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Harry Potter: Death Eaters Rising
Harry Potter: Death Eaters Rising
2019 | Card Game, Dice Game, Fantasy
Have you read our review of Thanos Rising: Avengers Infinity War? If you have not, please do. I’ll wait. The reason I ask is because this Harry Potter version is a reimplementation of Thanos Rising with a few new twists. Great twists. In fact, I’ll spoil it for you and let you know that I now prefer the Harry Potter version even though I enjoy Marvel-related things in my life much more. But why is it good or better than its predecessor?

Harry Potter: Death Eaters Rising is a game utilizing the Rising system of games (which also includes Batman, Star Wars, and SpongeBob Squarepants as of now) for two to four players. It is a cooperative game where players will take charge of one of the three factions: Dumbledore’s Army, Hogwarts, or Order of the Phoenix in order to defeat Voldemort and his Death Eater cronies. Though Voldemort will be menacing players throughout the game, the players will not be able to attack him directly until about half way through the game. Can you survive long enough to battle the big bad?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the instructions in the rulebook, but generally the central board will have the large painted Voldemort “mini(?)” and three areas that hold Place cards: Hogwarts, Ministry of Magic, and Diagon Alley. Players will be given one Leader card in their chosen faction (obviously Order of the Phoenix is best) to begin the game. Set aside the damage counters, corruption gem tokens, and Spell tokens in their own piles. Shuffle the main deck of character cards, reveal and place three per Place and then insert the Voldemort card somewhere near half-way into the shuffled deck. The game may now begin.
On a player’s turn they must complete the following steps: 1. Travel to a Location, 2. Roll Voldemort Die and resolve actions, 3. Roll, assign, and resolve Wizard dice, and 4. End Turn. After taking these actions it will be the next player’s turn.

To Travel to a Location, the active player will place their faction-matching Mission token upon one of the Places on the board. This is the Place that the active player may now be able to recruit Wizards from and also attack enemies.

Once at a Location, the active player will Roll Voldemort Die and resolve actions thenceforth. The game affords players a large green Voldemort Die to be rolled. Upon the faces are sides that instruct players to turn the Voldemort mini Left or Right one Place and attack all Wizards there (including all Wizards on a player’s team if Voldemort is now in their Location). Two faces will also show the Dark Mark. When this face is rolled Voldemort does not move, but will attack all Wizards at his current Place (by placing damage counters on the card) as well as activating ALL Death Eater Dark Mark abilities. Not all Death Eaters will have Dark Mark abilities, but when they activate, they can be deadly.

Now that Voldemort has had his fun, the active player will Roll, assign, and resolve Wizard dice. Players will have in front of them faction cards that indicate how many and of which color dice to be rolled on a turn. These dice may be added to or otherwise altered as a result of recruited Wizards’ special abilities as well. Once a player takes the appropriate dice to be rolled, they must roll them and begin assigning faces to Wizards for recruitment, Death Eaters for damage, or other abilities on team cards. Recruiting more Wizards to a player’s team or damaging Death Eaters is how the game progresses because each time a card is recruited or defeated it is removed from the main board and a new card replaces it. As long as at least one die is removed from the player’s pool each time the dice are rolled the player may continue rolling to match symbols needed.

To End Turn, the active player will add any recruited Wizards to their team, discard any defeated Death Eaters, Wizards, or Places, and retrieve their Mission token to be used on the next turn.


Play continues in this fashion of taking turns through the four steps until the Voldemort card is drawn. He then comes into play as an enemy that may be attacked like normal. Players win when they defeat enough Death Eaters and Voldemort, but can lose if the players allow a Place to be completely corrupted (usually by Death Eater card abilities), allowing four Places to be corrupted, if too many Wizards have been defeated per number of players, or any player has all their Wizards defeated from their team.
Components. This game includes a lot of components of varying style and materials. The cards are all very glossy (meh) and feature headshots of the characters mostly. The board is three pieces fit together like a pizza and is great. The damage counters are little translucent red cubes, and the corruption gem tokens are also translucent gems but gray in color. The best components in the game are by far the Voldemort, well, statue and all the dice. The Voldemort piece is incredible, and pre-painted. The stance he is taking is formidable and somewhat intimidating when he’s pointing his wand right at you. The dice have been upgraded to a matte finish (as opposed to yucky polished finish) and feature some great inking. The one negative I have to say is also about the dice: I believe that the faces sometimes can be confusing because the icons are more detailed than is necessary. While some would argue that detailed dice are better than merely serviceable dice, I would much rather see a sword on a face and know it’s a sword than to look at a die face and wonder what I am looking at exactly. In any case, that’s my opinion and yours may be different. Let’s still be friends.

