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How To Succeed in Witchcraft
Aislinn Brophy | 2022 | LGBTQ+, Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
Trigger Warnings: Grooming, prejudice, racism

Shay Johnson is a junior at T.K. Anderson Magical Magnet School and has done everything she possibly can to win the full-ride Brockton Scholarship - her ticket into the university of her dreams. Her only real competition is Ana Alvarez, but Shay also knows if she can impress Mr.B, the drama teacher and head of the scholarship committee, she’ll have an upper leg.

When Mr.B “persuades” Shay into being in the school’s racially diverse musical, in their no-so-diverse school, she agrees, and lands the leading role. But Ana is right behind her playing the second female lead. With the start of rehearsals, Shay realizes Ana isn’t the intense enemy she’s always thought she was… perhaps, she would be a friend, or more?

But when Shay gets asked by Mr.B to do some one-on-one practicing for the musical, she finds herself on the receiving end of Mr.B’s unpleasant and unwanted attention. When Shay learns she’s not the first witch to experience his inappropriate behavior, she must decide if she’ll come forward. But, will speaking out cancel her opportunity for the scholarship - her future?

This book deals with a lot of hard topics: grooming, prejudice, abuse of power, racism. I feel like Aislinn Brophy did a good job in writing the predatory actions that Mr.B was doing with Shay - every time something between them happened, it made my skin crawl.

I did enjoy the enemy-to-lovers storyline; or should I say misunderstandings-to-lovers storyline? It was cute and adorable and nothing drastically changed afterwards (besides more cuteness).

Though the title I feel like the title is a little deceiving, I still liked that magic was a part of the world here, but that magic doesn’t fix everything. Even in a world where you can fly around on brooms and make potions to help you wake up, the world is still far from perfect.

Overall, this is a magic-filled book that dives into where one draws the line on what they will allow to happen in order to get something they’ve worked so hard for their entire life. A good read for the witchy season coming up, but also a good read for the message behind it.

*Thank you G.P. Putnam’s Sons Books for Young Reads and BookishFirst for a copy of this book in exchange for an honest review
  
The Hunting Moon
The Hunting Moon
Susan Dennard | 2023 | Fiction & Poetry, Paranormal, Science Fiction/Fantasy, Young Adult (YA)
7
7.0 (1 Ratings)
Book Rating
When will I learn to check that books are a one off or the second in a series? I mean, it was a couple of chapters in before I realised something was off, but I have to admit that I quickly filled in the gaps, and it didn’t spoil my listening pleasure. I really enjoyed this.

The world of Hemlock Falls is an interesting one - shut off from the non-magical, they look down on them somewhat, but still feel compelled to keep them (and themselves) safe from the nightmares in the forest separating the two peoples.

We join Winnie Wednesday after she has passed the hunter trials, her family has been welcomed back into the Luminaries after being cast aside by them for some reason (in book 1, I believe!), and Winnie is now a local celebrity. Not that she’s enjoying it very much. She’s worried that everyone is passing her attacker off as a werewolf, and she’s pretty certain that it’s another creature called a Whisperer. And the Whisperer is still killing hunters every night.

There’s a bit of romance as well - Jay Friday, who seems to have his own problems that he doesn’t want anyone to know about, is making advances to Winnie, and she doesn’t mind one bit. He’s a nice boy (I sound like a mum here, I cannot deny I am one).

I listened to this on Bolinda Audio through NetGalley, and the narrator, Caitlin Davies reads the story so well. There’s nothing quite like a good narrator, adding value to a story and bringing a world to life. The feelings of the characters were conveyed so effectively that I felt fully involved.

I think this opens up a whole argument as to whether books should be sectioned off into age groups. I mean, this is YA, so aimed at 12-18, and I can’t for the life of me understand why? Perhaps I’m a simple soul. OK, there’s no sex, but I’ll be honest - I don’t want to read about sex all the time. It can get a bit boring (controversial, perhaps, but there’s my opinion!). And YA seems to do fantasy and science fiction SO WELL!!

So I’m off to read The Luminaries and fill in some gaps, because I loved this second in what I assume will be a trilogy.
  
