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TravelersWife4Life (31 KP) rated The Shopkeeper's Widow in Books
Feb 23, 2021
I love the era that this book was set in! The American Revolution was an is a time of difficult decisions and torn loyalties which Izzy James portrays in very well laid out detail. I believe that this book is standalone.
The main characters Delany and Field were very interesting. They made some very hard decisions, and by the end of the book, you could vividly see their growth as a character. I liked Delany’s strength and fortitude through her trials in life (I can only hope to weather life like her!) and Flint really seemed to come to life through the story. I enjoyed Izzy James’ portrayal of what indentured people went through and how some of them overcame their circumstances. Mixed along with the ever-increasing threat of war, I thought this book was very intriguing. I will say that I had a hard time getting into it at first, I think due to the way the characters speak, but after a couple of chapters, I started to enjoy the flow of their words.
I give this book 4 out of 5 stars for the themes presented, the interesting time period, and the well-done characters. I volunteered to read this book in return for my honest feedback. The thoughts and opinions expressed within are my own.
The main characters Delany and Field were very interesting. They made some very hard decisions, and by the end of the book, you could vividly see their growth as a character. I liked Delany’s strength and fortitude through her trials in life (I can only hope to weather life like her!) and Flint really seemed to come to life through the story. I enjoyed Izzy James’ portrayal of what indentured people went through and how some of them overcame their circumstances. Mixed along with the ever-increasing threat of war, I thought this book was very intriguing. I will say that I had a hard time getting into it at first, I think due to the way the characters speak, but after a couple of chapters, I started to enjoy the flow of their words.
I give this book 4 out of 5 stars for the themes presented, the interesting time period, and the well-done characters. I volunteered to read this book in return for my honest feedback. The thoughts and opinions expressed within are my own.
Mark @ Carstairs Considers (2518 KP) rated The Enemy We Don’t Know in Books
Nov 18, 2020
The Enemy at Home
It’s November of 1942, and Betty Ahern is doing her part for the war effort from her hometown of Buffalo, New York. That’s why she is one of the many young women working at Bell Aircrafts to build the planes the Allies need. But when someone starts sabotaging the production line, Betty sees her chance to emulate her big screen idol, Sam Spade, and solve a mystery. A murder further complicates things. Can she figure out what is happening?
I love learning about World War II, so it was nice to read a historical mystery set at home during the time. Betty finds plenty of motives that would only work during this time period, which I appreciated. The pacing could have been a little better, but the book kept me engaged most of the time along the way to a great climax. Betty and the main characters were well-developed. I did feel like some of the supporting players, especially Betty’s family, could use more development, but hopefully we will see that happen as the series progresses. Betty was first introduced in a short story that I need to go back and read now. There are a few references to what happened there, but nothing spoilery. If you enjoy historical mysteries, be sure to check out this book.
I love learning about World War II, so it was nice to read a historical mystery set at home during the time. Betty finds plenty of motives that would only work during this time period, which I appreciated. The pacing could have been a little better, but the book kept me engaged most of the time along the way to a great climax. Betty and the main characters were well-developed. I did feel like some of the supporting players, especially Betty’s family, could use more development, but hopefully we will see that happen as the series progresses. Betty was first introduced in a short story that I need to go back and read now. There are a few references to what happened there, but nothing spoilery. If you enjoy historical mysteries, be sure to check out this book.
LeftSideCut (3776 KP) rated VFW (2019) in Movies
Jul 28, 2020
VFW feels like Hobo With a Shotgun mashed together with From Dusk Till Dawn, with a sprinkling of Mandy for good measure, all whilst accompanied by an atmospheric synthwave score. What's not to love?
Truthfully, it brings nothing new to the table. What we see in VFW has been done before, and Joe Begos just wallows in that fact. It's a good time.
It has a distinctive grindhouse feel to it throughout, it has a semi Terminator style 80s feel to it throughout, but still manages to carve out its own identity.
The cast are great - Stephen Lang, William Sadler, Fred Williamson, Martin , David Patrick Kelly - all actors that I thoroughly enjoy, here playing war veterans fighting back against a gang of leather clad drug addicts laying siege to their bar. It's a simple premise, mixed with a 90 minute runtime, ensuring that VFW packs a hyper violent punch.
