Search

Search only in certain items:

    Rail Rush

    Rail Rush

    Games and Travel

    (0 Ratings) Rate It

    App

    ••• FEATURED BY APPLE ON THE iTUNES HOMEPAGE ••• ••• MORE THAN 60 MILLION...

Mamma Mia: Here We Go Again! (2018)
Mamma Mia: Here We Go Again! (2018)
2018 | Comedy, Musical
I had a dream. A sob. A sing.
You remember in “Aliens” when Ripley (Sigourney Weaver) fought through hell and high water against that “bitch” to protect the youngster Newt (Carrie Henn)? And then how betrayed you felt in that emotional investment at the start of “Alien 3”?

Which brings us spoiler-free to the start of “Mamma Mia! Here We Go Again”, typically shortened by everyone to “Mamma Mia 2”, the sequel to the enormously successful cheese-fest (and Bros-fest) that was the first film, now – unbelievably – 10 years old.

Sophie (Amanda Seyfried) is trying to open the Bella Donna hotel on that magical Greek island separated from her husband Sky (Dominic Cooper) who is learning the tips of the hotel trade in New York. As preparations for the opening party progress we flash back to the back-story of Donna (as a post-graduate played by Lily James) as she meets Harry (Hugh Skinner, “The Windsors”, “W1A”), Bill (Josh Dylan, “Allied”) and Sam (Jeremy Irvine, “War Horse”) en route to Greece.

If you remember the first film and thought Donna (Meryl Streep) was a bit of a… erm… ‘loose woman’, then this plot point could have been amplified by seeing the “dot, dot, dot” acts in the flesh, as it were. Fortunately, in steps Lily James as the young Donna who is so mesmerisingly gorgeous and vivacious that you can forgive her just about anything. “Beguiling” was the description my better half came up with, and I couldn’t describe her better. Supporting her effectively are Alexa Davies (as the young version of Julie Walters‘ character) and Jessica Keenan Wynn (as the young version of Christine Baranski‘s character). The trio’s exuberant performance of “When I Kissed the Teacher” sets the tone well for the grin-fest to follow. (By the way, if you are a Mary Poppins fan then a bit of trivia is that Wynn is the great-granddaughter of Ed Wynn, the character who “Loved to Laugh” on the ceiling!).

In these days of drought, Trump vs the world, Brexit and universal bruhaha, this is a much-needed joyful film, and far better I would say than the original. A good story, well executed and stuffed with excellent tunes. True, apart from a number of key repeats, we are more in the territory – in CD terms – of “More Abba Gold” than “Abba Gold”, but Bjorn and Benny’s B-sides are still better than many other’s A-sides. What’s really nice is that the songs are well chosen to mesh better into the story and the lead singing of Seyfried and James is uniformly excellent. Pierce Brosnan gets to sing (no, no, come back!) but it is cleverly low-key and genuinely touching. And as for Celia Imrie, you’re a legend and we forgive you!

It’s also far better at finding both humour and pathos than the original, with the splendid Hugh Skinner exhibiting perfect comic timing and comedian Omid Djalili being very funny (stay to the end of the end-credits for a very funny monkey). National treasure Julie Walters also adds excellent comic content, particularly in a number of dance scenes.

And as for the pathos, if the duet at the finale doesn’t move you to tears you are either made of rock or are immune to being shamelessly manipulated! It’s a well-scripted convergence of grief and joy (I feel Richard Curtis‘s hand in the story here) around one of Abba’s most beautifully tear-jerking songs. I will admit to you – don’t tell anyone else – that I was left in a complete mess… another reason to sit through the end titles!

At the elderly end of the cast list Andy Garcia is magnificent as the South American hotel manager Mr Cienfuegos (you’ll NEVER guess what his first name is!) and Cher (“Moonstruck”) literally rocks up trying hard to steal the show as Sophie’s Vegas superstar grandmother.

Directed and scripted by “Best Exotic Marigold Hotel” director Ol Parker (the lucky guy who is married to Thandie Newton!) it drips with cheese again, but who cares when it is so stylishly done. Should you see this? The test is simple: if you hated “Mamma Mia” then you will hate this one; if you loved “Mamma Mia” you will simply adore this one.
  
Beowulf (2007)
Beowulf (2007)
2007 | Action, Animation, Sci-Fi
9
6.5 (17 Ratings)
Movie Rating
The classic Epic poem Beowulf has come to the big screen in a stunning CGI extravaganza under the direction of Director Robert Zemeckis.