So overall this is a big upgrade over the Thanos version of a Rising game for several key reasons. In Thanos I always felt like every turn could lose the game for us, and Thanos seemed to gain the Infinity Stones too quickly for my taste. In this version, you know you have half a deck before you are able to even fight Voldemort, so being able to tackle his minions until then seems more surmountable. The dice have been upgraded, and the Voldemort die is wonderful and easy to read. That was an issue I had with Thanos: his die was hard to read and the colors were not distinct enough. Not a factor in this version at all. I also feel that this version has much more faction-dependency and interplay. What I mean is that an Order of the Phoenix card may require a player to also have a Dumbledore’s Army card on the team in order to unlock access to their special ability. I like that. I like a well-balanced team, though my first game saw me recruit eight Order of the Phoenix cards and one Dumbledore’s Army card. We won, but I felt bad.

So it’s no surprise that I love this game. I find it better and easier to learn/play than the Thanos version. I like the components a whole lot more. I like the interplay between the factions more. I am sad that I prefer Marvel to Harry Potter, but I do not dislike Harry Potter, let it be known. And I do enjoy this version much more. Purple Phoenix Games gives this one a triumphant 10 / 12. My wife and I truly love it and can’t wait to play it again very soon. If you are looking for a good Rising game, I certainly recommend you look at Harry Potter: Death Eaters Rising. It’s a guaranteed hit if you or a loved one is a Harry Potter fan. For sure. It’s brilliant.
  
Snitch (2013)
Snitch (2013)
2013 | Action, Drama, Mystery
5
6.8 (4 Ratings)
Movie Rating
I’m a huge fan of Dwayne “The Rock” Johnson. His wrestling persona is
extremely entertaining and he’s a pretty decent actor. He did good with this movie but it wasn’t enough.

The premise of the movie is based on ‘true events’ (whatever that
means), it’s more about a law that’s real in our country right now, I’ll get in to that later.

There are a lot of characters so stick with me. The Rock plays John
Matthews, he owns his own construction business. He has an ex-wife, Sylvie Collins played by Melina Kanakaredes, and a current wife, Analisa played by Nadine Velazquez.

Johnand Analisa
have a daughter Isabella and he has a son with Sylvie, Jason Collins played by Rafi Gavron. The other major players are Barry Pepper who plays undercover DEA agent Cooper; Susan Sarandon who plays Joanne Keeghan a US Attorney; Jon Bernthal
who plays Daniel James an ex-con trying to get his life back together; Michael Kenneth Williams who plays Malik, a drug dealer; and Benjamin Bratt who plays Cartel leader Juan Carlos. Out of all of these, I liked Daniel, Agent Cooper, John Matthews, Malik and
Joanne Keeghan, in that order.

The law the movie is based on is about mandatory minimums. If you are
holding and it’s enough to distribute then you go to jail. The length of your jail time is based on how
much you are holding when you’re caught. In this case, Jason, who is 18 and still in high
school, is set up by his ‘best friend’. This friend sends him a huge bag of ecstasy against Jason’s wishes.

When the package arrives Jason gets caught because it’s a
sting. His jail time based on the amount of ecstasy is ten years in a prison that holds murderers, rapist and violent criminals.

The movie starts excruciatingly slow, the real action doesn’t start until
almost halfway through, or at least it felt like it. It’s good once you get there but I wasn’t really into
the people in it/living it. I kept thinking of the actors as themselves not the characters
they were playing, even the ones I liked. There were too many close ups and‘in action’ scenes that involved someone with a camera running or walking next to the actor.

I getthat it was to try and build apprehension and anxiety but it was more annoying and kept pulling me out of the story so I couldn’t connect emotionally with the characters.

I didn’t believe the union between John and Analisa or that there had been one with Sylvie, there was no familiarity and I didn’t believe the love or tension between them.

John was a business man who’s never seen action so he’s kind of a wuss, but it’s the Rock, a huge tall muscle-y intense looking guy. Whenever he flinched I kept waiting for him to kick ass but he never does.

Then in another scene he’s magically badass, shooting
a shotgun one handed out of the window of a semi-truck he’s driving.

The movie was more about showing people this heinous law then entertainingus. I don’t like that, it’s not why I go to movies. The only saving grace would have been if it had been really entertaining but it was only mildly entertaining at best.