When I say violent, I mean violent. It's gory as all hell and doesn't shy away from what it shows. It doesn't feel too over the top as the film is so fast paced, you hardly have time to process what just happened before something else ridiculous happens.
VFW is certainly not for everyone, but I found it to be an over the top and stylish horror gem. Check it out!
Truthfully, it brings nothing new to the table. What we see in VFW has been done before, and Joe Begos just wallows in that fact. It's a good time.
It has a distinctive grindhouse feel to it throughout, it has a semi Terminator style 80s feel to it throughout, but still manages to carve out its own identity.
The cast are great - Stephen Lang, William Sadler, Fred Williamson, Martin , David Patrick Kelly - all actors that I thoroughly enjoy, here playing war veterans fighting back against a gang of leather clad drug addicts laying siege to their bar. It's a simple premise, mixed with a 90 minute runtime, ensuring that VFW packs a hyper violent punch.
When I say violent, I mean violent. It's gory as all hell and doesn't shy away from what it shows. It doesn't feel too over the top as the film is so fast paced, you hardly have time to process what just happened before something else ridiculous happens.
VFW is certainly not for everyone, but I found it to be an over the top and stylish horror gem. Check it out!
LoganCrews (2861 KP) rated Your Name (2016) in Movies
Sep 22, 2021
PHOTO EXHIBITION: NOSTALGIA
What would your life be like if you were born somewhere else, *someone* else? How much of our lives is predetermined exclusively on such random variables beyond our control, things that we've all imagined changing at one point or another? Just to be upfront, one of my absolute least favorite plots in movies is switching bodies - the plot tends to just halt entirely to provide such rote "lol person does thing they don't usually do lol" or "uh oh... I'm another gender!" jokes before it actually decides to do anything. But between this and 2020's Freaky I'm glad to see they've finally started putting some nuance into these things. Honestly one of the greatest movies I've ever seen - probably the most bracingly beautiful animated movie ever conceived and it's just as impactful narratively. Tackles layers of regressive gender roles, the cruel indiscriminate randomness within human existence, the tumultuousness of adolescence, and along with Shyamalan's 𝘜𝘯𝘣𝘳𝘦𝘢𝘬𝘢𝘣𝘭𝘦 handles the concept of fate/destiny better than any other film I've seen. That and it's also just so damn hilarious. I initially thought the conclusion was maybe about 10 minutes too long, but afterwards I thought perhaps that was the point - in further distancing it from its preceding events, giving legitimacy to its setting. After a string of disappointments made me remember why I even love movies in the first place.
What would your life be like if you were born somewhere else, *someone* else? How much of our lives is predetermined exclusively on such random variables beyond our control, things that we've all imagined changing at one point or another? Just to be upfront, one of my absolute least favorite plots in movies is switching bodies - the plot tends to just halt entirely to provide such rote "lol person does thing they don't usually do lol" or "uh oh... I'm another gender!" jokes before it actually decides to do anything. But between this and 2020's Freaky I'm glad to see they've finally started putting some nuance into these things. Honestly one of the greatest movies I've ever seen - probably the most bracingly beautiful animated movie ever conceived and it's just as impactful narratively. Tackles layers of regressive gender roles, the cruel indiscriminate randomness within human existence, the tumultuousness of adolescence, and along with Shyamalan's 𝘜𝘯𝘣𝘳𝘦𝘢𝘬𝘢𝘣𝘭𝘦 handles the concept of fate/destiny better than any other film I've seen. That and it's also just so damn hilarious. I initially thought the conclusion was maybe about 10 minutes too long, but afterwards I thought perhaps that was the point - in further distancing it from its preceding events, giving legitimacy to its setting. After a string of disappointments made me remember why I even love movies in the first place.
Merissa (13911 KP) rated Mated in Ink (Love Sync Ink) in Books
Feb 26, 2026
MATED IN INK is part of the Love Sync Ink series, although I haven't read any of the other stories in the series, and I don't feel as though it made any difference to my enjoyment of this one.
