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Finding Esme
Finding Esme
Suzanne Crowley | 2018 | Children, Fiction & Poetry
9
9.0 (1 Ratings)
Book Rating
I love reading middle grade fiction, so when the chance to read and review Finding Esme by Suzanne Crowley came up, I jumped at the chance! I was really glad I got a chance to read Finding Esme because it was such an amazing book!

Esme is a 12 year old girl growing up in the 1970's. Her home life isn't very traditional. Her dad is out somewhere being a wanderer, and her mom is too busy worrying about her dad to look after Esme. The only person that really looks after Esme is her grandma Bee. When Esme finds dinosaur bones (which she'd like to keep secret) on a hill by her house, things start changing for Esme.

I really loved the plot of Finding Esme. There is a touch of magical realism within this book that written very well. Esme and her grandmother have certain gifts. They can find lost things and/or people usually. There's also sightings of ghosts although not spooky ghostly sightings. Suzanne Crowley does such a fantastic job of making the magical realism element seem like it's an every day happening in real life. She also does a fantastic job with Esme's dealing of loss and just with the whole plot overall. Although Finding Esme does start out a bit slow, as well as a bit confusing with a bunch of different names, it quickly picks up the pacing. Also, it because clear which character is which quickly. The wording may be confusing for some as it's written in semi-heavy Texas twang and slang throughout. However, context clues help. It was easyish for me to understand being as I was born and raised in Texas.

I must gush now on the characters found in Finding Esme! They were all so fleshed out and felt like they were actual people I was reading about instead of just being fictitious characters. Bee, Esme's grandmother, was probably my favorite character because I loved her no-nonsense approach to things. June Rain was always in la la land since her husband was always up and missing. My heart ached for her, but at the same time, I was angry with her for not paying more attention to her children, Esme and Bo. Sweetmaw was another great character, and I loved her for watching out for Esme when Esme felt she had no one. Finch, Esme's best friend, cared for Esme very much, and it was obvious throughout the novel. He only wanted what was best for Esme even if she had a hard time figuring that out. I loved little Bo, Esme's younger brother. I can't remember if Bo's age is ever mentioned in Finding Esme. I guessed Bo to be around 7 or so based on how he acted. Esme was a fantastically written main character. I could relate to her on so many levels especially when it came to not feeling loved or wanted. I'm sure we've all felt like this at some point in our lives. Esme was wanting to keep her dinosaur bones (which she endearingly refers to as Louella Goodbones) secret just so she could have at least one thing that was just hers. I was angered when her secret bones were no longer her secret (not a spoiler). I just wanted to hug Esme to let her know that she wasn't alone. She seemed like such a sweet girl who had already had to put up with more things than most children her age.

One main thing I feel that I must mention is this is Finding Esme is listed as being a middle grade book. I guess this is because the main character is 12 years old. I felt like this wasn't a typical middle grade read as it lacks a middle grade feel. The wording and narrative seemed to be written towards more of an older audience especially with mentions of things that happened in the past that a middle grade audience may not know about or understand. I feel like Finding Esme would probably go over most middle grader's head with the language and events that happened. Even though Esme is only 12, I feel like adults would enjoy this more or at least a young adult audience.

Trigger warnings for Finding Esme include death, depression, gun violence (although not graphic), an absent father, and profanity (although it was just the word damnation used once).

Overall, Finding Esme is a fantastical read which will tug at your heartstrings and leave you breathless. It's a quick read that you won't want to put down. At least, I didn't! I never wanted it to end if I'm being honest. I would definitely recommend Finding Esme by Suzanne Crowley to those aged 15+. Yes, it's supposed to be a middle grade read, but as I mentioned before, I really think adults and possibly teens would enjoy it more.
--
(A special thank you to Suzanne Crowley for sending me a hardback of Finding Esme in exchange for an honest and unbiased review.)
  
Rick and Morty  - Season 3
Rick and Morty - Season 3
2016 | Animation
A big thank you to Smashbomb for this fantastic prize, make sure you take a look at their giveaways for the chance to win some amazing things.