I’d say rent it if you like the Rock or if you’re curious, it wouldn’t be too much of a waste of your time but
definitely don’t waste your money in a theatre.
  
Once Upon A Wolf (Wayward Wolves #1)
Once Upon A Wolf (Wayward Wolves #1)
Rhys Ford | 2018 | LGBTQ+, Paranormal, Romance
10
9.0 (2 Ratings)
Book Rating
MAHOOSIVE sugar rush!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This book is the first in a new series by Rhys Ford. You all know I love her work, and this one is no exception! It came with a warning though, and I was curious as to how that warning would play out.

The warning?? It is "sweet, dammit!"

And it really is!

It's only short. just under 100 pages, but it packs such a sugar rush, I didn't even notice it was nearly finished, til I ran out of bloody book!

Gibson is looking after his brother, Ellis, who is stuck as his wolf. Something happened that trapped him there, we are not told what exactly, just hints are thrown, and I expect that (insert puppy dog eyes, all begging like at Ms Ford) Ellis will get his own story and all will then become clear. Ellis chases Zach, new owner of local bed and breakfast into the freezing lake, and Gibson has to save him from hypothermia. The fact the Zach pushes every single one of Gibson's buttons is not lost on Gibson, and all becomes clear as to why Ellis choose Zach later in the book.

Both Gibson and Zach have their say, and you get just enough of them both to fully engage you in their story, their here and now and their past.

It is sweet, almost sickly, but I think for these two guys, it is right their story be this way. There is very little actual physical stuff between the guys, and I was kinda expecting it to be totally clean, but it isn't, not quite. I think, maybe, even if it HAD been clean, I would still have loved it!

And love it I did! I had just finished a much longer, heavier book, and this was just what I needed at that time, hence the hang over cure tag.

So, a much needed, perfectly written, perfectly delivered, MAHOOSIVE sugar rush....

5 stars

ps, just remember, it IS sweet, dammit!

**same worded review will appear elsewehere**
  
40x40

Neon's Nerd Nexus (360 KP) rated Ready or Not (2019) in Movies

Sep 2, 2019 (Updated Sep 2, 2019)  
Ready or Not (2019)
Ready or Not (2019)
2019 | Comedy, Horror, Mystery
F*cking rich people
Ready Or Not is a delightful mash up of blood soaked horror and devilish comedy that intertwines well making this film an absolute blast. When Ready or not's certificate came up everyone was shocked it was 18 rated (I found kind of sad as to me it symbolised how there is 100% still a big market for the more violent and mature horror film yet these days they sadly seem few and far between. I proud to say this does not disappoint and delivers on gore, grossness and tons of unnecessary yet hilariously fitting cursing. Made by people with clear love for the genre this movie echoes what made 80s horror movies so fun. Its goofy, silly, humorous, cool, violent, over the top, cheesy and stylish with it all working well together as well as being extremely serious and tense when it needs to be too. A great mix of movies like your next, the purge, cabin in the woods and even evil dead this movie doesnt hesitate getting straight to the good stuff moving at a constant brisk pace. Although predictable at times it ride with the horror cliches mixing them up just enough for them to feel modern and refreshingly satisfying. Anti rich themes take front and centre and the film isnt shy of mocking wealthy people constantly questioning their morals, beliefs, way of life, ignorance, naivety, lack of empathy and ability to think they can do as they please. In fact you might say the most horrific parts of the film are just how stupid, desensitized, gullible, careless and void of empathy these people have become which adds a nice real world connection. Theres also some visually impressive/creative scenes that really stand out as they are flawlessly combine with music too. Great tension is also present here and a it has a good eending that keeps you on your toes guessing. Not perfect by any means but go into it with a mind set that you can just sit back and enjoy a well made film that's only interested in you having a good time and you will leave entertained.
  
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Escaping Camp Roosevelt
Escaping Camp Roosevelt
Bryan T. Clark | 2019 | Contemporary, LGBTQ+, Romance
6
6.0 (1 Ratings)
Book Rating
good but not for me.
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

I'm going to struggle with this review, I know I am, so please bear with me, okay?

I don't usually like books with college age young adults as the main characters, but something about the blurb must have grabbed me for me to say yes to reading it, even though the blurb says how old Tucker and Dancer are. I can't tell you what though. And Tucker is a little naive at the beginning of this book. Dancer is far more world wise than a 21 year old should be, but he's been on the streets a long time.

