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Heather Cranmer (2721 KP) created a post
Jun 5, 2022
MasterSolace (19 KP) rated Mega Man 11 in Video Games
May 30, 2019
It's Mega Man. (4 more)
Old school with new school graphics
The stages are twice as long as normal
Double Gear gives you options
New Weapons change Mega Man's appearance physically
Double Gear makes me LONG for a Mega Man X9(Capcom!!!!) (1 more)
Some of the Robot Master boss fights are stranger than they should be.
Somehow old school is new(Switch)
Mega Man 11. The 11th true entry into the Blue Bomber's flagship series.
After 9 and 10 going back to the EXTREME difficulty and the 8-bit graphic, Capcom decided to show Mighty No. 9 how it SHOULD be done.
The Double Gear system changes things up. One Gear allows you to slow time down, great for precision jumps. The other Powers up your weapons, like the X-Buster upgrade in the X series. Makes me wonder why they didn't make Mega Man X9(CAPCOM!!!!!!). The stages are twice as long as normal, so that is actually really cool. And the boss fights are VERY diverse, so much so going into the first one, you think the others will be similar, but they aren't... which isn't a BAD thing. But it mimics the changes in the boss fights from X8(CAPCOM!!!!!!!!!!)
Mega Man 11 rekindles my love for the core series, but MAKES ME WANT MEGA MAN X9 THAT MUCH MORE!!!!
And it scratch the itch.
After 9 and 10 going back to the EXTREME difficulty and the 8-bit graphic, Capcom decided to show Mighty No. 9 how it SHOULD be done.
The Double Gear system changes things up. One Gear allows you to slow time down, great for precision jumps. The other Powers up your weapons, like the X-Buster upgrade in the X series. Makes me wonder why they didn't make Mega Man X9(CAPCOM!!!!!!). The stages are twice as long as normal, so that is actually really cool. And the boss fights are VERY diverse, so much so going into the first one, you think the others will be similar, but they aren't... which isn't a BAD thing. But it mimics the changes in the boss fights from X8(CAPCOM!!!!!!!!!!)
Mega Man 11 rekindles my love for the core series, but MAKES ME WANT MEGA MAN X9 THAT MUCH MORE!!!!
And it scratch the itch.
Your Middle Years: Love Them. Live Them. Own Them
Book
A book for the menopause years and beyond. Authors Paula Mee and Kate O'Brien had a lot of questions...
Awix (3310 KP) rated Raiders of the Lost Ark (1981) in Movies
Aug 26, 2019 (Updated Aug 26, 2019)
Spielberg and Lucas' wonderful adventure shows you can ignore most of the accepted rules of screenwriting (the script here has some iffy plot devices, peculiar character moments, and the most literal deus ex machina ending in cinema history) and still end up with a virtually perfect movie. You can see how it appeals to the same desire for good-vs-evil escapism as Lucas' most famous creation, but there is an obvious love for the glamour and romance of Golden Age Hollywood here too, and a mysticism that in many way makes it the culmination of all the movies about faith Lucas and Spielberg made in the late 1970s (outside of horror films and biblical epics, this is one of the few mainstream movies predicated on the existence of God).
On one level this is essentially a succession of one set-piece after another, but what set-pieces they are - most movies would be happy to have one sequence like the one in the snake pit, or the plane fight, or the truck chase, and Spielberg cheerfully rattles them off without really pausing for breath. The film is also careful to take its time to establish character and humour, too. This is one of those movies where you can't help feeling that any changes would only end up spoiling it.
On one level this is essentially a succession of one set-piece after another, but what set-pieces they are - most movies would be happy to have one sequence like the one in the snake pit, or the plane fight, or the truck chase, and Spielberg cheerfully rattles them off without really pausing for breath. The film is also careful to take its time to establish character and humour, too. This is one of those movies where you can't help feeling that any changes would only end up spoiling it.