Rick and Morty continues to follow the adventures of the members of the Smith household. When Jerry asks Beth to choose between him and Rick, the strength of their marriage is tested. Jerry is confronted with the loss of his family, while Beth begins to discover her independence again. Morty and Summer deal with their parents' separation by seeking more control over their lives. Rick's nihilistic way of life continues to prevent him from bonding with his family, as he remains unable to change his self-destructive behaviour.

At the end of season 2 Rick and the Smiths have hidden on a tiny version of Earth outside of the Federation's jurisdiction, Earth has been taken over and Rick has surrendered himself to save his family. We open season 3 with Rick in the Federation's custody being interrogated and we instantly get reminded that Rick doesn't do anything without having some sort of ulterior motive.

How can you not love the series that brought us Pickle Rick? I don't for a second know how anyone could think that Rick could create a rat/insect body when he is just a pickle, but he's the smartest man on the planet so I'm willing to believe it was entirely possible.

For me, a series that takes its characters on a journey without getting bogged down in a single storyline is always my favourite. Rick and Morty certainly manages to do this with its constantly jumping scenarios. The one story that does pop up throughout this season is Beth and Jerry's divorce. Rick, despite always being a bit of a dick to everyone, has always had it out for Jerry so this news doesn't phase him at all but the rest of the family are suffering in their own ways. Throughout the series we see Summer and Morty compensating with Rick's adventures and reconciling some of their ongoing personal issues through their experiences. While none of it is realistic, it's entirely relatable.

Before watching this season I decided to rewatch seasons 1 and 2, because it's the sensible thing to do. It felt like we got much better family interaction and inclusions in season 3, I doubt if you work it out that there's much difference between them but that it's more to do with the quality of what we got. With the family going through upheaval we got a lot of stories that actually go to prove that Rick really does care deep down even if he would never openly admit it.

Morty does develop somewhat in this season, he isn't just the bumbling sidekick any more. He's learned a lot over their adventures, and while he's still not on Rick standards, there are moments where we see that he's growing. His dealings with Rick during Vindicators 3 take a step towards actually standing up for himself more and showing him that he understands more about the inner workings of Rick mind than he realises. In The Whirly Dirly Conspiracy, his part of the episode is almost like that of a Rick and Morty adventure when Morty gets to choose, he stands back and watches while Beth makes a hash of things and then swoops in at the last minute to do things that need to be done... admittedly that last bit probably isn't a good character trait to develop but he's realised that (in their messed up sort of world) sometimes someone needs to learn a lesson.

The season as a whole was very good and I liked the way that we came full circle and almost reset the universe for season four. Though I still enjoy Rick and Morty in general, this was definitely a high point for what's currently out there. Development of characters, more fun scenarios and just a little bit of fear that somewhere in a sewer a pickle is making a body out of rat parts.

Episode synopsis included here: https://emmaatthemovies.blogspot.com/2020/02/rick-and-morty-season-3-tv-dvd-review.html
  
The Suicide Squad (2021)
The Suicide Squad (2021)
2021 | Action, Comedy, Crime
Its adult humor is also incredibly poignant (2 more)
Blood and gore is Troma levels of insanity
King Shark and Polka Dot Man
Not as fun on repeat viewings (1 more)
Is a little too similar to Guardians of the Galaxy
I'm a Motherf@#$ing Superhero!
You could probably get away with calling James Gunn’s The Suicide Squad an R-rated version of Guardians of the Galaxy, but it isn’t entirely fair or correct. It’s a complicated comparison much like Gunn’s status with Marvel Studios that allowed him to make the film in the first place and whether or not The Suicide Squad is a sequel or a reboot to David Ayer’s 2016 film.

Gunn has always had a knack for getting gory or gross or raunchy if the opportunity presented itself. The Suicide Squad almost feels like a clean, strike that, blood-splattered slate for the filmmaker. Gunn had complete creative control while making The Suicide Squad and it shows; not only in its graphic content and excessive vulgarity, but also in the characters Gunn chose to be in the film. Nearly everyone has been replaced from the previous Suicide Squad film except for Captain Boomerang (Jai Courtney), Colonel Rick Flagg (Joel Kinnaman), Harley Quinn (Margot Robbie), and Amanda Waller (Viola Davis). The new characters are mostly unknown or barely known villains, which makes the fact that nearly all of them are expendable all the more intriguing.