This is an omegaverse story, where shifters are secret. Gabe is a human omega, and Mika is a meerkat shifter alpha. Gabe has always been told by his omega father what he should look for in an alpha, and Mika is none of those things. However, Gabe has a magic tattoo that points him in the right direction, and both he and Mika like pushing the boundaries on what should be 'right' or 'expected' of a designation.
Talia, Mika's mum, is an absolute hoot, and I loved how Gabe compared her to the mafia. Gabe's dad took some time to win me over, but it became clear why he acted the way he did. One of the things I enjoyed about this story was that it didn't just end when they got together. Instead, you see how they settle into life together, a wedding, births, and best friends. I'm hoping for a story about Jett and his phoenix!
All in all, a great read that I thoroughly enjoyed and definitely recommend.
I received a free copy of this book via Booksprout and am voluntarily leaving a review.
Feb 26, 2026
This is an omegaverse story, where shifters are secret. Gabe is a human omega, and Mika is a meerkat shifter alpha. Gabe has always been told by his omega father what he should look for in an alpha, and Mika is none of those things. However, Gabe has a magic tattoo that points him in the right direction, and both he and Mika like pushing the boundaries on what should be 'right' or 'expected' of a designation.
Talia, Mika's mum, is an absolute hoot, and I loved how Gabe compared her to the mafia. Gabe's dad took some time to win me over, but it became clear why he acted the way he did. One of the things I enjoyed about this story was that it didn't just end when they got together. Instead, you see how they settle into life together, a wedding, births, and best friends. I'm hoping for a story about Jett and his phoenix!
All in all, a great read that I thoroughly enjoyed and definitely recommend.
I received a free copy of this book via Booksprout and am voluntarily leaving a review.
Feb 26, 2026
Chris Sawin (602 KP) rated Ready Player One (2018) in Movies
Jun 18, 2019 (Updated Jun 18, 2019)
Steven Spielberg's (Mostly) Triumphant Return to Sci-Fi
If we’re being honest here, writer to reader, I never got around to reading Ernest Cline’s Ready Player One novel despite the fact that it’s sitting on a bookshelf less than ten feet from me as I type this. It turned out not to matter that much since Steven Spielberg took liberties with the source material. In the film, a virtual video game reality known as the OASIS is where everyone spends their time in the year 2045. Our main character Wade Watts (Tye Sheridan) lives in, “The Stacks,” which is basically just a bunch of mobile homes stacked on top of each other. The coin collected in the OASIS as well as purchases within the game have evolved into an individual's life savings in the real world. Everyone wants to escape their crappy life and the OASIS is now all that matters.
James Halliday (Mark Rylance), creator of the OASIS, dies suddenly but he leaves behind a treasure hunt for three keys hidden within the depths of the OASIS with the main prize being an Easter egg that would allow the winner to have complete control over the entirety of the OASIS. Wade (as his avatar Parzival) intends to win Halliday’s challenge to get out of The Stacks and adopts the title of Gunter (egg hunter) along with his friends Aech (Lena Waithe), Art3mis (Olivia Cooke), and brothers Daito (Win Morisaki) and Sho (Philip Zhao) who become known together as the, “HIgh Five,” but a video game conglomerate known as Innovative Online Industries or IOI spends all of their time and money attempting to find the secrets Halliday has hidden. IOI consists of an army known as the Sixers, which are players who owe large debts to the OASIS. CEO of IOI Nolan Sorrento (Ben Mendelsohn) intends to take the free-to-use OASIS and transform it into a monetized monopoly.
The storyline of Spielberg’s Ready Player One reminds me of the 19th episode of season two of Regular Show entitled, “High Score.” In that episode, Mordecai and Rigby attempt to beat the world record on a video game with record holder Garrett Bobby Ferguson (GBF or Giant Bearded Face). Ready Player One kind of expands on that concept and throws in a ton of nostalgic movie references while being set in the future. The weird thing is that those recycled moments that call back to the movies of yesteryear are the highlights of Ready Player One while the rest of the film suffers from Spielberg’s usual shortcomings.