Purple Phoenix Games (2266 KP) rated Prowler's Passage in Tabletop Games
May 19, 2021
Night in the city – guards patrol the streets, protecting the extraordinary wealth found across all the city districts. Your goal? To infiltrate the districts and steal the valuable items for yourself. But with the heightened security measures, you’ve got to find an alternate route for entry… tunnels! Burrow underneath the city in a network of passages and grab all the valuable goods you want! Better move fast, though, because your thieving rival has had the same idea and is already on the prowl to steal the wealth for himself.
Prowler’s Passage is a 2-player game of area majority, route building, and set collection in which players are trying to plunder the city and amass more wealth than their rival thief. Played over a series of rounds, players take turns building a passage, collecting items, and gaining influence over certain city districts. To setup the game, place the control track between the 2 players, and randomly select and place 6 board hexes as described in the rulebook. Place 3 random Achievement cards face-up next to the control board. Place the Statues and Control markers in their corresponding starting spaces, populate the board with item tiles, and each player receives 13 passage sections in their chosen color. The game is ready to begin!
On your turn, you will perform 3 actions, beginning with placing a passage. Take a passage section from your supply and place it on any pathway on the board that has an item tile on it. It is important to note that you can place your passages anywhere on the board, as long as there is an item tile in that space – your passages are not required to create a continuous, unbroken pathway. After placing your passage, collect the item tile from the pathway where you just placed your passage. Finally, each pathway is adjacent to 2 city districts. Move the Control markers for the corresponding adjacent city districts one space toward your side of the control track. Play moves on to your opponent, and the game continues as such. There are 2 scoring phases, one in the middle of the game, and the other at the game’s end. You score points for continuous passages, statues collected, sets of items gathered, city districts (if you have majority control), and fulfillment of achievement cards. All scoring items are worth different point values, so check the rulebook for the specifics of how everything is scored. At the end of the game, total up points from both scoring phases, and the player with the most points is the winner!
For a small, 2-player only game, Prowler’s Passage packs quite the punch. It is essentially a tug-of-war between players as they try to gain control of the 5 city districts and amass the most wealth. But instead of using brute strength to pull the districts in your favor, you use strategy. Every passage you put into play moves the adjacent 2 city district Control markers one space in your favor. So you have to strategize what passage placements are the most beneficial for your overall scoring, and most detrimental to your opponent. And since passages do not need to be played in a continuous line, your strategy can be more open-ended instead of limiting you to only certain future placements. Aside from gaining control of the city districts, you also receive points for collecting sets of item tokens. That’s just another layer of strategy added that takes this game to the next level. Not only do you have to decide what passage placements are best for you, you need to figure out what item tokens you want and if you are willing to risk letting go of certain district influence in order to complete an item set.
One thing that I love about Prowler’s Passage is that it is a game of open information. There are no hidden objectives, secret powers, or unknowns overall. Everything is laid out and plainly visible to both players. You can see exactly what your opponent is doing, and they can see what you are doing. So your strategy must be two-fold – putting yourself in a good position, while also attempting to stifle the progress of your opponent. Can you anticipate the strategy of your opponent, or will they be able to keep you off their trail? And as the game progresses and passage placement options dwindle, you really have to kick your strategy into overdrive to squeeze out as many points as you can before the end of the game!
The biggest drawback for me regarding this game is the actual scoring. Each city district is scored in a unique way unlike any of the other districts. So when I play, I find myself referring back to the rulebook during both mid-game and end-game scoring to check how to score everything. It’s not as intuitive as I would like, and it just slows the game down when tallying up scores. The other thing that can be a drawback is that since there are so many strategic options, it could lead to some serious AP in players. Every move affects several other factors, so you really have to be thinking deeply and in advance for each of your turns. Which is cool – I love trying to figure out the best strategy for success. But at the same time, it could bring the game to a screeching halt as one player must decide between so many options. It’s supposed to be a quick game, but overthinking is definitely a possibility.
The components of the game are nice and sturdy overall. The colors of some components don’t match perfectly, and that can lead to some confusion. The Purple city district has a nice Purple meeple, but the corresponding tile sections look more Pink to me. The Brown meeple is fine, but the city tiles have some pinkish hues. Just a little mismatching, but nothing that an edited printing can’t fix!