There are some difficult topics dealt with here. Tucker's mum is a drug user. Dancer is selling himself (although nothing is described in any great detail). Some abuse. Homelessness, how families cope with that. All topics are, I thought, dealt with well.

Both Tucker and Dancer have their say, in the third person. Both voices are distinctive and clear, and they tell their story well.

I just *insert sigh* don't know that I LIKED it. I certainly did not love it, but I'm not left with any negative feelings about it, either. It just does not push my buttons, I'm afraid.

But I DID finish it, and it held my attention the whole way through. So for that reason . .

3 stars.

I'm sorry, I really I am! Someone will love the pants off this book, but it's not me.

**same worded review will appear elsewhere**
  
Resurrection: A Zombie Novel
Resurrection: A Zombie Novel
10
10.0 (1 Ratings)
Book Rating
Resurrection: A Zombie Novel by Michael J. Totten is a marvelous book about a post-apocalyptic world in which a virus leaves millions of humans in a crazed state that makes them only wish to eat the flesh of their fellow mankind. With so many twists and turns, you are able to develop ideas on how the characters were before the virus spread, how they have changed, and different things that could easily affect how you would view another human. It was delightful to be able to read about some of the history leading up to the outbreak on each character, while being able to learn what made them tick. The way the characters interact had me laughing from time to time as they are so different and stubborn in their own ways that it makes it hard for them to agree on things. I loved how it brought up a lot of different ideas and thoughts one might have before an outbreak like this happens as well as how it could change the way one might feel or think once they realize they may be the last alive to help set up a new society. Not to mention, how some things we know can go out the window when your life is depending on you being super careful and cautious out the window.

Watching the characters deal with issues with their first major problem, other survivors definitely gave me the impression that in a world with no rules, people no longer try to make friends or even help each other out. I had felt completely anxious and sad that other healthy humans couldn’t be bothered to be kind to our main group of characters. I understand they had their reason, but it did remind me how in real life, without a zombie outbreak, the majority of the human race will only look out for themselves and what they believe belongs to them. It was refreshing to see how even though sometimes you don’t get along with your team, how a common enemy can pull you together, even if the enemy is survivors who could be potential assets to your group. I also found that the idea of us, humans, and thinking we know a ton, to be quite lacking.

Totten had brought a valuable point up in the book, whether he meant to or not. If something should happen, where we needed to live off the earth and a huge portion of our population is dead, or heavily diseased and dangerous to be near, how would be survive? A lot of people take for granted the fact they have heat, running water, electricity, and food, so without out being able to just purchase it and having to resort to growing it and such, our survivors would need to learn a lot of information. I enjoyed the idea of the characters going to look for books on farming, building, and anything else they would need to learn how to do, but it got me thinking about how everything today is slowly becoming that of a digital world. Yes there are still libraries out there with millions of books, but most libraries are in areas that could easily be surrounded by the infected. Even in Resurrection, that could be an issue and yet when Kyle brings up they could just obtain the books to teach them how to do things, the other characters didn’t seem as concerned about the idea, as I was upon reading that. After all, reading how they have to be careful just going to a sporting goods store and all the concerns they have when doing things, makes the idea of going into a library very worrisome.

However, it wasn’t just the knowledge most people don’t have that brought this story to my mind in some serious thought, it was seeing how something as simple as knowing your blood type and how blood transfusion work, seems to leave you in times of panic. We all know that certain blood types just can’t be mixed with others and often this knowledge isn’t needed. Most of us don’t even know our blood types, myself included, because we just don’t always see the need to know such information, or we just simply forget it. So I wasn’t surprised that the characters didn’t know their blood types off the back of their hand, but I found how simple things we have learned since grade school about other people’s blood containing diseases and even allergic reactions if placed in your own body without proper care could just disappear until after doing just that. I can’t say I would have thought of it either, but at the same time I would like to think that it’s something I wouldn’t feel right about. Though, how could any of us be sure we would do something different?

Totten seemed to be able to use the characters to remind us of how important some of the things we take for granted are. I enjoyed seeing how friendships can be broken or made easily, how teamwork is important in the matter of survival, and how people would truly act in a post-apocalyptic world. To see common sense that we have go out the window in some situations and in other situations seem create stealthy humans with common sense and the ability to have sound judgement. Not everyone would have been able to write about such a world, and have characters make mistakes that leave you shaking your head. To be able to see the characters as imperfect humans doing their best to get by in the world, definitely makes this novel a delightful read. I would rate Resurrection: A Zombie Novel 5 stars out of 5 stars. Definitely a must read for the zombie lover. I would say if you love zombie movies and shows, you would find this book right up your alley. With characters you could relate to, and situations that aren’t impossible to imagine, you will fall in love with the writing style and story that Michael Totten gave to us in this short, page turner.
  