While Guardians of the Galaxy and The Suicide Squad are two different films, there are some undeniable similarities. The cast of The Suicide Squad is insanely stacked, but you have to know by now that three quarters of these characters die in horribly gruesome ways. Witnessing who lives and who dies is half the fun of the film, so that won’t be spoiled here. But The Suicide Squad has a team of five characters that are grouped together and featured more than anyone else. It’s a lot like how Guardians began with Star-Lord, Gamora, Drax, Rocket, and Groot. These five characters also end up being the ones you love the most.

Gunn also has a thing for taking a group of assholes and giving them meaning. In the tenth season of South Park, Eric Cartman meets Bart Simpson face to face. Bart has always been a troublemaker and a prankster, but Cartman ground up Scott Tenorman’s parents, slapped that ground parent meat in some chili, and made Scott eat his own parents. The comparison between Guardians and The Suicide Squad is a lot like the difference between Bart Simpson and Eric Cartman. The Suicide Squad features straight up murderers, demented psychopaths, and whatever the hell Weasel is.

Not unlike his other comic book film work though, Gunn typically takes what would be unlikable characters on their own and finds a purpose for them once they’re with other outcasts that they can relate to. There is a ton of heart in The Suicide Squad. You fall in love with King Shark because he’s trying to read books upside down and use one of his fingers as mustache as a brilliant disguise, but you don’t feel for him until he reveals that he’s never had a friend. Sebastian, Ratcatcher II’s go-to rat, is adorable because he waves at, offers leaves to, and flocks toward Bloodsport even though he’s afraid of rats. There’s still this camaraderie in The Suicide Squad. It may be broken and gory, but it’s still camaraderie.

There are some unusual choices that Gunn made with The Suicide Squad though. They originally wanted Will Smith to come back as Deadshot, but supposedly cast Idris Elba to replace Smith in the role. Then they backtracked and made Elba Bloodsport. The odd thing is that both Bloodsport and Peacemaker are exactly the same as Deadshot. Peacemaker seems to be a bit crazier, but both characters have a thing for making anything a weapon in their hands and having precise aim. Bloodsport is even doing everything in the film for the sake of his daughter. It gives Warner Bros a chance to bring Smith back as Deadshot down the line, but having all three characters in the same film would be serious overkill.

Harley Quinn’s action sequences in The Suicide Squad are better and more satisfying than anything Margot Robbie has done with the role. Polka Dot Man is low-key the coolest character of the film despite seeing his mom in every person that he meets. Many will likely point to the blood, the gore, and all of the F-bombs shouted mostly among teammates as Gunn cleansing his Marvel/Disney palette so to speak. However, the major difference is Starro. Starro is a giant blue and purple starfish with an eyeball in the middle of his body. He is essentially a kaiju, but he shoots miniature versions of himself out of his armpits which latch onto people’s faces, kills them, and turns their corpses into zombie-like slaves that do his bidding; all while Starro gets bigger and bigger in the process. The abridged version of this starfish heavy explanation is that Starro is fucking terrifying. The entire world is basically on the verge of bowing down to a Godzilla sized starfish that has the ability to shoot armies of himself out of his Goddamn armpits! The MCU featuring a monster or creature of any kind that is that scary is slim to none.

The Suicide Squad is an uproarious extravaganza filled with grotesque nom-noms, full-on naked dick shots, and John Cena in tighty-whities and it’s is the most fun you’ll have with an R-rated comic book film in a theater (or at home with HBO Max) since Deadpool. It’s the first comic book film to come along in a good long while that’s charming because of how weird it is. As a final note, stay/watch after the credits. James Gunn and John Cena are doing an 8-episode Peacemaker TV series for HBO Max due sometime in 2022, so that may or may not be teased in some capacity.
  