I haven’t enjoyed a Steven Spielberg film since 2011’s The Adventures of Tintin. That combined with the trailer coming off as less than impressive and poster art from the marketing campaign (the main poster illustrated by Drew Struzan is amazing) that seemed to rely on generic face swapping via Photoshop on well-known movie posters had me really underwhelmed for the film overall. The film itself also suffers from corny dialogue, tender and romantic moments feeling force fed and overwhelming, and head-scratching sequences that leave you wondering why they needed to be included in the first place (the whole dance club/second challenge scene, for starters).
However, what the science fiction adventure gets right is the reason why you go to the movies. Spielberg along with cinematographer and frequent collaborator Janusz Kaminski know how to smoothly and effectively capture dynamic shots with a camera. When we first see Wade in The Stacks, he slides down a series of ropes and poles passing by and through various homes and junkyard cars that no longer run all while showcasing how plugged into a false reality civilization has become. The first race sequence of the film is also extraordinary with its fast pace and hectic action that is fairly easy to digest due to the sleek camera work. There’s a fairly lengthy segment devoted to a beloved horror film that is legitimately fantastic since it is not only a throwback to that original film, but it’s also injected with new thrilling terrors that you won’t see coming. Most battle sequences in the film with large ensembles are impressive for all of the obvious reasons; solid special effects, mass number of characters on the screen, a delicious dose of destruction, and most of all a countless series of references to movies, video games, and cartoons that you probably love. Witnessing what characters will pop up, when, and how they’ll be utilized is half of what makes Ready Player One so fun; it’s like a big budget version of South Park’s Imaginationland.
You either love or hate what Steven Spielberg has accomplished as a filmmaker, but it’s difficult not to admit that Ready Player One is a hell of a lot of fun even if you have some issues with the film. Spielberg has this cliche quality to him that is completely overbearing at times and he isn’t able to escape that aspect of his filmmaking with Ready Player One, but there’s enough of an entertaining and nostalgic value combined with not knowing who’s going to pop up next and some incredible cinematography highlighted by fluid yet flashy special effects resulting in a film that will be exciting and fun for anyone who was ever or still is a rabid gamer or movie lover. Spielberg has crafted a surefire crowd-pleaser that is basically a two and a half hour sentimental plunge directly into your childhood.
James Halliday (Mark Rylance), creator of the OASIS, dies suddenly but he leaves behind a treasure hunt for three keys hidden within the depths of the OASIS with the main prize being an Easter egg that would allow the winner to have complete control over the entirety of the OASIS. Wade (as his avatar Parzival) intends to win Halliday’s challenge to get out of The Stacks and adopts the title of Gunter (egg hunter) along with his friends Aech (Lena Waithe), Art3mis (Olivia Cooke), and brothers Daito (Win Morisaki) and Sho (Philip Zhao) who become known together as the, “HIgh Five,” but a video game conglomerate known as Innovative Online Industries or IOI spends all of their time and money attempting to find the secrets Halliday has hidden. IOI consists of an army known as the Sixers, which are players who owe large debts to the OASIS. CEO of IOI Nolan Sorrento (Ben Mendelsohn) intends to take the free-to-use OASIS and transform it into a monetized monopoly.
The storyline of Spielberg’s Ready Player One reminds me of the 19th episode of season two of Regular Show entitled, “High Score.” In that episode, Mordecai and Rigby attempt to beat the world record on a video game with record holder Garrett Bobby Ferguson (GBF or Giant Bearded Face). Ready Player One kind of expands on that concept and throws in a ton of nostalgic movie references while being set in the future. The weird thing is that those recycled moments that call back to the movies of yesteryear are the highlights of Ready Player One while the rest of the film suffers from Spielberg’s usual shortcomings.
I haven’t enjoyed a Steven Spielberg film since 2011’s The Adventures of Tintin. That combined with the trailer coming off as less than impressive and poster art from the marketing campaign (the main poster illustrated by Drew Struzan is amazing) that seemed to rely on generic face swapping via Photoshop on well-known movie posters had me really underwhelmed for the film overall. The film itself also suffers from corny dialogue, tender and romantic moments feeling force fed and overwhelming, and head-scratching sequences that leave you wondering why they needed to be included in the first place (the whole dance club/second challenge scene, for starters).
