and Control markers in their corresponding starting spaces, populate the board with item tiles, and each player receives 13 passage sections in their chosen color. The game is ready to begin!
On your turn, you will perform 3 actions, beginning with placing a passage. Take a passage section from your supply and place it on any pathway on the board that has an item tile on it. It is important to note that you can place your passages anywhere on the board, as long as there is an item tile in that space – your passages are not required to create a continuous, unbroken pathway. After placing your passage, collect the item tile from the pathway where you just placed your passage. Finally, each pathway is adjacent to 2 city districts. Move the Control markers for the corresponding adjacent city districts one space toward your side of the control track. Play moves on to your opponent, and the game continues as such. There are 2 scoring phases, one in the middle of the game, and the other at the game’s end. You score points for continuous passages, statues collected, sets of items gathered, city districts (if you have majority control), and fulfillment of achievement cards. All scoring items are worth different point values, so check the rulebook for the specifics of how everything is scored. At the end of the game, total up points from both scoring phases, and the player with the most points is the winner!
For a small, 2-player only game, Prowler’s Passage packs quite the punch. It is essentially a tug-of-war between players as they try to gain control of the 5 city districts and amass the most wealth. But instead of using brute strength to pull the districts in your favor, you use strategy. Every passage you put into play moves the adjacent 2 city district Control markers one space in your favor. So you have to strategize what passage placements are the most beneficial for your overall scoring, and most detrimental to your opponent. And since passages do not need to be played in a continuous line, your strategy can be more open-ended instead of limiting you to only certain future placements. Aside from gaining control of the city districts, you also receive points for collecting sets of item tokens. That’s just another layer of strategy added that takes this game to the next level. Not only do you have to decide what passage placements are best for you, you need to figure out what item tokens you want and if you are willing to risk letting go of certain district influence in order to complete an item set.
One thing that I love about Prowler’s Passage is that it is a game of open information. There are no hidden objectives, secret powers, or unknowns overall. Everything is laid out and plainly visible to both players. You can see exactly what your opponent is doing, and they can see what you are doing. So your strategy must be two-fold – putting yourself in a good position, while also attempting to stifle the progress of your opponent. Can you anticipate the strategy of your opponent, or will they be able to keep you off their trail? And as the game progresses and passage placement options dwindle, you really have to kick your strategy into overdrive to squeeze out as many points as you can before the end of the game!
The biggest drawback for me regarding this game is the actual scoring. Each city district is scored in a unique way unlike any of the other districts. So when I play, I find myself referring back to the rulebook during both mid-game and end-game scoring to check how to score everything. It’s not as intuitive as I would like, and it just slows the game down when tallying up scores. The other thing that can be a drawback is that since there are so many strategic options, it could lead to some serious AP in players. Every move affects several other factors, so you really have to be thinking deeply and in advance for each of your turns. Which is cool – I love trying to figure out the best strategy for success. But at the same time, it could bring the game to a screeching halt as one player must decide between so many options. It’s supposed to be a quick game, but overthinking is definitely a possibility.
The components of the game are nice and sturdy overall. The colors of some components don’t match perfectly, and that can lead to some confusion. The Purple city district has a nice Purple meeple, but the corresponding tile sections look more Pink to me. The Brown meeple is fine, but the city tiles have some pinkish hues. Just a little mismatching, but nothing that an edited printing can’t fix!
Overall, I would have to say that I really like Prowler’s Passage. There are many strategic options and ways to score points, and you must be able to adjust your strategy on the fly to answer back to your opponent. There is no single right strategy, and discovering different options is fun for me. Aside from the color matching in the components, and the possibilities for serious AP, this game is a great one. Enough strategy, scoring options, and player interaction to keep both players engaged, but not so difficult that you have to devote an entire game night to play one single game. I’m glad that I was able to get Prowler’s Passage in my collection, and it is high on my 2-player-only games list. Purple Phoenix Games gives it a sneaking 9/12.