For those not familiar with the poem, it is an ancient Danish poem that talks of the heroic exploits of the hero Beowulf, as he battles all manner of bizarre creatures. The poem was told orally from generation to generation and eventually became known to many as the source of much of the early great literature from the western world.

I first became familiar with the tale some twenty years ago during my early years in private school where our headmaster had it as required reading for all of his students in honors level English.
The film stays very close to the poem and tells the tale of King Hrothgar (Sir Anthony Hopkins), a troubled leader whose kingdom is under siege by a hideous creature known as Grendel (Crispin Glover).

During a brutal attack by Grendel which results in the loss of many lives, King Hrothgar promises half the gold in his kingdom to any hero who can rid the land once and for all of the foul creature that has caused so much suffering.

In short order, the heroic Beowulf (Ray Winstone), arrives with is army of warriors to take up the challenge. Beowulf is legendary for his exploits in vanishing monsters, but his boastful nature raises the concerns of Unferth (John Malkovich), who thinks that Beowulf ‘s reputation and ability is far more style than substance.

Eventually Beowulf battles Grendel, and accomplishes his goal but learns that the monster has a Demonic mother that to must be destroyed in order for peace to truly be achieved.
Beowulf sets off the kill the demon (Angelina Jolie), but finds himself unable to match her whiles, and enters into a deal that has far reaching repercussions.

The second half of the film deals with the consequences of Beowulf’s decisions and how having is not nearly as important as wanting, which leads to a spectacular and FX filled final segment.
The film is amazing, and for those lucky enough to see the film in 3D, filled with amazing visual treats.

While the film is in no way suitable for children due to the violence it contains, the story holds up very well centuries later, and provides a solidly entertaining tale of heroism, betrayal, and morality that stands the test of time.

I had concerns that the film would be a slap-dashed effort that was attempting to cash in on the success of “The 300”, but in actuality, I found this film to be far more entertaining and satisfying.
The voice work of the cast is solid, but it is clearly the visuals that drive this film, as well as the dynamic effects made possible by the latest advancements in 3D technology as the film literally bursts out of the screen.

Beowulf will not be for everyone as those unfamiliar with the work on which it is based may find it derivative or predictable, but when you consider this is literally the tale that started it all, you could make an argument, that it set the table for all future tales to follow.
  
Destinies
Destinies
2021 | Adventure, Exploration, Fantasy, Medieval
I can recall so many instances of my board game purchases being based on either the designer, artist, or publisher. Surely I am not alone here. Josh will probably always be a Stonemaier Games fanboy. Laura has aligned herself with Daily Magic Games and Button Shy Games. While I am a big fan of the Valeriaverse, I think my current preferences put me on teams Weird Giraffe Games, Blue Orange Games, and Lucky Duck Games. Speaking of the latter, LDG have come through with some seriously excellent hybrid app-driven games that just wow me every single time. I was definitely a hybrid game naysayer when the first Chronicles of Crime came out, but the more I play them, the more I appreciate the accomplishments. Destinies has now come along to me and it has been some time since I have been this jazzed to play a game over and over and over and over.

Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.

DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.

Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.

The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.


Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.

I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.

Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.

What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.

If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
  
The Treachery of Beautiful Things
The Treachery of Beautiful Things
10
10.0 (2 Ratings)
Book Rating
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


I had been wanting to read this book since I had first heard about it. I was lucky enough to win it in a blog competition. I'm so glad I did because I loved every second of this book!! It reminded me a little bit like Snow White; not the Disney version but the Grimm's Fairy Tales version.

Jenny is 10 years old when she sees the forest swallow her older brother into the ground. She tries to tell everyone around her that the forest took her brother, but yet, no one believes her. Seven years later, Jenny is walking by the forest when she hears flute music like her brother used to play. Thinking she may be able to find him, she ventures into the very same forest. Little does she know what danger lurks in the forest. Will she be able to save her brother or will she be too late?

The Treachery of Beautiful Things is such a wonderful title for this book! Beautiful things can be dangerous despite their beauty, and how right that is!! The forest is full of beautiful creatures, but not everything is as it seems.

The cover of this book is absolutely gorgeous!! Instead of being just some random picture on the cover, the cover is from a scene in the book, and it fits in beautifully with the title. Well done to the cover artist and the author for choosing this cover. I am entranced by it!

The world building and setting of the forest where the majority of this story takes place is done really well. The author uses great descriptions to make the reader feel as if he/she is a part of it. I easily lost myself in this book and in the forest thanks to the fantastic world building.

The pacing in The Treachery of Beautiful Things is absolutely fantastic! Not once in the story did I feel my attention waning. I was enthralled in the story from the very first page. I reluctantly had to put the book down to do real life things. However, when I had free time, I was devouring this book!