My Sister's Keeper
My Sister's Keeper
Jodi Picoult | 2009 | Fiction & Poetry
10
8.1 (52 Ratings)
Book Rating
“If you use one of your children to save the life of another, are you being a good mother or a very bad one?”

<i>My Sister’s Keeper </i>was the first Jodi Picoult novel I read. (I have since read all Picoult’s books to date) I was not expecting much when I first picked it up, especially as I was reading it for a medical ethics module at college. Yet this book rekindled my love of reading and suddenly, after only reading one story, I was asking for Jodi Picoult books for my birthday.

Many people may be familiar with the storyline, even if they have not read the book, as <i>My Sister’s Keeper</i> shot to fame when the film version hit the cinemas. Thirteen-year-old Anna Fitzgerald was Rhode Islands first genetically engineered baby, created with the purpose of providing her older sister Kate with the means to survive acute promyelocytic leukemia. However over the next few years Kate relapses resulting in Anna going under numerous procedures, such as bone marrow extraction, in order to save Kate’s life. Now things have got so bad that Kate will die unless Anna gives up one of her kidneys, yet unwilling to do this Anna hires a lawyer, Campbell Alexander, to sue her parents for the rights of her own body.

From reading a synopsis the reader can already see that <i>My Sister’s Keeper</i> is going to be an emotional story, but what was it that made me love the author so much?

The story was told from six points of view: Anna, Jesse (older brother), Sara (mother), Brian (father), Campbell and Julie (guardian ad litem). Notice that Kate was not one of the narrators, which leads us to speculate from the very start that Anna wins the case and Kate dies. Despite the six main characters there is no antagonist – unless you count cancer – and in all of them the reader can find something relatable.

In one of the chapters, Jesse pronounces that Kate is the martyr, Anna the peacekeeper and himself the lost cause. With Anna we can recognize the struggle to follow the decisions laid down for us by other people – a time when we have no choice of our own. Jesse represents the times when we have been ignored and forgotten because of bigger or more important events, thus resulting in attention seeking behaviour. Brian, the firefighter, the man who wants to save everyone, cannot put out the metaphorical fire that is his family. Sara, whose narrative starts in the past rather than present day, shows us how easy it is to get wrapped up in one problem (or daughter), ignoring everything (or everyone) else.

One thing that is great about all Picoult’s novels is that they are not focused on one storyline. Granted this book is focused on the trial and Kate’s illness, but the inclusion of Campbell and Julia’s voices provide an interesting subplot. Julia is not exactly thrilled to discover that she will be working alongside Campbell, a person she knew from school that she had a difficult past with. Since then Julia has found herself unlucky in love and blames Campbell for this. Campbell on the other hand has been having trouble of his own and now needs a service dog with him at all times. Yet he is self conscious about people knowing the true reason behind this and often comes up with creative lies to stop people from asking questions. “Maybe if God gives you a handicap, he makes sure you’ve got a few extra doses of humor to take the edge off.”

Another reason Picoult’s books are so great is that the reader learns something every time. <i>My Sister’s Keeper</i> is full of medical and legal jargon, which may go over some people’s heads, but it is also bursting with random bits of knowledge, for example the way a fire should be treated, facts about astronomy and many other interesting details that the characters use as metaphors to describe their experiences.

Without taking into account Picoult’s novels and writing style as a whole, <i>My Sister’s Keeper</i> is a story that will stay in people’s hearts and minds for a long time. It is never revealed who the narrator of the prologue was, but we immediately assume that it is Anna and that she wants Kate to die. By the end, we are still unsure who the character was but if it was Anna we see it in a completely different light. This is not a book about whether it is ethical for Anna to be Kate’s donor; it is not a story about cancer. Instead it is a message about the right for each person to have choices in regards to their lives.

A warning to potential readers: this book could break your heart, shock you or leave you in tears. <i>My Sister’s Keeper</i> is full of irony. Some of that makes up part of the story line, for instance Jesse’s experimentation with arson – fires that are then put out by his father. But the biggest sense of irony, the biggest shock is the ending (FYI this is the complete opposite to the film ending). After everything that has been achieved, devastating circumstances result in the same conclusion that it would have had Anna sat back and done nothing. Yet this does not make it a pointless story, despite Anna’s actions almost tearing the family apart, it also wakes them from the stupor that Kate’s illness has put them in and makes them realise how precious everything else in their life is too.