Shining Resonance Refrain
Shining Resonance Refrain
2018 | Role-Playing
I’ll be the first to admit that I’ve never been a huge fan of JRPG’s, but I really don’t have any reasons why. Growing up I loved watching the Shogun Warrior feature length cartoons and I’m a huge fan of RPG’s in general, so you’d think they’d be right up my alley. I’ve tried and tried to figure out why I have such a hard time sinking into them, and while I have never completed a Final Fantasy game, I continue to buy them in the hopes that one of these days I’ll just get it. So, I’m probably not the first person that would come to mind to review a game like Shining Resonance Refrain, a game that was released exclusively in Japan on PS3 back in 2014. Yet here we are, 4 years later, with a version released for the PS4, Xbox One, PC, and Nintendo Switch, with updated graphics and English voice acting.
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.

Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.

In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.

Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.

So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.

What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
  
MI
4
5.3 (3 Ratings)
Book Rating
The first few chapters of MItW started off well enough, the author captured the coastal town atmosphere perfectly, however, after that it got a little, okay at times a lot, cheesy and eye-roll-inducing. Romances don't have to be that sticky-sweet. What was different and interesting is that the narration was mainly told through the male lead instead of the female; there's not too much of that in romances. The only downfall to the story being told this way was Damon waxing poetic about Sarah the Mysterious, Sarah the Magical, Sarah the Magnificent, Sarah, She Who Walks on Water - seriously, what a Mary-Sue. I'm surprised people didn't address her as Saint Sarah. Everyone in town follows her "advice" (basically she tells them what to do in a roundabout way and they listen), seeks her out to magically fix all their problems, act like she's a goddess, combined, this all made it ten times worse. They just follow her like brainless zombies and never get upset at her poking her nose in their business (not that they all don't do the same in everybody else's). Even though all of that was nauseating, she wasn't the worst Mary-Sue I've run across (Why o' why are there so many of them? Is there a writer's manual on how to write a paragon so that everything they touch, everywhere they go, everyone they meet, they're held up as a supreme being? I wish I was perfect too. :P) and she had magic, so that makes it all the more unfair. Although, who is Sarah besides the saint of this small coastal town? I have no clue, she was never made real, I actually envisioned a golden aura around her like she's some sort of angelic being or something, which is at total odds with her tough defender super hero side. Some girls have all the luck. She has magic, she's as kind as can be, she's perfect in every way (except she's not conventionally beautiful or something, the description was kind of unclear), so of course everyone loves her, she's peaceful and she gets to kick a** like she's Buffy? No freaking way. Where can I sign up?

Another annoyance was "painfully shy" Hannah, one of Sarah's six sisters. Hannah is apparently a model who travels the world, is on magazines, goes on talk shows, etc., even though she is painfully shy. Hey, I can believe someone famous has trouble like that, my problem comes from her "condition" being described as "painfully shy" all the time. It is mentioned in that exact same way, it's never really shy, very shy, extremely shy, or even just plain old shy, no it has to be "painfully shy." In truth, it was only said three times (that I noticed), but in a story that is only around ninety pages, it really sticks out, especially since it was awkwardly brought into the plot. I have a hard time believing this is only shyness, try social phobia or at the very least, some anxiety disorder. Why hasn't she had psychological care? The only remedies mentioned are magical spells and whatnot. While I'm on the subject of Hannah, of whom I know more about personality-wise than Sarah, I might as well mention the jeering and taunting between Jona, the town sheriff, and herself. These interactions are so over-the-top and obvious; we all know where this is going to lead in a future book. And not one of the sisters or Damon notices what is right in front of them. How can they be so imperceptive? What are they, seven? Although I have to admit I'd hate to be called "Baby" or "Barbie" doll too, but then again, I don't look like a Victoria's Secret model, Hannah does.

As for the plot, it was barely there, more time was spent on introducing the sisters, their legacy, characters that went nowhere, and having Sarah sit on a pedestal. Damon would have been more interesting if this had been made into a full-length book - I like the idea of a scientist being confronted with magic - but there just wasn't enough there for a cohesive story. I usually don't write much about short stories but had a lot to say about this one. Obviously. I'm interested in the sisters' stories, I try not to judge authors solely based on a short story, so I will check them out, especially Hannah's. As someone who's been "painfully shy" (couldn't resist) her whole life, my interest has been piqued to see how the author develops Hannah and her shyness in that installment of the series.

I was thinking of giving this an average rating but after writing my review and thinking back on the story, it's just not that good.
2/5 stars