Overall, I would have to say that I really like Prowler’s Passage. There are many strategic options and ways to score points, and you must be able to adjust your strategy on the fly to answer back to your opponent. There is no single right strategy, and discovering different options is fun for me. Aside from the color matching in the components, and the possibilities for serious AP, this game is a great one. Enough strategy, scoring options, and player interaction to keep both players engaged, but not so difficult that you have to devote an entire game night to play one single game. I’m glad that I was able to get Prowler’s Passage in my collection, and it is high on my 2-player-only games list. Purple Phoenix Games gives it a sneaking 9/12.
Prowler’s Passage is a 2-player game of area majority, route building, and set collection in which players are trying to plunder the city and amass more wealth than their rival thief. Played over a series of rounds, players take turns building a passage, collecting items, and gaining influence over certain city districts. To setup the game, place the control track between the 2 players, and randomly select and place 6 board hexes as described in the rulebook. Place 3 random Achievement cards face-up next to the control board. Place the Statues and Control markers in their corresponding starting spaces, populate the board with item tiles, and each player receives 13 passage sections in their chosen color. The game is ready to begin!
On your turn, you will perform 3 actions, beginning with placing a passage. Take a passage section from your supply and place it on any pathway on the board that has an item tile on it. It is important to note that you can place your passages anywhere on the board, as long as there is an item tile in that space – your passages are not required to create a continuous, unbroken pathway. After placing your passage, collect the item tile from the pathway where you just placed your passage. Finally, each pathway is adjacent to 2 city districts. Move the Control markers for the corresponding adjacent city districts one space toward your side of the control track. Play moves on to your opponent, and the game continues as such. There are 2 scoring phases, one in the middle of the game, and the other at the game’s end. You score points for continuous passages, statues collected, sets of items gathered, city districts (if you have majority control), and fulfillment of achievement cards. All scoring items are worth different point values, so check the rulebook for the specifics of how everything is scored. At the end of the game, total up points from both scoring phases, and the player with the most points is the winner!
For a small, 2-player only game, Prowler’s Passage packs quite the punch. It is essentially a tug-of-war between players as they try to gain control of the 5 city districts and amass the most wealth. But instead of using brute strength to pull the districts in your favor, you use strategy. Every passage you put into play moves the adjacent 2 city district Control markers one space in your favor. So you have to strategize what passage placements are the most beneficial for your overall scoring, and most detrimental to your opponent. And since passages do not need to be played in a continuous line, your strategy can be more open-ended instead of limiting you to only certain future placements. Aside from gaining control of the city districts, you also receive points for collecting sets of item tokens. That’s just another layer of strategy added that takes this game to the next level. Not only do you have to decide what passage placements are best for you, you need to figure out what item tokens you want and if you are willing to risk letting go of certain district influence in order to complete an item set.
One thing that I love about Prowler’s Passage is that it is a game of open information. There are no hidden objectives, secret powers, or unknowns overall. Everything is laid out and plainly visible to both players. You can see exactly what your opponent is doing, and they can see what you are doing. So your strategy must be two-fold – putting yourself in a good position, while also attempting to stifle the progress of your opponent. Can you anticipate the strategy of your opponent, or will they be able to keep you off their trail? And as the game progresses and passage placement options dwindle, you really have to kick your strategy into overdrive to squeeze out as many points as you can before the end of the game!
The biggest drawback for me regarding this game is the actual scoring. Each city district is scored in a unique way unlike any of the other districts. So when I play, I find myself referring back to the rulebook during both mid-game and end-game scoring to check how to score everything. It’s not as intuitive as I would like, and it just slows the game down when tallying up scores. The other thing that can be a drawback is that since there are so many strategic options, it could lead to some serious AP in players. Every move affects several other factors, so you really have to be thinking deeply and in advance for each of your turns. Which is cool – I love trying to figure out the best strategy for success. But at the same time, it could bring the game to a screeching halt as one player must decide between so many options. It’s supposed to be a quick game, but overthinking is definitely a possibility.