Kubo and the Two Strings (2016)
Kubo and the Two Strings (2016)
2016 | Action, Animation, Sci-Fi
A great film for any family night
Contains spoilers, click to show
Kubo and the two strings is a heart warming, coming of age movie, for the whole family. Adults, you will appericate the story line and the plight that Kubo undergoes. Kids will love the animation and the characters. From the moment that the movie started, I fought back the tears. You see a mother and baby in the middle of the ocean one moment and the next, you see them ship wrecked on a beach. You skip forward a few years to when Kubo is about the age of ten. He is now a caregiver for his mother who you come to understand as mentally ill, with something like alzheimer's or dementia. Daily young Kubo goes into the neighboring village and tells fantastic stories of a Samurai Knight, and how he battles the evil Moon King and his army, all while playing his Sangen (a Japanese Guitar) and creating Origami creatures for the story. But as the bells ring for night to come forth, Kubo runs home.

It seems that his mother only "comes to life" when its night time. And then shortly there after returns to a catatonic state. One day while in the village an old beggar woman who befriended him tells him a story of how she speaks with her dead husband at night during a certain ritual. Kubo, who is confused and longing to know anything about his father who was said to be the greatest Samurai, goes to the ancestral resting place and tries to summon his father.

Time gets away from him and night befalls rather quickly. Soon two masked spectral spirits appear, and tell him that they are his aunts. Kubo is then told the reason he is missing an eye is due to his grandfather who only wanted to have his other eye so that he could join them in the heavens. Kubo begins running back to the village. The two spirits attack and destroy the village. When they are almost upon him, his mother shows up and uses the last of her magics to activate a totem and to create wings to whisk him away to safety, far away from his blood thirsty aunts. Kubo then wakes up in a vast frozen waste land with a monkey looking after him. The monkey begins to address Kubo, telling him that they need to go on this quest to find a magical suite of armor that his father once wore. So Kubo and Monkey set off on a quest. Kubo is awaken by the monkey, saying that the origami papers that he carried in his pack, were flying around and that in his sleep he created an origami Samurai. The same Samurai from his stories. This little paper guardian, shows them the way to the armor's pieces, which consist of a sword, a breast plate, and a helmet. Along the way they come across a Beetle who was once a Samurai who was cursed to live the rest of his life as a beetle. After that the unlikely foursome come across a cave that has the sword in it. But much like Kubos life, it was not an easy task to retrieve it as it awakened a tall skeleton warrior, which they had to defeat. They then come to a large body of water, which Kubo uses his magic and his Samgen to create a boat made out of leaves. Monkey exclaims to him how his power is growing. As they set sail, the little paper Samurai point out that the breast plate is at the bottom of the water. Kubo remembering a story that his mother told him, of eyes that show you what you want to see most, lived at the bottom of the water. Beetle offers to dive in and look for the breast plate as "beetles can hold their breaths for a really long time under water, and are great swimmers." After quite some time passes Kubo dives in after Beetle and the breast plate. Monkey is then attacked by one of the evil aunts. While Kubo is under the water he finds the breast plate, and the eyes. They show him that the Monkey is actually his mother in the form of a spirit totem (MIND BLOWN)...Becoming dazzled by the eyes, he begins to drowned. Beetle swoops in and begins shooting the eyes and rescues Kubo. During this time Monkey is battling one of the aunts and defeats her. Kubo and the gang then continue their quest to find the helmet, which is back at his fathers fort. Once back at the fort one of the aunts reveals to Kubo and to Monkey that Beetle is actually Kubos father. So Kubo now armed with this new knowledge is able to defeat his aunt, but not after losing both his parents again. Kubo then uses his magic, to fly back to his village to adorn the helmet to complete his suite of armor. He then has to battle his grandfather The Moon King. At which point The Moon King transforms into a giant centipede like demon. Kubo uses his wits, and magic, to defeat his grandfather and makes him mortal. In his mortal state he loses his memories, and the village people tell him how he was a just and honest man, and how he was kind. The story ends on an upswing.

Over all the movie was really good. I love how engaging it was, and all the attention to detail they provided in it since it was a stop motion claymation. I highly recommend this for any family night.
  