However, what the science fiction adventure gets right is the reason why you go to the movies. Spielberg along with cinematographer and frequent collaborator Janusz Kaminski know how to smoothly and effectively capture dynamic shots with a camera. When we first see Wade in The Stacks, he slides down a series of ropes and poles passing by and through various homes and junkyard cars that no longer run all while showcasing how plugged into a false reality civilization has become. The first race sequence of the film is also extraordinary with its fast pace and hectic action that is fairly easy to digest due to the sleek camera work. There’s a fairly lengthy segment devoted to a beloved horror film that is legitimately fantastic since it is not only a throwback to that original film, but it’s also injected with new thrilling terrors that you won’t see coming. Most battle sequences in the film with large ensembles are impressive for all of the obvious reasons; solid special effects, mass number of characters on the screen, a delicious dose of destruction, and most of all a countless series of references to movies, video games, and cartoons that you probably love. Witnessing what characters will pop up, when, and how they’ll be utilized is half of what makes Ready Player One so fun; it’s like a big budget version of South Park’s Imaginationland.
You either love or hate what Steven Spielberg has accomplished as a filmmaker, but it’s difficult not to admit that Ready Player One is a hell of a lot of fun even if you have some issues with the film. Spielberg has this cliche quality to him that is completely overbearing at times and he isn’t able to escape that aspect of his filmmaking with Ready Player One, but there’s enough of an entertaining and nostalgic value combined with not knowing who’s going to pop up next and some incredible cinematography highlighted by fluid yet flashy special effects resulting in a film that will be exciting and fun for anyone who was ever or still is a rabid gamer or movie lover. Spielberg has crafted a surefire crowd-pleaser that is basically a two and a half hour sentimental plunge directly into your childhood.
Bong Mines Entertainment (15 KP) rated Fantasy by Chloe MK in Music
Sep 2, 2019
chloe mk is a talented singer-songwriter based in New York. Not too long ago, she released a music video for her “David Bowie” single.
“This song, it’s not about being in love but it could be. Or, it could just be about having someone in your life that means so much to you and then losing them and the effect of that. We were like, how does this translate and relate to the digital elements of the EP and to the visual element of this futuristic, but early-2000s aesthetic. With the TV, when I put my hands up to the screen, I’m being like, taken into the digital realm. Then, in the car with all the numbers flying by, I’m just in this car with like, my matrix friends (laughs). It was this teleportation and signifying being stuck inside and being lost in the sauce with technology.” – chloe mk via refinery29
‘David Bowie’ tells an emotional tale of a young woman who struggles to cope with her mental wellbeing after an affectionate breakup with her significant other.
Apparently, she’s losing her mind thinking about all the time she wasted on an individual who isn’t around anymore.
Even though she can’t wait forever for her ex’s return, she still wishes she could feel this person’s warm embrace one last time for old times’ sake.
Nashville native chloe mk initially cut her teeth by playing classic rock in small clubs and bars before making her way on to NBC’s The Voice.
She emerged victorious on the show in 2017, inked a deal with Republic Records, and established herself as an artist to watch.
Her brand navigates what it means to be young in the digital age and the vast range of emotions that come along with it. Also, her music captures the journey towards self-discovery.
‘David Bowie’ is featured on chloe mk’s debut EP, entitled, “Fantasy”.
“This song, it’s not about being in love but it could be. Or, it could just be about having someone in your life that means so much to you and then losing them and the effect of that. We were like, how does this translate and relate to the digital elements of the EP and to the visual element of this futuristic, but early-2000s aesthetic. With the TV, when I put my hands up to the screen, I’m being like, taken into the digital realm. Then, in the car with all the numbers flying by, I’m just in this car with like, my matrix friends (laughs). It was this teleportation and signifying being stuck inside and being lost in the sauce with technology.” – chloe mk via refinery29
‘David Bowie’ tells an emotional tale of a young woman who struggles to cope with her mental wellbeing after an affectionate breakup with her significant other.