The components of the game are nice and sturdy overall. The colors of some components don’t match perfectly, and that can lead to some confusion. The Purple city district has a nice Purple meeple, but the corresponding tile sections look more Pink to me. The Brown meeple is fine, but the city tiles have some pinkish hues. Just a little mismatching, but nothing that an edited printing can’t fix!
Overall, I would have to say that I really like Prowler’s Passage. There are many strategic options and ways to score points, and you must be able to adjust your strategy on the fly to answer back to your opponent. There is no single right strategy, and discovering different options is fun for me. Aside from the color matching in the components, and the possibilities for serious AP, this game is a great one. Enough strategy, scoring options, and player interaction to keep both players engaged, but not so difficult that you have to devote an entire game night to play one single game. I’m glad that I was able to get Prowler’s Passage in my collection, and it is high on my 2-player-only games list. Purple Phoenix Games gives it a sneaking 9/12.
LilyLovesIndie (123 KP) rated Rue Toulouse in Books
Nov 5, 2018
Caterine Douchette, envied by her family, loved by her friends and in fear of her life finds herself in the safe and loving arms of Remi Michaud, a pirate who lost his heart to an ice princess. Family turmoil, a whodunnit, a new and exotic lover, all with a backdrop of Mardi Gras in New Orleans. Rue Toulouse is a refreshing romance which blends together action, adventure, love, sex and so many other features as well.
I read the summary to this book and I was, if I'm honest, ambivalent. I thought it would be an ok read that I would find pretty run of the mill as far as romances go. I couldn't have been more wrong.Rue Toulouse boasts an excellent premise for the story, which is well set up, well paced, well developed and well written. It hooked me in and left me turning pages with frantic abandon as I tried to figure out the whodunnit whilst also waiting rather impatiently to find out if Remi and Caterine would have a permanent, lasting relationship.
The characters are fabulous, especially Remi and Caterine. Caterine is the epitome of good society, a lady through and through. Remi is an enticing and spicy piece of something unknown, but something you would very much like to get to know. He exudes sex appeal and hooks you with his easy cher's and occasional French dialogue. Although Remi and Caterine lead a cast of excellent characters, they are all well written throughout, with the characters all developing nicely in ways you hadn't quite expected. The blossoming romance is not overdone, but realistic and enjoyable. The only quibble I have is that Paulette, Charlotte and Hyacinth did annoy me somewhat, but that was understandable given their treatment of Caterine who you get behind from the get go.
The whodunnit element of the story is excellent and had me guessing right up until the very end, and even then I was shocked. Grahl throws in so many red herrings along the way that you are constantly questioning and thinking of new solutions to the mystery, which was a refreshing angle to add to the romance. I love a book that keeps me thinking, and I have to say that Grahl had my grey matter working overtime trying to second guess what would happen next.
The ending itself was super, tying everything up nicely and leaving the reader with a feeling of quiet satisfaction. I thoroughly enjoyed this book from start to finish, it's pacy, sexy and incredibly engaging. I will definitely be watching out for more from this author and will be recommending this book to all those who like a romance with a bit more of a kick to it.
*This book was first reviewed on Lily Loves Indie as part of a blog tour, for which an ARC was received in return for an honest review*
I read the summary to this book and I was, if I'm honest, ambivalent. I thought it would be an ok read that I would find pretty run of the mill as far as romances go. I couldn't have been more wrong.Rue Toulouse boasts an excellent premise for the story, which is well set up, well paced, well developed and well written. It hooked me in and left me turning pages with frantic abandon as I tried to figure out the whodunnit whilst also waiting rather impatiently to find out if Remi and Caterine would have a permanent, lasting relationship.