I highly recommend this book to everyone, and if you have not read a Jodi Picoult novel before I strongly suggest you begin with this one. It is suitable for adult and adolescent readers, especially those who like to think about hypothetical, moral questions. <i>My Sister’s Keeper</i> definitely gets you questioning your own choices and actions within your own life and may even make you view the world slightly differently.
  
Food Chain Island
Food Chain Island
2020 | Animals
With the current pandemic (not the game) going on in the world, and the necessity for people to distance themselves from each other, game nights everywhere have been put on hold. That doesn’t mean that gaming must stop! Whether you’re a seasoned solo gamer, or new to the solo genre, ButtonShy has done it again with a fantastic new little wallet game in their Simply Solo series – check it out!

You find yourself on a small, isolated island teeming with wildlife – but there is no set hierarchy! It’s a world of ‘eat or be eaten’ and you’ve got to survive. Manipulate the wildlife and organize the food chain in such a way that leaves you on top. Are you able to strategize the best meals, or will the island be left in chaos?

Disclaimer: We were provided a PnP version of Food Chain Island for the purposes of this preview. Please excuse my lack of a color printer, but rest assured that the artwork of the final product is eye-catching, colorful, and easy to read! Check out the Kickstarter (Live now through June 6th) for a look at the finished production copy. -L

Food Chain Island is a solo card game of network building and chaining in which players are trying to end with the fewest remaining cards possible. The game, like its other ButtonShy siblings, contains only 18 cards, divided into Land animals (16 cards) and Water animals (2 cards). All animals have a special power associated with it, and all of the Land animal cards are numbered from 0-15. To setup the game, set the 2 Water animals off to the side (you’ll use those later), shuffle all of the Land animals, and create a 4×4 face-up grid of Land animal cards. Now you can start the game!


Every turn you will move one animal card to ‘eat’ another. Select an animal, and move it one space in one of the four cardinal directions so that it is placed over top of another animal. The card that is now covered up is considered ‘eaten.’ Each animal may only eat certain other animals, however, so this is where the card number comes into play. An animal can only ‘eat’ any animal card that is 1-3 numbers lower than its value. For example, the ‘4’ animal can only eat cards 3, 2, or 1. Simple, right? Not so fast. Each animal also has a special ability on it, and you must activate the ability of that card once it has eaten another animal. This step is mandatory, and can really help or hinder your strategy – so make sure you are thinking about those abilities and not just the card numbers. At any time during the game, you may choose to discard one of the 2 Water animals from the side to perform its special ability in addition to, or instead of, the ability you just triggered. The game ends when you have only 1-3 animals remaining, the number remaining signifying varying degrees of success. If you have 4 or more animals remaining but are unable to make any more legal moves, the game is over and you have lost.
For being a game with such simple rules and gameplay, it is way more strategic than meets the eye. Each card can only eat specific cards, so you’re trying to position them in a way that fulfills those requirements numerically. You also have to be thinking ahead to each card power, because that step is mandatory. You cannot choose to ignore a card ability just because it may be detrimental to you – that’s what keeps your strategy changing at all times! You’re playing a long game here, and must be looking ahead several turns in advance so as to not accidentally strand yourself with no legal moves left. Every move should be thought through and carefully calculated to see if you can truly win the game. Along with that, every game will have a different starting grid which ensures that you won’t play the same game twice. The rules even suggest alternate beginning grid layouts to provide further challenge to players.


The other thing I love about Food Chain Island is that it is so fast to play, and it has a small footprint. If I only had 5 minutes to spare and was dying to play a game, Food Chain Island is what I would pull out. The speed of gameplay doesn’t take away from the engagement and thought needed to be successful, and that keeps me coming back for more. I rarely just play one game at a time – I will play 4-5 in a row because it is so addicting! Although it’s not officially a Tiny Epic game, it is designed by the one and only Scott Almes who hits it out of the park with this one as well. Coupled with the quick play time, the small footprint of the game makes it easy to play at any place or time you want.
With every new wallet game, ButtonShy continues to surprise me with quality gameplay and design using only 18 cards. Food Chain Island is no exception, and is a perfect first installation in their new Simply Solo line of wallet games. I know that this is a game I will be backing to get the final production copy in lieu of my PnP copy. I encourage everyone to check this game out – whether you’ve played solo games or not, this is a great little filler or introductory game to the genre. Visit the Kickstarter before it’s too late!
  
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