MaryAnn (14 KP) rated An Unpresentable Glory in Books
Nov 4, 2019
My Thoughts: What would you do if you found a sick stranger on your doorstep? That's what Linda Jensen came home to one afternoon that changed her life. Her caring changed another persons life. It showed "Jay" what true caring and trust really was.
This was an interesting read that keeps the readers' attention. All the characters were powerful in this novel and helped in supporting the storyline.
This novel is about trust, integrity, loyalty and loving God. It's about trusting God in every situation. The author has a way of writing to keep readers' interest throughout the book.
This is a good story for everyone.
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Phillip McSween (751 KP) rated Captain Marvel (2019) in Movies
Mar 20, 2019
Acting: 10
Beginning: 5
The beginning doesn’t necessarily hook you right away as it focuses more on immersing you in the world. You come to learn that all of this intro info was an important setup, but it really is just “meh” when you’re watching it. Thor: Ragnarok beginning, this is not.
Characters: 10
Danvers/Captain Marvel is a strong embodiment of a kick-ass superhero. This is not your typical you’re-pretty-good-for-a-girl type of hero. She tears enemies and whole scenes apart and does it in such a cool stylish way. I love how she comes into her own throughout the film.
Marvel is flanked by some other stars that keep the movie interesting (Sam Jackson’s Fury is always a treat), but I must take a moment to recognize the true hero of the film: Goose the cat. I’m not even a cat guy, but this little guy truly won my heart. With a personality all his own, he makes you love every scene he’s in. Goose is life.
Cinematography/Visuals: 10
Conflict: 10
Genre: 8
Memorability: 10
Pace: 10
The story moves in a non-linear fashion forcing you to pay attention for fear of missing something. Because it’s constantly jumping back and forth between past and present, you’re constantly unraveling new things in the mystery of Carol’s life. The action doesn’t let up for long enough for boredom to onset. Plus, how can you be bored with Goose on the loose?
Plot: 10
While you can kind of see the outcome from a mile away, at least they got to the final destination in unique fashion. Carol’s story is told with a special flare that seems to fit her perfectly. Origin stories can be hard to pull off, especially when they have been done and re-done and, sometimes (Spider-Man, I’m looking at you) done again. This one not just sets up a powerful hero but also leaves a powerful impact.
Resolution: 10
Overall: 93
Captain Marvel is easily one of my favorite MCU films and that’s high praise considering how many solid movies they have put out. It’s not just a blockbuster film, but one with heart and a solid message. Want to know something else: I actually like the movie more than Wonder Woman. There. I said it.
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Purple Phoenix Games (2266 KP) rated Extraordinary Adventures: Pirates in Tabletop Games
Jul 16, 2021
Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.
When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.
But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.
It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!
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