The dialogue is perfect for readers of teen years on up. The dialogue between the characters was very interesting. I especially loved the dialogue between Puck and Jenny.

The author does a great job with character building. I felt the characters were well-developed, and each had their own unique personalities. I loved the character of Jenny. I loved how determined she was to stop at nothing to protect those she loved. Jack was a fantastic character as well. I love how the author made him out to be conflicted but in a believable way. Jack comes across as being a real person instead of a character in a book. Puck was definitely my favourite character by far. He was the one who interjected a lot of humour into this story. I'm thinking the author got the inspiration for Puck from A Midsummer's Night's Dream by Shakespeare. Puck was loyal to a fault to the king, yet he has a heart of gold. Tatania/Mab made an excellent baddie. She reminded me a lot of the queen from Snow White. Oberon was a great baddie as well although he didn't feature as much as Tatania/Mab. We don't learn much about his character until towards the end of the book.

The Treachery of Beautiful Things by Ruth Frances Long is a fantastic story of romance, fairy tale, and suspense. It will keep you wanting more long after you've finished the book.

I'd recommend this book to everyone aged 13+. It's such a lovely read!
  
    Kim Kardashian: Hollywood

    Kim Kardashian: Hollywood

    Games and Entertainment

    (0 Ratings) Rate It

    App

    Join KIM KARDASHIAN on a red carpet adventure in Kim Kardashian: Hollywood! Create your own aspiring...

Love, Death &amp; Robots
Love, Death & Robots
2019 | Action, Animation, Comedy
CGI is amazing (1 more)
The Perfect Mix of Morbid Humour and Gore
The episodes are so short! (0 more)
A Masterpiece of the Weird and Fantastical
This is going to be a long one, I'm going to review each episode as they aren't linked or related in any way, but just know, they are all gorgeous works of art and you should totally go watch the whole thing ?.


Beyond the Aquila Rift - CGI was beautiful from the moment it started, I was like 'shiiiit this series is going to be everything I love'. This one is about a crew making a delivery in space, however nothing quite goes to plan. For me, it had a very 'Mass Effect' feel with the FTL travel. I was not expecting a full out sex scene in the first 6 minutes but then again the episodes are on average only 16 minutes long. It was rauncy yet somehow, still quite tasteful, but as with most animated stuff there was an excessive amount of topless boob shots. I won't spoil it, but it ended up as a horrific mind fuck that left a shiver down my spine ?.

Secret War - Again, CGI was epic and the story was the perfect mix of unsettling, gory, and tragic. It follows a platoon of Red Army soldiers who are hunting down mysterious 'monsters'. There's blood, there's guts, a guy has an arm off at one point - what more could you ask for?

Sonnie's Edge - Immediately feels hellishly grunge and rave. I absolutely adored the blacklight effects and a strong female styling, the fight is gorgeous, the monsters have almost a Kaju feel which really made me happy as I love Pacific Rim. Of course this epicness is immediately ruined by a sloppy scene (I won't spoil it) which cemented the fact in my mind this was written by a man (I checked later and found I was correct), it does save itself with a fantastic twist at the end though so it was still an amazing short.

Sucker of Souls - This had a great grungy cartooning that felt half Kill Bill, half 2003 TMNT. It ended up being a real bad day for an archaeological expedition. Gore injected with humour is always a favourite of mine and this ticked all those boxes, including a wisecracking explosives expert (looking at you Gary!) If we've learnt anything from Indiana Jones and Rick O'Connell it's, don't fuck with tombs. This time was no different.

Three Robots - There's something just so fucking fantastic about robots going on holiday and speculating about 'human' stuff. It's just the perfect injection of morbid humour and I love it. The twist at the end had me laughing harder than I had any right to ?.

Ice Age - I haven't seen Topher Grace since That 70's Show so I was like 'heeeey cool'. This was the first one that wasn't soley animation so that was really cool. They find a civilization in their freezer - yes, you read that right, their freezer - and the story is awesome ?. It's a neat reflection on humans and our place in the world.

The Witness - Set in a brightly coloured city the animation here feels very Borderlands-y, which is super cool because I fricking love that game ?. There's murder, full frontal nudity, erotic dancing, and an ending that will tear your head right off. Pretty neat all in all.

Suits - Great Googamooga, this is my absolutely favourite so far, a perfectly normal looking farm, complete with adorable hick accents, discovers a breach in their fence. This isn't just any breach, this is an alien style swarm complete with Mech Warrior suits and a woman named Mel, who I'm convinced is Tank Girl as an old lady. 17 minutes of utter badassery you do not want to miss. Utterly LOVED it, and would 10/10 watch this as its own series.