The characters are fabulous, especially Remi and Caterine. Caterine is the epitome of good society, a lady through and through. Remi is an enticing and spicy piece of something unknown, but something you would very much like to get to know. He exudes sex appeal and hooks you with his easy cher's and occasional French dialogue. Although Remi and Caterine lead a cast of excellent characters, they are all well written throughout, with the characters all developing nicely in ways you hadn't quite expected. The blossoming romance is not overdone, but realistic and enjoyable. The only quibble I have is that Paulette, Charlotte and Hyacinth did annoy me somewhat, but that was understandable given their treatment of Caterine who you get behind from the get go.
The whodunnit element of the story is excellent and had me guessing right up until the very end, and even then I was shocked. Grahl throws in so many red herrings along the way that you are constantly questioning and thinking of new solutions to the mystery, which was a refreshing angle to add to the romance. I love a book that keeps me thinking, and I have to say that Grahl had my grey matter working overtime trying to second guess what would happen next.
The ending itself was super, tying everything up nicely and leaving the reader with a feeling of quiet satisfaction. I thoroughly enjoyed this book from start to finish, it's pacy, sexy and incredibly engaging. I will definitely be watching out for more from this author and will be recommending this book to all those who like a romance with a bit more of a kick to it.
*This book was first reviewed on Lily Loves Indie as part of a blog tour, for which an ARC was received in return for an honest review*
Debbiereadsbook (1702 KP) rated Poisoned Heart (Twisted Mafia Vows #1) in Books
Jan 21, 2026
Insane but so bloody good!
Independent reviewer for GRR, I was gifted my copy of this book.
While this is book 1 in the Twisted Mafia Vows series, I do receommend you read Christmas Mafia Prince by these authors first. It will introduce you first to Corvus, but more importantly, to this family and to The Hunt. And that book is insanely good so this one had to shine so very brightly to overtake that one.
And it does shine, beautifully! Insanely and nutty, much like Mafia Prince, but in a very different way and I bloody LOVED it!
The first line in the book: “You will fuck me like your life depends on it. Because it does.” So this book grabs you in immediately and it pulls you kicking and screaming and it does NOT let go, not til the end!!
Corvus is so far in the closet, he doesn't know if he will ever get out. Dalton is in a cell, waiting The Hunt. Since Dalton will die in the morning, Corvus decides to offer Dalton a (slight, but not guaranteed) way out: Sex, for the antidote to the poison the prisoners will be given. Dalton takes to offer, obviously but something is loosed within Corvus, and when the time comes, he can't let Dalton go. Then someone is hunting Dalton, away from The Hunt and Corvus pulls that thread tight and goes into protection mode, and he knows he will NEVER let Dalton go.
What I loved MOST about this book, and Mafia Prince, was I couldn't see where the threat was coming, not til the end! I love being kept on my toes, I really do. And for these authors to do it twice in a row? Awesome work, folks, awesome.
This is deadly, Corvus is Mafia and makes no bones about it. Someone is after Dalton and that someone does get their comeuppence, in the best way!
It's smexy, so super smexy. Dalton is, by his own words, a bit of a player, and once Corvus gets a taste?? He can see that light, that door in the closet opening in the most spectacular way, and it does!
But this family is Nuts, with a capital N, they really are and I love them! They are so far out of my radius, they really are. And I need more, I really do.
Damen and Killian take part, as do lots of others who appear in Mafia Prince. Loved catching up with them.
Who is next?? I dunno, and I really don't care, just so long as I can get my grubby mitts on it! Aspen speaks to me the most, but there are some others who I want to meet properly.
5 full and slightly deranged but so bloody good, stars!
*same worded review will appear elsewhere
While this is book 1 in the Twisted Mafia Vows series, I do receommend you read Christmas Mafia Prince by these authors first. It will introduce you first to Corvus, but more importantly, to this family and to The Hunt. And that book is insanely good so this one had to shine so very brightly to overtake that one.
And it does shine, beautifully! Insanely and nutty, much like Mafia Prince, but in a very different way and I bloody LOVED it!
The first line in the book: “You will fuck me like your life depends on it. Because it does.” So this book grabs you in immediately and it pulls you kicking and screaming and it does NOT let go, not til the end!!