Apparently, she’s losing her mind thinking about all the time she wasted on an individual who isn’t around anymore.
Even though she can’t wait forever for her ex’s return, she still wishes she could feel this person’s warm embrace one last time for old times’ sake.
Nashville native chloe mk initially cut her teeth by playing classic rock in small clubs and bars before making her way on to NBC’s The Voice.
She emerged victorious on the show in 2017, inked a deal with Republic Records, and established herself as an artist to watch.
Her brand navigates what it means to be young in the digital age and the vast range of emotions that come along with it. Also, her music captures the journey towards self-discovery.
‘David Bowie’ is featured on chloe mk’s debut EP, entitled, “Fantasy”.
Purple Phoenix Games (2266 KP) rated Skulls of Sedlec in Tabletop Games
Feb 27, 2020
When it comes to board gaming, bigger does not always necessarily mean better. And that is something that Button Shy Games has really embraced. With all of their wallet games comprising of only 18 cards, they always manage to pack a lot of game into one small space. I think they’ve got the right idea – engaging gameplay, multitude of themes and mechanics, and easy storage and transport! So how does their newest game hold up to their other successful wallet games? Keep reading to find out!
Let us travel back to the 16th Century AD. You are a monk working in the Sedlec Ossuary, a chapel in the Czech Republic. The coincidental timing of the Black Plague and the Hussite Wars has led to some serious overcrowding in the Sedlec graveyard. Working under a half-blind monk, you and your fellow underlings have been tasked with exhuming graves and artfully arranging the skulls in the crypt. Who can create the most unique and tasteful display of skulls? There’s only one way to find out.
Disclaimer: We were provided a prototype review copy of this game for the purposes of this preview. The final components may vary once the Kickstarter campaign has concluded, so the published game may look differently than the one presented in these pictures. -L
Skulls of Sedlec is a game of card drafting and hand management in which players are trying to amass the most points by the end of the game. Here’s how it works. To set up, shuffle all 18 cards. Create a 2×3 grid of 6 facedown piles consisting of 3 cards each. Pick any pile and flip one card face-up from the top. You are now ready to begin! The game is played over a series of turns in which players will draft and play cards into their personal Stack, an arrangement of cards in a pyramid shape. Each card has 2 skulls on it, and each skull earns a certain number of points based on its placement in your Stack. For example, Criminal skulls are vying for redemption in the afterlife, so they score 2 points if they are adjacent to any Priest skulls. At the end of the game, the player with the highest scoring Stack is the winner!
During the game, on your turn, you will take one of these three possible actions: Dig, Collect, or Stack. When you choose to Dig, you choose 2 facedown piles in the graveyard and flip their top cards face-up. Once you have done that, choose one of the two cards you flipped to take into your hand. If you choose to Collect, you simply choose any face-up card from the graveyard and take it into your hand. There is a hand limit of 2 cards per player, though, so if you already have 2 cards in your hand you may not take the Collect action. If you choose to Stack, you select one card from your hand and add it to your Stack, following the placement rules – Stacks are built from the bottom up. Your first card will be placed into the bottom row of your Stack. Depending on how many players are in the game, your Stack will require a different number of cards in each row. A card may only be played into a higher row if it is directly centered over two cards on the row beneath it. Logical enough! The game ends when each player has completed their Stack. Points are then added, and the highest score wins.
As I mentioned earlier, the size of the game does not always dictate the quality of the game, and Skulls of Sedlec is the perfect example of that. For only consisting of 18 cards, it takes a good deal of strategy to claim victory. There are 5 different types of skulls, and they earn points in different ways depending on their placement. You really have to be thinking in advance as to how you want to play the cards in your hand, and what other skulls you need to pick up to maximize your score. You can also see the Stacks of your opponents, so you know what you’re up against. You need an adaptive strategy for success based on the current cards available in the graveyard, as well as potentially anticipating your opponents’ moves. Be careful, though, because once a card has been played to your Stack, it cannot be moved.