When the Yogurt Took Over - Ok so the name - I was like 'should I take this seriously? Oooor' ?. Weirdly serious - yet hysterical. A five minute journey into what happened when Yogurt became sentient. You will not be disaappointed ?.

Good Hunting - With animation that reminds me of The Last Airbender, it's a story of magic, friendship, and the industrial age. A beautiful and tragic story, with horrific overtones of what greed and 'progress' can do.

The Dump - The animation this reminds me of would be sorta like, if the people at Pixar got high with Tim Burton. There was one random thing - I found Pearly's dick swing in the wind much funnier than any sane person probably would ?. A great story about man's best friend and let me tell ya, everyone needs an Otto ❤.

Shape-Shifter - There's something so deeply interesting about putting the supernatural into regular life. Two men, who are not human, in the US marines. Insanely intense story for under 15 minutes. Gorgeous CGI work too.

Helping Hand - This had a great "Gravity" feel to it, when everything goes wrong you just keep going, give a little and then a little more and you achieve the impossible. Breathtaking space visuals is just an added bonus ?.

Fish Night - Telltale style animation, depicts a story of a father and son on the road. The car breaks down and something both magical and tragic happens. The ending left me reeling ?.

Lucky 13 - The CGI in this one was so good it took me half the time to figure out that it wasn't real. Lucky 13 was to Cutter like the Normandy was to Joker. Just - the best goddamn ship ❤.

Zima Blues - Animated in a style similiar to Archer, this was an interesting piece about art and how it effects us, we search for meaning through it sometimes it's about appreciating the little things ❤.

Blindspot - 90's animation and a rad story about robots. This is my second favourite after Suits, would 10/10 watch as its own movie ?.

Alternate Histories - Did not stop laughing the entire time. Utter gold. I will recommend one thing - pause it at the blue screen bit, you won't be disappointed ?.

The only thing I'm sad about is there wasn't more of this to watch, it was incredible ?.
  
40x40

Daniel Boyd (1066 KP) Apr 22, 2019

Really enjoyed reading through your individual reviews, agree with you 1000% about Sonnie's Edge

    Radio Greece

    Radio Greece

    Music and Social Networking

    (0 Ratings) Rate It

    App

    The best radio application Radio Greece is the simplest and most powerful application. Features: ...

Belfort
Belfort
2011 | City Building, Economic, Fantasy
I don’t know if I have ever just come out and said it before, but I love worker placement games. I just adore the mechanic and if a game includes it, the chances of me liking it are quite good. Belfort is an older game now (almost 10 years old!) so does it still excite and deliver the goods when so many other great worker placement games have been produced since it debuted?


The winner of Belfort is the player who, at the end of seven rounds of play, earns the most Victory Points (VP). Players will earn victory points by having majority of buildings claimed within the five districts of Belfort. To claim a building, players will be shrewdly sending workers to mines, the forest, and various buildings and guilds of Belfort to recruit more workers and earn the ever-important buck to finance these buildings.
Setup is kind of a beast, so I won’t detail everything here. Similarly, I will not be detailing every rule in the book, as there are just too many. But, I will give a general flow of the game so readers may be able to decide if this is a game they must add to their collections.

Once the game is setup and player order is established, each player will complete their entire turn in player order. Players will have many choices available to them on their turn: place workers on various buildings they had previously built, place workers on guild tiles to access powerful abilities, recruit more workers, hire gnomes to unlock certain portions of buildings, gaining more building plans, visiting the trading post to exchange resources, transform normal workers into master workers, and lastly assign workers to gather resources (wood, stone, metal, and gold) in the forests and mines surrounding Belfort.

At certain times during the game players will score their efforts to move up (and down) the VP track. It is at the end of the third and final scoring that the game ends and a victor is crowned.


While this is a very broad and general description of the rules of Belfort, each option listed contains layers of strategic depth that, like all good worker placement games, limits the players’ abilities to go everywhere they like as workers are in limited supply. For those gamers who have never played a worker placement game, this is both excruciating and delicious.
Components. This game boasts way too many components for the box in which is barely contained. I say this with one complete expansion and the promo set of guild tiles included, and the latest expansion on the way. All of the components in this game are stellar. The cards are great. All the cardboard play mats and tiles are great. The worker components and all the wooden bits are super great, AND I didn’t even mind having to sticker my own workers. The best part about the components in Belfort is definitely the art. The team designed an excellent art style for this one, and seeing little hidden jokes within the art makes it all that more interesting to me.