DiTiC
DiTiC
2019 | Abstract Strategy
Purple Phoenix Games Preview
Abstract strategy games hold a special place in my heart. I’m not really a fan of Chess, but I am a fan of games that are light on rules and components but heavier in strategy needed to best your opponents. Yes, I like games that have zombies and gore or adventure and treasures as well, but abstracts are a great escape from those Ameritrashy games we all love.

So my original thought was to try to open this preview with a dastardly abstract statement to truly emphasize how theming is irrelevant with some activities. Not quite having done that, DiTiC is an abstract strategy game of “tile placement and dice-pawn” movement. How does it play? Read on.

In DiTiC the winner is the first player to upgrade one of their dice from a smaller-valued die into a value of six. Bring out smaller value dice and move them around the “board” to combine with other dice and win the game!

DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T

To setup a game of DiTiC, each player chooses a color of dice and takes all dice into their hand. The tile with “DiTiC START” on it is the, well, starting tile and is placed in the middle of the table. Roll off to see who goes first and you are ready to play!

On a turn a player may draw and place a tile or move one of their dice. Players start with zero dice on the board, so the first few turns will be drawing a tile from the bag and placing it on the board either side face-up. As you can see from the photos the tiles will have different colored (and shaped) corners. It’s when these corners complete an intersection of four tile corners that dice may enter the board. Depending on the color of the intersection’s majority control a die of said majority color comes into play on the value of the number of icons present. That’s a mouthful. So there are four corners to the intersection. If said intersection contains two red, a blue, and a black icon then red will place a die with value of two pips showing on that intersection. These dice may now be moved and combined with like-valued dice (with an exception). If a player has at least one die on the board when initiating this action, they may roll the action die after placement and complete any other actions the die result allows.

When a player decides instead to move, combine, or overtake a die, they simply move the die along the edge of a tile to the next closest intersection. Exception to movement: players can move all dice with a value of one BEFORE any other dice movement, and dice with value of one or two may move in any direction – even diagonally.

To combine/upgrade dice players will need to move one die into the same intersection as an equal-valued die in order to combine into a die of value +1. Example: a four die and a four die combine to make a five die. Exception to combinations: a value one die may combine with a value three die (remember the exception from the previous paragraph?) to create a value four die.

To overtake an opponent’s die, a player simply moves a superior die onto an occupied intersection. Typically, a die of larger value can overtake any die of smaller value. Exceptions: nothing may overtake a four or five, and only a five can overtake a three. Three-value dice seem to be the superheros of DiTiC.

So after many back-and-forth turns of placing tiles and rolling dice or moving/combining/overtaking dice the winner is crowned once they have upgraded any die into a value six die.

Components. Again, this is a prototype version of the game, so I will comment on what I can. I think the game looks very nice, even in this stage of production. The icons on the tiles are clear – and THANK YOU for considering the colorblind gamer community by making each icon different by both color and art style. The dice are your typical d6 (and I do not know if there will be any changes made to these as a result of a successful campaign). The icons on the action die make sense and I really dig the laser-etched wooden design, and I kinda hope that detail makes it into the final product. But I prefer wooden dice to plastic every time. The game also came with a burlap bag to house and conceal the tiles, and coupled with the wooden dice makes a nice little natural organic combo. My only request for the final version of the game? Go crazy with the color scheme. Black, red, white, and blue are great colors, but fling out the purple and the gold and the orange and the aqua. But I’m no designer. It looks great as it is.

So like I said up top, I love abstracts. Surprisingly so. The more I play them the more I love them. And this game definitely adds to my love of the genre. The rules are kinda wacky, and the dice of different values each can do their own thing, and I think that’s really interesting. It’s not simply a game of moving big dice around eating all the little dice. I mean, you CAN do that, but you will not advance your own strategies. But there is an amount of take that in this game, from the action dice to the tile placement to the overtaking of dice, that will really appeal to lots of people. It’s not a big game, but it looks great on the table, and plays really well once you have immersed yourself in the rules. I really believe that the more I play it the more I will fall in love with it. In fact, as I type this I want to go home and play it right now. And that’s a mark of a good, if not great, game, isn’t it?