Phillip McSween (751 KP) rated BlacKkKlansman (2018) in Movies
Mar 7, 2019
Important Movie
Set in the 1970’s, the first black police officer on the Colorado Springs police force attempts to infiltrate the Klu Klux Klan by becoming one of them.
Acting: 10
I don’t know who I liked better throughout the movie, John David Washington as Ron Stallworth or Adam Driver playing Jewish cop Flip Zimmerman. Not only were they amazing individually, but they complimented each other with great chemistry on screen. Whatever emotion director Spike Lee was trying to make you feel was amplified in their joint scenes. Washington is charming, funny, and witty, all the things you want from a leading role. His heroic character is one of my favorites from the year.
Beginning: 10
Characters: 10
Cinematography/Visuals: 9
The visuals are amazingly crisp, poignant for each scene. It transports you perfectly into the time period without feeling overdone. While the film is largely a comedy, it succeeds in spots by relying on tension and intense moments. Spike Lee has a way of capturing those moments with sheer perfection. It has an artsy feel to it, sometimes over the top, but never unrelatable. Relatable Art. I think that’s the best way to describe it.
Conflict: 10
Whether subtle or in your face, conflict comes in waves throughout BlackkKlansman. You keep waiting for bad things to happen and sometimes they do. When they don’t, you know it’s only a matter of time before things get harry again. There was never a point where I was bored in the movie. Even the planning scenes where they were trying to figure out just how to get a black man to infiltrate a white supremacist organization was fun to watch.
Genre: 10
One of the most important dramas of our generation. Period. Nothing else needs to be said here.
Memorability: 10
The story in and of itself brings an originality you won’t soon forget. On paper, it sounds absolutely nuts. Watching it unfold on the big screen is even more nuts. Even though it’s based on a true story, it’s still very much hard to believe. It’s powerful and real with solid messaging that translates to the now. Even the comedy in certain moments has a way of leaving a real impact.
Pace: 10
The film is long, but it’s a smooth long. The pacing feels like a brisk jog. You always know the direction you’re heading and it never feels like it has to cheat or take shortcuts to properly tell the story. Not boring in the least. Engaging and entertaining throughout.
Plot: 8
Again, much respect for an original story. My one gripe: I don’t think the love story was necessary. It didn’t really contribute to the movie as a whole. Everything outside of that was wonderful and beautifully done.
Resolution: 10
Overall: 97
Expected to like BlackkKlansman, but I fell in love with this movie. It tells a wonderful story that leaves you talking long after it’s over. I’ve said this already, but it bears repeating: This is one of the most important films of our generation. See it. Don’t think twice.
Acting: 10
I don’t know who I liked better throughout the movie, John David Washington as Ron Stallworth or Adam Driver playing Jewish cop Flip Zimmerman. Not only were they amazing individually, but they complimented each other with great chemistry on screen. Whatever emotion director Spike Lee was trying to make you feel was amplified in their joint scenes. Washington is charming, funny, and witty, all the things you want from a leading role. His heroic character is one of my favorites from the year.
Beginning: 10
Characters: 10
Cinematography/Visuals: 9
The visuals are amazingly crisp, poignant for each scene. It transports you perfectly into the time period without feeling overdone. While the film is largely a comedy, it succeeds in spots by relying on tension and intense moments. Spike Lee has a way of capturing those moments with sheer perfection. It has an artsy feel to it, sometimes over the top, but never unrelatable. Relatable Art. I think that’s the best way to describe it.
Conflict: 10
Whether subtle or in your face, conflict comes in waves throughout BlackkKlansman. You keep waiting for bad things to happen and sometimes they do. When they don’t, you know it’s only a matter of time before things get harry again. There was never a point where I was bored in the movie. Even the planning scenes where they were trying to figure out just how to get a black man to infiltrate a white supremacist organization was fun to watch.
Genre: 10
One of the most important dramas of our generation. Period. Nothing else needs to be said here.
Memorability: 10
The story in and of itself brings an originality you won’t soon forget. On paper, it sounds absolutely nuts. Watching it unfold on the big screen is even more nuts. Even though it’s based on a true story, it’s still very much hard to believe. It’s powerful and real with solid messaging that translates to the now. Even the comedy in certain moments has a way of leaving a real impact.
Pace: 10
The film is long, but it’s a smooth long. The pacing feels like a brisk jog. You always know the direction you’re heading and it never feels like it has to cheat or take shortcuts to properly tell the story. Not boring in the least. Engaging and entertaining throughout.
Plot: 8
Again, much respect for an original story. My one gripe: I don’t think the love story was necessary. It didn’t really contribute to the movie as a whole. Everything outside of that was wonderful and beautifully done.
Resolution: 10
Overall: 97
Expected to like BlackkKlansman, but I fell in love with this movie. It tells a wonderful story that leaves you talking long after it’s over. I’ve said this already, but it bears repeating: This is one of the most important films of our generation. See it. Don’t think twice.

MasterSolace (19 KP) rated Mega Man 11 in Video Games
May 30, 2019
It's Mega Man. (4 more)
Old school with new school graphics
The stages are twice as long as normal
Double Gear gives you options
New Weapons change Mega Man's appearance physically
Double Gear makes me LONG for a Mega Man X9(Capcom!!!!) (1 more)
Some of the Robot Master boss fights are stranger than they should be.
Somehow old school is new(Switch)
Mega Man 11. The 11th true entry into the Blue Bomber's flagship series.
After 9 and 10 going back to the EXTREME difficulty and the 8-bit graphic, Capcom decided to show Mighty No. 9 how it SHOULD be done.
The Double Gear system changes things up. One Gear allows you to slow time down, great for precision jumps. The other Powers up your weapons, like the X-Buster upgrade in the X series. Makes me wonder why they didn't make Mega Man X9(CAPCOM!!!!!!). The stages are twice as long as normal, so that is actually really cool. And the boss fights are VERY diverse, so much so going into the first one, you think the others will be similar, but they aren't... which isn't a BAD thing. But it mimics the changes in the boss fights from X8(CAPCOM!!!!!!!!!!)
Mega Man 11 rekindles my love for the core series, but MAKES ME WANT MEGA MAN X9 THAT MUCH MORE!!!!
And it scratch the itch.
After 9 and 10 going back to the EXTREME difficulty and the 8-bit graphic, Capcom decided to show Mighty No. 9 how it SHOULD be done.
The Double Gear system changes things up. One Gear allows you to slow time down, great for precision jumps. The other Powers up your weapons, like the X-Buster upgrade in the X series. Makes me wonder why they didn't make Mega Man X9(CAPCOM!!!!!!). The stages are twice as long as normal, so that is actually really cool. And the boss fights are VERY diverse, so much so going into the first one, you think the others will be similar, but they aren't... which isn't a BAD thing. But it mimics the changes in the boss fights from X8(CAPCOM!!!!!!!!!!)
Mega Man 11 rekindles my love for the core series, but MAKES ME WANT MEGA MAN X9 THAT MUCH MORE!!!!
And it scratch the itch.

Your Middle Years: Love Them. Live Them. Own Them
Book
A book for the menopause years and beyond. Authors Paula Mee and Kate O'Brien had a lot of questions...