Components. Again, this is just a preview copy of the game, but the card quality is already great. It might be something upgraded during the Kickstarter campaign, but if it’s not, you’re still getting a high quality game. Of course, the trademark wallet is on par with the rest of the wallet series, and it protects the cards well. The artwork of Skulls of Sedlec might not be awe-inspiring, but it is still colorful, thematic, and well-done. I appreciate the simplicity of the cards because it makes it easier to see the card types throughout the game and final scoring. You can clearly tell which skulls are which, so the game does not grind to a halt while trying to figure out what the scoring requirements are for a particular skull. And each skull type has a corresponding symbol, which can help our color-blind friends play the game – instead of relying solely on color, the symbols help differentiate the cards. So big kudos there!
As someone who does a fair amount of solo playing, I would like to mention the solo expansion of Skulls of Sedlec, Monstrance. Again, this is a preview of the solo expansion, so final rules and components may vary from those described here. When playing Skulls of Sedlec as a solo game, you will be creating a Stack like in a multiplayer game, as well as a Feature. The Feature you build will have a shape different to that of your normal Stack, and is determined by the Feature card you select at game setup. You will also select a second Feature card, which will be flipped over to reveal a new condition or effect for the game (for example, Romantics in the Stack do not score). Create a graveyard of 4 facedown piles of cards, evenly spread throughout the piles. You are then ready to play.
Gameplay is similar to that of a multiplayer game, but the solo player does not have a hand of cards. Instead, every card that you select will be immediately played into your Stack or your Feature. Placement rules are the same for the Stack, and cards in your Feature must be supported from below or adjacently. When both your Stack and Feature are complete, the game is over and you tally up your score. The solo expansion offers scoring milestones to compare with your score. See if you can best yourself and become a Legendary Artisan instead of remaining a Humble Monk.
Personally, I am not a huge fan of beat-your-own-score solo expansions. That being said, the gameplay of the Monstrance solo expansion still requires decent strategy and thought to maximize your final score. The addition of Features to solo play add another level of strategy because placement is just as important there as it is in your general Stack. Another neat twist is the addition of effects/conditions in solo play. They affect your strategy and make for a unique game every play.
Overall, I would say that Skulls of Sedlec is one of my favorite ButtonShy Games that I have played. It’s fast to play, simple to teach and learn, yet strategic enough that it keeps you engaged the entire time. Another thing I love about it is that it is only a 2-3 player game. We all know that getting together for game nights can be tricky, so I can see myself bringing Skulls of Sedlec to many game nights in which maybe only a few of us could attend. I’m glad I got the opportunity to preview this game, and I will be following the progress of the campaign for sure. If you’re looking for a small filler that still keeps your brain working, definitely consider backing the Skulls of Sedlec campaign!
Let us travel back to the 16th Century AD. You are a monk working in the Sedlec Ossuary, a chapel in the Czech Republic. The coincidental timing of the Black Plague and the Hussite Wars has led to some serious overcrowding in the Sedlec graveyard. Working under a half-blind monk, you and your fellow underlings have been tasked with exhuming graves and artfully arranging the skulls in the crypt. Who can create the most unique and tasteful display of skulls? There’s only one way to find out.
Disclaimer: We were provided a prototype review copy of this game for the purposes of this preview. The final components may vary once the Kickstarter campaign has concluded, so the published game may look differently than the one presented in these pictures. -L
Skulls of Sedlec is a game of card drafting and hand management in which players are trying to amass the most points by the end of the game. Here’s how it works. To set up, shuffle all 18 cards. Create a 2×3 grid of 6 facedown piles consisting of 3 cards each. Pick any pile and flip one card face-up from the top. You are now ready to begin! The game is played over a series of turns in which players will draft and play cards into their personal Stack, an arrangement of cards in a pyramid shape. Each card has 2 skulls on it, and each skull earns a certain number of points based on its placement in your Stack. For example, Criminal skulls are vying for redemption in the afterlife, so they score 2 points if they are adjacent to any Priest skulls. At the end of the game, the player with the highest scoring Stack is the winner!
