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Reef
Reef
2018 | Abstract Strategy, Nautical
Ahh ze coral reef. How beauteous is her expanse, and so nurturing for her oceanic inhabitants. We must endeavor to protect her and rebuild her as best we can to foster wildlife and entreat Mother Nature. We shall do this by selecting only the best coral combinations to satisfy the dying environment.

Reef is an abstract hand management, pattern building game that challenges the players to become coral reef architects and rebuild our fragile underwater ecosystem. This is a lofty goal, as our coral reefs in the real world are hurting for rejuvenation something fierce.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

Setup is easy: shuffle the player mats and deal one to each player. The player that received the one board containing the starfish will be the starting player. Deal the players one of each colored coral piece, two cards from the deck, and 3 VP tokens. Place your reef chunks in the middle of your board in any order and you are ready to play!

On your turn you can do one of two things: draw a card or play a card. There are three cards face up to form the offer row, or a player can pay a VP token to the card with the lowest printed VP total to take the face up card on top of the draw pile (a la Small World). When you play a card, you immediately take the coral pieces on the card and place them on your play mat. The pieces can be stacked on other pieces of the same or different color, or on a blank spot on the mat. Once done, you check the card you played for any scoring conditions you may have met from your play mat. I will not go into detail about scoring, but there are several types of scoring that are employed in a game of Reef. The game continues in this manner until all of one color of coral pieces are used up. Players finish the round and then count their VP tokens. The winner is the player with the most VPs.

Components. The box is, what, normal sized? And the art on it is wonderful. So colorful and instantly recognizable. In fact, the art on the game in its entirety is truly amazing. I love it! The cards are of fine quality, but since they are handled a bit I sleeved mine. The VP tokens are of good quality, and I like that the pieces aren’t just perfect circles. It’s not a huge deal, but it helps with immersion just that much more. Same for the player mats. They could have been just as effective with square mats, but just that bit of wave makes it more enjoyable to play on for me. The big chunky coral pieces are so fun to play with, and handle, and, honestly, drop. They are very satisfying and great for those with colorblindness since they are all different shapes for the different colors they represent. All in all, Next Move Games knocks it out of the park on components AGAIN!

As you can tell by our score, we really like this game a lot. The first time I played it, my father-in-law used an interesting strategy and won the game. The next time I played it, I tried to use that same strategy and came in 3rd place. So, I chalked that win up to luck of the (card) draw and am now seeking more varied strategies to become the King of Reef. This is perhaps what also keeps the game from being a Golden Feather Award winner – I can play my game strategy and you can play yours, but that’s it. There is no real player interaction. As one Duke of Dice Alex would sing it, Reef is actually just “multiplayer solitaire.” While that is completely appropriate and non-offensive, I believe that with some more player interaction I would be more apt to bump this one to a 6. That said, we at Purple Phoenix Games give Reef a well-deserved bubbly score of 15 / 18. Emerson has himself another hit and I am proud to have it in my collection. You should grab it too, maybe.
  
The Stories You Tell
The Stories You Tell
9
9.0 (1 Ratings)
Book Rating
Private Investigator Roxane Weary and her brother, Andrew, are night owls, but it's still never good news when she gets a call from Andrew in the middle of the night. This time, Andrew tells her that he's just had the strangest visit from Addison Stowe, a young woman who used to work with him at the hotel where he tends bar. She seemed panicked and scared, begging to used Andrew's phone, and she disappeared almost as quickly as she arrived. At Andrew's pleading, Roxane starts looking for Addison, but she quickly realizes this is not a straightforward case. Soon the police are on Addison's trail--and Andrew's too. Add a dead cop to the mix, and it looks like Andrew could be mixed up in something serious.


"Clients hired me to find lots of things, and I took them all seriously--but people, most of all."


So, I won't lie. I have a particular affinity for one Roxane Weary, our sarcastic, intelligent, bisexual PI. This is the third book in Roxane's series, and I just love them all. You know how you can give your iPhone a name? Well, one of mine (I have one for work and one for personal use, okay) is named Roxane. This gritty PI has wormed her way into my heart. And I've said it before and I'll say it again--it's just so refreshing to have a bisexual character in mainstream fiction who is real. She's not a crazy person or a murderer, she's just a smart, complex character. The main character. And when Roxane is talking, it sounds like my own friends hanging out. It makes me happy.


"The state of straight people was troubling."


This book finds Roxane on a slightly personal quest, as her search for Addison gets real fast, once it looks like Andrew could be in some big time trouble. Her searching leads her to a shady nightclub--including its shifty manager--and some of Addison's suburban friends. We also, as mentioned, have a dead cop, meaning that Tom is in full force in this one. Tom is the former partner of Roxane's late father, and Roxane's old flame. I'm happy to report that there's plenty happening in Roxane's personal life--both with Catherine and Tom. Lots of sexual tension and witty banter on a variety of fronts. (And I am the only one who would be perfectly fine if Catherine just disappeared? Roxane deserves someone who treats her properly.)

Anyway, despite a cast of recurring characters, this one will standalone just fine. That being said, if you haven't read the first two books, I highly recommend them. The conversational first-person style Lepionka uses for Roxane is amazing and draws you in from the start. I adore Roxane's voice. (Partially because I deem her my kindred spirit--see below.)


"Apparently he was one of those people who listened to and deleted messages instead of just reading the transcription and ignoring it like I did."


Roxane is a witty, awesome, complex main character, and she's nearly impossible not to love. The story itself is dark and twisted, with plenty of twists and turns to keep you guessing. No gimmicks, just a good mystery. There's lots of humor, lots of surprises, and lots of Roxane, one of the best PIs around. 4.5 stars.
  
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