Corvus is so far in the closet, he doesn't know if he will ever get out. Dalton is in a cell, waiting The Hunt. Since Dalton will die in the morning, Corvus decides to offer Dalton a (slight, but not guaranteed) way out: Sex, for the antidote to the poison the prisoners will be given. Dalton takes to offer, obviously but something is loosed within Corvus, and when the time comes, he can't let Dalton go. Then someone is hunting Dalton, away from The Hunt and Corvus pulls that thread tight and goes into protection mode, and he knows he will NEVER let Dalton go.
What I loved MOST about this book, and Mafia Prince, was I couldn't see where the threat was coming, not til the end! I love being kept on my toes, I really do. And for these authors to do it twice in a row? Awesome work, folks, awesome.
This is deadly, Corvus is Mafia and makes no bones about it. Someone is after Dalton and that someone does get their comeuppence, in the best way!
It's smexy, so super smexy. Dalton is, by his own words, a bit of a player, and once Corvus gets a taste?? He can see that light, that door in the closet opening in the most spectacular way, and it does!
But this family is Nuts, with a capital N, they really are and I love them! They are so far out of my radius, they really are. And I need more, I really do.
Damen and Killian take part, as do lots of others who appear in Mafia Prince. Loved catching up with them.
Who is next?? I dunno, and I really don't care, just so long as I can get my grubby mitts on it! Aspen speaks to me the most, but there are some others who I want to meet properly.
5 full and slightly deranged but so bloody good, stars!
*same worded review will appear elsewhere
Gareth von Kallenbach (980 KP) rated San Andreas (2015) in Movies
Aug 6, 2019
The new Warner Brothers movie San Andreas stars Dwayne “The Rock” Johnson as Chief Ray Gaines, Carla Gugino as Emma Gaines, Alexandra Daddario as their daughter Blake Gaines, Paul Giamatti as scientist Lawrence, Ioan Gruffudd as Daniel (Emma’s new love interest, as she & Chief Gaines are about to finalize their divorce), and Archie Panjabi as Serena, a reporter.
The movie opens with a gut-wrenching helicopter rescue lead by Chief Gaines where he rescues a girl from a car that has careened off the edge of a cliff and is hanging precariously over a river. He manages to sweep her out of the car just barely before the car crashes the rest of the way down the cliff which would have surely killed her.
In my opinion, the movie never stops delivering gut wrenching, edge of your set moments. I was holding my breath and on edge thru the entirety of the film.
This is definitely a movie that you absolutely do NOT want to wait and see at home, it NEEDS ‘the big screen’. I think it probably is also better in 3D as well, I think the 3D adds to the special effects and helps pull you into the movie.
I was able to connect to the characters and while some of the situations were really really far fetched (Gaines rescuing Emma off the top of a collapsing building in a rescue helicopter as it literally crumbled away beneath her), the dedication that his character showed in trying to get her to safety, really made the story work for me.
There were moments of cute comedy in the film, mostly in the interactions between Blake Gaines and the brothers Ben and Ollie (Hugo Johnstone-Burt and Art Parkinson) that helped break up some of the tension imposed by the continuous onslaught of the disasters caused by the biggest earthquakes ever recorded.
If you like action / disaster movies, and a decent story, you will like this film.
Rated PG-13, I wouldn’t bring young children, but I would bring older kids, aged 13 and up, as the rating suggests.
I would give this movie 4 out of 5 stars for a good story and edge of your seat action throughout.
The movie opens with a gut-wrenching helicopter rescue lead by Chief Gaines where he rescues a girl from a car that has careened off the edge of a cliff and is hanging precariously over a river. He manages to sweep her out of the car just barely before the car crashes the rest of the way down the cliff which would have surely killed her.
In my opinion, the movie never stops delivering gut wrenching, edge of your set moments. I was holding my breath and on edge thru the entirety of the film.