During the game, on your turn, you will take one of these three possible actions: Dig, Collect, or Stack. When you choose to Dig, you choose 2 facedown piles in the graveyard and flip their top cards face-up. Once you have done that, choose one of the two cards you flipped to take into your hand. If you choose to Collect, you simply choose any face-up card from the graveyard and take it into your hand. There is a hand limit of 2 cards per player, though, so if you already have 2 cards in your hand you may not take the Collect action. If you choose to Stack, you select one card from your hand and add it to your Stack, following the placement rules – Stacks are built from the bottom up. Your first card will be placed into the bottom row of your Stack. Depending on how many players are in the game, your Stack will require a different number of cards in each row. A card may only be played into a higher row if it is directly centered over two cards on the row beneath it. Logical enough! The game ends when each player has completed their Stack. Points are then added, and the highest score wins.
As I mentioned earlier, the size of the game does not always dictate the quality of the game, and Skulls of Sedlec is the perfect example of that. For only consisting of 18 cards, it takes a good deal of strategy to claim victory. There are 5 different types of skulls, and they earn points in different ways depending on their placement. You really have to be thinking in advance as to how you want to play the cards in your hand, and what other skulls you need to pick up to maximize your score. You can also see the Stacks of your opponents, so you know what you’re up against. You need an adaptive strategy for success based on the current cards available in the graveyard, as well as potentially anticipating your opponents’ moves. Be careful, though, because once a card has been played to your Stack, it cannot be moved.
Components. Again, this is just a preview copy of the game, but the card quality is already great. It might be something upgraded during the Kickstarter campaign, but if it’s not, you’re still getting a high quality game. Of course, the trademark wallet is on par with the rest of the wallet series, and it protects the cards well. The artwork of Skulls of Sedlec might not be awe-inspiring, but it is still colorful, thematic, and well-done. I appreciate the simplicity of the cards because it makes it easier to see the card types throughout the game and final scoring. You can clearly tell which skulls are which, so the game does not grind to a halt while trying to figure out what the scoring requirements are for a particular skull. And each skull type has a corresponding symbol, which can help our color-blind friends play the game – instead of relying solely on color, the symbols help differentiate the cards. So big kudos there!
As someone who does a fair amount of solo playing, I would like to mention the solo expansion of Skulls of Sedlec, Monstrance. Again, this is a preview of the solo expansion, so final rules and components may vary from those described here. When playing Skulls of Sedlec as a solo game, you will be creating a Stack like in a multiplayer game, as well as a Feature. The Feature you build will have a shape different to that of your normal Stack, and is determined by the Feature card you select at game setup. You will also select a second Feature card, which will be flipped over to reveal a new condition or effect for the game (for example, Romantics in the Stack do not score). Create a graveyard of 4 facedown piles of cards, evenly spread throughout the piles. You are then ready to play.
Gameplay is similar to that of a multiplayer game, but the solo player does not have a hand of cards. Instead, every card that you select will be immediately played into your Stack or your Feature. Placement rules are the same for the Stack, and cards in your Feature must be supported from below or adjacently. When both your Stack and Feature are complete, the game is over and you tally up your score. The solo expansion offers scoring milestones to compare with your score. See if you can best yourself and become a Legendary Artisan instead of remaining a Humble Monk.
Personally, I am not a huge fan of beat-your-own-score solo expansions. That being said, the gameplay of the Monstrance solo expansion still requires decent strategy and thought to maximize your final score. The addition of Features to solo play add another level of strategy because placement is just as important there as it is in your general Stack. Another neat twist is the addition of effects/conditions in solo play. They affect your strategy and make for a unique game every play.
Overall, I would say that Skulls of Sedlec is one of my favorite ButtonShy Games that I have played. It’s fast to play, simple to teach and learn, yet strategic enough that it keeps you engaged the entire time. Another thing I love about it is that it is only a 2-3 player game. We all know that getting together for game nights can be tricky, so I can see myself bringing Skulls of Sedlec to many game nights in which maybe only a few of us could attend. I’m glad I got the opportunity to preview this game, and I will be following the progress of the campaign for sure. If you’re looking for a small filler that still keeps your brain working, definitely consider backing the Skulls of Sedlec campaign!
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