So DOES it hold up after all these years? I think it does. Though I would not consider Belfort an “easy” game to learn, teach, or play at first, after a few rounds players generally catch on and begin to really weigh all their options. This is a great game for think-hungry gamers. This game is conversely a bane for all AP-prone players. I fall right in the middle, but lean towards faster play at the expense of my final score. But that’s the beauty of Belfort and of all worker placement games: there are so many choices that one could easily just try to play so that they visit every location at least once. Now, by doing this the players are also ignoring the true goal of the game: area majority within the districts of Belfort, but if a player isn’t as aggressive or victory-crazed, that’s not a bad thing.

For me, I love Belfort. A lot. Unfortunately for me, during this crazy COVID time, I will not be able to play it much, and was lucky to be able to pull it out recently again after not playing it for several years. But, I always look upon the box fondly and wish I could just bust it out any time I want. Maybe someday someone will create solo rules for it and I can enjoy it that way. My wife is not a fan, but also she’s not really a fan of games that are longer than an hour generally. I cherish this game, and am quite happy to have it in my collection.
  
<a href="https://amzn.to/2Wi7amb">Wishlist</a>; | <a
<a href="https://diaryofdifference.com/">Blog</a>; | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a>; | <a href="https://twitter.com/DiaryDifference">Twitter</a>; | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a>; | <a
<a href="https://ko-fi.com/diaryofdifference">Ko-fi</a>;

<img src="https://i2.wp.com/diaryofdifference.com/wp-content/uploads/2020/09/Book-Review-Banner-35.png?resize=768%2C432&ssl=1"/>;

Thank you to Mills & Boon, for sending me a copy of Would I Lie to the Duke by Eva Leigh, and for the opportunity to participate on this blog tour.

Would I Lie to the Duke by Eva Leigh is the second book in the Union of the Rakes series. It can be easily read as a standalone though.

<b><i>Synopsis:</i></b>

This is the story of Jessica McGale. Her family business is in need of investors, after it collapses due to a fire. Jessica is determined to acquire investors for her business at any cost. When she realises that London’s elite will never give a chance to a humble farm girl like herself, she does the unthinkable. She poses as “Lady Whitfield” and joins the elite on the table. She especially tries to get close to the Duke of Rotherby, as his influence and support could save her company. But one thing Jess never expected to happen, is to grow feelings for him.

Noel is the carefree and notorious duke, but only his close friends truly know him. When he meets Lady Whitfield at the business bazaar, his world shifts. She makes him want to obey every command she tells, which is something he never imagined doing. He struggles to trust people, but trusting Jess is so easy.

But what happens when the business bazaar is over, and so is the fake portrayal of Lady Whitfield? How do you cope when someone has lied to you, but you want them in your life forever? Read this amazing book to find out!

<b><i>My Thoughts:</i></b>

I was so hooked about this book, and I finished it in two days. While the plot is a bit predictable and it has a Cinderella vibe to it, I still enjoyed it a lot.

I could completely understand where Jess was coming from, and in order to save her business, I don’t think there were any other options, given how much rejection she faced in the first chapters. But as soon as she started developing feelings, she should’ve been honest with Noel. The person in me felt uncomfortable for her every single time she would deliberately put herself in an awkward situation and not tell the truth when she had a chance to. And the business trip to the farm? Oh, that got me biting my nails again. I also understand that continuing with the deception was a crucial part of the plot, to produce the drama that it did, but I am just not a fan of dishonesty.

<b><i>Noel was an amazing character, even though, at times, he seemed like the typical rich boy.</i></b>

I loved the way his relationship with Jess progressed during the couple of days, and how he started opening up. Honestly, I didn’t believe it at first, given that it was based on a lie. I thought that given the fact how much trust issues he had, he could never get past her betrayal. And for me, his way of coping and resolving the issue didn’t fit with his character. I have the feeling that people who are lucky enough to have a high income and live in the elite societies are much more wary of “gold diggers”, and everything Jess does (even though for a good reason), seems to be for her business. So I wouldn’t have blamed him if he reacted in a way more different way and just told her to “bugger off”.

Overall, I enjoyed Would I Lie to the Duke and it was a very pleasurable short read to get me away from reality. I don’t always dive into historical romance, and this was a surprising change that ended on a positive note. Honestly, I am glad that it sparks a debate in my mind and makes me think of “what I would have done” on either side of the relationship. I would have acted very differently. And maybe that’s the reason I’m not married to a duke (yet).