If you like abstract strategy games and have a little room for this small game in your collection (or better, MAKE some room for it) then you should definitely consider backing it on Kickstarter, or (depending on when you read this) picking it up at your FLGS.
  
Abandon (Abandon, #1)
Abandon (Abandon, #1)
Meg Cabot | 2011 | Young Adult (YA)
8
7.6 (9 Ratings)
Book Rating
I read Meg Cabot's Vanished series (previously published as 1-800-WHERE-R-U) and have drawn the same conclusion about Abandon as I did about that series: She's a fabulous story teller and can weave a wonderful intriguing mysterious story that is highly addicting (I read Abandon in five hours without stopping) but she's not a very good writer.

Let me explain: The ARC was 304 pages. If she had cut out all the unneeded phrases, descriptions, and dead wood that slowed the story down and made it harder to read, it would be closer to 200. If it were shorter, she'd have more space for more of that great plot line that she's so good at developing. But instead, I'm stuck tripping over ungrammatical sentences and awkward phrases—and let's not forget whole unnecessary paragraphs with details that don't matter, set off by dashes right in the middle of the sentence, because that's just such a good thing to put in a novel—that force you to go back and read the sentence several times so your brain doesn't get to twisted.

As for the story itself: I can't praise it enough. It was a mystery I had to solve, and some of the small clues I figured out, and others I didn't. I loved that I could figure out stuff about the same time Pierce did, but I also loved that I didn't figure out the major mystery of the story until I was supposed to. Some novelists make it too obvious, but Cabot had just enough to make it work.

I liked Pierce, but there were a few times I wanted to shake her and tell her to grow up and be honest. That is one of the reasons I couldn't stop reading, though. I wanted to see what happened because of the choices she made. And then there was the time I wanted to slap her: of course John was in love with her, why did she think he was acting like that? silly girl. Yet I couldn't have mean thoughts towards her because I liked her (and, okay, I have a soft spot for crazy main characters). John? He was quite amazing. Wild thing. Dark troubled boy. Dangerous. John needs to climb out of that novel and through my bedroom window and be my boyfriend.

The pacing and tension was perfect: I started reading and didn't stop until about five hours later when I closed the book at the end. I couldn't stop reading. That's the kind of book I like.

Now if only Cabot could write. Yes I have read worse writers, but she would be so excellent if the interior monologue of the character was less frustrating.

Content/Recommendation: No language, no sex. Ages 15+
  
How do i rate this book.
This was frustrating and as much as i hate to do it this did not meet the par for me.

The main character just flopped for me throughout most of the book.

With most of my updates all i could write was how...frustrating this character was.
Which upset me cause i loved her character before the kidnapping.

To me Aya seemed strong and independent but then as the story progressed that just went away.
And Kato just seemed like a lost puppy to me the whole time, which to some extent was impressive because you typically read about the "Bad-Boy" turn good. but her was always good, too good for someone who was a warrior for a year.

Another down fall for me was the Insta-Love. Typically its not a big deal for me but seriously, 7 days?? and your running away together. Get real.

The begging execution of this story tugged me in but that middle was hard to get through. The ending though was much better and i was happy i stuck through it in the end. but i will not be continuing the series.
  
A delicious dirty erotic romance about two people discovering themselves again and healing.

I am going to be honest, by the time I made it to this book on my NetGalley list, I was about 1000% done with people who had something happen in their past that broke them and they put themselves back together as best they could. However, I have a thing for MMA fighters (maybe because my fiancé was one?) so I still requested this novel.

I am glad I did because Fighting for Control is a helluva intense novel with a heroine I could definitely get behind. I actually admired her a lot. She was such a strong and passionate woman, it was hard not to like her. And, despite his issues, I genuinely enjoyed Nikko too. I definitely could see why she fell for him.

While the whole “woman trying to heal PTSD Alpha male” is not even close to be a new or fresh trope, Price told it in a way that it was still enjoyable. If this type of story is your thing, then you will love this novel.