This is definitely a movie that you absolutely do NOT want to wait and see at home, it NEEDS ‘the big screen’. I think it probably is also better in 3D as well, I think the 3D adds to the special effects and helps pull you into the movie.
I was able to connect to the characters and while some of the situations were really really far fetched (Gaines rescuing Emma off the top of a collapsing building in a rescue helicopter as it literally crumbled away beneath her), the dedication that his character showed in trying to get her to safety, really made the story work for me.
There were moments of cute comedy in the film, mostly in the interactions between Blake Gaines and the brothers Ben and Ollie (Hugo Johnstone-Burt and Art Parkinson) that helped break up some of the tension imposed by the continuous onslaught of the disasters caused by the biggest earthquakes ever recorded.
If you like action / disaster movies, and a decent story, you will like this film.
Rated PG-13, I wouldn’t bring young children, but I would bring older kids, aged 13 and up, as the rating suggests.
I would give this movie 4 out of 5 stars for a good story and edge of your seat action throughout.
TravelersWife4Life (31 KP) rated At Love's Command (Hanger's Horsemen, #1) in Books
Feb 23, 2021
Have you ever read a book by Karen Witemeyer? If not, you are missing out on some of the best fiction books out there. At Love’s Command is the first book in a new 3 (or 4) book series and wowzah what a fun start to the series it book was. Even if you do not like westerns, I can guarantee that you will like this one. Karen Witmeyer has a similar writing style to that of Mary Connealy, and Ronie Kendig.
I think I smiled within the first few pages of At Love’s Command as Karen Witemeyer brought forth her character's fun wit and charm. I loved their believable personalities and their willingness to be strong in their beliefs. Matthew is now one of my favorite male characters ever. He showed humility, leadership, love, and most of all a deep trust in turning to God with any problem that came his way. Dr. Josephine was also a most likable character, I loved her “10-dollar words”, and the verbal sparring she sis with Matthew and others from The Horsemen gang. She was also a strong independent woman, but she was humble and showed wisdom when she knew others had better knowledge of the situation than she did. I will say it again, I LOVED this combination of characters.
The storyline pulled me in right from the very beginning, as I said, I was smiling from some of the interactions within the first few pages. It was so believable, combined with the bits of history thrown in, interwoven with some good action, and the theme of turning to God in every situation made this book so enjoyable for me. I will definitely be reading the rest of the books in this series. <br/>I give this book 5 out of 5 stars for the great characters, the intriguing storyline (that I am so looking forward to reading more of), and for the characters continually pointing back to God as their source of strength and wisdom. I HIGHLY recommend this book.
*I volunteered to read this book in return for my honest feedback. The thoughts and opinions expressed within are my own.
https://travelingwife4life.wordpress.com/2020/06/26/at-loves-command-bethany-house
I think I smiled within the first few pages of At Love’s Command as Karen Witemeyer brought forth her character's fun wit and charm. I loved their believable personalities and their willingness to be strong in their beliefs. Matthew is now one of my favorite male characters ever. He showed humility, leadership, love, and most of all a deep trust in turning to God with any problem that came his way. Dr. Josephine was also a most likable character, I loved her “10-dollar words”, and the verbal sparring she sis with Matthew and others from The Horsemen gang. She was also a strong independent woman, but she was humble and showed wisdom when she knew others had better knowledge of the situation than she did. I will say it again, I LOVED this combination of characters.
The storyline pulled me in right from the very beginning, as I said, I was smiling from some of the interactions within the first few pages. It was so believable, combined with the bits of history thrown in, interwoven with some good action, and the theme of turning to God in every situation made this book so enjoyable for me. I will definitely be reading the rest of the books in this series. <br/>I give this book 5 out of 5 stars for the great characters, the intriguing storyline (that I am so looking forward to reading more of), and for the characters continually pointing back to God as their source of strength and wisdom. I HIGHLY recommend this book.
*I volunteered to read this book in return for my honest feedback. The thoughts and opinions expressed within are my own.
https://travelingwife4life.wordpress.com/2020/06/26/at-loves-command-bethany-house
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